Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Cory de La Torre
Remember guys that the purpose of making this is for a friendly, and very
neat UI controlling a batch compile. VBCT has a very strange layout of menus
and options. I would suggest putting more of those menu's and options for
compile commands in tabs at the top of the window.

I'd like to suggest my ideas based on each compile module.

General:


   1. Highlighted errors in color levels. Red for errors that stop the
   compile alltogether. Yellow for errors that won't stop compiling, but might
   cause some issues in-game. Green for issues that have no effect in-game or
   in compile; errors like: *Model/props_lights/wootlight.mdl is sticking
   out of map at "co-ords"*. Other various problems like models that aren't
   set to the proper entity, i.e: prop_phys, prop_static, etc.
   2. Perhaps a text change? This is more my opinion rather than a request,
   but I'd like the ability to have "Word Wrap" in the compile log, and be able
   to change the font in there to something sexier.
   3. Windows 7 compatibility with taskbar loading bar. As a user of windows
   7 I really like the fact that in the taskbar, you can see a green bar of
   progress overlaying the icon. It be really cool if that existed for the tool
   so we can see it's overall progress without having to switch back and
   fourth. This helps users like me who work on the vmf while compiling.
   MULTITASKING!
   4. A cleaner UI. VBCT's problem is that most of the menus are confusing,
   or hidden in a group of other menus, and some of their descriptions are
   rather confusing. I think a more streamlined interface can help make
   compiling a 1,2,3 job.

UI:


   1. Tab design. I think having the menus in a tab can
   help alleviate problems with complexity. The tabs themselves should be on
   the main window. Tabs that highlight the main options the user would likely
   want to change. Tabs like: Main, VBSP, VVIS, VRAD, Settings. The settings
   tab can contain extra options for the UI itself, perhaps even control
   notification controls?
   2. Under each tab, there should be the options to set command lines for
   the tools, such as -threads , etc etc. I was thinking a tabbed window would
   have the ability to scroll down, and we can perhaps display all the commands
   in a table? The format could perhaps be: Checkbox to use including command
   name | Extra windows for options of the command *'Such as 8" for -threads
   8 | *discription of what the command does*. *Maybe like this:
   http://developer.valvesoftware.com/w/index.php?title=VRAD&oldid=83572#Options
   3. Main settings that usually find themselves being changed right on the
   main menu? Options like -both, -hdr, -ldr? Control over which module runs?
   4. Under each tab defined to it's tool should be the option to use other
   tools? For instance users might have custom versions of VRAD, or VBSP?
   5. Settings tab could also control configuration options for which mod
   you're working on. Likely a user will work on the same game for a while. If
   they plan to switch they can always change the config. Perhaps we should
   make this area like hammer's config menu? The user might have to input the
   correct paths, and locations of files? Or, we can have the tool look at
   gameinfo.txt in the sdk folder to see what the user is currently working
   with? Regardless this doesn't fix if the user is using OB, or L4D, or even
   EP1. Perhaps we can leave in the manual config for users via  check box that
   enables control over these settings if it doesn't get it right the first
   time?
   6. Output a log file much like VBCT after compile is complete?

That all that comes to mind right now. It's funny how we know what needs to
be changed when we see it, but when we have to sit down and think about it,
we forget!

On Wed, Mar 17, 2010 at 7:40 PM, Adam Buckland wrote:

> +4
>
> The reason people are annoyed with you is that your comment wasn't
> necessary at all.
> You say get out more? I've been out celebrating St Paddy's day for
> most of the day, and am replying from a smartphone. Good enough for
> you?
>
> On 17 March 2010 16:19, Nick  wrote:
> > Why? Valve doesn't much like open source, or linux. Valve doesn't want
> > to release hammer as open source. Why not work on OpenSource projects
> > that for an OpenSource friendly engine? You are in highschool right,
> > why not spend time with your friends or if you have no friends join a
> > club or sports team?
> >
> > Just a suggestion..
> >
> > On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
> >  wrote:
> >> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> >> software alternative to VBCT released under the GNU General Public
> License.
> >>
> >> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> >> one of the most useful tools I have used for modding. It's a batch
> >> compile tool that allows me to compile maps outside of Hammer, which is
> >> much faster.
> >>
> >> U

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Adam Buckland
+4

The reason people are annoyed with you is that your comment wasn't
necessary at all.
You say get out more? I've been out celebrating St Paddy's day for
most of the day, and am replying from a smartphone. Good enough for
you?

On 17 March 2010 16:19, Nick  wrote:
> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
> On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
>  wrote:
>> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
>> software alternative to VBCT released under the GNU General Public License.
>>
>> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
>> one of the most useful tools I have used for modding. It's a batch
>> compile tool that allows me to compile maps outside of Hammer, which is
>> much faster.
>>
>> Unfortunately the VBCT development has come to a halt and the developer
>> has been recently employeed full time. There has been no new release of
>> VBCT since early 2009. And the developer didn't want to make his source
>> code available when I asked him.
>>
>>
>> My vision is to create an user-friendly general purpose batch compile
>> tool for Source Mods. It should be written in pure C++ and licensed
>> under a free software license such as the GNU GPL. It should be
>> developed in union with the modding community.
>>
>> I will start hacking the basics together as soon as I have sent this
>> email and commit the sources to the Maxsi Distribution SVN later on.
>> 
>>
>>
>> Feel free to contact me via the following services if you are interested
>> in the project and would like to be part of its development. I would
>> also like to hear on this list what features you would like from the
>> ideal batch compile tool for Valve's Map.
>>
>> SteamId: Sortie
>> MSN: Sortie at Maxsi dot dk
>>
>> Also, Valve broke batch compiling when they released the OB engine,
>> though a workaround is known. I have created a simple GPL-licensed batch
>> system that programmers should have no trouble using if they set it up
>> properly. It's not my actual batch compile tool, but only a proof it's
>> possible.
>>
>> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>>
>> About me:
>> I am a highly skilled programmer with years of experience writing native
>> C++ programs. I am currently working on a free software digital
>> distribution platform platform for mods called Maxsi Distribution. I am
>> involved with the development of City17: Episode One part time. I
>> currently study high level Physics, Math, and Chemistry at my high
>> school and intend to study Computer Science later on.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
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>
>



-- 

Bucky

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Gabriel
+3 removal

As a begining programmer in high school I am offended by the thought that we 
are not chill or active.

Gabriel Smith

On Mar 17, 2010, at 12:58 PM, Nick  wrote:

I am genuinely confused as to the feedback I have received from my
last message. Either some of you were deeply effected by my last
message, or you need to get out more. Have fun, relax. Sticking up for
valve and flaming me is silly, nobody from valve cares they are all
rolling in money. Gabe is a cool dude, he's way too cool to be
bothered by what goes on here.


all of you should take a lesson from Gabe, and chill out

On Wed, Mar 17, 2010 at 11:48 AM, Keeper  wrote:
Can we please get this guy off of the coders list?

The point of the coders section is to discuss things related to using the
SDK.  That's what Jonas did.  Just because you don't like the tools and the
method at which VALVe has done things, shouldn't give you the right to troll
their mailing list and bash them every chance you get.

I think the fact that somebody wants to pick up an orphaned utility and help
the community out is a good thing.

Oh, and programming during high school doesn't equate to being a loner/loser
as you seem to suggest...

-Original Message-
From: Nick [mailto:xnicho...@gmail.com]
Sent: Wednesday, March 17, 2010 12:20 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT

Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Gabriel


Gabriel Smith

On Mar 17, 2010, at 12:58 PM, Nick  wrote:

I am genuinely confused as to the feedback I have received from my
last message. Either some of you were deeply effected by my last
message, or you need to get out more. Have fun, relax. Sticking up for
valve and flaming me is silly, nobody from valve cares they are all
rolling in money. Gabe is a cool dude, he's way too cool to be
bothered by what goes on here.


all of you should take a lesson from Gabe, and chill out

On Wed, Mar 17, 2010 at 11:48 AM, Keeper  wrote:
Can we please get this guy off of the coders list?

The point of the coders section is to discuss things related to using the
SDK.  That's what Jonas did.  Just because you don't like the tools and the
method at which VALVe has done things, shouldn't give you the right to troll
their mailing list and bash them every chance you get.

I think the fact that somebody wants to pick up an orphaned utility and help
the community out is a good thing.

Oh, and programming during high school doesn't equate to being a loner/loser
as you seem to suggest...

-Original Message-
From: Nick [mailto:xnicho...@gmail.com]
Sent: Wednesday, March 17, 2010 12:20 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT

Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..


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Re: [hlcoders] Happy St.Patricks Day

2010-03-17 Thread Oorin

You can't see it but I'm holding my Guinness up to the screen.  Thanks Mate!

cathal mc nally wrote:
> Just thought Id lighten the Mood a wee bit
> So Happy Paddys day from a friendly Irish Coder
> :)
> have a few on me
>
> regards
> FooFighter
>
> Send instant messages to your online friends http://uk.messenger.yahoo.com 
>
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>   
> 
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com 
> Version: 9.0.791 / Virus Database: 271.1.1/2752 - Release Date: 03/17/10 
> 01:33:00
>
>   

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Re: [hlcoders] Happy St.Patricks Day

2010-03-17 Thread 1nsane
Hah, I was wondering why all the restaurants around the lake got full
suddenly full (and it wasn't even a friday!). Now I remember why.

On Wed, Mar 17, 2010 at 4:53 PM, Ben Mears  wrote:

> don't spill any drinks in your keyboards!
>
> On Wed, Mar 17, 2010 at 12:49 PM, Patrick Shelley  >wrote:
>
> > oh indeedy :)
> > ___
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> > please visit:
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> >
> >
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Re: [hlcoders] Happy St.Patricks Day

2010-03-17 Thread Ben Mears
don't spill any drinks in your keyboards!

On Wed, Mar 17, 2010 at 12:49 PM, Patrick Shelley wrote:

> oh indeedy :)
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Re: [hlcoders] Happy St.Patricks Day

2010-03-17 Thread Patrick Shelley
oh indeedy :)
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Alexander Hirsch
Well, I wanted to get in contact with you via Steam, but it says you're offline.

On Wed, Mar 17, 2010 at 6:36 PM, Jonas 'Sortie' Termansen
 wrote:
> I would like to get in touch with people interested in developing this
> tool with me, but also your feedback on how you would like the tool to
> be? What features?
>
> I am thinking firefox tabbed browsing, progress bars on the build steps,
> error reporting. Being able to switch between maps log output using
> tabs, being able to set custom compile flags.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>

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Re: [hlcoders] Happy St.Patricks Day

2010-03-17 Thread Joel R.
Cheers lad!



On Wed, Mar 17, 2010 at 12:09 PM, cathal mc nally wrote:

> Just thought Id lighten the Mood a wee bit
> So Happy Paddys day from a friendly Irish Coder
> :)
> have a few on me
>
> regards
> FooFighter
>
> Send instant messages to your online friends http://uk.messenger.yahoo.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Thanks, Tom!

I had completely forgotten about that good, I think I genereated batch 
files with it once. But the OB-era games broke them (unless you knew how 
to set the working dir and what it should be for the compile tools).

Unfortunately the last release was from 2004 according to the website - 
I am not sure how up to date it is with the newest OB-era compile 
options (nor even the Ep1-era such as HDR/LDR vrad). But judging from 
the modular design of it, I might just need to edit some files. The main 
sad thing, though, is that this is properitary software. I would like to 
have a free software alternative that reflects the openess we should 
have as a modding community. We tend to get too worked up on 
copyrighting our works that we forget to think about the good of the 
community as a whole.

The main reason I am interested in this, though, is because I want to 
practice designing a better UI for the compile tools to make them more 
user-friendly - and to replace properitary software, of course. I have 
experience so I don't see this as a hard task.

Tom Edwards wrote:
> Are you aware of Nem's Batch Compiler? You need to manually set BinRoot 
> to get the OB tools working, but otherwise it's very good. Way better 
> than VBCT in my opinion.
>
> http://nemesis.thewavelength.net/index.php?c=1
>
> On 17/03/2010 3:29, Jonas 'Sortie' Termansen wrote:
>   
>> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
>> software alternative to VBCT released under the GNU General Public License.
>>
>> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
>> one of the most useful tools I have used for modding. It's a batch
>> compile tool that allows me to compile maps outside of Hammer, which is
>> much faster.
>>
>> Unfortunately the VBCT development has come to a halt and the developer
>> has been recently employeed full time. There has been no new release of
>> VBCT since early 2009. And the developer didn't want to make his source
>> code available when I asked him.
>>
>>
>> My vision is to create an user-friendly general purpose batch compile
>> tool for Source Mods. It should be written in pure C++ and licensed
>> under a free software license such as the GNU GPL. It should be
>> developed in union with the modding community.
>>
>> I will start hacking the basics together as soon as I have sent this
>> email and commit the sources to the Maxsi Distribution SVN later on.
>> 
>>
>>
>> Feel free to contact me via the following services if you are interested
>> in the project and would like to be part of its development. I would
>> also like to hear on this list what features you would like from the
>> ideal batch compile tool for Valve's Map.
>>
>> SteamId: Sortie
>> MSN: Sortie at Maxsi dot dk
>>
>> Also, Valve broke batch compiling when they released the OB engine,
>> though a workaround is known. I have created a simple GPL-licensed batch
>> system that programmers should have no trouble using if they set it up
>> properly. It's not my actual batch compile tool, but only a proof it's
>> possible.
>>
>> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>>
>> About me:
>> I am a highly skilled programmer with years of experience writing native
>> C++ programs. I am currently working on a free software digital
>> distribution platform platform for mods called Maxsi Distribution. I am
>> involved with the development of City17: Episode One part time. I
>> currently study high level Physics, Math, and Chemistry at my high
>> school and intend to study Computer Science later on.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>> 
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Tom Edwards
Are you aware of Nem's Batch Compiler? You need to manually set BinRoot 
to get the OB tools working, but otherwise it's very good. Way better 
than VBCT in my opinion.

http://nemesis.thewavelength.net/index.php?c=1

On 17/03/2010 3:29, Jonas 'Sortie' Termansen wrote:
> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> software alternative to VBCT released under the GNU General Public License.
>
> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> one of the most useful tools I have used for modding. It's a batch
> compile tool that allows me to compile maps outside of Hammer, which is
> much faster.
>
> Unfortunately the VBCT development has come to a halt and the developer
> has been recently employeed full time. There has been no new release of
> VBCT since early 2009. And the developer didn't want to make his source
> code available when I asked him.
>
>
> My vision is to create an user-friendly general purpose batch compile
> tool for Source Mods. It should be written in pure C++ and licensed
> under a free software license such as the GNU GPL. It should be
> developed in union with the modding community.
>
> I will start hacking the basics together as soon as I have sent this
> email and commit the sources to the Maxsi Distribution SVN later on.
> 
>
>
> Feel free to contact me via the following services if you are interested
> in the project and would like to be part of its development. I would
> also like to hear on this list what features you would like from the
> ideal batch compile tool for Valve's Map.
>
> SteamId: Sortie
> MSN: Sortie at Maxsi dot dk
>
> Also, Valve broke batch compiling when they released the OB engine,
> though a workaround is known. I have created a simple GPL-licensed batch
> system that programmers should have no trouble using if they set it up
> properly. It's not my actual batch compile tool, but only a proof it's
> possible.
>
> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>
> About me:
> I am a highly skilled programmer with years of experience writing native
> C++ programs. I am currently working on a free software digital
> distribution platform platform for mods called Maxsi Distribution. I am
> involved with the development of City17: Episode One part time. I
> currently study high level Physics, Math, and Chemistry at my high
> school and intend to study Computer Science later on.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
I would like to get in touch with people interested in developing this 
tool with me, but also your feedback on how you would like the tool to 
be? What features?

I am thinking firefox tabbed browsing, progress bars on the build steps, 
error reporting. Being able to switch between maps log output using 
tabs, being able to set custom compile flags.

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Gladly! VBCT is a really great program but it has a few bugs regarding 
seperate LDR and HDR builds and custom map preprocession (I am working 
on a great tool for that, it filters visgroups so you can use the same 
.vmf for multiple maps.) But most of all, I think the user interface is 
way too complicated and puzzling, even for me. VBCT makes things harder 
than they have to. But the largest issue is that the current version of 
the program is unmaintained and no one is able to improve it.

So I propose a better designed UI that is simple and logical yet 
flexible, better support for customizing the tool's build steps, and 
general better robustness and reliabillity.

Alexander Hirsch wrote:
> Completely derailing this thread ^^
>
> I don't know what a batch processing tool would need more than
> compiling all maps in a folder (maybe selected with regular
> expression) with specific flags and reporting any errors while doing
> this, possibly stopping the process upon one error.
>
> While I in general support the idea of such a tool, I don't understand
> what else it should feature to require a good amount of work.
> Could you explain what the old tools were missing or what features I
> was missing in my close-minded thinking? I don't really map often...
> just a few dev-maps.
>
> On Wed, Mar 17, 2010 at 5:59 PM, ZuM  wrote:
>   
>> +2.
>>
>> I mean, come on he is wanting to help in creating a tool that has the
>> potential to be useful and you come trolling like that? I mean, you must
>> have something to do other than that, and also, the suggestions you made to
>> him maybe should also apply to you Nick.
>>
>>
>> 2010/3/17 Olly 
>>
>> 
>>> +1 removal
>>>
>>> On 17 March 2010 16:48, Keeper  wrote:
>>>
>>>   
 Can we please get this guy off of the coders list?

 The point of the coders section is to discuss things related to using the
 SDK.  That's what Jonas did.  Just because you don't like the tools and
 
>>> the
>>>   
 method at which VALVe has done things, shouldn't give you the right to
 troll
 their mailing list and bash them every chance you get.

 I think the fact that somebody wants to pick up an orphaned utility and
 help
 the community out is a good thing.

 Oh, and programming during high school doesn't equate to being a
 loner/loser
 as you seem to suggest...

 -Original Message-
 From: Nick [mailto:xnicho...@gmail.com]
 Sent: Wednesday, March 17, 2010 12:20 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] I intend to make a free software alternative to
 VBCT

 Why? Valve doesn't much like open source, or linux. Valve doesn't want
 to release hammer as open source. Why not work on OpenSource projects
 that for an OpenSource friendly engine? You are in highschool right,
 why not spend time with your friends or if you have no friends join a
 club or sports team?

 Just a suggestion..


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 please visit:
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[hlcoders] Happy St.Patricks Day

2010-03-17 Thread cathal mc nally
Just thought Id lighten the Mood a wee bit
So Happy Paddys day from a friendly Irish Coder
:)
have a few on me

regards
FooFighter

Send instant messages to your online friends http://uk.messenger.yahoo.com 

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Alexander Hirsch
Completely derailing this thread ^^

I don't know what a batch processing tool would need more than
compiling all maps in a folder (maybe selected with regular
expression) with specific flags and reporting any errors while doing
this, possibly stopping the process upon one error.

While I in general support the idea of such a tool, I don't understand
what else it should feature to require a good amount of work.
Could you explain what the old tools were missing or what features I
was missing in my close-minded thinking? I don't really map often...
just a few dev-maps.

On Wed, Mar 17, 2010 at 5:59 PM, ZuM  wrote:
> +2.
>
> I mean, come on he is wanting to help in creating a tool that has the
> potential to be useful and you come trolling like that? I mean, you must
> have something to do other than that, and also, the suggestions you made to
> him maybe should also apply to you Nick.
>
>
> 2010/3/17 Olly 
>
>> +1 removal
>>
>> On 17 March 2010 16:48, Keeper  wrote:
>>
>> > Can we please get this guy off of the coders list?
>> >
>> > The point of the coders section is to discuss things related to using the
>> > SDK.  That's what Jonas did.  Just because you don't like the tools and
>> the
>> > method at which VALVe has done things, shouldn't give you the right to
>> > troll
>> > their mailing list and bash them every chance you get.
>> >
>> > I think the fact that somebody wants to pick up an orphaned utility and
>> > help
>> > the community out is a good thing.
>> >
>> > Oh, and programming during high school doesn't equate to being a
>> > loner/loser
>> > as you seem to suggest...
>> >
>> > -Original Message-
>> > From: Nick [mailto:xnicho...@gmail.com]
>> > Sent: Wednesday, March 17, 2010 12:20 PM
>> > To: Discussion of Half-Life Programming
>> > Subject: Re: [hlcoders] I intend to make a free software alternative to
>> > VBCT
>> >
>> > Why? Valve doesn't much like open source, or linux. Valve doesn't want
>> > to release hammer as open source. Why not work on OpenSource projects
>> > that for an OpenSource friendly engine? You are in highschool right,
>> > why not spend time with your friends or if you have no friends join a
>> > club or sports team?
>> >
>> > Just a suggestion..
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> ___
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>> please visit:
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>>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread ZuM
+2.

I mean, come on he is wanting to help in creating a tool that has the
potential to be useful and you come trolling like that? I mean, you must
have something to do other than that, and also, the suggestions you made to
him maybe should also apply to you Nick.


2010/3/17 Olly 

> +1 removal
>
> On 17 March 2010 16:48, Keeper  wrote:
>
> > Can we please get this guy off of the coders list?
> >
> > The point of the coders section is to discuss things related to using the
> > SDK.  That's what Jonas did.  Just because you don't like the tools and
> the
> > method at which VALVe has done things, shouldn't give you the right to
> > troll
> > their mailing list and bash them every chance you get.
> >
> > I think the fact that somebody wants to pick up an orphaned utility and
> > help
> > the community out is a good thing.
> >
> > Oh, and programming during high school doesn't equate to being a
> > loner/loser
> > as you seem to suggest...
> >
> > -Original Message-
> > From: Nick [mailto:xnicho...@gmail.com]
> > Sent: Wednesday, March 17, 2010 12:20 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] I intend to make a free software alternative to
> > VBCT
> >
> > Why? Valve doesn't much like open source, or linux. Valve doesn't want
> > to release hammer as open source. Why not work on OpenSource projects
> > that for an OpenSource friendly engine? You are in highschool right,
> > why not spend time with your friends or if you have no friends join a
> > club or sports team?
> >
> > Just a suggestion..
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Nick
I am genuinely confused as to the feedback I have received from my
last message. Either some of you were deeply effected by my last
message, or you need to get out more. Have fun, relax. Sticking up for
valve and flaming me is silly, nobody from valve cares they are all
rolling in money. Gabe is a cool dude, he's way too cool to be
bothered by what goes on here.


all of you should take a lesson from Gabe, and chill out

On Wed, Mar 17, 2010 at 11:48 AM, Keeper  wrote:
> Can we please get this guy off of the coders list?
>
> The point of the coders section is to discuss things related to using the
> SDK.  That's what Jonas did.  Just because you don't like the tools and the
> method at which VALVe has done things, shouldn't give you the right to troll
> their mailing list and bash them every chance you get.
>
> I think the fact that somebody wants to pick up an orphaned utility and help
> the community out is a good thing.
>
> Oh, and programming during high school doesn't equate to being a loner/loser
> as you seem to suggest...
>
> -Original Message-
> From: Nick [mailto:xnicho...@gmail.com]
> Sent: Wednesday, March 17, 2010 12:20 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT
>
> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
>
> ___
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> visit:
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Olly
+1 removal

On 17 March 2010 16:48, Keeper  wrote:

> Can we please get this guy off of the coders list?
>
> The point of the coders section is to discuss things related to using the
> SDK.  That's what Jonas did.  Just because you don't like the tools and the
> method at which VALVe has done things, shouldn't give you the right to
> troll
> their mailing list and bash them every chance you get.
>
> I think the fact that somebody wants to pick up an orphaned utility and
> help
> the community out is a good thing.
>
> Oh, and programming during high school doesn't equate to being a
> loner/loser
> as you seem to suggest...
>
> -Original Message-
> From: Nick [mailto:xnicho...@gmail.com]
> Sent: Wednesday, March 17, 2010 12:20 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] I intend to make a free software alternative to
> VBCT
>
> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Keeper
Can we please get this guy off of the coders list?  

The point of the coders section is to discuss things related to using the
SDK.  That's what Jonas did.  Just because you don't like the tools and the
method at which VALVe has done things, shouldn't give you the right to troll
their mailing list and bash them every chance you get.

I think the fact that somebody wants to pick up an orphaned utility and help
the community out is a good thing.

Oh, and programming during high school doesn't equate to being a loner/loser
as you seem to suggest...

-Original Message-
From: Nick [mailto:xnicho...@gmail.com] 
Sent: Wednesday, March 17, 2010 12:20 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT

Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Olly
Nick, I thought you said you would never post on here again. Shame you
didn't keep to that.

Anyway, I think its good to write something to help others, and even better
that its open-source. Its a good way to get stuff on your CV when looking
for work, etc. Hammer isn't released as open-source because its a product
that is sold (part of each game that's bought); it's hardly comparable.

On 17 March 2010 16:19, Nick  wrote:

> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
> On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
>  wrote:
> > Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> > software alternative to VBCT released under the GNU General Public
> License.
> >
> > VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> > one of the most useful tools I have used for modding. It's a batch
> > compile tool that allows me to compile maps outside of Hammer, which is
> > much faster.
> >
> > Unfortunately the VBCT development has come to a halt and the developer
> > has been recently employeed full time. There has been no new release of
> > VBCT since early 2009. And the developer didn't want to make his source
> > code available when I asked him.
> >
> >
> > My vision is to create an user-friendly general purpose batch compile
> > tool for Source Mods. It should be written in pure C++ and licensed
> > under a free software license such as the GNU GPL. It should be
> > developed in union with the modding community.
> >
> > I will start hacking the basics together as soon as I have sent this
> > email and commit the sources to the Maxsi Distribution SVN later on.
> > 
> >
> >
> > Feel free to contact me via the following services if you are interested
> > in the project and would like to be part of its development. I would
> > also like to hear on this list what features you would like from the
> > ideal batch compile tool for Valve's Map.
> >
> > SteamId: Sortie
> > MSN: Sortie at Maxsi dot dk
> >
> > Also, Valve broke batch compiling when they released the OB engine,
> > though a workaround is known. I have created a simple GPL-licensed batch
> > system that programmers should have no trouble using if they set it up
> > properly. It's not my actual batch compile tool, but only a proof it's
> > possible.
> >
> > http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
> >
> > About me:
> > I am a highly skilled programmer with years of experience writing native
> > C++ programs. I am currently working on a free software digital
> > distribution platform platform for mods called Maxsi Distribution. I am
> > involved with the development of City17: Episode One part time. I
> > currently study high level Physics, Math, and Chemistry at my high
> > school and intend to study Computer Science later on.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Please do not respond to these things. That's what he wants you to.

Rodrigo 'r2d2rigo' Diaz wrote:
> And there comes the usual anti-Valve bashing in their own mailing list...
>
> 2010/3/17 Nick 
>> Why? Valve doesn't much like open source, or linux. Valve doesn't want
>> to release hammer as open source. Why not work on OpenSource projects
>> that for an OpenSource friendly engine? You are in highschool right,
>> why not spend time with your friends or if you have no friends join a
>> club or sports team?
>>
>> Just a suggestion..
>> 

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Rodrigo 'r2d2rigo' Diaz
And there comes the usual anti-Valve bashing in their own mailing list...

2010/3/17 Nick 

> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
> On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
>  wrote:
> > Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> > software alternative to VBCT released under the GNU General Public
> License.
> >
> > VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> > one of the most useful tools I have used for modding. It's a batch
> > compile tool that allows me to compile maps outside of Hammer, which is
> > much faster.
> >
> > Unfortunately the VBCT development has come to a halt and the developer
> > has been recently employeed full time. There has been no new release of
> > VBCT since early 2009. And the developer didn't want to make his source
> > code available when I asked him.
> >
> >
> > My vision is to create an user-friendly general purpose batch compile
> > tool for Source Mods. It should be written in pure C++ and licensed
> > under a free software license such as the GNU GPL. It should be
> > developed in union with the modding community.
> >
> > I will start hacking the basics together as soon as I have sent this
> > email and commit the sources to the Maxsi Distribution SVN later on.
> > 
> >
> >
> > Feel free to contact me via the following services if you are interested
> > in the project and would like to be part of its development. I would
> > also like to hear on this list what features you would like from the
> > ideal batch compile tool for Valve's Map.
> >
> > SteamId: Sortie
> > MSN: Sortie at Maxsi dot dk
> >
> > Also, Valve broke batch compiling when they released the OB engine,
> > though a workaround is known. I have created a simple GPL-licensed batch
> > system that programmers should have no trouble using if they set it up
> > properly. It's not my actual batch compile tool, but only a proof it's
> > possible.
> >
> > http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
> >
> > About me:
> > I am a highly skilled programmer with years of experience writing native
> > C++ programs. I am currently working on a free software digital
> > distribution platform platform for mods called Maxsi Distribution. I am
> > involved with the development of City17: Episode One part time. I
> > currently study high level Physics, Math, and Chemistry at my high
> > school and intend to study Computer Science later on.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
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> please visit:
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Nick
Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..

On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
 wrote:
> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> software alternative to VBCT released under the GNU General Public License.
>
> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> one of the most useful tools I have used for modding. It's a batch
> compile tool that allows me to compile maps outside of Hammer, which is
> much faster.
>
> Unfortunately the VBCT development has come to a halt and the developer
> has been recently employeed full time. There has been no new release of
> VBCT since early 2009. And the developer didn't want to make his source
> code available when I asked him.
>
>
> My vision is to create an user-friendly general purpose batch compile
> tool for Source Mods. It should be written in pure C++ and licensed
> under a free software license such as the GNU GPL. It should be
> developed in union with the modding community.
>
> I will start hacking the basics together as soon as I have sent this
> email and commit the sources to the Maxsi Distribution SVN later on.
> 
>
>
> Feel free to contact me via the following services if you are interested
> in the project and would like to be part of its development. I would
> also like to hear on this list what features you would like from the
> ideal batch compile tool for Valve's Map.
>
> SteamId: Sortie
> MSN: Sortie at Maxsi dot dk
>
> Also, Valve broke batch compiling when they released the OB engine,
> though a workaround is known. I have created a simple GPL-licensed batch
> system that programmers should have no trouble using if they set it up
> properly. It's not my actual batch compile tool, but only a proof it's
> possible.
>
> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>
> About me:
> I am a highly skilled programmer with years of experience writing native
> C++ programs. I am currently working on a free software digital
> distribution platform platform for mods called Maxsi Distribution. I am
> involved with the development of City17: Episode One part time. I
> currently study high level Physics, Math, and Chemistry at my high
> school and intend to study Computer Science later on.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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[hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free 
software alternative to VBCT released under the GNU General Public License.

VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is 
one of the most useful tools I have used for modding. It's a batch 
compile tool that allows me to compile maps outside of Hammer, which is 
much faster.

Unfortunately the VBCT development has come to a halt and the developer 
has been recently employeed full time. There has been no new release of 
VBCT since early 2009. And the developer didn't want to make his source 
code available when I asked him.


My vision is to create an user-friendly general purpose batch compile 
tool for Source Mods. It should be written in pure C++ and licensed 
under a free software license such as the GNU GPL. It should be 
developed in union with the modding community.

I will start hacking the basics together as soon as I have sent this 
email and commit the sources to the Maxsi Distribution SVN later on. 



Feel free to contact me via the following services if you are interested 
in the project and would like to be part of its development. I would 
also like to hear on this list what features you would like from the 
ideal batch compile tool for Valve's Map.

SteamId: Sortie
MSN: Sortie at Maxsi dot dk

Also, Valve broke batch compiling when they released the OB engine, 
though a workaround is known. I have created a simple GPL-licensed batch 
system that programmers should have no trouble using if they set it up 
properly. It's not my actual batch compile tool, but only a proof it's 
possible.

http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip

About me:
I am a highly skilled programmer with years of experience writing native 
C++ programs. I am currently working on a free software digital 
distribution platform platform for mods called Maxsi Distribution. I am 
involved with the development of City17: Episode One part time. I 
currently study high level Physics, Math, and Chemistry at my high 
school and intend to study Computer Science later on.

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