All of the code for player movement is in the SDK. Take a look at
game_shared/gamemovement.cpp
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Mark Ettinger
> Sent: Monday, January 03, 2005 8:02 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] new movements
>
> Hello All,
>
> Are the basic movements of strafing and forward/backward built into
> the engine? Is it possible to add a fundamentally new movement, e.g.
> rotate about an axis passing through center of player and
> orthogonal to player's plane (if one were floating in space
> rather than
> standing)? I've been trying to step through the basic movements and
> run up against engine stuff which is not exposed in the source code.
>
> Or am I missing something obvious?
>
> Many thanks in advance
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders