[hlcoders] Player USE (Item Pickup)
I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
Thank you, if you could I would find this very helpfull. I am still attempting to get it working. Christopher Harris wrote: I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
-- [ Picked text/plain from multipart/alternative ] I believe the following functions, in hl2_player.cpp/hl2_player.h handles the picking up. // physics interactions virtual void PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize ); virtual bool IsHoldingEntity( CBaseEntity *pEnt ); virtual void ForceDropOfCarriedPhysObjects( CBaseEntity *pOnlyIfHoldindThis ); virtual float GetHeldObjectMass( IPhysicsObject *pHeldObject ); Hope that helps /ProZak On 22/03/07, Mukkan Yhtio [EMAIL PROTECTED] wrote: Thank you, if you could I would find this very helpfull. I am still attempting to get it working. Christopher Harris wrote: I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
-- [ Picked text/plain from multipart/alternative ] oh and the actual carry stuff, is in the weapon_physcannon file, jsyk. On 3/22/07, Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I believe the following functions, in hl2_player.cpp/hl2_player.h handles the picking up. // physics interactions virtual void PickupObject( CBaseEntity *pObject, bool bLimitMassAndSize ); virtual bool IsHoldingEntity( CBaseEntity *pEnt ); virtual void ForceDropOfCarriedPhysObjects( CBaseEntity *pOnlyIfHoldindThis ); virtual float GetHeldObjectMass( IPhysicsObject *pHeldObject ); Hope that helps /ProZak On 22/03/07, Mukkan Yhtio [EMAIL PROTECTED] wrote: Thank you, if you could I would find this very helpfull. I am still attempting to get it working. Christopher Harris wrote: I believe one of the functions associated with it was empty or something similar I messed with this a while ago and managed to get item pickup working in hl2dm though it was a bit wonkers at times due to the way item pickup was written I think. I sadly do not have the code anymore as I reformatted multiple times since then (just a few days ago for Vista), once I get steam up and running I will look over it again. - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 1:46 PM Subject: [hlcoders] Player USE (Item Pickup) I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Player USE (Item Pickup)
http://articles.thewavelength.net/707/ This might help you, if you already didn't do that. Cheers, Millz I have compaired the HL2 base and the HL2DM Base and I can't figure out why in HL2 you can pickup small physics props with the USE Button and you can't in HL2 DM?! Could some one please help me with this? I would like to enable this feature in HL2DM but can't understand how. I have trawled through a lot of Item Pickup related code. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Używam klienta poczty Opera Mail: http://www.opera.com/mail/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model Problem; Error Ingame
The mail list strips all attachments Adam --- Mukkan Yhtio [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- The attached zip file contains a 3D model I am trying to port into HL2 DM. It is a penis yes; but let's try and be serious about this. It afterall does have a serious purpose and we are all mature people here. It shows up in game as the big red Error model; but when viewed through the model viewer it's fine. Anyone know what could be wrong with this model of mine? Thanks -- [ penismodel.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Food fight? Enjoy some healthy debate in the Yahoo! Answers Food Drink QA. http://answers.yahoo.com/dir/?link=listsid=396545367 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model Problem; Error Ingame
Upload to somewhere like yousendit? or megaupload? - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 7:33 PM Subject: [hlcoders] Model Problem; Error Ingame This is a multi-part message in MIME format. -- The attached zip file contains a 3D model I am trying to port into HL2 DM. It is a penis yes; but let's try and be serious about this. It afterall does have a serious purpose and we are all mature people here. It shows up in game as the big red Error model; but when viewed through the model viewer it's fine. Anyone know what could be wrong with this model of mine? Thanks -- [ penismodel.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model Problem; Error Ingame
-- [ Picked text/plain from multipart/alternative ] You're sure you're using the right entity type ingame? /ProZak On 23/03/07, Christopher Harris [EMAIL PROTECTED] wrote: Upload to somewhere like yousendit? or megaupload? - Original Message - From: Mukkan Yhtio [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 22, 2007 7:33 PM Subject: [hlcoders] Model Problem; Error Ingame This is a multi-part message in MIME format. -- The attached zip file contains a 3D model I am trying to port into HL2 DM. It is a penis yes; but let's try and be serious about this. It afterall does have a serious purpose and we are all mature people here. It shows up in game as the big red Error model; but when viewed through the model viewer it's fine. Anyone know what could be wrong with this model of mine? Thanks -- [ penismodel.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model Problem; Error Ingame
OUCH! At 2007/03/22 06:40 PM, Adam \amckern\ Mckern wrote: The mail list strips all attachments Adam --- Mukkan Yhtio [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- The attached zip file contains a 3D model I am trying to port into HL2 DM. It is a penis yes; but let's try and be serious about this. It afterall does have a serious purpose and we are all mature people here. It shows up in game as the big red Error model; but when viewed through the model viewer it's fine. Anyone know what could be wrong with this model of mine? Thanks -- [ penismodel.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Food fight? Enjoy some healthy debate in the Yahoo! Answers Food Drink QA. http://answers.yahoo.com/dir/?link=listsid=396545367 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Model Problem; Error Ingame
Could it be an attachment problem? ;) Check your paths first, after that your QC file is the next bet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtio Sent: Thursday, March 22, 2007 6:34 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Model Problem; Error Ingame This is a multi-part message in MIME format. -- The attached zip file contains a 3D model I am trying to port into HL2 DM. It is a penis yes; but let's try and be serious about this. It afterall does have a serious purpose and we are all mature people here. It shows up in game as the big red Error model; but when viewed through the model viewer it's fine. Anyone know what could be wrong with this model of mine? Thanks -- [ penismodel.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 2108 (20070312) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Model Problem; Error Ingame
I'm sorry there is just no way anyone can take the OP seriously anymore. Should have reproduced the effect with another model. ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Thursday, March 22, 2007 10:15 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Model Problem; Error Ingame OUCH! At 2007/03/22 06:40 PM, Adam \amckern\ Mckern wrote: The mail list strips all attachments Adam --- Mukkan Yhtio [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- The attached zip file contains a 3D model I am trying to port into HL2 DM. It is a penis yes; but let's try and be serious about this. It afterall does have a serious purpose and we are all mature people here. It shows up in game as the big red Error model; but when viewed through the model viewer it's fine. Anyone know what could be wrong with this model of mine? Thanks -- [ penismodel.zip of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com ___ _ Food fight? Enjoy some healthy debate in the Yahoo! Answers Food Drink QA. http://answers.yahoo.com/dir/?link=listsid=396545367 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Model Problem; Error Ingame
On Thursday 22 March 2007 11:24 pm, Spencer 'voogru' MacDonald wrote: I'm sorry there is just no way anyone can take the OP seriously anymore. Should have reproduced the effect with another model. http://www.xkcd.com/c194.html -John Sheu -- Chuck Norris once roundhouse-kicked a ten dollar bill into 200 nickels. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders