Re: [hlcoders] Upcoming SDK Release

2006-08-03 Thread bloodykenny
There was, around that time period, the Outlook preview pane bug where it'd run 
script code from an iframe, if I recall correctly.

At 2006/08/02 02:31 PM, Nick wrote:
>On 8/2/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>>--
>>[ Picked text/plain from multipart/alternative ]
>>Wasn't the 2004 HL2 source leaked due a bug in Outlook?
>I use gmail and threads work perfect for me. I setup my own filter in
>gmail so i can sort them easily.
>
>about the leak, i think it involved something about outlook exploit
>and a hacked version of pcanywhere?
>
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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Nick

On 8/2/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Wasn't the 2004 HL2 source leaked due a bug in Outlook?


I use gmail and threads work perfect for me. I setup my own filter in
gmail so i can sort them easily.

about the leak, i think it involved something about outlook exploit
and a hacked version of pcanywhere?

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RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Snakez
I'm pretty sure they keep everything up to date now :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Wednesday, August 02, 2006 2:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release

--
[ Picked text/plain from multipart/alternative ] Wasn't the 2004 HL2 source
leaked due a bug in Outlook?

On 8/2/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> It works for me too in Outlook. (yeah, we have to use it)
>
> But the archive does show the thread as being broken whenever I post
> to it.
> http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/thr
> ea
> d.html
>
> I'll see if there's some Outlook setting I can change to prevent this
> from happening. After the SDK is done, of course.
>
> Thanks for bringing this to my attention, Jorge.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
> "botman" Broome
> Sent: Wednesday, August 02, 2006 11:22 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Upcoming SDK Release
>
> Jorge Rodriguez wrote:
> > Are you guys required to use Outlook or something? Every post I've
> > ever seen to this list from Valve has been with Outlook, and it
> > always
>
> > screws up the thread groups. I find it rather humorous that Valve
> > uses
>
> > GNU Mailman for their mailing list, a software bundle that tries to
> > intricately to handle thread groups well, and then turns around and
> > uses Outlook to trample all over them :P
>
> Threaded view works fine for me in Thunderbird.  What mail client are
> you using?
>
> --
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Charles Solar
--
[ Picked text/plain from multipart/alternative ]
I laughed really really hard when I read this. :P


On 8/2/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Wasn't the 2004 HL2 source leaked due a bug in Outlook?
>
--

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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez

Mike Durand wrote:

It works for me too in Outlook. (yeah, we have to use it)

But the archive does show the thread as being broken whenever I post to
it.
http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/thread.html

I'll see if there's some Outlook setting I can change to prevent this
from happening. After the SDK is done, of course.

Thanks for bringing this to my attention, Jorge.

-Mike



Oh good, I'm not crazy. Sorry for distracting you.

--
Jorge "Vino" Rodriguez


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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez

Jorge Rodriguez wrote:

Jeffrey "botman" Broome wrote:

Jorge Rodriguez wrote:

Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always
screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing list, a software bundle that tries to
intricately to handle thread groups well, and then turns around and
uses
Outlook to trample all over them :P


Threaded view works fine for me in Thunderbird.  What mail client are
you using?


Thunderbird 1.5.0.5. Every time a Valvee replies, it shows as a reply to
the person who started the thread, as opposed to the person whom the
Valvee obviously meant to reply to.


Just so nobody thinks I'm crazy:

http://vinoisnotouzo.com/threads.png

I've highlighted the post that Mike made and the post he responded to.
I've seen this behavior with all Valvee's, but only with Valvee's. Maybe
I'm a freak of nature?

--
Jorge "Vino" Rodriguez


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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Wasn't the 2004 HL2 source leaked due a bug in Outlook?

On 8/2/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> It works for me too in Outlook. (yeah, we have to use it)
>
> But the archive does show the thread as being broken whenever I post to
> it.
> http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/threa
> d.html
>
> I'll see if there's some Outlook setting I can change to prevent this
> from happening. After the SDK is done, of course.
>
> Thanks for bringing this to my attention, Jorge.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
> "botman" Broome
> Sent: Wednesday, August 02, 2006 11:22 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Upcoming SDK Release
>
> Jorge Rodriguez wrote:
> > Are you guys required to use Outlook or something? Every post I've
> > ever seen to this list from Valve has been with Outlook, and it always
>
> > screws up the thread groups. I find it rather humorous that Valve uses
>
> > GNU Mailman for their mailing list, a software bundle that tries to
> > intricately to handle thread groups well, and then turns around and
> > uses Outlook to trample all over them :P
>
> Threaded view works fine for me in Thunderbird.  What mail client are
> you using?
>
> --
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
I would almost say.. "let us test".. but if you do that, you have problaby
some folks screaming at you.
Still, if it's released as a seperated SDK, there shouldn't be many
problems.

Just promise me that this time you fix the SDK tools when the fix is
available.. instead of waiting couple of months. (* talks to Valve in
particular)

On 8/2/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Very soon. I worked through the last bug that I've found yesterday and
> we're doing just a bit more testing before updating Steam. I'll let the
> list know as soon as I have more news.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wraiyth
> Sent: Wednesday, August 02, 2006 12:05 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Upcoming SDK Release
>
> --
> [ Picked text/plain from multipart/alternative ] I know its only
> Tuesday, but do we have an updated ETA for the release Mike?
>
> Matt
>
> On 8/1/06, Rob Lach <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ] take your time, if
> > you guys are having problems, sort em out before you guys release it.
> >
> > Oi,
> > Rober "Pierog" Lach
> >
> > On 7/31/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] Maybe this will
> > > help you, tho if you haven't done this already, I'd wait for the SDK
>
> > > update, maybe they've done all the work for you..
> > >
> > > http://articles.thewavelength.net/702/
> > >
> > > On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
> > > >
> > > > How do you enable spectators?
> > > >
> > > > On 7/31/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ] Well, the code
> > > > > already has all code. You just need to enable
> > > spectators,
> > > > > what they did.
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://wraiyth.freesuperhost.com
> NightFall HL2 Mod - http://nightfall.nigredostudios.com
> --
>
> ___
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RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Mike Durand
It works for me too in Outlook. (yeah, we have to use it)

But the archive does show the thread as being broken whenever I post to
it.
http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/threa
d.html

I'll see if there's some Outlook setting I can change to prevent this
from happening. After the SDK is done, of course.

Thanks for bringing this to my attention, Jorge.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
"botman" Broome
Sent: Wednesday, August 02, 2006 11:22 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release

Jorge Rodriguez wrote:
> Are you guys required to use Outlook or something? Every post I've
> ever seen to this list from Valve has been with Outlook, and it always

> screws up the thread groups. I find it rather humorous that Valve uses

> GNU Mailman for their mailing list, a software bundle that tries to
> intricately to handle thread groups well, and then turns around and
> uses Outlook to trample all over them :P

Threaded view works fine for me in Thunderbird.  What mail client are
you using?

--
Jeffrey "botman" Broome

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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread David Kiger

Still OT:  Threading involving Valve employees works fine in Gmail as well.

On 8/2/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:

>
> Are you guys required to use Outlook or something? Every post
> I've ever
> seen to this list from Valve has been with Outlook, and it
> always screws
> up the thread groups. I find it rather humorous that Valve uses GNU
> Mailman for their mailing list, a software bundle that tries to
> intricately to handle thread groups well, and then turns
> around and uses
> Outlook to trample all over them :P

Are you sure its not because he just replied to another post and changed the
subject and then sent his SDK Release notification?


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RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Scott Tuttle
>
> Are you guys required to use Outlook or something? Every post
> I've ever
> seen to this list from Valve has been with Outlook, and it
> always screws
> up the thread groups. I find it rather humorous that Valve uses GNU
> Mailman for their mailing list, a software bundle that tries to
> intricately to handle thread groups well, and then turns
> around and uses
> Outlook to trample all over them :P

Are you sure its not because he just replied to another post and changed the
subject and then sent his SDK Release notification?


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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez

Jeffrey "botman" Broome wrote:

Jorge Rodriguez wrote:

Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing list, a software bundle that tries to
intricately to handle thread groups well, and then turns around and uses
Outlook to trample all over them :P


Threaded view works fine for me in Thunderbird.  What mail client are
you using?


Thunderbird 1.5.0.5. Every time a Valvee replies, it shows as a reply to
the person who started the thread, as opposed to the person whom the
Valvee obviously meant to reply to.

--
Jorge "Vino" Rodriguez


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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jeffrey \"botman\" Broome

Jorge Rodriguez wrote:

Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing list, a software bundle that tries to
intricately to handle thread groups well, and then turns around and uses
Outlook to trample all over them :P


Threaded view works fine for me in Thunderbird.  What mail client are
you using?

--
Jeffrey "botman" Broome

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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez

Mike Durand wrote:

Very soon. I worked through the last bug that I've found yesterday and
we're doing just a bit more testing before updating Steam. I'll let the
list know as soon as I have more news.

-Mike



OT question:

Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing list, a software bundle that tries to
intricately to handle thread groups well, and then turns around and uses
Outlook to trample all over them :P

--
Jorge "Vino" Rodriguez


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RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Mike Durand
Very soon. I worked through the last bug that I've found yesterday and
we're doing just a bit more testing before updating Steam. I'll let the
list know as soon as I have more news.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wraiyth
Sent: Wednesday, August 02, 2006 12:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release

--
[ Picked text/plain from multipart/alternative ] I know its only
Tuesday, but do we have an updated ETA for the release Mike?

Matt

On 8/1/06, Rob Lach <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ] take your time, if
> you guys are having problems, sort em out before you guys release it.
>
> Oi,
> Rober "Pierog" Lach
>
> On 7/31/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Maybe this will
> > help you, tho if you haven't done this already, I'd wait for the SDK

> > update, maybe they've done all the work for you..
> >
> > http://articles.thewavelength.net/702/
> >
> > On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
> > >
> > > How do you enable spectators?
> > >
> > > On 7/31/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] Well, the code
> > > > already has all code. You just need to enable
> > spectators,
> > > > what they did.
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
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http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
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Re: [SPAM:: score=5.6] Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
We are just all very impatient

On 8/2/06, Wraiyth <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Smart arse ;)
>
> On 8/2/06, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
> >
> > Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!
> >
> > It'll be ready when it's ready.
> >
> > :)
> >
> > On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I know its only Tuesday, but do we have an updated ETA for the release
> > Mike?
> > >
> > > Matt
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://wraiyth.freesuperhost.com
> NightFall HL2 Mod - http://nightfall.nigredostudios.com
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [SPAM:: score=5.6] Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Smart arse ;)

On 8/2/06, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
>
> Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!
>
> It'll be ready when it's ready.
>
> :)
>
> On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I know its only Tuesday, but do we have an updated ETA for the release
> Mike?
> >
> > Matt
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>


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Re: [SPAM:: score=5.6] Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Andrew Forsberg
Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!

It'll be ready when it's ready.

:)

On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I know its only Tuesday, but do we have an updated ETA for the release Mike?
>
> Matt



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Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
I know its only Tuesday, but do we have an updated ETA for the release Mike?

Matt

On 8/1/06, Rob Lach <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> take your time, if you guys are having problems, sort em out before you
> guys
> release it.
>
> Oi,
> Rober "Pierog" Lach
>
> On 7/31/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Maybe this will help you, tho if you haven't done this already, I'd wait
> > for
> > the SDK update, maybe they've done all the work for you..
> >
> > http://articles.thewavelength.net/702/
> >
> > On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
> > >
> > > How do you enable spectators?
> > >
> > > On 7/31/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Well, the code already has all code. You just need to enable
> > spectators,
> > > > what they did.
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


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NightFall HL2 Mod - http://nightfall.nigredostudios.com
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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Rob Lach
--
[ Picked text/plain from multipart/alternative ]
take your time, if you guys are having problems, sort em out before you guys
release it.

Oi,
Rober "Pierog" Lach

On 7/31/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Maybe this will help you, tho if you haven't done this already, I'd wait
> for
> the SDK update, maybe they've done all the work for you..
>
> http://articles.thewavelength.net/702/
>
> On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
> >
> > How do you enable spectators?
> >
> > On 7/31/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Well, the code already has all code. You just need to enable
> spectators,
> > > what they did.
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Steve Rabouin
--
[ Picked text/plain from multipart/alternative ]
Maybe this will help you, tho if you haven't done this already, I'd wait for
the SDK update, maybe they've done all the work for you..

http://articles.thewavelength.net/702/

On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
>
> How do you enable spectators?
>
> On 7/31/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well, the code already has all code. You just need to enable spectators,
> > what they did.
>
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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
I'm pretty sure that first person dosen't work right.

I "just enabled" spectator and even free roam didn't work right.  The camera
was acting like the ragdoll deathcam, oddly.  I had to play around with it
quite a bit to get that working, and ended up just disabling the other
modes.

On 7/31/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, the code already has all code. You just need to enable spectators,
> what they did.
>
> On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
> >
> > I was wondering if the "spectate" was going to be included in the hl2dm
> > update?
> >
> > if you really have no idea what I am talking about:
> > http://www.steampowered.com/index.php?area=news&id=710
> >
> > On 7/31/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I cant wait, we are in real need of a code update.
> > >
> > > On 7/31/06, Rob Lach <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I'm probably going to manually transfer everything... boy will that
> be
> > the
> > > > worst weekend of my life... but it is a great way to do some
> > housekeeping.
> > > >
> > > > Oi,
> > > >
> > > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Ok, thanks.
> > > > >
> > > > > Regards,
> > > > > Thomas
> > > > >
> > > > >
> > > > > - Original Message 
> > > > > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Sent: Saturday, July 29, 2006 9:39:05 AM
> > > > > Subject: Re: [hlcoders] Upcoming SDK Release
> > > > >
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > I doubt there are (many) bugs in the new SDK-code.
> > > > > Valve will be releasing new code so you will have to implement it
> > into
> > > > > your
> > > > > mod and you won't notice much until you do.
> > > > >
> > > > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > A n00b question: What happens to my MOD when Valve updates the
> > SDK? I
> > > > > know
> > > > > > Steam automatically downloads updates, so I'm assuming this will
> > be
> > > > the
> > > > > case
> > > > > > here. So, once Steam has done that, assuming there is a new bug
> in
> > the
> > > > > new
> > > > > > SDK, will my MOD have that bug or will it be left unchanged
> until
> > I
> > > > > somehow
> > > > > > merge the updates into my MOD?
> > > > > >
> > > > > > Thanks,
> > > > > > Thomas
> > > > > >
> > > > > >
> > > > > > - Original Message 
> > > > > > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]
> >
> > > > > > To: hlcoders@list.valvesoftware.com
> > > > > > Sent: Saturday, July 29, 2006 8:07:32 AM
> > > > > > Subject: Re: [hlcoders] Upcoming SDK Release
> > > > > >
> > > > > >
> > > > > > I agree with Nick here.
> > > > > > The last update caused a tremendous amounts of malfunctions. I
> > also
> > > > > prefer
> > > > > > a
> > > > > > few more days of waiting instead of a bugged SDK replacing yet
> > another
> > > > > > bugged SDK ;)
> > > > > >
> > > > > > Sebastian 'Darth.Hunter' Kreutz
> > > > > >
> > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
&g

Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Nick

How do you enalbe spectators?

On 7/31/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Well, the code already has all code. You just need to enable spectators,
what they did.

On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I was wondering if the "spectate" was going to be included in the hl2dm
> update?
>
> if you really have no idea what I am talking about:
> http://www.steampowered.com/index.php?area=news&id=710
>
> On 7/31/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I cant wait, we are in real need of a code update.
> >
> > On 7/31/06, Rob Lach <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm probably going to manually transfer everything... boy will that be
> the
> > > worst weekend of my life... but it is a great way to do some
> housekeeping.
> > >
> > > Oi,
> > >
> > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Ok, thanks.
> > > >
> > > > Regards,
> > > > Thomas
> > > >
> > > >
> > > > - Original Message 
> > > > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > > > To: hlcoders@list.valvesoftware.com
> > > > Sent: Saturday, July 29, 2006 9:39:05 AM
> > > > Subject: Re: [hlcoders] Upcoming SDK Release
> > > >
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I doubt there are (many) bugs in the new SDK-code.
> > > > Valve will be releasing new code so you will have to implement it
> into
> > > > your
> > > > mod and you won't notice much until you do.
> > > >
> > > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > A n00b question: What happens to my MOD when Valve updates the
> SDK? I
> > > > know
> > > > > Steam automatically downloads updates, so I'm assuming this will
> be
> > > the
> > > > case
> > > > > here. So, once Steam has done that, assuming there is a new bug in
> the
> > > > new
> > > > > SDK, will my MOD have that bug or will it be left unchanged until
> I
> > > > somehow
> > > > > merge the updates into my MOD?
> > > > >
> > > > > Thanks,
> > > > > Thomas
> > > > >
> > > > >
> > > > > - Original Message 
> > > > > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Sent: Saturday, July 29, 2006 8:07:32 AM
> > > > > Subject: Re: [hlcoders] Upcoming SDK Release
> > > > >
> > > > >
> > > > > I agree with Nick here.
> > > > > The last update caused a tremendous amounts of malfunctions. I
> also
> > > > prefer
> > > > > a
> > > > > few more days of waiting instead of a bugged SDK replacing yet
> another
> > > > > bugged SDK ;)
> > > > >
> > > > > Sebastian 'Darth.Hunter' Kreutz
> > > > >
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Well, the code already has all code. You just need to enable spectators,
what they did.

On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I was wondering if the "spectate" was going to be included in the hl2dm
> update?
>
> if you really have no idea what I am talking about:
> http://www.steampowered.com/index.php?area=news&id=710
>
> On 7/31/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I cant wait, we are in real need of a code update.
> >
> > On 7/31/06, Rob Lach <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm probably going to manually transfer everything... boy will that be
> the
> > > worst weekend of my life... but it is a great way to do some
> housekeeping.
> > >
> > > Oi,
> > >
> > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Ok, thanks.
> > > >
> > > > Regards,
> > > > Thomas
> > > >
> > > >
> > > > - Original Message 
> > > > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > > > To: hlcoders@list.valvesoftware.com
> > > > Sent: Saturday, July 29, 2006 9:39:05 AM
> > > > Subject: Re: [hlcoders] Upcoming SDK Release
> > > >
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I doubt there are (many) bugs in the new SDK-code.
> > > > Valve will be releasing new code so you will have to implement it
> into
> > > > your
> > > > mod and you won't notice much until you do.
> > > >
> > > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > A n00b question: What happens to my MOD when Valve updates the
> SDK? I
> > > > know
> > > > > Steam automatically downloads updates, so I'm assuming this will
> be
> > > the
> > > > case
> > > > > here. So, once Steam has done that, assuming there is a new bug in
> the
> > > > new
> > > > > SDK, will my MOD have that bug or will it be left unchanged until
> I
> > > > somehow
> > > > > merge the updates into my MOD?
> > > > >
> > > > > Thanks,
> > > > > Thomas
> > > > >
> > > > >
> > > > > - Original Message 
> > > > > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Sent: Saturday, July 29, 2006 8:07:32 AM
> > > > > Subject: Re: [hlcoders] Upcoming SDK Release
> > > > >
> > > > >
> > > > > I agree with Nick here.
> > > > > The last update caused a tremendous amounts of malfunctions. I
> also
> > > > prefer
> > > > > a
> > > > > few more days of waiting instead of a bugged SDK replacing yet
> another
> > > > > bugged SDK ;)
> > > > >
> > > > > Sebastian 'Darth.Hunter' Kreutz
> > > > >
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Nick

I was wondering if the "spectate" was going to be included in the hl2dm update?

if you really have no idea what I am talking about:
http://www.steampowered.com/index.php?area=news&id=710

On 7/31/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
I cant wait, we are in real need of a code update.

On 7/31/06, Rob Lach <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm probably going to manually transfer everything... boy will that be the
> worst weekend of my life... but it is a great way to do some housekeeping.
>
> Oi,
>
> On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> >
> > Ok, thanks.
> >
> > Regards,
> > Thomas
> >
> >
> > - Original Message 
> > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com
> > Sent: Saturday, July 29, 2006 9:39:05 AM
> > Subject: Re: [hlcoders] Upcoming SDK Release
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I doubt there are (many) bugs in the new SDK-code.
> > Valve will be releasing new code so you will have to implement it into
> > your
> > mod and you won't notice much until you do.
> >
> > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > >
> > > A n00b question: What happens to my MOD when Valve updates the SDK? I
> > know
> > > Steam automatically downloads updates, so I'm assuming this will be
> the
> > case
> > > here. So, once Steam has done that, assuming there is a new bug in the
> > new
> > > SDK, will my MOD have that bug or will it be left unchanged until I
> > somehow
> > > merge the updates into my MOD?
> > >
> > > Thanks,
> > > Thomas
> > >
> > >
> > > - Original Message 
> > > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > > To: hlcoders@list.valvesoftware.com
> > > Sent: Saturday, July 29, 2006 8:07:32 AM
> > > Subject: Re: [hlcoders] Upcoming SDK Release
> > >
> > >
> > > I agree with Nick here.
> > > The last update caused a tremendous amounts of malfunctions. I also
> > prefer
> > > a
> > > few more days of waiting instead of a bugged SDK replacing yet another
> > > bugged SDK ;)
> > >
> > > Sebastian 'Darth.Hunter' Kreutz
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
~skidz
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Only 37 replies.. this is going well.

I assume the new code has also the current HL2DM-code.
I hope that from now on, each time HL2DM is updated, its code at the SDK is
too.

Robbie

On 7/31/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I cant wait, we are in real need of a code update.
>
> On 7/31/06, Rob Lach <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm probably going to manually transfer everything... boy will that be
> the
> > worst weekend of my life... but it is a great way to do some
> housekeeping.
> >
> > Oi,
> >
> > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > >
> > > Ok, thanks.
> > >
> > > Regards,
> > > Thomas
> > >
> > >
> > > - Original Message ----
> > > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > > To: hlcoders@list.valvesoftware.com
> > > Sent: Saturday, July 29, 2006 9:39:05 AM
> > > Subject: Re: [hlcoders] Upcoming SDK Release
> > >
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I doubt there are (many) bugs in the new SDK-code.
> > > Valve will be releasing new code so you will have to implement it into
> > > your
> > > mod and you won't notice much until you do.
> > >
> > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > >
> > > > A n00b question: What happens to my MOD when Valve updates the SDK?
> I
> > > know
> > > > Steam automatically downloads updates, so I'm assuming this will be
> > the
> > > case
> > > > here. So, once Steam has done that, assuming there is a new bug in
> the
> > > new
> > > > SDK, will my MOD have that bug or will it be left unchanged until I
> > > somehow
> > > > merge the updates into my MOD?
> > > >
> > > > Thanks,
> > > > Thomas
> > > >
> > > >
> > > > - Original Message 
> > > > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > > > To: hlcoders@list.valvesoftware.com
> > > > Sent: Saturday, July 29, 2006 8:07:32 AM
> > > > Subject: Re: [hlcoders] Upcoming SDK Release
> > > >
> > > >
> > > > I agree with Nick here.
> > > > The last update caused a tremendous amounts of malfunctions. I also
> > > prefer
> > > > a
> > > > few more days of waiting instead of a bugged SDK replacing yet
> another
> > > > bugged SDK ;)
> > > >
> > > > Sebastian 'Darth.Hunter' Kreutz
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > >
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> > please visit:
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>
>
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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
I cant wait, we are in real need of a code update.

On 7/31/06, Rob Lach <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm probably going to manually transfer everything... boy will that be the
> worst weekend of my life... but it is a great way to do some housekeeping.
>
> Oi,
>
> On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> >
> > Ok, thanks.
> >
> > Regards,
> > Thomas
> >
> >
> > - Original Message 
> > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com
> > Sent: Saturday, July 29, 2006 9:39:05 AM
> > Subject: Re: [hlcoders] Upcoming SDK Release
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I doubt there are (many) bugs in the new SDK-code.
> > Valve will be releasing new code so you will have to implement it into
> > your
> > mod and you won't notice much until you do.
> >
> > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > >
> > > A n00b question: What happens to my MOD when Valve updates the SDK? I
> > know
> > > Steam automatically downloads updates, so I'm assuming this will be
> the
> > case
> > > here. So, once Steam has done that, assuming there is a new bug in the
> > new
> > > SDK, will my MOD have that bug or will it be left unchanged until I
> > somehow
> > > merge the updates into my MOD?
> > >
> > > Thanks,
> > > Thomas
> > >
> > >
> > > - Original Message 
> > > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > > To: hlcoders@list.valvesoftware.com
> > > Sent: Saturday, July 29, 2006 8:07:32 AM
> > > Subject: Re: [hlcoders] Upcoming SDK Release
> > >
> > >
> > > I agree with Nick here.
> > > The last update caused a tremendous amounts of malfunctions. I also
> > prefer
> > > a
> > > few more days of waiting instead of a bugged SDK replacing yet another
> > > bugged SDK ;)
> > >
> > > Sebastian 'Darth.Hunter' Kreutz
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
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> please visit:
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>


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Re: [hlcoders] Upcoming SDK Release

2006-07-31 Thread Rob Lach
--
[ Picked text/plain from multipart/alternative ]
I'm probably going to manually transfer everything... boy will that be the
worst weekend of my life... but it is a great way to do some housekeeping.

Oi,

On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
>
> Ok, thanks.
>
> Regards,
> Thomas
>
>
> - Original Message 
> From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Sent: Saturday, July 29, 2006 9:39:05 AM
> Subject: Re: [hlcoders] Upcoming SDK Release
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> I doubt there are (many) bugs in the new SDK-code.
> Valve will be releasing new code so you will have to implement it into
> your
> mod and you won't notice much until you do.
>
> On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> >
> > A n00b question: What happens to my MOD when Valve updates the SDK? I
> know
> > Steam automatically downloads updates, so I'm assuming this will be the
> case
> > here. So, once Steam has done that, assuming there is a new bug in the
> new
> > SDK, will my MOD have that bug or will it be left unchanged until I
> somehow
> > merge the updates into my MOD?
> >
> > Thanks,
> > Thomas
> >
> >
> > - Original Message 
> > From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com
> > Sent: Saturday, July 29, 2006 8:07:32 AM
> > Subject: Re: [hlcoders] Upcoming SDK Release
> >
> >
> > I agree with Nick here.
> > The last update caused a tremendous amounts of malfunctions. I also
> prefer
> > a
> > few more days of waiting instead of a bugged SDK replacing yet another
> > bugged SDK ;)
> >
> > Sebastian 'Darth.Hunter' Kreutz
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
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> please visit:
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>
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Re: [hlcoders] Upcoming SDK Release

2006-07-29 Thread Thomas Vollmer
Ok, thanks.

Regards,
Thomas


- Original Message 
From: Robbie Groenewoudt <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK Release


--
[ Picked text/plain from multipart/alternative ]
I doubt there are (many) bugs in the new SDK-code.
Valve will be releasing new code so you will have to implement it into your
mod and you won't notice much until you do.

On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
>
> A n00b question: What happens to my MOD when Valve updates the SDK? I know
> Steam automatically downloads updates, so I'm assuming this will be the case
> here. So, once Steam has done that, assuming there is a new bug in the new
> SDK, will my MOD have that bug or will it be left unchanged until I somehow
> merge the updates into my MOD?
>
> Thanks,
> Thomas
>
>
> - Original Message 
> From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Sent: Saturday, July 29, 2006 8:07:32 AM
> Subject: Re: [hlcoders] Upcoming SDK Release
>
>
> I agree with Nick here.
> The last update caused a tremendous amounts of malfunctions. I also prefer
> a
> few more days of waiting instead of a bugged SDK replacing yet another
> bugged SDK ;)
>
> Sebastian 'Darth.Hunter' Kreutz
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlcoders] Upcoming SDK Release

2006-07-29 Thread Thomas Vollmer
Great. Just wanted to make sure my MOD's folders won't be touched until I 
actively do something, like apply this path. Thanks for planning to provide the 
patch BTW.

Regards,
Thomas


- Original Message 
From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 9:40:31 AM
Subject: Re: [hlcoders] Upcoming SDK Release


You'll need to merge the diffs from the old SDK in if you want those features.

In the past, for every SDK update, I performed a recursive 'diff -u' on the 
previous version and the new version and posted a patch file for modders to be 
able to apply all the updates to an existing codebase easily.  It's been ages 
since I've done so, since it's been ages since the last release.  I'll post 
such a patch again when the new SDK is out, if Valve doesn't do so.

See http://tinyurl.com/z9o7j for an example of what these patches look like and 
see http://developer.valvesoftware.com/wiki/Diff_And_Patch for options on 
applying them.

-bk

At 2006/07/29 11:19 AM, Thomas Vollmer wrote:
>A n00b question: What happens to my MOD when Valve updates the SDK? I know 
>Steam automatically downloads updates, so I'm assuming this will be the case 
>here. So, once Steam has done that, assuming there is a new bug in the new 
>SDK, will my MOD have that bug or will it be left unchanged until I somehow 
>merge the updates into my MOD?
>
>Thanks,
>Thomas
>
>
>- Original Message 
>From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
>To: hlcoders@list.valvesoftware.com
>Sent: Saturday, July 29, 2006 8:07:32 AM
>Subject: Re: [hlcoders] Upcoming SDK Release
>
>
>I agree with Nick here.
>The last update caused a tremendous amounts of malfunctions. I also prefer a
>few more days of waiting instead of a bugged SDK replacing yet another
>bugged SDK ;)
>
>Sebastian 'Darth.Hunter' Kreutz
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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>visit:
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-29 Thread bloodykenny
My only wish is for no new features until all the bugs are fixed.

At 2006/07/26 03:06 AM, Sebastian 'Darth.Hunter' Kreutz wrote:
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Hello and welcome Mike!
>It's great to hear that VALVe now introduces some sort of "Community
>Manager". Alfred always provides kind help here about update news, but
>someone who exclusively takes care of the comparably large modder community
>is a very good decision in my opinion. I've met community managers already
>at Wings Simulations and Ubisoft and they were a great benefit for the
>community.
>
>I am also glad that the update is finally on its way. May we expect any of
>the following features? Consider this as a wishlist from a few modders - the
>others are of course welcome to add to this list. Best would be to include
>the list in your posts ;)
>
>Bugfixes
>- Hammer crashes and black viewports using the SDK workaround
>- StudioMDL broken since engine update
>- GameConfig.txt being occasionally overwritten, removing custom mods
>- "buildcubemaps" returning "unknown lump" errors and not replacing the
>default cubemap since engine update
>
>Features
>- VS 2005 support
>- Add HDR and phong shading from episode one (to be run in HL² SP and DM
>modes)
>- DoD:S and CS:S SDK (posted by Charles Solar)
>
>
>Whatever else you consider to be important, please add :)
>Greetings to all,
>
>Sebastian 'Darth.Hunter' Kreutz
>http://thenewera.invisiongamez.com
>--
>
>
>
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Re: [hlcoders] Upcoming SDK Release

2006-07-29 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
I doubt there are (many) bugs in the new SDK-code.
Valve will be releasing new code so you will have to implement it into your
mod and you won't notice much until you do.

On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
>
> A n00b question: What happens to my MOD when Valve updates the SDK? I know
> Steam automatically downloads updates, so I'm assuming this will be the case
> here. So, once Steam has done that, assuming there is a new bug in the new
> SDK, will my MOD have that bug or will it be left unchanged until I somehow
> merge the updates into my MOD?
>
> Thanks,
> Thomas
>
>
> - Original Message 
> From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Sent: Saturday, July 29, 2006 8:07:32 AM
> Subject: Re: [hlcoders] Upcoming SDK Release
>
>
> I agree with Nick here.
> The last update caused a tremendous amounts of malfunctions. I also prefer
> a
> few more days of waiting instead of a bugged SDK replacing yet another
> bugged SDK ;)
>
> Sebastian 'Darth.Hunter' Kreutz
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlcoders] Upcoming SDK Release

2006-07-29 Thread bloodykenny
You'll need to merge the diffs from the old SDK in if you want those features.

In the past, for every SDK update, I performed a recursive 'diff -u' on the 
previous version and the new version and posted a patch file for modders to be 
able to apply all the updates to an existing codebase easily.  It's been ages 
since I've done so, since it's been ages since the last release.  I'll post 
such a patch again when the new SDK is out, if Valve doesn't do so.

See http://tinyurl.com/z9o7j for an example of what these patches look like and 
see http://developer.valvesoftware.com/wiki/Diff_And_Patch for options on 
applying them.

-bk

At 2006/07/29 11:19 AM, Thomas Vollmer wrote:
>A n00b question: What happens to my MOD when Valve updates the SDK? I know 
>Steam automatically downloads updates, so I'm assuming this will be the case 
>here. So, once Steam has done that, assuming there is a new bug in the new 
>SDK, will my MOD have that bug or will it be left unchanged until I somehow 
>merge the updates into my MOD?
>
>Thanks,
>Thomas
>
>
>- Original Message 
>From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
>To: hlcoders@list.valvesoftware.com
>Sent: Saturday, July 29, 2006 8:07:32 AM
>Subject: Re: [hlcoders] Upcoming SDK Release
>
>
>I agree with Nick here.
>The last update caused a tremendous amounts of malfunctions. I also prefer a
>few more days of waiting instead of a bugged SDK replacing yet another
>bugged SDK ;)
>
>Sebastian 'Darth.Hunter' Kreutz
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
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Re: [hlcoders] Upcoming SDK Release

2006-07-29 Thread Thomas Vollmer
A n00b question: What happens to my MOD when Valve updates the SDK? I know 
Steam automatically downloads updates, so I'm assuming this will be the case 
here. So, once Steam has done that, assuming there is a new bug in the new SDK, 
will my MOD have that bug or will it be left unchanged until I somehow merge 
the updates into my MOD?

Thanks,
Thomas


- Original Message 
From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 8:07:32 AM
Subject: Re: [hlcoders] Upcoming SDK Release


I agree with Nick here.
The last update caused a tremendous amounts of malfunctions. I also prefer a
few more days of waiting instead of a bugged SDK replacing yet another
bugged SDK ;)

Sebastian 'Darth.Hunter' Kreutz



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Re: [hlcoders] Upcoming SDK Release

2006-07-29 Thread Sebastian 'Darth.Hunter' Kreutz

I agree with Nick here.
The last update caused a tremendous amounts of malfunctions. I also prefer a
few more days of waiting instead of a bugged SDK replacing yet another
bugged SDK ;)

Sebastian 'Darth.Hunter' Kreutz



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Re: [hlcoders] Upcoming SDK Release

2006-07-28 Thread Jonathan Murphy
--
[ Picked text/plain from multipart/alternative ]
I just appreciate the update, take your time. :)

On 7/29/06, Nick <[EMAIL PROTECTED]> wrote:
>
> No problems with the delay here. The only thing worse than a late
> update is a buggy update, and personally, I don't like my code buggy
> :P
>
> Valve has devoted huge amount of resources to helping us modders, and
> I for one would like to say:
>
>
> Thanks!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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www.resistanceandliberation.com
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Re: [hlcoders] Upcoming SDK Release

2006-07-28 Thread Nick

No problems with the delay here. The only thing worse than a late
update is a buggy update, and personally, I don't like my code buggy
:P

Valve has devoted huge amount of resources to helping us modders, and
I for one would like to say:


Thanks!

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Re: [hlcoders] Upcoming SDK Release

2006-07-28 Thread Adam \"amckern\" Mckern
Hi Mike,

I dont think the code needs to be beta, it works or it
wont.

But i am willing to wait a little longer, if needed.

Adam



--- Wraiyth <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Its been problem enough waiting this long for an
> update
>
> On 7/29/06, Mike Durand <[EMAIL PROTECTED]>
> wrote:
> >
> > Hi All-
> >
> > Just an update on the SDK Release:
> >
> > We are having an issue with getting the new SDK to
> work as a beta
> > alongside the shipping SDK. Since we don't want to
> cause any problems
> > for MOD makers we are going to delay the release
> until next week in
> > order to work out this issue.
> >
> > I'll keep you posted.
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf Of Mike Durand
> > Sent: Tuesday, July 25, 2006 7:13 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] Upcoming SDK Release
> >
> > Given the recent traffic on the list, it seems
> like a good time to
> > introduce myself to everyone here, and talk about
> what I do at Valve.
> >
> > I started work here in June and have been given
> the task of working
> > directly with the MOD community. This means that
> my primary
> > responsibilities are to package and release the
> SDK, make it easier to
> > use, and work with MOD makers on problems that
> they can't solve with the
> > help of other members of the community.
> >
> > My full time job is to make sure that you have
> everything they need to
> > build your games. I'll be hanging out on this
> list, as well as the VDC,
> > but you can also feel free to contact me directly
> with any questions you
> > have at [EMAIL PROTECTED]
> >
> > So now that the introduction is out of the way
> here's the part that you
> > really care about: an SDK update is coming out
> very soon. Right now we
> > are testing it in-house and getting ready for its
> beta release. It will
> > be available later this week unless we encounter
> serious problems during
> > testing. I'll let people know either way, whether
> it is going to be this
> > week or next. Once I get all of the details
> together, I'll send the info
> > on what is coming in this SDK release to this
> list.
> >
> > -Mike
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://wraiyth.freesuperhost.com
> NightFall HL2 Mod -
> http://nightfall.nigredostudios.com
> --
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
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>



My Website http://www.ammahls.com
Developer of CST and ZHLT 3.0 http://www.zhlt.info
Studio Manager - Nigredo Studios http://www.nigredostudios.com

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Re: [hlcoders] Upcoming SDK Release

2006-07-28 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Its been problem enough waiting this long for an update

On 7/29/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Hi All-
>
> Just an update on the SDK Release:
>
> We are having an issue with getting the new SDK to work as a beta
> alongside the shipping SDK. Since we don't want to cause any problems
> for MOD makers we are going to delay the release until next week in
> order to work out this issue.
>
> I'll keep you posted.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Tuesday, July 25, 2006 7:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Upcoming SDK Release
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to
> use, and work with MOD makers on problems that they can't solve with the
> help of other members of the community.
>
> My full time job is to make sure that you have everything they need to
> build your games. I'll be hanging out on this list, as well as the VDC,
> but you can also feel free to contact me directly with any questions you
> have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that you
> really care about: an SDK update is coming out very soon. Right now we
> are testing it in-house and getting ready for its beta release. It will
> be available later this week unless we encounter serious problems during
> testing. I'll let people know either way, whether it is going to be this
> week or next. Once I get all of the details together, I'll send the info
> on what is coming in this SDK release to this list.
>
> -Mike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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>


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http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
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RE: [hlcoders] Upcoming SDK Release

2006-07-28 Thread Mike Durand
Hi All-

Just an update on the SDK Release:

We are having an issue with getting the new SDK to work as a beta
alongside the shipping SDK. Since we don't want to cause any problems
for MOD makers we are going to delay the release until next week in
order to work out this issue.

I'll keep you posted.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, July 25, 2006 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Upcoming SDK Release

Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working
directly with the MOD community. This means that my primary
responsibilities are to package and release the SDK, make it easier to
use, and work with MOD makers on problems that they can't solve with the
help of other members of the community.

My full time job is to make sure that you have everything they need to
build your games. I'll be hanging out on this list, as well as the VDC,
but you can also feel free to contact me directly with any questions you
have at [EMAIL PROTECTED]

So now that the introduction is out of the way here's the part that you
really care about: an SDK update is coming out very soon. Right now we
are testing it in-house and getting ready for its beta release. It will
be available later this week unless we encounter serious problems during
testing. I'll let people know either way, whether it is going to be this
week or next. Once I get all of the details together, I'll send the info
on what is coming in this SDK release to this list.

-Mike

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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
Is Base Source Engine 2 downloaded if HL2 is installed? If so, you could
just mount 212.

--
ts2do
--

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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Yep, but HL2SP mods don't use engine 2

On 7/27/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Phong shading is already a part of Base Source Engine 2
>
>
> --
> ts2do
> --
>
> ___
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> please visit:
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--
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http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
Phong shading is already a part of Base Source Engine 2


--
ts2do
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Rob Lach
--
[ Picked text/plain from multipart/alternative ]
Awesome news Mike. Looking forward to this release.

-Robert "Pierog" Lach
--Ham & Jam Team

On 7/26/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Ok sorry, im just excited...:P
> --
>
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Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
Ok sorry, im just excited...:P
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Let's take one step at a time Michael ;)

On 7/26/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can you give us an estimated time on when the SDK Update that includes the
> content from Team Fortress 2, Portal, and Episode 2 will be available? I
> know after they are released, but how long after?
>
> Thanks-
> Michael Kramer
> --
>
> ___
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Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
Can you give us an estimated time on when the SDK Update that includes the
content from Team Fortress 2, Portal, and Episode 2 will be available? I
know after they are released, but how long after?

Thanks-
Michael Kramer
--

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RE: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Mike Durand
Sorry, can you repeat that? I wasn't listening. :)

Yes, I am a programmer.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Davison
Sent: Wednesday, July 26, 2006 1:36 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release

--
[ Picked text/plain from multipart/alternative ] Thanks Mike, so are you
a programmer? Or just a really good listener :P

On 7/26/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Hi All-
>
> Since everyone is curious as to what is in this SDK release here is a
> very coarse summary of what's included:
>
> What This Release Has
> *
> Lots of source code updates from the Episode 1 production code Hammer,

> Faceposer, Model Viewer updates Access to the Ep1 version of the
> Source Engine binaries
>
> What It Doesn't Have
> 
> Visual Studio 2005 Support (it will be in the next SDK release)
> Improved server plugins for bots (on my to-do list) Anything from
> Episode 2, Portal, Team Fortress
>
> The actual release notes will have MUCH more detail. But I wanted to
> set everyone's expectations until then. Our goal with this release was

> to get source code updates to you since that hasn't happened for a
while.
> Once this release is done then I can spend time on many of the specifc

> problems that you guys have named.
>
> -Mike
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Everett
> Sent: Tuesday, July 25, 2006 9:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Upcoming SDK Release
>
> Congratulations on your new job, and may you tolerate us the best you
> can...
> I feel sorry for you joining on at these tumultuous times :)
>
> In other news, that's good to know that an SDK update is actually
> coming.
> Working on Forsaken without knowing what is coming in the next update
> has been a practice in crap shooting what Valve is most likely to
> change. Will you be able to provide a specific change log of the code
> in this new SDK update along with what issues they fix? It'll help us
> a lot when doing code integration with this new update.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Tuesday, July 25, 2006 9:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Upcoming SDK Release
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to

> use, and work with MOD makers on problems that they can't solve with
> the help of other members of the community.
>
> My full time job is to make sure that you have everything they need to

> build your games. I'll be hanging out on this list, as well as the
> VDC, but you can also feel free to contact me directly with any
> questions you have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that
> you really care about: an SDK update is coming out very soon. Right
> now we are testing it in-house and getting ready for its beta release.

> It will be available later this week unless we encounter serious
> problems during testing. I'll let people know either way, whether it
> is going to be this week or next. Once I get all of the details
> together, I'll send the info on what is coming in this SDK release to
this list.
>
> -Mike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Benjamin Davison
--

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AW: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Heimo Stieg
Well he wrote an email today who he is ;)

Read:

Given the recent traffic on the list, it seems like a good time to introduce
myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working directly
with the MOD community. This means that my primary responsibilities are to
package and release the SDK, make it easier to use, and work with MOD makers
on problems that they can't solve with the help of other members of the
community.

My full time job is to make sure that you have everything they need to build
your games. I'll be hanging out on this list, as well as the VDC, but you
can also feel free to contact me directly with any questions you have at
[EMAIL PROTECTED]

So now that the introduction is out of the way here's the part that you
really care about: an SDK update is coming out very soon. Right now we are
testing it in-house and getting ready for its beta release. It will be
available later this week unless we encounter serious problems during
testing. I'll let people know either way, whether it is going to be this
week or next. Once I get all of the details together, I'll send the info on
what is coming in this SDK release to this list.

-Mike

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-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Benjamin
Davison
Gesendet: Mittwoch, 26. Juli 2006 22:36
An: hlcoders@list.valvesoftware.com
Betreff: Re: [hlcoders] Upcoming SDK Release

--
[ Picked text/plain from multipart/alternative ] Thanks Mike, so are you a
programmer? Or just a really good listener :P

On 7/26/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Hi All-
>
> Since everyone is curious as to what is in this SDK release here is a
> very coarse summary of what's included:
>
> What This Release Has
> *
> Lots of source code updates from the Episode 1 production code Hammer,
> Faceposer, Model Viewer updates Access to the Ep1 version of the
> Source Engine binaries
>
> What It Doesn't Have
> 
> Visual Studio 2005 Support (it will be in the next SDK release)
> Improved server plugins for bots (on my to-do list) Anything from
> Episode 2, Portal, Team Fortress
>
> The actual release notes will have MUCH more detail. But I wanted to
> set everyone's expectations until then. Our goal with this release was
> to get source code updates to you since that hasn't happened for a while.
> Once this release is done then I can spend time on many of the specifc
> problems that you guys have named.
>
> -Mike
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Everett
> Sent: Tuesday, July 25, 2006 9:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Upcoming SDK Release
>
> Congratulations on your new job, and may you tolerate us the best you
> can...
> I feel sorry for you joining on at these tumultuous times :)
>
> In other news, that's good to know that an SDK update is actually
> coming.
> Working on Forsaken without knowing what is coming in the next update
> has been a practice in crap shooting what Valve is most likely to
> change. Will you be able to provide a specific change log of the code
> in this new SDK update along with what issues they fix? It'll help us
> a lot when doing code integration with this new update.
>
> -----Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Tuesday, July 25, 2006 9:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Upcoming SDK Release
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to
> use, and work with MOD makers on problems that they can't solve with
> the help of other members of the community.
>
> My full time job is to make sure that you have everything they need to
> build your games. I'll be hanging out on this list, as well as the
> VDC, but you can also feel free to contact me directly with any
> questions you have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that
> you really care about: an SDK update is coming out very soon. Right
> now we are testing it in-house and getting ready for i

Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Thanks Mike, so are you a programmer? Or just a really good listener :P

On 7/26/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Hi All-
>
> Since everyone is curious as to what is in this SDK release here is a
> very coarse summary of what's included:
>
> What This Release Has
> *
> Lots of source code updates from the Episode 1 production code
> Hammer, Faceposer, Model Viewer updates
> Access to the Ep1 version of the Source Engine binaries
>
> What It Doesn't Have
> 
> Visual Studio 2005 Support (it will be in the next SDK release)
> Improved server plugins for bots (on my to-do list)
> Anything from Episode 2, Portal, Team Fortress
>
> The actual release notes will have MUCH more detail. But I wanted to set
> everyone's expectations until then. Our goal with this release was to
> get source code updates to you since that hasn't happened for a while.
> Once this release is done then I can spend time on many of the specifc
> problems that you guys have named.
>
> -Mike
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
> Sent: Tuesday, July 25, 2006 9:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Upcoming SDK Release
>
> Congratulations on your new job, and may you tolerate us the best you
> can...
> I feel sorry for you joining on at these tumultuous times :)
>
> In other news, that's good to know that an SDK update is actually
> coming.
> Working on Forsaken without knowing what is coming in the next update
> has been a practice in crap shooting what Valve is most likely to
> change. Will you be able to provide a specific change log of the code in
> this new SDK update along with what issues they fix? It'll help us a lot
> when doing code integration with this new update.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Tuesday, July 25, 2006 9:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Upcoming SDK Release
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to
> use, and work with MOD makers on problems that they can't solve with the
> help of other members of the community.
>
> My full time job is to make sure that you have everything they need to
> build your games. I'll be hanging out on this list, as well as the VDC,
> but you can also feel free to contact me directly with any questions you
> have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that you
> really care about: an SDK update is coming out very soon. Right now we
> are testing it in-house and getting ready for its beta release. It will
> be available later this week unless we encounter serious problems during
> testing. I'll let people know either way, whether it is going to be this
> week or next. Once I get all of the details together, I'll send the info
> on what is coming in this SDK release to this list.
>
> -Mike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Benjamin Davison
--

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RE: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Mike Durand
Hi All-

Since everyone is curious as to what is in this SDK release here is a
very coarse summary of what's included:

What This Release Has
*
Lots of source code updates from the Episode 1 production code
Hammer, Faceposer, Model Viewer updates
Access to the Ep1 version of the Source Engine binaries

What It Doesn't Have

Visual Studio 2005 Support (it will be in the next SDK release)
Improved server plugins for bots (on my to-do list)
Anything from Episode 2, Portal, Team Fortress

The actual release notes will have MUCH more detail. But I wanted to set
everyone's expectations until then. Our goal with this release was to
get source code updates to you since that hasn't happened for a while.
Once this release is done then I can spend time on many of the specifc
problems that you guys have named.

-Mike


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Tuesday, July 25, 2006 9:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Upcoming SDK Release

Congratulations on your new job, and may you tolerate us the best you
can...
I feel sorry for you joining on at these tumultuous times :)

In other news, that's good to know that an SDK update is actually
coming.
Working on Forsaken without knowing what is coming in the next update
has been a practice in crap shooting what Valve is most likely to
change. Will you be able to provide a specific change log of the code in
this new SDK update along with what issues they fix? It'll help us a lot
when doing code integration with this new update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, July 25, 2006 9:13 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Upcoming SDK Release

Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working
directly with the MOD community. This means that my primary
responsibilities are to package and release the SDK, make it easier to
use, and work with MOD makers on problems that they can't solve with the
help of other members of the community.

My full time job is to make sure that you have everything they need to
build your games. I'll be hanging out on this list, as well as the VDC,
but you can also feel free to contact me directly with any questions you
have at [EMAIL PROTECTED]

So now that the introduction is out of the way here's the part that you
really care about: an SDK update is coming out very soon. Right now we
are testing it in-house and getting ready for its beta release. It will
be available later this week unless we encounter serious problems during
testing. I'll let people know either way, whether it is going to be this
week or next. Once I get all of the details together, I'll send the info
on what is coming in this SDK release to this list.

-Mike

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RE: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Tony \"omega\" Sergi
Wtf? 2 seconds??


--
-- omega
Lethal Agents
http://www.lethalagents.com
Blackened Interactive
http://www.blackened-interactive.com

> -Original Message-
> From: Michael Kramer [mailto:[EMAIL PROTECTED]
> Sent: July 26, 2006 11:28 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Upcoming SDK Release (wishlist)
>
> --
> [ Picked text/plain from multipart/alternative ]
> The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
> render each frame on Valve's Computer's. They won't release it until
> Hardware can handle it. I just want to get the FacePoser 2 System and
> Phong
> Shading.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
render each frame on Valve's Computer's. They won't release it until
Hardware can handle it. I just want to get the FacePoser 2 System and Phong
Shading.
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Ivan Dimitrov

/signed also Express would be nice.

Nick написа:

any chance of:

gcc 4.0?
vs2005?
/wall?


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Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Jeffrey \"botman\" Broome

Nick wrote:

any chance of:

gcc 4.0?
vs2005?
/wall?


Speaking of VS2005, about a year ago, Microsoft press release announced
Visual C++ 2005 Express Edition for Half-Life Modifications...

http://www.microsoft.com/presspass/press/2005/aug05/08-31ValveCPlusPlusPR.mspx

...from the coding4fun/half-life link on that page...

http://msdn.microsoft.com/coding4fun/half-life/default.aspx

Q: Which C++ compiler should I use to build mods with the Source SDK?

A: Valve suggests that you use Visual C++ .NET 2003. It's possible to
get other compilers to work, but your results may vary.

"Your results may vary"  :)

...Today, Visual C++ 2005 Express Edition will not compile Valve's
currently shipping SDK. But fear not! Microsoft is working closely with
Valve to enable Visual C++ Express to work with a future Source SDK
update. This should be available within the next month or two - check
back here for the latest status.

"This should be available within the next month or two"  :)

Doooh!

--
Jeffrey "botman" Broome

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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Robbie Groenewoudt
--
[ Picked text/plain from multipart/alternative ]
Stuff from Episode Two isn't probably ready. But stuff like phong shading,
motion blur and other stuff from Ep1 are. I'll be already very happy if we
only get that.

On 7/26/06, Wraiyth <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Apart from the widely expected stuff, I'm mainly hoping that the shader
> source for alot of the shaders will be updates (having to hack around for
> lightmappedgeneric is a pain in the arse). Vertex lighting, the Phong
> lighting, and if possible, even the post-process effects showcased in the
> DODS video a while ago (DOF and Motion Blur, simply for 'playing around
> with' purposes).
> Finally, what are the chances that we will see code for some of the stuff
> planned in Ep2
> (shadowing, enhanced outdoor rendering, soft particle system)? I'm
> guessing that they're extremely unlikely, but it would be cool if we
> got features now that are coming soon :)
>
>
> On 7/26/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hello and welcome Mike!
> > It's great to hear that VALVe now introduces some sort of "Community
> > Manager". Alfred always provides kind help here about update news, but
> > someone who exclusively takes care of the comparably large modder
> > community
> > is a very good decision in my opinion. I've met community managers
> already
> > at Wings Simulations and Ubisoft and they were a great benefit for the
> > community.
> >
> > I am also glad that the update is finally on its way. May we expect any
> of
> > the following features? Consider this as a wishlist from a few modders -
> > the
> > others are of course welcome to add to this list. Best would be to
> include
> > the list in your posts ;)
> >
> > Bugfixes
> > - Hammer crashes and black viewports using the SDK workaround
> > - StudioMDL broken since engine update
> > - GameConfig.txt being occasionally overwritten, removing custom mods
> > - "buildcubemaps" returning "unknown lump" errors and not replacing the
> > default cubemap since engine update
> >
> > Features
> > - VS 2005 support
> > - Add HDR and phong shading from episode one (to be run in HL² SP and DM
> > modes)
> > - DoD:S and CS:S SDK (posted by Charles Solar)
> >
> >
> > Whatever else you consider to be important, please add :)
> > Greetings to all,
> >
> > Sebastian 'Darth.Hunter' Kreutz
> > http://thenewera.invisiongamez.com
> > --
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://wraiyth.freesuperhost.com
> NightFall HL2 Mod - http://nightfall.nigredostudios.com
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Apart from the widely expected stuff, I'm mainly hoping that the shader
source for alot of the shaders will be updates (having to hack around for
lightmappedgeneric is a pain in the arse). Vertex lighting, the Phong
lighting, and if possible, even the post-process effects showcased in the
DODS video a while ago (DOF and Motion Blur, simply for 'playing around
with' purposes).
Finally, what are the chances that we will see code for some of the stuff
planned in Ep2
(shadowing, enhanced outdoor rendering, soft particle system)? I'm
guessing that they're extremely unlikely, but it would be cool if we
got features now that are coming soon :)


On 7/26/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello and welcome Mike!
> It's great to hear that VALVe now introduces some sort of "Community
> Manager". Alfred always provides kind help here about update news, but
> someone who exclusively takes care of the comparably large modder
> community
> is a very good decision in my opinion. I've met community managers already
> at Wings Simulations and Ubisoft and they were a great benefit for the
> community.
>
> I am also glad that the update is finally on its way. May we expect any of
> the following features? Consider this as a wishlist from a few modders -
> the
> others are of course welcome to add to this list. Best would be to include
> the list in your posts ;)
>
> Bugfixes
> - Hammer crashes and black viewports using the SDK workaround
> - StudioMDL broken since engine update
> - GameConfig.txt being occasionally overwritten, removing custom mods
> - "buildcubemaps" returning "unknown lump" errors and not replacing the
> default cubemap since engine update
>
> Features
> - VS 2005 support
> - Add HDR and phong shading from episode one (to be run in HL² SP and DM
> modes)
> - DoD:S and CS:S SDK (posted by Charles Solar)
>
>
> Whatever else you consider to be important, please add :)
> Greetings to all,
>
> Sebastian 'Darth.Hunter' Kreutz
> http://thenewera.invisiongamez.com
> --
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--

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[hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Sebastian 'Darth.Hunter' Kreutz
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello and welcome Mike!
It's great to hear that VALVe now introduces some sort of "Community
Manager". Alfred always provides kind help here about update news, but
someone who exclusively takes care of the comparably large modder community
is a very good decision in my opinion. I've met community managers already
at Wings Simulations and Ubisoft and they were a great benefit for the
community.

I am also glad that the update is finally on its way. May we expect any of
the following features? Consider this as a wishlist from a few modders - the
others are of course welcome to add to this list. Best would be to include
the list in your posts ;)

Bugfixes
- Hammer crashes and black viewports using the SDK workaround
- StudioMDL broken since engine update
- GameConfig.txt being occasionally overwritten, removing custom mods
- "buildcubemaps" returning "unknown lump" errors and not replacing the
default cubemap since engine update

Features
- VS 2005 support
- Add HDR and phong shading from episode one (to be run in HL² SP and DM
modes)
- DoD:S and CS:S SDK (posted by Charles Solar)


Whatever else you consider to be important, please add :)
Greetings to all,

Sebastian 'Darth.Hunter' Kreutz
http://thenewera.invisiongamez.com
--



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Re: [hlcoders] Upcoming SDK Release

2006-07-26 Thread Gus
This is a cryptographically signed message in MIME format.
--
I can breathe at night now, thank goodness for this news!

Gus
Outlaws & Lawmen Mod
http://wantedmod.planethalflife.gamespy.com/cantina/

Mike Durand wrote:
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to
> use, and work with MOD makers on problems that they can't solve with the
> help of other members of the community.
>
> My full time job is to make sure that you have everything they need to
> build your games. I'll be hanging out on this list, as well as the VDC,
> but you can also feel free to contact me directly with any questions you
> have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that you
> really care about: an SDK update is coming out very soon. Right now we
> are testing it in-house and getting ready for its beta release. It will
> be available later this week unless we encounter serious problems during
> testing. I'll let people know either way, whether it is going to be this
> week or next. Once I get all of the details together, I'll send the info
> on what is coming in this SDK release to this list.
>
> -Mike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
--
Content-Description: S/MIME Cryptographic Signature

[ smime.p7s of type application/x-pkcs7-signature deleted ]
--

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RE: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Snakez
VS2005 support has been promised for about a year now, so it will almost
definitely be in there.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Wednesday, July 26, 2006 2:03 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release

any chance of:

gcc 4.0?
vs2005?
/wall?

On 7/26/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ] DOD:S and CSS sdk
> will never happen...of course Mike probably could hook you up with
> code samples
>
>
> --
> ts2do
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Nick

any chance of:

gcc 4.0?
vs2005?
/wall?

On 7/26/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
DOD:S and CSS sdk will never happen...of course Mike probably could hook you
up with code samples


--
ts2do
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
DOD:S and CSS sdk will never happen...of course Mike probably could hook you
up with code samples


--
ts2do
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Wraiyth
--
[ Picked text/plain from multipart/alternative ]
Mike,
Thanks for the reply, and ditto Michael, its good to hear theres someone
hired specifically to maintain the SDK. Grats on your new job, but good luck
putting up with all of us ;)
Matt


On 7/26/06, Charles Solar <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> My sdk wishlist:
>
> 1. CSS style bots
> 2. More server plugin control over game
> 3. DOD:S and CSS sdk :)
> 4. VS 05 support
>
> Thats in order of importance :D
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Charles Solar
--
[ Picked text/plain from multipart/alternative ]
My sdk wishlist:

1. CSS style bots
2. More server plugin control over game
3. DOD:S and CSS sdk :)
4. VS 05 support

Thats in order of importance :D
--

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RE: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Ben Everett
Congratulations on your new job, and may you tolerate us the best you can...
I feel sorry for you joining on at these tumultuous times :)

In other news, that's good to know that an SDK update is actually coming.
Working on Forsaken without knowing what is coming in the next update has
been a practice in crap shooting what Valve is most likely to change. Will
you be able to provide a specific change log of the code in this new SDK
update along with what issues they fix? It'll help us a lot when doing code
integration with this new update.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, July 25, 2006 9:13 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Upcoming SDK Release

Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working
directly with the MOD community. This means that my primary
responsibilities are to package and release the SDK, make it easier to
use, and work with MOD makers on problems that they can't solve with the
help of other members of the community.

My full time job is to make sure that you have everything they need to
build your games. I'll be hanging out on this list, as well as the VDC,
but you can also feel free to contact me directly with any questions you
have at [EMAIL PROTECTED]

So now that the introduction is out of the way here's the part that you
really care about: an SDK update is coming out very soon. Right now we
are testing it in-house and getting ready for its beta release. It will
be available later this week unless we encounter serious problems during
testing. I'll let people know either way, whether it is going to be this
week or next. Once I get all of the details together, I'll send the info
on what is coming in this SDK release to this list.

-Mike

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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
Awesome, Thanks Mike, I'm glad Valve hired some one specificly for this
reason.
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Jonathan Murphy
--
[ Picked text/plain from multipart/alternative ]
That's great news Mike.

On 7/26/06, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
>
> Hi & thanks Mike,
>
> I also second Adam's vote for code over tools. :-)
>
> > > Many of us here are looking for the code update, over
> > > tool support, so please consider this on our behalf.
>
> Cheers
> Andrew
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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>


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www.resistanceandliberation.com
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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Andrew Forsberg
Hi & thanks Mike,

I also second Adam's vote for code over tools. :-)

> > Many of us here are looking for the code update, over
> > tool support, so please consider this on our behalf.

Cheers
Andrew



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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Oh yeah, is this a code update or an update to fix the broken tools?

On 7/26/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> Welcome Mike.
>
> And may our whining be met with good humor :D
>
>
> On 7/26/06, Mike Durand <[EMAIL PROTECTED] > wrote:
> >
> > Given the recent traffic on the list, it seems like a good time to
> > introduce myself to everyone here, and talk about what I do at Valve.
> >
> > I started work here in June and have been given the task of working
> > directly with the MOD community. This means that my primary
> > responsibilities are to package and release the SDK, make it easier to
> > use, and work with MOD makers on problems that they can't solve with the
> > help of other members of the community.
> >
> > My full time job is to make sure that you have everything they need to
> > build your games. I'll be hanging out on this list, as well as the VDC,
> > but you can also feel free to contact me directly with any questions you
> > have at [EMAIL PROTECTED]
> >
> > So now that the introduction is out of the way here's the part that you
> > really care about: an SDK update is coming out very soon. Right now we
> > are testing it in-house and getting ready for its beta release. It will
> > be available later this week unless we encounter serious problems during
> >
> > testing. I'll let people know either way, whether it is going to be this
> > week or next. Once I get all of the details together, I'll send the info
> > on what is coming in this SDK release to this list.
> >
> > -Mike
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> - Benjamin Davison
>



--
- Benjamin Davison
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Welcome Mike.

And may our whining be met with good humor :D

On 7/26/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to
> use, and work with MOD makers on problems that they can't solve with the
> help of other members of the community.
>
> My full time job is to make sure that you have everything they need to
> build your games. I'll be hanging out on this list, as well as the VDC,
> but you can also feel free to contact me directly with any questions you
> have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that you
> really care about: an SDK update is coming out very soon. Right now we
> are testing it in-house and getting ready for its beta release. It will
> be available later this week unless we encounter serious problems during
> testing. I'll let people know either way, whether it is going to be this
> week or next. Once I get all of the details together, I'll send the info
> on what is coming in this SDK release to this list.
>
> -Mike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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- Benjamin Davison
--

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Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Adam \"amckern\" Mckern
Thanks Mike!

Many of us here are looking for the code update, over
tool support, so please consider this on our behalf.

Thanks again!

Adam McKern
Nigredo Studios

--- Mike Durand <[EMAIL PROTECTED]> wrote:

> Given the recent traffic on the list, it seems like
> a good time to
> introduce myself to everyone here, and talk about
> what I do at Valve.
>
> I started work here in June and have been given the
> task of working
> directly with the MOD community. This means that my
> primary
> responsibilities are to package and release the SDK,
> make it easier to
> use, and work with MOD makers on problems that they
> can't solve with the
> help of other members of the community.
>
> My full time job is to make sure that you have
> everything they need to
> build your games. I'll be hanging out on this list,
> as well as the VDC,
> but you can also feel free to contact me directly
> with any questions you
> have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way
> here's the part that you
> really care about: an SDK update is coming out very
> soon. Right now we
> are testing it in-house and getting ready for its
> beta release. It will
> be available later this week unless we encounter
> serious problems during
> testing. I'll let people know either way, whether it
> is going to be this
> week or next. Once I get all of the details
> together, I'll send the info
> on what is coming in this SDK release to this list.
>
> -Mike
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



My Website http://www.ammahls.com
Developer of CST and ZHLT 3.0 http://www.zhlt.info
Studio Manager - Nigredo Studios http://www.nigredostudios.com

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[hlcoders] Upcoming SDK Release

2006-07-25 Thread Mike Durand
Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working
directly with the MOD community. This means that my primary
responsibilities are to package and release the SDK, make it easier to
use, and work with MOD makers on problems that they can't solve with the
help of other members of the community.

My full time job is to make sure that you have everything they need to
build your games. I'll be hanging out on this list, as well as the VDC,
but you can also feel free to contact me directly with any questions you
have at [EMAIL PROTECTED]

So now that the introduction is out of the way here's the part that you
really care about: an SDK update is coming out very soon. Right now we
are testing it in-house and getting ready for its beta release. It will
be available later this week unless we encounter serious problems during
testing. I'll let people know either way, whether it is going to be this
week or next. Once I get all of the details together, I'll send the info
on what is coming in this SDK release to this list.

-Mike

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