Re: [hlcoders] TFC conc grenade effects - how to?
you can find the conc code in GoldSrc On Fri, Oct 29, 2010 at 6:10 PM, Jeffrey "botman" Broome < botman.hlcod...@gmail.com> wrote: > I thought Valve never released the source to TFC or CS. > > GoldSrc downloads can be found here... > > http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code > > > On 10/29/2010 6:01 PM, Andreas Grimm wrote: > >> where can i find the hl1 source? :-O >> >> -Original Message- >> From: hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. >> Sent: Saturday, October 30, 2010 12:49 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] TFC conc grenade effects - how to? >> >> The source code is in the hl1 source >> >> On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm wrote: >> >> Hello, >>> >>> I have a question about the TFC conc grenade effect: >>> http://www.youtube.com/watch?v=cMQAo9i0jGw >>> >>> After grenade detonation the viewangle circles around and the weapon >>> seems >>> to move around, too ... >>> >>> My firdst question: Is the same effect in Source games possible? >>> >>> And: Does anyone know which values I have to change there? >>> For the player: Is it the viewangle vector only or something else, too? >>> For the weapon: I have no idea how to move the viewmodel of the weapon >>> like >>> this :D >>> >>> A few tips would be great :) >>> >>> Andreas >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TFC conc grenade effects - how to?
I thought Valve never released the source to TFC or CS. GoldSrc downloads can be found here... http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code On 10/29/2010 6:01 PM, Andreas Grimm wrote: where can i find the hl1 source? :-O -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. Sent: Saturday, October 30, 2010 12:49 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] TFC conc grenade effects - how to? The source code is in the hl1 source On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm wrote: Hello, I have a question about the TFC conc grenade effect: http://www.youtube.com/watch?v=cMQAo9i0jGw After grenade detonation the viewangle circles around and the weapon seems to move around, too ... My firdst question: Is the same effect in Source games possible? And: Does anyone know which values I have to change there? For the player: Is it the viewangle vector only or something else, too? For the weapon: I have no idea how to move the viewmodel of the weapon like this :D A few tips would be great :) Andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TFC conc grenade effects - how to?
where can i find the hl1 source? :-O -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joel R. Sent: Saturday, October 30, 2010 12:49 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] TFC conc grenade effects - how to? The source code is in the hl1 source On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm wrote: > Hello, > > I have a question about the TFC conc grenade effect: > http://www.youtube.com/watch?v=cMQAo9i0jGw > > After grenade detonation the viewangle circles around and the weapon seems > to move around, too ... > > My firdst question: Is the same effect in Source games possible? > > And: Does anyone know which values I have to change there? > For the player: Is it the viewangle vector only or something else, too? > For the weapon: I have no idea how to move the viewmodel of the weapon like > this :D > > A few tips would be great :) > > Andreas > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TFC conc grenade effects - how to?
Hi Andreas, Fortress Forever implemented the conc nade effect to look the same on source. I think all it basically does is add a swirl to the players eyeAngles in CalcView. TFC may have did the weapon seperately or maybe modified the bob cuz it goes even more crazy. Hope this helps On Fri, Oct 29, 2010 at 4:23 PM, Andreas Grimm wrote: > Hello, > > I have a question about the TFC conc grenade effect: > http://www.youtube.com/watch?v=cMQAo9i0jGw > > After grenade detonation the viewangle circles around and the weapon seems > to move around, too ... > > My firdst question: Is the same effect in Source games possible? > > And: Does anyone know which values I have to change there? > For the player: Is it the viewangle vector only or something else, too? > For the weapon: I have no idea how to move the viewmodel of the weapon like > this :D > > A few tips would be great :) > > Andreas > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] TFC conc grenade effects - how to?
The source code is in the hl1 source On Fri, Oct 29, 2010 at 5:23 PM, Andreas Grimm wrote: > Hello, > > I have a question about the TFC conc grenade effect: > http://www.youtube.com/watch?v=cMQAo9i0jGw > > After grenade detonation the viewangle circles around and the weapon seems > to move around, too ... > > My firdst question: Is the same effect in Source games possible? > > And: Does anyone know which values I have to change there? > For the player: Is it the viewangle vector only or something else, too? > For the weapon: I have no idea how to move the viewmodel of the weapon like > this :D > > A few tips would be great :) > > Andreas > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] TFC conc grenade effects - how to?
Hello, I have a question about the TFC conc grenade effect: http://www.youtube.com/watch?v=cMQAo9i0jGw After grenade detonation the viewangle circles around and the weapon seems to move around, too ... My firdst question: Is the same effect in Source games possible? And: Does anyone know which values I have to change there? For the player: Is it the viewangle vector only or something else, too? For the weapon: I have no idea how to move the viewmodel of the weapon like this :D A few tips would be great :) Andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders