RE: [hlcoders] Wacked animations
Is this issue new with the beta SDK? -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Sunday, November 05, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Wacked animations Yeah, i have rebooted many times - same issue Adam --- Nick [EMAIL PROTECTED] wrote: I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com We have the perfect Group for you. Check out the handy changes to Yahoo! Groups (http://groups.yahoo.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Wacked animations
No, this is the old code basw - i did my testing in a non-porduction build I went back to the august code/sdk after finding that CST where not supported, not a good move on valves part - many mods are still to upgrade if at all - and there are still levels geting made for them on the old 220/330 base. Adam --- Mike Durand [EMAIL PROTECTED] wrote: Is this issue new with the beta SDK? -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Sunday, November 05, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Wacked animations Yeah, i have rebooted many times - same issue Adam --- Nick [EMAIL PROTECTED] wrote: I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com We have the perfect Group for you. Check out the handy changes to Yahoo! Groups (http://groups.yahoo.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sponsored Link $200,000 mortgage for $660/mo - 30/15 yr fixed, reduce debt, home equity - Click now for info http://yahoo.ratemarketplace.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Wacked animations
what is CST? On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: No, this is the old code basw - i did my testing in a non-porduction build I went back to the august code/sdk after finding that CST where not supported, not a good move on valves part - many mods are still to upgrade if at all - and there are still levels geting made for them on the old 220/330 base. Adam --- Mike Durand [EMAIL PROTECTED] wrote: Is this issue new with the beta SDK? -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Sunday, November 05, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Wacked animations Yeah, i have rebooted many times - same issue Adam --- Nick [EMAIL PROTECTED] wrote: I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com We have the perfect Group for you. Check out the handy changes to Yahoo! Groups (http://groups.yahoo.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sponsored Link $200,000 mortgage for $660/mo - 30/15 yr fixed, reduce debt, home equity - Click now for info http://yahoo.ratemarketplace.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Wacked animations
Custom source tools, they are faster, and have legecy support for the mods that wont be upgradeing to appid 215. http://www.zhlt.tk --- Nick [EMAIL PROTECTED] wrote: what is CST? On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: No, this is the old code basw - i did my testing in a non-porduction build I went back to the august code/sdk after finding that CST where not supported, not a good move on valves part - many mods are still to upgrade if at all - and there are still levels geting made for them on the old 220/330 base. Adam --- Mike Durand [EMAIL PROTECTED] wrote: Is this issue new with the beta SDK? -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Sunday, November 05, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Wacked animations Yeah, i have rebooted many times - same issue Adam --- Nick [EMAIL PROTECTED] wrote: I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com We have the perfect Group for you. Check out the handy changes to Yahoo! Groups (http://groups.yahoo.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sponsored Link $200,000 mortgage for $660/mo - 30/15 yr fixed, reduce debt, home equity - Click now for info http://yahoo.ratemarketplace.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. http://voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Wacked animations
I spent a good 10 minutes browsing your site and have no clear understanding of exactly what CST does, or why I should use them opposed to using VALVe's source tools. Also, this is clearly off topic but I think your site is too dark and too confusing. On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: Custom source tools, they are faster, and have legecy support for the mods that wont be upgradeing to appid 215. http://www.zhlt.tk --- Nick [EMAIL PROTECTED] wrote: what is CST? On 11/6/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: No, this is the old code basw - i did my testing in a non-porduction build I went back to the august code/sdk after finding that CST where not supported, not a good move on valves part - many mods are still to upgrade if at all - and there are still levels geting made for them on the old 220/330 base. Adam --- Mike Durand [EMAIL PROTECTED] wrote: Is this issue new with the beta SDK? -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Sunday, November 05, 2006 9:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Wacked animations Yeah, i have rebooted many times - same issue Adam --- Nick [EMAIL PROTECTED] wrote: I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com We have the perfect Group for you. Check out the handy changes to Yahoo! Groups (http://groups.yahoo.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sponsored Link $200,000 mortgage for $660/mo - 30/15 yr fixed, reduce debt, home equity - Click now for info http://yahoo.ratemarketplace.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. http://voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Wacked animations
On Monday 06 November 2006 7:56 pm, Nick wrote: I spent a good 10 minutes browsing your site and have no clear understanding of exactly what CST does, or why I should use them opposed to using VALVe's source tools. For HL1 mapping, at least, ZHLT and its derivatives (I'm guessing this includes CST) is a large improvement on VALVe's source tools. If you're mapping for Natural Selection, for example, I doubt that any of the official maps are compiled by anything but these. Of course, I could be totally wrong. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Wacked animations
Yeah Nick and my self just had a good chat off list, thanks for the info anyway, i should have closed with an answer. --- John Sheu [EMAIL PROTECTED] wrote: On Monday 06 November 2006 7:56 pm, Nick wrote: I spent a good 10 minutes browsing your site and have no clear understanding of exactly what CST does, or why I should use them opposed to using VALVe's source tools. For HL1 mapping, at least, ZHLT and its derivatives (I'm guessing this includes CST) is a large improvement on VALVe's source tools. If you're mapping for Natural Selection, for example, I doubt that any of the official maps are compiled by anything but these. Of course, I could be totally wrong. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Sponsored Link $200,000 mortgage for $660/mo - 30/15 yr fixed, reduce debt, home equity - Click now for info http://yahoo.ratemarketplace.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Wacked animations
===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Wacked animations
I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Wacked animations
Yeah, i have rebooted many times - same issue Adam --- Nick [EMAIL PROTECTED] wrote: I have seen the wacked animation you describe before. I think a restart fixed it somehow. On 11/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: ===Wacked animations=== For some reason my animations are all lagged out (on default weapons in a ep1: sp mod code base), this has happened between compiles, and I changed no code. Links to videos - NORMAL http://www.youtube.com/watch?v=MiNQ4US4w4o WACKED http://www.youtube.com/watch?v=Dh6Z9MqZ3JA Adam Nigredo Studios http://www.nigredostudios.com Get your email and see which of your friends are online - Right on the New Yahoo.com (http://www.yahoo.com/preview) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com We have the perfect Group for you. Check out the handy changes to Yahoo! Groups (http://groups.yahoo.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders