Re: [hlcoders] VS2010 "vprojtomake" Utility Update
On Wed, Apr 28, 2010 at 10:52 PM, Zach Kanzler wrote: > Then you do it! Jonathan made the tool that helped him and the community out > of the goodness of his heart, and you're telling him it's not what you > ordered. Exactly. Because I wrote Mono's msbuild. :) It should handle far more VC++ 2010 project file features than simple XML parsing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Then you do it! Jonathan made the tool that helped him and the community out of the goodness of his heart, and you're telling him it's not what you ordered. Regards, Zach "theY4Kman" Kanzler On Wed, Apr 28, 2010 at 03:23, Marek Sieradzki wrote: > On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White > wrote: > > Hey Everyone, > > > > If you have moved your mod over to VS2010 you may have noticed that > > the project files are in a completely new format (.vcxproj). This > > creates quite the problem when you are going to try to compile your > > mod in Linux since Valve's vprojtomake does not work with the new file > > format. > > > > I took the initiative to rewrite the XML portion of that utility to > > support BOTH .vcproj and .vcxproj. I have tested this program under > > Win32 and Linux and it produces exact results from Valve's utility. > > Whats more? Well I dumped the use of MSXML and XERCES, which means you > > NO LONGER NEED XERCES to compile Linux if you use my program! > > It's cool that someone improved original vprojtomake but contributing > C++ support to Mono's MSBuild (xbuild) would help more people. It > should be similar amount of effort. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White wrote: > Hey Everyone, > > If you have moved your mod over to VS2010 you may have noticed that > the project files are in a completely new format (.vcxproj). This > creates quite the problem when you are going to try to compile your > mod in Linux since Valve's vprojtomake does not work with the new file > format. > > I took the initiative to rewrite the XML portion of that utility to > support BOTH .vcproj and .vcxproj. I have tested this program under > Win32 and Linux and it produces exact results from Valve's utility. > Whats more? Well I dumped the use of MSXML and XERCES, which means you > NO LONGER NEED XERCES to compile Linux if you use my program! It's cool that someone improved original vprojtomake but contributing C++ support to Mono's MSBuild (xbuild) would help more people. It should be similar amount of effort. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Sorry for a second-posting, but Tom Edwards moved the file to better hosting (on Moddb) and I removed it from divshare. Thanks Tom! Also, thanks for all the positive comments guys :-D Download: http://www.moddb.com/downloads/vprojtomake-2010 Wiki Article: http://developer.valvesoftware.com/wiki/Vprojtomake_2010 - Killer Monkey ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
The only interesting thing is VS2010 support. I have no problem with xerces-c. On Sun, Apr 25, 2010 at 7:53 PM, Stephen Micheals wrote: > No more xerces? thats damn nice. > > Nice work. > > On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White > wrote: >> Whats more? Well I dumped the use of MSXML and XERCES, which means you >> NO LONGER NEED XERCES to compile Linux if you use my program! >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
No more xerces? thats damn nice. Nice work. On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White wrote: > Whats more? Well I dumped the use of MSXML and XERCES, which means you > NO LONGER NEED XERCES to compile Linux if you use my program! > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Been holding off on VS2010 - but you just might have persuaded me to use it now! Thanks! On Sun, Apr 25, 2010 at 11:03 AM, Jonas 'Sortie' Termansen < hlcod...@maxsi.dk> wrote: > Your tool seems truly interesting, I didn't know such a tool existed in > the first place, but it could be useful for a few things of mine. I use > VS2008 though (and MinGW :D) and I can't open the solution files. Though > I have experience backporting VS2008 projects to VS2005 using notepad, > so I guess I'll be able to come up with some VS2008 files soon. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Regards, Patrick Shelley www.SideSteal.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Your tool seems truly interesting, I didn't know such a tool existed in the first place, but it could be useful for a few things of mine. I use VS2008 though (and MinGW :D) and I can't open the solution files. Though I have experience backporting VS2008 projects to VS2005 using notepad, so I guess I'll be able to come up with some VS2008 files soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Great work :) Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Wow, excellent work. Thank you so much for sharing! (And huge kudos for coming to the list with a tool that you've finished and used, as opposed yet another "I'm going to build this vaporware tool" thread!) --Bob On Sat, Apr 24, 2010 at 6:54 PM, Zach Kanzler wrote: > Thank you very much! This is an awesome contribution! > > Regards, > Zach "theY4Kman" Kanzler > > > On Sat, Apr 24, 2010 at 21:46, Jonathan White wrote: > >> Hey Everyone, >> >> If you have moved your mod over to VS2010 you may have noticed that >> the project files are in a completely new format (.vcxproj). This >> creates quite the problem when you are going to try to compile your >> mod in Linux since Valve's vprojtomake does not work with the new file >> format. >> >> I took the initiative to rewrite the XML portion of that utility to >> support BOTH .vcproj and .vcxproj. I have tested this program under >> Win32 and Linux and it produces exact results from Valve's utility. >> Whats more? Well I dumped the use of MSXML and XERCES, which means you >> NO LONGER NEED XERCES to compile Linux if you use my program! >> >> Please read the follow abstract: >> >> This is an adaption of the original VPROJTOMAKE from Valve to support >> Visual Studio 2010's new project file format. In doing this, I also >> threw out the ridiculously overkilled use of the COM XML Parser for Win32 >> and Xerces for Linux. In its place, TinyXML, which requires absolutely >> no external libraries, and is infinitely easier to read code wise. >> >> This program is fully backwards compatible with the old .vcproj format as >> well so EVERYONE should and can use this in their linux building solution >> for their mod. >> >> TinyXML 2.6.0 >> http://www.grinninglizard.com/tinyxml/ >> >> >> You can download this program here: >> http://www.divshare.com/download/11158105-975 >> >> Just follow the instructions in the README :-) >> >> Find bugs? Email me: killermonke...@gmail.com >> >> Thanks, >> Killer Monkey >> GoldenEye: Source >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010 "vprojtomake" Utility Update
Thank you very much! This is an awesome contribution! Regards, Zach "theY4Kman" Kanzler On Sat, Apr 24, 2010 at 21:46, Jonathan White wrote: > Hey Everyone, > > If you have moved your mod over to VS2010 you may have noticed that > the project files are in a completely new format (.vcxproj). This > creates quite the problem when you are going to try to compile your > mod in Linux since Valve's vprojtomake does not work with the new file > format. > > I took the initiative to rewrite the XML portion of that utility to > support BOTH .vcproj and .vcxproj. I have tested this program under > Win32 and Linux and it produces exact results from Valve's utility. > Whats more? Well I dumped the use of MSXML and XERCES, which means you > NO LONGER NEED XERCES to compile Linux if you use my program! > > Please read the follow abstract: > > This is an adaption of the original VPROJTOMAKE from Valve to support > Visual Studio 2010's new project file format. In doing this, I also > threw out the ridiculously overkilled use of the COM XML Parser for Win32 > and Xerces for Linux. In its place, TinyXML, which requires absolutely > no external libraries, and is infinitely easier to read code wise. > > This program is fully backwards compatible with the old .vcproj format as > well so EVERYONE should and can use this in their linux building solution > for their mod. > > TinyXML 2.6.0 > http://www.grinninglizard.com/tinyxml/ > > > You can download this program here: > http://www.divshare.com/download/11158105-975 > > Just follow the instructions in the README :-) > > Find bugs? Email me: killermonke...@gmail.com > > Thanks, > Killer Monkey > GoldenEye: Source > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Your stuff was actually what got me into modding :)! Thanks bro ;)! - ScarT On 13 April 2010 22:57, Jeffrey "botman" Broome wrote: > I did that once (a long time ago in a galaxy far far away)... > > http://hpb-bot.bots-united.com/building.html > > The VGUI stuff wouldn't link with the client DLL (because of Microsoft > compiled namespace issues). I had to create a fake VGUI to allow the > client to render to the display. Singleplayer savegame stuff had to be > overridden (because of the engine doing some name mangling magic on the > function names that were saved/loaded, Think functions, etc). Other > than that, it was mostly cleaning up non-portable C++ code. That was > all with GoldSrc which I'm guessing would be much easier than the > current Source codebase. :) > > On 4/13/2010 3:42 PM, Jonas 'Sortie' Termansen wrote: > > Well, what I would like to see is a MinGW port of the Source SDK - I > > just ported my own software project to it, so I think I have the > > experience to do it, but the Souce SDK is a very, very big project and > > unless Valve carefully followed the C++ standard it's gonna be > > difficult. Though, since there are Linux server files, at least > > Server.dll must follow the C++ standard to some extend. Somehow I don't > > feel comfortable being forced to use Visual Studio. I do realize, > > though, a MinGW port is not going to happen unless I do it myself and I > > don't have the time for that. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
I did that once (a long time ago in a galaxy far far away)... http://hpb-bot.bots-united.com/building.html The VGUI stuff wouldn't link with the client DLL (because of Microsoft compiled namespace issues). I had to create a fake VGUI to allow the client to render to the display. Singleplayer savegame stuff had to be overridden (because of the engine doing some name mangling magic on the function names that were saved/loaded, Think functions, etc). Other than that, it was mostly cleaning up non-portable C++ code. That was all with GoldSrc which I'm guessing would be much easier than the current Source codebase. :) On 4/13/2010 3:42 PM, Jonas 'Sortie' Termansen wrote: > Well, what I would like to see is a MinGW port of the Source SDK - I > just ported my own software project to it, so I think I have the > experience to do it, but the Souce SDK is a very, very big project and > unless Valve carefully followed the C++ standard it's gonna be > difficult. Though, since there are Linux server files, at least > Server.dll must follow the C++ standard to some extend. Somehow I don't > feel comfortable being forced to use Visual Studio. I do realize, > though, a MinGW port is not going to happen unless I do it myself and I > don't have the time for that. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
If I recall correctly the source code uses some macros that only VS supports. But I guess that could be changed. /ScarT On 13 April 2010 22:42, Jonas 'Sortie' Termansen wrote: > Well, what I would like to see is a MinGW port of the Source SDK - I > just ported my own software project to it, so I think I have the > experience to do it, but the Souce SDK is a very, very big project and > unless Valve carefully followed the C++ standard it's gonna be > difficult. Though, since there are Linux server files, at least > Server.dll must follow the C++ standard to some extend. Somehow I don't > feel comfortable being forced to use Visual Studio. I do realize, > though, a MinGW port is not going to happen unless I do it myself and I > don't have the time for that. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
To be honest my IDE of choice is Code::Blocks, it's not perfect but it's cross-platform and it works. On 13 April 2010 21:37, ZuM wrote: > Well, because it works fine in one system doesn't mean it's the best choice, > specially if you consider that there're quite some improvements in VS2010. > > 2010/4/13 Christopher Harris > >> Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service >> pack so not really sure why you HAVE to use VS2010. >> >> Christopher Harris >> Software Engineer >> Research Network Incorporated >> 770-235-8190 >> >> On Apr 13, 2010, at 4:27 PM, Spencer 'voogru' MacDonald > > wrote: >> >> > But it can be fixed, which is probably a good intelligence barrier. >> > >> > If someone can't figure out how to make it work, it's one less person >> > posting on this list "how do i nake rawkit launcher multiplay" >> > >> > - voogru. >> > >> > -Original Message- >> > From: hlcoders-boun...@list.valvesoftware.com >> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno >> > Veuger >> > Sent: Tuesday, April 13, 2010 4:18 PM >> > To: Discussion of Half-Life Programming >> > Subject: Re: [hlcoders] VS2010 >> > >> > But it doesn't work, since it doesn't compile in VS2008 (and VS2010) >> > out >> > of the box. >> > >> > - Ywa >> > >> > Op 13-Apr-10 19:40, Harry Jeffery schreef: >> >> If it works, dont break it. >> >> >> >> On 13 April 2010 18:33, Jarno Veuger wrote: >> >> >> >>> Because no one in Valve maintains the mod SDK anymore. >> >>> >> >>> - Ywa >> >>> >> >>> Op 13-Apr-10 14:00, Casey Doran schreef: >> >>> >> >>>> Been using it for a while now. While the stock SDK code does not >> > compille, >> >>>> making the changes listed on the wiki to get it running for 2008 >> >>>> work >> > fine. >> >>>> (Why isn't valve shipping SDK code that works on current-gen IDEs?) >> >>>> Honestly, I haven't had a single issue that the people above have >> >>>> had. >> > Been >> >>>> using RC Ultimate from dreamspark, installed release professional >> >>>> from >> >>>> dreamspark last night and did a test compile. Everything looks >> > beautiful. :) >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Well, what I would like to see is a MinGW port of the Source SDK - I just ported my own software project to it, so I think I have the experience to do it, but the Souce SDK is a very, very big project and unless Valve carefully followed the C++ standard it's gonna be difficult. Though, since there are Linux server files, at least Server.dll must follow the C++ standard to some extend. Somehow I don't feel comfortable being forced to use Visual Studio. I do realize, though, a MinGW port is not going to happen unless I do it myself and I don't have the time for that. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Well, because it works fine in one system doesn't mean it's the best choice, specially if you consider that there're quite some improvements in VS2010. 2010/4/13 Christopher Harris > Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service > pack so not really sure why you HAVE to use VS2010. > > Christopher Harris > Software Engineer > Research Network Incorporated > 770-235-8190 > > On Apr 13, 2010, at 4:27 PM, Spencer 'voogru' MacDonald > wrote: > > > But it can be fixed, which is probably a good intelligence barrier. > > > > If someone can't figure out how to make it work, it's one less person > > posting on this list "how do i nake rawkit launcher multiplay" > > > > - voogru. > > > > -Original Message- > > From: hlcoders-boun...@list.valvesoftware.com > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno > > Veuger > > Sent: Tuesday, April 13, 2010 4:18 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] VS2010 > > > > But it doesn't work, since it doesn't compile in VS2008 (and VS2010) > > out > > of the box. > > > > - Ywa > > > > Op 13-Apr-10 19:40, Harry Jeffery schreef: > >> If it works, dont break it. > >> > >> On 13 April 2010 18:33, Jarno Veuger wrote: > >> > >>> Because no one in Valve maintains the mod SDK anymore. > >>> > >>> - Ywa > >>> > >>> Op 13-Apr-10 14:00, Casey Doran schreef: > >>> > >>>> Been using it for a while now. While the stock SDK code does not > > compille, > >>>> making the changes listed on the wiki to get it running for 2008 > >>>> work > > fine. > >>>> (Why isn't valve shipping SDK code that works on current-gen IDEs?) > >>>> Honestly, I haven't had a single issue that the people above have > >>>> had. > > Been > >>>> using RC Ultimate from dreamspark, installed release professional > >>>> from > >>>> dreamspark last night and did a test compile. Everything looks > > beautiful. :) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service pack so not really sure why you HAVE to use VS2010. Christopher Harris Software Engineer Research Network Incorporated 770-235-8190 On Apr 13, 2010, at 4:27 PM, Spencer 'voogru' MacDonald wrote: > But it can be fixed, which is probably a good intelligence barrier. > > If someone can't figure out how to make it work, it's one less person > posting on this list "how do i nake rawkit launcher multiplay" > > - voogru. > > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno > Veuger > Sent: Tuesday, April 13, 2010 4:18 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] VS2010 > > But it doesn't work, since it doesn't compile in VS2008 (and VS2010) > out > of the box. > > - Ywa > > Op 13-Apr-10 19:40, Harry Jeffery schreef: >> If it works, dont break it. >> >> On 13 April 2010 18:33, Jarno Veuger wrote: >> >>> Because no one in Valve maintains the mod SDK anymore. >>> >>> - Ywa >>> >>> Op 13-Apr-10 14:00, Casey Doran schreef: >>> >>>> Been using it for a while now. While the stock SDK code does not > compille, >>>> making the changes listed on the wiki to get it running for 2008 >>>> work > fine. >>>> (Why isn't valve shipping SDK code that works on current-gen IDEs?) >>>> Honestly, I haven't had a single issue that the people above have >>>> had. > Been >>>> using RC Ultimate from dreamspark, installed release professional >>>> from >>>> dreamspark last night and did a test compile. Everything looks > beautiful. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
But it can be fixed, which is probably a good intelligence barrier. If someone can't figure out how to make it work, it's one less person posting on this list "how do i nake rawkit launcher multiplay" - voogru. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger Sent: Tuesday, April 13, 2010 4:18 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] VS2010 But it doesn't work, since it doesn't compile in VS2008 (and VS2010) out of the box. - Ywa Op 13-Apr-10 19:40, Harry Jeffery schreef: > If it works, dont break it. > > On 13 April 2010 18:33, Jarno Veuger wrote: > >> Because no one in Valve maintains the mod SDK anymore. >> >> - Ywa >> >> Op 13-Apr-10 14:00, Casey Doran schreef: >> >>> Been using it for a while now. While the stock SDK code does not compille, >>> making the changes listed on the wiki to get it running for 2008 work fine. >>> (Why isn't valve shipping SDK code that works on current-gen IDEs?) >>> Honestly, I haven't had a single issue that the people above have had. Been >>> using RC Ultimate from dreamspark, installed release professional from >>> dreamspark last night and did a test compile. Everything looks beautiful. :) >>> >>> On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwardswrote: >>> >>> >>> >>>> It also does highlighting and intellisense in preprocessor-disabled >>>> areas, which makes which makes working with shared code much easier. >>>> >>>> On 13/04/2010 9:58, Tom Edwards wrote: >>>> >>>> >>>>> I've used it since Beta 2 and it's great for Source. If your projects >>>>> work in 2008 there shouldn't be any manual changes needed after you move >>>>> to 2010. >>>>> >>>>> It's 100% worth upgrading for the new Intellisense. It's way faster and >>>>> doesn't need to be rebuilt every time the IDE starts, and also does the >>>>> inline error checking thing for Win32 C++ now. >>>>> >>>>> On 13/04/2010 6:29, Bob Somers wrote: >>>>> >>>>> >>>>> >>>>>> It's out now, if you haven't heard. >>>>>> >>>>>> http://www.microsoft.com/visualstudio/en-us/ >>>>>> >>>>>> Did anyone here on the list use the betas or RCs (or even the now the >>>>>> release version) for compiling source mods? I'd love to upgrade to >>>>>> VS2010 to get the multi-monitor support, but if it's going to cause me >>>>>> headaches I'll just stick with VS2008. >>>>>> >>>>>> --Bob >>>>>> >>>>>> ___ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> >>>>>> >>>> please visit: >>>> >>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>>> >>>> please visit: >>>> >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> __ Information from ESET NOD32 Antivirus, version of virus signature database 5026 (20100413) __ >>> >>> The message was checked by ESET NOD32 Antivirus. >>> >>> http://www.eset.com >>> >>> >>> >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > __ Information from ESET NOD32 Antivirus, version of virus signature database 5026 (20100413) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
But it doesn't work, since it doesn't compile in VS2008 (and VS2010) out of the box. - Ywa Op 13-Apr-10 19:40, Harry Jeffery schreef: > If it works, dont break it. > > On 13 April 2010 18:33, Jarno Veuger wrote: > >> Because no one in Valve maintains the mod SDK anymore. >> >> - Ywa >> >> Op 13-Apr-10 14:00, Casey Doran schreef: >> >>> Been using it for a while now. While the stock SDK code does not compille, >>> making the changes listed on the wiki to get it running for 2008 work fine. >>> (Why isn't valve shipping SDK code that works on current-gen IDEs?) >>> Honestly, I haven't had a single issue that the people above have had. Been >>> using RC Ultimate from dreamspark, installed release professional from >>> dreamspark last night and did a test compile. Everything looks beautiful. :) >>> >>> On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwardswrote: >>> >>> >>> It also does highlighting and intellisense in preprocessor-disabled areas, which makes which makes working with shared code much easier. On 13/04/2010 9:58, Tom Edwards wrote: > I've used it since Beta 2 and it's great for Source. If your projects > work in 2008 there shouldn't be any manual changes needed after you move > to 2010. > > It's 100% worth upgrading for the new Intellisense. It's way faster and > doesn't need to be rebuilt every time the IDE starts, and also does the > inline error checking thing for Win32 C++ now. > > On 13/04/2010 6:29, Bob Somers wrote: > > > >> It's out now, if you haven't heard. >> >> http://www.microsoft.com/visualstudio/en-us/ >> >> Did anyone here on the list use the betas or RCs (or even the now the >> release version) for compiling source mods? I'd love to upgrade to >> VS2010 to get the multi-monitor support, but if it's going to cause me >> headaches I'll just stick with VS2008. >> >> --Bob >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> __ Information from ESET NOD32 Antivirus, version of virus >>> signature database 5026 (20100413) __ >>> >>> The message was checked by ESET NOD32 Antivirus. >>> >>> http://www.eset.com >>> >>> >>> >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 5026 (20100413) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
If it works, dont break it. On 13 April 2010 18:33, Jarno Veuger wrote: > Because no one in Valve maintains the mod SDK anymore. > > - Ywa > > Op 13-Apr-10 14:00, Casey Doran schreef: >> Been using it for a while now. While the stock SDK code does not compille, >> making the changes listed on the wiki to get it running for 2008 work fine. >> (Why isn't valve shipping SDK code that works on current-gen IDEs?) >> Honestly, I haven't had a single issue that the people above have had. Been >> using RC Ultimate from dreamspark, installed release professional from >> dreamspark last night and did a test compile. Everything looks beautiful. :) >> >> On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwardswrote: >> >> >>> It also does highlighting and intellisense in preprocessor-disabled >>> areas, which makes which makes working with shared code much easier. >>> >>> On 13/04/2010 9:58, Tom Edwards wrote: >>> I've used it since Beta 2 and it's great for Source. If your projects work in 2008 there shouldn't be any manual changes needed after you move to 2010. It's 100% worth upgrading for the new Intellisense. It's way faster and doesn't need to be rebuilt every time the IDE starts, and also does the inline error checking thing for Win32 C++ now. On 13/04/2010 6:29, Bob Somers wrote: > It's out now, if you haven't heard. > > http://www.microsoft.com/visualstudio/en-us/ > > Did anyone here on the list use the betas or RCs (or even the now the > release version) for compiling source mods? I'd love to upgrade to > VS2010 to get the multi-monitor support, but if it's going to cause me > headaches I'll just stick with VS2008. > > --Bob > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> __ Information from ESET NOD32 Antivirus, version of virus signature >> database 5026 (20100413) __ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Because no one in Valve maintains the mod SDK anymore. - Ywa Op 13-Apr-10 14:00, Casey Doran schreef: > Been using it for a while now. While the stock SDK code does not compille, > making the changes listed on the wiki to get it running for 2008 work fine. > (Why isn't valve shipping SDK code that works on current-gen IDEs?) > Honestly, I haven't had a single issue that the people above have had. Been > using RC Ultimate from dreamspark, installed release professional from > dreamspark last night and did a test compile. Everything looks beautiful. :) > > On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwardswrote: > > >> It also does highlighting and intellisense in preprocessor-disabled >> areas, which makes which makes working with shared code much easier. >> >> On 13/04/2010 9:58, Tom Edwards wrote: >> >>> I've used it since Beta 2 and it's great for Source. If your projects >>> work in 2008 there shouldn't be any manual changes needed after you move >>> to 2010. >>> >>> It's 100% worth upgrading for the new Intellisense. It's way faster and >>> doesn't need to be rebuilt every time the IDE starts, and also does the >>> inline error checking thing for Win32 C++ now. >>> >>> On 13/04/2010 6:29, Bob Somers wrote: >>> >>> It's out now, if you haven't heard. http://www.microsoft.com/visualstudio/en-us/ Did anyone here on the list use the betas or RCs (or even the now the release version) for compiling source mods? I'd love to upgrade to VS2010 to get the multi-monitor support, but if it's going to cause me headaches I'll just stick with VS2008. --Bob ___ To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 5026 (20100413) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Don't forget andlinux( ubuntu on windows ) http://andlinux.org/ Am 13.04.2010 15:42, schrieb Harry Jeffery: > And if you dont want to create a linux partition you still have no > excuse: http://www.virtualbox.org/ > > On 13 April 2010 14:31, Jeffrey "botman" Broome > wrote: > >> You should release Linux binaries or I will come over to your house and >> break your legs. :) >> >> >> On 4/13/2010 8:08 AM, Allan Button wrote: >> >>> Hey, While you're giving him the shake down, you should force him to make >>> Linux Binaries also. >>> >>> Allan >>> >>> -Original Message- >>> From: hlcoders-boun...@list.valvesoftware.com >>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey >>> "botman" Broome >>> Sent: Tuesday, April 13, 2010 8:55 AM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] VS2010 >>> >>> On 4/13/2010 2:36 AM, Garry Newman wrote: >>> >>> >>>> Anyone wanna try to convince me to upgrade? >>>> >>>> garry >>>> >>>> >>>> >>> You should upgrade or I will come over to your house and break your >>> legs. :) >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
A couple days. Valve time. Regards, Zach "theY4Kman" Kanzler On Tue, Apr 13, 2010 at 10:21, ZuM wrote: > Thank you :) > And any prevision of when that will be? :) > > 2010/4/13 Garry Newman > > > Linux binaries are coming with the next engine update :) > > > > garry > > > > On Tue, Apr 13, 2010 at 2:42 PM, Harry Jeffery > > wrote: > > > And if you dont want to create a linux partition you still have no > > > excuse: http://www.virtualbox.org/ > > > > > > On 13 April 2010 14:31, Jeffrey "botman" Broome > > > wrote: > > >> You should release Linux binaries or I will come over to your house > and > > >> break your legs. :) > > >> > > >> > > >> On 4/13/2010 8:08 AM, Allan Button wrote: > > >>> Hey, While you're giving him the shake down, you should force him to > > make Linux Binaries also. > > >>> > > >>> Allan > > >>> > > >>> -Original Message----- > > >>> From: hlcoders-boun...@list.valvesoftware.com [mailto: > > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey "botman" > > Broome > > >>> Sent: Tuesday, April 13, 2010 8:55 AM > > >>> To: Discussion of Half-Life Programming > > >>> Subject: Re: [hlcoders] VS2010 > > >>> > > >>> On 4/13/2010 2:36 AM, Garry Newman wrote: > > >>> > > >>>> Anyone wanna try to convince me to upgrade? > > >>>> > > >>>> garry > > >>>> > > >>>> > > >>> You should upgrade or I will come over to your house and break your > > >>> legs. :) > > >>> > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Thank you :) And any prevision of when that will be? :) 2010/4/13 Garry Newman > Linux binaries are coming with the next engine update :) > > garry > > On Tue, Apr 13, 2010 at 2:42 PM, Harry Jeffery > wrote: > > And if you dont want to create a linux partition you still have no > > excuse: http://www.virtualbox.org/ > > > > On 13 April 2010 14:31, Jeffrey "botman" Broome > > wrote: > >> You should release Linux binaries or I will come over to your house and > >> break your legs. :) > >> > >> > >> On 4/13/2010 8:08 AM, Allan Button wrote: > >>> Hey, While you're giving him the shake down, you should force him to > make Linux Binaries also. > >>> > >>> Allan > >>> > >>> -Original Message- > >>> From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey "botman" > Broome > >>> Sent: Tuesday, April 13, 2010 8:55 AM > >>> To: Discussion of Half-Life Programming > >>> Subject: Re: [hlcoders] VS2010 > >>> > >>> On 4/13/2010 2:36 AM, Garry Newman wrote: > >>> > >>>> Anyone wanna try to convince me to upgrade? > >>>> > >>>> garry > >>>> > >>>> > >>> You should upgrade or I will come over to your house and break your > >>> legs. :) > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Linux binaries are coming with the next engine update :) garry On Tue, Apr 13, 2010 at 2:42 PM, Harry Jeffery wrote: > And if you dont want to create a linux partition you still have no > excuse: http://www.virtualbox.org/ > > On 13 April 2010 14:31, Jeffrey "botman" Broome > wrote: >> You should release Linux binaries or I will come over to your house and >> break your legs. :) >> >> >> On 4/13/2010 8:08 AM, Allan Button wrote: >>> Hey, While you're giving him the shake down, you should force him to make >>> Linux Binaries also. >>> >>> Allan >>> >>> -Original Message- >>> From: hlcoders-boun...@list.valvesoftware.com >>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey >>> "botman" Broome >>> Sent: Tuesday, April 13, 2010 8:55 AM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] VS2010 >>> >>> On 4/13/2010 2:36 AM, Garry Newman wrote: >>> >>>> Anyone wanna try to convince me to upgrade? >>>> >>>> garry >>>> >>>> >>> You should upgrade or I will come over to your house and break your >>> legs. :) >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
And if you dont want to create a linux partition you still have no excuse: http://www.virtualbox.org/ On 13 April 2010 14:31, Jeffrey "botman" Broome wrote: > You should release Linux binaries or I will come over to your house and > break your legs. :) > > > On 4/13/2010 8:08 AM, Allan Button wrote: >> Hey, While you're giving him the shake down, you should force him to make >> Linux Binaries also. >> >> Allan >> >> -Original Message- >> From: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey >> "botman" Broome >> Sent: Tuesday, April 13, 2010 8:55 AM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] VS2010 >> >> On 4/13/2010 2:36 AM, Garry Newman wrote: >> >>> Anyone wanna try to convince me to upgrade? >>> >>> garry >>> >>> >> You should upgrade or I will come over to your house and break your >> legs. :) >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
You should release Linux binaries or I will come over to your house and break your legs. :) On 4/13/2010 8:08 AM, Allan Button wrote: > Hey, While you're giving him the shake down, you should force him to make > Linux Binaries also. > > Allan > > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey > "botman" Broome > Sent: Tuesday, April 13, 2010 8:55 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] VS2010 > > On 4/13/2010 2:36 AM, Garry Newman wrote: > >> Anyone wanna try to convince me to upgrade? >> >> garry >> >> > You should upgrade or I will come over to your house and break your > legs. :) > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Does gmod not have linux server binaries? Wow, Get yourself a copy of linux and build the binaries. On 13 April 2010 14:08, Allan Button wrote: > Hey, While you're giving him the shake down, you should force him to make > Linux Binaries also. > > Allan > > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey > "botman" Broome > Sent: Tuesday, April 13, 2010 8:55 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] VS2010 > > On 4/13/2010 2:36 AM, Garry Newman wrote: >> Anyone wanna try to convince me to upgrade? >> >> garry >> > > You should upgrade or I will come over to your house and break your > legs. :) > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Hey, While you're giving him the shake down, you should force him to make Linux Binaries also. Allan -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey "botman" Broome Sent: Tuesday, April 13, 2010 8:55 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] VS2010 On 4/13/2010 2:36 AM, Garry Newman wrote: > Anyone wanna try to convince me to upgrade? > > garry > You should upgrade or I will come over to your house and break your legs. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
On 4/13/2010 2:36 AM, Garry Newman wrote: > Anyone wanna try to convince me to upgrade? > > garry > You should upgrade or I will come over to your house and break your legs. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Been using it for a while now. While the stock SDK code does not compille, making the changes listed on the wiki to get it running for 2008 work fine. (Why isn't valve shipping SDK code that works on current-gen IDEs?) Honestly, I haven't had a single issue that the people above have had. Been using RC Ultimate from dreamspark, installed release professional from dreamspark last night and did a test compile. Everything looks beautiful. :) On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwards wrote: > It also does highlighting and intellisense in preprocessor-disabled > areas, which makes which makes working with shared code much easier. > > On 13/04/2010 9:58, Tom Edwards wrote: > > I've used it since Beta 2 and it's great for Source. If your projects > > work in 2008 there shouldn't be any manual changes needed after you move > > to 2010. > > > > It's 100% worth upgrading for the new Intellisense. It's way faster and > > doesn't need to be rebuilt every time the IDE starts, and also does the > > inline error checking thing for Win32 C++ now. > > > > On 13/04/2010 6:29, Bob Somers wrote: > > > >> It's out now, if you haven't heard. > >> > >> http://www.microsoft.com/visualstudio/en-us/ > >> > >> Did anyone here on the list use the betas or RCs (or even the now the > >> release version) for compiling source mods? I'd love to upgrade to > >> VS2010 to get the multi-monitor support, but if it's going to cause me > >> headaches I'll just stick with VS2008. > >> > >> --Bob > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
It also does highlighting and intellisense in preprocessor-disabled areas, which makes which makes working with shared code much easier. On 13/04/2010 9:58, Tom Edwards wrote: > I've used it since Beta 2 and it's great for Source. If your projects > work in 2008 there shouldn't be any manual changes needed after you move > to 2010. > > It's 100% worth upgrading for the new Intellisense. It's way faster and > doesn't need to be rebuilt every time the IDE starts, and also does the > inline error checking thing for Win32 C++ now. > > On 13/04/2010 6:29, Bob Somers wrote: > >> It's out now, if you haven't heard. >> >> http://www.microsoft.com/visualstudio/en-us/ >> >> Did anyone here on the list use the betas or RCs (or even the now the >> release version) for compiling source mods? I'd love to upgrade to >> VS2010 to get the multi-monitor support, but if it's going to cause me >> headaches I'll just stick with VS2008. >> >> --Bob >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
I've used it since Beta 2 and it's great for Source. If your projects work in 2008 there shouldn't be any manual changes needed after you move to 2010. It's 100% worth upgrading for the new Intellisense. It's way faster and doesn't need to be rebuilt every time the IDE starts, and also does the inline error checking thing for Win32 C++ now. On 13/04/2010 6:29, Bob Somers wrote: > It's out now, if you haven't heard. > > http://www.microsoft.com/visualstudio/en-us/ > > Did anyone here on the list use the betas or RCs (or even the now the > release version) for compiling source mods? I'd love to upgrade to > VS2010 to get the multi-monitor support, but if it's going to cause me > headaches I'll just stick with VS2008. > > --Bob > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
You can use 2010 but still compile as 2008 as long as its installed. Thus you get the ui update with out the hassle. On 4/13/2010 4:34 PM, Adam Buckland wrote: > It may be a weird reason, but I use it just because the new UI design > is easier on the eyes (especially if it's late at night!) > > On 13 Apr 2010, at 08:40, Harry Pidcock wrote: > > >> I'm using the RC right now. And so far its just pointless to upgrade. >> >> I'm going to wait till SP1 before I shift to 2010. 2008 is still the >> way to >> go. >> >> -- >> From: "Garry Newman" >> Sent: Tuesday, April 13, 2010 5:36 PM >> To: "Discussion of Half-Life Programming"> >>> >> Subject: Re: [hlcoders] VS2010 >> >> >>> Anyone wanna try to convince me to upgrade? >>> >>> garry >>> >>> On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard >>> wrote: >>> >>>> I'm using the RC, which is alot more stable compared to the betas. I >>>> had no problems with upgrading (Missing Information is compiled with >>>> 2010). >>>> >>>> - ScarT >>>> >>>> 2010/4/13, Bob Somers: >>>> >>>>> It's out now, if you haven't heard. >>>>> >>>>> http://www.microsoft.com/visualstudio/en-us/ >>>>> >>>>> Did anyone here on the list use the betas or RCs (or even the now >>>>> the >>>>> release version) for compiling source mods? I'd love to upgrade to >>>>> VS2010 to get the multi-monitor support, but if it's going to >>>>> cause me >>>>> headaches I'll just stick with VS2008. >>>>> >>>>> --Bob >>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> -- >>>> Sendt fra min mobile enhed >>>> >>>> >>>> /ScarT >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> >>> No virus found in this incoming message. >>> Checked by AVG - www.avg.com >>> Version: 9.0.801 / Virus Database: 271.1.1/2807 - Release Date: >>> 04/13/10 >>> 04:32:00 >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
It may be a weird reason, but I use it just because the new UI design is easier on the eyes (especially if it's late at night!) On 13 Apr 2010, at 08:40, Harry Pidcock wrote: > I'm using the RC right now. And so far its just pointless to upgrade. > > I'm going to wait till SP1 before I shift to 2010. 2008 is still the > way to > go. > > -- > From: "Garry Newman" > Sent: Tuesday, April 13, 2010 5:36 PM > To: "Discussion of Half-Life Programming" > > Subject: Re: [hlcoders] VS2010 > >> Anyone wanna try to convince me to upgrade? >> >> garry >> >> On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard >> wrote: >>> I'm using the RC, which is alot more stable compared to the betas. I >>> had no problems with upgrading (Missing Information is compiled with >>> 2010). >>> >>> - ScarT >>> >>> 2010/4/13, Bob Somers : >>>> It's out now, if you haven't heard. >>>> >>>> http://www.microsoft.com/visualstudio/en-us/ >>>> >>>> Did anyone here on the list use the betas or RCs (or even the now >>>> the >>>> release version) for compiling source mods? I'd love to upgrade to >>>> VS2010 to get the multi-monitor support, but if it's going to >>>> cause me >>>> headaches I'll just stick with VS2008. >>>> >>>> --Bob >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> -- >>> Sendt fra min mobile enhed >>> >>> >>> /ScarT >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.801 / Virus Database: 271.1.1/2807 - Release Date: >> 04/13/10 >> 04:32:00 >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
I'm using the RC right now. And so far its just pointless to upgrade. I'm going to wait till SP1 before I shift to 2010. 2008 is still the way to go. -- From: "Garry Newman" Sent: Tuesday, April 13, 2010 5:36 PM To: "Discussion of Half-Life Programming" Subject: Re: [hlcoders] VS2010 > Anyone wanna try to convince me to upgrade? > > garry > > On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard > wrote: >> I'm using the RC, which is alot more stable compared to the betas. I >> had no problems with upgrading (Missing Information is compiled with >> 2010). >> >> - ScarT >> >> 2010/4/13, Bob Somers : >>> It's out now, if you haven't heard. >>> >>> http://www.microsoft.com/visualstudio/en-us/ >>> >>> Did anyone here on the list use the betas or RCs (or even the now the >>> release version) for compiling source mods? I'd love to upgrade to >>> VS2010 to get the multi-monitor support, but if it's going to cause me >>> headaches I'll just stick with VS2008. >>> >>> --Bob >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> -- >> Sendt fra min mobile enhed >> >> >> /ScarT >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.801 / Virus Database: 271.1.1/2807 - Release Date: 04/13/10 > 04:32:00 > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
Anyone wanna try to convince me to upgrade? garry On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard wrote: > I'm using the RC, which is alot more stable compared to the betas. I > had no problems with upgrading (Missing Information is compiled with > 2010). > > - ScarT > > 2010/4/13, Bob Somers : >> It's out now, if you haven't heard. >> >> http://www.microsoft.com/visualstudio/en-us/ >> >> Did anyone here on the list use the betas or RCs (or even the now the >> release version) for compiling source mods? I'd love to upgrade to >> VS2010 to get the multi-monitor support, but if it's going to cause me >> headaches I'll just stick with VS2008. >> >> --Bob >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > -- > Sendt fra min mobile enhed > > > /ScarT > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
I'm using the RC, which is alot more stable compared to the betas. I had no problems with upgrading (Missing Information is compiled with 2010). - ScarT 2010/4/13, Bob Somers : > It's out now, if you haven't heard. > > http://www.microsoft.com/visualstudio/en-us/ > > Did anyone here on the list use the betas or RCs (or even the now the > release version) for compiling source mods? I'd love to upgrade to > VS2010 to get the multi-monitor support, but if it's going to cause me > headaches I'll just stick with VS2008. > > --Bob > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Sendt fra min mobile enhed /ScarT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VS2010
If I recall correctly, Marek Sieradzki said that VS2010's C++ support isn't very good ATM and crashes. On Tue, Apr 13, 2010 at 7:29 AM, Bob Somers wrote: > It's out now, if you haven't heard. > > http://www.microsoft.com/visualstudio/en-us/ > > Did anyone here on the list use the betas or RCs (or even the now the > release version) for compiling source mods? I'd love to upgrade to > VS2010 to get the multi-monitor support, but if it's going to cause me > headaches I'll just stick with VS2008. > > --Bob > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders