Re: [hlcoders] Console command for clients?

2004-12-04 Thread Ronny Schedel
Nope, you are wrong, that does not work.
Greets
Ronny

For a plugin you should use FCVAR_PLUGIN.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel Sent: Saturday, December 04, 2004 12:52 PM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Console command
for clients?
CON_COMMAND_F with flags FCVAR_GAMEDLL should fit your needs.
Greets
Ronny
> In the default plugin project if I register a console command within
> 'convar.cpp' the clients can "see" and use the command as well as
> the server console. If however I register a command within
> 'serverplugin_empty.cpp' the
> client can not see the console command but the server can.
>
> I would just register them all within convar.cpp (obviously) but
> then I don't get access to any engine calls etc. How is convar.cpp
> set to register the console commands on the client AND server?
>
>
>
>
>
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Re: [hlcoders] Console command for clients?

2004-12-04 Thread Manip
I thought I tried that, clearly I didn't, THANK YOU! :-)
Ignore my previous reply I was still downloading mail at the time.
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 04, 2004 8:52 PM
Subject: Re: [hlcoders] Console command for clients?

CON_COMMAND_F with flags FCVAR_GAMEDLL should fit
your needs.
Greets
Ronny

In the default plugin project if I register a console command within
'convar.cpp' the clients can "see" and use the command as well as the
server
console. If however I register a command within 'serverplugin_empty.cpp'
the
client can not see the console command but the server can.
I would just register them all within convar.cpp (obviously) but then I
don't get access to any engine calls etc. How is convar.cpp set to
register
the console commands on the client AND server?


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RE: [hlcoders] Console command for clients?

2004-12-04 Thread Alfred Reynolds
It's a server command, so a client needs to use "rcon" to execute server
commands. You should use ClientCommand() for client commands :-)

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Manip Sent:
Saturday, December 04, 2004 1:14 PM To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Console command for clients?

> Fine but then how do I register a command so the clients can call it?
>
> And don't tell me it can't be done because I have done it and so have
> AMX/AM/etc on 1.6.
>
> If I use CON_COMMAND in the serverplugin_empty.cpp it does not work
> on a client. It gives you an unknown commaand error, works on the
> server console though
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, December 04, 2004 8:35 PM
> Subject: RE: [hlcoders] Console command for clients?
>
>
> > Plugins are server side only, putting them in convar is wrong and
> > won't work. You need to register them in serverplugin_empty.cpp.
> >
> > - Alfred
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Manip
> > Sent: Saturday, December 04, 2004 12:23 PM To:
> > [EMAIL PROTECTED]
> > Subject: [hlcoders] Console command for clients?
> >
> > > In the default plugin project if I register a console command
> > > within 'convar.cpp' the clients can "see" and use the command as
> > > well as the server console. If however I register a command within
> > > 'serverplugin_empty.cpp' the client can not see the console
> > > command but the server can.
> > >
> > > I would just register them all within convar.cpp (obviously) but
> > > then I don't get access to any engine calls etc. How is
> > > convar.cpp set to register the console commands on the client AND
> > > server?
> > >
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
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> >
> > ___
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> >
> >
>
>
>
>
>
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Re: [hlcoders] Console command for clients?

2004-12-04 Thread Manip
Fine but then how do I register a command so the clients can call it?
And don't tell me it can't be done because I have done it and so have
AMX/AM/etc on 1.6.
If I use CON_COMMAND in the serverplugin_empty.cpp it does not work on a
client. It gives you an unknown commaand error, works on the server console
though
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 04, 2004 8:35 PM
Subject: RE: [hlcoders] Console command for clients?

Plugins are server side only, putting them in convar is wrong and won't
work. You need to register them in serverplugin_empty.cpp.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Manip Sent:
Saturday, December 04, 2004 12:23 PM To: [EMAIL PROTECTED]
Subject: [hlcoders] Console command for clients?
In the default plugin project if I register a console command within
'convar.cpp' the clients can "see" and use the command as well as the
server console. If however I register a command within
'serverplugin_empty.cpp' the client can not see the console command
but the server can.
I would just register them all within convar.cpp (obviously) but then
I don't get access to any engine calls etc. How is convar.cpp set to
register the console commands on the client AND server?


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RE: [hlcoders] Console command for clients?

2004-12-04 Thread Alfred Reynolds
For a plugin you should use FCVAR_PLUGIN.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel Sent: Saturday, December 04, 2004 12:52 PM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Console command
for clients?

> CON_COMMAND_F with flags FCVAR_GAMEDLL should fit your needs.
>
> Greets
> Ronny
>
>
> > In the default plugin project if I register a console command within
> > 'convar.cpp' the clients can "see" and use the command as well as
> > the server console. If however I register a command within
> > 'serverplugin_empty.cpp' the
> > client can not see the console command but the server can.
> >
> > I would just register them all within convar.cpp (obviously) but
> > then I don't get access to any engine calls etc. How is convar.cpp
> > set to register the console commands on the client AND server?
> >
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
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Re: [hlcoders] Console command for clients?

2004-12-04 Thread Ronny Schedel
CON_COMMAND_F with flags FCVAR_GAMEDLL should fit
your needs.
Greets
Ronny

In the default plugin project if I register a console command within
'convar.cpp' the clients can "see" and use the command as well as the
server
console. If however I register a command within 'serverplugin_empty.cpp'
the
client can not see the console command but the server can.
I would just register them all within convar.cpp (obviously) but then I
don't get access to any engine calls etc. How is convar.cpp set to
register
the console commands on the client AND server?


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RE: [hlcoders] Console command for clients?

2004-12-04 Thread Alfred Reynolds
Plugins are server side only, putting them in convar is wrong and won't
work. You need to register them in serverplugin_empty.cpp.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Manip Sent:
Saturday, December 04, 2004 12:23 PM To: [EMAIL PROTECTED]
Subject: [hlcoders] Console command for clients?

> In the default plugin project if I register a console command within
> 'convar.cpp' the clients can "see" and use the command as well as the
> server console. If however I register a command within
> 'serverplugin_empty.cpp' the client can not see the console command
> but the server can.
>
> I would just register them all within convar.cpp (obviously) but then
> I don't get access to any engine calls etc. How is convar.cpp set to
> register the console commands on the client AND server?
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

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[hlcoders] Console command for clients?

2004-12-04 Thread Manip
In the default plugin project if I register a console command within
'convar.cpp' the clients can "see" and use the command as well as the server
console. If however I register a command within 'serverplugin_empty.cpp' the
client can not see the console command but the server can.
I would just register them all within convar.cpp (obviously) but then I
don't get access to any engine calls etc. How is convar.cpp set to register
the console commands on the client AND server?


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