[hlds] Hookmod woes continued
In case anyone is interested - I was able to get this to work. There was a setting that defaulted to 0 (DF_hook_forcespeed) Changing this to 3500 fixed the problem, and I now have a hook on my OP4 Server :) Ooks Steaming Pile of Crap OoksServer.no-ip.info:27015 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] stats command?
I will look into it, it doesn't appear to be exposed in the win32 engine build. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Wednesday, March 09, 2005 7:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] stats command? I was wondering the same thing, I also cannot get it to work via RCON or directly into the console. stats Unknown command "stats" stat Unknown command "stat" - Original Message - From: "Kevin Cantrell" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 09:23 PM Subject: [hlds] stats command? > Source Engine (game server changes) > > Added "stats" command to print the current cpu usage, players and net > bandwidth in use > > perhaps I am reading the "news" section wrong but I can't get this to > work? > I have tried it from the DS server console, and the client console, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] stats command?
I was wondering the same thing, I also cannot get it to work via RCON or directly into the console. stats Unknown command "stats" stat Unknown command "stat" - Original Message - From: "Kevin Cantrell" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 09:23 PM Subject: [hlds] stats command? > Source Engine (game server changes) > > Added "stats" command to print the current cpu usage, > players and net bandwidth in use > > perhaps I am reading the "news" section wrong but I > can't get this to work? > I have tried it from the DS server console, and the > client console, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist...
I think it would have automatically recreated the downloads folder if it wanted to write to it. - Original Message - From: "Bud Ingram" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 09:02 PM Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... > - Original Message - > From: "List Keeper" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, March 09, 2005 6:26 PM > Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... > > >> Hm, perhaps it's a bug then where they shouldn't be looking for the files >> in the first place if uploads are disabled. >> > > > I saw Mr. Reynolds reply with the same info you did List Keeper. > > Mr. Reynolds, is there a file that can be purged from old spray-tags if > SV_ALLOWUPLOAD is set to 0 and I am still seeing the attempt to pull the > DAT files? Could I have created an issue by deleting the downloads/ > directory all together? > > Thank you, > > Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] stats command?
Source Engine (game server changes) Added "stats" command to print the current cpu usage, players and net bandwidth in use perhaps I am reading the "news" section wrong but I can't get this to work? I have tried it from the DS server console, and the client console, __ Do you Yahoo!? Yahoo! Small Business - Try our new resources site! http://smallbusiness.yahoo.com/resources/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist...
- Original Message - From: "List Keeper" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 6:26 PM Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... Hm, perhaps it's a bug then where they shouldn't be looking for the files in the first place if uploads are disabled. I saw Mr. Reynolds reply with the same info you did List Keeper. Mr. Reynolds, is there a file that can be purged from old spray-tags if SV_ALLOWUPLOAD is set to 0 and I am still seeing the attempt to pull the DAT files? Could I have created an issue by deleting the downloads/ directory all together? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Firewall Woes
I'm using a W2K server running HL2DS (latest update from today) with the built in IPSec firewall. I used this page to figure out how to configure the firewall: http://homepages.wmich.edu/~mchugha/w2kfirewall.htm (It is a pretty good tutorial) I have read this page about steam ports: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=160 It says which ports need to be open for a dedicated server. I have blocked all inbound UDP packets, except for those ports. I have blocked all inbound TCP packets, except for those ports. I have enabled all outbound UDP and TCP traffic. I have blocked all ICMP traffic (inbound & outbound). Also, on that steampowered page, there is a section on ports that need to be opened for steam and steam games.. I am assuming that dedicated servers do not need those ports opened too? I can join the server, but I get the error message that my steam ticket could not be validated. I hope I don't have to enable all the client ports, only because the IPSec interface is cumbersome and it will kill my wrists clicking so many buttons to get the job done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: [hlds_linux] CLI Steam account creation
Yes it has, you no longer need to provide a username or password when using hldsupdatetool (so there is no need to create accounts). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Sent: Wednesday, March 09, 2005 6:09 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] CLI Steam account creation Has the CLI account creation been removed in steam release 13? I can't do steam -command create any more... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source update released
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get the it. This update increases the number of spawn points in de_dust2 to 40 (20 per side), fixes the crouching bug in Counter-Strike: Source, adds the "stats" command to the game server and adds connectionless query rate limiting. More details can be found here: http://www.steampowered.com/index.php?area=news&id=403 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist...
Hm, perhaps it's a bug then where they shouldn't be looking for the files in the first place if uploads are disabled. - Original Message - From: "Bud Ingram" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 05:01 PM Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... > - Original Message - > From: "List Keeper" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, March 09, 2005 4:20 PM > Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... > > >> The files in downloads folder are cached custom paint decals/sprays that > clients upload automatically and would not be available on your HTTP > download URL. >> >> Set sv_allowupload to "0" to prevent those files in downloads folder from > being there in the first place. >> >> "sv_allowupload" = "1" >> - Allow clients to upload customizations files > > Thanks for the reply, > > If, MONTHS ago, I had sv_allowupload set to 1, and has been set to > sv_allowupload 0 since say November 25, are you suggesting this is a > residual effect? > > I do not have any data in the downloads/ file that resemble any of the files > that are "missing". How do I clear the "list" that has these missing > fragments if it is indeed from spray tags (this is the only thing a client > would upload, right) as you are suggesting? > > Thank you, > > Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update
Don't discount how "few" of us like to receive a heads up. There is a large silent minority lurking on this list that greatly appreciates such notices, we hang on your every word just waiting for more :) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; ; Sent: Wednesday, March 09, 2005 3:35 PM Subject: [hlds] Counter-Strike: Source update > We will be releasing an update to Counter-Strike: Source in the next > couple of hours. This email is a heads up for people to be prepared. > > This email is being sent at the request of a few people to give them a > larger lead time to help them manage server updates. Note that all > release times are provisional until the actual update happens. > > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source update
We will be releasing an update to Counter-Strike: Source in the next couple of hours. This email is a heads up for people to be prepared. This email is being sent at the request of a few people to give them a larger lead time to help them manage server updates. Note that all release times are provisional until the actual update happens. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist...
- Original Message - From: "List Keeper" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 4:20 PM Subject: Re: [hlds] CreateFragmentsFromFile - doesn't exist... > The files in downloads folder are cached custom paint decals/sprays that clients upload automatically and would not be available on your HTTP download URL. > > Set sv_allowupload to "0" to prevent those files in downloads folder from being there in the first place. > > "sv_allowupload" = "1" > - Allow clients to upload customizations files Thanks for the reply, If, MONTHS ago, I had sv_allowupload set to 1, and has been set to sv_allowupload 0 since say November 25, are you suggesting this is a residual effect? I do not have any data in the downloads/ file that resemble any of the files that are "missing". How do I clear the "list" that has these missing fragments if it is indeed from spray tags (this is the only thing a client would upload, right) as you are suggesting? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CreateFragmentsFromFile - doesn't exist...
The files in downloads folder are cached custom paint decals/sprays that clients upload automatically and would not be available on your HTTP download URL. Set sv_allowupload to "0" to prevent those files in downloads folder from being there in the first place. "sv_allowupload" = "1" - Allow clients to upload customizations files - Original Message - From: "Bud Ingram" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 04:05 PM Subject: [hlds] CreateFragmentsFromFile - doesn't exist... > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Okay, I have HTTP downloads turned on, and it works great. > > I have a concern that may have been addressed weeks/months ago, but I cannot > find any info in the archive and it's not in recent memory. > > If I have HTTP downloads turned on, why is the server still looking in the > local downloads directory for file framents? > > Any time I have a custom map come up in the rotation, I see several bits like: > > CreateFragmentsFromFile: 'downloads/1a22e9f6.dat' doesn't exist. > CreateFragmentsFromFile: 'downloads/d8c93820.dat' doesn't exist. > .. > > I also notice quite a bit of lag when someone (or a lot of someone's) connect > to the server and are traded off to the HTTP downloading (resulting in those > messages above). > > Any info would be greatly appreciated, I'd like the system to not check local > at all if I have the HTTP download turned on and have the correct info in the > .RES files. > > Regards, > > Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CreateFragmentsFromFile - doesn't exist...
Those files are custom client content (sprays), they will always be downloaded from the server (and cannot use http). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Wednesday, March 09, 2005 2:06 PM To: hlds@list.valvesoftware.com Subject: [hlds] CreateFragmentsFromFile - doesn't exist... This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay, I have HTTP downloads turned on, and it works great. I have a concern that may have been addressed weeks/months ago, but I cannot find any info in the archive and it's not in recent memory. If I have HTTP downloads turned on, why is the server still looking in the local downloads directory for file framents? Any time I have a custom map come up in the rotation, I see several bits like: CreateFragmentsFromFile: 'downloads/1a22e9f6.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d8c93820.dat' doesn't exist. .. I also notice quite a bit of lag when someone (or a lot of someone's) connect to the server and are traded off to the HTTP downloading (resulting in those messages above). Any info would be greatly appreciated, I'd like the system to not check local at all if I have the HTTP download turned on and have the correct info in the .RES files. Regards, Bud Ingram -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CreateFragmentsFromFile - doesn't exist...
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay, I have HTTP downloads turned on, and it works great. I have a concern that may have been addressed weeks/months ago, but I cannot find any info in the archive and it's not in recent memory. If I have HTTP downloads turned on, why is the server still looking in the local downloads directory for file framents? Any time I have a custom map come up in the rotation, I see several bits like: CreateFragmentsFromFile: 'downloads/1a22e9f6.dat' doesn't exist. CreateFragmentsFromFile: 'downloads/d8c93820.dat' doesn't exist. .. I also notice quite a bit of lag when someone (or a lot of someone's) connect to the server and are traded off to the HTTP downloading (resulting in those messages above). Any info would be greatly appreciated, I'd like the system to not check local at all if I have the HTTP download turned on and have the correct info in the .RES files. Regards, Bud Ingram -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Zero or negative gravity crashes SRCDS
I do not see this bug in HL2:DM. So its CS:S specific. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Wednesday, March 09, 2005 10:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Zero or negative gravity crashes SRCDS And correct me if im wrong, but even with sv_grav 200 you jump too high for a realistic 3 man boost Micha Vermeer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Wednesday, March 09, 2005 3:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Zero or negative gravity crashes SRCDS In that case you are going to be changing it to 0.9 through 0.01. Still no reason to go to 0 or below. Am I right in thinking that if you want 0 you actually want noclip. On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote: > The reason to fool with gravity is so you can test certain boost spots > on maps without going through the rigmoral of doing the actual > boosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Zero or negative gravity crashes SRCDS
And correct me if im wrong, but even with sv_grav 200 you jump too high for a realistic 3 man boost Micha Vermeer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Wednesday, March 09, 2005 3:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Zero or negative gravity crashes SRCDS In that case you are going to be changing it to 0.9 through 0.01. Still no reason to go to 0 or below. Am I right in thinking that if you want 0 you actually want noclip. On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote: > The reason to fool with gravity is so you can test certain boost spots > on maps without going through the rigmoral of doing the actual > boosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Zero or negative gravity crashes SRCDS
Thats a valid point, if its not adjustable at all, but that's not true. I like to play scoutzknivez on sv_gravity = 200, but he was talking about sv_gravity less than 1 which serves next to no purpose... Micha Vermeer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, March 09, 2005 1:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Zero or negative gravity crashes SRCDS The reason to fool with gravity is so you can test certain boost spots on maps without going through the rig moral of doing the actual boosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Zero or negative gravity crashes SRCDS
In that case you are going to be changing it to 0.9 through 0.01. Still no reason to go to 0 or below. Am I right in thinking that if you want 0 you actually want noclip. On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote: > The reason to fool with gravity is so you can test certain boost spots > on maps without going through the rigmoral of doing the actual > boosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Zero or negative gravity crashes SRCDS
The reason to fool with gravity is so you can test certain boost spots on maps without going through the rigmoral of doing the actual boosting. On Wed, 9 Mar 2005 13:35:19 +0100, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > _if_ they do anything about it, they will probably make it so that you can > not set it lower than 1. > > Problem solved. > > I (for one) don't have at all a problem with that, and i think 99.999% of > the admins don't either. CSS is not meant for zerograv training ;) if you > _really_ want to know how that feels, go on a trip with those special > airplanes. ;) > > Let CS:S be CS:S and if you like to change it so much that it isn't CSS > anymore, join a mod dev list ;) > > Micha Vermeer > > Disclaimer: This is NOT intended as a flame and the sender will not be held > responsible for damages and/or discomforts that result in presuming and/or > thinking it is. > > ;) > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper > Sent: Wednesday, March 09, 2005 6:28 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Zero or negative gravity crashes SRCDS > > Again, please work on fixing it. It may not happen often, but it should not > be crashing. > > It's so lovely to see how much Valve cares... > > <> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Zero or negative gravity crashes SRCDS
_if_ they do anything about it, they will probably make it so that you can not set it lower than 1. Problem solved. I (for one) don't have at all a problem with that, and i think 99.999% of the admins don't either. CSS is not meant for zerograv training ;) if you _really_ want to know how that feels, go on a trip with those special airplanes. ;) Let CS:S be CS:S and if you like to change it so much that it isn't CSS anymore, join a mod dev list ;) Micha Vermeer Disclaimer: This is NOT intended as a flame and the sender will not be held responsible for damages and/or discomforts that result in presuming and/or thinking it is. ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Wednesday, March 09, 2005 6:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Zero or negative gravity crashes SRCDS Again, please work on fixing it. It may not happen often, but it should not be crashing. It's so lovely to see how much Valve cares... <> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How does one preinstall client on multiple PCs for LAN game
I did this yesterday. I think the best way of doing it is to download steam and install it. Then when you are at the 'create an account' / 'login' screen copy all the gcf files in (you do it at this point because the installation has just created your directory structure for you). Only when they have all copied do you login or create an account. If you login before the files have finished copying then it will download the files while copying and things might not work. Graham On Wed, 9 Mar 2005 08:57:48 -, Matthew White <[EMAIL PROTECTED]> wrote: > If you can get your hands on the steamapps/*.gcf files I think you can drop > these into the directory on each machine and then steam will just install > the game witout downloain all the content. > > Regards, > > Matt White > [ [EMAIL PROTECTED] ] > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of techservices.hlds > Sent: 09 March 2005 03:46 > To: hlds@list.valvesoftware.com > Subject: [hlds] How does one preinstall client on multiple PCs for LAN game > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Can anyone help me to preinstall the HL2 DM & CS client on multiple > computers so that anyone with a Steam account can sit down at one of > these computers and play without having to download and install it > again? Thanks in advance, Creature Feature DM admin. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Zero or negative gravity crashes SRCDS
For screwy fun servers of course. :) - Original Message - From: "Clayton Macleod" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 02:17 AM Subject: Re: [hlds] Zero or negative gravity crashes SRCDS > mind sharing when exactly negative gravity would ever be used? I cant' > think of a single reason I'd ever enable it. > > > On Tue, 8 Mar 2005 23:28:18 -0600, List Keeper <[EMAIL PROTECTED]> wrote: >> Again, please work on fixing it. It may not happen often, but it should not >> be crashing. >> >> It's so lovely to see how much Valve cares... > > -- > Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] How does one preinstall client on multiple PCs for LAN game
If you can get your hands on the steamapps/*.gcf files I think you can drop these into the directory on each machine and then steam will just install the game witout downloain all the content. Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of techservices.hlds Sent: 09 March 2005 03:46 To: hlds@list.valvesoftware.com Subject: [hlds] How does one preinstall client on multiple PCs for LAN game This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can anyone help me to preinstall the HL2 DM & CS client on multiple computers so that anyone with a Steam account can sit down at one of these computers and play without having to download and install it again? Thanks in advance, Creature Feature DM admin. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Zero or negative gravity crashes SRCDS
Maybe the wanna float, eh! :) - Original Message - From: "Clayton Macleod" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 09, 2005 7:17 PM Subject: Re: [hlds] Zero or negative gravity crashes SRCDS > mind sharing when exactly negative gravity would ever be used? I cant' > think of a single reason I'd ever enable it. > > > On Tue, 8 Mar 2005 23:28:18 -0600, List Keeper <[EMAIL PROTECTED]> wrote: > > Again, please work on fixing it. It may not happen often, but it should not be crashing. > > > > It's so lovely to see how much Valve cares... > > -- > Clayton Macleod > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Zero or negative gravity crashes SRCDS
mind sharing when exactly negative gravity would ever be used? I cant' think of a single reason I'd ever enable it. On Tue, 8 Mar 2005 23:28:18 -0600, List Keeper <[EMAIL PROTECTED]> wrote: > Again, please work on fixing it. It may not happen often, but it should not > be crashing. > > It's so lovely to see how much Valve cares... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds