RE: [hlds] ooks server crash
Lol, buddy, why do you think it's called Counter-Strike: Source? Because its on the SOURCE engine. From what I've read, there should be two packages available. 1, is Half-Life 2, with no multiplayer, a lite package or whatever, and the 2nd is the full package, which is Half-Life 2 and CS: Source included. Also, I think (not sure) I read that even though CS:Source is shipping as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or something in the future -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Woodie de Bos Sent: Wednesday, July 14, 2004 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash nonsense, its a totally different game. it wont be even running on the HL2 engine and you must pay seperate for it like CS:CZ Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:37 AM Subject: RE: [hlds] ooks server crash YETH THIR, CS:S is said to be shipping as HL2's multiplayer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Tuesday, July 13, 2004 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash I thought that hl2 multiplayer was going to be cs:s? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Wednesday, July 14, 2004 12:49 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash If I do, I'll be spamming all of the lists with it :-) It really depends on what we can do with HL2 and whether or not the online play is well suited to Deathmatch, and how much interest there is, and how much time I have, etc. DM used to be very popular before the CounterShite infestation, but I'm not sure what HL2 multi-player will be like. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 7:49 PM Subject: Re: [hlds] ooks server crash Ooks, IF you are going to code it some time, send me a link when your done please. Thanks wee - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 12:30 AM Subject: Re: [hlds] ooks server crash It's running on a PCChips mobo with an Athlon 1200. I'm not sure about crossing the boundary - this doesn't happen often enough, and I'm never there when it happens. I'll keep watching, maybe I'll spot something of interest. However -with Won going away, my Cold Ice server will likewise go away because it won't run under Steam, and the coder took the code and vanished off of the face of the earth. I loved Cold Ice - maybe there will be a Steam version one day, if I have to code it myself. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, July 12, 2004 8:37 AM Subject: [hlds] ooks server crash I might be able to correlate this for you ooks, by any chance is the server motherboad an NFORCE2 based chipset? Alternately, if you happen to have two DIMM memory modules, if you monitor the memory usage, do they seem to crash the instant they hit either 50% of the memory usage or cross the first DIMM boundary (if there are two different sized DIMMs)? use perfmon.msc (start run perfmon.msc) and add % cpu, page file bytes and virtual bytes for the HLDS process. Here is a link to the CZ HLDS crash I just had (2nd time): http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12 0min ute_samples_crashed.htm qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To
RE: [hlds] ooks server crash
oh I see double chaching. I doubt it, be point less to ship any version without some form of or capability of multiplayer, the vast majority of people don't purchase games today to play once or twice offline. (an exception might be things like simcity, but not fps) Anyway it's all pretty much speculation at this point. -Original Message- From: spartibus [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 4:13 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash Lol, buddy, why do you think it's called Counter-Strike: Source? Because its on the SOURCE engine. From what I've read, there should be two packages available. 1, is Half-Life 2, with no multiplayer, a lite package or whatever, and the 2nd is the full package, which is Half-Life 2 and CS: Source included. Also, I think (not sure) I read that even though CS:Source is shipping as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or something in the future -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Woodie de Bos Sent: Wednesday, July 14, 2004 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash nonsense, its a totally different game. it wont be even running on the HL2 engine and you must pay seperate for it like CS:CZ Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:37 AM Subject: RE: [hlds] ooks server crash YETH THIR, CS:S is said to be shipping as HL2's multiplayer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Tuesday, July 13, 2004 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash I thought that hl2 multiplayer was going to be cs:s? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Wednesday, July 14, 2004 12:49 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash If I do, I'll be spamming all of the lists with it :-) It really depends on what we can do with HL2 and whether or not the online play is well suited to Deathmatch, and how much interest there is, and how much time I have, etc. DM used to be very popular before the CounterShite infestation, but I'm not sure what HL2 multi-player will be like. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 7:49 PM Subject: Re: [hlds] ooks server crash Ooks, IF you are going to code it some time, send me a link when your done please. Thanks wee - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 12:30 AM Subject: Re: [hlds] ooks server crash It's running on a PCChips mobo with an Athlon 1200. I'm not sure about crossing the boundary - this doesn't happen often enough, and I'm never there when it happens. I'll keep watching, maybe I'll spot something of interest. However -with Won going away, my Cold Ice server will likewise go away because it won't run under Steam, and the coder took the code and vanished off of the face of the earth. I loved Cold Ice - maybe there will be a Steam version one day, if I have to code it myself. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, July 12, 2004 8:37 AM Subject: [hlds] ooks server crash I might be able to correlate this for you ooks, by any chance is the server motherboad an NFORCE2 based chipset? Alternately, if you happen to have two DIMM memory modules, if you monitor the memory usage, do they seem to crash the instant they hit either 50% of the memory usage or cross the first DIMM boundary (if there are two different sized DIMMs)? use perfmon.msc (start run perfmon.msc) and add % cpu, page file bytes and virtual bytes for the HLDS process. Here is a link to the CZ HLDS crash I just had (2nd time): http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12 0min ute_samples_crashed.htm qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] Protected message
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Re: [hlds] ooks server crash
U CS:S is run off the hl2 engine...thats why its called sourcelol I thought they where gonne be offering like 2-3 different packages.Like one thats offline hl2 only one thats hl2+multiplayer and a Special Edition one that had some extras or something to that effect. BeNt Benjamin Woodie de Bos wrote: nonsense, its a totally different game. it wont be even running on the HL2 engine and you must pay seperate for it like CS:CZ Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:37 AM Subject: RE: [hlds] ooks server crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server reference and a Master Server Listing Q.
First up... sorry for the newbie question. I'm sure its been asked time and time again. :( So on to my questions. Firstly, where can I find a good complete reference for the standalone HL dedicated server? Specifically, I'm after an up to date reference for the command line params for hlds, but a good config reference wouldn't go a miss either. There are a million and one sites and faqs out there, but they all seem to be either incomplete, totally out of date or specifically for Counter Strike. Secondly, I've done everything I can think of to get my server onto the steam master lists; my port forwarding is set according to the steam port number faq; I've set sv_lan to 0. I've checked, double check, triple checked, hunted google, the steam forums everywhere to no avail. The server can be found by me on the lan and I've had people connect to it externally too, but no listing on the steam client server list. Any suggestions gratefully received. If anyone wants to take a look - the server is currently running off the gui (I'd rather it was on the console as a service - hence the reference guide requirement), can be found at 82.39.131.243:27015 and is running DoD with the new/updated maps and a couple of efrag/mardymouse custom maps that I've played recently. Be aware that this is just a test server and may not be available at all times. TIA Stephen Moretti (aka Mr Nil) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server reference and a Master Server Listing Q.
Have you recently run the hldsupdatetool? If you are not running the most up to date version of dod, then your server will not show up on the master list. You could test if the problem is network based by just plugging your server directly into your network connection and then checking the server list. Try with a clean installation first, without plugins. It is not necessary to set sv_lan 0 on a clean server installation. Verify that this server shows on the list, and then put your router back in place. After verifying that the server shows up on the list, then try adding your plugins, server.cfg, and whatever else you got. While it is rare that any of this stuff will stop your server from showing up on the list, it's important to start from the ground up. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Moretti (blueyonder) Sent: Wednesday, July 14, 2004 9:53 AM To: HLDS Subject: [hlds] Server reference and a Master Server Listing Q. First up... sorry for the newbie question. I'm sure its been asked time and time again. :( So on to my questions. Firstly, where can I find a good complete reference for the standalone HL dedicated server? Specifically, I'm after an up to date reference for the command line params for hlds, but a good config reference wouldn't go a miss either. There are a million and one sites and faqs out there, but they all seem to be either incomplete, totally out of date or specifically for Counter Strike. Secondly, I've done everything I can think of to get my server onto the steam master lists; my port forwarding is set according to the steam port number faq; I've set sv_lan to 0. I've checked, double check, triple checked, hunted google, the steam forums everywhere to no avail. The server can be found by me on the lan and I've had people connect to it externally too, but no listing on the steam client server list. Any suggestions gratefully received. If anyone wants to take a look - the server is currently running off the gui (I'd rather it was on the console as a service - hence the reference guide requirement), can be found at 82.39.131.243:27015 and is running DoD with the new/updated maps and a couple of efrag/mardymouse custom maps that I've played recently. Be aware that this is just a test server and may not be available at all times. TIA Stephen Moretti (aka Mr Nil) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server reference and a Master Server Listing Q.
Secondly, I've done everything I can think of to get my server onto the steam master lists; my port forwarding is set according to the steam port number faq; I've set sv_lan to 0. I've checked, double check, triple checked, hunted google, the steam forums everywhere to no avail. The server can be found by me on the lan and I've had people connect to it externally too, but no listing on the steam client server list. Any suggestions gratefully received. If anyone wants to take a look - the server is currently running off the gui (I'd rather it was on the console as a service - hence the reference guide requirement), can be found at 82.39.131.243:27015 and is running DoD with the new/updated maps and a couple of efrag/mardymouse custom maps that I've played recently. Be aware that this is just a test server and may not be available at all times. Perhaps I should also add that sv_region is set to 3 (europe) as part of the dod server.cfg and the server name is Test Server | [moretticonsulting.net] regards Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Notification
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RE: [hlds] ooks server crash
What the heck is the source engine? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Wednesday, July 14, 2004 11:42 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] ooks server crash intense ___teamplay___ of Counter-Strike ...ROFL -Original Message- From: m0gely [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 12:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash Benjamin Woodie de Bos wrote: it wont be even running on the HL2 engine http://www.steampowered.com/?area=css_b1 How will Counter-Strike: Source be different from the Half-Life 1 based Counter-Strike? CS: Source blends the intense teamplay of Counter-Strike with the advance technology of Valve's Source engine. and you must pay seperate for it like CS:CZ Numerous sites have posted that it will be included with HL2. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ooks server crash
You're kidding, right? -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 11:21 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash What the heck is the source engine? Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ooks server crash
That's not an answer. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of HLDS List Sent: Wednesday, July 14, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash You're kidding, right? -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 11:21 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash What the heck is the source engine? Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ooks server crash
OMG, you are lucky you haven't been flamed to death already! If you read the posts here you would have seen the answer to your question already. If you haven't been flamed already, you are lucky! The answer to your question is here posted already before. Sincerely, Department of redundancy department. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of David Fencik Sent: Wednesday, July 14, 2004 11:37 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash That's not an answer. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of HLDS List Sent: Wednesday, July 14, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash You're kidding, right? -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 11:21 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash What the heck is the source engine? Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ooks server crash
http://www.valvesoftware.com/sourcelicense/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: 14 July 2004 17:21 To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash What the heck is the source engine? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Wednesday, July 14, 2004 11:42 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] ooks server crash intense ___teamplay___ of Counter-Strike ...ROFL -Original Message- From: m0gely [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 12:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash Benjamin Woodie de Bos wrote: it wont be even running on the HL2 engine http://www.steampowered.com/?area=css_b1 How will Counter-Strike: Source be different from the Half-Life 1 based Counter-Strike? CS: Source blends the intense teamplay of Counter-Strike with the advance technology of Valve's Source engine. and you must pay seperate for it like CS:CZ Numerous sites have posted that it will be included with HL2. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ooks server crash
Actually, you're the only one who has flamed me, and that's not an answer. In that post, it doesn't offer any explanation to what the source engine is, and I'd like to know. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason Sent: Wednesday, July 14, 2004 3:07 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash OMG, you are lucky you haven't been flamed to death already! If you read the posts here you would have seen the answer to your question already. If you haven't been flamed already, you are lucky! The answer to your question is here posted already before. Sincerely, Department of redundancy department. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of David Fencik Sent: Wednesday, July 14, 2004 11:37 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash That's not an answer. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of HLDS List Sent: Wednesday, July 14, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash You're kidding, right? -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 11:21 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash What the heck is the source engine? Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Request for configs/settings
Make it 32 man, and sv_minrate 1, and sv_maxrate 25000. Also, use sv_downloadurl for cust maps. Those pingbooster's don't really help, so leave everything else the way it is. - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 6:22 PM Subject: [hlds] Request for configs/settings Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig of ram. Not sure what the bandwidth is throttled at (it's colocated), but its got to be at least 5mb/5mb. Windows 2003. That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin, with hlstats running on mysql. Aside from the forums (which get very few hits), that's all the server is doing. Yes, I know it's grossly overpowered, but hey, I like to blow money. I'd like to ask for your recommendations for anything I can do to truly optimize the end-user experience. With keeping in mind that if I run at 99% CPU, full memory usage, etc, I'm ok with that. Specifically, settings regarding sys_ticrate, fps, rate, etc. Anything I can do to improve registration, reduce choke, whatever. Thanks in advance, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Request for configs/settings
That server sure would suck for anyone that doesn't have broadband -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Wednesday, July 14, 2004 5:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Request for configs/settings Make it 32 man, and sv_minrate 1, and sv_maxrate 25000. Also, use sv_downloadurl for cust maps. Those pingbooster's don't really help, so leave everything else the way it is. - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 6:22 PM Subject: [hlds] Request for configs/settings Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig of ram. Not sure what the bandwidth is throttled at (it's colocated), but its got to be at least 5mb/5mb. Windows 2003. That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin, with hlstats running on mysql. Aside from the forums (which get very few hits), that's all the server is doing. Yes, I know it's grossly overpowered, but hey, I like to blow money. I'd like to ask for your recommendations for anything I can do to truly optimize the end-user experience. With keeping in mind that if I run at 99% CPU, full memory usage, etc, I'm ok with that. Specifically, settings regarding sys_ticrate, fps, rate, etc. Anything I can do to improve registration, reduce choke, whatever. Thanks in advance, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Request for configs/settings
Screw dialupers. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 8:39 PM Subject: RE: [hlds] Request for configs/settings That server sure would suck for anyone that doesn't have broadband -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Wednesday, July 14, 2004 5:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Request for configs/settings Make it 32 man, and sv_minrate 1, and sv_maxrate 25000. Also, use sv_downloadurl for cust maps. Those pingbooster's don't really help, so leave everything else the way it is. - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 6:22 PM Subject: [hlds] Request for configs/settings Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig of ram. Not sure what the bandwidth is throttled at (it's colocated), but its got to be at least 5mb/5mb. Windows 2003. That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin, with hlstats running on mysql. Aside from the forums (which get very few hits), that's all the server is doing. Yes, I know it's grossly overpowered, but hey, I like to blow money. I'd like to ask for your recommendations for anything I can do to truly optimize the end-user experience. With keeping in mind that if I run at 99% CPU, full memory usage, etc, I'm ok with that. Specifically, settings regarding sys_ticrate, fps, rate, etc. Anything I can do to improve registration, reduce choke, whatever. Thanks in advance, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ooks server crash
Where can you preorder hl2? - Original Message - From: David Fencik [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 2:37 PM Subject: RE: [hlds] ooks server crash That's not an answer. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of HLDS List Sent: Wednesday, July 14, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash You're kidding, right? -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 11:21 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash What the heck is the source engine? Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Request for configs/settings
Well, since you want to maximise performance and don't really care too much about how inefficient you want things to be, just perform its best (much like a fancy flashy sports car, then). sys_ticrate 1 will tell the server to run as fast as it possibly can fps-wise, from 100fps to 400-500 fps (or more). Pings would be noticably lower by about 8ms for most people and bullets will register much more. If a server is running at 100fps, there is 10ms still between each frame that gets processed, so increasing the fps decreases the time between each frame being processed. So, my recommendations :- sys_ticrate 1 // sets fps as fast as it will go sv_maxrate 25000 sv_maxupdaterate 100 sv_minrate 2500 sv_minupdaterate 20 For total optimum bullet reg, don't run any mods on it at all, but thats probably not favourable for public servers. I'd perhaps recommend AMXX over adminmod, as I believe performance-wise its much faster then adminmod (don't take that for gospel). Try and remove as much spam from the mod as possible though, on-screen text displays, vox speech (like the voice telling you the time, etc.), sounds (KILLING SPREE!) etc. all tend to lag some clients a little bit, which some people then mistake the server for being at fault. Use sv_downloadurl for all your custom stuff. This will help keep people on your server when running custom stuff, such as new maps. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 11:22 PM Subject: [hlds] Request for configs/settings Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig of ram. Not sure what the bandwidth is throttled at (it's colocated), but its got to be at least 5mb/5mb. Windows 2003. That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin, with hlstats running on mysql. Aside from the forums (which get very few hits), that's all the server is doing. Yes, I know it's grossly overpowered, but hey, I like to blow money. I'd like to ask for your recommendations for anything I can do to truly optimize the end-user experience. With keeping in mind that if I run at 99% CPU, full memory usage, etc, I'm ok with that. Specifically, settings regarding sys_ticrate, fps, rate, etc. Anything I can do to improve registration, reduce choke, whatever. Thanks in advance, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.714 / Virus Database: 470 - Release Date: 02/07/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Request for configs/settings
Just another reason I only allow dial up users in my servers. I have 10 servers on DS3 and Dual OC12's and no whiney low pingers, I saved my DSL servers for them. :) Justice finally served!!! Tashi - Original Message - From: James Nine [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:58 PM Subject: Re: [hlds] Request for configs/settings Screw dialupers. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 8:39 PM Subject: RE: [hlds] Request for configs/settings That server sure would suck for anyone that doesn't have broadband -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Wednesday, July 14, 2004 5:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Request for configs/settings Make it 32 man, and sv_minrate 1, and sv_maxrate 25000. Also, use sv_downloadurl for cust maps. Those pingbooster's don't really help, so leave everything else the way it is. - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 6:22 PM Subject: [hlds] Request for configs/settings Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig of ram. Not sure what the bandwidth is throttled at (it's colocated), but its got to be at least 5mb/5mb. Windows 2003. That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin, with hlstats running on mysql. Aside from the forums (which get very few hits), that's all the server is doing. Yes, I know it's grossly overpowered, but hey, I like to blow money. I'd like to ask for your recommendations for anything I can do to truly optimize the end-user experience. With keeping in mind that if I run at 99% CPU, full memory usage, etc, I'm ok with that. Specifically, settings regarding sys_ticrate, fps, rate, etc. Anything I can do to improve registration, reduce choke, whatever. Thanks in advance, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ooks server crash
I believe there will be TFC and CS to start with. What would it take to make it Death Match? I can't answer that right now, only Valve can tell us. I would very much hate to see DM go away. I despise CS, but rather enjoy TFC from time to time. But DM is the game for me. Me against all of the rest of you. If it moves, kill it. If it doesn't, piss on it (this is from the motd of my server lol). Argh! guns! big guns! kill! kill! kill! None of this pansy wansy team stuff.. However, the numbers favor CS, and DM is probably a low priority for Valve. It's quite possible that it would not be that difficult to make a DM mod, but again only Valve knows this at this time. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 1:13 AM Subject: RE: [hlds] ooks server crash Lol, buddy, why do you think it's called Counter-Strike: Source? Because its on the SOURCE engine. From what I've read, there should be two packages available. 1, is Half-Life 2, with no multiplayer, a lite package or whatever, and the 2nd is the full package, which is Half-Life 2 and CS: Source included. Also, I think (not sure) I read that even though CS:Source is shipping as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or something in the future -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Woodie de Bos Sent: Wednesday, July 14, 2004 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash nonsense, its a totally different game. it wont be even running on the HL2 engine and you must pay seperate for it like CS:CZ Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:37 AM Subject: RE: [hlds] ooks server crash YETH THIR, CS:S is said to be shipping as HL2's multiplayer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Tuesday, July 13, 2004 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash I thought that hl2 multiplayer was going to be cs:s? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Wednesday, July 14, 2004 12:49 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash If I do, I'll be spamming all of the lists with it :-) It really depends on what we can do with HL2 and whether or not the online play is well suited to Deathmatch, and how much interest there is, and how much time I have, etc. DM used to be very popular before the CounterShite infestation, but I'm not sure what HL2 multi-player will be like. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 7:49 PM Subject: Re: [hlds] ooks server crash Ooks, IF you are going to code it some time, send me a link when your done please. Thanks wee - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 12:30 AM Subject: Re: [hlds] ooks server crash It's running on a PCChips mobo with an Athlon 1200. I'm not sure about crossing the boundary - this doesn't happen often enough, and I'm never there when it happens. I'll keep watching, maybe I'll spot something of interest. However -with Won going away, my Cold Ice server will likewise go away because it won't run under Steam, and the coder took the code and vanished off of the face of the earth. I loved Cold Ice - maybe there will be a Steam version one day, if I have to code it myself. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, July 12, 2004 8:37 AM Subject: [hlds] ooks server crash I might be able to correlate this for you ooks, by any chance is the server motherboad an NFORCE2 based chipset? Alternately, if you happen to have two DIMM memory modules, if you monitor the memory usage, do they seem to crash the instant they hit either 50% of the memory usage or cross the first DIMM boundary (if there are two different sized DIMMs)? use perfmon.msc (start run perfmon.msc) and add % cpu, page file bytes and virtual bytes for the HLDS process. Here is a link to the CZ HLDS crash I just had (2nd time): http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12 0min ute_samples_crashed.htm qUiCkSiLvEr ___ To unsubscribe,
Re: [hlds] Counter-Strike:Condition Zero release
The old crashing problem appears to be back. As soon as I start a Windows CZ server running the new version and load a map, the server crashes. I would recommend against windows server operators loading this patch. John - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:06 PM Subject: [hlds] Counter-Strike:Condition Zero release We have released a new version of Counter-Strike:Condition Zero. You need to use the hldsupdatetool to get this update (use hldsupdatetool.exe under win32 or steam under linux). This is a required update, your Condition Zero server won't be listed until you update. Under linux, if you have the -autoupdate parameter set your server will update on its next level change. When updating you can use the -retry flag in hldsupdatetool to get it to retry content server connections until a slot become available. This update also includes a fix for HLTV related to the split packet exploit released earlier this week for HLDS (which was fixed last week). The full list of changes for this version can be found here: http://www.steampowered.com/index.php?area=newsid=108985410785926500 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike:Condition Zero release
This appears to have been silently fixed with the latest release as of 8:30pm PDT. -John - Original Message - From: Edge100x [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:47 PM Subject: Re: [hlds] Counter-Strike:Condition Zero release The old crashing problem appears to be back. As soon as I start a Windows CZ server running the new version and load a map, the server crashes. I would recommend against windows server operators loading this patch. John - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:06 PM Subject: [hlds] Counter-Strike:Condition Zero release We have released a new version of Counter-Strike:Condition Zero. You need to use the hldsupdatetool to get this update (use hldsupdatetool.exe under win32 or steam under linux). This is a required update, your Condition Zero server won't be listed until you update. Under linux, if you have the -autoupdate parameter set your server will update on its next level change. When updating you can use the -retry flag in hldsupdatetool to get it to retry content server connections until a slot become available. This update also includes a fix for HLTV related to the split packet exploit released earlier this week for HLDS (which was fixed last week). The full list of changes for this version can be found here: http://www.steampowered.com/index.php?area=newsid=108985410785926500 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Cs1.5 Won errors
Anyone getting these errors on CS1.5 tonight? Nobody can join!! Trying to authenticate with WON servers Error connecting to Auth server: ES_INVALID_ADDR -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cs1.5 Won errors
Maybe this is the start of the phasing out of WON? - Original Message - From: Bobby [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 8:48 PM Subject: [hlds] Cs1.5 Won errors Anyone getting these errors on CS1.5 tonight? Nobody can join!! Trying to authenticate with WON servers Error connecting to Auth server: ES_INVALID_ADDR -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Cs1.5 Won errors
little early dont you think. Pehaphs won just flaked out for an hour? -Original Message- From: Noah Shaffer [mailto:[EMAIL PROTECTED] Sent: Thursday, July 15, 2004 12:35 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Cs1.5 Won errors Maybe this is the start of the phasing out of WON? - Original Message - From: Bobby [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 8:48 PM Subject: [hlds] Cs1.5 Won errors Anyone getting these errors on CS1.5 tonight? Nobody can join!! Trying to authenticate with WON servers Error connecting to Auth server: ES_INVALID_ADDR -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds