[hlds] Re: VAC disbled on HL1 TFC server after upgrade

2005-11-28 Thread Dan Sorenson
At 08:54 PM 11/28/2005 -0500, iceflatline wrote:

>You might try a different value for -sport.  I tried a couple different ones
>before using 27014, which worked.

A "netstat -a" in a command prompt will show all ports in use,
both listening and sending.  Pick one that's not in that list,
and preferably one over value 1024.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds] Stupid Question w/ Preface

2005-11-28 Thread Robert Whelan
Dump this info to your server.cfg and set it up to meet your needs:

///
//   Bot Specific Tweaks //
///

// allow bots to use (1 = on 0 = off)
bot_allow_grenades "1"

// allow bots to use (1 = on 0 = off)
bot_allow_machine_guns "0"

// allow bots to use (1 = on 0 = off)
bot_allow_pistols "1"

// allow bots to use (1 = on 0 = off)
bot_allow_rifles "0"

// allows bots to go off on their own (1 = on 0 = off)
bot_allow_rogues "1"

// allow bots to use (1 = on 0 = off)
bot_allow_shield "1"

// allow bots to use (1 = on 0 = off)
bot_allow_shotguns "0"

// allow bots to use (1 = on 0 = off)
bot_allow_snipers "0"

// allow bots to use (1 = on 0 = off)
bot_allow_sub_machine_guns "1"

// what kind of communication they use
bot_chatter "normal"

// set there level of difficulty (0 easy, 1 norm, 2 hard, 3 expert)
bot_difficulty "0"

// 0 = bots will always join
// 1 = bots will only join after a player joins
bot_join_after_player "0"

// how many bots will join (reference bot_join_after_player)
bot_quota "10"

// this will a tag infront of there name
// ie: [bot]shawn
bot_prefix ""

// set bot_auto_vacate to 1, the system will always keep one player
slot open
// kicking bots if necessary
bot_auto_vacate "1"

// If 4 humans vs 4 bots isn't a challenge, you can set bot_quota_match
to 1.5
// play 4 humans vs 6 bots, as humans join and leave, the number of
bots will be adjusted accordingly
bot_quota_match "0"

// determines which team the bots join, ct, t, any
bot_join_team "any"

// determines which team humans join, ct, t, any
// humans_join_team "any"

// 0 - Teammates will accomplish goals themselves.
// 1 - Bots will accomplish goals themselves.
bot_defer_to_human "0"

// freeze all bots (1 = on 0 = off)
bot_stop "0"

// force the bots to walk
bot_walk "0"

// used for playtesting navmeshes (bots dont shoot)
bot_zombie "0"

// used in making nav files
bot_quicksave "0"

--- Bob Smalls <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> I'm new to the list (and new to running a CS:Source dedicated
> server), so after you have finished groaning, please help with the
> following (likely stupid) issue I'm having:
>
>   On my CS:Source LAN dedicated server, I want to be able to set it
> up so that the missions involve a number of live players playing
> against a number of bots, and the bots are forced onto a particular
> side (CT or T). That's working fine for me, but once I try to
> increase the bot count to exceed the number of live players, nothing
> changes. Example: two live player, on the CT side, against two bots
> on the T side. If I try to increse the number of T bots, no luck. Is
> there a cvar (or series of them) that will allow this to work?
>
>   Thanks in advance!
>
>   -Mordeen
>
> __
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Re: [hlds] Stupid Question w/ Preface

2005-11-28 Thread Bob Smalls
--
[ Picked text/plain from multipart/alternative ]
awesome, thank you


Tyler Cook <[EMAIL PROTECTED]> wrote:
  --
[ Picked text/plain from multipart/alternative ]
mp_limitteams 0
mp_autoteambalance 0


On 11/28/05, Bob Smalls wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> if this is the cvar in question:
>
> mp_autoteambalance
>
> Should the setting be 0, implying no forced balance?
>
>
> [EMAIL PROTECTED] wrote:
> Check the auto-balance setting ;)
>
> Rayne
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bob Smalls
> Sent: Monday, November 28, 2005 9:38 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Stupid Question w/ Preface
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm new to the list (and new to running a CS:Source dedicated server), so
> after you have finished groaning, please help with the following (likely
> stupid) issue I'm having:
>
> On my CS:Source LAN dedicated server, I want to be able to set it up so
> that the missions involve a number of live players playing against a
> number
> of bots, and the bots are forced onto a particular side (CT or T). That's
> working fine for me, but once I try to increase the bot count to exceed
> the
> number of live players, nothing changes. Example: two live player, on the
> CT
> side, against two bots on the T side. If I try to increse the number of T
> bots, no luck. Is there a cvar (or series of them) that will allow this to
> work?
>
> Thanks in advance!
>
> -Mordeen
>
> __
> Do You Yahoo!?
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Re: [hlds] Stupid Question w/ Preface

2005-11-28 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
mp_limitteams 0
mp_autoteambalance 0


On 11/28/05, Bob Smalls <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> if this is the cvar in question:
>
> mp_autoteambalance
>
> Should the setting be 0, implying no forced balance?
>
>
> [EMAIL PROTECTED] wrote:
> Check the auto-balance setting ;)
>
> Rayne
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bob Smalls
> Sent: Monday, November 28, 2005 9:38 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Stupid Question w/ Preface
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm new to the list (and new to running a CS:Source dedicated server), so
> after you have finished groaning, please help with the following (likely
> stupid) issue I'm having:
>
> On my CS:Source LAN dedicated server, I want to be able to set it up so
> that the missions involve a number of live players playing against a
> number
> of bots, and the bots are forced onto a particular side (CT or T). That's
> working fine for me, but once I try to increase the bot count to exceed
> the
> number of live players, nothing changes. Example: two live player, on the
> CT
> side, against two bots on the T side. If I try to increse the number of T
> bots, no luck. Is there a cvar (or series of them) that will allow this to
> work?
>
> Thanks in advance!
>
> -Mordeen
>
> __
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
> --
>
> ___
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> please visit:
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>
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RE: [hlds] Stupid Question w/ Preface

2005-11-28 Thread Bob Smalls
--
[ Picked text/plain from multipart/alternative ]
if this is the cvar in question:

  mp_autoteambalance

  Should the setting be 0, implying no forced balance?


[EMAIL PROTECTED] wrote:
  Check the auto-balance setting ;)

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Smalls
Sent: Monday, November 28, 2005 9:38 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Stupid Question w/ Preface

--
[ Picked text/plain from multipart/alternative ]
I'm new to the list (and new to running a CS:Source dedicated server), so
after you have finished groaning, please help with the following (likely
stupid) issue I'm having:

On my CS:Source LAN dedicated server, I want to be able to set it up so
that the missions involve a number of live players playing against a number
of bots, and the bots are forced onto a particular side (CT or T). That's
working fine for me, but once I try to increase the bot count to exceed the
number of live players, nothing changes. Example: two live player, on the CT
side, against two bots on the T side. If I try to increse the number of T
bots, no luck. Is there a cvar (or series of them) that will allow this to
work?

Thanks in advance!

-Mordeen

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RE: [hlds] Stupid Question w/ Preface

2005-11-28 Thread ray
Check the auto-balance setting ;)

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Smalls
Sent: Monday, November 28, 2005 9:38 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Stupid Question w/ Preface

--
[ Picked text/plain from multipart/alternative ]
I'm new to the list (and new to running a CS:Source dedicated server), so
after you have finished groaning, please help with the following (likely
stupid) issue I'm having:

  On my CS:Source LAN dedicated server, I want to be able to set it up so
that the missions involve a number of live players playing against a number
of bots, and the bots are forced onto a particular side (CT or T). That's
working fine for me, but once I try to increase the bot count to exceed the
number of live players, nothing changes. Example: two live player, on the CT
side, against two bots on the T side. If I try to increse the number of T
bots, no luck. Is there a cvar (or series of them) that will allow this to
work?

  Thanks in advance!

  -Mordeen

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[hlds] Stupid Question w/ Preface

2005-11-28 Thread Bob Smalls
--
[ Picked text/plain from multipart/alternative ]
I'm new to the list (and new to running a CS:Source dedicated server), so after 
you have finished groaning, please help with the following (likely stupid) 
issue I'm having:

  On my CS:Source LAN dedicated server, I want to be able to set it up so that 
the missions involve a number of live players playing against a number of bots, 
and the bots are forced onto a particular side (CT or T). That's working fine 
for me, but once I try to increase the bot count to exceed the number of live 
players, nothing changes. Example: two live player, on the CT side, against two 
bots on the T side. If I try to increse the number of T bots, no luck. Is there 
a cvar (or series of them) that will allow this to work?

  Thanks in advance!

  -Mordeen

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Re: [hlds] HL dedicated server install

2005-11-28 Thread iceflatline
--
[ Picked text/plain from multipart/alternative ]
For HL1 it is valve.

On 11/28/05, Trygve Frantzen <[EMAIL PROTECTED]> wrote:
>
> Greetings all list members;
> I am trying to run a dedicated server of half-life. I got the other
> versions such as cstrike using the hldsupdatetool. However, I can't find
> half-life, hl or any equivalent in the hldsupdatetool gamelist.
> hldsupdatetool -command update -game ??? -dir c:\xserv
> Instead of ??? one can enter cstrike czero dmc dod gearbox ricochet tfc
> valve
> Which one of these represents Half-life?
>
> Thanks
> ###
>
> This message has been scanned by F-Secure Anti-Virus for Microsoft
> Exchange.
> For more information, connect to http://www.f-secure.com/
>
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Re: [hlds] VAC disbled on HL1 TFC server after upgrade

2005-11-28 Thread iceflatline
--
[ Picked text/plain from multipart/alternative ]
You might try a different value for -sport.  I tried a couple different ones
before using 27014, which worked.

On 11/28/05, [GS]BeNt <[EMAIL PROTECTED]> wrote:
>
> Just to add to my previous email the console is stating that:
>
> "Could not establish connection to Steam Servers.
> Vac Secure Mode Disabled"
>
> I am not behind any firewalls and the server is hosted at a datacenter in
> Houston Texas.Thanks alot and sorry for the multiple emails.
>
> BeNt
>
>
>
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[hlds] Linux HLDS segmentation fault

2005-11-28 Thread Steve!
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
when trying to update the server I get errors that I can't update due to 
segmentation fault. the server itself runs fine.

I've redownloaded the hldsupdatetool.bin, and although this will creat the 
steam binary, even trying to do a clean install './steam -install -game tfc 
-dir .' gives the same error (this is in a clean directory.

Any ideas?

Steve!
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Re: [hlds] Linux HLDS segmentation fault

2005-11-28 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
This is the Windows list.

You might have better luck on the Linux list


On 11/29/05, Steve! <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> when trying to update the server I get errors that I can't update due to
> segmentation fault. the server itself runs fine.
>
> I've redownloaded the hldsupdatetool.bin, and although this will creat the
> steam binary, even trying to do a clean install './steam -install -game tfc
> -dir .' gives the same error (this is in a clean directory.
>
> Any ideas?
>
> Steve!
> --
>
>
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RE: [hlds] Can't create TFC server

2005-11-28 Thread James Grimstead
Alfred / All

I know this problem is solved by setting sv_lan 1, but this has been going
on since the last update and I almost cacked my pants.  I was setting up a
CS lan listen server, it got as far as loading the resources then kicked me
back to the splash screen without error.  So i took a look at the console
and seen the message "Steam account is in use at another location".  Panic
mode enabled, I thought someone had stolen my account and I was worried my
account was gonna get VAC'd by whoever stole it.  So I changed password +
secret question, successfully which was wierd, if someone had stole it they
would have changed the password.  So I tried another account on another
computer, same error message.  Then I found out about the sv_lan 1 fixing
it, so I set that and all was fine.  While in the server, I set sv_lan 0,
but I didn't get the messages saying "Connection to steam servers
successful" "Vac secure mode enabled", yet I did a status and the server was
indeed in secure mode.  When I terminated the listen server and created a
new one, the map loaded with the VAC symbol then I had the same error,
"Steam account in use at another location"  So panic now over, its a
"feature" of the program (bug). So thought I would just let everyone know
about my findings, and perhaps it can be resolved in the upcoming update.

James

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of The Cave
Sent: 28 November 2005 01:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Can't create TFC server


It was there and set to sv_lan 0, changing it to 1 fixed it. Thanks alot for
the help!

- Original Message -
From: "Robert Whelan" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, November 27, 2005 8:20 PM
Subject: Re: [hlds] Can't create TFC server


> go to your tfc directory and edit/create a listenserver.cfg
>
> make sure sv_lan "1" is there
>
> should be good to go...
>
> --- The Cave <[EMAIL PROTECTED]> wrote:
>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I run a dedicated tfc server on its own machine. To test maps before
>> I put them on the main server, I  run tfc and "create server" from my
>> computer (not the server). This will no longer work. When I start the
>> server it gets as far as "Validating game Resources" and goes back to
>> the tfc menu. Any ideas?
>>
>> Thanks,
>> David
>> --
>>
>>
>>
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>
>
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Re: [hlds] VAC disbled on HL1 TFC server after upgrade

2005-11-28 Thread [GS]BeNt

Just to add to my previous email the console is stating that:

"Could not establish connection to Steam Servers.
Vac Secure Mode Disabled"

I am not behind any firewalls and the server is hosted at a datacenter in
Houston Texas.Thanks alot and sorry for the multiple emails.

BeNt



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Re: [hlds] VAC disbled on HL1 TFC server after upgrade

2005-11-28 Thread [GS]BeNt


- Original Message -
From: "Robert Whelan" <[EMAIL PROTECTED]>
To: 
Sent: Friday, November 25, 2005 10:07 PM
Subject: Re: [hlds] VAC disbled on HL1 TFC server after upgrade



example: (I'm defining both sport and local port)

C:\HLServer2\tfc\serverdoc\serverdoc.exe C:\HLServer2\hlds.exe -game
tfc -console -sport 29025 -ip 69.93.112.50 +port 27025 +maxplayers 19
+map 2fort +rcon_password xx -dll
addons/metamod/dlls/metamod.dll +log on


I'm running cs 1.6 and I've tried variations of all these and still can not
get them to run secure.Heres my commandline for all the servers.

-console -game cstrike +ip xx.xx.xxx.xx +sport 27040 +port 27015 +maxplayers
20 +map de_dust2

I tried placing the -sport as +sport and acouple different other locations
in the commandline and can't seem to get it to go secure.I even let it run
like that for awhile and still can't get them secure.Any help in this matter
would be greatly appreciated.

BeNt



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