[hlcoders] IPhysicsEnvironment::SweepCollideable()

2007-01-05 Thread John Sheu
Is IPhysicsEnvironment::SweepCollideable() supposed to work?

It looks to me like a decent way to get a collision hull swept at arbitrary
angles, but it doesn't seem to work.  The allsolid and startsolid flags
are set true on return, and fraction is set to an un-$DEITY-like small
value, and the two Vector fields are set to strange values.  Even the
ShouldHitObject() on the IPhysicsTraceFilter I pass in doesn't seem to be
called.

-John Sheu

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RE: [hlcoders] IPhysicsEnvironment::SweepCollideable()

2007-01-05 Thread Jay Stelly
SweepCollideable() and TraceRay() are currently stub implementations in
IPhysicsEnvironment, so no.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John Sheu
 Sent: Friday, January 05, 2007 11:40 AM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] IPhysicsEnvironment::SweepCollideable()

 Is IPhysicsEnvironment::SweepCollideable() supposed to work?

 It looks to me like a decent way to get a collision hull
 swept at arbitrary angles, but it doesn't seem to work.  The
 allsolid and startsolid flags are set true on return, and
 fraction is set to an un-$DEITY-like small value, and the
 two Vector fields are set to strange values.  Even the
 ShouldHitObject() on the IPhysicsTraceFilter I pass in
 doesn't seem to be called.

 -John Sheu

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Re: [hlcoders] IPhysicsEnvironment::SweepCollideable()

2007-01-05 Thread John Sheu
On Friday 05 January 2007 1:46 pm, Jay Stelly wrote:
 SweepCollideable() and TraceRay() are currently stub implementations in
 IPhysicsEnvironment, so no.

L
O
L

Anger and hilarity makes for an interesting mix of emotion.

At least some notion of a warning to this effect in vphysics_interface.h would
have been *nice*.

-John Sheu

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