RE: [hlcoders] Crashing on Debug

2007-07-08 Thread Ben Everett
I'm not running Steam as Administrator (as I'm attempting to keep all
programs under regular User-land priveleges to assist with debugging).
VS2005 has to run as Administrator, so that is the only application running
as administrator. It could be that launching HL2 is giving it Administrator
privileges due to inheritance, and Steam.exe is wigging out when that
happens.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Sunday, July 08, 2007 1:02 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

OK. Another thing I have read about is running Steam as an adminsitrator
in Vista. Are you doing that with Steam and VS 2005? You may want to do
the same with hl2.exe in case there is some sort of inheritance going
on.

-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Sunday, July 08, 2007 10:14 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Mike,
Yup SP1 for VS2005 is installed, as well as the SP1 VS2005 Vista
x64
patch. Steam runs great outside of the debugger for the most part. Only
a
few quirks here and there, primarily when Steam patches itself and
restarts... sometimes it will crash or won't restart... re-run Steam and
it's fine. I get no UAC prompts ever when running Steam, so that's
good...
although I don't have it installed inside of Program Files so that could
also be part of the reason why.

The only time Steam consistently crashes is when I attempt to
run
HL2 and debug at the same time. As I said, I can get inside of a map
just
fine and then attach the debugger. Outside of that if I attempt to debug
Steam and HL2 will just lock up and then Steam will crash (it seems to
be
when it is loading the cache files).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Saturday, July 07, 2007 3:59 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Hi Ben-

Are you on SP1 of VS 2005? If not then I suggest you install it since I
saw this in the SP1 release notes:

Debugging on 64-Bit Windows installations:
Visual Studio 2005 SP1 contains several debugger fixes that work when
you debug 32-bit applications on 64-bit Windows installations. Only a
subset of these fixes work when you debug 64-bit applications on 64-bit
installations. This is because Visual Studio 2005 SP1 does not change
many of the 64-bit debugging components.

If this problem doesn't exist run running VS 2005 under other versions
of Windows then I'd say that the issue has to be a general problem
involving VS 2005, 32-bit apps, and 64-bit Vista. Steam runs OK for you
under 64-bit Vista outside of this problem with the debugger, right?

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Saturday, July 07, 2007 1:17 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Also, one thing I can add is that I can attach to the hl2.exe process
once a
game has been created (in a map)... but cannot until that happens.
Otherwise
steam.exe will crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, July 07, 2007 2:30 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when
I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I
upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64?
Or
> could it be perhaps that there still isn't full-fledged support for
Vista
> and VS2005?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See
next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to
add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run f

RE: [hlcoders] Crashing on Debug

2007-07-08 Thread Mike Durand
OK. Another thing I have read about is running Steam as an adminsitrator
in Vista. Are you doing that with Steam and VS 2005? You may want to do
the same with hl2.exe in case there is some sort of inheritance going
on.

-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Sunday, July 08, 2007 10:14 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Mike,
Yup SP1 for VS2005 is installed, as well as the SP1 VS2005 Vista
x64
patch. Steam runs great outside of the debugger for the most part. Only
a
few quirks here and there, primarily when Steam patches itself and
restarts... sometimes it will crash or won't restart... re-run Steam and
it's fine. I get no UAC prompts ever when running Steam, so that's
good...
although I don't have it installed inside of Program Files so that could
also be part of the reason why.

The only time Steam consistently crashes is when I attempt to
run
HL2 and debug at the same time. As I said, I can get inside of a map
just
fine and then attach the debugger. Outside of that if I attempt to debug
Steam and HL2 will just lock up and then Steam will crash (it seems to
be
when it is loading the cache files).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Saturday, July 07, 2007 3:59 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Hi Ben-

Are you on SP1 of VS 2005? If not then I suggest you install it since I
saw this in the SP1 release notes:

Debugging on 64-Bit Windows installations:
Visual Studio 2005 SP1 contains several debugger fixes that work when
you debug 32-bit applications on 64-bit Windows installations. Only a
subset of these fixes work when you debug 64-bit applications on 64-bit
installations. This is because Visual Studio 2005 SP1 does not change
many of the 64-bit debugging components.

If this problem doesn't exist run running VS 2005 under other versions
of Windows then I'd say that the issue has to be a general problem
involving VS 2005, 32-bit apps, and 64-bit Vista. Steam runs OK for you
under 64-bit Vista outside of this problem with the debugger, right?

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Saturday, July 07, 2007 1:17 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Also, one thing I can add is that I can attach to the hl2.exe process
once a
game has been created (in a map)... but cannot until that happens.
Otherwise
steam.exe will crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, July 07, 2007 2:30 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when
I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I
upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64?
Or
> could it be perhaps that there still isn't full-fledged support for
Vista
> and VS2005?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See
next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to
add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual
Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes
me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when
the
> > issue
> > > started. The other programmer on the project has no problem at all
on
> > > Windows XP.
> > >
> > >

RE: [hlcoders] Crashing on Debug

2007-07-08 Thread Ben Everett
Mike,
Yup SP1 for VS2005 is installed, as well as the SP1 VS2005 Vista x64
patch. Steam runs great outside of the debugger for the most part. Only a
few quirks here and there, primarily when Steam patches itself and
restarts... sometimes it will crash or won't restart... re-run Steam and
it's fine. I get no UAC prompts ever when running Steam, so that's good...
although I don't have it installed inside of Program Files so that could
also be part of the reason why.

The only time Steam consistently crashes is when I attempt to run
HL2 and debug at the same time. As I said, I can get inside of a map just
fine and then attach the debugger. Outside of that if I attempt to debug
Steam and HL2 will just lock up and then Steam will crash (it seems to be
when it is loading the cache files).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Saturday, July 07, 2007 3:59 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Hi Ben-

Are you on SP1 of VS 2005? If not then I suggest you install it since I
saw this in the SP1 release notes:

Debugging on 64-Bit Windows installations:
Visual Studio 2005 SP1 contains several debugger fixes that work when
you debug 32-bit applications on 64-bit Windows installations. Only a
subset of these fixes work when you debug 64-bit applications on 64-bit
installations. This is because Visual Studio 2005 SP1 does not change
many of the 64-bit debugging components.

If this problem doesn't exist run running VS 2005 under other versions
of Windows then I'd say that the issue has to be a general problem
involving VS 2005, 32-bit apps, and 64-bit Vista. Steam runs OK for you
under 64-bit Vista outside of this problem with the debugger, right?

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Saturday, July 07, 2007 1:17 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Also, one thing I can add is that I can attach to the hl2.exe process
once a
game has been created (in a map)... but cannot until that happens.
Otherwise
steam.exe will crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, July 07, 2007 2:30 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when
I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I
upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64?
Or
> could it be perhaps that there still isn't full-fledged support for
Vista
> and VS2005?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See
next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to
add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual
Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes
me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when
the
> > issue
> > > started. The other programmer on the project has no problem at all
on
> > > Windows XP.
> > >
> > > As far as the DLL it is crashing on when it's trying to load, as
> > stated...
> > > it's Steam.exe that crashes. And this is before HL2.exe is even
> > launched. I
> > > do have an MDMP of the crash.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
Hyperjag 3
> > > Sent: Wednesday, July 04,

RE: [hlcoders] Crashing on Debug

2007-07-07 Thread Mike Durand
Hi Ben-

Are you on SP1 of VS 2005? If not then I suggest you install it since I
saw this in the SP1 release notes:

Debugging on 64-Bit Windows installations:
Visual Studio 2005 SP1 contains several debugger fixes that work when
you debug 32-bit applications on 64-bit Windows installations. Only a
subset of these fixes work when you debug 64-bit applications on 64-bit
installations. This is because Visual Studio 2005 SP1 does not change
many of the 64-bit debugging components.

If this problem doesn't exist run running VS 2005 under other versions
of Windows then I'd say that the issue has to be a general problem
involving VS 2005, 32-bit apps, and 64-bit Vista. Steam runs OK for you
under 64-bit Vista outside of this problem with the debugger, right?

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Saturday, July 07, 2007 1:17 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

Also, one thing I can add is that I can attach to the hl2.exe process
once a
game has been created (in a map)... but cannot until that happens.
Otherwise
steam.exe will crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, July 07, 2007 2:30 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when
I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I
upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64?
Or
> could it be perhaps that there still isn't full-fledged support for
Vista
> and VS2005?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See
next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to
add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual
Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes
me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when
the
> > issue
> > > started. The other programmer on the project has no problem at all
on
> > > Windows XP.
> > >
> > > As far as the DLL it is crashing on when it's trying to load, as
> > stated...
> > > it's Steam.exe that crashes. And this is before HL2.exe is even
> > launched. I
> > > do have an MDMP of the crash.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
Hyperjag 3
> > > Sent: Wednesday, July 04, 2007 8:28 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Crashing on Debug
> > >
> > > I think there has always been a problem launching a mod to debug
> > directly
> > > through hl2.exe since mods started being based on the source sdk
base
> > > instead of hl2/hl2dm.  I found a way around it on the wiki, and
that
> is
> > to
> > > use steam.exe to -applaunch 215 with the -game as your mod, then
> > manually
> > > attach the visual studio debugger to hl2.exe once it starts.
Working
> > > directory is still set to source sdk base.  In the debugging
> properties,
> > I
> > > have command set to "e:\program files\valve\steam\steam.exe", and
> > arguments
> > > set to "-applaunch 215 -dev -insecure -game "e:\program
> > > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1
%2
> %3
> > %4
> > > %5 %6 %7 %8 %9&

RE: [hlcoders] Crashing on Debug

2007-07-07 Thread Ben Everett
Also, one thing I can add is that I can attach to the hl2.exe process once a
game has been created (in a map)... but cannot until that happens. Otherwise
steam.exe will crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, July 07, 2007 2:30 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64? Or
> could it be perhaps that there still isn't full-fledged support for Vista
> and VS2005?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when the
> > issue
> > > started. The other programmer on the project has no problem at all on
> > > Windows XP.
> > >
> > > As far as the DLL it is crashing on when it's trying to load, as
> > stated...
> > > it's Steam.exe that crashes. And this is before HL2.exe is even
> > launched. I
> > > do have an MDMP of the crash.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
> > > Sent: Wednesday, July 04, 2007 8:28 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Crashing on Debug
> > >
> > > I think there has always been a problem launching a mod to debug
> > directly
> > > through hl2.exe since mods started being based on the source sdk base
> > > instead of hl2/hl2dm.  I found a way around it on the wiki, and that
> is
> > to
> > > use steam.exe to -applaunch 215 with the -game as your mod, then
> > manually
> > > attach the visual studio debugger to hl2.exe once it starts.  Working
> > > directory is still set to source sdk base.  In the debugging
> properties,
> > I
> > > have command set to "e:\program files\valve\steam\steam.exe", and
> > arguments
> > > set to "-applaunch 215 -dev -insecure -game "e:\program
> > > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2
> %3
> > %4
> > > %5 %6 %7 %8 %9"
> > >
> > >
> > >
> > >> From: "Ben Everett" <[EMAIL PROTECTED]>
> > >> Reply-To: hlcoders@list.valvesoftware.com
> > >> To: 
> > >> Subject: [hlcoders] Crashing on Debug
> > >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> > >>
> > >> This is a multipart message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Steam.exe is crashing whenever I attempt to debug our modification,
> > it's
> > >> before hl2.exe even launches.
> > >>
> > >>
> > >>
> > >> I'm launching source sdk base\hl2.exe with the working directory set
> to
> > >> source sdk base. Command line arguments are: -dev -windowed -sw -game
> > >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> > >&g

RE: [hlcoders] Crashing on Debug

2007-07-07 Thread Ben Everett
Yup.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, July 07, 2007 2:30 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64? Or
> could it be perhaps that there still isn't full-fledged support for Vista
> and VS2005?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when the
> > issue
> > > started. The other programmer on the project has no problem at all on
> > > Windows XP.
> > >
> > > As far as the DLL it is crashing on when it's trying to load, as
> > stated...
> > > it's Steam.exe that crashes. And this is before HL2.exe is even
> > launched. I
> > > do have an MDMP of the crash.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
> > > Sent: Wednesday, July 04, 2007 8:28 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Crashing on Debug
> > >
> > > I think there has always been a problem launching a mod to debug
> > directly
> > > through hl2.exe since mods started being based on the source sdk base
> > > instead of hl2/hl2dm.  I found a way around it on the wiki, and that
> is
> > to
> > > use steam.exe to -applaunch 215 with the -game as your mod, then
> > manually
> > > attach the visual studio debugger to hl2.exe once it starts.  Working
> > > directory is still set to source sdk base.  In the debugging
> properties,
> > I
> > > have command set to "e:\program files\valve\steam\steam.exe", and
> > arguments
> > > set to "-applaunch 215 -dev -insecure -game "e:\program
> > > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2
> %3
> > %4
> > > %5 %6 %7 %8 %9"
> > >
> > >
> > >
> > >> From: "Ben Everett" <[EMAIL PROTECTED]>
> > >> Reply-To: hlcoders@list.valvesoftware.com
> > >> To: 
> > >> Subject: [hlcoders] Crashing on Debug
> > >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> > >>
> > >> This is a multipart message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Steam.exe is crashing whenever I attempt to debug our modification,
> > it's
> > >> before hl2.exe even launches.
> > >>
> > >>
> > >>
> > >> I'm launching source sdk base\hl2.exe with the working directory set
> to
> > >> source sdk base. Command line arguments are: -dev -windowed -sw -game
> > >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> > >>
> > >>
> > >>
> > >> This is under VS2005, Vista x64. Any suggestions guys?
> > >>
> > >> --
> > 

Re: [hlcoders] Crashing on Debug

2007-07-07 Thread Tony \"omega\" Sergi
--
[ Picked text/plain from multipart/alternative ]
you added -allowdebug on your command line from the debugger?


On 7/7/07, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> 1) Well aware of this.
>
> 2) This doesn't work, still crashing.
>
> 3) This I know, but running in Release mode doesn't do much help when I'm
> trying to set breakpoints :)
>
> The main thing to note is that this only started happening when I upgraded
> to Vista x64. Valve: Is there a known issue with Steam and Vista x64? Or
> could it be perhaps that there still isn't full-fledged support for Vista
> and VS2005?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oliver
> Sent: Thursday, July 05, 2007 9:31 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Crashing on Debug
>
> --
> [ Picked text/plain from multipart/alternative ]
> You may already know this, but here are some things to consider:
>
> 1) With Visual Studio, you can build in Debug or Release mode.  If you
> build
> in Debug mode and then try to run the game through Steam, it will not
> launch
> the game.  Instead, you must launch the game via Visual Studio.  (See next
> point for work-around).
>
> 2) If you want to build in Debug mode and run from Steam, you need to add
> the flag: -allowdebug
>
> 3) If you build in Release mode, you can run from Steam or Visual Studio
> as
> normal.
>
> Point 1 may be the case for you.
>
> On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
> >
> > Add
> >
> > -allowdebug
> >
> > to your command line... You're missing it and usually that crashes me :)
> >
> >
> > Ben Everett wrote:
> > > It ran fine until I swapped over to Vista x64, and that is when the
> > issue
> > > started. The other programmer on the project has no problem at all on
> > > Windows XP.
> > >
> > > As far as the DLL it is crashing on when it's trying to load, as
> > stated...
> > > it's Steam.exe that crashes. And this is before HL2.exe is even
> > launched. I
> > > do have an MDMP of the crash.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
> > > Sent: Wednesday, July 04, 2007 8:28 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Crashing on Debug
> > >
> > > I think there has always been a problem launching a mod to debug
> > directly
> > > through hl2.exe since mods started being based on the source sdk base
> > > instead of hl2/hl2dm.  I found a way around it on the wiki, and that
> is
> > to
> > > use steam.exe to -applaunch 215 with the -game as your mod, then
> > manually
> > > attach the visual studio debugger to hl2.exe once it starts.  Working
> > > directory is still set to source sdk base.  In the debugging
> properties,
> > I
> > > have command set to "e:\program files\valve\steam\steam.exe", and
> > arguments
> > > set to "-applaunch 215 -dev -insecure -game "e:\program
> > > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2
> %3
> > %4
> > > %5 %6 %7 %8 %9"
> > >
> > >
> > >
> > >> From: "Ben Everett" <[EMAIL PROTECTED]>
> > >> Reply-To: hlcoders@list.valvesoftware.com
> > >> To: 
> > >> Subject: [hlcoders] Crashing on Debug
> > >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> > >>
> > >> This is a multipart message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Steam.exe is crashing whenever I attempt to debug our modification,
> > it's
> > >> before hl2.exe even launches.
> > >>
> > >>
> > >>
> > >> I'm launching source sdk base\hl2.exe with the working directory set
> to
> > >> source sdk base. Command line arguments are: -dev -windowed -sw -game
> > >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> > >>
> > >>
> > >>
> > >> This is under VS2005, Vista x64. Any suggestions guys?
> > >>
> > >> --
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> h

RE: [hlcoders] Crashing on Debug

2007-07-07 Thread Ben Everett
1) Well aware of this.

2) This doesn't work, still crashing.

3) This I know, but running in Release mode doesn't do much help when I'm
trying to set breakpoints :)

The main thing to note is that this only started happening when I upgraded
to Vista x64. Valve: Is there a known issue with Steam and Vista x64? Or
could it be perhaps that there still isn't full-fledged support for Vista
and VS2005?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oliver
Sent: Thursday, July 05, 2007 9:31 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Crashing on Debug

--
[ Picked text/plain from multipart/alternative ]
You may already know this, but here are some things to consider:

1) With Visual Studio, you can build in Debug or Release mode.  If you build
in Debug mode and then try to run the game through Steam, it will not launch
the game.  Instead, you must launch the game via Visual Studio.  (See next
point for work-around).

2) If you want to build in Debug mode and run from Steam, you need to add
the flag: -allowdebug

3) If you build in Release mode, you can run from Steam or Visual Studio as
normal.

Point 1 may be the case for you.

On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> Add
>
> -allowdebug
>
> to your command line... You're missing it and usually that crashes me :)
>
>
> Ben Everett wrote:
> > It ran fine until I swapped over to Vista x64, and that is when the
> issue
> > started. The other programmer on the project has no problem at all on
> > Windows XP.
> >
> > As far as the DLL it is crashing on when it's trying to load, as
> stated...
> > it's Steam.exe that crashes. And this is before HL2.exe is even
> launched. I
> > do have an MDMP of the crash.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
> > Sent: Wednesday, July 04, 2007 8:28 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Crashing on Debug
> >
> > I think there has always been a problem launching a mod to debug
> directly
> > through hl2.exe since mods started being based on the source sdk base
> > instead of hl2/hl2dm.  I found a way around it on the wiki, and that is
> to
> > use steam.exe to -applaunch 215 with the -game as your mod, then
> manually
> > attach the visual studio debugger to hl2.exe once it starts.  Working
> > directory is still set to source sdk base.  In the debugging properties,
> I
> > have command set to "e:\program files\valve\steam\steam.exe", and
> arguments
> > set to "-applaunch 215 -dev -insecure -game "e:\program
> > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2 %3
> %4
> > %5 %6 %7 %8 %9"
> >
> >
> >
> >> From: "Ben Everett" <[EMAIL PROTECTED]>
> >> Reply-To: hlcoders@list.valvesoftware.com
> >> To: 
> >> Subject: [hlcoders] Crashing on Debug
> >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> >>
> >> This is a multipart message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Steam.exe is crashing whenever I attempt to debug our modification,
> it's
> >> before hl2.exe even launches.
> >>
> >>
> >>
> >> I'm launching source sdk base\hl2.exe with the working directory set to
> >> source sdk base. Command line arguments are: -dev -windowed -sw -game
> >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> >>
> >>
> >>
> >> This is under VS2005, Vista x64. Any suggestions guys?
> >>
> >> --
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _
> > http://liveearth.msn.com
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > __ NOD32 2379 (20070704) Information __
> >
> > This message was checked by NOD32 antivirus system.
> > http://www.eset.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list prefere

Re: [hlcoders] Crashing on Debug

2007-07-05 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
You may already know this, but here are some things to consider:

1) With Visual Studio, you can build in Debug or Release mode.  If you build
in Debug mode and then try to run the game through Steam, it will not launch
the game.  Instead, you must launch the game via Visual Studio.  (See next
point for work-around).

2) If you want to build in Debug mode and run from Steam, you need to add
the flag: -allowdebug

3) If you build in Release mode, you can run from Steam or Visual Studio as
normal.

Point 1 may be the case for you.

On 7/5/07, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> Add
>
> -allowdebug
>
> to your command line... You're missing it and usually that crashes me :)
>
>
> Ben Everett wrote:
> > It ran fine until I swapped over to Vista x64, and that is when the
> issue
> > started. The other programmer on the project has no problem at all on
> > Windows XP.
> >
> > As far as the DLL it is crashing on when it's trying to load, as
> stated...
> > it's Steam.exe that crashes. And this is before HL2.exe is even
> launched. I
> > do have an MDMP of the crash.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
> > Sent: Wednesday, July 04, 2007 8:28 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Crashing on Debug
> >
> > I think there has always been a problem launching a mod to debug
> directly
> > through hl2.exe since mods started being based on the source sdk base
> > instead of hl2/hl2dm.  I found a way around it on the wiki, and that is
> to
> > use steam.exe to -applaunch 215 with the -game as your mod, then
> manually
> > attach the visual studio debugger to hl2.exe once it starts.  Working
> > directory is still set to source sdk base.  In the debugging properties,
> I
> > have command set to "e:\program files\valve\steam\steam.exe", and
> arguments
> > set to "-applaunch 215 -dev -insecure -game "e:\program
> > files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2 %3
> %4
> > %5 %6 %7 %8 %9"
> >
> >
> >
> >> From: "Ben Everett" <[EMAIL PROTECTED]>
> >> Reply-To: hlcoders@list.valvesoftware.com
> >> To: 
> >> Subject: [hlcoders] Crashing on Debug
> >> Date: Wed, 4 Jul 2007 19:07:46 -0500
> >>
> >> This is a multipart message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Steam.exe is crashing whenever I attempt to debug our modification,
> it's
> >> before hl2.exe even launches.
> >>
> >>
> >>
> >> I'm launching source sdk base\hl2.exe with the working directory set to
> >> source sdk base. Command line arguments are: -dev -windowed -sw -game
> >> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
> >>
> >>
> >>
> >> This is under VS2005, Vista x64. Any suggestions guys?
> >>
> >> --
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _
> > http://liveearth.msn.com
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > __ NOD32 2379 (20070704) Information __
> >
> > This message was checked by NOD32 antivirus system.
> > http://www.eset.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

___
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visit:
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Re: [hlcoders] Crashing on Debug

2007-07-05 Thread Tom Leighton

Add

-allowdebug

to your command line... You're missing it and usually that crashes me :)


Ben Everett wrote:

It ran fine until I swapped over to Vista x64, and that is when the issue
started. The other programmer on the project has no problem at all on
Windows XP.

As far as the DLL it is crashing on when it's trying to load, as stated...
it's Steam.exe that crashes. And this is before HL2.exe is even launched. I
do have an MDMP of the crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
Sent: Wednesday, July 04, 2007 8:28 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

I think there has always been a problem launching a mod to debug directly
through hl2.exe since mods started being based on the source sdk base
instead of hl2/hl2dm.  I found a way around it on the wiki, and that is to
use steam.exe to -applaunch 215 with the -game as your mod, then manually
attach the visual studio debugger to hl2.exe once it starts.  Working
directory is still set to source sdk base.  In the debugging properties, I
have command set to "e:\program files\valve\steam\steam.exe", and arguments
set to "-applaunch 215 -dev -insecure -game "e:\program
files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2 %3 %4
%5 %6 %7 %8 %9"




From: "Ben Everett" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: 
Subject: [hlcoders] Crashing on Debug
Date: Wed, 4 Jul 2007 19:07:46 -0500

This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Steam.exe is crashing whenever I attempt to debug our modification, it's
before hl2.exe even launches.



I'm launching source sdk base\hl2.exe with the working directory set to
source sdk base. Command line arguments are: -dev -windowed -sw -game
"c:\games\steam\steamapps\SourceMods\Forsaken" -insecure



This is under VS2005, Vista x64. Any suggestions guys?

--


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To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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_
http://liveearth.msn.com


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please visit:
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__ NOD32 2379 (20070704) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com



___
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visit:
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RE: [hlcoders] Crashing on Debug

2007-07-04 Thread Ben Everett
It ran fine until I swapped over to Vista x64, and that is when the issue
started. The other programmer on the project has no problem at all on
Windows XP.

As far as the DLL it is crashing on when it's trying to load, as stated...
it's Steam.exe that crashes. And this is before HL2.exe is even launched. I
do have an MDMP of the crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hyperjag 3
Sent: Wednesday, July 04, 2007 8:28 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Crashing on Debug

I think there has always been a problem launching a mod to debug directly
through hl2.exe since mods started being based on the source sdk base
instead of hl2/hl2dm.  I found a way around it on the wiki, and that is to
use steam.exe to -applaunch 215 with the -game as your mod, then manually
attach the visual studio debugger to hl2.exe once it starts.  Working
directory is still set to source sdk base.  In the debugging properties, I
have command set to "e:\program files\valve\steam\steam.exe", and arguments
set to "-applaunch 215 -dev -insecure -game "e:\program
files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2 %3 %4
%5 %6 %7 %8 %9"


>From: "Ben Everett" <[EMAIL PROTECTED]>
>Reply-To: hlcoders@list.valvesoftware.com
>To: 
>Subject: [hlcoders] Crashing on Debug
>Date: Wed, 4 Jul 2007 19:07:46 -0500
>
>This is a multipart message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Steam.exe is crashing whenever I attempt to debug our modification, it's
>before hl2.exe even launches.
>
>
>
>I'm launching source sdk base\hl2.exe with the working directory set to
>source sdk base. Command line arguments are: -dev -windowed -sw -game
>"c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
>
>
>
>This is under VS2005, Vista x64. Any suggestions guys?
>
>--
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_
http://liveearth.msn.com


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please visit:
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__ NOD32 2379 (20070704) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com



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Re: [hlcoders] Crashing on Debug

2007-07-04 Thread Minh
--
[ Picked text/plain from multipart/alternative ]
hmm.. The callstack should show the last .dll where it was in during the
crash.. What .dll does it show ?

- Original Message -
From: "Ben Everett" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, July 04, 2007 5:07 PM
Subject: [hlcoders] Crashing on Debug


> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Steam.exe is crashing whenever I attempt to debug our modification, it's
> before hl2.exe even launches.
>
>
>
> I'm launching source sdk base\hl2.exe with the working directory set to
> source sdk base. Command line arguments are: -dev -windowed -sw -game
> "c:\games\steam\steamapps\SourceMods\Forsaken" -insecure
>
>
>
> This is under VS2005, Vista x64. Any suggestions guys?
>
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

--

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RE: [hlcoders] Crashing on Debug

2007-07-04 Thread Hyperjag 3

I think there has always been a problem launching a mod to debug directly
through hl2.exe since mods started being based on the source sdk base
instead of hl2/hl2dm.  I found a way around it on the wiki, and that is to
use steam.exe to -applaunch 215 with the -game as your mod, then manually
attach the visual studio debugger to hl2.exe once it starts.  Working
directory is still set to source sdk base.  In the debugging properties, I
have command set to "e:\program files\valve\steam\steam.exe", and arguments
set to "-applaunch 215 -dev -insecure -game "e:\program
files\valve\steam\steamapps\SourceMods\Obsidiandev" -allowdebug %1 %2 %3 %4
%5 %6 %7 %8 %9"



From: "Ben Everett" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: 
Subject: [hlcoders] Crashing on Debug
Date: Wed, 4 Jul 2007 19:07:46 -0500

This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Steam.exe is crashing whenever I attempt to debug our modification, it's
before hl2.exe even launches.



I'm launching source sdk base\hl2.exe with the working directory set to
source sdk base. Command line arguments are: -dev -windowed -sw -game
"c:\games\steam\steamapps\SourceMods\Forsaken" -insecure



This is under VS2005, Vista x64. Any suggestions guys?

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[hlcoders] Crashing on Debug

2007-07-04 Thread Ben Everett
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Steam.exe is crashing whenever I attempt to debug our modification, it's
before hl2.exe even launches.



I'm launching source sdk base\hl2.exe with the working directory set to
source sdk base. Command line arguments are: -dev -windowed -sw -game
"c:\games\steam\steamapps\SourceMods\Forsaken" -insecure



This is under VS2005, Vista x64. Any suggestions guys?

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