[hlds] Hookmod woes continued

2005-03-09 Thread Ook
In case anyone is interested - I was able to get this to work. There was a
setting that defaulted to 0 (DF_hook_forcespeed) Changing this to 3500 fixed
the problem, and I now have a hook on my OP4 Server :)
Ooks Steaming Pile of Crap
OoksServer.no-ip.info:27015
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RE: [hlds] stats command?

2005-03-09 Thread Alfred Reynolds
I will look into it, it doesn't appear to be exposed in the win32 engine
build.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Wednesday, March 09, 2005 7:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] stats command?

I was wondering the same thing, I also cannot get it to work via RCON or
directly into the console.

stats
Unknown command "stats"

stat
Unknown command "stat"

- Original Message -
From: "Kevin Cantrell" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 09:23 PM
Subject: [hlds] stats command?


> Source Engine (game server changes)
>
> Added "stats" command to print the current cpu usage, players and net
> bandwidth in use
>
> perhaps I am reading the "news" section wrong but I can't get this to
> work?
> I have tried it from the DS server console, and the client console,
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Re: [hlds] stats command?

2005-03-09 Thread List Keeper
I was wondering the same thing, I also cannot get it to work via RCON or 
directly into the console.

stats
Unknown command "stats"

stat
Unknown command "stat"

- Original Message -
From: "Kevin Cantrell" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 09:23 PM
Subject: [hlds] stats command?


> Source Engine (game server changes)
>
> Added "stats" command to print the current cpu usage,
> players and net bandwidth in use
>
> perhaps I am reading the "news" section wrong but I
> can't get this to work?
> I have tried it from the DS server console, and the
> client console,
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Re: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread List Keeper
I think it would have automatically recreated the downloads folder if it wanted 
to write to it.

- Original Message -
From: "Bud Ingram" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 09:02 PM
Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...


> - Original Message -
> From: "List Keeper" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, March 09, 2005 6:26 PM
> Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...
>
>
>> Hm, perhaps it's a bug then where they shouldn't be looking for the files
>> in the first place if uploads are disabled.
>>
>
>
> I saw Mr. Reynolds reply with the same info you did List Keeper.
>
> Mr. Reynolds, is there a file that can be purged from old spray-tags if
> SV_ALLOWUPLOAD is set to 0 and I am still seeing the attempt to pull the
> DAT files?  Could I have created an issue by deleting the downloads/
> directory all together?
>
> Thank you,
>
> Bud Ingram
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[hlds] stats command?

2005-03-09 Thread Kevin Cantrell
Source Engine (game server changes)

Added "stats" command to print the current cpu usage,
players and net bandwidth in use

perhaps I am reading the "news" section wrong but I
can't get this to work?
I have tried it from the DS server console, and the
client console,






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Re: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread Bud Ingram
- Original Message -
From: "List Keeper" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 6:26 PM
Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...

Hm, perhaps it's a bug then where they shouldn't be looking for the files
in the first place if uploads are disabled.

I saw Mr. Reynolds reply with the same info you did List Keeper.
Mr. Reynolds, is there a file that can be purged from old spray-tags if
SV_ALLOWUPLOAD is set to 0 and I am still seeing the attempt to pull the
DAT files?  Could I have created an issue by deleting the downloads/
directory all together?
Thank you,
Bud Ingram
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[hlds] Firewall Woes

2005-03-09 Thread BlackYoda
I'm using a W2K server running HL2DS (latest update from today)  with
the built in IPSec firewall.
I used this page to figure out how to configure the firewall:
http://homepages.wmich.edu/~mchugha/w2kfirewall.htm
(It is a pretty good tutorial)
I have read this page about steam ports:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=160
It says which ports need to be open for a dedicated server.
I have blocked all inbound UDP packets, except for those ports.
I have blocked all inbound TCP packets, except for those ports.
I have enabled all outbound UDP and TCP traffic.
I have blocked all ICMP traffic (inbound & outbound).
Also, on that steampowered page, there is a section on ports that need
to be opened for steam and steam games.. I am assuming that dedicated
servers do not need those ports opened too?
I can join the server, but I get the error message that my steam ticket
could not be validated.
I hope I don't have to enable all the client ports, only because the
IPSec interface is cumbersome and it will kill my wrists clicking so
many buttons to get the job done.
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[hlds] RE: [hlds_linux] CLI Steam account creation

2005-03-09 Thread Alfred Reynolds
Yes it has, you no longer need to provide a username or password when
using hldsupdatetool (so there is no need to create accounts).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim
Sent: Wednesday, March 09, 2005 6:09 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] CLI Steam account creation

Has the CLI account creation been removed in steam release 13? I can't
do steam -command create any more...



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[hlds] Counter-Strike: Source update released

2005-03-09 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get the it.

This update increases the number of spawn points in de_dust2 to 40 (20
per side), fixes the crouching bug in Counter-Strike: Source, adds the
"stats" command to the game server and adds connectionless query rate
limiting. More details can be found here:
http://www.steampowered.com/index.php?area=news&id=403

- Alfred

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Re: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread List Keeper
Hm, perhaps it's a bug then where they shouldn't be looking for the files in 
the first place if uploads are disabled.

- Original Message -
From: "Bud Ingram" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 05:01 PM
Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...


> - Original Message -
> From: "List Keeper" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, March 09, 2005 4:20 PM
> Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...
>
>
>> The files in downloads folder are cached custom paint decals/sprays that
> clients upload automatically and would not be available on your HTTP
> download URL.
>>
>> Set sv_allowupload to "0" to prevent those files in downloads folder from
> being there in the first place.
>>
>> "sv_allowupload" = "1"
>>  - Allow clients to upload customizations files
>
> Thanks for the reply,
>
> If, MONTHS ago, I had sv_allowupload set to 1, and has been set to
> sv_allowupload 0 since say November 25, are you suggesting this is a
> residual effect?
>
> I do not have any data in the downloads/ file that resemble any of the files
> that are "missing".  How do I clear the "list" that has these missing
> fragments if it is indeed from spray tags (this is the only thing a client
> would upload, right) as you are suggesting?
>
> Thank you,
>
> Bud Ingram
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Re: [hlds] Counter-Strike: Source update

2005-03-09 Thread ooksserver
Don't discount how "few" of us like to receive a heads up. There is a large
silent minority lurking on this list that greatly appreciates such notices,
we hang on your every word just waiting for more :)


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;

Sent: Wednesday, March 09, 2005 3:35 PM
Subject: [hlds] Counter-Strike: Source update


> We will be releasing an update to Counter-Strike: Source in the next
> couple of hours. This email is a heads up for people to be prepared.
>
> This email is being sent at the request of a few people to give them a
> larger lead time to help them manage server updates. Note that all
> release times are provisional until the actual update happens.
>
>
> - Alfred
>
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[hlds] Counter-Strike: Source update

2005-03-09 Thread Alfred Reynolds
We will be releasing an update to Counter-Strike: Source in the next
couple of hours. This email is a heads up for people to be prepared.

This email is being sent at the request of a few people to give them a
larger lead time to help them manage server updates. Note that all
release times are provisional until the actual update happens.


- Alfred

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Re: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread Bud Ingram
- Original Message -
From: "List Keeper" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 4:20 PM
Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist...


> The files in downloads folder are cached custom paint decals/sprays that
clients upload automatically and would not be available on your HTTP
download URL.
>
> Set sv_allowupload to "0" to prevent those files in downloads folder from
being there in the first place.
>
> "sv_allowupload" = "1"
>  - Allow clients to upload customizations files

Thanks for the reply,

If, MONTHS ago, I had sv_allowupload set to 1, and has been set to
sv_allowupload 0 since say November 25, are you suggesting this is a
residual effect?

I do not have any data in the downloads/ file that resemble any of the files
that are "missing".  How do I clear the "list" that has these missing
fragments if it is indeed from spray tags (this is the only thing a client
would upload, right) as you are suggesting?

Thank you,

Bud Ingram

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Re: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread List Keeper
The files in downloads folder are cached custom paint decals/sprays that 
clients upload automatically and would not be available on your HTTP download 
URL.

Set sv_allowupload to "0" to prevent those files in downloads folder from being 
there in the first place.

"sv_allowupload" = "1"
 - Allow clients to upload customizations files


- Original Message -
From: "Bud Ingram" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 04:05 PM
Subject: [hlds] CreateFragmentsFromFile - doesn't exist...


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Okay, I have HTTP downloads turned on, and it works great.
>
> I have a concern that may have been addressed weeks/months ago, but I cannot 
> find any info in the archive and it's not in recent memory.
>
> If I have HTTP downloads turned on, why is the server still looking in the 
> local downloads directory for file framents?
>
> Any time I have a custom map come up in the rotation, I see several bits like:
>
> CreateFragmentsFromFile: 'downloads/1a22e9f6.dat' doesn't exist.
> CreateFragmentsFromFile: 'downloads/d8c93820.dat' doesn't exist.
> ..
>
> I also notice quite a bit of lag when someone (or a lot of someone's) connect 
> to the server and are traded off to the HTTP downloading (resulting in those 
> messages above).
>
> Any info would be greatly appreciated, I'd like the system to not check local 
> at all if I have the HTTP download turned on and have the correct info in the 
> .RES files.
>
> Regards,
>
> Bud Ingram
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RE: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread Alfred Reynolds
Those files are custom client content (sprays), they will always be
downloaded from the server (and cannot use http).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Wednesday, March 09, 2005 2:06 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] CreateFragmentsFromFile - doesn't exist...

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Okay, I have HTTP
downloads turned on, and it works great.

I have a concern that may have been addressed weeks/months ago, but I
cannot find any info in the archive and it's not in recent memory.

If I have HTTP downloads turned on, why is the server still looking in
the local downloads directory for file framents?

Any time I have a custom map come up in the rotation, I see several bits
like:

CreateFragmentsFromFile: 'downloads/1a22e9f6.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/d8c93820.dat' doesn't exist.
..

I also notice quite a bit of lag when someone (or a lot of someone's)
connect to the server and are traded off to the HTTP downloading
(resulting in those messages above).

Any info would be greatly appreciated, I'd like the system to not check
local at all if I have the HTTP download turned on and have the correct
info in the .RES files.

Regards,

Bud Ingram
--

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[hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread Bud Ingram
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Okay, I have HTTP downloads turned on, and it works great.

I have a concern that may have been addressed weeks/months ago, but I cannot 
find any info in the archive and it's not in recent memory.

If I have HTTP downloads turned on, why is the server still looking in the 
local downloads directory for file framents?

Any time I have a custom map come up in the rotation, I see several bits like:

CreateFragmentsFromFile: 'downloads/1a22e9f6.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/d8c93820.dat' doesn't exist.
..

I also notice quite a bit of lag when someone (or a lot of someone's) connect 
to the server and are traded off to the HTTP downloading (resulting in those 
messages above).

Any info would be greatly appreciated, I'd like the system to not check local 
at all if I have the HTTP download turned on and have the correct info in the 
.RES files.

Regards,

Bud Ingram
--

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RE: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Spencer 'voogru' MacDonald
I do not see this bug in HL2:DM.

So its CS:S specific.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Wednesday, March 09, 2005 10:15 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Zero or negative gravity crashes SRCDS

And correct me if im wrong, but even with sv_grav 200 you jump too high for
a realistic 3 man boost

Micha Vermeer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Wednesday, March 09, 2005 3:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS

In that case you are going to be changing it to 0.9 through 0.01.
Still no reason to go to 0 or below.

Am I right in thinking that if you want 0 you actually want noclip.


On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> The reason to fool with gravity is so you can test certain boost spots
> on maps without going through the rigmoral of doing the actual
> boosting.

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RE: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Micha Vermeer
And correct me if im wrong, but even with sv_grav 200 you jump too high for
a realistic 3 man boost

Micha Vermeer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Wednesday, March 09, 2005 3:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS

In that case you are going to be changing it to 0.9 through 0.01.
Still no reason to go to 0 or below.

Am I right in thinking that if you want 0 you actually want noclip.


On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> The reason to fool with gravity is so you can test certain boost spots
> on maps without going through the rigmoral of doing the actual
> boosting.

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RE: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Micha Vermeer
Thats a valid point, if its not adjustable at all, but that's not true. I
like to play scoutzknivez on sv_gravity = 200, but he was talking about
sv_gravity less than 1 which serves next to no purpose...

Micha Vermeer


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, March 09, 2005 1:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS

The reason to fool with gravity is so you can test certain boost spots on
maps without going through the rig moral of doing the actual boosting.


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Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Graham Robinson
In that case you are going to be changing it to 0.9 through 0.01.
Still no reason to go to 0 or below.

Am I right in thinking that if you want 0 you actually want noclip.


On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> The reason to fool with gravity is so you can test certain boost spots
> on maps without going through the rigmoral of doing the actual
> boosting.

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Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Whisper
The reason to fool with gravity is so you can test certain boost spots
on maps without going through the rigmoral of doing the actual
boosting.

On Wed, 9 Mar 2005 13:35:19 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
>
> _if_ they do anything about it, they will probably make it so that you can
> not set it lower than 1.
>
> Problem solved.
>
> I (for one) don't have at all a problem with that, and i think 99.999% of
> the admins don't either. CSS is not meant for zerograv training ;) if you
> _really_ want to know how that feels, go on a trip with those special
> airplanes. ;)
>
> Let CS:S be CS:S and if you like to change it so much that it isn't CSS
> anymore, join a mod dev list ;)
>
> Micha Vermeer
>
> Disclaimer: This is NOT intended as a flame and the sender will not be held
> responsible for damages and/or discomforts that result in presuming and/or
> thinking it is.
>
> ;)
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
> Sent: Wednesday, March 09, 2005 6:28 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Zero or negative gravity crashes SRCDS
>
> Again, please work on fixing it.  It may not happen often, but it should not
> be crashing.
>
> It's so lovely to see how much Valve cares...
>
> <>
>
>
> ___
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> visit:
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RE: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread drbashir

_if_ they do anything about it, they will probably make it so that you can
not set it lower than 1.

Problem solved.

I (for one) don't have at all a problem with that, and i think 99.999% of
the admins don't either. CSS is not meant for zerograv training ;) if you
_really_ want to know how that feels, go on a trip with those special
airplanes. ;)

Let CS:S be CS:S and if you like to change it so much that it isn't CSS
anymore, join a mod dev list ;)

Micha Vermeer

Disclaimer: This is NOT intended as a flame and the sender will not be held
responsible for damages and/or discomforts that result in presuming and/or
thinking it is.

;)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Wednesday, March 09, 2005 6:28 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS

Again, please work on fixing it.  It may not happen often, but it should not
be crashing.

It's so lovely to see how much Valve cares...

<>


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Re: [hlds] How does one preinstall client on multiple PCs for LAN game

2005-03-09 Thread Graham Robinson
I did this yesterday. I think the best way of doing it is to download
steam and install it. Then when you are at the 'create an account' /
'login' screen copy all the gcf files in (you do it at this point
because the installation has just created your directory structure for
you). Only when they have all copied do you login or create an
account.

If you login before the files have finished copying then it will
download the files while copying and things might not work.

Graham


On Wed, 9 Mar 2005 08:57:48 -, Matthew White
<[EMAIL PROTECTED]> wrote:
> If you can get your hands on the steamapps/*.gcf files I think you can drop
> these into the directory on each machine and then steam will just install
> the game witout downloain all the content.
>
> Regards,
>
> Matt White
> [ [EMAIL PROTECTED] ]
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of techservices.hlds
> Sent: 09 March 2005 03:46
> To: hlds@list.valvesoftware.com
> Subject: [hlds] How does one preinstall client on multiple PCs for LAN game
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Can anyone help me to preinstall the HL2 DM & CS client on multiple
> computers so that anyone with a Steam account can sit down at one of
> these computers and play without having to download and install it
> again?  Thanks in advance, Creature Feature DM admin.
> --
>
> ___
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Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread List Keeper
For screwy fun servers of course. :)

- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 02:17 AM
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS


> mind sharing when exactly negative gravity would ever be used? I cant'
> think of a single reason I'd ever enable it.
>
>
> On Tue, 8 Mar 2005 23:28:18 -0600, List Keeper <[EMAIL PROTECTED]> wrote:
>> Again, please work on fixing it.  It may not happen often, but it should not 
>> be crashing.
>>
>> It's so lovely to see how much Valve cares...
>
> --
> Clayton Macleod
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RE: [hlds] How does one preinstall client on multiple PCs for LAN game

2005-03-09 Thread Matthew White
If you can get your hands on the steamapps/*.gcf files I think you can drop
these into the directory on each machine and then steam will just install
the game witout downloain all the content.



Regards,

Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of techservices.hlds
Sent: 09 March 2005 03:46
To: hlds@list.valvesoftware.com
Subject: [hlds] How does one preinstall client on multiple PCs for LAN game

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can anyone help me to preinstall the HL2 DM & CS client on multiple
computers so that anyone with a Steam account can sit down at one of
these computers and play without having to download and install it
again?  Thanks in advance, Creature Feature DM admin.
--

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Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Andrew Armstrong
Maybe the wanna float, eh! :)

- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, March 09, 2005 7:17 PM
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS


> mind sharing when exactly negative gravity would ever be used? I cant'
> think of a single reason I'd ever enable it.
>
>
> On Tue, 8 Mar 2005 23:28:18 -0600, List Keeper <[EMAIL PROTECTED]> wrote:
> > Again, please work on fixing it.  It may not happen often, but it should
not be crashing.
> >
> > It's so lovely to see how much Valve cares...
>
> --
> Clayton Macleod
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Clayton Macleod
mind sharing when exactly negative gravity would ever be used? I cant'
think of a single reason I'd ever enable it.


On Tue, 8 Mar 2005 23:28:18 -0600, List Keeper <[EMAIL PROTECTED]> wrote:
> Again, please work on fixing it.  It may not happen often, but it should not 
> be crashing.
>
> It's so lovely to see how much Valve cares...

--
Clayton Macleod

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