Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Joel R.
you can find the conc code in GoldSrc

On Fri, Oct 29, 2010 at 6:10 PM, Jeffrey "botman" Broome <
botman.hlcod...@gmail.com> wrote:

> I thought Valve never released the source to TFC or CS.
>
> GoldSrc downloads can be found here...
>
> http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code
>
>
> On 10/29/2010 6:01 PM, Andreas Grimm wrote:
>
>> where can i find the hl1 source? :-O
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
>> Sent: Saturday, October 30, 2010 12:49 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] TFC conc grenade effects - how to?
>>
>> The source code is in the hl1 source
>>
>> On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm  wrote:
>>
>>  Hello,
>>>
>>> I have a question about the TFC conc grenade effect:
>>> http://www.youtube.com/watch?v=cMQAo9i0jGw
>>>
>>> After grenade detonation the viewangle circles around and the weapon
>>> seems
>>> to move around, too ...
>>>
>>> My firdst question: Is the same effect in Source games possible?
>>>
>>> And: Does anyone know which values I have to change there?
>>> For the player: Is it the viewangle vector only or something else, too?
>>> For the weapon: I have no idea how to move the viewmodel of the weapon
>>> like
>>> this :D
>>>
>>> A few tips would be great :)
>>>
>>> Andreas
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>  ___
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>> please visit:
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>>
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>>
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Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Jeffrey "botman" Broome

I thought Valve never released the source to TFC or CS.

GoldSrc downloads can be found here...

http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code

On 10/29/2010 6:01 PM, Andreas Grimm wrote:

where can i find the hl1 source? :-O

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
Sent: Saturday, October 30, 2010 12:49 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] TFC conc grenade effects - how to?

The source code is in the hl1 source

On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm  wrote:


Hello,

I have a question about the TFC conc grenade effect:
http://www.youtube.com/watch?v=cMQAo9i0jGw

After grenade detonation the viewangle circles around and the weapon seems
to move around, too ...

My firdst question: Is the same effect in Source games possible?

And: Does anyone know which values I have to change there?
For the player: Is it the viewangle vector only or something else, too?
For the weapon: I have no idea how to move the viewmodel of the weapon like
this :D

A few tips would be great :)

Andreas


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Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Andreas Grimm
where can i find the hl1 source? :-O

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R.
Sent: Saturday, October 30, 2010 12:49 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] TFC conc grenade effects - how to?

The source code is in the hl1 source

On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm  wrote:

> Hello,
>
> I have a question about the TFC conc grenade effect:
> http://www.youtube.com/watch?v=cMQAo9i0jGw
>
> After grenade detonation the viewangle circles around and the weapon seems
> to move around, too ...
>
> My firdst question: Is the same effect in Source games possible?
>
> And: Does anyone know which values I have to change there?
> For the player: Is it the viewangle vector only or something else, too?
> For the weapon: I have no idea how to move the viewmodel of the weapon like
> this :D
>
> A few tips would be great :)
>
> Andreas
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Dexter Haslem
Hi Andreas,

Fortress Forever implemented the conc nade effect to look the same on
source. I think all it basically does is add a swirl to the players
eyeAngles in CalcView. TFC may have did the weapon seperately or maybe
modified the bob cuz it goes even more crazy. Hope this helps

On Fri, Oct 29, 2010 at 4:23 PM, Andreas Grimm  wrote:

> Hello,
>
> I have a question about the TFC conc grenade effect:
> http://www.youtube.com/watch?v=cMQAo9i0jGw
>
> After grenade detonation the viewangle circles around and the weapon seems
> to move around, too ...
>
> My firdst question: Is the same effect in Source games possible?
>
> And: Does anyone know which values I have to change there?
> For the player: Is it the viewangle vector only or something else, too?
> For the weapon: I have no idea how to move the viewmodel of the weapon like
> this :D
>
> A few tips would be great :)
>
> Andreas
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Joel R.
The source code is in the hl1 source

On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm  wrote:

> Hello,
>
> I have a question about the TFC conc grenade effect:
> http://www.youtube.com/watch?v=cMQAo9i0jGw
>
> After grenade detonation the viewangle circles around and the weapon seems
> to move around, too ...
>
> My firdst question: Is the same effect in Source games possible?
>
> And: Does anyone know which values I have to change there?
> For the player: Is it the viewangle vector only or something else, too?
> For the weapon: I have no idea how to move the viewmodel of the weapon like
> this :D
>
> A few tips would be great :)
>
> Andreas
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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[hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Andreas Grimm
Hello,

I have a question about the TFC conc grenade effect:
http://www.youtube.com/watch?v=cMQAo9i0jGw

After grenade detonation the viewangle circles around and the weapon seems to 
move around, too ...

My firdst question: Is the same effect in Source games possible?

And: Does anyone know which values I have to change there?
For the player: Is it the viewangle vector only or something else, too?
For the weapon: I have no idea how to move the viewmodel of the weapon like 
this :D

A few tips would be great :)

Andreas


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