[hlcoders] Starting the Mod
I recently made a Half-Life 2 mod with the Create a Mod Wizard. I'm not planning on making anything big; just testing how a mod would play out. Anyway, I got the Valve and "powered by Source" videos working fine, but then the screen goes completely black. As in, the monitor only shows black. I couldn't do anything with the computer in such a state, so I restarted it and logged back on. Any ideas on what happened? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting Server Plugins
Why not use SourceMod <http://www.sourcemod.net/>? (requires the nightly snapshops of both MetaMod Source and SourceMod developer builds for CS:GO I believe.) That's the only real way to do things nowadays in my opinion. If you really need C++ then make a MetaMod:Source plugin so that you don't need to redo all the vtable hooking and bookkeeping etc. - Riley On Thu, Aug 30, 2012 at 5:53 AM, Tom Schumann wrote: > Well I think if you have a bit of an understanding (know about editcts, > and the interfaces imported from the engine and so on) that's a good start. > > You can use the Counter-Strike Source example plugin from the Source SDK > but you'll probably want to take that base plugin file and drop it into the > code from here: http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/ > That repo has the most up-to-date code to work with (a lot of interfaces > in the Source SDK haven't been updated in a while). > > > On 30 August 2012 21:44, Stuart Blackler wrote: > >> I have a tiny bit. Nothing too substantial though. >> >> Is there an official SDK/Plugin sample for CSGO like there was for CSS? >> >> >> Message: 2 >> Date: Wed, 29 Aug 2012 21:16:17 +1000 >> From: Tom Schumann >> To: Discussion of Half-Life Programming >> >> Subject: Re: [hlcoders] Starting Server Plugins >> Message-ID: >> > xrhk5i54pcnqy1n...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Have you ever done any GoldSource/Source programming before? >> >> On 29 August 2012 11:40, Stuart Blackler wrote: >> >> > Hey all, >> > >> > ** ** >> > >> > I would like to develop a Server Plugin for CSGO. I just wondered >> > where I get started? I have good coding knowledge etc. >> > >> > ** ** >> > >> > Thanks for any help in advance, >> > >> > Stu >> > >> > ** ** >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting Server Plugins
Well I think if you have a bit of an understanding (know about editcts, and the interfaces imported from the engine and so on) that's a good start. You can use the Counter-Strike Source example plugin from the Source SDK but you'll probably want to take that base plugin file and drop it into the code from here: http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/ That repo has the most up-to-date code to work with (a lot of interfaces in the Source SDK haven't been updated in a while). On 30 August 2012 21:44, Stuart Blackler wrote: > I have a tiny bit. Nothing too substantial though. > > Is there an official SDK/Plugin sample for CSGO like there was for CSS? > > > Message: 2 > Date: Wed, 29 Aug 2012 21:16:17 +1000 > From: Tom Schumann > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Starting Server Plugins > Message-ID: > xrhk5i54pcnqy1n...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Have you ever done any GoldSource/Source programming before? > > On 29 August 2012 11:40, Stuart Blackler wrote: > > > Hey all, > > > > ** ** > > > > I would like to develop a Server Plugin for CSGO. I just wondered > > where I get started? I have good coding knowledge etc. > > > > ** ** > > > > Thanks for any help in advance, > > > > Stu > > > > ** ** > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting Server Plugins
I have a tiny bit. Nothing too substantial though. Is there an official SDK/Plugin sample for CSGO like there was for CSS? Message: 2 Date: Wed, 29 Aug 2012 21:16:17 +1000 From: Tom Schumann To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Starting Server Plugins Message-ID: Content-Type: text/plain; charset="iso-8859-1" Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler wrote: > Hey all, > > ** ** > > I would like to develop a Server Plugin for CSGO. I just wondered > where I get started? I have good coding knowledge etc. > > ** ** > > Thanks for any help in advance, > > Stu > > ** ** > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting Server Plugins
Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler wrote: > Hey all, > > ** ** > > I would like to develop a Server Plugin for CSGO. I just wondered where I > get started? I have good coding knowledge etc. > > ** ** > > Thanks for any help in advance, > > Stu > > ** ** > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] Starting Server Plugins
Hey all, I would like to develop a Server Plugin for CSGO. I just wondered where I get started? I have good coding knowledge etc. Thanks for any help in advance, Stu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
http://developer.valvesoftware.com/wiki/Adding_chapters_to_your_mod Here is a complett Tutorial how to create chapters. Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
For those that have found this on a random archive (as will happen :) Make a file cfg/chapter1.cfg Add; map yourmapname any other chapter cvars on a newline eg sv_lan 1 sv_cheats 1 etc Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 12/11/10, Mehrplus wrote: From: Mehrplus Subject: Re: [hlcoders] Starting... To: "HL Coders" Received: Friday, 12 November, 2010, 4:57 PM Hi Adam! I got it, you have to create a simple chapter... And I learned something new too: It's maybe easier to ask other people, but if you search enough you will also get it. :D Thx Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
Hi Adam! I got it, you have to create a simple chapter... And I learned something new too: It's maybe easier to ask other people, but if you search enough you will also get it. :D Thx Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
Yannick M. Quicksilver Dev http://mehrplus.de Am 11.11.2010 um 23:57 schrieb "Adam \"amckern\" McKern" : > Its simple, but i dont have a copy of the text file on me at the moment > > > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Fri, 12/11/10, Yannick Milhahn wrote: > > From: Yannick Milhahn > Subject: Re: [hlcoders] Starting... > To: "Discussion of Half-Life Programming" > Received: Friday, 12 November, 2010, 3:55 AM > > ATM I create a non-sense mod without any story, plan or something.^^ > I just want to learn something about the source engine. > > FYI I create a "source code only" mod. > > There are not many good websites with sample code or a community except the > VDC and the Steamforums right? > > (Still got stuck on the "New Game" Button.) > > Yannick > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
Its simple, but i dont have a copy of the text file on me at the moment Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 12/11/10, Yannick Milhahn wrote: From: Yannick Milhahn Subject: Re: [hlcoders] Starting... To: "Discussion of Half-Life Programming" Received: Friday, 12 November, 2010, 3:55 AM ATM I create a non-sense mod without any story, plan or something.^^ I just want to learn something about the source engine. FYI I create a "source code only" mod. There are not many good websites with sample code or a community except the VDC and the Steamforums right? (Still got stuck on the "New Game" Button.) Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
ATM I create a non-sense mod without any story, plan or something.^^ I just want to learn something about the source engine. FYI I create a "source code only" mod. There are not many good websites with sample code or a community except the VDC and the Steamforums right? (Still got stuck on the "New Game" Button.) Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
What do you want to do with your mod? What kind of mod are you making? Den 2010 11 11 17:04 skrev "Yannick Milhahn" : ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
Hi Jeffrey, I know this sites, of course. But you bring me to a nice idee. I can look in open source mods. Thx Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting...
http://developer.valvesoftware.com/wiki/Category:Source_SDK_FAQ http://developer.valvesoftware.com/wiki/Category:Programming Jeffrey "botman" Broome On 11/11/2010 9:22 AM, Yannick Milhahn wrote: Hey Guys, my Source Mod is running. I got this 0xC005 Error, I just forgot to build the server.dll, too. (Shame on me!) After this crappy start I played around with some values and create a map. All work fine, but I can´t find any good tutorials in the Internet. One of my problem is: How I start a new game with the "New Game" button? Are there any good tutorials for "noobs" like me? What are my next steps? Thx Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Starting...
Hey Guys, my Source Mod is running. I got this 0xC005 Error, I just forgot to build the server.dll, too. (Shame on me!) After this crappy start I played around with some values and create a map. All work fine, but I can´t find any good tutorials in the Internet. One of my problem is: How I start a new game with the "New Game" button? Are there any good tutorials for "noobs" like me? What are my next steps? Thx Yannick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting HL2 Mod
I wouldn't worry too much about installing both bases. They're not that big of an install. --- On Mon, 5/11/09, Tobias Kammersgaard wrote: > From: Tobias Kammersgaard > Subject: Re: [hlcoders] Starting HL2 Mod > To: "Discussion of Half-Life Programming" > Date: Monday, May 11, 2009, 12:06 PM > I'd only need one of the two > versions. > /ScarT > > > 2009/5/11 Yorg Kuijs > > > Afaik the SDK Base orange box is an update to the > original Base, so you > > would need both, not just one or the other. > > Also it will make sure you can play other mods without > problems as well > > if you have both the SDK Base sdk's > > > > Tobias Kammersgaard wrote: > > > First you need the Source SDK installed. If > you're creating a mod that > > uses > > > the Orange Box engine, then you should install > Source SDK Base Orange > > Box, > > > and Source SDK Base if you're not, thus basing > your mod on the Episode > > One > > > engine. > > > > > > /ScarT > > > > > > > > > 2009/5/11 Neuwirth Christoph > > > > > > > > >> Hello everyone > > >> > > >> I just installed the Orange Box and now i got > following entries in my > > >> tools tab: > > >> > > >> Source SDK > > >> Source SDK Base > > >> Source SDK Base Orange Box. > > >> > > >> Which one do i need to install to be able to > start on a HL 2 mod? > > >> > > >> Thanks in advance > > >> > > >> regards > > >> > > >> > ___ > > >> To unsubscribe, edit your list preferences, > or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > No virus found in this incoming message. > > > Checked by AVG - www.avg.com > > > Version: 8.5.287 / Virus Database: 270.12.24/2107 > - Release Date: > > 05/10/09 07:02:00 > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view > the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting HL2 Mod
I'd only need one of the two versions. /ScarT 2009/5/11 Yorg Kuijs > Afaik the SDK Base orange box is an update to the original Base, so you > would need both, not just one or the other. > Also it will make sure you can play other mods without problems as well > if you have both the SDK Base sdk's > > Tobias Kammersgaard wrote: > > First you need the Source SDK installed. If you're creating a mod that > uses > > the Orange Box engine, then you should install Source SDK Base Orange > Box, > > and Source SDK Base if you're not, thus basing your mod on the Episode > One > > engine. > > > > /ScarT > > > > > > 2009/5/11 Neuwirth Christoph > > > > > >> Hello everyone > >> > >> I just installed the Orange Box and now i got following entries in my > >> tools tab: > >> > >> Source SDK > >> Source SDK Base > >> Source SDK Base Orange Box. > >> > >> Which one do i need to install to be able to start on a HL 2 mod? > >> > >> Thanks in advance > >> > >> regards > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > No virus found in this incoming message. > > Checked by AVG - www.avg.com > > Version: 8.5.287 / Virus Database: 270.12.24/2107 - Release Date: > 05/10/09 07:02:00 > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting HL2 Mod
Afaik the SDK Base orange box is an update to the original Base, so you would need both, not just one or the other. Also it will make sure you can play other mods without problems as well if you have both the SDK Base sdk's Tobias Kammersgaard wrote: > First you need the Source SDK installed. If you're creating a mod that uses > the Orange Box engine, then you should install Source SDK Base Orange Box, > and Source SDK Base if you're not, thus basing your mod on the Episode One > engine. > > /ScarT > > > 2009/5/11 Neuwirth Christoph > > >> Hello everyone >> >> I just installed the Orange Box and now i got following entries in my >> tools tab: >> >> Source SDK >> Source SDK Base >> Source SDK Base Orange Box. >> >> Which one do i need to install to be able to start on a HL 2 mod? >> >> Thanks in advance >> >> regards >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.287 / Virus Database: 270.12.24/2107 - Release Date: 05/10/09 > 07:02:00 > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting HL2 Mod
First you need the Source SDK installed. If you're creating a mod that uses the Orange Box engine, then you should install Source SDK Base Orange Box, and Source SDK Base if you're not, thus basing your mod on the Episode One engine. /ScarT 2009/5/11 Neuwirth Christoph > Hello everyone > > I just installed the Orange Box and now i got following entries in my > tools tab: > > Source SDK > Source SDK Base > Source SDK Base Orange Box. > > Which one do i need to install to be able to start on a HL 2 mod? > > Thanks in advance > > regards > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Starting HL2 Mod
Hello everyone I just installed the Orange Box and now i got following entries in my tools tab: Source SDK Source SDK Base Source SDK Base Orange Box. Which one do i need to install to be able to start on a HL 2 mod? Thanks in advance regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
And the winner of the Hero-of-the-Day award is... *drum rolls* Thanks a bunch man, that one was really bothering me, works now! -- Maarten > You need a file named steam.inf in your mod directory with a single line: > > appID=215 > > We had the exact same problem you describe, and adding this file solved > it. > Cheers, > > Rich > > Tom Leighton wrote: >> Maybe a server issue then? Possibly steam.inf ? >> >> Tom Edwards wrote: >> >>> I don't think this has anything to do with the mod (your gameinfo is >>> fine btw). I've been able to reproduce the problem when connecting to a >>> specific Eternal Silence server, at 62.212.73.20:27015, but if I try >>> any >>> other server, even for the same mod, there's no issue! >>> >>> An odd one, that's for sure... >>> >>> Maarten De Meyer wrote: >>> >>> attached, thanks for your effort! > List the contents of your gameinfo.txt. > > Maarten De Meyer wrote: > > > >> Hi list/valve! >> >> I'm gonna repost a problem I posted earlier since I really need a >> fix >> for >> this before we release. Basically, double-clicking on a server in >> the >> steam client's server browser doesn't work when not ingame. >> >> More details: If you doubleclick on a server of our mod when you're >> in >> windows, it says 'launching HL2' instead of 'launching Off Limits'. >> Next, >> it starts up the mod, which then crashes with a >> 'OnGameRulesCreationStringChanged: missing gamerules class >> 'COffLGameRules' on the client'. If you first start up the game >> through >> the 'my games' list, and then use the serverbrowser or the console >> when >> you're already ingame, there's no problem connecting. >> >> Yes, my gamerules class is included in the client project, and no, I >> can't >> find a crash in a client global ( I've started the game in debug and >> joined it without any more info ). >> >> Does anyone have an idea why this might happen only in this case, >> and a >> way I could even try to debug this problem? >> >> Thanks a lot, >> >> -- Maarten >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
You need a file named steam.inf in your mod directory with a single line: appID=215 We had the exact same problem you describe, and adding this file solved it. Cheers, Rich Tom Leighton wrote: > Maybe a server issue then? Possibly steam.inf ? > > Tom Edwards wrote: > >> I don't think this has anything to do with the mod (your gameinfo is >> fine btw). I've been able to reproduce the problem when connecting to a >> specific Eternal Silence server, at 62.212.73.20:27015, but if I try any >> other server, even for the same mod, there's no issue! >> >> An odd one, that's for sure... >> >> Maarten De Meyer wrote: >> >> >>> attached, thanks for your effort! >>> >>> >>> >>> List the contents of your gameinfo.txt. Maarten De Meyer wrote: > Hi list/valve! > > I'm gonna repost a problem I posted earlier since I really need a fix > for > this before we release. Basically, double-clicking on a server in the > steam client's server browser doesn't work when not ingame. > > More details: If you doubleclick on a server of our mod when you're in > windows, it says 'launching HL2' instead of 'launching Off Limits'. > Next, > it starts up the mod, which then crashes with a > 'OnGameRulesCreationStringChanged: missing gamerules class > 'COffLGameRules' on the client'. If you first start up the game through > the 'my games' list, and then use the serverbrowser or the console when > you're already ingame, there's no problem connecting. > > Yes, my gamerules class is included in the client project, and no, I > can't > find a crash in a client global ( I've started the game in debug and > joined it without any more info ). > > Does anyone have an idea why this might happen only in this case, and a > way I could even try to debug this problem? > > Thanks a lot, > > -- Maarten > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
Still no luck. > I'd recommend to try adding: > > Game sourcetest > > in the search paths section. > > Maarten De Meyer wrote: >> attached, thanks for your effort! >> >>> List the contents of your gameinfo.txt. >>> >>> Maarten De Meyer wrote: Hi list/valve! I'm gonna repost a problem I posted earlier since I really need a fix for this before we release. Basically, double-clicking on a server in the steam client's server browser doesn't work when not ingame. More details: If you doubleclick on a server of our mod when you're in windows, it says 'launching HL2' instead of 'launching Off Limits'. Next, it starts up the mod, which then crashes with a 'OnGameRulesCreationStringChanged: missing gamerules class 'COffLGameRules' on the client'. If you first start up the game through the 'my games' list, and then use the serverbrowser or the console when you're already ingame, there's no problem connecting. Yes, my gamerules class is included in the client project, and no, I can't find a crash in a client global ( I've started the game in debug and joined it without any more info ). Does anyone have an idea why this might happen only in this case, and a way I could even try to debug this problem? Thanks a lot, -- Maarten ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
I'd recommend to try adding: Gamesourcetest in the search paths section. Maarten De Meyer wrote: > attached, thanks for your effort! > >> List the contents of your gameinfo.txt. >> >> Maarten De Meyer wrote: >>> Hi list/valve! >>> >>> I'm gonna repost a problem I posted earlier since I really need a fix >>> for >>> this before we release. Basically, double-clicking on a server in the >>> steam client's server browser doesn't work when not ingame. >>> >>> More details: If you doubleclick on a server of our mod when you're in >>> windows, it says 'launching HL2' instead of 'launching Off Limits'. >>> Next, >>> it starts up the mod, which then crashes with a >>> 'OnGameRulesCreationStringChanged: missing gamerules class >>> 'COffLGameRules' on the client'. If you first start up the game through >>> the 'my games' list, and then use the serverbrowser or the console when >>> you're already ingame, there's no problem connecting. >>> >>> Yes, my gamerules class is included in the client project, and no, I >>> can't >>> find a crash in a client global ( I've started the game in debug and >>> joined it without any more info ). >>> >>> Does anyone have an idea why this might happen only in this case, and a >>> way I could even try to debug this problem? >>> >>> Thanks a lot, >>> >>> -- Maarten >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
Maybe a server issue then? Possibly steam.inf ? Tom Edwards wrote: > I don't think this has anything to do with the mod (your gameinfo is > fine btw). I've been able to reproduce the problem when connecting to a > specific Eternal Silence server, at 62.212.73.20:27015, but if I try any > other server, even for the same mod, there's no issue! > > An odd one, that's for sure... > > Maarten De Meyer wrote: > >> attached, thanks for your effort! >> >> >> >>> List the contents of your gameinfo.txt. >>> >>> Maarten De Meyer wrote: >>> >>> Hi list/valve! I'm gonna repost a problem I posted earlier since I really need a fix for this before we release. Basically, double-clicking on a server in the steam client's server browser doesn't work when not ingame. More details: If you doubleclick on a server of our mod when you're in windows, it says 'launching HL2' instead of 'launching Off Limits'. Next, it starts up the mod, which then crashes with a 'OnGameRulesCreationStringChanged: missing gamerules class 'COffLGameRules' on the client'. If you first start up the game through the 'my games' list, and then use the serverbrowser or the console when you're already ingame, there's no problem connecting. Yes, my gamerules class is included in the client project, and no, I can't find a crash in a client global ( I've started the game in debug and joined it without any more info ). Does anyone have an idea why this might happen only in this case, and a way I could even try to debug this problem? Thanks a lot, -- Maarten ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
I don't think this has anything to do with the mod (your gameinfo is fine btw). I've been able to reproduce the problem when connecting to a specific Eternal Silence server, at 62.212.73.20:27015, but if I try any other server, even for the same mod, there's no issue! An odd one, that's for sure... Maarten De Meyer wrote: > attached, thanks for your effort! > > >> List the contents of your gameinfo.txt. >> >> Maarten De Meyer wrote: >> >>> Hi list/valve! >>> >>> I'm gonna repost a problem I posted earlier since I really need a fix >>> for >>> this before we release. Basically, double-clicking on a server in the >>> steam client's server browser doesn't work when not ingame. >>> >>> More details: If you doubleclick on a server of our mod when you're in >>> windows, it says 'launching HL2' instead of 'launching Off Limits'. >>> Next, >>> it starts up the mod, which then crashes with a >>> 'OnGameRulesCreationStringChanged: missing gamerules class >>> 'COffLGameRules' on the client'. If you first start up the game through >>> the 'my games' list, and then use the serverbrowser or the console when >>> you're already ingame, there's no problem connecting. >>> >>> Yes, my gamerules class is included in the client project, and no, I >>> can't >>> find a crash in a client global ( I've started the game in debug and >>> joined it without any more info ). >>> >>> Does anyone have an idea why this might happen only in this case, and a >>> way I could even try to debug this problem? >>> >>> Thanks a lot, >>> >>> -- Maarten >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
Actually its waiting approval. The image was kinda big (900kb+), so i think they'll deny it anyhow :P Max limit is 128KB Ondřej Hošek wrote: > omg pr0n! > > Kidding. No JPEG here. Guess it's really text/plain only. > > ~~ Ondra > > On 07.04.08 19:09 Uhr, Tom Leighton wrote: > >> Did anyone get that jpeg? >> >> Otherwise i think it might be text only :P >> >> Richard Hough wrote: >> >> >>> Perhaps we were all just afraid to try.<.< >>> >>> -Brackhar >>> >>> On Mon, Apr 7, 2008 at 12:17 PM, Tony Paloma<[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>> >>>> Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and >>>> it >>>> has always been like that? >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De >>>> Meyer >>>> Sent: Monday, April 07, 2008 7:35 AM >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Starting mod from steam server browser doesn't >>>> work >>>> >>>> attached, thanks for your effort! >>>> >>>> >>>> >>>> >>>>> List the contents of your gameinfo.txt. >>>>> >>>>> Maarten De Meyer wrote: >>>>> >>>>> >>>>> >>>>>> Hi list/valve! >>>>>> >>>>>> I'm gonna repost a problem I posted earlier since I really need a fix >>>>>> for this before we release. Basically, double-clicking on a server in >>>>>> the steam client's server browser doesn't work when not ingame. >>>>>> >>>>>> More details: If you doubleclick on a server of our mod when you're >>>>>> in windows, it says 'launching HL2' instead of 'launching Off Limits'. >>>>>> Next, >>>>>> it starts up the mod, which then crashes with a >>>>>> 'OnGameRulesCreationStringChanged: missing gamerules class >>>>>> 'COffLGameRules' on the client'. If you first start up the game >>>>>> through the 'my games' list, and then use the serverbrowser or the >>>>>> console when you're already ingame, there's no problem connecting. >>>>>> >>>>>> Yes, my gamerules class is included in the client project, and no, I >>>>>> can't find a crash in a client global ( I've started the game in >>>>>> debug and joined it without any more info ). >>>>>> >>>>>> Does anyone have an idea why this might happen only in this case, and >>>>>> a way I could even try to debug this problem? >>>>>> >>>>>> Thanks a lot, >>>>>> >>>>>> -- Maarten >>>>>> >>>>>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
omg pr0n! Kidding. No JPEG here. Guess it's really text/plain only. ~~ Ondra On 07.04.08 19:09 Uhr, Tom Leighton wrote: > Did anyone get that jpeg? > > Otherwise i think it might be text only :P > > Richard Hough wrote: > >> Perhaps we were all just afraid to try.<.< >> >> -Brackhar >> >> On Mon, Apr 7, 2008 at 12:17 PM, Tony Paloma<[EMAIL PROTECTED]> >> wrote: >> >> >> >>> Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and >>> it >>> has always been like that? >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De >>> Meyer >>> Sent: Monday, April 07, 2008 7:35 AM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Starting mod from steam server browser doesn't >>> work >>> >>> attached, thanks for your effort! >>> >>> >>> >>>> List the contents of your gameinfo.txt. >>>> >>>> Maarten De Meyer wrote: >>>> >>>> >>>>> Hi list/valve! >>>>> >>>>> I'm gonna repost a problem I posted earlier since I really need a fix >>>>> for this before we release. Basically, double-clicking on a server in >>>>> the steam client's server browser doesn't work when not ingame. >>>>> >>>>> More details: If you doubleclick on a server of our mod when you're >>>>> in windows, it says 'launching HL2' instead of 'launching Off Limits'. >>>>> Next, >>>>> it starts up the mod, which then crashes with a >>>>> 'OnGameRulesCreationStringChanged: missing gamerules class >>>>> 'COffLGameRules' on the client'. If you first start up the game >>>>> through the 'my games' list, and then use the serverbrowser or the >>>>> console when you're already ingame, there's no problem connecting. >>>>> >>>>> Yes, my gamerules class is included in the client project, and no, I >>>>> can't find a crash in a client global ( I've started the game in >>>>> debug and joined it without any more info ). >>>>> >>>>> Does anyone have an idea why this might happen only in this case, and >>>>> a way I could even try to debug this problem? >>>>> >>>>> Thanks a lot, >>>>> >>>>> -- Maarten >>>>> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
Did anyone get that jpeg? Otherwise i think it might be text only :P Richard Hough wrote: > Perhaps we were all just afraid to try. <.< > > -Brackhar > > On Mon, Apr 7, 2008 at 12:17 PM, Tony Paloma <[EMAIL PROTECTED]> > wrote: > > >> Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and >> it >> has always been like that? >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De >> Meyer >> Sent: Monday, April 07, 2008 7:35 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Starting mod from steam server browser doesn't >> work >> >> attached, thanks for your effort! >> >> >>> List the contents of your gameinfo.txt. >>> >>> Maarten De Meyer wrote: >>> >>>> Hi list/valve! >>>> >>>> I'm gonna repost a problem I posted earlier since I really need a fix >>>> for this before we release. Basically, double-clicking on a server in >>>> the steam client's server browser doesn't work when not ingame. >>>> >>>> More details: If you doubleclick on a server of our mod when you're >>>> in windows, it says 'launching HL2' instead of 'launching Off Limits'. >>>> Next, >>>> it starts up the mod, which then crashes with a >>>> 'OnGameRulesCreationStringChanged: missing gamerules class >>>> 'COffLGameRules' on the client'. If you first start up the game >>>> through the 'my games' list, and then use the serverbrowser or the >>>> console when you're already ingame, there's no problem connecting. >>>> >>>> Yes, my gamerules class is included in the client project, and no, I >>>> can't find a crash in a client global ( I've started the game in >>>> debug and joined it without any more info ). >>>> >>>> Does anyone have an idea why this might happen only in this case, and >>>> a way I could even try to debug this problem? >>>> >>>> Thanks a lot, >>>> >>>> -- Maarten >>>> >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
Perhaps we were all just afraid to try. <.< -Brackhar On Mon, Apr 7, 2008 at 12:17 PM, Tony Paloma <[EMAIL PROTECTED]> wrote: > Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and > it > has always been like that? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De > Meyer > Sent: Monday, April 07, 2008 7:35 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Starting mod from steam server browser doesn't > work > > attached, thanks for your effort! > > > List the contents of your gameinfo.txt. > > > > Maarten De Meyer wrote: > >> Hi list/valve! > >> > >> I'm gonna repost a problem I posted earlier since I really need a fix > >> for this before we release. Basically, double-clicking on a server in > >> the steam client's server browser doesn't work when not ingame. > >> > >> More details: If you doubleclick on a server of our mod when you're > >> in windows, it says 'launching HL2' instead of 'launching Off Limits'. > >> Next, > >> it starts up the mod, which then crashes with a > >> 'OnGameRulesCreationStringChanged: missing gamerules class > >> 'COffLGameRules' on the client'. If you first start up the game > >> through the 'my games' list, and then use the serverbrowser or the > >> console when you're already ingame, there's no problem connecting. > >> > >> Yes, my gamerules class is included in the client project, and no, I > >> can't find a crash in a client global ( I've started the game in > >> debug and joined it without any more info ). > >> > >> Does anyone have an idea why this might happen only in this case, and > >> a way I could even try to debug this problem? > >> > >> Thanks a lot, > >> > >> -- Maarten > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and it has always been like that? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer Sent: Monday, April 07, 2008 7:35 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Starting mod from steam server browser doesn't work attached, thanks for your effort! > List the contents of your gameinfo.txt. > > Maarten De Meyer wrote: >> Hi list/valve! >> >> I'm gonna repost a problem I posted earlier since I really need a fix >> for this before we release. Basically, double-clicking on a server in >> the steam client's server browser doesn't work when not ingame. >> >> More details: If you doubleclick on a server of our mod when you're >> in windows, it says 'launching HL2' instead of 'launching Off Limits'. >> Next, >> it starts up the mod, which then crashes with a >> 'OnGameRulesCreationStringChanged: missing gamerules class >> 'COffLGameRules' on the client'. If you first start up the game >> through the 'my games' list, and then use the serverbrowser or the >> console when you're already ingame, there's no problem connecting. >> >> Yes, my gamerules class is included in the client project, and no, I >> can't find a crash in a client global ( I've started the game in >> debug and joined it without any more info ). >> >> Does anyone have an idea why this might happen only in this case, and >> a way I could even try to debug this problem? >> >> Thanks a lot, >> >> -- Maarten >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
attached, thanks for your effort! > List the contents of your gameinfo.txt. > > Maarten De Meyer wrote: >> Hi list/valve! >> >> I'm gonna repost a problem I posted earlier since I really need a fix >> for >> this before we release. Basically, double-clicking on a server in the >> steam client's server browser doesn't work when not ingame. >> >> More details: If you doubleclick on a server of our mod when you're in >> windows, it says 'launching HL2' instead of 'launching Off Limits'. >> Next, >> it starts up the mod, which then crashes with a >> 'OnGameRulesCreationStringChanged: missing gamerules class >> 'COffLGameRules' on the client'. If you first start up the game through >> the 'my games' list, and then use the serverbrowser or the console when >> you're already ingame, there's no problem connecting. >> >> Yes, my gamerules class is included in the client project, and no, I >> can't >> find a crash in a client global ( I've started the game in debug and >> joined it without any more info ). >> >> Does anyone have an idea why this might happen only in this case, and a >> way I could even try to debug this problem? >> >> Thanks a lot, >> >> -- Maarten >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > "GameInfo" { // This is what shows up in the 'Third Party Games' area of the Steam games list. game"OffLimits" developer "Off-Limits Team" developer_url "http://www.off-limits.be"; icon"icon" title "Off Limits" manual "http://www.off-limits.be"; type multiplayer_only FileSystem { SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SearchPaths { Game|gameinfo_path|. Gamehl2 } } }___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
List the contents of your gameinfo.txt. Maarten De Meyer wrote: > Hi list/valve! > > I'm gonna repost a problem I posted earlier since I really need a fix for > this before we release. Basically, double-clicking on a server in the > steam client's server browser doesn't work when not ingame. > > More details: If you doubleclick on a server of our mod when you're in > windows, it says 'launching HL2' instead of 'launching Off Limits'. Next, > it starts up the mod, which then crashes with a > 'OnGameRulesCreationStringChanged: missing gamerules class > 'COffLGameRules' on the client'. If you first start up the game through > the 'my games' list, and then use the serverbrowser or the console when > you're already ingame, there's no problem connecting. > > Yes, my gamerules class is included in the client project, and no, I can't > find a crash in a client global ( I've started the game in debug and > joined it without any more info ). > > Does anyone have an idea why this might happen only in this case, and a > way I could even try to debug this problem? > > Thanks a lot, > > -- Maarten > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
There should be one, in root. Maarten De Meyer wrote: > Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's > gameinfo.txt is the same ( they're on the same SVN ). Are you referring to > another AppID somewhere when you say 'the AppID of the game you're > launching' ? > > [ btw, when looking into this problem, I found out I had two > gameinfo.txt's, on in my mod's root folder, one in the /scripts folder. > This normal? where should it be? ] > > >> I got that long ago with the first SDK (code) release. >> If I recall correctly is it related to the AppID of the game >> you're launching, and the AppID specified in the GameInfo.txt >> not matching. >> >> Not too sure though! >> >> /ScarT >> >> >> On 06/04/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote: >> >>> Hi list/valve! >>> >>> I'm gonna repost a problem I posted earlier since I really need a fix >>> for >>> this before we release. Basically, double-clicking on a server in the >>> steam client's server browser doesn't work when not ingame. >>> >>> More details: If you doubleclick on a server of our mod when you're in >>> windows, it says 'launching HL2' instead of 'launching Off Limits'. >>> Next, >>> it starts up the mod, which then crashes with a >>> 'OnGameRulesCreationStringChanged: missing gamerules class >>> 'COffLGameRules' on the client'. If you first start up the game through >>> the 'my games' list, and then use the serverbrowser or the console when >>> you're already ingame, there's no problem connecting. >>> >>> Yes, my gamerules class is included in the client project, and no, I >>> can't >>> find a crash in a client global ( I've started the game in debug and >>> joined it without any more info ). >>> >>> Does anyone have an idea why this might happen only in this case, and a >>> way I could even try to debug this problem? >>> >>> Thanks a lot, >>> >>> -- Maarten >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's gameinfo.txt is the same ( they're on the same SVN ). Are you referring to another AppID somewhere when you say 'the AppID of the game you're launching' ? [ btw, when looking into this problem, I found out I had two gameinfo.txt's, on in my mod's root folder, one in the /scripts folder. This normal? where should it be? ] > I got that long ago with the first SDK (code) release. > If I recall correctly is it related to the AppID of the game > you're launching, and the AppID specified in the GameInfo.txt > not matching. > > Not too sure though! > > /ScarT > > > On 06/04/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote: >> >> Hi list/valve! >> >> I'm gonna repost a problem I posted earlier since I really need a fix >> for >> this before we release. Basically, double-clicking on a server in the >> steam client's server browser doesn't work when not ingame. >> >> More details: If you doubleclick on a server of our mod when you're in >> windows, it says 'launching HL2' instead of 'launching Off Limits'. >> Next, >> it starts up the mod, which then crashes with a >> 'OnGameRulesCreationStringChanged: missing gamerules class >> 'COffLGameRules' on the client'. If you first start up the game through >> the 'my games' list, and then use the serverbrowser or the console when >> you're already ingame, there's no problem connecting. >> >> Yes, my gamerules class is included in the client project, and no, I >> can't >> find a crash in a client global ( I've started the game in debug and >> joined it without any more info ). >> >> Does anyone have an idea why this might happen only in this case, and a >> way I could even try to debug this problem? >> >> Thanks a lot, >> >> -- Maarten >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting mod from steam server browser doesn't work
I got that long ago with the first SDK (code) release. If I recall correctly is it related to the AppID of the game you're launching, and the AppID specified in the GameInfo.txt not matching. Not too sure though! /ScarT On 06/04/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > > Hi list/valve! > > I'm gonna repost a problem I posted earlier since I really need a fix for > this before we release. Basically, double-clicking on a server in the > steam client's server browser doesn't work when not ingame. > > More details: If you doubleclick on a server of our mod when you're in > windows, it says 'launching HL2' instead of 'launching Off Limits'. Next, > it starts up the mod, which then crashes with a > 'OnGameRulesCreationStringChanged: missing gamerules class > 'COffLGameRules' on the client'. If you first start up the game through > the 'my games' list, and then use the serverbrowser or the console when > you're already ingame, there's no problem connecting. > > Yes, my gamerules class is included in the client project, and no, I can't > find a crash in a client global ( I've started the game in debug and > joined it without any more info ). > > Does anyone have an idea why this might happen only in this case, and a > way I could even try to debug this problem? > > Thanks a lot, > > -- Maarten > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Starting mod from steam server browser doesn't work
Hi list/valve! I'm gonna repost a problem I posted earlier since I really need a fix for this before we release. Basically, double-clicking on a server in the steam client's server browser doesn't work when not ingame. More details: If you doubleclick on a server of our mod when you're in windows, it says 'launching HL2' instead of 'launching Off Limits'. Next, it starts up the mod, which then crashes with a 'OnGameRulesCreationStringChanged: missing gamerules class 'COffLGameRules' on the client'. If you first start up the game through the 'my games' list, and then use the serverbrowser or the console when you're already ingame, there's no problem connecting. Yes, my gamerules class is included in the client project, and no, I can't find a crash in a client global ( I've started the game in debug and joined it without any more info ). Does anyone have an idea why this might happen only in this case, and a way I could even try to debug this problem? Thanks a lot, -- Maarten ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] starting!
Ian T. Jacobsen wrote: Hello I´m new to hlcoders and to modding and I just wanted to know were to start? Start with something small. Build the unmodified SDK first to make sure that everything builds and runs properly. Then, make a minor change to one specific thing. Maybe change the accuracy of a weapon. Next, try adding some new entity to understand how the engine and the editor interact. Then try creating a custom weapon with animations. Then try more advanced things. Just don't start by trying to modify a dozen things at once otherwise you'll get become overwhelmed with the amount of things you have to learn. :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] starting!
Great place to start: http://developer.valvesoftware.com/wiki/Main_Page Ian T. Jacobsen wrote: Hello I´m new to hlcoders and to modding and I just wanted to know were to start? Always when I start something new I get stuck at the beginning don´t knowing were to start :( Well me and my friend are making a HL2 multiplayer mod, about mafia/gangsters from 1930 the old gangster thing ;) And while my friend is modeling I´m stuck at not knowing where to start coding, so please help :) --Ian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] starting!
Hello I´m new to hlcoders and to modding and I just wanted to know were to start? Always when I start something new I get stuck at the beginning don´t knowing were to start :( Well me and my friend are making a HL2 multiplayer mod, about mafia/gangsters from 1930 the old gangster thing ;) And while my friend is modeling I´m stuck at not knowing where to start coding, so please help :) --Ian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting An RTS Modification
-- [ Picked text/plain from multipart/alternative ] Hi, Thanks for your reply, Ill look into the Thirdperson tutorial and also this 'commander' mode as I havnt heard of that :) Im hoping to do it multiplayer at the moment, and then introduce singleplayer afterwards. Thanks! On 7/23/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Take a look at the thirdperson camera mode tutorial (or whatever it is, > never looked at it ;)). The "commander" mode in regular Half-Life 2 could > probably be used as well, but not sure which files you'd have to look in > there. > > That's the basic things I can think of, but it really depends on whether > it's multiplayer or singleplayer :) > > /ProZak > -- Forwarded message -- > From: Josh Marshall <[EMAIL PROTECTED]> > Date: 23-Jul-2007 23:18 > Subject: Re: [hlcoders] Starting An RTS Modification > To: hlcoders@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > No Im not new, I have a basic idea on how to do it. All I asked was if > there > was any documentation on it to help me along, Im not asking for anyone to > hold my hand but thankyou anyway. > > On 7/23/07, Stephen Swires <[EMAIL PROTECTED]> wrote: > > > > If you're new to coded for the Source SDK, don't jump straight into the > > deep-end, and make it easier for yourself by making basic modifications > > such as adding weapons or simple gameplay features, then maybe something > > a little more advanced such a co-op play. Once you've tackled that, and > > familiarised yourself with the SDK maybe then you can stick your nose > > into making an RTS mod. Don't hurry yourself and give yourself time to > > teach yourself the ropes. > > > > Josh Marshall wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi, > > > > > > Basically I want to make an RTS modification primarily for my own > > personal > > > use as I wish to learn what I can from the Source Engine, But I don't > > know > > > where to start and I cant find any resources online to give me a > > starting > > > point. Im looking to change the camera view, add a resource system, > > mouse > > > selection and control of units and building of structures. > > > > > > Does anyone have any useful information that they can share? > > > > > > Thankyou! > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting An RTS Modification
-- [ Picked text/plain from multipart/alternative ] Take a look at the thirdperson camera mode tutorial (or whatever it is, never looked at it ;)). The "commander" mode in regular Half-Life 2 could probably be used as well, but not sure which files you'd have to look in there. That's the basic things I can think of, but it really depends on whether it's multiplayer or singleplayer :) /ProZak -- Forwarded message -- From: Josh Marshall <[EMAIL PROTECTED]> Date: 23-Jul-2007 23:18 Subject: Re: [hlcoders] Starting An RTS Modification To: hlcoders@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] No Im not new, I have a basic idea on how to do it. All I asked was if there was any documentation on it to help me along, Im not asking for anyone to hold my hand but thankyou anyway. On 7/23/07, Stephen Swires <[EMAIL PROTECTED]> wrote: > > If you're new to coded for the Source SDK, don't jump straight into the > deep-end, and make it easier for yourself by making basic modifications > such as adding weapons or simple gameplay features, then maybe something > a little more advanced such a co-op play. Once you've tackled that, and > familiarised yourself with the SDK maybe then you can stick your nose > into making an RTS mod. Don't hurry yourself and give yourself time to > teach yourself the ropes. > > Josh Marshall wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi, > > > > Basically I want to make an RTS modification primarily for my own > personal > > use as I wish to learn what I can from the Source Engine, But I don't > know > > where to start and I cant find any resources online to give me a > starting > > point. Im looking to change the camera view, add a resource system, > mouse > > selection and control of units and building of structures. > > > > Does anyone have any useful information that they can share? > > > > Thankyou! > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting An RTS Modification
-- [ Picked text/plain from multipart/alternative ] No Im not new, I have a basic idea on how to do it. All I asked was if there was any documentation on it to help me along, Im not asking for anyone to hold my hand but thankyou anyway. On 7/23/07, Stephen Swires <[EMAIL PROTECTED]> wrote: > > If you're new to coded for the Source SDK, don't jump straight into the > deep-end, and make it easier for yourself by making basic modifications > such as adding weapons or simple gameplay features, then maybe something > a little more advanced such a co-op play. Once you've tackled that, and > familiarised yourself with the SDK maybe then you can stick your nose > into making an RTS mod. Don't hurry yourself and give yourself time to > teach yourself the ropes. > > Josh Marshall wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi, > > > > Basically I want to make an RTS modification primarily for my own > personal > > use as I wish to learn what I can from the Source Engine, But I don't > know > > where to start and I cant find any resources online to give me a > starting > > point. Im looking to change the camera view, add a resource system, > mouse > > selection and control of units and building of structures. > > > > Does anyone have any useful information that they can share? > > > > Thankyou! > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting An RTS Modification
If you're new to coded for the Source SDK, don't jump straight into the deep-end, and make it easier for yourself by making basic modifications such as adding weapons or simple gameplay features, then maybe something a little more advanced such a co-op play. Once you've tackled that, and familiarised yourself with the SDK maybe then you can stick your nose into making an RTS mod. Don't hurry yourself and give yourself time to teach yourself the ropes. Josh Marshall wrote: -- [ Picked text/plain from multipart/alternative ] Hi, Basically I want to make an RTS modification primarily for my own personal use as I wish to learn what I can from the Source Engine, But I don't know where to start and I cant find any resources online to give me a starting point. Im looking to change the camera view, add a resource system, mouse selection and control of units and building of structures. Does anyone have any useful information that they can share? Thankyou! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting An RTS Modification
-- [ Picked text/plain from multipart/alternative ] Here's a good starting point: http://developer.valvesoftware.com/wiki/SDK_Docs On 7/23/07, Josh Marshall <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > Basically I want to make an RTS modification primarily for my own personal > use as I wish to learn what I can from the Source Engine, But I don't know > where to start and I cant find any resources online to give me a starting > point. Im looking to change the camera view, add a resource system, mouse > selection and control of units and building of structures. > > Does anyone have any useful information that they can share? > > Thankyou! > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Starting An RTS Modification
-- [ Picked text/plain from multipart/alternative ] Hi, Basically I want to make an RTS modification primarily for my own personal use as I wish to learn what I can from the Source Engine, But I don't know where to start and I cant find any resources online to give me a starting point. Im looking to change the camera view, add a resource system, mouse selection and control of units and building of structures. Does anyone have any useful information that they can share? Thankyou! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting coding
> Well, I'm planning start my own HL MOD, but I'm little confused.. Soon HL2 > will be released and I don't know if it will be a whole new game with it's > own SDK or it'll be compatible with the actual HL SDK.. I mean, if I start > coding right now, with the HL SDK will I be able to continue it with the HL2 > SDK or should I wait till the HL2 release and start with the new HL2 SDK? You should consider HL2 a whole new engine. Some things will be similar to HL1, but many things will be different. More than likely, you won't be able to just load Half-Life content directly into Half-Life2 tools. Some conversion applications may be available, but don't count on anything until you've actually seen the content in the Half-Life2 SDK. Considering that it takes most MODs about 6 months to get to the point where there is something that can be made publicly available, it probably wouldn't make sense to start on a HL1 MOD right now if you planned to migrate to HL2 sometime later this year or early next year. You can begin fully detailing your gameplay, animations, weapons, level design, sounds, textures, etc. without having access to the HL2 engine or HL2 SDK. This process should take you a least a month or so to complete anyway. Once Half-Life2 comes out (in 3 months?), you can begin building HL2 levels, models, and creating HL2 specific code. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Starting coding
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well, I'm planning start my own HL MOD, but I'm little confused.. Soon HL2 will be released and I don't know if it will be a whole new game with it's own SDK or it'll be compatible with the actual HL SDK.. I mean, if I start coding right now, with the HL SDK will I be able to continue it with the HL2 SDK or should I wait till the HL2 release and start with the new HL2 SDK? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Starting HLTV Recording
YES - like i toled u - u can play cs on 27015 and control the hltv server on port 270xx with: rcon_port 270xx rcon_password x rcon record xyz thats it... we createt some clanmod menues to control our hltvs... set cw password, start demorecording, disconnect/reconnect or stop recording... > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Bossaller, > John > Sent: Monday, June 10, 2002 1:40 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Starting HLTV Recording > > > So is he. Notice the rcon_port? You are actually connecting via rcon, to > the hltv server...Not your game server.. > > -Original Message- > From: Macke [mailto:[EMAIL PROTECTED]] > Sent: June 10, 2002 12:33 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Starting HLTV Recording > > > NOT tru HLTV console i mean from inside CS ?? > > - Original Message - > From: "[dgc]splaTTer" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, June 10, 2002 6:15 PM > Subject: RE: [hlcoders] Starting HLTV Recording > > > > u can control ur hltv server with rcon! > > rcon_port portofhltv > > rcpn_password adminpasswordofhltv > > rcon record xyz > > rcon stoprecord > > > > or u can set: > > rcon autorecord 1 > > > > to record ever game on the hltv server full auto... > > > > greetz splaTTer > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED]]On Behalf Of Macke > > > Sent: Monday, June 10, 2002 5:22 PM > > > To: [EMAIL PROTECTED] > > > Subject: [hlcoders] Starting HLTV Recording > > > > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi im hjust Wondering how to start a HlTv Recording from inside cs ?? > > > The demos are getting huge !! > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Starting HLTV Recording
So is he. Notice the rcon_port? You are actually connecting via rcon, to the hltv server...Not your game server.. -Original Message- From: Macke [mailto:[EMAIL PROTECTED]] Sent: June 10, 2002 12:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Starting HLTV Recording NOT tru HLTV console i mean from inside CS ?? - Original Message - From: "[dgc]splaTTer" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 10, 2002 6:15 PM Subject: RE: [hlcoders] Starting HLTV Recording > u can control ur hltv server with rcon! > rcon_port portofhltv > rcpn_password adminpasswordofhltv > rcon record xyz > rcon stoprecord > > or u can set: > rcon autorecord 1 > > to record ever game on the hltv server full auto... > > greetz splaTTer > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]On Behalf Of Macke > > Sent: Monday, June 10, 2002 5:22 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Starting HLTV Recording > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi im hjust Wondering how to start a HlTv Recording from inside cs ?? > > The demos are getting huge !! > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Starting HLTV Recording
NOT tru HLTV console i mean from inside CS ?? - Original Message - From: "[dgc]splaTTer" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 10, 2002 6:15 PM Subject: RE: [hlcoders] Starting HLTV Recording > u can control ur hltv server with rcon! > rcon_port portofhltv > rcpn_password adminpasswordofhltv > rcon record xyz > rcon stoprecord > > or u can set: > rcon autorecord 1 > > to record ever game on the hltv server full auto... > > greetz splaTTer > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]On Behalf Of Macke > > Sent: Monday, June 10, 2002 5:22 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Starting HLTV Recording > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi im hjust Wondering how to start a HlTv Recording from inside cs ?? > > The demos are getting huge !! > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Starting HLTV Recording
u can control ur hltv server with rcon! rcon_port portofhltv rcpn_password adminpasswordofhltv rcon record xyz rcon stoprecord or u can set: rcon autorecord 1 to record ever game on the hltv server full auto... greetz splaTTer > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Macke > Sent: Monday, June 10, 2002 5:22 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Starting HLTV Recording > > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi im hjust Wondering how to start a HlTv Recording from inside cs ?? > The demos are getting huge !! > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Starting HLTV Recording
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi im hjust Wondering how to start a HlTv Recording from inside cs ?? The demos are getting huge !! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders