Hi Andreas, Fortress Forever implemented the conc nade effect to look the same on source. I think all it basically does is add a swirl to the players eyeAngles in CalcView. TFC may have did the weapon seperately or maybe modified the bob cuz it goes even more crazy. Hope this helps
On Fri, Oct 29, 2010 at 4:23 PM, Andreas Grimm <l...@gmx.net> wrote: > Hello, > > I have a question about the TFC conc grenade effect: > http://www.youtube.com/watch?v=cMQAo9i0jGw > > After grenade detonation the viewangle circles around and the weapon seems > to move around, too ... > > My firdst question: Is the same effect in Source games possible? > > And: Does anyone know which values I have to change there? > For the player: Is it the viewangle vector only or something else, too? > For the weapon: I have no idea how to move the viewmodel of the weapon like > this :D > > A few tips would be great :) > > Andreas > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders