[hlcoders] Stencil shadowing and VAC

2010-10-11 Thread Krzysztof Krysztofiak
Hello !

I recently worked with stencil shadowing system for Half-Life 1 made by
Buzzer in my mod.
So, everything is okay, no problems at all. But they`re really cool and i`d
like
to have them in multiplayer too. Stencil shadowing needs a
hacked opengl32.dll, without it i can see only black things over hole
screen.

So, it is possible to play with hacked opengl32.dll located in
steamapps/bla/half-life/
without any risk that VAC will give me unfair ban ?

-- 
Pozdrawiam,
Krzysztof Krysztofiak

www.gomod-db.co.cc/forums

(+48)798693603 - problemy z funkcjonowaniem strony (ogólnie)
(+49)015225411057 - sprawy organizacyjne
(+49)17626430995 - problemy z oprogramowaniem
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Re: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash orangebox stock code.......

2010-10-11 Thread Nick
yes, i am sorry
IPhysicsObject *VPhysicsInitNormal( SolidType_t solidType, int
nSolidFlags, bool createAsleep, solid_t *pSolid = NULL );
found it.

Although, the only fix i can think of is disablimg slams completely. I
am open to other suggestions, but please realize i am not the best at
this...



On Mon, Oct 11, 2010 at 9:26 PM, Olly Ginger  wrote:
> When checking function signatures, look at the header, not the cpp
>
> Sent from my iPhone
>
> On 12 Oct 2010, at 03:10, Nick  wrote:
>
>> So i guess the solution is to disable tripmines compleletely?
>>
>> I just did some more digging (gdb is still active on crashed process).
>> It seems that in grenade_ tripmine, (and evwhere else)
>> VPhysicsInitNormal is called with 3 arguments. But in
>> baseentity_shared.cpp (only place coded) VPhysicsInitNormal has 4
>> arguments? I am more confused. I guess somewhere VPhysicsInitNormal is
>> overided, but it is hard to debug?
>>
>>
>>
>>
>> (gdb) print GetSolidFlags()
>> $5 = 8
>> (gdb) print m_pPhysicsObject
>> $6 = (IPhysicsObject *) 0x0
>>
>> (gdb) print VPhysicsInitNormal( SOLID_BBOX, GetSolidFlags() |
>> FSOLID_TRIGGER, true )
>> too few arguments in function call
>>
>>
>> src\game\shared\baseentity_shared.cpp == stock valve code (4 arguments)
>> IPhysicsObject *CBaseEntity::VPhysicsInitNormal( SolidType_t
>> solidType, int nSolidFlags, bool createAsleep, solid_t *pSolid )
>> {
>>
>> src\game\server\hl2mp\grenade_tripmine.cpp:: line 77 ( 3 arguments )
>> IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
>> GetSolidFlags() | FSOLID_TRIGGER, true );
>>
>>
>>
>> On Mon, Oct 11, 2010 at 8:17 PM, Tony Paloma  wrote:
>>> VPhysicsInitNormal is not guaranteed to return non-null. It can fail for a
>>> variety of reasons. Take a look at CBaseEntity::VPhysicsInitNormal in
>>> baseentity_shared.cpp to see.
>>>
>>> -Original Message-
>>> From: hlcoders-boun...@list.valvesoftware.com
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Nick
>>> Sent: Monday, October 11, 2010 6:00 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash
>>> orangebox stock code...
>>>
>>> gcc (GCC) 4.2.4
>>>
>>> Linux dual-core 2.6.28-19-generic #65-Ubuntu SMP Thu Sep 16 14:14:28 UTC
>>> 2010 i686 GNU/Linux
>>>
>>> n...@dual-core:~/srcds/orangebox/orangebox$ ./srcds_i486 --version
>>> Warning: falling back to auto detection of vproject directory.
>>> Unable to find gameinfo.txt. Solutions:
>>>
>>> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
>>>
>>>
>>>
>>>
>>>
>>> ldd server_i486.so
>>>        linux-gate.so.1 =>  (0xb7784000)
>>>        libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6457000)
>>>        libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6453000)
>>>        tier0_i486.so => not found
>>>        vstdlib_i486.so => not found
>>>        steam_api_i486.so => not found
>>>        libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb62ef000)
>>>        /lib/ld-linux.so.2 (0xb7785000)
>>>
>>>
>>>
>>>
>>> 69      void CTripmineGrenade::Spawn( void )
>>> 70      {
>>> 71              Precache( );
>>> 72              // motor
>>> (gdb) l
>>> 73              SetMoveType( MOVETYPE_FLY );
>>> 74              SetSolid( SOLID_BBOX );
>>> 75              SetModel( "models/Weapons/w_slam.mdl" );
>>> 76
>>> 77          IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
>>> GetSolidFlags() | FSOLID_TRIGGER, true );
>>> 78              pObject->EnableMotion( false );
>>> 79              SetCollisionGroup( COLLISION_GROUP_WEAPON );
>>> 80
>>> 81              SetCycle( 0.0f );
>>> 82              m_nBody                 = 3;
>>>
>>>
>>>
>>> (gdb) bt
>>> #0  0xb520b112 in CTripmineGrenade::Spawn (this=0xbdf5bf0) at
>>> ../game/server/hl2mp/grenade_tripmine.cpp:78
>>> #1  0xb4ef5d39 in DispatchSpawn (pEntity=0xbdf5bf0) at
>>> ../game/server/util.cpp:1880
>>> #2  0xb4d0d348 in CBaseEntity::Create (szName=0xb53ba629 "npc_tripmine",
>>> vecorig...@0xbfbedfac, vecangl...@0xbfbedf54,
>>> pOwner=0x0)
>>>    at ../game/server/baseentity.cpp:2976
>>> #3  0xb5064b4e in CWeapon_SLAM::TripmineAttach (this=0xbdf28d8) at
>>> ../game/server/../shared/hl2mp/weapon_slam.cpp:381
>>> #4  0xb5064d70 in CWeapon_SLAM::WeaponIdle (this=0xbdf28d8) at
>>> ../game/server/../shared/hl2mp/weapon_slam.cpp:875
>>> #5  0xb5063c16 in CWeapon_SLAM::ItemPostFrame (this=0xbdf28d8) at
>>> ../game/server/../shared/hl2mp/weapon_slam.cpp:789
>>> #6  0xb4fa108d in CBasePlayer::ItemPostFrame (this=0xbdd0810) at
>>> ../game/server/../shared/baseplayer_shared.cpp:229
>>> #7  0xb50af8f1 in CHL2_Player::ItemPostFrame (this=0xbdd0810) at
>>> ../game/server/hl2/hl2_player.cpp:3588
>>> #8  0xb4e5b3a9 in CBasePlayer::PostThink (this=0xbdd0810) at
>>> ../game/server/player.cpp:4436
>>> #9  0xb50b4643 in CHL2_Player::PostThink (this=0xbdd0810) at
>>> ../game/server/hl2/hl2_player.cpp:891
>>> #10 0xb5205732 in CHL2MP_Player::PostThink (this=0xbdd0810) at
>>> ../game/server/hl2mp/hl2mp_player.cpp:9

Re: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash orangebox stock code.......

2010-10-11 Thread Olly Ginger
When checking function signatures, look at the header, not the cpp

Sent from my iPhone

On 12 Oct 2010, at 03:10, Nick  wrote:

> So i guess the solution is to disable tripmines compleletely?
> 
> I just did some more digging (gdb is still active on crashed process).
> It seems that in grenade_ tripmine, (and evwhere else)
> VPhysicsInitNormal is called with 3 arguments. But in
> baseentity_shared.cpp (only place coded) VPhysicsInitNormal has 4
> arguments? I am more confused. I guess somewhere VPhysicsInitNormal is
> overided, but it is hard to debug?
> 
> 
> 
> 
> (gdb) print GetSolidFlags()
> $5 = 8
> (gdb) print m_pPhysicsObject
> $6 = (IPhysicsObject *) 0x0
> 
> (gdb) print VPhysicsInitNormal( SOLID_BBOX, GetSolidFlags() |
> FSOLID_TRIGGER, true )
> too few arguments in function call
> 
> 
> src\game\shared\baseentity_shared.cpp == stock valve code (4 arguments)
> IPhysicsObject *CBaseEntity::VPhysicsInitNormal( SolidType_t
> solidType, int nSolidFlags, bool createAsleep, solid_t *pSolid )
> {
> 
> src\game\server\hl2mp\grenade_tripmine.cpp:: line 77 ( 3 arguments )
> IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
> GetSolidFlags() | FSOLID_TRIGGER, true );
> 
> 
> 
> On Mon, Oct 11, 2010 at 8:17 PM, Tony Paloma  wrote:
>> VPhysicsInitNormal is not guaranteed to return non-null. It can fail for a
>> variety of reasons. Take a look at CBaseEntity::VPhysicsInitNormal in
>> baseentity_shared.cpp to see.
>> 
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Nick
>> Sent: Monday, October 11, 2010 6:00 PM
>> To: Discussion of Half-Life Programming
>> Subject: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash
>> orangebox stock code...
>> 
>> gcc (GCC) 4.2.4
>> 
>> Linux dual-core 2.6.28-19-generic #65-Ubuntu SMP Thu Sep 16 14:14:28 UTC
>> 2010 i686 GNU/Linux
>> 
>> n...@dual-core:~/srcds/orangebox/orangebox$ ./srcds_i486 --version
>> Warning: falling back to auto detection of vproject directory.
>> Unable to find gameinfo.txt. Solutions:
>> 
>> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
>> 
>> 
>> 
>> 
>> 
>> ldd server_i486.so
>>linux-gate.so.1 =>  (0xb7784000)
>>libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6457000)
>>libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6453000)
>>tier0_i486.so => not found
>>vstdlib_i486.so => not found
>>steam_api_i486.so => not found
>>libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb62ef000)
>>/lib/ld-linux.so.2 (0xb7785000)
>> 
>> 
>> 
>> 
>> 69  void CTripmineGrenade::Spawn( void )
>> 70  {
>> 71  Precache( );
>> 72  // motor
>> (gdb) l
>> 73  SetMoveType( MOVETYPE_FLY );
>> 74  SetSolid( SOLID_BBOX );
>> 75  SetModel( "models/Weapons/w_slam.mdl" );
>> 76
>> 77  IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
>> GetSolidFlags() | FSOLID_TRIGGER, true );
>> 78  pObject->EnableMotion( false );
>> 79  SetCollisionGroup( COLLISION_GROUP_WEAPON );
>> 80
>> 81  SetCycle( 0.0f );
>> 82  m_nBody = 3;
>> 
>> 
>> 
>> (gdb) bt
>> #0  0xb520b112 in CTripmineGrenade::Spawn (this=0xbdf5bf0) at
>> ../game/server/hl2mp/grenade_tripmine.cpp:78
>> #1  0xb4ef5d39 in DispatchSpawn (pEntity=0xbdf5bf0) at
>> ../game/server/util.cpp:1880
>> #2  0xb4d0d348 in CBaseEntity::Create (szName=0xb53ba629 "npc_tripmine",
>> vecorig...@0xbfbedfac, vecangl...@0xbfbedf54,
>> pOwner=0x0)
>>at ../game/server/baseentity.cpp:2976
>> #3  0xb5064b4e in CWeapon_SLAM::TripmineAttach (this=0xbdf28d8) at
>> ../game/server/../shared/hl2mp/weapon_slam.cpp:381
>> #4  0xb5064d70 in CWeapon_SLAM::WeaponIdle (this=0xbdf28d8) at
>> ../game/server/../shared/hl2mp/weapon_slam.cpp:875
>> #5  0xb5063c16 in CWeapon_SLAM::ItemPostFrame (this=0xbdf28d8) at
>> ../game/server/../shared/hl2mp/weapon_slam.cpp:789
>> #6  0xb4fa108d in CBasePlayer::ItemPostFrame (this=0xbdd0810) at
>> ../game/server/../shared/baseplayer_shared.cpp:229
>> #7  0xb50af8f1 in CHL2_Player::ItemPostFrame (this=0xbdd0810) at
>> ../game/server/hl2/hl2_player.cpp:3588
>> #8  0xb4e5b3a9 in CBasePlayer::PostThink (this=0xbdd0810) at
>> ../game/server/player.cpp:4436
>> #9  0xb50b4643 in CHL2_Player::PostThink (this=0xbdd0810) at
>> ../game/server/hl2/hl2_player.cpp:891
>> #10 0xb5205732 in CHL2MP_Player::PostThink (this=0xbdd0810) at
>> ../game/server/hl2mp/hl2mp_player.cpp:998
>> #11 0xb4e68a5e in CPlayerMove::RunPostThink (this=0xb56a56b8,
>> player=0xbdd0810) at ../game/server/player_command.cpp:302
>> #12 0xb4e69a6c in CPlayerMove::RunCommand (this=0xb56a56b8,
>> player=0xbdd0810, ucmd=0xbdeddac, moveHelper=0xb566cae8)
>>at ../game/server/player_command.cpp:424
>> 
>> 
>> 
>> 
>> (gdb) print pObject
>> $3 = (IPhysicsObject *) 0x0
>> (gdb) print this
>> $4 = (CTripmineGrenade * const) 0xbdf5bf0
>> (gdb)
>> 
>> 

Re: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash orangebox stock code.......

2010-10-11 Thread Nick
So i guess the solution is to disable tripmines compleletely?

I just did some more digging (gdb is still active on crashed process).
It seems that in grenade_ tripmine, (and evwhere else)
VPhysicsInitNormal is called with 3 arguments. But in
baseentity_shared.cpp (only place coded) VPhysicsInitNormal has 4
arguments? I am more confused. I guess somewhere VPhysicsInitNormal is
overided, but it is hard to debug?




(gdb) print GetSolidFlags()
$5 = 8
(gdb) print m_pPhysicsObject
$6 = (IPhysicsObject *) 0x0

(gdb) print VPhysicsInitNormal( SOLID_BBOX, GetSolidFlags() |
FSOLID_TRIGGER, true )
too few arguments in function call


src\game\shared\baseentity_shared.cpp == stock valve code (4 arguments)
IPhysicsObject *CBaseEntity::VPhysicsInitNormal( SolidType_t
solidType, int nSolidFlags, bool createAsleep, solid_t *pSolid )
{

src\game\server\hl2mp\grenade_tripmine.cpp:: line 77 ( 3 arguments )
IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
GetSolidFlags() | FSOLID_TRIGGER, true );



On Mon, Oct 11, 2010 at 8:17 PM, Tony Paloma  wrote:
> VPhysicsInitNormal is not guaranteed to return non-null. It can fail for a
> variety of reasons. Take a look at CBaseEntity::VPhysicsInitNormal in
> baseentity_shared.cpp to see.
>
> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Nick
> Sent: Monday, October 11, 2010 6:00 PM
> To: Discussion of Half-Life Programming
> Subject: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash
> orangebox stock code...
>
> gcc (GCC) 4.2.4
>
> Linux dual-core 2.6.28-19-generic #65-Ubuntu SMP Thu Sep 16 14:14:28 UTC
> 2010 i686 GNU/Linux
>
> n...@dual-core:~/srcds/orangebox/orangebox$ ./srcds_i486 --version
> Warning: falling back to auto detection of vproject directory.
> Unable to find gameinfo.txt. Solutions:
>
> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
>
>
>
>
>
> ldd server_i486.so
>        linux-gate.so.1 =>  (0xb7784000)
>        libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6457000)
>        libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6453000)
>        tier0_i486.so => not found
>        vstdlib_i486.so => not found
>        steam_api_i486.so => not found
>        libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb62ef000)
>        /lib/ld-linux.so.2 (0xb7785000)
>
>
>
>
> 69      void CTripmineGrenade::Spawn( void )
> 70      {
> 71              Precache( );
> 72              // motor
> (gdb) l
> 73              SetMoveType( MOVETYPE_FLY );
> 74              SetSolid( SOLID_BBOX );
> 75              SetModel( "models/Weapons/w_slam.mdl" );
> 76
> 77          IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
> GetSolidFlags() | FSOLID_TRIGGER, true );
> 78              pObject->EnableMotion( false );
> 79              SetCollisionGroup( COLLISION_GROUP_WEAPON );
> 80
> 81              SetCycle( 0.0f );
> 82              m_nBody                 = 3;
>
>
>
> (gdb) bt
> #0  0xb520b112 in CTripmineGrenade::Spawn (this=0xbdf5bf0) at
> ../game/server/hl2mp/grenade_tripmine.cpp:78
> #1  0xb4ef5d39 in DispatchSpawn (pEntity=0xbdf5bf0) at
> ../game/server/util.cpp:1880
> #2  0xb4d0d348 in CBaseEntity::Create (szName=0xb53ba629 "npc_tripmine",
> vecorig...@0xbfbedfac, vecangl...@0xbfbedf54,
> pOwner=0x0)
>    at ../game/server/baseentity.cpp:2976
> #3  0xb5064b4e in CWeapon_SLAM::TripmineAttach (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:381
> #4  0xb5064d70 in CWeapon_SLAM::WeaponIdle (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:875
> #5  0xb5063c16 in CWeapon_SLAM::ItemPostFrame (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:789
> #6  0xb4fa108d in CBasePlayer::ItemPostFrame (this=0xbdd0810) at
> ../game/server/../shared/baseplayer_shared.cpp:229
> #7  0xb50af8f1 in CHL2_Player::ItemPostFrame (this=0xbdd0810) at
> ../game/server/hl2/hl2_player.cpp:3588
> #8  0xb4e5b3a9 in CBasePlayer::PostThink (this=0xbdd0810) at
> ../game/server/player.cpp:4436
> #9  0xb50b4643 in CHL2_Player::PostThink (this=0xbdd0810) at
> ../game/server/hl2/hl2_player.cpp:891
> #10 0xb5205732 in CHL2MP_Player::PostThink (this=0xbdd0810) at
> ../game/server/hl2mp/hl2mp_player.cpp:998
> #11 0xb4e68a5e in CPlayerMove::RunPostThink (this=0xb56a56b8,
> player=0xbdd0810) at ../game/server/player_command.cpp:302
> #12 0xb4e69a6c in CPlayerMove::RunCommand (this=0xb56a56b8,
> player=0xbdd0810, ucmd=0xbdeddac, moveHelper=0xb566cae8)
>    at ../game/server/player_command.cpp:424
>
>
>
>
> (gdb) print pObject
> $3 = (IPhysicsObject *) 0x0
> (gdb) print this
> $4 = (CTripmineGrenade * const) 0xbdf5bf0
> (gdb)
>
>
> how on earth is pObject null when it was just created?
>
> 77          IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
> GetSolidFlags() | FSOLID_TRIGGER, true );
> 78              pObject->EnableMotion( false );
>
> src\game\server\hl2mp\grenade_tripmine.cpp
>
>
> I am really really lost here.
>
> ___

Re: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash orangebox stock code.......

2010-10-11 Thread Olly Ginger
Functions like that don't always return a pointer, and can just return null. 
Check the function to see why it returned null.

Sent from my iPhone

On 12 Oct 2010, at 01:59, Nick  wrote:

> gcc (GCC) 4.2.4
> 
> Linux dual-core 2.6.28-19-generic #65-Ubuntu SMP Thu Sep 16 14:14:28
> UTC 2010 i686 GNU/Linux
> 
> n...@dual-core:~/srcds/orangebox/orangebox$ ./srcds_i486 --version
> Warning: falling back to auto detection of vproject directory.
> Unable to find gameinfo.txt. Solutions:
> 
> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
> 
> 
> 
> 
> 
> ldd server_i486.so
>linux-gate.so.1 =>  (0xb7784000)
>libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6457000)
>libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6453000)
>tier0_i486.so => not found
>vstdlib_i486.so => not found
>steam_api_i486.so => not found
>libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb62ef000)
>/lib/ld-linux.so.2 (0xb7785000)
> 
> 
> 
> 
> 69  void CTripmineGrenade::Spawn( void )
> 70  {
> 71  Precache( );
> 72  // motor
> (gdb) l
> 73  SetMoveType( MOVETYPE_FLY );
> 74  SetSolid( SOLID_BBOX );
> 75  SetModel( "models/Weapons/w_slam.mdl" );
> 76
> 77  IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
> GetSolidFlags() | FSOLID_TRIGGER, true );
> 78  pObject->EnableMotion( false );
> 79  SetCollisionGroup( COLLISION_GROUP_WEAPON );
> 80
> 81  SetCycle( 0.0f );
> 82  m_nBody = 3;
> 
> 
> 
> (gdb) bt
> #0  0xb520b112 in CTripmineGrenade::Spawn (this=0xbdf5bf0) at
> ../game/server/hl2mp/grenade_tripmine.cpp:78
> #1  0xb4ef5d39 in DispatchSpawn (pEntity=0xbdf5bf0) at
> ../game/server/util.cpp:1880
> #2  0xb4d0d348 in CBaseEntity::Create (szName=0xb53ba629
> "npc_tripmine", vecorig...@0xbfbedfac, vecangl...@0xbfbedf54,
> pOwner=0x0)
>at ../game/server/baseentity.cpp:2976
> #3  0xb5064b4e in CWeapon_SLAM::TripmineAttach (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:381
> #4  0xb5064d70 in CWeapon_SLAM::WeaponIdle (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:875
> #5  0xb5063c16 in CWeapon_SLAM::ItemPostFrame (this=0xbdf28d8) at
> ../game/server/../shared/hl2mp/weapon_slam.cpp:789
> #6  0xb4fa108d in CBasePlayer::ItemPostFrame (this=0xbdd0810) at
> ../game/server/../shared/baseplayer_shared.cpp:229
> #7  0xb50af8f1 in CHL2_Player::ItemPostFrame (this=0xbdd0810) at
> ../game/server/hl2/hl2_player.cpp:3588
> #8  0xb4e5b3a9 in CBasePlayer::PostThink (this=0xbdd0810) at
> ../game/server/player.cpp:4436
> #9  0xb50b4643 in CHL2_Player::PostThink (this=0xbdd0810) at
> ../game/server/hl2/hl2_player.cpp:891
> #10 0xb5205732 in CHL2MP_Player::PostThink (this=0xbdd0810) at
> ../game/server/hl2mp/hl2mp_player.cpp:998
> #11 0xb4e68a5e in CPlayerMove::RunPostThink (this=0xb56a56b8,
> player=0xbdd0810) at ../game/server/player_command.cpp:302
> #12 0xb4e69a6c in CPlayerMove::RunCommand (this=0xb56a56b8,
> player=0xbdd0810, ucmd=0xbdeddac, moveHelper=0xb566cae8)
>at ../game/server/player_command.cpp:424
> 
> 
> 
> 
> (gdb) print pObject
> $3 = (IPhysicsObject *) 0x0
> (gdb) print this
> $4 = (CTripmineGrenade * const) 0xbdf5bf0
> (gdb)
> 
> 
> how on earth is pObject null when it was just created?
> 
> 77  IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
> GetSolidFlags() | FSOLID_TRIGGER, true );
> 78  pObject->EnableMotion( false );
> 
> src\game\server\hl2mp\grenade_tripmine.cpp
> 
> 
> I am really really lost here.
> 
> ___
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> visit:
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Re: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash orangebox stock code.......

2010-10-11 Thread Tony Paloma
VPhysicsInitNormal is not guaranteed to return non-null. It can fail for a
variety of reasons. Take a look at CBaseEntity::VPhysicsInitNormal in
baseentity_shared.cpp to see.

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Nick
Sent: Monday, October 11, 2010 6:00 PM
To: Discussion of Half-Life Programming
Subject: [hlcoders] void CTripmineGrenade::Spawn( void ) linux crash
orangebox stock code...

gcc (GCC) 4.2.4

Linux dual-core 2.6.28-19-generic #65-Ubuntu SMP Thu Sep 16 14:14:28 UTC
2010 i686 GNU/Linux

n...@dual-core:~/srcds/orangebox/orangebox$ ./srcds_i486 --version
Warning: falling back to auto detection of vproject directory.
Unable to find gameinfo.txt. Solutions:

1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir





ldd server_i486.so
linux-gate.so.1 =>  (0xb7784000)
libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6457000)
libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6453000)
tier0_i486.so => not found
vstdlib_i486.so => not found
steam_api_i486.so => not found
libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb62ef000)
/lib/ld-linux.so.2 (0xb7785000)




69  void CTripmineGrenade::Spawn( void )
70  {
71  Precache( );
72  // motor
(gdb) l
73  SetMoveType( MOVETYPE_FLY );
74  SetSolid( SOLID_BBOX );
75  SetModel( "models/Weapons/w_slam.mdl" );
76
77  IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
GetSolidFlags() | FSOLID_TRIGGER, true );
78  pObject->EnableMotion( false );
79  SetCollisionGroup( COLLISION_GROUP_WEAPON );
80
81  SetCycle( 0.0f );
82  m_nBody = 3;



(gdb) bt
#0  0xb520b112 in CTripmineGrenade::Spawn (this=0xbdf5bf0) at
../game/server/hl2mp/grenade_tripmine.cpp:78
#1  0xb4ef5d39 in DispatchSpawn (pEntity=0xbdf5bf0) at
../game/server/util.cpp:1880
#2  0xb4d0d348 in CBaseEntity::Create (szName=0xb53ba629 "npc_tripmine",
vecorig...@0xbfbedfac, vecangl...@0xbfbedf54,
pOwner=0x0)
at ../game/server/baseentity.cpp:2976
#3  0xb5064b4e in CWeapon_SLAM::TripmineAttach (this=0xbdf28d8) at
../game/server/../shared/hl2mp/weapon_slam.cpp:381
#4  0xb5064d70 in CWeapon_SLAM::WeaponIdle (this=0xbdf28d8) at
../game/server/../shared/hl2mp/weapon_slam.cpp:875
#5  0xb5063c16 in CWeapon_SLAM::ItemPostFrame (this=0xbdf28d8) at
../game/server/../shared/hl2mp/weapon_slam.cpp:789
#6  0xb4fa108d in CBasePlayer::ItemPostFrame (this=0xbdd0810) at
../game/server/../shared/baseplayer_shared.cpp:229
#7  0xb50af8f1 in CHL2_Player::ItemPostFrame (this=0xbdd0810) at
../game/server/hl2/hl2_player.cpp:3588
#8  0xb4e5b3a9 in CBasePlayer::PostThink (this=0xbdd0810) at
../game/server/player.cpp:4436
#9  0xb50b4643 in CHL2_Player::PostThink (this=0xbdd0810) at
../game/server/hl2/hl2_player.cpp:891
#10 0xb5205732 in CHL2MP_Player::PostThink (this=0xbdd0810) at
../game/server/hl2mp/hl2mp_player.cpp:998
#11 0xb4e68a5e in CPlayerMove::RunPostThink (this=0xb56a56b8,
player=0xbdd0810) at ../game/server/player_command.cpp:302
#12 0xb4e69a6c in CPlayerMove::RunCommand (this=0xb56a56b8,
player=0xbdd0810, ucmd=0xbdeddac, moveHelper=0xb566cae8)
at ../game/server/player_command.cpp:424




(gdb) print pObject
$3 = (IPhysicsObject *) 0x0
(gdb) print this
$4 = (CTripmineGrenade * const) 0xbdf5bf0
(gdb)


how on earth is pObject null when it was just created?

77  IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
GetSolidFlags() | FSOLID_TRIGGER, true );
78  pObject->EnableMotion( false );

src\game\server\hl2mp\grenade_tripmine.cpp


I am really really lost here.

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[hlcoders] void CTripmineGrenade::Spawn( void ) linux crash orangebox stock code.......

2010-10-11 Thread Nick
gcc (GCC) 4.2.4

Linux dual-core 2.6.28-19-generic #65-Ubuntu SMP Thu Sep 16 14:14:28
UTC 2010 i686 GNU/Linux

n...@dual-core:~/srcds/orangebox/orangebox$ ./srcds_i486 --version
Warning: falling back to auto detection of vproject directory.
Unable to find gameinfo.txt. Solutions:

1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir





ldd server_i486.so
linux-gate.so.1 =>  (0xb7784000)
libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6457000)
libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6453000)
tier0_i486.so => not found
vstdlib_i486.so => not found
steam_api_i486.so => not found
libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb62ef000)
/lib/ld-linux.so.2 (0xb7785000)




69  void CTripmineGrenade::Spawn( void )
70  {
71  Precache( );
72  // motor
(gdb) l
73  SetMoveType( MOVETYPE_FLY );
74  SetSolid( SOLID_BBOX );
75  SetModel( "models/Weapons/w_slam.mdl" );
76
77  IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
GetSolidFlags() | FSOLID_TRIGGER, true );
78  pObject->EnableMotion( false );
79  SetCollisionGroup( COLLISION_GROUP_WEAPON );
80
81  SetCycle( 0.0f );
82  m_nBody = 3;



(gdb) bt
#0  0xb520b112 in CTripmineGrenade::Spawn (this=0xbdf5bf0) at
../game/server/hl2mp/grenade_tripmine.cpp:78
#1  0xb4ef5d39 in DispatchSpawn (pEntity=0xbdf5bf0) at
../game/server/util.cpp:1880
#2  0xb4d0d348 in CBaseEntity::Create (szName=0xb53ba629
"npc_tripmine", vecorig...@0xbfbedfac, vecangl...@0xbfbedf54,
pOwner=0x0)
at ../game/server/baseentity.cpp:2976
#3  0xb5064b4e in CWeapon_SLAM::TripmineAttach (this=0xbdf28d8) at
../game/server/../shared/hl2mp/weapon_slam.cpp:381
#4  0xb5064d70 in CWeapon_SLAM::WeaponIdle (this=0xbdf28d8) at
../game/server/../shared/hl2mp/weapon_slam.cpp:875
#5  0xb5063c16 in CWeapon_SLAM::ItemPostFrame (this=0xbdf28d8) at
../game/server/../shared/hl2mp/weapon_slam.cpp:789
#6  0xb4fa108d in CBasePlayer::ItemPostFrame (this=0xbdd0810) at
../game/server/../shared/baseplayer_shared.cpp:229
#7  0xb50af8f1 in CHL2_Player::ItemPostFrame (this=0xbdd0810) at
../game/server/hl2/hl2_player.cpp:3588
#8  0xb4e5b3a9 in CBasePlayer::PostThink (this=0xbdd0810) at
../game/server/player.cpp:4436
#9  0xb50b4643 in CHL2_Player::PostThink (this=0xbdd0810) at
../game/server/hl2/hl2_player.cpp:891
#10 0xb5205732 in CHL2MP_Player::PostThink (this=0xbdd0810) at
../game/server/hl2mp/hl2mp_player.cpp:998
#11 0xb4e68a5e in CPlayerMove::RunPostThink (this=0xb56a56b8,
player=0xbdd0810) at ../game/server/player_command.cpp:302
#12 0xb4e69a6c in CPlayerMove::RunCommand (this=0xb56a56b8,
player=0xbdd0810, ucmd=0xbdeddac, moveHelper=0xb566cae8)
at ../game/server/player_command.cpp:424




(gdb) print pObject
$3 = (IPhysicsObject *) 0x0
(gdb) print this
$4 = (CTripmineGrenade * const) 0xbdf5bf0
(gdb)


how on earth is pObject null when it was just created?

77  IPhysicsObject *pObject = VPhysicsInitNormal( SOLID_BBOX,
GetSolidFlags() | FSOLID_TRIGGER, true );
78  pObject->EnableMotion( false );

src\game\server\hl2mp\grenade_tripmine.cpp


I am really really lost here.

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