RE: [hlcoders] Inverse Vector
That's what I meant thanks all for your help! > -Original Message- > From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED] > Sent: 14 February 2007 19:10 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Inverse Vector > > Jay C. wrote: > > Hey, > > > > Anyone know the quickest way to inverse a Vector? > > > > I tried x,y and z *= -1 but that wasn't correct. > > What do you mean by "inverse"? > > Vect * -1 will give you a vector that points in the opposite direction > of the original vector. > > -- > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Inverse Vector
programmatically: http://www.extremeoptimization.com/Reference/html/Extreme.Mathematics.LinearAlgebra.Vector.Inverse.htm overall review: http://en.wikipedia.org/wiki/Vector_space ... unless you meant some other sort of Vector ... - Original Message - From: "Jay C." To: Sent: Wednesday, February 14, 2007 10:50 AM Subject: [hlcoders] Inverse Vector Hey, Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct. Thanks in advance. Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Inverse Vector
-- [ Picked text/plain from multipart/alternative ] v *= -1.0f v2 = -v1 etc -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Inverse Vector
Jay C. wrote: Hey, Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct. What do you mean by "inverse"? Vect * -1 will give you a vector that points in the opposite direction of the original vector. -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Inverse Vector
From what I gather by reading a rather outdated version of vector.h, you can call Negate() to invert an existing vector; or, if you don't #define VECTOR_NO_SLOW_OPERATIONS, you can create a new negated vector by calling {v2 = -v1;} (the canonical negation operator.) To be sure, just check public/vector.h. ~~ Ondra Jay C. wrote: Hey, Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct. Thanks in advance. Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Inverse Vector
On 2/14/07, Jay C. <[EMAIL PROTECTED]> wrote: Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct. Umm... that should be correct; that'll give you the vector of the same magnitude (length) going in the opposite direction. (That *is* what you're looking for, yes? If not, you'll have to describe it, since I think you're using the wrong term.) -- Andrew Timson == "Niceness is the greatest human flaw, except for all the others." --Brendan Moody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Inverse Vector
Hey, Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct. Thanks in advance. Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders