Re: [hlcoders] Player info being sent

2005-06-11 Thread Andrew (British_Bomber)
Thanks for that Mike.

On a similar note, are network arrays treated as a single or is each
element considered seperate to the engine when it handles network
updates?


-Thanks

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RE: [hlcoders] Player info being sent

2005-06-09 Thread Mike Dussault
It will only be sent when the variable changes or when the entity is
first transmitted to a client, regardless of whatever other variables in
the entity are changing. You don't need to create a custom usermsg or
event for something like this.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
(British_Bomber)
Sent: Thursday, June 09, 2005 7:04 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Player info being sent

I am curious as to how the server sends information for players.

If I have a number of lives for a player, say 10, and each time the
player dies they lose 1.  That means say every 1 1/2 minutes the
variable would change.  However I have a HUD element that shows the
players lives.  This accesses the local players inforation to get the
lives every OnThink().

If these lives are sent over in the players DataTable will they be
transmitted everytime something in the players DataTable is changed or
just when that particular variable is changed?



-Thanks

Andrew

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Re: [hlcoders] Player info being sent

2005-06-09 Thread Andrew (British_Bomber)
True, I have already got a couple of variables like that and they seem
to be fine, but my concern is now for variables that are part of an
entire XP/Skill system so I am trying to figure out the best way
getting the right information from the client to the server.

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Re: [hlcoders] Player info being sent

2005-06-09 Thread Jeffrey \"botman\" Broome

Andrew (British_Bomber) wrote:

Ok, thanks,  so that would mean that the best way would really be just
a usermessage?


Yes.  If you have something that changes only once in a while, just
create a new network message for that specific item.  Then send that
network message when that item is changed.

--
Jeffrey "botman" Broome

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Re: [hlcoders] Player info being sent

2005-06-09 Thread Adam \"amckern\" Mckern
Trial and error

As i said, check that your update packet is not going
to bottel neck, and use that if its going to be easy
to maintain, and code

I am going through alot of the SDK and messing up all
sorts of stuff, but have not had the time to setup a
remote server/client for my message q's

--- "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
wrote:

> Ok, thanks,  so that would mean that the best way
> would really be just
> a usermessage?
>
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http://ammahls.com




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Re: [hlcoders] Player info being sent

2005-06-09 Thread Andrew (British_Bomber)
Ok, thanks,  so that would mean that the best way would really be just
a usermessage?

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Re: [hlcoders] Player info being sent

2005-06-09 Thread Adam \"amckern\" Mckern
i would belive they are sent every time the dt is
updated, or changes - so use it with sparing thought,
or the server will bottel neck - best to do a pt, and
check your nextgraph though

--- "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
wrote:

> I am curious as to how the server sends information
> for players.
>
> If I have a number of lives for a player, say 10,
> and each time the
> player dies they lose 1.  That means say every 1 1/2
> minutes the
> variable would change.  However I have a HUD element
> that shows the
> players lives.  This accesses the local players
> inforation to get the
> lives every OnThink().
>
> If these lives are sent over in the players
> DataTable will they be
> transmitted everytime something in the players
> DataTable is changed or
> just when that particular variable is changed?
>
>
>
> -Thanks
>
> Andrew
>
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>


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[hlcoders] Player info being sent

2005-06-09 Thread Andrew (British_Bomber)
I am curious as to how the server sends information for players.

If I have a number of lives for a player, say 10, and each time the
player dies they lose 1.  That means say every 1 1/2 minutes the
variable would change.  However I have a HUD element that shows the
players lives.  This accesses the local players inforation to get the
lives every OnThink().

If these lives are sent over in the players DataTable will they be
transmitted everytime something in the players DataTable is changed or
just when that particular variable is changed?



-Thanks

Andrew

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