Re: [hlcoders] LOD stuff
.rules - Original Message - From: "Paolo "Nusco" Perrotta" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 10:30 AM Subject: Re: [hlcoders] LOD stuff > Hi Persuter. I won't post attachments to this list anymore after last week's > virus incident, but here's a link to the file: > > http://www.planethalflife.com/holywars/tmp/entity.cpp > > The Holy Wars downloadable contains some examples of LODded models. You can > also experiment with client-side console commands to get a feeling of how > LOD and other optimizations are going to work in the game. Feel free to mail > me or post to this list if you have any specific questions. > > --- > Paolo "Nusco" Perrotta > Holy Wars Team > http://www.planethalflife.com/holywars > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
heh, my store's pretty small, so they would NEVER do that. What'd you do? I do carts and hate it when I'm scheduled for cashiering cause people suck. >From: "Ubermensch" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] LOD stuff >Date: Sun, 2 Dec 2001 17:52:03 -0600 > > > > > LOD? > > Like, Leader On Duty? > > If so, /me cries. > > Sorry, I work at Target. > >I feel your pain. I used to work at Target. I quit when they told me that >the job was more important than my junior year of high school. > >-Übermensch > > > > > >From: "Persuter" <[EMAIL PROTECTED]> > > >Reply-To: [EMAIL PROTECTED] > > >To: <[EMAIL PROTECTED]> > > >Subject: RE: [hlcoders] LOD stuff > > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > > >under wraps a bit, but basically it takes place in large urban areas > > >with many cars and civilians about, so it's either LOD tech or pretty > > >empty streets... > > > > > >Persuter > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > > > Sent: Sunday, December 02, 2001 4:11 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlcoders] LOD stuff > > > > > > > > What type of mod are you going to make? > > > > > > > > - Original Message - > > > > From: "Persuter" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Sunday, December 02, 2001 11:05 PM > > > > Subject: [hlcoders] LOD stuff > > > > > > > > > > > > > Hey Nusco, I know you released some files dealing with the >Holywars > > >LOD > > > > > technology. Is that available for download anywhere? I seem to >have > > >lost > > > > > my own copy of it, depressingly enough, and I now find myself > > >working on > > > > > a mod where I really need it. > > > > > > > > > > Thanks for any help. > > > > > > > > > > > > > > > Persuter > > > > > > > > > > > > > > > _ > > > > > Do You Yahoo!? > > > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > >archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list >archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > >_ > > >Do You Yahoo!? > > >Get your free @yahoo.com address at http://mail.yahoo.com > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _ > > Get your FREE download of MSN Explorer at >http://explorer.msn.com/intl.asp > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, >please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] LOD stuff
> I bumped this up to 128 so this should be less of a problem now. Many thanks. =) -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) <>
RE: [hlcoders] LOD stuff
I bumped this up to 128 so this should be less of a problem now. Erik -Original Message- From: James Williams [mailto:[EMAIL PROTECTED]] Sent: Monday, December 03, 2001 10:14 AM To: [EMAIL PROTECTED] Subject:RE: [hlcoders] LOD stuff BTW, I sent this yesterday afternoon, but there's a hold on messages >40KB and they have to be individually approved by a moderator. Just thought I'd warn you all in advance. =) -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of James > Williams > Sent: Sunday, December 02, 2001 4:17 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] LOD stuff > > > To get back on track, here's the original email with .cpp file > attached (and > lame topica ads removed). Knock yourselves out. =) > > -James "Corvidae" Williams ([EMAIL PROTECTED]) > Administrator, Wavelength Forums > (http://www.planethalflife.com/wavelength) > Co-Leader / Coder, Underhive (http://www.underhive.com) > > > > -Original Message- > > From: Paolo "Nusco" Perrotta [mailto:[EMAIL PROTECTED]] > > Sent: Tuesday, September 18, 2001 6:38 AM > > To: [EMAIL PROTECTED] > > Subject: [HLCoders] LOD and other cool stuff > > > > Some months ago I wrote about three ways to optimize the HL rendering. > > > > - Level Of Detail (LOD): Make multiple models for some of your > > entities, and > > switch the model on the client based on the distance from the player > > (http://www.planethalflife.com/holywars/images/iotd_chaingunlod.jpg). This > is more work for the modeler, but it gives you faster rendering and more > polygons. > > - Field Of View filter: If an entity is outside the player's FOV, > remove it > from the client's rendering pipeline. This works great, and it gives a big > speed boost on slower machines (I'm talking about 30% on my old PII, and > even more when the player is zooming). It might or might not be noticeable > on faster machines. One problem with this is that you can't filter out all > entities - you must flag entities that can be safely removed - > small enough > to give you some confidence about their visibility, etc. > > - Line Of Sight filter: Same as the FOV filter, but it removes > entities that > are not visible because they're hidden by architecture. You must be > reasonably sure that the entity is out of sight before removing it. It > requires some tracing and the same "flagging" of the FOV filter. It works > well enough. > > I tried out all this stuff in the Beta 1 of Holy Wars, and no player ever > noticed anything strange going on - but they did notice the > insane amount of > polys on some weapon models. :) I was planning to release the > source after > Beta 2, but then we got involved in some Valve-related projects and Holy > Wars was put on hold. > > Now I'm playing with the new SDK source, and I merged some of the > Holy Wars > code into it. Since I don't know what I'll do with this and if it > will ever > be released, here's the modified entity.cpp file for you to toy with. The > massive amount of comments might be annoying, but I felt that too much was > better than too little here. Just credit us if you lift > code/ideas from this > file. > Enjoy. > > --- > Paolo "Nusco" Perrotta > Holy Wars Team > http://www.planethalflife.com/holywars > > > An archive exists at: http://www.topica.com/lists/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders <>
RE: [hlcoders] LOD stuff
BTW, I sent this yesterday afternoon, but there's a hold on messages >40KB and they have to be individually approved by a moderator. Just thought I'd warn you all in advance. =) -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of James > Williams > Sent: Sunday, December 02, 2001 4:17 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] LOD stuff > > > To get back on track, here's the original email with .cpp file > attached (and > lame topica ads removed). Knock yourselves out. =) > > -James "Corvidae" Williams ([EMAIL PROTECTED]) > Administrator, Wavelength Forums > (http://www.planethalflife.com/wavelength) > Co-Leader / Coder, Underhive (http://www.underhive.com) > > > > -Original Message- > > From: Paolo "Nusco" Perrotta [mailto:[EMAIL PROTECTED]] > > Sent: Tuesday, September 18, 2001 6:38 AM > > To: [EMAIL PROTECTED] > > Subject: [HLCoders] LOD and other cool stuff > > > > Some months ago I wrote about three ways to optimize the HL rendering. > > > > - Level Of Detail (LOD): Make multiple models for some of your > > entities, and > > switch the model on the client based on the distance from the player > > (http://www.planethalflife.com/holywars/images/iotd_chaingunlod.jpg). This > is more work for the modeler, but it gives you faster rendering and more > polygons. > > - Field Of View filter: If an entity is outside the player's FOV, > remove it > from the client's rendering pipeline. This works great, and it gives a big > speed boost on slower machines (I'm talking about 30% on my old PII, and > even more when the player is zooming). It might or might not be noticeable > on faster machines. One problem with this is that you can't filter out all > entities - you must flag entities that can be safely removed - > small enough > to give you some confidence about their visibility, etc. > > - Line Of Sight filter: Same as the FOV filter, but it removes > entities that > are not visible because they're hidden by architecture. You must be > reasonably sure that the entity is out of sight before removing it. It > requires some tracing and the same "flagging" of the FOV filter. It works > well enough. > > I tried out all this stuff in the Beta 1 of Holy Wars, and no player ever > noticed anything strange going on - but they did notice the > insane amount of > polys on some weapon models. :) I was planning to release the > source after > Beta 2, but then we got involved in some Valve-related projects and Holy > Wars was put on hold. > > Now I'm playing with the new SDK source, and I merged some of the > Holy Wars > code into it. Since I don't know what I'll do with this and if it > will ever > be released, here's the modified entity.cpp file for you to toy with. The > massive amount of comments might be annoying, but I felt that too much was > better than too little here. Just credit us if you lift > code/ideas from this > file. > Enjoy. > > --- > Paolo "Nusco" Perrotta > Holy Wars Team > http://www.planethalflife.com/holywars > > > An archive exists at: http://www.topica.com/lists/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
To get back on track, here's the original email with .cpp file attached (and lame topica ads removed). Knock yourselves out. =) -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) > -Original Message- > From: Paolo "Nusco" Perrotta [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, September 18, 2001 6:38 AM > To: [EMAIL PROTECTED] > Subject: [HLCoders] LOD and other cool stuff > > Some months ago I wrote about three ways to optimize the HL rendering. > > - Level Of Detail (LOD): Make multiple models for some of your > entities, and > switch the model on the client based on the distance from the player > (http://www.planethalflife.com/holywars/images/iotd_chaingunlod.jpg). This > is more work for the modeler, but it gives you faster rendering and more > polygons. > > - Field Of View filter: If an entity is outside the player's FOV, > remove it > from the client's rendering pipeline. This works great, and it gives a big > speed boost on slower machines (I'm talking about 30% on my old PII, and > even more when the player is zooming). It might or might not be noticeable > on faster machines. One problem with this is that you can't filter out all > entities - you must flag entities that can be safely removed - > small enough > to give you some confidence about their visibility, etc. > > - Line Of Sight filter: Same as the FOV filter, but it removes > entities that > are not visible because they're hidden by architecture. You must be > reasonably sure that the entity is out of sight before removing it. It > requires some tracing and the same "flagging" of the FOV filter. It works > well enough. > > I tried out all this stuff in the Beta 1 of Holy Wars, and no player ever > noticed anything strange going on - but they did notice the > insane amount of > polys on some weapon models. :) I was planning to release the > source after > Beta 2, but then we got involved in some Valve-related projects and Holy > Wars was put on hold. > > Now I'm playing with the new SDK source, and I merged some of the > Holy Wars > code into it. Since I don't know what I'll do with this and if it > will ever > be released, here's the modified entity.cpp file for you to toy with. The > massive amount of comments might be annoying, but I felt that too much was > better than too little here. Just credit us if you lift > code/ideas from this > file. > Enjoy. > > --- > Paolo "Nusco" Perrotta > Holy Wars Team > http://www.planethalflife.com/holywars > > > An archive exists at: http://www.topica.com/lists/hlcoders > entity.cpp Description: Binary data
Re: [hlcoders] LOD stuff
>> Lol =) IRC ALERT... - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Original Message -From: "Dynerman David M" <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Sunday, December 02, 2001 11:24 PMSubject: RE: [hlcoders] LOD stuffI'm glad this isn't irc, otherwise I'd be spammed with private messagesfrom omega telling me type .rulesdavidLead - Front Line Force, Front Line Tacticshttp://www.flfmod.comhttp://www.fltmod.com[EMAIL PROTECTED]-Original Message-From: omega [mailto:[EMAIL PROTECTED]]Sent: Sunday, December 02, 2001 8:29 PMTo: [EMAIL PROTECTED]Subject: Re: [hlcoders] LOD stuffand you other people really need help staying on topic, dont you?! :Psomeone asks a question and then you blabber around like this is irc ;p-omegaBlackened Interactivehttp://www.nofadz.com/blackened- Original Message -From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Sunday, December 02, 2001 5:11 PMSubject: Re: [hlcoders] LOD stuff> What type of mod are you going to make?>> - Original Message -> From: "Persuter" <[EMAIL PROTECTED]>> To: <[EMAIL PROTECTED]>> Sent: Sunday, December 02, 2001 11:05 PM> Subject: [hlcoders] LOD stuff>>> > Hey Nusco, I know you released some files dealing with the HolywarsLOD> > technology. Is that available for download anywhere? I seem to havelost> > my own copy of it, depressingly enough, and I now find myselfworking on> > a mod where I really need it.> >> > Thanks for any help.> >> >> > Persuter> >> >> > _> > Do You Yahoo!?> > Get your free @yahoo.com address at http://mail.yahoo.com> >> > ___> > To unsubscribe, edit your list preferences, or view the listarchives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >>> ___> To unsubscribe, edit your list preferences, or view the list archives,please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>___To unsubscribe, edit your list preferences, or view the list archives,please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives,please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] LOD stuff
Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link to the file: http://www.planethalflife.com/holywars/tmp/entity.cpp The Holy Wars downloadable contains some examples of LODded models. You can also experiment with client-side console commands to get a feeling of how LOD and other optimizations are going to work in the game. Feel free to mail me or post to this list if you have any specific questions. --- Paolo "Nusco" Perrotta Holy Wars Team http://www.planethalflife.com/holywars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
Lol =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive - Original Message - From: "Dynerman David M" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 11:24 PM Subject: RE: [hlcoders] LOD stuff I'm glad this isn't irc, otherwise I'd be spammed with private messages from omega telling me type .rules david Lead - Front Line Force, Front Line Tactics http://www.flfmod.com http://www.fltmod.com [EMAIL PROTECTED] -Original Message- From: omega [mailto:[EMAIL PROTECTED]] Sent: Sunday, December 02, 2001 8:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff and you other people really need help staying on topic, dont you?! :P someone asks a question and then you blabber around like this is irc ;p -omega Blackened Interactive http://www.nofadz.com/blackened - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:11 PM Subject: Re: [hlcoders] LOD stuff > What type of mod are you going to make? > > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 11:05 PM > Subject: [hlcoders] LOD stuff > > > > Hey Nusco, I know you released some files dealing with the Holywars LOD > > technology. Is that available for download anywhere? I seem to have lost > > my own copy of it, depressingly enough, and I now find myself working on > > a mod where I really need it. > > > > Thanks for any help. > > > > > > Persuter > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] LOD stuff
I'm glad this isn't irc, otherwise I'd be spammed with private messages from omega telling me type .rules david Lead - Front Line Force, Front Line Tactics http://www.flfmod.com http://www.fltmod.com [EMAIL PROTECTED] -Original Message- From: omega [mailto:[EMAIL PROTECTED]] Sent: Sunday, December 02, 2001 8:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff and you other people really need help staying on topic, dont you?! :P someone asks a question and then you blabber around like this is irc ;p -omega Blackened Interactive http://www.nofadz.com/blackened - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:11 PM Subject: Re: [hlcoders] LOD stuff > What type of mod are you going to make? > > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 11:05 PM > Subject: [hlcoders] LOD stuff > > > > Hey Nusco, I know you released some files dealing with the Holywars LOD > > technology. Is that available for download anywhere? I seem to have lost > > my own copy of it, depressingly enough, and I now find myself working on > > a mod where I really need it. > > > > Thanks for any help. > > > > > > Persuter > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
Was that a post about an entity.cpp. I believe I saved it, let me look and I will get back to you. It would have been on topica Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] LOD stuff
Well yeah I am planning to do that, but it'd be nice to have some code there to look at while I'm doing it... :) Persuter > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of omega > Sent: Sunday, December 02, 2001 8:28 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] LOD stuff > > dunno about what he did, but i can tell you the simple way to do it.. > use a few body groups, 3 for example for the simple way. 0 = highest > detail > 3 = lowest. > then inside the studio code on the client > do a dotproduct/distance/fov check and force the bodies on all models > based > on how far away they are, relative to your fov. and while yer at it, use > the > same system to see if something is even on screen. if its not, dont render > it at all. heh > > -omega > Blackened Interactive > http://www.nofadz.com/blackened > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 5:05 PM > Subject: [hlcoders] LOD stuff > > > > Hey Nusco, I know you released some files dealing with the Holywars LOD > > technology. Is that available for download anywhere? I seem to have lost > > my own copy of it, depressingly enough, and I now find myself working on > > a mod where I really need it. > > > > Thanks for any help. > > > > > > Persuter > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
I've got some LOD code, I did a search on the old mailing list about it a while back, anyways, if no one comes up with the goods by tomorrow afternoon (3pm GMT) then I'll either upload it somewhere or mail it to the ppl who want it :D - Original Message - From: "omega" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 2:28 AM Subject: Re: [hlcoders] LOD stuff > dunno about what he did, but i can tell you the simple way to do it.. > use a few body groups, 3 for example for the simple way. 0 = highest detail > 3 = lowest. > then inside the studio code on the client > do a dotproduct/distance/fov check and force the bodies on all models based > on how far away they are, relative to your fov. and while yer at it, use the > same system to see if something is even on screen. if its not, dont render > it at all. heh > > -omega > Blackened Interactive > http://www.nofadz.com/blackened > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 5:05 PM > Subject: [hlcoders] LOD stuff > > > > Hey Nusco, I know you released some files dealing with the Holywars LOD > > technology. Is that available for download anywhere? I seem to have lost > > my own copy of it, depressingly enough, and I now find myself working on > > a mod where I really need it. > > > > Thanks for any help. > > > > > > Persuter > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
and you other people really need help staying on topic, dont you?! :P someone asks a question and then you blabber around like this is irc ;p -omega Blackened Interactive http://www.nofadz.com/blackened - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:11 PM Subject: Re: [hlcoders] LOD stuff > What type of mod are you going to make? > > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 11:05 PM > Subject: [hlcoders] LOD stuff > > > > Hey Nusco, I know you released some files dealing with the Holywars LOD > > technology. Is that available for download anywhere? I seem to have lost > > my own copy of it, depressingly enough, and I now find myself working on > > a mod where I really need it. > > > > Thanks for any help. > > > > > > Persuter > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
dunno about what he did, but i can tell you the simple way to do it.. use a few body groups, 3 for example for the simple way. 0 = highest detail 3 = lowest. then inside the studio code on the client do a dotproduct/distance/fov check and force the bodies on all models based on how far away they are, relative to your fov. and while yer at it, use the same system to see if something is even on screen. if its not, dont render it at all. heh -omega Blackened Interactive http://www.nofadz.com/blackened - Original Message - From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:05 PM Subject: [hlcoders] LOD stuff > Hey Nusco, I know you released some files dealing with the Holywars LOD > technology. Is that available for download anywhere? I seem to have lost > my own copy of it, depressingly enough, and I now find myself working on > a mod where I really need it. > > Thanks for any help. > > > Persuter > > > _ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
url? - Original Message - From: "Miguel Aleman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 1:06 AM Subject: Re: [hlcoders] LOD stuff > Target is a lower level discount retailer. Still alittle bit more expensive > than Wal-Mart. > > > - Original Message - > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 5:59 PM > Subject: Re: [hlcoders] LOD stuff > > > > What is Target? > > > > > > - Original Message - > > From: "Ubermensch" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, December 03, 2001 12:52 AM > > Subject: Re: [hlcoders] LOD stuff > > > > > > > > > > > > > > LOD? > > > > Like, Leader On Duty? > > > > If so, /me cries. > > > > Sorry, I work at Target. > > > > > > I feel your pain. I used to work at Target. I quit when they told me > > that > > > the job was more important than my junior year of high school. > > > > > > -Übermensch > > > > > > > > > > > >From: "Persuter" <[EMAIL PROTECTED]> > > > > >Reply-To: [EMAIL PROTECTED] > > > > >To: <[EMAIL PROTECTED]> > > > > >Subject: RE: [hlcoders] LOD stuff > > > > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > > > > > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > > > > >under wraps a bit, but basically it takes place in large urban areas > > > > >with many cars and civilians about, so it's either LOD tech or pretty > > > > >empty streets... > > > > > > > > > >Persuter > > > > > > > > > > > -Original Message----- > > > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > > > > > Sent: Sunday, December 02, 2001 4:11 PM > > > > > > To: [EMAIL PROTECTED] > > > > > > Subject: Re: [hlcoders] LOD stuff > > > > > > > > > > > > What type of mod are you going to make? > > > > > > > > > > > > - Original Message - > > > > > > From: "Persuter" <[EMAIL PROTECTED]> > > > > > > To: <[EMAIL PROTECTED]> > > > > > > Sent: Sunday, December 02, 2001 11:05 PM > > > > > > Subject: [hlcoders] LOD stuff > > > > > > > > > > > > > > > > > > > Hey Nusco, I know you released some files dealing with the > > Holywars > > > > >LOD > > > > > > > technology. Is that available for download anywhere? I seem to > > have > > > > >lost > > > > > > > my own copy of it, depressingly enough, and I now find myself > > > > >working on > > > > > > > a mod where I really need it. > > > > > > > > > > > > > > Thanks for any help. > > > > > > > > > > > > > > > > > > > > > Persuter > > > > > > > > > > > > > > > > > > > > > _ > > > > > > > Do You Yahoo!? > > > > > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > > > > > > > ___ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > >archives, > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > >_ > > > > >Do You Yahoo!? > > > > >Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > > >___ > > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > > >please visit: > > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _ > > > > Get your FREE download of MSN Explorer at > > http://explorer.msn.com/intl.asp > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
chap, more people have target than Wal-Mart. We At least have Target down in oz, but no Wal-Mart (and no chain with such a name would stand much of a chance down here either). On Sun, 2 Dec 2001, Miguel Aleman wrote: > Target is a lower level discount retailer. Still alittle bit more expensive > than Wal-Mart. > > > - Original Message - > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 5:59 PM > Subject: Re: [hlcoders] LOD stuff > > > > What is Target? > > > > > > - Original Message - > > From: "Ubermensch" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, December 03, 2001 12:52 AM > > Subject: Re: [hlcoders] LOD stuff > > > > > > > > > > > > > > LOD? > > > > Like, Leader On Duty? > > > > If so, /me cries. > > > > Sorry, I work at Target. > > > > > > I feel your pain. I used to work at Target. I quit when they told me > > that > > > the job was more important than my junior year of high school. > > > > > > -Übermensch > > > > > > > > > > > >From: "Persuter" <[EMAIL PROTECTED]> > > > > >Reply-To: [EMAIL PROTECTED] > > > > >To: <[EMAIL PROTECTED]> > > > > >Subject: RE: [hlcoders] LOD stuff > > > > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > > > > > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > > > > >under wraps a bit, but basically it takes place in large urban areas > > > > >with many cars and civilians about, so it's either LOD tech or pretty > > > > >empty streets... > > > > > > > > > >Persuter > > > > > > > > > > > -Original Message- > > > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > > > > > Sent: Sunday, December 02, 2001 4:11 PM > > > > > > To: [EMAIL PROTECTED] > > > > > > Subject: Re: [hlcoders] LOD stuff > > > > > > > > > > > > What type of mod are you going to make? > > > > > > > > > > > > - Original Message - > > > > > > From: "Persuter" <[EMAIL PROTECTED]> > > > > > > To: <[EMAIL PROTECTED]> > > > > > > Sent: Sunday, December 02, 2001 11:05 PM > > > > > > Subject: [hlcoders] LOD stuff > > > > > > > > > > > > > > > > > > > Hey Nusco, I know you released some files dealing with the > > Holywars > > > > >LOD > > > > > > > technology. Is that available for download anywhere? I seem to > > have > > > > >lost > > > > > > > my own copy of it, depressingly enough, and I now find myself > > > > >working on > > > > > > > a mod where I really need it. > > > > > > > > > > > > > > Thanks for any help. > > > > > > > > > > > > > > > > > > > > > Persuter > > > > > > > > > > > > > > > > > > > > > _ > > > > > > > Do You Yahoo!? > > > > > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > > > > > > > ___ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > >archives, > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > >_ > > > > >Do You Yahoo!? > > >
Re: [hlcoders] LOD stuff
Target is the people to cheap to invest in multiple commercials so they make one with multiple parts. I.E. they show a chick wearing jeans and a tank top that shows her stomach then they advertise her clothes and in the background there is an image of the medication tums tiled many times... Lakario - Original Message - From: Miguel Aleman Sent: Sunday, December 02, 2001 7:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Target is a lower level discount retailer. Still alittle bit more expensivethan Wal-Mart.- Original Message -From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Sunday, December 02, 2001 5:59 PMSubject: Re: [hlcoders] LOD stuff> What is Target?>>> - Original Message -> From: "Ubermensch" <[EMAIL PROTECTED]>> To: <[EMAIL PROTECTED]>> Sent: Monday, December 03, 2001 12:52 AM> Subject: Re: [hlcoders] LOD stuff>>> >> >> > > LOD?> > > Like, Leader On Duty?> > > If so, /me cries.> > > Sorry, I work at Target.> >> > I feel your pain. I used to work at Target. I quit when they told me> that> > the job was more important than my junior year of high school.> >> > -Übermensch> >> > >> > > >From: "Persuter" <[EMAIL PROTECTED]>> > > >Reply-To: [EMAIL PROTECTED]> > > >To: <[EMAIL PROTECTED]>> > > >Subject: RE: [hlcoders] LOD stuff> > > >Date: Sun, 2 Dec 2001 16:17:50 -0600> > > >> > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it> > > >under wraps a bit, but basically it takes place in large urban areas> > > >with many cars and civilians about, so it's either LOD tech or pretty> > > >empty streets...> > > >> > > >Persuter> > > >> > > > > -Original Message-> > > > > From: [EMAIL PROTECTED] [mailto:hlcoders-> > > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren> > > > > Sent: Sunday, December 02, 2001 4:11 PM> > > > > To: [EMAIL PROTECTED]> > > > > Subject: Re: [hlcoders] LOD stuff> > > > >> > > > > What type of mod are you going to make?> > > > >> > > > > - Original Message -> > > > > From: "Persuter" <[EMAIL PROTECTED]>> > > > > To: <[EMAIL PROTECTED]>> > > > > Sent: Sunday, December 02, 2001 11:05 PM> > > > > Subject: [hlcoders] LOD stuff> > > > >> > > > >> > > > > > Hey Nusco, I know you released some files dealing with the> Holywars> > > >LOD> > > > > > technology. Is that available for download anywhere? I seem to> have> > > >lost> > > > > > my own copy of it, depressingly enough, and I now find myself> > > >working on> > > > > > a mod where I really need it.> > > > > >> > > > > > Thanks for any help.> > > > > >> > > > > >> > > > > > Persuter> > > > > >> > > > > >> > > > > > _> > > > > > Do You Yahoo!?> > > > > > Get your free @yahoo.com address at http://mail.yahoo.com> > > > > >> > > > > > ___> > > > > > To unsubscribe, edit your list preferences, or view the list> > > >archives,> > > > > please visit:> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > > > >> > > > > >> > > > >> > > > > ___> > > > > To unsubscribe, edit your list preferences, or view the list> archives,> > > > > please visit:> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >> > > >> > > >_> > > >Do You Yahoo!?> > > >Get your free @yahoo.com address at http://mail.yahoo.com> > > >> > > >___> > > >To unsubscribe, edit your list preferences, or view the listarchives,> > > >please visit:> > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >> > >> > >> > > _> > > Get your FREE download of MSN Explorer at> http://explorer.msn.com/intl.asp> > >> > > ___> > > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> >> > ___> > To unsubscribe, edit your list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >>> ___> To unsubscribe, edit your list preferences, or view the list archives,please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders>>___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] LOD stuff
Target is a lower level discount retailer. Still alittle bit more expensive than Wal-Mart. - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 5:59 PM Subject: Re: [hlcoders] LOD stuff > What is Target? > > > - Original Message - > From: "Ubermensch" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, December 03, 2001 12:52 AM > Subject: Re: [hlcoders] LOD stuff > > > > > > > > > LOD? > > > Like, Leader On Duty? > > > If so, /me cries. > > > Sorry, I work at Target. > > > > I feel your pain. I used to work at Target. I quit when they told me > that > > the job was more important than my junior year of high school. > > > > -Übermensch > > > > > > > > >From: "Persuter" <[EMAIL PROTECTED]> > > > >Reply-To: [EMAIL PROTECTED] > > > >To: <[EMAIL PROTECTED]> > > > >Subject: RE: [hlcoders] LOD stuff > > > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > > > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > > > >under wraps a bit, but basically it takes place in large urban areas > > > >with many cars and civilians about, so it's either LOD tech or pretty > > > >empty streets... > > > > > > > >Persuter > > > > > > > > > -Original Message- > > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > > > > Sent: Sunday, December 02, 2001 4:11 PM > > > > > To: [EMAIL PROTECTED] > > > > > Subject: Re: [hlcoders] LOD stuff > > > > > > > > > > What type of mod are you going to make? > > > > > > > > > > - Original Message - > > > > > From: "Persuter" <[EMAIL PROTECTED]> > > > > > To: <[EMAIL PROTECTED]> > > > > > Sent: Sunday, December 02, 2001 11:05 PM > > > > > Subject: [hlcoders] LOD stuff > > > > > > > > > > > > > > > > Hey Nusco, I know you released some files dealing with the > Holywars > > > >LOD > > > > > > technology. Is that available for download anywhere? I seem to > have > > > >lost > > > > > > my own copy of it, depressingly enough, and I now find myself > > > >working on > > > > > > a mod where I really need it. > > > > > > > > > > > > Thanks for any help. > > > > > > > > > > > > > > > > > > Persuter > > > > > > > > > > > > > > > > > > _ > > > > > > Do You Yahoo!? > > > > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > >archives, > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > >_ > > > >Do You Yahoo!? > > > >Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > >___ > > > >To unsubscribe, edit your list preferences, or view the list archives, > > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _ > > > Get your FREE download of MSN Explorer at > http://explorer.msn.com/intl.asp > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
What is Target? - Original Message - From: "Ubermensch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 03, 2001 12:52 AM Subject: Re: [hlcoders] LOD stuff > > > > LOD? > > Like, Leader On Duty? > > If so, /me cries. > > Sorry, I work at Target. > > I feel your pain. I used to work at Target. I quit when they told me that > the job was more important than my junior year of high school. > > -Übermensch > > > > > >From: "Persuter" <[EMAIL PROTECTED]> > > >Reply-To: [EMAIL PROTECTED] > > >To: <[EMAIL PROTECTED]> > > >Subject: RE: [hlcoders] LOD stuff > > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > > >under wraps a bit, but basically it takes place in large urban areas > > >with many cars and civilians about, so it's either LOD tech or pretty > > >empty streets... > > > > > >Persuter > > > > > > > -----Original Message- > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > > > Sent: Sunday, December 02, 2001 4:11 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlcoders] LOD stuff > > > > > > > > What type of mod are you going to make? > > > > > > > > - Original Message - > > > > From: "Persuter" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Sunday, December 02, 2001 11:05 PM > > > > Subject: [hlcoders] LOD stuff > > > > > > > > > > > > > Hey Nusco, I know you released some files dealing with the Holywars > > >LOD > > > > > technology. Is that available for download anywhere? I seem to have > > >lost > > > > > my own copy of it, depressingly enough, and I now find myself > > >working on > > > > > a mod where I really need it. > > > > > > > > > > Thanks for any help. > > > > > > > > > > > > > > > Persuter > > > > > > > > > > > > > > > _ > > > > > Do You Yahoo!? > > > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > >archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > >_ > > >Do You Yahoo!? > > >Get your free @yahoo.com address at http://mail.yahoo.com > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _ > > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
> LOD? > Like, Leader On Duty? > If so, /me cries. > Sorry, I work at Target. I feel your pain. I used to work at Target. I quit when they told me that the job was more important than my junior year of high school. -Übermensch > > >From: "Persuter" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: <[EMAIL PROTECTED]> > >Subject: RE: [hlcoders] LOD stuff > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > >under wraps a bit, but basically it takes place in large urban areas > >with many cars and civilians about, so it's either LOD tech or pretty > >empty streets... > > > >Persuter > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > > Sent: Sunday, December 02, 2001 4:11 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] LOD stuff > > > > > > What type of mod are you going to make? > > > > > > - Original Message - > > > From: "Persuter" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Sunday, December 02, 2001 11:05 PM > > > Subject: [hlcoders] LOD stuff > > > > > > > > > > Hey Nusco, I know you released some files dealing with the Holywars > >LOD > > > > technology. Is that available for download anywhere? I seem to have > >lost > > > > my own copy of it, depressingly enough, and I now find myself > >working on > > > > a mod where I really need it. > > > > > > > > Thanks for any help. > > > > > > > > > > > > Persuter > > > > > > > > > > > > _ > > > > Do You Yahoo!? > > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > >archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >_ > >Do You Yahoo!? > >Get your free @yahoo.com address at http://mail.yahoo.com > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
lod = level of detail - Original Message - From: "Patrick Phillips" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 11:49 PM Subject: RE: [hlcoders] LOD stuff > LOD? > Like, Leader On Duty? > If so, /me cries. > Sorry, I work at Target. > > > >From: "Persuter" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: <[EMAIL PROTECTED]> > >Subject: RE: [hlcoders] LOD stuff > >Date: Sun, 2 Dec 2001 16:17:50 -0600 > > > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it > >under wraps a bit, but basically it takes place in large urban areas > >with many cars and civilians about, so it's either LOD tech or pretty > >empty streets... > > > >Persuter > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > > Sent: Sunday, December 02, 2001 4:11 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] LOD stuff > > > > > > What type of mod are you going to make? > > > > > > - Original Message - > > > From: "Persuter" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Sunday, December 02, 2001 11:05 PM > > > Subject: [hlcoders] LOD stuff > > > > > > > > > > Hey Nusco, I know you released some files dealing with the Holywars > >LOD > > > > technology. Is that available for download anywhere? I seem to have > >lost > > > > my own copy of it, depressingly enough, and I now find myself > >working on > > > > a mod where I really need it. > > > > > > > > Thanks for any help. > > > > > > > > > > > > Persuter > > > > > > > > > > > > _ > > > > Do You Yahoo!? > > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > >archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >_ > >Do You Yahoo!? > >Get your free @yahoo.com address at http://mail.yahoo.com > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] LOD stuff
LOD? Like, Leader On Duty? If so, /me cries. Sorry, I work at Target. >From: "Persuter" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: RE: [hlcoders] LOD stuff >Date: Sun, 2 Dec 2001 16:17:50 -0600 > >Ha ha ha it is VERY sekrat Seriously, we're trying to develop it >under wraps a bit, but basically it takes place in large urban areas >with many cars and civilians about, so it's either LOD tech or pretty >empty streets... > >Persuter > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > > Sent: Sunday, December 02, 2001 4:11 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] LOD stuff > > > > What type of mod are you going to make? > > > > - Original Message ----- > > From: "Persuter" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Sunday, December 02, 2001 11:05 PM > > Subject: [hlcoders] LOD stuff > > > > > > > Hey Nusco, I know you released some files dealing with the Holywars >LOD > > > technology. Is that available for download anywhere? I seem to have >lost > > > my own copy of it, depressingly enough, and I now find myself >working on > > > a mod where I really need it. > > > > > > Thanks for any help. > > > > > > > > > Persuter > > > > > > > > > _ > > > Do You Yahoo!? > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list >archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >_ >Do You Yahoo!? >Get your free @yahoo.com address at http://mail.yahoo.com > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] LOD stuff
Ha ha ha it is VERY sekrat Seriously, we're trying to develop it under wraps a bit, but basically it takes place in large urban areas with many cars and civilians about, so it's either LOD tech or pretty empty streets... Persuter > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren > Sent: Sunday, December 02, 2001 4:11 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] LOD stuff > > What type of mod are you going to make? > > - Original Message - > From: "Persuter" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, December 02, 2001 11:05 PM > Subject: [hlcoders] LOD stuff > > > > Hey Nusco, I know you released some files dealing with the Holywars LOD > > technology. Is that available for download anywhere? I seem to have lost > > my own copy of it, depressingly enough, and I now find myself working on > > a mod where I really need it. > > > > Thanks for any help. > > > > > > Persuter > > > > > > _ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] LOD stuff
What type of mod are you going to make? - Original Message - From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 02, 2001 11:05 PM Subject: [hlcoders] LOD stuff > Hey Nusco, I know you released some files dealing with the Holywars LOD > technology. Is that available for download anywhere? I seem to have lost > my own copy of it, depressingly enough, and I now find myself working on > a mod where I really need it. > > Thanks for any help. > > > Persuter > > > _ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] LOD stuff
Hey Nusco, I know you released some files dealing with the Holywars LOD technology. Is that available for download anywhere? I seem to have lost my own copy of it, depressingly enough, and I now find myself working on a mod where I really need it. Thanks for any help. Persuter _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders