RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-12-01 Thread Alfred Reynolds
Its released with the SDK, see:
http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html

The "hlds_apps" mailing list has been used as a discussion place for
plugin developers, you should subscribe to it also.


Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter
Holcroft Sent: Wednesday, December 01, 2004 1:12 AM To:
[EMAIL PROTECTED] Subject: RE: [hlcoders] Does HL2 have
built-in metamod-like functionality?

> I had a look in the SDK and couldn't see any sign of this. Could we
> have an update on it please Alfred?
>
> Pete.
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > Sent: 17 October 2004 03:49
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] Does HL2 have built-in metamod-like
> > functionality?
> >
> > Nope, its release it tied with the SDK and I don't know the timing
> > on
> > it.
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Lyme
> > Marionette Sent: Saturday, October 16, 2004 11:19 AM To:
> > [EMAIL PROTECTED] Subject: Re: [hlcoders] Does HL2
> > have built-in metamod-like functionality?
> >
> > > [ Converted text/html to text/plain ]
> > > Alfred can you give a ballpark timeline for when this will be
> > > availible even in a basic form? There are alot of servers that
> > > are screaming for controls to enforce server policy. Thanks.
> > > Alfred Reynolds wrote:
> > >
> > > It will be true (just as soon as I write it). Details will be sent
> > > to the list when something is available.
> > >
> > > - Alfred
> > >
> > > Original Message
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Pavol Marko Sent: Tuesday, October 12, 2004 10:34 AM To:
> > > [EMAIL PROTECTED] Subject: [hlcoders] Does HL2
> > > have built-in metamod-like functionality?
> > >
> > >
> > >
> > > Hello,
> > >
> > > I remember someone stating that the HL2 engine will have built-in
> > > metamod like functionality a while back. Is this actually true?
> > > Or is it only a myth?
> > >
> > > Thanks
> > > PM
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders[4]
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders[5]
> > >
> > >
> > >
> > >
> > > ===References:===
> > >   1. mailto:[EMAIL PROTECTED]
> > >   2. mailto:[EMAIL PROTECTED]
> > >   3. mailto:[EMAIL PROTECTED]
> > >   4. http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >   5. http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
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> >
> > ___
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>
>
>
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-12-01 Thread Peter Holcroft
No matter I found it. I didn't realise I had to extract the HL1 single
player thingy.


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Peter Holcroft
> Sent: 01 December 2004 09:12
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
>
> I had a look in the SDK and couldn't see any sign of this. Could we have
> an
> update on it please Alfred?
>
> Pete.
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > Sent: 17 October 2004 03:49
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] Does HL2 have built-in metamod-like
> functionality?
> >
> > Nope, its release it tied with the SDK and I don't know the timing on
> > it.
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Lyme
> > Marionette Sent: Saturday, October 16, 2004 11:19 AM To:
> > [EMAIL PROTECTED] Subject: Re: [hlcoders] Does HL2 have
> > built-in metamod-like functionality?
> >
> > > [ Converted text/html to text/plain ]
> > > Alfred can you give a ballpark timeline for when this will be
> > > availible even in a basic form? There are alot of servers that
> > > are screaming for controls to enforce server policy. Thanks.
> > > Alfred Reynolds wrote:
> > >
> > > It will be true (just as soon as I write it). Details will be sent to
> > > the list when something is available.
> > >
> > > - Alfred
> > >
> > > Original Message
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Pavol
> > > Marko
> > > Sent: Tuesday, October 12, 2004 10:34 AM To:
> > > [EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
> > > built-in metamod-like functionality?
> > >
> > >
> > >
> > > Hello,
> > >
> > > I remember someone stating that the HL2 engine will have built-in
> > > metamod like functionality a while back. Is this actually true? Or is
> > > it only a myth?
> > >
> > > Thanks
> > > PM
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders[4]
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders[5]
> > >
> > >
> > >
> > >
> > > ===References:===
> > >   1. mailto:[EMAIL PROTECTED]
> > >   2. mailto:[EMAIL PROTECTED]
> > >   3. mailto:[EMAIL PROTECTED]
> > >   4. http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >   5. http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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>
>
>
>
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-12-01 Thread Peter Holcroft
I had a look in the SDK and couldn't see any sign of this. Could we have an
update on it please Alfred?

Pete.

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: 17 October 2004 03:49
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
>
> Nope, its release it tied with the SDK and I don't know the timing on
> it.
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Lyme
> Marionette Sent: Saturday, October 16, 2004 11:19 AM To:
> [EMAIL PROTECTED] Subject: Re: [hlcoders] Does HL2 have
> built-in metamod-like functionality?
>
> > [ Converted text/html to text/plain ]
> > Alfred can you give a ballpark timeline for when this will be
> > availible even in a basic form? There are alot of servers that
> > are screaming for controls to enforce server policy. Thanks.
> > Alfred Reynolds wrote:
> >
> > It will be true (just as soon as I write it). Details will be sent to
> > the list when something is available.
> >
> > - Alfred
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Pavol
> > Marko
> > Sent: Tuesday, October 12, 2004 10:34 AM To:
> > [EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
> > built-in metamod-like functionality?
> >
> >
> >
> > Hello,
> >
> > I remember someone stating that the HL2 engine will have built-in
> > metamod like functionality a while back. Is this actually true? Or is
> > it only a myth?
> >
> > Thanks
> > PM
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders[4]
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders[5]
> >
> >
> >
> >
> > ===References:===
> >   1. mailto:[EMAIL PROTECTED]
> >   2. mailto:[EMAIL PROTECTED]
> >   3. mailto:[EMAIL PROTECTED]
> >   4. http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >   5. http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-16 Thread voogru
A quick general question.

If you guys can release CS:S without any problems from Vivendi, is it
possible for you guys to release the SDK and mod creating tools? It's not
exactly half-life 2 content.

- Spencer "voogru" MacDonald



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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-16 Thread Alfred Reynolds
Nope, its release it tied with the SDK and I don't know the timing on
it.

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lyme
Marionette Sent: Saturday, October 16, 2004 11:19 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Does HL2 have
built-in metamod-like functionality?

> [ Converted text/html to text/plain ]
> Alfred can you give a ballpark timeline for when this will be
> availible even in a basic form? There are alot of servers that
> are screaming for controls to enforce server policy. Thanks.
> Alfred Reynolds wrote:
>
> It will be true (just as soon as I write it). Details will be sent to
> the list when something is available.
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Pavol
> Marko
> Sent: Tuesday, October 12, 2004 10:34 AM To:
> [EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
> built-in metamod-like functionality?
>
>
>
> Hello,
>
> I remember someone stating that the HL2 engine will have built-in
> metamod like functionality a while back. Is this actually true? Or is
> it only a myth?
>
> Thanks
> PM
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders[4]
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders[5]
>
>
>
>
> ===References:===
>   1. mailto:[EMAIL PROTECTED]
>   2. mailto:[EMAIL PROTECTED]
>   3. mailto:[EMAIL PROTECTED]
>   4. http://list.valvesoftware.com/mailman/listinfo/hlcoders
>   5. http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-16 Thread Lyme Marionette
[ Converted text/html to text/plain ]
Alfred can you give a ballpark timeline for when this will be availible
even in a basic form? There are alot of servers that are screaming for
controls to enforce server policy.
Thanks.
Alfred Reynolds wrote:

It will be true (just as soon as I write it). Details will be sent to
the list when something is available.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko
Sent: Tuesday, October 12, 2004 10:34 AM To:
[EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
built-in metamod-like functionality?



Hello,

I remember someone stating that the HL2 engine will have built-in
metamod like functionality a while back. Is this actually true? Or is
it only a myth?

Thanks
PM


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===References:===
  1. mailto:[EMAIL PROTECTED]
  2. mailto:[EMAIL PROTECTED]
  3. mailto:[EMAIL PROTECTED]
  4. http://list.valvesoftware.com/mailman/listinfo/hlcoders
  5. http://list.valvesoftware.com/mailman/listinfo/hlcoders

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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread Pavol Marko
Yeah, I see that they are good simulations, but I don't think someone would
be dead in the position shown in the second picture in the real world. I
don't want to blame Valve or Havok or anything; I just wanted to point out
that there is always something to perfectionize.Well ok, except in Ricochet
maybe.
- Original Message -
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 14, 2004 7:34 PM
Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

Pavol Marko wrote:
Nothing is perfect:
http://www.planethalflife.com/potd/index.asp?id=475552
http://www.planethalflife.com/potd/index.asp?id=475129
They both look like perfect ragdoll simulations to me.
Notice that no joints are hyperextended (bent backwards).  Bodies come
to rest in realistic positions based on the mass of the components of
the system.
Not perfect would be joints that bend the wrong way, or joints that
aren't bent when gravity should have made extremties fall to a lower
surface (i.e. the "legs sticking horizontally out in the air" syndrome
when somebody dies on a set of stairs in Half-Life).
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread Jeffrey \"botman\" Broome
Pavol Marko wrote:
Nothing is perfect:
http://www.planethalflife.com/potd/index.asp?id=475552
http://www.planethalflife.com/potd/index.asp?id=475129
They both look like perfect ragdoll simulations to me.
Notice that no joints are hyperextended (bent backwards).  Bodies come
to rest in realistic positions based on the mass of the components of
the system.
Not perfect would be joints that bend the wrong way, or joints that
aren't bent when gravity should have made extremties fall to a lower
surface (i.e. the "legs sticking horizontally out in the air" syndrome
when somebody dies on a set of stairs in Half-Life).
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread Pavol Marko
Why re-invent the VERY complicated wheel when there is one ready made to
drop
in which performs everything you need. I think it works amazing.
Nothing is perfect:
http://www.planethalflife.com/potd/index.asp?id=475552
http://www.planethalflife.com/potd/index.asp?id=475129
^^
- Original Message -
From: "McCormack, Chris" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 14, 2004 11:47 AM
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

Havok is the physics engine, Valve used it and incorporated it in their
game engine so what :P
Why re-invent the VERY complicated wheel when there is one ready made to
drop
in which performs everything you need. I think it works amazing.
The ragdoll effect when a body drops off a ledge or gets thrown by a
grenade is more interesting than
most of the game imo :P
Who else spent 20 minutes shooting the tins on the floor and the bottles
on dust, even pushing the barrels
down the ramp when CSS was launched.
Havok was a great choice and the end result may not have been as good had
they coded the parts they used of the havok engine
in house.
It may have cost a lot of cash to get licensing to incorporate it in the
engine and when the source got leaked
I am sure there was some difficult times between the 2 companies (havok
source apparently was in the leak), but the end
result is stunning and well worth it. As for HL2, well I wait with baited
breath. I am 26 and feel like Christmas is coming
for the first time in ages !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: 14 October 2004 06:19
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like
functionality?
Source IS lovely, but it appears VALVe had help.
http://www.havok.com/clients/valve.php
Not to say this is bad, only that it isn't 100% innovative.  However, this
detracts not from the HL2 Silver I bought.  :D
Cheers, VALVe & hlcoders.
~
--- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:
One thing is for sure  Source is incredible.
I have played it in CS Source and it is the game engine to get.
Steam and all the other stuff ... Well 

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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread Bruce \"Bahamut\" Andrews
I agree, though the barrels in cs:source annoy me somewhat.  on
cs_havana I can't push them over without shooting 'em, which now that I
think about it might be because they (possibly) have a larger weight
then the dust ones... hrm.
Still, I wouldn't envy the valve employees if they went through and
tried to code a physics engine like Havok from scratch - that'd be a
very tedious job :/
- Bruce "Bahamut" Andrews

McCormack, Chris wrote:
Havok is the physics engine, Valve used it and incorporated it in their game engine so 
what :P
Why re-invent the VERY complicated wheel when there is one ready made to drop
in which performs everything you need. I think it works amazing.
The ragdoll effect when a body drops off a ledge or gets thrown by a grenade is more 
interesting than
most of the game imo :P
Who else spent 20 minutes shooting the tins on the floor and the bottles on dust, even 
pushing the barrels
down the ramp when CSS was launched.
Havok was a great choice and the end result may not have been as good had they coded 
the parts they used of the havok engine
in house.
It may have cost a lot of cash to get licensing to incorporate it in the engine and 
when the source got leaked
I am sure there was some difficult times between the 2 companies (havok source 
apparently was in the leak), but the end
result is stunning and well worth it. As for HL2, well I wait with baited breath. I am 
26 and feel like Christmas is coming
for the first time in ages !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: 14 October 2004 06:19
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like
functionality?
Source IS lovely, but it appears VALVe had help.
http://www.havok.com/clients/valve.php
Not to say this is bad, only that it isn't 100% innovative.  However, this
detracts not from the HL2 Silver I bought.  :D
Cheers, VALVe & hlcoders.
~
--- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:

One thing is for sure  Source is incredible.
I have played it in CS Source and it is the game engine to get.
Steam and all the other stuff ... Well 


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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-14 Thread McCormack, Chris
Havok is the physics engine, Valve used it and incorporated it in their game engine so 
what :P
Why re-invent the VERY complicated wheel when there is one ready made to drop
in which performs everything you need. I think it works amazing.
The ragdoll effect when a body drops off a ledge or gets thrown by a grenade is more 
interesting than
most of the game imo :P
Who else spent 20 minutes shooting the tins on the floor and the bottles on dust, even 
pushing the barrels
down the ramp when CSS was launched.
Havok was a great choice and the end result may not have been as good had they coded 
the parts they used of the havok engine
in house.
It may have cost a lot of cash to get licensing to incorporate it in the engine and 
when the source got leaked
I am sure there was some difficult times between the 2 companies (havok source 
apparently was in the leak), but the end
result is stunning and well worth it. As for HL2, well I wait with baited breath. I am 
26 and feel like Christmas is coming
for the first time in ages !

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: 14 October 2004 06:19
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like
functionality?


Source IS lovely, but it appears VALVe had help.

http://www.havok.com/clients/valve.php

Not to say this is bad, only that it isn't 100% innovative.  However, this
detracts not from the HL2 Silver I bought.  :D


Cheers, VALVe & hlcoders.
~

--- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:

> One thing is for sure  Source is incredible.
> I have played it in CS Source and it is the game engine to get.
> Steam and all the other stuff ... Well 


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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread tei
[EMAIL PROTECTED] wrote:
Source IS lovely, but it appears VALVe had help.
http://www.havok.com/clients/valve.php
Not to say this is bad, only that it isn't 100% innovative.  However, this
detracts not from the HL2 Silver I bought.  :D
I disagree.
Id Software also have a phisic engine on is latest game (I think) but as
a design decision Gameplay dont meet Phisics.
Looks like Valve choice whas to USE phisics for innovative and enhanced
gameplay AND toys. Even a weapon is a maximized phisic toy ( these nice
tractor beam ).
Doing this can be dificult and the result can be:
 - toy-esque that is not bad, but is a not good as posible.
 - good, with extra amazing and innovative gameplay
 - bad (broken)
Also for some reason Source screenshots not looks like Quake4, Doom3, and
all "doom3" alike games. Is use of 3d cards features is innovative and
different from other posible styles.
Anyway, others coders are not frezze and also code nice stuff, say
S.T.A.L.K.E.R. looks like interesting, and even Unreal 2004 engine whas
impresive. Its only Valve design fun games, and this is all about :D
Of course, I play the fanboy role here.

Cheers, VALVe & hlcoders.
~
--- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:

One thing is for sure  Source is incredible.
I have played it in CS Source and it is the game engine to get.
Steam and all the other stuff ... Well 

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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread kasxavulpo-hldev
Source IS lovely, but it appears VALVe had help.

http://www.havok.com/clients/valve.php

Not to say this is bad, only that it isn't 100% innovative.  However, this
detracts not from the HL2 Silver I bought.  :D


Cheers, VALVe & hlcoders.
~

--- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote:

> One thing is for sure  Source is incredible.
> I have played it in CS Source and it is the game engine to get.
> Steam and all the other stuff ... Well 


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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread K. Mike Bradley
One thing is for sure  Source is incredible.
I have played it in CS Source and it is the game engine to get.
Steam and all the other stuff ... Well 




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Wednesday, October 13, 2004 3:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality?




:D

My faith on Valve is infinite. I feel will code another cool Half-Life alike
experience, maybe beeter.  I feel will use the phisics for good, and the
eyecandy extra features for good. I feel gameplay will be better thanks to
the gadgets Valve will code into the game. No like [add another common
tittle here] that use eyecandy/braincandy for marketing purposes but
gameplay suffer from it.

Even Steam is ready for REAL use. We, the players, only need to wait a few
more the magic on Valve do it again ;D




K. Mike Bradley wrote:

> LOL
> If he didn't have a time machine Valve would not have enough time to
> code and Source would have gone gold in 2045
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of McCormack,
> Chris
> Sent: Wednesday, October 13, 2004 10:23 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
>
> Alfred aka Dr.Who
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of K. Mike
> Bradley
> Sent: 13 October 2004 15:15
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
>
>
> He has a time machine
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of voogru
> Sent: Tuesday, October 12, 2004 2:38 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
>
> Is it me, or did Alfred's reply before the original mail get in? I see
> his reply at 1:50 PM, while Pavol's mail got in at 1:54.
>
> Alfred is hiding something from us...
>
> ;)
>
>
> - Spencer "voogru" MacDonald
>

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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread tei

:D
My faith on Valve is infinite. I feel will code another cool Half-Life
alike experience, maybe beeter.  I feel will use the phisics for good,
and the eyecandy extra features for good. I feel gameplay will be better
thanks to the gadgets Valve will code into the game. No like [add another
common tittle here] that use eyecandy/braincandy for marketing purposes
but gameplay suffer from it.
Even Steam is ready for REAL use. We, the players, only need to wait a
few more the magic on Valve do it again ;D

K. Mike Bradley wrote:
LOL
If he didn't have a time machine Valve would not have enough time to code
and Source would have gone gold in 2045

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris
Sent: Wednesday, October 13, 2004 10:23 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
Alfred aka Dr.Who
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley
Sent: 13 October 2004 15:15
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
He has a time machine
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Tuesday, October 12, 2004 2:38 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?
Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.
Alfred is hiding something from us...
;)
- Spencer "voogru" MacDonald
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread K. Mike Bradley
LOL
If he didn't have a time machine Valve would not have enough time to code
and Source would have gone gold in 2045



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris
Sent: Wednesday, October 13, 2004 10:23 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

Alfred aka Dr.Who

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley
Sent: 13 October 2004 15:15
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?


He has a time machine

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Tuesday, October 12, 2004 2:38 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.

Alfred is hiding something from us...

;)


- Spencer "voogru" MacDonald



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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread McCormack, Chris
Alfred aka Dr.Who

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike
Bradley
Sent: 13 October 2004 15:15
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like
functionality?


He has a time machine

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Tuesday, October 12, 2004 2:38 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.

Alfred is hiding something from us...

;)


- Spencer "voogru" MacDonald



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notify the sender immediately and delete this
e-mail from your system.
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you copy or disclose it or any part of its contents
to any person or organisation.
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not necessarily represent those of Littlewoods.
Please note that e-mail communications may be monitored.
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread K. Mike Bradley
He has a time machine

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Tuesday, October 12, 2004 2:38 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.

Alfred is hiding something from us...

;)


- Spencer "voogru" MacDonald



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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-13 Thread John Beranek
Florian Zschocke wrote:
Bruce "Bahamut" Andrews wrote:
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too.  For instance, I received all the
replies to this email before this email itself... :/

I've been using Mozilla Mail for ages now and never had problems
other than people not setting their PC clocks correctly or setting
the wrong timezone. Mozilla Mail uses the sender timestamp to sort
emails, not the receive time.
That's not entirely true, Mozilla Mail can sort many ways. Included in
these options are the ability to sort on sender timestamp or to sort on
order received.
Florian
John.
--
John Beranek To generalise is to be an idiot.
http://redux.org.uk/ -- William Blake
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Bruce \"Bahamut\" Andrews
Oh that could be the problem, we have daylight savings (so GMT+11
instead of +10) here at the moment so my computer clock must be sending
dodgy times :o
- Bruce "Bahamut" Andrews

Florian Zschocke wrote:
Bruce "Bahamut" Andrews wrote:
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too.  For instance, I received all the
replies to this email before this email itself... :/

I've been using Mozilla Mail for ages now and never had problems
other than people not setting their PC clocks correctly or setting
the wrong timezone. Mozilla Mail uses the sender timestamp to sort
emails, not the receive time.
Florian
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Florian Zschocke
Bruce "Bahamut" Andrews wrote:
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too.  For instance, I received all the
replies to this email before this email itself... :/
I've been using Mozilla Mail for ages now and never had problems
other than people not setting their PC clocks correctly or setting
the wrong timezone. Mozilla Mail uses the sender timestamp to sort
emails, not the receive time.
Florian
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Bruce \"Bahamut\" Andrews
heh, I swapped over to using Mozilla Thunderbird, and emails seem to be
arriving out of sequence now too.  For instance, I received all the
replies to this email before this email itself... :/
Happens with other mailing lists too, so I guess it's just downloading
them in a weird order o.O
- Bruce "Bahamut" Andrews

Jeffrey "botman" Broome wrote:
voogru wrote:
Is it me, or did Alfred's reply before the original mail get in? I
see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.

When you send email, the time on the client's machine is used for the
timestamp (not the sending email server's time, the recipient's email
server's time or the recipient's machine's time).
Notice how I sent this message from the future!  ;)
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \"botman\" Broome
Andrew Foss wrote:
Yes he did, read the date, dec. 25
Sent: Saturday, December 25, 2004 2:59 PM

mm no you didn't =S maybe its the time from the server? =?
Juan Fernando
No, I think Juan is correct.  It might depend on the email client you
are using.  Notice that the hlcoders archive post...
http://list.valvesoftware.com/mailman/private/hlcoders/2004-October/009269.html
...shows the email dated as "Tue Oct 12 11:56:01 2004"
So, it's probably different for different folks.
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Andrew Foss
Yes he did, read the date, dec. 25

Sent: Saturday, December 25, 2004 2:59 PM

> mm no you didn't =S maybe its the time from the server? =?
>
> Juan Fernando
>
>
>
> - Original Message -
> From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, December 25, 2004 2:59 PM
> Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality?
>
> > voogru wrote:
> >> Is it me, or did Alfred's reply before the original mail get in? I see
> >> his
> >> reply at 1:50 PM, while Pavol's mail got in at 1:54.
> >
> > When you send email, the time on the client's machine is used for the
> > timestamp (not the sending email server's time, the recipient's email
> > server's time or the recipient's machine's time).
> >
> > Notice how I sent this message from the future!  ;)
> >
> > --
> > Jeffrey "botman" Broome
> >
> > ___
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> > please visit:
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> >
> >
>
>
>
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Juan Fernando Mora Muñoz
mm no you didn't =S maybe its the time from the server? =?
Juan Fernando
- Original Message -
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 25, 2004 2:59 PM
Subject: Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

voogru wrote:
Is it me, or did Alfred's reply before the original mail get in? I see
his
reply at 1:50 PM, while Pavol's mail got in at 1:54.
When you send email, the time on the client's machine is used for the
timestamp (not the sending email server's time, the recipient's email
server's time or the recipient's machine's time).
Notice how I sent this message from the future!  ;)
--
Jeffrey "botman" Broome
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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \"botman\" Broome
voogru wrote:
Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.
When you send email, the time on the client's machine is used for the
timestamp (not the sending email server's time, the recipient's email
server's time or the recipient's machine's time).
Notice how I sent this message from the future!  ;)
--
Jeffrey "botman" Broome
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread David Anderson
Hello!
It will be true (just as soon as I write it).
Since it is not written yet, then may I make a small request? :)
Our modification uses its own modular system and we routed metamod
functionality to plugins directly from metamod (we didn't want to do
SERVER_COMMAND("meta load ")).
It will save us thousands of lines of code and hours of debugging with two
functions like this: Meta_LoadPlugin() and Meta_UnloadPlugin().
Thanks!
 ~dvander
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko
Sent: Tuesday, October 12, 2004 10:34 AM To:
[EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
built-in metamod-like functionality?
Hello,
I remember someone stating that the HL2 engine will have built-in
metamod like functionality a while back. Is this actually true? Or is
it only a myth?
Thanks
PM
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread voogru
Is it me, or did Alfred's reply before the original mail get in? I see his
reply at 1:50 PM, while Pavol's mail got in at 1:54.

Alfred is hiding something from us...

;)


- Spencer "voogru" MacDonald



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Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Jeffrey \"botman\" Broome
Alfred Reynolds wrote:
It will be true (just as soon as I write it). Details will be sent to
the list when something is available.
Now that Half-Life2 is done, poor Alfred is the only one at Valve who
still has work to do!  :)
--
Jeffrey "botman" Broome
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RE: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Alfred Reynolds
It will be true (just as soon as I write it). Details will be sent to
the list when something is available.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pavol Marko
Sent: Tuesday, October 12, 2004 10:34 AM To:
[EMAIL PROTECTED] Subject: [hlcoders] Does HL2 have
built-in metamod-like functionality?

> Hello,
>
> I remember someone stating that the HL2 engine will have built-in
> metamod like functionality a while back. Is this actually true? Or is
> it only a myth?
>
> Thanks
> PM
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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