Re: [hlcoders] NPC's In Multiplayer

2006-02-20 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
Is there anyway to set it so the player takes on all the relationships of a
class?

For example: I wan't my player to basically become a combine with all the
relationships that the combine have.

Thanks.

On 2/16/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:

 Thanks Garry, and Robin

 I was trying to script in the infomation found here
 http://www.halflife2.net/forums/showthread.php?t=65314

 But now i have more control, Incoming's trex is gona
 be better for it!

 Adam

 --- Tim Holt [EMAIL PROTECTED] wrote:

  Last time I tried it, an ent_fire player in a MP
  game (with cheats on)
  actually acts on every single player.  I was going
  to go AFK from an internal
  game test and did an ent_fire player ignite for
  fun - thinking I'd light
  myself on fire before I left.  It lit every player
  on fire in the server...
 
  Quoting Garry Newman [EMAIL PROTECTED]:
 
   You're probably missing this
  
  
 
 http://developer.valvesoftware.com/wiki/Activating_AI_In_Coop_Games
  
   the CHL2MPRules::InitDefaultAIRelationships bit.
  
   I don't think you can ent_fire player in
  multiplayer because he
   doesn't exist (because there's multiple players).
  The
   InitDefaultAIRelationships will set the defaults
  for each class
   (rather than specific entities).
  
   On 2/16/06, Adam amckern Mckern
  [EMAIL PROTECTED] wrote:
NPC's In Multiplayer
   
I am trying to get my antlionguard to work in
  MP,
however, i have updated his SK values, and this
command to the FoundEnemy function;
   
engine-ServerCommand( ent_fire
  npc_antlionguard
setrelationship \player D_HT 99\);
   
He wont run around, and find me - as expected
  with a
MP NPC, untill i enter the command ent_fire
npc_antlionguard setrelationship player D_HT
  99 What
i am trying to do is, find out the correct place
  to
enter the engine-servercommand, so that the
antlionguard can come and find me.
   
Thanks
   
Adam
   

My Website http://www.ammahls.com
   Lead Programer NightFall
  http://www.nightfallmod.net
  Developer of CST and ZHLT 3.0
  http://www.zhlt.info
 Team Lead - Prime - Website TBA...
   
   
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 My Website http://www.ammahls.com
Lead Programer NightFall http://www.nightfallmod.net
   Developer of CST and ZHLT 3.0 http://www.zhlt.info
  Team Lead - Prime - Website TBA...

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Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
A bit off topic, but have you got combine to work in multiplayer?

On 2/16/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:

 NPC's In Multiplayer

 I am trying to get my antlionguard to work in MP,
 however, i have updated his SK values, and this
 command to the FoundEnemy function;

 engine-ServerCommand( ent_fire npc_antlionguard
 setrelationship \player D_HT 99\);

 He wont run around, and find me - as expected with a
 MP NPC, untill i enter the command ent_fire
 npc_antlionguard setrelationship player D_HT 99 What
 i am trying to do is, find out the correct place to
 enter the engine-servercommand, so that the
 antlionguard can come and find me.

 Thanks

 Adam

 
 My Website http://www.ammahls.com
Lead Programer NightFall http://www.nightfallmod.net
   Developer of CST and ZHLT 3.0 http://www.zhlt.info
  Team Lead - Prime - Website TBA...

 __
 Do You Yahoo!?
 Tired of spam?  Yahoo! Mail has the best spam protection around
 http://mail.yahoo.com

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 please visit:
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Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Garry Newman
You're probably missing this

http://developer.valvesoftware.com/wiki/Activating_AI_In_Coop_Games

the CHL2MPRules::InitDefaultAIRelationships bit.

I don't think you can ent_fire player in multiplayer because he
doesn't exist (because there's multiple players). The
InitDefaultAIRelationships will set the defaults for each class
(rather than specific entities).

On 2/16/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
 NPC's In Multiplayer

 I am trying to get my antlionguard to work in MP,
 however, i have updated his SK values, and this
 command to the FoundEnemy function;

 engine-ServerCommand( ent_fire npc_antlionguard
 setrelationship \player D_HT 99\);

 He wont run around, and find me - as expected with a
 MP NPC, untill i enter the command ent_fire
 npc_antlionguard setrelationship player D_HT 99 What
 i am trying to do is, find out the correct place to
 enter the engine-servercommand, so that the
 antlionguard can come and find me.

 Thanks

 Adam

 
 My Website http://www.ammahls.com
Lead Programer NightFall http://www.nightfallmod.net
   Developer of CST and ZHLT 3.0 http://www.zhlt.info
  Team Lead - Prime - Website TBA...

 __
 Do You Yahoo!?
 Tired of spam?  Yahoo! Mail has the best spam protection around
 http://mail.yahoo.com

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RE: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Robin Walker
And if you want to override the default relationship dynamically in
response to game events (i.e. making him hate a particular player over
the others) you can:
 - Use the AddRelationship(), AddEntityRelationship() or
AddClassRelationship() functions.
 - Override the IRelationType()  IRelationPriority() functions in your
class.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
Sent: Thursday, February 16, 2006 10:28 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] NPC's In Multiplayer

You're probably missing this

http://developer.valvesoftware.com/wiki/Activating_AI_In_Coop_Games

the CHL2MPRules::InitDefaultAIRelationships bit.

I don't think you can ent_fire player in multiplayer because he
doesn't exist (because there's multiple players). The
InitDefaultAIRelationships will set the defaults for each class
(rather than specific entities).

On 2/16/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
 NPC's In Multiplayer

 I am trying to get my antlionguard to work in MP,
 however, i have updated his SK values, and this
 command to the FoundEnemy function;

 engine-ServerCommand( ent_fire npc_antlionguard
 setrelationship \player D_HT 99\);

 He wont run around, and find me - as expected with a
 MP NPC, untill i enter the command ent_fire
 npc_antlionguard setrelationship player D_HT 99 What
 i am trying to do is, find out the correct place to
 enter the engine-servercommand, so that the
 antlionguard can come and find me.

 Thanks

 Adam

 
 My Website http://www.ammahls.com
Lead Programer NightFall http://www.nightfallmod.net
   Developer of CST and ZHLT 3.0 http://www.zhlt.info
  Team Lead - Prime - Website TBA...

 __
 Do You Yahoo!?
 Tired of spam?  Yahoo! Mail has the best spam protection around
 http://mail.yahoo.com

 ___
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Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Tim Holt
Last time I tried it, an ent_fire player in a MP game (with cheats on)
actually acts on every single player.  I was going to go AFK from an internal
game test and did an ent_fire player ignite for fun - thinking I'd light
myself on fire before I left.  It lit every player on fire in the server...

Quoting Garry Newman [EMAIL PROTECTED]:

 You're probably missing this

 http://developer.valvesoftware.com/wiki/Activating_AI_In_Coop_Games

 the CHL2MPRules::InitDefaultAIRelationships bit.

 I don't think you can ent_fire player in multiplayer because he
 doesn't exist (because there's multiple players). The
 InitDefaultAIRelationships will set the defaults for each class
 (rather than specific entities).

 On 2/16/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
  NPC's In Multiplayer
 
  I am trying to get my antlionguard to work in MP,
  however, i have updated his SK values, and this
  command to the FoundEnemy function;
 
  engine-ServerCommand( ent_fire npc_antlionguard
  setrelationship \player D_HT 99\);
 
  He wont run around, and find me - as expected with a
  MP NPC, untill i enter the command ent_fire
  npc_antlionguard setrelationship player D_HT 99 What
  i am trying to do is, find out the correct place to
  enter the engine-servercommand, so that the
  antlionguard can come and find me.
 
  Thanks
 
  Adam
 
  
  My Website http://www.ammahls.com
 Lead Programer NightFall http://www.nightfallmod.net
Developer of CST and ZHLT 3.0 http://www.zhlt.info
   Team Lead - Prime - Website TBA...
 
  __
  Do You Yahoo!?
  Tired of spam?  Yahoo! Mail has the best spam protection around
  http://mail.yahoo.com
 
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 please visit:
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Re: [hlcoders] NPC's In Multiplayer

2006-02-16 Thread Adam \amckern\ Mckern
Thanks Garry, and Robin

I was trying to script in the infomation found here
http://www.halflife2.net/forums/showthread.php?t=65314

But now i have more control, Incoming's trex is gona
be better for it!

Adam

--- Tim Holt [EMAIL PROTECTED] wrote:

 Last time I tried it, an ent_fire player in a MP
 game (with cheats on)
 actually acts on every single player.  I was going
 to go AFK from an internal
 game test and did an ent_fire player ignite for
 fun - thinking I'd light
 myself on fire before I left.  It lit every player
 on fire in the server...

 Quoting Garry Newman [EMAIL PROTECTED]:

  You're probably missing this
 
 

http://developer.valvesoftware.com/wiki/Activating_AI_In_Coop_Games
 
  the CHL2MPRules::InitDefaultAIRelationships bit.
 
  I don't think you can ent_fire player in
 multiplayer because he
  doesn't exist (because there's multiple players).
 The
  InitDefaultAIRelationships will set the defaults
 for each class
  (rather than specific entities).
 
  On 2/16/06, Adam amckern Mckern
 [EMAIL PROTECTED] wrote:
   NPC's In Multiplayer
  
   I am trying to get my antlionguard to work in
 MP,
   however, i have updated his SK values, and this
   command to the FoundEnemy function;
  
   engine-ServerCommand( ent_fire
 npc_antlionguard
   setrelationship \player D_HT 99\);
  
   He wont run around, and find me - as expected
 with a
   MP NPC, untill i enter the command ent_fire
   npc_antlionguard setrelationship player D_HT
 99 What
   i am trying to do is, find out the correct place
 to
   enter the engine-servercommand, so that the
   antlionguard can come and find me.
  
   Thanks
  
   Adam
  
   
   My Website http://www.ammahls.com
  Lead Programer NightFall
 http://www.nightfallmod.net
 Developer of CST and ZHLT 3.0
 http://www.zhlt.info
Team Lead - Prime - Website TBA...
  
  
 __
   Do You Yahoo!?
   Tired of spam?  Yahoo! Mail has the best spam
 protection around
   http://mail.yahoo.com
  
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 view the list archives,
  please visit:
  

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My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
  Developer of CST and ZHLT 3.0 http://www.zhlt.info
 Team Lead - Prime - Website TBA...

__
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