Re: [hlds] I need a simple Admin plugin
-- [ Picked text/plain from multipart/alternative ] What mod/game are you running? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots not vacating immediately?
James, no offense, but stop trying to help. All you did was just reiterate what I just said about quote_mode fill. You are telling me nothing I don't already know and have not addressed the problem that I outlined in the first email. The bots are auto filling, the bots are auto vacating. The problem is bots are just waiting until the round is over to auto vacate instead of doing it immediately like they used to. Thus the round is completing and being counted towards the mp_winlimit instead of starting the rounds over when human players join. Dagok - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 5:47 PM Subject: RE: [hlds] Bots not vacating immediately? I seem to remember auto vacate 1 was causing me crashes on map change at times, as such I've not touched that cvar since. Bot_quota_mode fill will add bots up to the number of players specified by bot_quota. When a human joins a team, a bot will automatically vacate, until there are bot_quota human players or more. It sounds like you want to have bots there until a human joins a team, at which point you want all bots to disappear, this is more like bot_quota 1 bot_quota_mode fill; only with more bots? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dagok Sent: 18 October 2005 19:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots not vacating immediately? No, I already have bot_quota_mode fill set and always have, and is the direct opposite of auto vacate. It tells the bots to fill the server when a player leaves. Let me be clear here. I went away for 2 months, came back and it was doing this, possibly only after the last CSS patch. Nobody has changed the bots.cfg file. Dagok - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 8:33 AM Subject: Re: [hlds] Bots not vacating immediately? I think what you are looking for is bot_quota_mode fill On 10/18/05, Dagok [EMAIL PROTECTED] wrote: Source. - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 5:49 AM Subject: Re: [hlds] Bots not vacating immediately? Source or HL? On 10/18/05, Dagok [EMAIL PROTECTED] wrote: This has been occuring for awhile now, I just hadn't bothered to look into it ye. Anyone know why the bots are not auto vacating immediately when a player joins a team? I have bot_auto_vacate 1 set, but the bots wait until the end of the round before leaving. This is especially annoying when the map changes, and people have to wait for the bots to finish the first round before getting to play. Furthermore, this round is counting towards the mp_winlimit. It never used to do this. When a player joined a team a bot would vacate and the rounds would restart. Why doesnt this occur anymore? thanks, Dagok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Child porn sprays are out of control
lol nice try... I will monmitor my site... and leave the rest to those who own sites of course... for those who charge... hummm could always hire someone J/K. No one said it was going to be easy... - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 9:07 PM Subject: Re: [hlds] Re: Child porn sprays are out of control -- [ Picked text/plain from multipart/alternative ] I put jim in charge of moderating the sprays of our thousands of unique STEAM ID's On 10/19/05, Jim [EMAIL PROTECTED] wrote: Why not simply NOT allow uploads of sprays directly to the Server. But allow Sprays to download after prior approval. Set up a area where people can send Sprays for Preview prior to loading on Server. Enough said... As long as someone out there wants Porn as a Spray... they will surely find a server that does not block it... I do have a couple kids playing on my Server and some of thier parents have talk to me. They realize I actively Ban any and all Porn Sprayers.. and they respect the fact Porn is an automatic BAN, I do check, more work but try to maintain a clean server. So the Parents do not hold me accountable for what someone else does They respect the fact I do take an action to eliminate it.. Thoughts on the Matter... - Original Message - From: Brandon [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 6:48 PM Subject: Re: [hlds] Re: Child porn sprays are out of control -- [ Picked text/plain from multipart/alternative ] end!!! your asking how to access child porn hrmmm? fbi needs to visit your house On 10/17/05, Mahmoud Foda [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] How the hell do you get child porn? I've never heard of that at all. I mean i'm sure it happens but wow. I didn't know it was rampet. On 10/16/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] James, that is why we have disabled sprays completely. It really is just not worth the hassle for something so peripheral to the game. On 10/17/05, James McKenna [EMAIL PROTECTED] wrote: In this day and age, it's no different than owning a bar and allowing minors to drink. Who get's worked over in the long run? I could download all the mods in the world to help me track them down... but if at 3am, when all my admins are asleep, and the server is still full... there's not always someone to investigate who's posting what. If some kid is playing, and consertative mom walks in and see's some 13 year old spread on the screen, she may take a negative interest in my establishment. It becomes my fault, because I provided the place for that content to be displayed. -- Sincerely, James McKenna - Original Message - From: Mike [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, October 16, 2005 9:44 AM Subject: Re: [hlds] Re: Child porn sprays are out of control Well I don't see how the server owner can be sued and forced to take away every players ability to express theirself in a good manner through sprays. Only thing he really can do is ban them from that server. I really do not see any grounds for him to be sued being that he has taken action against them by banning them. Mike - Original Message - From: Ben Elvin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, October 16, 2005 4:46 AM Subject: RE: [hlds] Re: Child porn sprays are out of control I totally agree - doesn't a multiplayer game involve social interaction? Why would the same rules about normal social interaction not apply? Why would the fact that you communicate and interact through a game environment across the internet rather than face to face change the normal rules of etiquette, sportsmanship and politeness? It is because some people like acting like thugs - and in this environment they can get away with it. And let's be honest here - the chap is talking about CHILD PORN sprays. Which of you think that behaviour like that is acceptable in ANY circumstance? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: 16 October 2005 09:33 To: hlds@list.valvesoftware.com Subject: [hlds] Re: Child porn sprays are out of control Whisper, I agree, this it's just a game excuse crap is about as lame as it gets! Its the same thing as when you call in to get help with your credit card, computer, etc, and they act like assholes. They do it because they can get away with it, usually, and love to be idiots and mean to others. It's a mental issue these people
Re: [hlds] I need a simple Admin plugin
I am running reserve slots using mani and not an issue... are you sure you configured the reserve slot +1 greater than the number playing on the server. And are you allowing the reserve slot to fill or only a slot to enter and then move into one of the other slots? Of course players not in the reserve list will when the server fills be kicked or even can be routed to another server. 16 slots + 1 for the reserve, I currently run. The reserve slot is there but I do not allow it to fill. It is only a slot to enter and then the player is seated to one of the 16 slots. - Original Message - From: scott brown [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 8:49 PM Subject: Re: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Yes, mani, xphan, sap and sourcemm. Mani sort of works for somethings, but not reserved slots. And its got a ton of things in it I would never use. Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
-- [ Picked text/plain from multipart/alternative ] take a look at mosca's plugin, it's pretty simple. i don't know whether it works with other mods than cs:s, though. http://mosca.yi.org/~mosca/serverplugin_mosca/README.txt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] I need a simple Admin plugin
Are you willing to pay for development? Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in the way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: 19 October 2005 04:23 To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
James Tucker wrote: Are you willing to pay for development? Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in the way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: 19 October 2005 04:23 To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tried Mani's admin plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
-- [ Picked text/plain from multipart/alternative ] With over 200 configuration lines, mani is a new definition of simple I was previously unaware of. On 10/19/05, Graham M. [EMAIL PROTECTED] wrote: James Tucker wrote: Are you willing to pay for development? Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in the way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: 19 October 2005 04:23 To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tried Mani's admin plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
It is suposed to work, if it does not, drop me an e-mail :) On Wed, 2005-10-19 at 13:44 +0200, dasjoe wrote: -- [ Picked text/plain from multipart/alternative ] take a look at mosca's plugin, it's pretty simple. i don't know whether it works with other mods than cs:s, though. http://mosca.yi.org/~mosca/serverplugin_mosca/README.txt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
Whisper wrote: -- [ Picked text/plain from multipart/alternative ] With over 200 configuration lines, mani is a new definition of simple I was previously unaware of. It really needs 2 versions of the cfg. One thats sorted by version, so you can update your existing configs when changes are made with a new release. One version that is sorted by functionality. When its sorted by functionality (I think there might even be a tool out there to do it for you) even the 200 config lines is pretty easy to hand - it just takes a little patience - you don't need to be any kind of genius. When you get past that it really is extremely simple to run... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
i think mani's config file is pretty easy to use... all you have to do is use the find feature in like notepad to search for what you want.. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:47 AM Subject: Re: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] With over 200 configuration lines, mani is a new definition of simple I was previously unaware of. On 10/19/05, Graham M. [EMAIL PROTECTED] wrote: James Tucker wrote: Are you willing to pay for development? Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in the way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: 19 October 2005 04:23 To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tried Mani's admin plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
-- [ Picked text/plain from multipart/alternative ] Mani works with most mods, and it's generally the most popular. On 10/19/05, sKel [EMAIL PROTECTED] wrote: i think mani's config file is pretty easy to use... all you have to do is use the find feature in like notepad to search for what you want.. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:47 AM Subject: Re: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] With over 200 configuration lines, mani is a new definition of simple I was previously unaware of. On 10/19/05, Graham M. [EMAIL PROTECTED] wrote: James Tucker wrote: Are you willing to pay for development? Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in the way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: 19 October 2005 04:23 To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tried Mani's admin plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Fraiser -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
So is there still no agreement that Windows Server based CSSource machines with Bots are experiencing an inordiante number of crashes compared to 1) other operatiing systems or 2) other Source games? Bud Ingram - Original Message - From: Derek kottke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 18, 2005 4:52 PM Subject: Re: [hlds] Bots causing memory read errors -- [ Picked text/plain from multipart/alternative ] I have been gettin alot of crashs aswell On 10/6/05, Bud Ingram [EMAIL PROTECTED] wrote: Mr. Reynolds, Has Valve been able to confirm that bots are creating memory errors on Windows Machines? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
-- [ Picked text/plain from multipart/alternative ] I use beetlesmod it has great functionality and he keeps the features limited unlike mani's which has unfortunately become too bloated for its own good. http://www.beetlesmod.com/forums/ it should do everything you have listed. On 10/19/05, Tyler Cook [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Mani works with most mods, and it's generally the most popular. On 10/19/05, sKel [EMAIL PROTECTED] wrote: i think mani's config file is pretty easy to use... all you have to do is use the find feature in like notepad to search for what you want.. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:47 AM Subject: Re: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] With over 200 configuration lines, mani is a new definition of simple I was previously unaware of. On 10/19/05, Graham M. [EMAIL PROTECTED] wrote: James Tucker wrote: Are you willing to pay for development? Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in the way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: 19 October 2005 04:23 To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tried Mani's admin plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Fraiser -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I need a simple Admin plugin
When you use mani - if you only want admins to be able to do a limited amount of activities, you can disable them all separately in the configs of it. -- -#Rtb.uk | N*E*R*D* #Rtb.css | #Rtb.cod Brian M Frain (eternal) wrote: -- [ Picked text/plain from multipart/alternative ] I use beetlesmod it has great functionality and he keeps the features limited unlike mani's which has unfortunately become too bloated for its own good. http://www.beetlesmod.com/forums/ it should do everything you have listed. On 10/19/05, Tyler Cook [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Mani works with most mods, and it's generally the most popular. On 10/19/05, sKel [EMAIL PROTECTED] wrote: i think mani's config file is pretty easy to use... all you have to do is use the find feature in like notepad to search for what you want.. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:47 AM Subject: Re: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] With over 200 configuration lines, mani is a new definition of simple I was previously unaware of. On 10/19/05, Graham M. [EMAIL PROTECTED] wrote: James Tucker wrote: Are you willing to pay for development? Which mods? Why does mani/xaph, sap, sourcemm not work? - are the mods in the way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: 19 October 2005 04:23 To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tried Mani's admin plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Fraiser -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] SourceTV's delay limitations
Both CAL and TWL require a 180 second delay for SourceTV with the following command: tv_delay 180 However, when I execute my SourceTV .cfg (which includes this command), restart the map, and type: rcon tv_status it reveals that there is only a 90 second delay. After some testing, I figured out that I can change the delay from 0 up to 90, but not anything over 90. Anybody know what's going on? Is CAL and TWL both just confused as to the limitations of SourceTV? Thanks, Drew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Bots causing memory read errors
I run a dedicated 8 player CS:S server with 4 bots running 24/7 ... No crashes or memory errors here, running under 2003 server (Appliance edition) as well. P4 2.4 w/ HT, 512mb of ram. My command line contains the -nocrashdiag switch, though the only thing I ever hear my regs is bitching about occasional lag. Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Wednesday, October 19, 2005 5:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bots causing memory read errors So is there still no agreement that Windows Server based CSSource machines with Bots are experiencing an inordiante number of crashes compared to 1) other operatiing systems or 2) other Source games? Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Child porn sprays are out of control
-- [ Picked text/plain from multipart/alternative ] WTF are you talking about? I'm not asking for child porn. On 10/18/05, Brandon [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] end!!! your asking how to access child porn hrmmm? fbi needs to visit your house On 10/17/05, Mahmoud Foda [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] How the hell do you get child porn? I've never heard of that at all. I mean i'm sure it happens but wow. I didn't know it was rampet. On 10/16/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] James, that is why we have disabled sprays completely. It really is just not worth the hassle for something so peripheral to the game. On 10/17/05, James McKenna [EMAIL PROTECTED] wrote: In this day and age, it's no different than owning a bar and allowing minors to drink. Who get's worked over in the long run? I could download all the mods in the world to help me track them down... but if at 3am, when all my admins are asleep, and the server is still full... there's not always someone to investigate who's posting what. If some kid is playing, and consertative mom walks in and see's some 13 year old spread on the screen, she may take a negative interest in my establishment. It becomes my fault, because I provided the place for that content to be displayed. -- Sincerely, James McKenna - Original Message - From: Mike [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, October 16, 2005 9:44 AM Subject: Re: [hlds] Re: Child porn sprays are out of control Well I don't see how the server owner can be sued and forced to take away every players ability to express theirself in a good manner through sprays. Only thing he really can do is ban them from that server. I really do not see any grounds for him to be sued being that he has taken action against them by banning them. Mike - Original Message - From: Ben Elvin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, October 16, 2005 4:46 AM Subject: RE: [hlds] Re: Child porn sprays are out of control I totally agree - doesn't a multiplayer game involve social interaction? Why would the same rules about normal social interaction not apply? Why would the fact that you communicate and interact through a game environment across the internet rather than face to face change the normal rules of etiquette, sportsmanship and politeness? It is because some people like acting like thugs - and in this environment they can get away with it. And let's be honest here - the chap is talking about CHILD PORN sprays. Which of you think that behaviour like that is acceptable in ANY circumstance? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: 16 October 2005 09:33 To: hlds@list.valvesoftware.com Subject: [hlds] Re: Child porn sprays are out of control Whisper, I agree, this it's just a game excuse crap is about as lame as it gets! Its the same thing as when you call in to get help with your credit card, computer, etc, and they act like assholes. They do it because they can get away with it, usually, and love to be idiots and mean to others. It's a mental issue these people have. Don't get yourself worked up over it, just ignore the idgits. -TheJointChief AKA StonedSmurf Date: Sun, 16 Oct 2005 16:08:44 +1000 From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Child porn sprays are out of control Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] How does the It's just a game statement justify any of the mulitude of transgressions one can accomplish in these games, just because they can. Why is acceptable to do something online that would not be acceptable offline? I am aware of why people do it, but there is no rationale that I have seen anybody put forward thus far, that can possibily justify any of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No
RE: [hlds] I need a simple Admin plugin
http://www.sourcemod.net/forums/viewtopic.php?t=2629 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of scott brown Sent: Tuesday, October 18, 2005 11:23 PM To: hlds@list.valvesoftware.com Subject: [hlds] I need a simple Admin plugin -- [ Picked text/plain from multipart/alternative ] Hi, I need a simple Admin Plugin. All it needs to do is allow reserved slots, inable me to give admins map change/kick/ban. I run Plan of Attack, Hidden and Hl2dm servers. I would like a plugin that works with all basic hl2mods. Nothing fancy. I've tried SAP and SourceMM. Neither work with all my mods. Any suggestions/ Thanks, Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.12.4/142 - Release Date: 10/18/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bots causing memory read errors
Okay, so for what it's worth, what I get when I have bots on is the following crash dialog box: Microsoft Visual C++ Runtime Library Runtime Error! Program: C:\HL2Server\srcds.exe This applicaiton has requested the Runtime to terminate it in an unusual way. Please contact the applicaiton's support team for more information. Now, I do have *.MDMP files corresponding to times when the system crashes, but they are empty. Again I do not have any mods running at this point (I had been running Beetles mod) has anyone identified a work around after first experiencing these type of crashes? Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SourceTV's delay limitations
-- [ Picked text/plain from multipart/alternative ] Probably... On 10/19/05, Drew Hostetler [EMAIL PROTECTED] wrote: Both CAL and TWL require a 180 second delay for SourceTV with the following command: tv_delay 180 However, when I execute my SourceTV .cfg (which includes this command), restart the map, and type: rcon tv_status it reveals that there is only a 90 second delay. After some testing, I figured out that I can change the delay from 0 up to 90, but not anything over 90. Anybody know what's going on? Is CAL and TWL both just confused as to the limitations of SourceTV? Thanks, Drew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Fraiser -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source engine update pending
We will have an update within the next few hours that will require a restart of any Day of Defeat: Source servers. Details of the release will be made when it is released. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source engine update pending
-- [ Picked text/plain from multipart/alternative ] Will the update be DoD:S only? Or for all Source-Games? Our Source Servers are still segfaulting and coredumping :( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Day of Defeat: Source and Source Engine update released
We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Day of Defeat: Source and Source Engine update released
It enabled (or disabled) client side prediction. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Sent: Wednesday, October 19, 2005 4:56 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
ok so im lost I just updated my client but not my servers so I take it its not required but from the sound of your email alfred sounds like it is *confused* can we explain this? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, October 19, 2005 6:33 PM Subject: [hlds] Day of Defeat: Source and Source Engine update released We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Day of Defeat: Source and Source Engine update released
Servers need to be updated also. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: Wednesday, October 19, 2005 5:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released ok so im lost I just updated my client but not my servers so I take it its not required but from the sound of your email alfred sounds like it is *confused* can we explain this? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, October 19, 2005 6:33 PM Subject: [hlds] Day of Defeat: Source and Source Engine update released We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] wow you guys listened to me (cl_predict) Gives me new hope... :D --Ozz -- Original message -- We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] alfred can you please give an official response about why the limit is now 32 players so i can keep quoting it over and over to the people who complain On 10/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] crap.. missed the 3 ip addy part. But if they are all on the same trunk you may be inducing unnecessary latency, yes. Hell, try it and see (different ports)!!! --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
Copy over from the Linux email list: - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 19, 2005 6:03 PM Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update released The game and maps are designed for 32 players at most. - Alfred - Original Message - From: Brandon [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 6:21 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released -- alfred can you please give an official response about why the limit is now 32 players so i can keep quoting it over and over to the people who complain On 10/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (no subject)
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] a nice up date from valve would be to insert some spawn points into all of the traditional maps so we can play more than 40 on traditional maps -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
wait ozz i have the servers all running on different ip addresses right now - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:24 PM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
in high priority i play infexXxiously with 60 players - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:29 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released Copy over from the Linux email list: - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 19, 2005 6:03 PM Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update released The game and maps are designed for 32 players at most. - Alfred - Original Message - From: Brandon [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 6:21 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released -- alfred can you please give an official response about why the limit is now 32 players so i can keep quoting it over and over to the people who complain On 10/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
I'm assuming you have 3 nics? Each ip address, or I believe more specifically, each network interface, has it's own set of ports. So, yes, you can run on 3 different ip addresses, each on the same port. ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
thanks you for the answer, yes i currently have a 50 man css, a 45 man css , and a 32 man 66 tic all running on port 27015, full and not lagging, but i was worried when i saw an earlier topic lol. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 9:48 PM Subject: Re: [hlds] port question I'm assuming you have 3 nics? Each ip address, or I believe more specifically, each network interface, has it's own set of ports. So, yes, you can run on 3 different ip addresses, each on the same port. ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds