RE: [hlcoders] new movements

2005-01-03 Thread Jay Stelly
All of the code for player movement is in the SDK.  Take a look at
game_shared/gamemovement.cpp

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Mark Ettinger
> Sent: Monday, January 03, 2005 8:02 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] new movements
>
> Hello All,
>
> Are the basic movements of strafing and forward/backward built into
> the engine?   Is it possible to add a fundamentally new movement, e.g.
> rotate about an axis passing through center of player and
> orthogonal to player's plane (if one were floating in space
> rather than
> standing)?   I've been trying to step through the basic movements and
> run up against engine stuff which is not exposed in the source code.
>
> Or am I missing something obvious?
>
> Many thanks in advance
>
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[hlcoders] new movements

2005-01-03 Thread Mark Ettinger
Hello All,

Are the basic movements of strafing and forward/backward built into
the engine?   Is it possible to add a fundamentally new movement, e.g.
rotate about an axis passing through center of player and orthogonal
to player's plane (if one were floating in space rather than
standing)?   I've been trying to step through the basic movements and
run up against engine stuff which is not exposed in the source code.

Or am I missing something obvious?

Many thanks in advance

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