RE: [hlcoders] Wacked animations

2006-11-06 Thread Mike Durand
Is this issue new with the beta SDK?

-Thanks,
 Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
amckern Mckern
Sent: Sunday, November 05, 2006 9:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Wacked animations

Yeah, i have rebooted many times - same issue

Adam

--- Nick [EMAIL PROTECTED] wrote:

 I have seen the wacked animation you describe before. I think a
 restart fixed it somehow.

 On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED]
 wrote:
  ===Wacked animations===
 
  For some reason my animations are all lagged out
 (on
  default weapons in a ep1: sp mod code base), this
 has
  happened between compiles, and I changed no code.
 
  Links to videos -
  NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o
  WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA
 
  Adam
 
  
  Nigredo Studios http://www.nigredostudios.com
 
 
 
 



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RE: [hlcoders] Wacked animations

2006-11-06 Thread Adam amckern Mckern
No, this is the old code basw - i did my testing in a
non-porduction build

I went back to the august code/sdk after finding that
CST where not supported, not a good move on valves
part - many mods are still to upgrade if at all - and
there are still levels geting made for them on the old
220/330 base.

Adam

--- Mike Durand [EMAIL PROTECTED] wrote:

 Is this issue new with the beta SDK?

 -Thanks,
  Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Adam
 amckern Mckern
 Sent: Sunday, November 05, 2006 9:28 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Wacked animations

 Yeah, i have rebooted many times - same issue

 Adam

 --- Nick [EMAIL PROTECTED] wrote:

  I have seen the wacked animation you describe
 before. I think a
  restart fixed it somehow.
 
  On 11/5/06, Adam amckern Mckern
 [EMAIL PROTECTED]
  wrote:
   ===Wacked animations===
  
   For some reason my animations are all lagged out
  (on
   default weapons in a ep1: sp mod code base),
 this
  has
   happened between compiles, and I changed no
 code.
  
   Links to videos -
   NORMAL
 http://www.youtube.com/watch?v=MiNQ4US4w4o
   WACKED
 http://www.youtube.com/watch?v=Dh6Z9MqZ3JA
  
   Adam
  
   
   Nigredo Studios http://www.nigredostudios.com
  
  
  
  
 


 
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Re: [hlcoders] Wacked animations

2006-11-06 Thread Nick

what is CST?

On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:

No, this is the old code basw - i did my testing in a
non-porduction build

I went back to the august code/sdk after finding that
CST where not supported, not a good move on valves
part - many mods are still to upgrade if at all - and
there are still levels geting made for them on the old
220/330 base.

Adam

--- Mike Durand [EMAIL PROTECTED] wrote:

 Is this issue new with the beta SDK?

 -Thanks,
  Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Adam
 amckern Mckern
 Sent: Sunday, November 05, 2006 9:28 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] Wacked animations

 Yeah, i have rebooted many times - same issue

 Adam

 --- Nick [EMAIL PROTECTED] wrote:

  I have seen the wacked animation you describe
 before. I think a
  restart fixed it somehow.
 
  On 11/5/06, Adam amckern Mckern
 [EMAIL PROTECTED]
  wrote:
   ===Wacked animations===
  
   For some reason my animations are all lagged out
  (on
   default weapons in a ep1: sp mod code base),
 this
  has
   happened between compiles, and I changed no
 code.
  
   Links to videos -
   NORMAL
 http://www.youtube.com/watch?v=MiNQ4US4w4o
   WACKED
 http://www.youtube.com/watch?v=Dh6Z9MqZ3JA
  
   Adam
  
   
   Nigredo Studios http://www.nigredostudios.com
  
  
  
  
 


 
   Get your email and see which of your friends are
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Re: [hlcoders] Wacked animations

2006-11-06 Thread Adam amckern Mckern
Custom source tools, they are faster, and have legecy
support for the mods that wont be upgradeing to appid
215.

http://www.zhlt.tk

--- Nick [EMAIL PROTECTED] wrote:

 what is CST?

 On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED]
 wrote:
  No, this is the old code basw - i did my testing
 in a
  non-porduction build
 
  I went back to the august code/sdk after finding
 that
  CST where not supported, not a good move on valves
  part - many mods are still to upgrade if at all -
 and
  there are still levels geting made for them on the
 old
  220/330 base.
 
  Adam
 
  --- Mike Durand [EMAIL PROTECTED] wrote:
 
   Is this issue new with the beta SDK?
  
   -Thanks,
Mike
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED]
 On
   Behalf Of Adam
   amckern Mckern
   Sent: Sunday, November 05, 2006 9:28 PM
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] Wacked animations
  
   Yeah, i have rebooted many times - same issue
  
   Adam
  
   --- Nick [EMAIL PROTECTED] wrote:
  
I have seen the wacked animation you describe
   before. I think a
restart fixed it somehow.
   
On 11/5/06, Adam amckern Mckern
   [EMAIL PROTECTED]
wrote:
 ===Wacked animations===

 For some reason my animations are all lagged
 out
(on
 default weapons in a ep1: sp mod code base),
   this
has
 happened between compiles, and I changed no
   code.

 Links to videos -
 NORMAL
   http://www.youtube.com/watch?v=MiNQ4US4w4o
 WACKED
   http://www.youtube.com/watch?v=Dh6Z9MqZ3JA

 Adam

 
 Nigredo Studios
 http://www.nigredostudios.com




   
  
 


   
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Re: [hlcoders] Wacked animations

2006-11-06 Thread Nick

I spent a good 10 minutes browsing your site and have no clear
understanding of exactly what CST does, or why I should use them
opposed to using VALVe's source tools.

Also, this is clearly off topic but I think your site is too dark and
too confusing.

On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:

Custom source tools, they are faster, and have legecy
support for the mods that wont be upgradeing to appid
215.

http://www.zhlt.tk

--- Nick [EMAIL PROTECTED] wrote:

 what is CST?

 On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED]
 wrote:
  No, this is the old code basw - i did my testing
 in a
  non-porduction build
 
  I went back to the august code/sdk after finding
 that
  CST where not supported, not a good move on valves
  part - many mods are still to upgrade if at all -
 and
  there are still levels geting made for them on the
 old
  220/330 base.
 
  Adam
 
  --- Mike Durand [EMAIL PROTECTED] wrote:
 
   Is this issue new with the beta SDK?
  
   -Thanks,
Mike
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED]
 On
   Behalf Of Adam
   amckern Mckern
   Sent: Sunday, November 05, 2006 9:28 PM
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] Wacked animations
  
   Yeah, i have rebooted many times - same issue
  
   Adam
  
   --- Nick [EMAIL PROTECTED] wrote:
  
I have seen the wacked animation you describe
   before. I think a
restart fixed it somehow.
   
On 11/5/06, Adam amckern Mckern
   [EMAIL PROTECTED]
wrote:
 ===Wacked animations===

 For some reason my animations are all lagged
 out
(on
 default weapons in a ep1: sp mod code base),
   this
has
 happened between compiles, and I changed no
   code.

 Links to videos -
 NORMAL
   http://www.youtube.com/watch?v=MiNQ4US4w4o
 WACKED
   http://www.youtube.com/watch?v=Dh6Z9MqZ3JA

 Adam

 
 Nigredo Studios
 http://www.nigredostudios.com




   
  
 


   
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 are
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Re: [hlcoders] Wacked animations

2006-11-06 Thread John Sheu
On Monday 06 November 2006 7:56 pm, Nick wrote:
 I spent a good 10 minutes browsing your site and have no clear
 understanding of exactly what CST does, or why I should use them
 opposed to using VALVe's source tools.

For HL1 mapping, at least, ZHLT and its derivatives (I'm guessing this
includes CST) is a large improvement on VALVe's source tools.  If you're
mapping for Natural Selection, for example, I doubt that any of the official
maps are compiled by anything but these.

Of course, I could be totally wrong.

-John Sheu

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Re: [hlcoders] Wacked animations

2006-11-06 Thread Adam amckern Mckern
Yeah Nick and my self just had a good chat off list,
thanks for the info anyway, i should have closed with
an answer.

--- John Sheu [EMAIL PROTECTED] wrote:

 On Monday 06 November 2006 7:56 pm, Nick wrote:
  I spent a good 10 minutes browsing your site and
 have no clear
  understanding of exactly what CST does, or why I
 should use them
  opposed to using VALVe's source tools.

 For HL1 mapping, at least, ZHLT and its derivatives
 (I'm guessing this
 includes CST) is a large improvement on VALVe's
 source tools.  If you're
 mapping for Natural Selection, for example, I doubt
 that any of the official
 maps are compiled by anything but these.

 Of course, I could be totally wrong.

 -John Sheu

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[hlcoders] Wacked animations

2006-11-05 Thread Adam amckern Mckern
===Wacked animations===

For some reason my animations are all lagged out (on
default weapons in a ep1: sp mod code base), this has
happened between compiles, and I changed no code.

Links to videos -
NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o
WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA

Adam


Nigredo Studios http://www.nigredostudios.com




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Re: [hlcoders] Wacked animations

2006-11-05 Thread Nick

I have seen the wacked animation you describe before. I think a
restart fixed it somehow.

On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:

===Wacked animations===

For some reason my animations are all lagged out (on
default weapons in a ep1: sp mod code base), this has
happened between compiles, and I changed no code.

Links to videos -
NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o
WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA

Adam


Nigredo Studios http://www.nigredostudios.com




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Re: [hlcoders] Wacked animations

2006-11-05 Thread Adam amckern Mckern
Yeah, i have rebooted many times - same issue

Adam

--- Nick [EMAIL PROTECTED] wrote:

 I have seen the wacked animation you describe
 before. I think a
 restart fixed it somehow.

 On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED]
 wrote:
  ===Wacked animations===
 
  For some reason my animations are all lagged out
 (on
  default weapons in a ep1: sp mod code base), this
 has
  happened between compiles, and I changed no code.
 
  Links to videos -
  NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o
  WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA
 
  Adam
 
  
  Nigredo Studios http://www.nigredostudios.com
 
 
 
 


  Get your email and see which of your friends are
 online - Right on the New Yahoo.com
  (http://www.yahoo.com/preview)
 
 
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