Re: [hlcoders] Re: Open Letter To Hacker Community
- Original Message - From: "Pat Magnan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 10, 2003 7:13 PM Subject: Re: [hlcoders] Re: Open Letter To Hacker Community > And 'good ole quake I'.. people complain that the Halflife engine is dated, > quake I rendering with significant improvements in many areas like > networking, animation, etc etc (essentially what Halflife is), is surely > dated as well, if we need new BSP formats for HL2, it's about time. I'm > sick of hearing level designers bitching about being limited, and I think > the new BSP format will STILL be limiting, but hopefully not so severely > so. Hopefully enough so to give me a few months reprieve before the artists > start bitching all over again (because we all know they will... ). BSP is becoming dated anyways, its main use was back when we had software renders and it made rendering without a z-buffer alot faster, now adays people are starting to drop BSP in favour of other systems such as octtress, ABT and virants on them, which are better suited to the new kinds of enviroments ppl want to make such as large open areas, jungles etc which dont have the 'box room' style partioning that BSP is perfectly suited for. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Open Letter To Hacker Community
- Original Message - From: "tei" <[EMAIL PROTECTED]> To: "Phantom" <[EMAIL PROTECTED]> Sent: Friday, October 10, 2003 6:32 PM Subject: [hlcoders] Re: Open Letter To Hacker Community > > I am interested at HL2 only as gammer. Soo you will find 0 or none > references to hl2 in my messages. > > Hehehehe hehe, opps, that was a typo on my part, i ment HL1 :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Open Letter To Hacker Community
At 07:32 PM 10/10/2003 +0200, you wrote: >> >> Had not obligation other than be fair and make friends. Soo If you >> remove Q1 compatibility from Worldcraft... you gain enemys!.. not >> good. Ooops... maybe compatibility is droooped ? maybe... but is >> forbid at the license AND people as discovered a way to workaround >> (HACK HACK HACK) the problem to still use Worldcraft. q1rad is a >> quake1 tool to light maps with rendersity... maybe a illegal tool, but >> exist. You can also make Q1 maps with Hammer, but Valve forbit it... P> This is the first time i've seen ANYONE complain about HL2 not supporting P> Quake1 maps (and i know alot of mappers). End of the day this is Valve's P> product, so you either play by their rules or dont play at all. As was P> mentioned they was under no obligation, moneytry or otherwise, to support a P> game by another company in their product. Its a bit like complaining that P> you cant make Quake1 map for UT, different products and different map P> formats. Nope. Complains where about a license that ban tools, SDK source, maps, textures... everything... to use with other engines. Like good old Quake1. Its legit, ok, but is annoying, so people may hate that. I really not care soo much about. But tei, those people are fools, plain and simple. That's like saying that when you buy DukeNukem3D you are expecting to be able to use their CONTENT or file formats to make a mod for Quake I , you bloody well can't, I understand in your case, English is a second language, but you're pretty fluent. Re-read the SDK license, it never ever said anything about doing things for ANY engine but VALVes, nor should it. It's not even logic these people are using, they're just 12 year olds deciding VALVe is the enemy because they have a corporate name, they've outstripped all the competition in the FPS and done something old ID fans may not like, they licensed Quake's tech, made it way better than any Quake or ID release since (apart from using new rendering techniques, which Carmack is a leader at even if he makes the most dull games on the earth), Quake III doesn't have skeletal animations, there's crap you can do in Halflife you STILL can't do in Quake, or RTCW or any ID product. This is all sour grapes. ID had their heyday, but fell from grace when they didn't reorganize their code enough to use things like C++, which made modding infinitetly more achievable for students, and professionals from other fields as well. And 'good ole quake I'.. people complain that the Halflife engine is dated, quake I rendering with significant improvements in many areas like networking, animation, etc etc (essentially what Halflife is), is surely dated as well, if we need new BSP formats for HL2, it's about time. I'm sick of hearing level designers bitching about being limited, and I think the new BSP format will STILL be limiting, but hopefully not so severely so. Hopefully enough so to give me a few months reprieve before the artists start bitching all over again (because we all know they will... ). We've tried every trick in the book to try to do believable jungles in Halflife, it's just hard as pewp. Hopefully with a bit more improved environment like HL2, we'll be able to pull it off more believably (well we just finally stumbled on yet another technique to add some reality to levels, and i'm sure it will carry over to HL2 ;)). I am interested at HL2 only as gammer. Soo you will find 0 or none references to hl2 in my messages. Hehehehe I am sorry for my english. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Open Letter To Hacker Community
- Original Message - From: "tei" <[EMAIL PROTECTED]> > I am sorry for my english. I feel sorry for it too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: Open Letter To Hacker Community
>> >> Had not obligation other than be fair and make friends. Soo If you >> remove Q1 compatibility from Worldcraft... you gain enemys!.. not >> good. Ooops... maybe compatibility is droooped ? maybe... but is >> forbid at the license AND people as discovered a way to workaround >> (HACK HACK HACK) the problem to still use Worldcraft. q1rad is a >> quake1 tool to light maps with rendersity... maybe a illegal tool, but >> exist. You can also make Q1 maps with Hammer, but Valve forbit it... P> This is the first time i've seen ANYONE complain about HL2 not supporting P> Quake1 maps (and i know alot of mappers). End of the day this is Valve's P> product, so you either play by their rules or dont play at all. As was P> mentioned they was under no obligation, moneytry or otherwise, to support a P> game by another company in their product. Its a bit like complaining that P> you cant make Quake1 map for UT, different products and different map P> formats. Nope. Complains where about a license that ban tools, SDK source, maps, textures... everything... to use with other engines. Like good old Quake1. Its legit, ok, but is annoying, so people may hate that. I really not care soo much about. I am interested at HL2 only as gammer. Soo you will find 0 or none references to hl2 in my messages. Hehehehe I am sorry for my english. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Open Letter To Hacker Community
> Ignoring Singleplayer and LAN was a mistake. Will be nice to see these > problems fixed ...forever. Thanks. > > Looks like older system was simpler, stronger and cleaner. Maybe I am > oldschool or what? It was a bit better, but I like the direction that Valve is going with steam. If they spent just a bt more time on polishing it up and adding features like these that some people (myself included) would concider critical, then they would've had a much better response from the community. -Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Re: Open Letter To Hacker Community
>> Ignoring Singleplayer and LAN was a mistake. Will be nice to see these problems fixed >> ...forever. Thanks. Exactly. I want to exhibit my mod at an upcoming trade show - looks like it's going to be on venerable hl 1.1.1.0 because steam won't run on a lan (unless someone wants to send me the offline patch by october 31? :) ) _ Jeff 'Kuja' Katz Leader, Digital Paintball http://www.digitalpaintball.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: Open Letter To Hacker Community
Hello Andrew, AS> I actually think that to a degree the DRM present in Steam and HL2 is AS> actually an improvement on what we get currently. Why? AS> For a start, Steam allows me to access a copy of HL2 from anywhere that has an internet connection, AS> and I can instantly start downloading it if it's a broadband connection. Broadbrand is very rare worldwide. Maybe is a better option to move HL with a CD-R than redownloading everything. HL will ask for you CD-KEY, soo not problem. Suppose a normal 8 K/s download with Steam: 600 MB, 4 hours 3000 MB (30 mods), 4 days Suppose a normal CD-R disk with HL Dir: 30 s to copy from CD to HD AS> And there's still the option to use the game CD to prove that you own the game AS> like we always have. AS> And with any luck Valve should release the offline play Steam patch soon... Ignoring Singleplayer and LAN was a mistake. Will be nice to see these problems fixed ...forever. Thanks. Looks like older system was simpler, stronger and cleaner. Maybe I am oldschool or what? Thanks for your mail. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders