[hlcoders] Player USE (Item Pickup)

2007-03-22 Thread Mukkan Yhtio

I have compaired the HL2 base and the HL2DM Base and I can't figure out
why in HL2 you can pickup small physics props with the USE Button and
you can't in HL2 DM?!

Could some one please help me with this? I would like to enable this
feature in HL2DM but can't understand how.

I have trawled through a lot of Item Pickup related code.

Thanks


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Re: [hlcoders] Player USE (Item Pickup)

2007-03-22 Thread Christopher Harris

I believe one of the functions associated with it was empty or something
similar I messed with this a while ago and managed to get item pickup
working in hl2dm though it was a bit wonkers at times due to the way item
pickup was written I think. I sadly do not have the code anymore as I
reformatted multiple times since then (just a few days ago for Vista), once
I get steam up and running I will look over it again.
- Original Message -
From: Mukkan Yhtio [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, March 22, 2007 1:46 PM
Subject: [hlcoders] Player USE (Item Pickup)



I have compaired the HL2 base and the HL2DM Base and I can't figure out
why in HL2 you can pickup small physics props with the USE Button and
you can't in HL2 DM?!

Could some one please help me with this? I would like to enable this
feature in HL2DM but can't understand how.

I have trawled through a lot of Item Pickup related code.

Thanks


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Re: [hlcoders] Player USE (Item Pickup)

2007-03-22 Thread Mukkan Yhtio

Thank you, if you could I would find this very helpfull. I am still
attempting to get it working.

Christopher Harris wrote:

I believe one of the functions associated with it was empty or something
similar I messed with this a while ago and managed to get item pickup
working in hl2dm though it was a bit wonkers at times due to the way item
pickup was written I think. I sadly do not have the code anymore as I
reformatted multiple times since then (just a few days ago for Vista),
once
I get steam up and running I will look over it again.
- Original Message -
From: Mukkan Yhtio [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, March 22, 2007 1:46 PM
Subject: [hlcoders] Player USE (Item Pickup)



I have compaired the HL2 base and the HL2DM Base and I can't figure out
why in HL2 you can pickup small physics props with the USE Button and
you can't in HL2 DM?!

Could some one please help me with this? I would like to enable this
feature in HL2DM but can't understand how.

I have trawled through a lot of Item Pickup related code.

Thanks


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Re: [hlcoders] Player USE (Item Pickup)

2007-03-22 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
I believe the following functions, in hl2_player.cpp/hl2_player.h handles
the picking up.

 // physics interactions
 virtual void  PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize );
 virtual bool  IsHoldingEntity( CBaseEntity *pEnt );
 virtual void  ForceDropOfCarriedPhysObjects( CBaseEntity
*pOnlyIfHoldindThis );
 virtual float  GetHeldObjectMass( IPhysicsObject *pHeldObject );


Hope that helps

/ProZak


On 22/03/07, Mukkan Yhtio [EMAIL PROTECTED] wrote:

 Thank you, if you could I would find this very helpfull. I am still
 attempting to get it working.

 Christopher Harris wrote:
  I believe one of the functions associated with it was empty or something
  similar I messed with this a while ago and managed to get item pickup
  working in hl2dm though it was a bit wonkers at times due to the way
 item
  pickup was written I think. I sadly do not have the code anymore as I
  reformatted multiple times since then (just a few days ago for Vista),
  once
  I get steam up and running I will look over it again.
  - Original Message -
  From: Mukkan Yhtio [EMAIL PROTECTED]
  To: hlcoders@list.valvesoftware.com
  Sent: Thursday, March 22, 2007 1:46 PM
  Subject: [hlcoders] Player USE (Item Pickup)
 
 
  I have compaired the HL2 base and the HL2DM Base and I can't figure out
  why in HL2 you can pickup small physics props with the USE Button and
  you can't in HL2 DM?!
 
  Could some one please help me with this? I would like to enable this
  feature in HL2DM but can't understand how.
 
  I have trawled through a lot of Item Pickup related code.
 
  Thanks
 
 
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Re: [hlcoders] Player USE (Item Pickup)

2007-03-22 Thread Tony \omega\ Sergi
--
[ Picked text/plain from multipart/alternative ]
oh and the actual carry stuff, is in the weapon_physcannon file, jsyk.


On 3/22/07, Tobias Kammersgaard [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I believe the following functions, in hl2_player.cpp/hl2_player.h handles
 the picking up.

 // physics interactions
 virtual void  PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize
 );
 virtual bool  IsHoldingEntity( CBaseEntity *pEnt );
 virtual void  ForceDropOfCarriedPhysObjects( CBaseEntity
 *pOnlyIfHoldindThis );
 virtual float  GetHeldObjectMass( IPhysicsObject *pHeldObject );


 Hope that helps

 /ProZak


 On 22/03/07, Mukkan Yhtio [EMAIL PROTECTED] wrote:
 
  Thank you, if you could I would find this very helpfull. I am still
  attempting to get it working.
 
  Christopher Harris wrote:
   I believe one of the functions associated with it was empty or
 something
   similar I messed with this a while ago and managed to get item pickup
   working in hl2dm though it was a bit wonkers at times due to the way
  item
   pickup was written I think. I sadly do not have the code anymore as I
   reformatted multiple times since then (just a few days ago for Vista),
   once
   I get steam up and running I will look over it again.
   - Original Message -
   From: Mukkan Yhtio [EMAIL PROTECTED]
   To: hlcoders@list.valvesoftware.com
   Sent: Thursday, March 22, 2007 1:46 PM
   Subject: [hlcoders] Player USE (Item Pickup)
  
  
   I have compaired the HL2 base and the HL2DM Base and I can't figure
 out
   why in HL2 you can pickup small physics props with the USE Button and
   you can't in HL2 DM?!
  
   Could some one please help me with this? I would like to enable this
   feature in HL2DM but can't understand how.
  
   I have trawled through a lot of Item Pickup related code.
  
   Thanks
  
  
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 archives,
   please visit:
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Re: [hlcoders] Player USE (Item Pickup)

2007-03-22 Thread Emiel Regis

http://articles.thewavelength.net/707/

This might help you, if you already didn't do that.

Cheers,
Millz


I have compaired the HL2 base and the HL2DM Base and I can't figure out
why in HL2 you can pickup small physics props with the USE Button and
you can't in HL2 DM?!

Could some one please help me with this? I would like to enable this
feature in HL2DM but can't understand how.

I have trawled through a lot of Item Pickup related code.

Thanks


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Re: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread Adam \amckern\ Mckern
The mail list strips all attachments

Adam


--- Mukkan Yhtio [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 The attached zip file contains a 3D model I am
 trying to port into HL2 DM.

 It is a penis yes; but let's try and be serious
 about this. It afterall
 does have a serious purpose and we are all mature
 people here.

 It shows up in game as the big red Error model;
 but when viewed
 through the model viewer it's fine.

 Anyone know what could be wrong with this model of
 mine?

 Thanks
 --
 [ penismodel.zip of type application/octet-stream
 deleted ]
 --


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Food fight? Enjoy some healthy debate
in the Yahoo! Answers Food  Drink QA.
http://answers.yahoo.com/dir/?link=listsid=396545367

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Re: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread Christopher Harris

Upload to somewhere like yousendit? or megaupload?
- Original Message -
From: Mukkan Yhtio [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, March 22, 2007 7:33 PM
Subject: [hlcoders] Model Problem; Error Ingame



This is a multi-part message in MIME format.
--
The attached zip file contains a 3D model I am trying to port into HL2 DM.

It is a penis yes; but let's try and be serious about this. It afterall
does have a serious purpose and we are all mature people here.

It shows up in game as the big red Error model; but when viewed
through the model viewer it's fine.

Anyone know what could be wrong with this model of mine?

Thanks
--
[ penismodel.zip of type application/octet-stream deleted ]
--


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Re: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread Tobias Kammersgaard
--
[ Picked text/plain from multipart/alternative ]
You're sure you're using the right entity type ingame?

/ProZak


On 23/03/07, Christopher Harris [EMAIL PROTECTED] wrote:

 Upload to somewhere like yousendit? or megaupload?
 - Original Message -
 From: Mukkan Yhtio [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, March 22, 2007 7:33 PM
 Subject: [hlcoders] Model Problem; Error Ingame


  This is a multi-part message in MIME format.
  --
  The attached zip file contains a 3D model I am trying to port into HL2
 DM.
 
  It is a penis yes; but let's try and be serious about this. It afterall
  does have a serious purpose and we are all mature people here.
 
  It shows up in game as the big red Error model; but when viewed
  through the model viewer it's fine.
 
  Anyone know what could be wrong with this model of mine?
 
  Thanks
  --
  [ penismodel.zip of type application/octet-stream deleted ]
  --
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 


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Re: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread bloodykenny
OUCH!

At 2007/03/22 06:40 PM, Adam \amckern\ Mckern wrote:
The mail list strips all attachments

Adam


--- Mukkan Yhtio [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 The attached zip file contains a 3D model I am
 trying to port into HL2 DM.

 It is a penis yes; but let's try and be serious
 about this. It afterall
 does have a serious purpose and we are all mature
 people here.

 It shows up in game as the big red Error model;
 but when viewed
 through the model viewer it's fine.

 Anyone know what could be wrong with this model of
 mine?

 Thanks
 --
 [ penismodel.zip of type application/octet-stream
 deleted ]
 --


 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

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Nigredo Studios http://www.nigredostudios.com




Food fight? Enjoy some healthy debate
in the Yahoo! Answers Food  Drink QA.
http://answers.yahoo.com/dir/?link=listsid=396545367

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RE: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread Ben Everett
Could it be an attachment problem? ;)

Check your paths first, after that your QC file is the next bet.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtio
Sent: Thursday, March 22, 2007 6:34 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Model Problem; Error Ingame

This is a multi-part message in MIME format.
--
The attached zip file contains a 3D model I am trying to port into HL2 DM.

It is a penis yes; but let's try and be serious about this. It afterall
does have a serious purpose and we are all mature people here.

It shows up in game as the big red Error model; but when viewed
through the model viewer it's fine.

Anyone know what could be wrong with this model of mine?

Thanks
--
[ penismodel.zip of type application/octet-stream deleted ]
--


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please visit:
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__ NOD32 2108 (20070312) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com



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RE: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread Spencer 'voogru' MacDonald
I'm sorry there is just no way anyone can take the OP seriously anymore.

Should have reproduced the effect with another model.

;)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Sent: Thursday, March 22, 2007 10:15 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Model Problem; Error Ingame

OUCH!

At 2007/03/22 06:40 PM, Adam \amckern\ Mckern wrote:
The mail list strips all attachments

Adam


--- Mukkan Yhtio [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 The attached zip file contains a 3D model I am
 trying to port into HL2 DM.

 It is a penis yes; but let's try and be serious
 about this. It afterall
 does have a serious purpose and we are all mature
 people here.

 It shows up in game as the big red Error model;
 but when viewed
 through the model viewer it's fine.

 Anyone know what could be wrong with this model of
 mine?

 Thanks
 --
 [ penismodel.zip of type application/octet-stream
 deleted ]
 --


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 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders





Nigredo Studios http://www.nigredostudios.com



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Re: [hlcoders] Model Problem; Error Ingame

2007-03-22 Thread John Sheu
On Thursday 22 March 2007 11:24 pm, Spencer 'voogru' MacDonald wrote:
 I'm sorry there is just no way anyone can take the OP seriously anymore.

 Should have reproduced the effect with another model.

http://www.xkcd.com/c194.html

-John Sheu
--
Chuck Norris once roundhouse-kicked a ten dollar bill into 200 nickels.

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