[hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] I want to play TF2 already
Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
Funny thing is, i got tf2 sitting here on dear old 64k downstream downloading the decrypt hash keys from the content servers (its going to be a while). Adam --- Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Catch up on fall's hot new shows on Yahoo! TV. Watch previews, get listings, and more! http://tv.yahoo.com/collections/3658 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
woohoo, client is unlocked and there are 140+ servers online! now where is that FGD (and updated hammer!) - Original Message - From: Minh To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:40 PM Subject: Re: [hlcoders] I want to play TF2 already I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already Preload the client.dll already!!! =( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] Well I assume, just got home and haven't launched Steam yet ;D On 18/09/2007, Tobias Kammersgaard [EMAIL PROTECTED] wrote: Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] AI in multiplayer..
-- [ Picked text/plain from multipart/alternative ] AI in multiplayer.. Hi all, I’m almost certain that this has been covered before and that others have solved it, but I’m having troubles getting it to work. I got the AI (combine soldier) to the point that they follow me, will elbow me out of the way and even throw a grenade…but they do not shoot me with the smg1. I have done what the tutorials have said todo and still nothing…There is one exception to this, if the player I’m controlling goes behind an obstacle such as a plank of wood, crate, (the wooden breakable staircase in lost coast) then the soldiers do fire at me and do give me damage. In the console I can see that when they are shooting I get a developer message telling me that the handle animations event has happened…but when I come out from behind the obstacle then they stop shooting me… Also I get errors such as **ERROR: Combat State with no enemy! Slamming to ALERT and im using ep1 models If anyone has got this working so far then would they mind sharing their mp smg1 weapon code or perhaps have a look at the code I have written to see if you can see where I went wrong? Adam Donovan please find my code here http://www.adamdonovan.net/hl2coding.html _ Telstra’s Next GTM Network - now on Pre-Paid. Find out more. www.spreadthegoodstuff.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fclk%2Eatdmt%2Ecom%2FOAT%2Fgo%2Fnnmsnnxg008046oat%2Fdirect%2F01%2F_t=765565283_r=Telstra_FFF_Prepaid_Hotmail_Email_Taglines_JuySep07_Aug_m=EXT -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] I want to play TF2 already
Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 9:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] yeh well that probably wont be until after orange box release On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 9:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Phil~ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] Think Mike said he's planning on releasing a SDK update with the EP2 stuff about a month after the release of the Orange Box :) /ProZak PS. TF2 so fucking (yes I said it!) awesome, worth the 10 year wait ;D! On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I will be thrilled if that's the case. -Original Message- From: Phil Corley [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 11:32 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] yeh well that probably wont be until after orange box release On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 9:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Phil~ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] I want to play TF2 already
I will be thrilled if that's the case. -Original Message- From: Phil Corley [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 11:32 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] yeh well that probably wont be until after orange box release On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 9:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Phil~ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update heads up?
In the trailers there were shadows being cast from other lights. What that exactly entails or if it will be available for use in final release is unknown. - Original Message - From: Minh [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, September 16, 2007 8:32 PM Subject: Re: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] I remember being told it was just the flashlight that cast the dynamic shadows but you'll have to wait till someone from Valve confirms this. - Original Message - From: Kori [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, September 16, 2007 4:34 PM Subject: Re: [hlcoders] SDK Update heads up? This is question about the Dynamic Shadows, Is the flashlight the only thing going to be able to cast them, or will you be able to set map lights to cast them? - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, September 12, 2007 12:26 PM Subject: RE: [hlcoders] SDK Update heads up? Hi All- Once I do the big merge I will be able to provide a better preview of changes that you will be getting with the next SDK update. But for now here is the high-level list of new features and improvements in Orange Box games and the latest version of the Source Engine: Non-photo-realistic Rendering Cinematic Physics Simulations Utilization of Multi-core Processors Improved HDR Enhanced Particle System Human Skin Shader Improvements Enhanced Foliage Rendering New Motion Blur Effect Pixel Shader Model 3.0 Enhanced Shadows Hopefully some of this stuff looks interesting to some of you. :) -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 10, 2007 1:43 PM To: hlcoders Subject: [hlcoders] SDK Update heads up? -- [ Picked text/plain from multipart/alternative ] There hasn't been much talk about what updates we'll be receiving to the SDK for Episode 2. I was hoping you guys at Valve would enlighten us a bit on what to expect. The only things I've heard are from the Ep 2 video that was shown, regarding the new technologies put in, like the cinematic physics, enhanced foliage rendering and better expansive outdoor rendering. It'd be great to have a heads up on what we'll be receiving. It's not very fun to just throw us these new updates, and have us figure out whats new. Updates I'm hoping for is some enhancement with the Physics system to allow for better network predicting. Shaders to allow multiple passes, or dynamically change a shader for one model without having to switch skins of the models, and an increase on the limit of 64 instructions for the .fxc shaders. I've also been trying to implement my own physics, however its a bit hard to do with the standard line and ray traces we have. I know we won't be receiving SOLID_OBB or anything of that sorts, but this engine is suppose to be top of the line, and it is still using only AABB. I'm sure there is more things others have been hoping for, shedding some light on us would be much appreciated! Thanks. -Joel -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] TF2 Plugin Headstart? VEngineCvar004?
-- [ Picked text/plain from multipart/alternative ] Just doing some quick research and it almost looks like we could make some semblance of a working server plugin for TF2 if we had access to the definition of VEngineCvar004. Can we get a copy of this, even if it's not official/beta, just for prototyping purposes? Something along the lines of what was posted last year for ISERVERPLUGINCALLBACKS002http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_Pluginswould be great, but even something less formal would help immensely. Thanks in advance, and congratulations on getting the TF2 beta out the door. Just about everyone I've talked to has agreed that it's impressive. If someone else has had better luck figuring out VEngineCvar004, please don't hesitate to share. ;) -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] rather late than never in most cases, although i wish i could get tf2 to work. **shakes fist** dam you corrupt gcf file On 18/09/2007, Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Think Mike said he's planning on releasing a SDK update with the EP2 stuff about a month after the release of the Orange Box :) /ProZak PS. TF2 so fucking (yes I said it!) awesome, worth the 10 year wait ;D! On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I will be thrilled if that's the case. -Original Message- From: Phil Corley [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 11:32 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] yeh well that probably wont be until after orange box release On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 9:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~Phil~ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
There seems to be more changes than just that; here's my cursory analysis from a whole ten minutes of looking: a) IServerGameDLL005 is not the same as IServerGameDLL005 from the original engine (the last four functions or so are new). I didn't check the other game-provided interfaces. b) vstdlib.dll no longer exports a whole slew of functions. It looks like the intention was, a long time ago, to deprecate it and move exports to vstdlib_s.dll. However the current SDK defines the imports against vstdlib.dll, so we'll need a new import library [?] or some sort of clarification. c) It looks like mods are getting compiled with GCC4/MSVC8 now, which is great news, but a forewarning to people who grab binary signatures: MSVC8 has a tendency to optimize internal function calls down to a non-standard calling convention. Valve said they'd provide the changes once the fires are put out or something, so those are just musings while we wait semi-patiently. --- David Anderson http://www.bailopan.net/ AlliedModders Mattie Casper wrote: -- [ Picked text/plain from multipart/alternative ] Just doing some quick research and it almost looks like we could make some semblance of a working server plugin for TF2 if we had access to the definition of VEngineCvar004. Can we get a copy of this, even if it's not official/beta, just for prototyping purposes? Something along the lines of what was posted last year for ISERVERPLUGINCALLBACKS002http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_Pluginswould be great, but even something less formal would help immensely. Thanks in advance, and congratulations on getting the TF2 beta out the door. Just about everyone I've talked to has agreed that it's impressive. If someone else has had better luck figuring out VEngineCvar004, please don't hesitate to share. ;) -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] CSS Player models in a HL2MP Based mod.
Hey, I am trying to get CSS player models into my mod, but am having some trouble understanding the difference between the scratch sdk (Where it works), and HL2MP (Where it doesn't). Is there a simple way to enable the usage of these (For example, something to do with the weapon activity tables), or is it more to do with player class / anim code? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] I want to play TF2 already
-- [ Picked text/plain from multipart/alternative ] I was up till 1am last night getting in some time with it and I like it. Damn you Valve for making me tired and late for work though. :p On 9/19/07, Phil Corley [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] rather late than never in most cases, although i wish i could get tf2 to work. **shakes fist** dam you corrupt gcf file On 18/09/2007, Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Think Mike said he's planning on releasing a SDK update with the EP2 stuff about a month after the release of the Orange Box :) /ProZak PS. TF2 so fucking (yes I said it!) awesome, worth the 10 year wait ;D! On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I will be thrilled if that's the case. -Original Message- From: Phil Corley [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 11:32 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] yeh well that probably wont be until after orange box release On 18/09/2007, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Now we just need to wait for valve to give us an updated SDK so we can stick our admin plugins on. /me whistles. -Original Message- From: Tobias Kammersgaard [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 9:40 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Thanks mom! Great game you gave me :D /ProZak On 18/09/2007, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I has no credit card or paypal :( On 9/18/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea sorry for posting here. I just never waited so long for anything, and its driving me nuts! It's also going to be a very long wait for server modders who want to mod the game already. Metamod:S is probably going to need an entirely new binary to get it working for HL2 and TF2. Compatibilty nightmare. On 9/18/07, Minh [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think he just came from the steam forums... I can even see the sweat dripping from his forehead. - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, September 17, 2007 11:23 PM Subject: RE: [hlcoders] I want to play TF2 already Please take yourself to the steam forums. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. Sent: Monday, September 17, 2007 11:14 PM To: hlcoders Subject: [hlcoders] I want to play TF2 already -- [ Picked text/plain from multipart/alternative ] Preload the client.dll already!!! =( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
-- [ Picked text/plain from multipart/alternative ] Just to compare notes: I had the same findings this afternoon for (a) and (b), though I didn't check out the differences in IServerGameDLL005. As for (b), that vstdlib to vstdlib_s relocation is problematic to manage for existing plugins. It's all a bit of a mess with so many things relocated. From what I can ascertain, any substantial plugin would probably have to wait for the SDK release or maybe a secondary/temporary/bridge library to cover for the missing pieces. I hope a clarification on the deprecation/relocation will come with the SDK update. In an effort to even get a barebones VSP loaded into the TF2 server, I cut a dependency on the GetCVarIF() usage in convar.cpp (one of those relocated/removed exports). After that's done, an empty plugin can load and get the majority of callbacks/interfaces from the server. Unfortunately, though, since the VEngineCvar004 interface is used by TF2, the plugin can't register console commands or variables. I wanted to request that interface because with it, it should be possible to make a a simplistic (possibly CRT-dependent) plugin as a proof-of-concept on TF2. As it stands, all I was able to prototype this afternoon was a poor cousin of a real plugin. Surely there are many more landmines hidden. If others uncover them, please share. A lot of us are really excited about TF2 and would like to get integrated. Again, Valve reps, if you get a breather, please provide the VEngineCvar004 interface definition to tide us over until the SDK update. It might not be anywhere near the whole story, but I think it could be worth the time to copy-and-paste it. Thanks, -Mattie On 9/18/07, David Anderson [EMAIL PROTECTED] wrote: There seems to be more changes than just that; here's my cursory analysis from a whole ten minutes of looking: a) IServerGameDLL005 is not the same as IServerGameDLL005 from the original engine (the last four functions or so are new). I didn't check the other game-provided interfaces. b) vstdlib.dll no longer exports a whole slew of functions. It looks like the intention was, a long time ago, to deprecate it and move exports to vstdlib_s.dll. However the current SDK defines the imports against vstdlib.dll, so we'll need a new import library [?] or some sort of clarification. c) It looks like mods are getting compiled with GCC4/MSVC8 now, which is great news, but a forewarning to people who grab binary signatures: MSVC8 has a tendency to optimize internal function calls down to a non-standard calling convention. Valve said they'd provide the changes once the fires are put out or something, so those are just musings while we wait semi-patiently. --- David Anderson http://www.bailopan.net/ AlliedModders Mattie Casper wrote: -- [ Picked text/plain from multipart/alternative ] Just doing some quick research and it almost looks like we could make some semblance of a working server plugin for TF2 if we had access to the definition of VEngineCvar004. Can we get a copy of this, even if it's not official/beta, just for prototyping purposes? Something along the lines of what was posted last year for ISERVERPLUGINCALLBACKS002http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_Plugins would be great, but even something less formal would help immensely. Thanks in advance, and congratulations on getting the TF2 beta out the door. Just about everyone I've talked to has agreed that it's impressive. If someone else has had better luck figuring out VEngineCvar004, please don't hesitate to share. ;) -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] AI in multiplayer..
Hey Adam, Everyone seems to be stuck on TF2, but i found this on the VRC, should help: http://developer.valvesoftware.com/wiki/Fixing_AI_in_multiplayer Adam --- Adam Donovan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] AI in multiplayer.. Hi all, Im almost certain that this has been covered before and that others have solved it, but Im having troubles getting it to work. I got the AI (combine soldier) to the point that they follow me, will elbow me out of the way and even throw a grenade but they do not shoot me with the smg1. I have done what the tutorials have said todo and still nothing There is one exception to this, if the player Im controlling goes behind an obstacle such as a plank of wood, crate, (the wooden breakable staircase in lost coast) then the soldiers do fire at me and do give me damage. In the console I can see that when they are shooting I get a developer message telling me that the handle animations event has happened but when I come out from behind the obstacle then they stop shooting me Also I get errors such as **ERROR: Combat State with no enemy! Slamming to ALERT and im using ep1 models If anyone has got this working so far then would they mind sharing their mp smg1 weapon code or perhaps have a look at the code I have written to see if you can see where I went wrong? Adam Donovan please find my code here http://www.adamdonovan.net/hl2coding.html _ Telstras Next GTM Network - now on Pre-Paid. Find out more. www.spreadthegoodstuff.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fclk%2Eatdmt%2Ecom%2FOAT%2Fgo%2Fnnmsnnxg008046oat%2Fdirect%2F01%2F_t=765565283_r=Telstra_FFF_Prepaid_Hotmail_Email_Taglines_JuySep07_Aug_m=EXT -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] 4again AI in multiplayer
-- [ Picked text/plain from multipart/alternative ] AI in multiplayer. Hi all, I’m almost certain that this has been covered before and that others have solved it, but I’m having troubles getting it to work. I got the AI (combine soldier) to the point that they follow me, will elbow me out of the way and even throw a grenade…but they do not shoot me with the smg1. I have done what the tutorials have said todo and still nothing…There is one exception to this, if the player I’m controlling goes behind an obstacle such as a plank of wood, crate, (the wooden breakable staircase in lost coast) then the soldiers do fire at me and do give me damage. In the console I can see that when they are shooting I get a developer message telling me that the handle animations event has happened…but when I come out from behind the obstacle then they stop shooting me…I can also see th in debug relationships that I am an enemy Also I get errors such as **ERROR: Combat State with no enemy! Slamming to ALERT and im using ep1 models If anyone has got this working so far then would they mind sharing their mp smg1 weapon code or perhaps have a look at the code I have written to see if you can see where I went wrong? Adam Donovan please find my code here http://www.adamdonovan.net/hl2coding.html _ SEEK Salary Centre: What are you really worth? Find out. http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eseeklearning%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Acon%3Askl%3Anine%3A0%3Ahot%3Acoursetafe_t=764565661_r=Seek_learning_AUG07_TAGlines_m=EXT -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders