Re: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-14 Thread Paul Peloski
--
[ Picked text/plain from multipart/alternative ]
What does the debugger tell you? Try getting one of the people experiencing
this problem to attach windbg (
http://www.microsoft.com/whdc/devtools/debugging/default.mspx) to hl2 and
break into the debugger when the problem occurs.

I'm sure someone has already thought of that (you're on a very talented
team), so I'm wondering why you're only able to give such a vague
description of the problem?

Regards,

Paul

On 11/14/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> We're having an issue in our mod where one of the maps won't load for like
> 5
> of the mod members. Most of us can load it fine, but for about 5 members
> the
> map begins to load normally, at when the loading bar fills up, the game
> hangs, the computer becomes very unresponsive, and steam.exe chews up 99%
> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through task
> manager
> is the only way to get out of this mess, and afterwards the system is
> screwed up, and running hl2 again won't even get to the main menu without
> doing the same thing, so we must reboot, even restarting steam doesn't fix
> this part. Seems that steam possibly gets stuck in an infinite loop doing
> something near the end of the loading process or something. As of yet we
> haven't identified any common traits among the people it happens to, but
> it's a serious problem that we can't really debug.
>
> Anyone hear of any issues like this and/or have any ideas as to what may
> be
> the problem?
>
> Thanks
> Jeremy
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-15 Thread Jed

Check what firewall software their using.

Peerguardian2 with certain block lists will prevent Steam accessing
Valve's servers. It's best to disable it while Steam loads.

ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
connecting and even if running a local listen server it stops it
looping back on itself and it'll make things hang. It's often hard to
notice if you're running in fullscreen as it covers the alert. It's
best to put it into Game Mode with "Allow" as the default response.

I've had similar problems experiences that came down to those two
pieces of software.

- Jed

On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
We're having an issue in our mod where one of the maps won't load for like 5
of the mod members. Most of us can load it fine, but for about 5 members the
map begins to load normally, at when the loading bar fills up, the game
hangs, the computer becomes very unresponsive, and steam.exe chews up 99%
cpu, while the hl2.exe sits idle. Shutting down hl2.exe through task manager
is the only way to get out of this mess, and afterwards the system is
screwed up, and running hl2 again won't even get to the main menu without
doing the same thing, so we must reboot, even restarting steam doesn't fix
this part. Seems that steam possibly gets stuck in an infinite loop doing
something near the end of the loading process or something. As of yet we
haven't identified any common traits among the people it happens to, but
it's a serious problem that we can't really debug.

Anyone hear of any issues like this and/or have any ideas as to what may be
the problem?

Thanks
Jeremy
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-15 Thread Patrick O'Leary [sui4]
Well, these 4-5 people can run other maps just fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jed
Sent: Wednesday, November 15, 2006 08:27
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)

Check what firewall software their using.

Peerguardian2 with certain block lists will prevent Steam accessing
Valve's servers. It's best to disable it while Steam loads.

ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
connecting and even if running a local listen server it stops it
looping back on itself and it'll make things hang. It's often hard to
notice if you're running in fullscreen as it covers the alert. It's
best to put it into Game Mode with "Allow" as the default response.

I've had similar problems experiences that came down to those two
pieces of software.

- Jed

On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> We're having an issue in our mod where one of the maps won't load for
like 5
> of the mod members. Most of us can load it fine, but for about 5
members the
> map begins to load normally, at when the loading bar fills up, the
game
> hangs, the computer becomes very unresponsive, and steam.exe chews up
99%
> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through task
manager
> is the only way to get out of this mess, and afterwards the system is
> screwed up, and running hl2 again won't even get to the main menu
without
> doing the same thing, so we must reboot, even restarting steam doesn't
fix
> this part. Seems that steam possibly gets stuck in an infinite loop
doing
> something near the end of the loading process or something. As of yet
we
> haven't identified any common traits among the people it happens to,
but
> it's a serious problem that we can't really debug.
>
> Anyone hear of any issues like this and/or have any ideas as to what
may be
> the problem?
>
> Thanks
> Jeremy
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-15 Thread Nate Nichols

I'm experiencing a possibly related bug.  I have experienced similar
problems (map almost loads, then Steam goes to 99% CPU) when running
other software.  Specifically, Stani's Python Editor (
http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
workaround is just exiting SPE before running my mod.  Other Steam
programs cause the same problem, I can't open Hammer when running SPE
either.  If I'm not running SPE, though, everything's fine.

Is it possible that other members of your team happen to be running
other software when testing that map?

Nate

On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]> wrote:

Well, these 4-5 people can run other maps just fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jed
Sent: Wednesday, November 15, 2006 08:27
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)

Check what firewall software their using.

Peerguardian2 with certain block lists will prevent Steam accessing
Valve's servers. It's best to disable it while Steam loads.

ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
connecting and even if running a local listen server it stops it
looping back on itself and it'll make things hang. It's often hard to
notice if you're running in fullscreen as it covers the alert. It's
best to put it into Game Mode with "Allow" as the default response.

I've had similar problems experiences that came down to those two
pieces of software.

- Jed

On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> We're having an issue in our mod where one of the maps won't load for
like 5
> of the mod members. Most of us can load it fine, but for about 5
members the
> map begins to load normally, at when the loading bar fills up, the
game
> hangs, the computer becomes very unresponsive, and steam.exe chews up
99%
> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through task
manager
> is the only way to get out of this mess, and afterwards the system is
> screwed up, and running hl2 again won't even get to the main menu
without
> doing the same thing, so we must reboot, even restarting steam doesn't
fix
> this part. Seems that steam possibly gets stuck in an infinite loop
doing
> something near the end of the loading process or something. As of yet
we
> haven't identified any common traits among the people it happens to,
but
> it's a serious problem that we can't really debug.
>
> Anyone hear of any issues like this and/or have any ideas as to what
may be
> the problem?
>
> Thanks
> Jeremy
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-15 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
I'm one of the people experiencing the problem. I'm not sure what I could be
running to cause the problem. It's nothing different than what I run and
play any other map just fine. Attempting to debug it with a forced
breakpoint isn't proving very useful. It would appears to be something steam
is doing, and I can't really debug steam. We've been playtesting several
maps regularly and this is the first map that this problem has come up in.
Not sure where to go next with this. The biggest annoyance of the problem is
how it leaves the system in a jacked up state that only seems to be resolved
by a reboot.

Jeremy

On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>
> I'm experiencing a possibly related bug.  I have experienced similar
> problems (map almost loads, then Steam goes to 99% CPU) when running
> other software.  Specifically, Stani's Python Editor (
> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
> workaround is just exiting SPE before running my mod.  Other Steam
> programs cause the same problem, I can't open Hammer when running SPE
> either.  If I'm not running SPE, though, everything's fine.
>
> Is it possible that other members of your team happen to be running
> other software when testing that map?
>
> Nate
>
> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]> wrote:
> > Well, these 4-5 people can run other maps just fine.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jed
> > Sent: Wednesday, November 15, 2006 08:27
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
> >
> > Check what firewall software their using.
> >
> > Peerguardian2 with certain block lists will prevent Steam accessing
> > Valve's servers. It's best to disable it while Steam loads.
> >
> > ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
> > connecting and even if running a local listen server it stops it
> > looping back on itself and it'll make things hang. It's often hard to
> > notice if you're running in fullscreen as it covers the alert. It's
> > best to put it into Game Mode with "Allow" as the default response.
> >
> > I've had similar problems experiences that came down to those two
> > pieces of software.
> >
> > - Jed
> >
> > On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > We're having an issue in our mod where one of the maps won't load for
> > like 5
> > > of the mod members. Most of us can load it fine, but for about 5
> > members the
> > > map begins to load normally, at when the loading bar fills up, the
> > game
> > > hangs, the computer becomes very unresponsive, and steam.exe chews up
> > 99%
> > > cpu, while the hl2.exe sits idle. Shutting down hl2.exe through task
> > manager
> > > is the only way to get out of this mess, and afterwards the system is
> > > screwed up, and running hl2 again won't even get to the main menu
> > without
> > > doing the same thing, so we must reboot, even restarting steam doesn't
> > fix
> > > this part. Seems that steam possibly gets stuck in an infinite loop
> > doing
> > > something near the end of the loading process or something. As of yet
> > we
> > > haven't identified any common traits among the people it happens to,
> > but
> > > it's a serious problem that we can't really debug.
> > >
> > > Anyone hear of any issues like this and/or have any ideas as to what
> > may be
> > > the problem?
> > >
> > > Thanks
> > > Jeremy
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-15 Thread Mike Durand
What happens if you put Steam in Offline mode and try to run the map? I
realize that not a "fix" for a multi-player game but maybe it would be
an interesting data point.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Swigart
Sent: Wednesday, November 15, 2006 4:46 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)

--
[ Picked text/plain from multipart/alternative ] I'm one of the people
experiencing the problem. I'm not sure what I could be running to cause
the problem. It's nothing different than what I run and play any other
map just fine. Attempting to debug it with a forced breakpoint isn't
proving very useful. It would appears to be something steam is doing,
and I can't really debug steam. We've been playtesting several maps
regularly and this is the first map that this problem has come up in.
Not sure where to go next with this. The biggest annoyance of the
problem is how it leaves the system in a jacked up state that only seems
to be resolved by a reboot.

Jeremy

On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>
> I'm experiencing a possibly related bug.  I have experienced similar
> problems (map almost loads, then Steam goes to 99% CPU) when running
> other software.  Specifically, Stani's Python Editor (
> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
> workaround is just exiting SPE before running my mod.  Other Steam
> programs cause the same problem, I can't open Hammer when running SPE
> either.  If I'm not running SPE, though, everything's fine.
>
> Is it possible that other members of your team happen to be running
> other software when testing that map?
>
> Nate
>
> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
wrote:
> > Well, these 4-5 people can run other maps just fine.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jed
> > Sent: Wednesday, November 15, 2006 08:27
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
> >
> > Check what firewall software their using.
> >
> > Peerguardian2 with certain block lists will prevent Steam accessing
> > Valve's servers. It's best to disable it while Steam loads.
> >
> > ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
> > connecting and even if running a local listen server it stops it
> > looping back on itself and it'll make things hang. It's often hard
> > to notice if you're running in fullscreen as it covers the alert.
> > It's best to put it into Game Mode with "Allow" as the default
response.
> >
> > I've had similar problems experiences that came down to those two
> > pieces of software.
> >
> > - Jed
> >
> > On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ] We're having an
> > > issue in our mod where one of the maps won't load for
> > like 5
> > > of the mod members. Most of us can load it fine, but for about 5
> > members the
> > > map begins to load normally, at when the loading bar fills up, the
> > game
> > > hangs, the computer becomes very unresponsive, and steam.exe chews

> > > up
> > 99%
> > > cpu, while the hl2.exe sits idle. Shutting down hl2.exe through
> > > task
> > manager
> > > is the only way to get out of this mess, and afterwards the system

> > > is screwed up, and running hl2 again won't even get to the main
> > > menu
> > without
> > > doing the same thing, so we must reboot, even restarting steam
> > > doesn't
> > fix
> > > this part. Seems that steam possibly gets stuck in an infinite
> > > loop
> > doing
> > > something near the end of the loading process or something. As of
> > > yet
> > we
> > > haven't identified any common traits among the people it happens
> > > to,
> > but
> > > it's a serious problem that we can't really debug.
> > >
> > > Anyone hear of any issues like this and/or have any ideas as to
> > > what
> > may be
> > > the problem?
> > >
> > > Thanks
> > > Jeremy
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> &

Re: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-15 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
I'll give that a try and report back. Thanks

On 11/15/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> What happens if you put Steam in Offline mode and try to run the map? I
> realize that not a "fix" for a multi-player game but maybe it would be
> an interesting data point.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Swigart
> Sent: Wednesday, November 15, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>
> --
> [ Picked text/plain from multipart/alternative ] I'm one of the people
> experiencing the problem. I'm not sure what I could be running to cause
> the problem. It's nothing different than what I run and play any other
> map just fine. Attempting to debug it with a forced breakpoint isn't
> proving very useful. It would appears to be something steam is doing,
> and I can't really debug steam. We've been playtesting several maps
> regularly and this is the first map that this problem has come up in.
> Not sure where to go next with this. The biggest annoyance of the
> problem is how it leaves the system in a jacked up state that only seems
> to be resolved by a reboot.
>
> Jeremy
>
> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
> >
> > I'm experiencing a possibly related bug.  I have experienced similar
> > problems (map almost loads, then Steam goes to 99% CPU) when running
> > other software.  Specifically, Stani's Python Editor (
> > http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
> > workaround is just exiting SPE before running my mod.  Other Steam
> > programs cause the same problem, I can't open Hammer when running SPE
> > either.  If I'm not running SPE, though, everything's fine.
> >
> > Is it possible that other members of your team happen to be running
> > other software when testing that map?
> >
> > Nate
> >
> > On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
> wrote:
> > > Well, these 4-5 people can run other maps just fine.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jed
> > > Sent: Wednesday, November 15, 2006 08:27
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
> > >
> > > Check what firewall software their using.
> > >
> > > Peerguardian2 with certain block lists will prevent Steam accessing
> > > Valve's servers. It's best to disable it while Steam loads.
> > >
> > > ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
> > > connecting and even if running a local listen server it stops it
> > > looping back on itself and it'll make things hang. It's often hard
> > > to notice if you're running in fullscreen as it covers the alert.
> > > It's best to put it into Game Mode with "Allow" as the default
> response.
> > >
> > > I've had similar problems experiences that came down to those two
> > > pieces of software.
> > >
> > > - Jed
> > >
> > > On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] We're having an
> > > > issue in our mod where one of the maps won't load for
> > > like 5
> > > > of the mod members. Most of us can load it fine, but for about 5
> > > members the
> > > > map begins to load normally, at when the loading bar fills up, the
> > > game
> > > > hangs, the computer becomes very unresponsive, and steam.exe chews
>
> > > > up
> > > 99%
> > > > cpu, while the hl2.exe sits idle. Shutting down hl2.exe through
> > > > task
> > > manager
> > > > is the only way to get out of this mess, and afterwards the system
>
> > > > is screwed up, and running hl2 again won't even get to the main
> > > > menu
> > > without
> > > > doing the same thing, so we must reboot, even restarting steam
> > > > doesn't
> > > fix
> > > > this part. Seems that steam possibly gets stuck in an infinite
> > > > loop
> > > doing
> > > > something 

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-17 Thread Ben Everett
Some of the beta testers are having this issue as well, we have MDMPs of the
event and it's crashing inside of HL2 with no trace-back into my code. Going
into offline mode solved the issue only temporarily before Steam won't let
them launch anymore "This operation can't be completed while Steam is in
offline mode." Of course they also couldn't join any other games ;)

You can access the MDMP files at
http://obike.thecodevault.net/forsaken_hl2_crashes.rar

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Wednesday, November 15, 2006 7:28 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)

What happens if you put Steam in Offline mode and try to run the map? I
realize that not a "fix" for a multi-player game but maybe it would be
an interesting data point.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Swigart
Sent: Wednesday, November 15, 2006 4:46 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)

--
[ Picked text/plain from multipart/alternative ] I'm one of the people
experiencing the problem. I'm not sure what I could be running to cause
the problem. It's nothing different than what I run and play any other
map just fine. Attempting to debug it with a forced breakpoint isn't
proving very useful. It would appears to be something steam is doing,
and I can't really debug steam. We've been playtesting several maps
regularly and this is the first map that this problem has come up in.
Not sure where to go next with this. The biggest annoyance of the
problem is how it leaves the system in a jacked up state that only seems
to be resolved by a reboot.

Jeremy

On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>
> I'm experiencing a possibly related bug.  I have experienced similar
> problems (map almost loads, then Steam goes to 99% CPU) when running
> other software.  Specifically, Stani's Python Editor (
> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
> workaround is just exiting SPE before running my mod.  Other Steam
> programs cause the same problem, I can't open Hammer when running SPE
> either.  If I'm not running SPE, though, everything's fine.
>
> Is it possible that other members of your team happen to be running
> other software when testing that map?
>
> Nate
>
> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
wrote:
> > Well, these 4-5 people can run other maps just fine.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jed
> > Sent: Wednesday, November 15, 2006 08:27
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
> >
> > Check what firewall software their using.
> >
> > Peerguardian2 with certain block lists will prevent Steam accessing
> > Valve's servers. It's best to disable it while Steam loads.
> >
> > ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
> > connecting and even if running a local listen server it stops it
> > looping back on itself and it'll make things hang. It's often hard
> > to notice if you're running in fullscreen as it covers the alert.
> > It's best to put it into Game Mode with "Allow" as the default
response.
> >
> > I've had similar problems experiences that came down to those two
> > pieces of software.
> >
> > - Jed
> >
> > On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ] We're having an
> > > issue in our mod where one of the maps won't load for
> > like 5
> > > of the mod members. Most of us can load it fine, but for about 5
> > members the
> > > map begins to load normally, at when the loading bar fills up, the
> > game
> > > hangs, the computer becomes very unresponsive, and steam.exe chews

> > > up
> > 99%
> > > cpu, while the hl2.exe sits idle. Shutting down hl2.exe through
> > > task
> > manager
> > > is the only way to get out of this mess, and afterwards the system

> > > is screwed up, and running hl2 again won't even get to the main
> > > menu
> > without
> > > doing the same thing, so we must reboot, even restarting steam
> > > doesn't
> > fix
> > > this part. Seems that steam possibly gets stuck in an infinite
> > >

Re: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-17 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Yall are actually getting crashes? After how long? After 10 or so minutes of
near unresponsive computer with steam pegging at 99% I shut it down with
task manager.

J

On 11/17/06, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> Some of the beta testers are having this issue as well, we have MDMPs of
> the
> event and it's crashing inside of HL2 with no trace-back into my code.
> Going
> into offline mode solved the issue only temporarily before Steam won't let
> them launch anymore "This operation can't be completed while Steam is in
> offline mode." Of course they also couldn't join any other games ;)
>
> You can access the MDMP files at
> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Wednesday, November 15, 2006 7:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> What happens if you put Steam in Offline mode and try to run the map? I
> realize that not a "fix" for a multi-player game but maybe it would be
> an interesting data point.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Swigart
> Sent: Wednesday, November 15, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>
> --
> [ Picked text/plain from multipart/alternative ] I'm one of the people
> experiencing the problem. I'm not sure what I could be running to cause
> the problem. It's nothing different than what I run and play any other
> map just fine. Attempting to debug it with a forced breakpoint isn't
> proving very useful. It would appears to be something steam is doing,
> and I can't really debug steam. We've been playtesting several maps
> regularly and this is the first map that this problem has come up in.
> Not sure where to go next with this. The biggest annoyance of the
> problem is how it leaves the system in a jacked up state that only seems
> to be resolved by a reboot.
>
> Jeremy
>
> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
> >
> > I'm experiencing a possibly related bug.  I have experienced similar
> > problems (map almost loads, then Steam goes to 99% CPU) when running
> > other software.  Specifically, Stani's Python Editor (
> > http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
> > workaround is just exiting SPE before running my mod.  Other Steam
> > programs cause the same problem, I can't open Hammer when running SPE
> > either.  If I'm not running SPE, though, everything's fine.
> >
> > Is it possible that other members of your team happen to be running
> > other software when testing that map?
> >
> > Nate
> >
> > On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
> wrote:
> > > Well, these 4-5 people can run other maps just fine.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jed
> > > Sent: Wednesday, November 15, 2006 08:27
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
> > >
> > > Check what firewall software their using.
> > >
> > > Peerguardian2 with certain block lists will prevent Steam accessing
> > > Valve's servers. It's best to disable it while Steam loads.
> > >
> > > ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
> > > connecting and even if running a local listen server it stops it
> > > looping back on itself and it'll make things hang. It's often hard
> > > to notice if you're running in fullscreen as it covers the alert.
> > > It's best to put it into Game Mode with "Allow" as the default
> response.
> > >
> > > I've had similar problems experiences that came down to those two
> > > pieces of software.
> > >
> > > - Jed
> > >
> > > On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] We're having an
> > > > issue in our mod where one of the maps won't load for
> > > like 5
> > > > of the mod members. Most of us can load it fine, but for about 5
> > > members 

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-17 Thread Alfred Reynolds
These dumps are all from the same point in the Source engine (during
initial client signon to the server), we will look into why/how this is
happening.

- Alfred

Ben Everett wrote:
> Some of the beta testers are having this issue as well, we have MDMPs
> of the
> event and it's crashing inside of HL2 with no trace-back into my
> code. Going
> into offline mode solved the issue only temporarily before Steam
> won't let
> them launch anymore "This operation can't be completed while Steam is
> in
> offline mode." Of course they also couldn't join any other games ;)
>
> You can access the MDMP files at
> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Wednesday, November 15, 2006 7:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> What happens if you put Steam in Offline mode and try to run the map?
> I
> realize that not a "fix" for a multi-player game but maybe it would be
> an interesting data point.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Swigart
> Sent: Wednesday, November 15, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>
> --
> [ Picked text/plain from multipart/alternative ] I'm one of the people
> experiencing the problem. I'm not sure what I could be running to
> cause
> the problem. It's nothing different than what I run and play any other
> map just fine. Attempting to debug it with a forced breakpoint isn't
> proving very useful. It would appears to be something steam is doing,
> and I can't really debug steam. We've been playtesting several maps
> regularly and this is the first map that this problem has come up in.
> Not sure where to go next with this. The biggest annoyance of the
> problem is how it leaves the system in a jacked up state that only
> seems
> to be resolved by a reboot.
>
> Jeremy
>
> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>
>> I'm experiencing a possibly related bug.  I have experienced similar
>> problems (map almost loads, then Steam goes to 99% CPU) when running
>> other software.  Specifically, Stani's Python Editor (
>> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
>> workaround is just exiting SPE before running my mod.  Other Steam
>> programs cause the same problem, I can't open Hammer when running SPE
>> either.  If I'm not running SPE, though, everything's fine.
>>
>> Is it possible that other members of your team happen to be running
>> other software when testing that map?
>>
>> Nate
>>
>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
> wrote:
>>> Well, these 4-5 people can run other maps just fine.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>>> Sent: Wednesday, November 15, 2006 08:27
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>
>>> Check what firewall software their using.
>>>
>>> Peerguardian2 with certain block lists will prevent Steam accessing
>>> Valve's servers. It's best to disable it while Steam loads.
>>>
>>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
>>> connecting and even if running a local listen server it stops it
>>> looping back on itself and it'll make things hang. It's often hard
>>> to notice if you're running in fullscreen as it covers the alert.
>>> It's best to put it into Game Mode with "Allow" as the default
>>> response.
>>>
>>> I've had similar problems experiences that came down to those two
>>> pieces of software.
>>>
>>> - Jed
>>>
>>> On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>>>> --
>>>> [ Picked text/plain from multipart/alternative ] We're having an
>>>> issue in our mod where one of the maps won't load for like 5
>>>> of the mod members. Most of us can load it fine, but for about 5
>>>> members the map begins to load normally, at when the loading bar
>>>> fills up, the game hangs, the computer becomes very unresponsive,
>>>> and steam

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-17 Thread Ben Everett
Sometimes it'll hang, and just mess up. Others it will crash just when
loading is finishing. And the majority of the time it'll hang, and then
it'll crash with those. Those MDMP files are from two different users.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart
Sent: Friday, November 17, 2006 5:25 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)

--
[ Picked text/plain from multipart/alternative ]
Yall are actually getting crashes? After how long? After 10 or so minutes of
near unresponsive computer with steam pegging at 99% I shut it down with
task manager.

J

On 11/17/06, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> Some of the beta testers are having this issue as well, we have MDMPs of
> the
> event and it's crashing inside of HL2 with no trace-back into my code.
> Going
> into offline mode solved the issue only temporarily before Steam won't let
> them launch anymore "This operation can't be completed while Steam is in
> offline mode." Of course they also couldn't join any other games ;)
>
> You can access the MDMP files at
> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Wednesday, November 15, 2006 7:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> What happens if you put Steam in Offline mode and try to run the map? I
> realize that not a "fix" for a multi-player game but maybe it would be
> an interesting data point.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Swigart
> Sent: Wednesday, November 15, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>
> --
> [ Picked text/plain from multipart/alternative ] I'm one of the people
> experiencing the problem. I'm not sure what I could be running to cause
> the problem. It's nothing different than what I run and play any other
> map just fine. Attempting to debug it with a forced breakpoint isn't
> proving very useful. It would appears to be something steam is doing,
> and I can't really debug steam. We've been playtesting several maps
> regularly and this is the first map that this problem has come up in.
> Not sure where to go next with this. The biggest annoyance of the
> problem is how it leaves the system in a jacked up state that only seems
> to be resolved by a reboot.
>
> Jeremy
>
> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
> >
> > I'm experiencing a possibly related bug.  I have experienced similar
> > problems (map almost loads, then Steam goes to 99% CPU) when running
> > other software.  Specifically, Stani's Python Editor (
> > http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
> > workaround is just exiting SPE before running my mod.  Other Steam
> > programs cause the same problem, I can't open Hammer when running SPE
> > either.  If I'm not running SPE, though, everything's fine.
> >
> > Is it possible that other members of your team happen to be running
> > other software when testing that map?
> >
> > Nate
> >
> > On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
> wrote:
> > > Well, these 4-5 people can run other maps just fine.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jed
> > > Sent: Wednesday, November 15, 2006 08:27
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
> > >
> > > Check what firewall software their using.
> > >
> > > Peerguardian2 with certain block lists will prevent Steam accessing
> > > Valve's servers. It's best to disable it while Steam loads.
> > >
> > > ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
> > > connecting and even if running a local listen server it stops it
> > > looping back on itself and it'll make things hang. It's often hard
> > > to notice if you're running in fullscreen as it covers the alert.
> > > It's best to put it into Game Mode with "Allow" as the default
> response.
> > >
> > > I've had similar problems experiences that came down to those two
> > &g

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-27 Thread Ben Everett
Was this issue fixed in the Nov 21st Steam client update? I noticed that one
of the items fixed was "Fixed Source engine mods not launching correctly on
64-bit systems" and didn't know if that was related.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, November 17, 2006 5:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)

These dumps are all from the same point in the Source engine (during
initial client signon to the server), we will look into why/how this is
happening.

- Alfred

Ben Everett wrote:
> Some of the beta testers are having this issue as well, we have MDMPs
> of the
> event and it's crashing inside of HL2 with no trace-back into my
> code. Going
> into offline mode solved the issue only temporarily before Steam
> won't let
> them launch anymore "This operation can't be completed while Steam is
> in
> offline mode." Of course they also couldn't join any other games ;)
>
> You can access the MDMP files at
> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Wednesday, November 15, 2006 7:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> What happens if you put Steam in Offline mode and try to run the map?
> I
> realize that not a "fix" for a multi-player game but maybe it would be
> an interesting data point.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Swigart
> Sent: Wednesday, November 15, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>
> --
> [ Picked text/plain from multipart/alternative ] I'm one of the people
> experiencing the problem. I'm not sure what I could be running to
> cause
> the problem. It's nothing different than what I run and play any other
> map just fine. Attempting to debug it with a forced breakpoint isn't
> proving very useful. It would appears to be something steam is doing,
> and I can't really debug steam. We've been playtesting several maps
> regularly and this is the first map that this problem has come up in.
> Not sure where to go next with this. The biggest annoyance of the
> problem is how it leaves the system in a jacked up state that only
> seems
> to be resolved by a reboot.
>
> Jeremy
>
> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>
>> I'm experiencing a possibly related bug.  I have experienced similar
>> problems (map almost loads, then Steam goes to 99% CPU) when running
>> other software.  Specifically, Stani's Python Editor (
>> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
>> workaround is just exiting SPE before running my mod.  Other Steam
>> programs cause the same problem, I can't open Hammer when running SPE
>> either.  If I'm not running SPE, though, everything's fine.
>>
>> Is it possible that other members of your team happen to be running
>> other software when testing that map?
>>
>> Nate
>>
>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
> wrote:
>>> Well, these 4-5 people can run other maps just fine.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>>> Sent: Wednesday, November 15, 2006 08:27
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>
>>> Check what firewall software their using.
>>>
>>> Peerguardian2 with certain block lists will prevent Steam accessing
>>> Valve's servers. It's best to disable it while Steam loads.
>>>
>>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
>>> connecting and even if running a local listen server it stops it
>>> looping back on itself and it'll make things hang. It's often hard
>>> to notice if you're running in fullscreen as it covers the alert.
>>> It's best to put it into Game Mode with "Allow" as the default
>>> response.
>>>
>>> I've had similar problems experiences that came down to those two
>>> pieces of software.
>>>
>>> - Jed
>>>
>>> On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]&g

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-11-27 Thread Alfred Reynolds
No, that was unrelated.

Ben Everett wrote:
> Was this issue fixed in the Nov 21st Steam client update? I noticed
> that one
> of the items fixed was "Fixed Source engine mods not launching
> correctly on 64-bit systems" and didn't know if that was related.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Friday, November 17, 2006 5:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> These dumps are all from the same point in the Source engine (during
> initial client signon to the server), we will look into why/how this
> is
> happening.
>
> - Alfred
>
> Ben Everett wrote:
>> Some of the beta testers are having this issue as well, we have
>> MDMPs of the event and it's crashing inside of HL2 with no
>> trace-back into my code. Going into offline mode solved the issue
>> only temporarily before Steam won't let them launch anymore "This
>> operation can't be completed while Steam is in offline mode." Of
>> course they also couldn't join any other games ;)
>>
>> You can access the MDMP files at
>> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
>> Durand Sent: Wednesday, November 15, 2006 7:28 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> What happens if you put Steam in Offline mode and try to run the
>> map? I realize that not a "fix" for a multi-player game but maybe it
>> would be an interesting data point.
>>
>> -Mike
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
>> Swigart Sent: Wednesday, November 15, 2006 4:46 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> --
>> [ Picked text/plain from multipart/alternative ] I'm one of the
>> people experiencing the problem. I'm not sure what I could be
>> running to cause the problem. It's nothing different than what I run
>> and play any other map just fine. Attempting to debug it with a
>> forced breakpoint isn't proving very useful. It would appears to be
>> something steam is doing, and I can't really debug steam. We've been
>> playtesting several maps regularly and this is the first map that
>> this problem has come up in. Not sure where to go next with this.
>> The biggest annoyance of the problem is how it leaves the system in
>> a jacked up state that only seems to be resolved by a reboot.
>>
>> Jeremy
>>
>> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>>
>>> I'm experiencing a possibly related bug.  I have experienced similar
>>> problems (map almost loads, then Steam goes to 99% CPU) when running
>>> other software.  Specifically, Stani's Python Editor (
>>> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
>>> workaround is just exiting SPE before running my mod.  Other Steam
>>> programs cause the same problem, I can't open Hammer when running
>>> SPE either.  If I'm not running SPE, though, everything's fine.
>>>
>>> Is it possible that other members of your team happen to be running
>>> other software when testing that map?
>>>
>>> Nate
>>>
>>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
>> wrote:
>>>> Well, these 4-5 people can run other maps just fine.
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>>>> Sent: Wednesday, November 15, 2006 08:27
>>>> To: hlcoders@list.valvesoftware.com
>>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>>
>>>> Check what firewall software their using.
>>>>
>>>> Peerguardian2 with certain block lists will prevent Steam accessing
>>>> Valve's servers. It's best to disable it while Steam loads.
>>>>
>>>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
>>>> connecting and even if running a local listen server it stops it
>>>> looping back on itself and it'll make things hang. It's often hard
>>>> to 

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-12-20 Thread Ben Everett
Any word on an ETA for this fix, Alfred? We have two new beta testers
encountering this specific crash.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, November 27, 2006 12:30 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)

No, that was unrelated.

Ben Everett wrote:
> Was this issue fixed in the Nov 21st Steam client update? I noticed
> that one
> of the items fixed was "Fixed Source engine mods not launching
> correctly on 64-bit systems" and didn't know if that was related.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Friday, November 17, 2006 5:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> These dumps are all from the same point in the Source engine (during
> initial client signon to the server), we will look into why/how this
> is
> happening.
>
> - Alfred
>
> Ben Everett wrote:
>> Some of the beta testers are having this issue as well, we have
>> MDMPs of the event and it's crashing inside of HL2 with no
>> trace-back into my code. Going into offline mode solved the issue
>> only temporarily before Steam won't let them launch anymore "This
>> operation can't be completed while Steam is in offline mode." Of
>> course they also couldn't join any other games ;)
>>
>> You can access the MDMP files at
>> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
>> Durand Sent: Wednesday, November 15, 2006 7:28 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> What happens if you put Steam in Offline mode and try to run the
>> map? I realize that not a "fix" for a multi-player game but maybe it
>> would be an interesting data point.
>>
>> -Mike
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
>> Swigart Sent: Wednesday, November 15, 2006 4:46 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> --
>> [ Picked text/plain from multipart/alternative ] I'm one of the
>> people experiencing the problem. I'm not sure what I could be
>> running to cause the problem. It's nothing different than what I run
>> and play any other map just fine. Attempting to debug it with a
>> forced breakpoint isn't proving very useful. It would appears to be
>> something steam is doing, and I can't really debug steam. We've been
>> playtesting several maps regularly and this is the first map that
>> this problem has come up in. Not sure where to go next with this.
>> The biggest annoyance of the problem is how it leaves the system in
>> a jacked up state that only seems to be resolved by a reboot.
>>
>> Jeremy
>>
>> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>>
>>> I'm experiencing a possibly related bug.  I have experienced similar
>>> problems (map almost loads, then Steam goes to 99% CPU) when running
>>> other software.  Specifically, Stani's Python Editor (
>>> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
>>> workaround is just exiting SPE before running my mod.  Other Steam
>>> programs cause the same problem, I can't open Hammer when running
>>> SPE either.  If I'm not running SPE, though, everything's fine.
>>>
>>> Is it possible that other members of your team happen to be running
>>> other software when testing that map?
>>>
>>> Nate
>>>
>>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
>> wrote:
>>>> Well, these 4-5 people can run other maps just fine.
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>>>> Sent: Wednesday, November 15, 2006 08:27
>>>> To: hlcoders@list.valvesoftware.com
>>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>>
>>>> Check what firewall software their using.
>>>>
>>>> Peerguardian2 with certain block lists will prevent Steam accessing
>>>> Valve's serve

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-12-20 Thread Alfred Reynolds
We have been unable to reproduce it to date, if you can send me more
details offlist then we might get traction.

Ben Everett wrote:
> Any word on an ETA for this fix, Alfred? We have two new beta testers
> encountering this specific crash.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Monday, November 27, 2006 12:30 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> No, that was unrelated.
>
> Ben Everett wrote:
>> Was this issue fixed in the Nov 21st Steam client update? I noticed
>> that one of the items fixed was "Fixed Source engine mods not
>> launching correctly on 64-bit systems" and didn't know if that was
>> related.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds Sent: Friday, November 17, 2006 5:35 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>>
>> These dumps are all from the same point in the Source engine (during
>> initial client signon to the server), we will look into why/how this
>> is happening.
>>
>> - Alfred
>>
>> Ben Everett wrote:
>>> Some of the beta testers are having this issue as well, we have
>>> MDMPs of the event and it's crashing inside of HL2 with no
>>> trace-back into my code. Going into offline mode solved the issue
>>> only temporarily before Steam won't let them launch anymore "This
>>> operation can't be completed while Steam is in offline mode." Of
>>> course they also couldn't join any other games ;)
>>>
>>> You can access the MDMP files at
>>> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
>>> Durand Sent: Wednesday, November 15, 2006 7:28 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>>>
>>> What happens if you put Steam in Offline mode and try to run the
>>> map? I realize that not a "fix" for a multi-player game but maybe it
>>> would be an interesting data point.
>>>
>>> -Mike
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
>>> Swigart Sent: Wednesday, November 15, 2006 4:46 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ] I'm one of the
>>> people experiencing the problem. I'm not sure what I could be
>>> running to cause the problem. It's nothing different than what I run
>>> and play any other map just fine. Attempting to debug it with a
>>> forced breakpoint isn't proving very useful. It would appears to be
>>> something steam is doing, and I can't really debug steam. We've been
>>> playtesting several maps regularly and this is the first map that
>>> this problem has come up in. Not sure where to go next with this.
>>> The biggest annoyance of the problem is how it leaves the system in
>>> a jacked up state that only seems to be resolved by a reboot.
>>>
>>> Jeremy
>>>
>>> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>>>
>>>> I'm experiencing a possibly related bug.  I have experienced
>>>> similar problems (map almost loads, then Steam goes to 99% CPU)
>>>> when running other software.  Specifically, Stani's Python Editor (
>>>> http://stani.be/python/spe/blog/ ) causes the problem regularly.
>>>> My workaround is just exiting SPE before running my mod.  Other
>>>> Steam programs cause the same problem, I can't open Hammer when
>>>> running SPE either.  If I'm not running SPE, though, everything's
>>>> fine.
>>>>
>>>> Is it possible that other members of your team happen to be running
>>>> other software when testing that map?
>>>>
>>>> Nate
>>>>
>>>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
>>> wrote:
>>>>> Well, these 4-5 people can run other maps just fine.
>>>>>
>>>&