RE: [hlds] Amuck, amuck, amuck

2006-02-16 Thread Chorizo Omelet
Thanks for your advice Dan (and the other reasonable people).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Thursday, February 16, 2006 3:55 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Amuck, amuck, amuck

At 11:11 PM 2/15/2006 -0800, you wrote:
>Its more of a general question about who is admin on given servers.  Is

>there a list someplace?  I am admin on my server, FOR EXAMPLE.

There is not.  In the future Valve may choose to provide a
server-side variable like sv_admin_url to point people to the server
admins or a complaint page like they have with the _Mod_URL variable,
but otherwise it's pretty much a case of remember which server you were
on, do a google search for forums, and go from there.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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[hlds] Re: [HLDS-OT]Server firewall recomendations?

2006-02-16 Thread Dan Sorenson
At 03:57 PM 2/16/2006 -0700, you wrote:

>Wow, that is a ton of information in one message and very insightful.

18 years of grief distilled into a few paragraphs. :-)

>have a hardware firewall attached that is a NAT device that I can access
>via a web interface through my hosts web control panel. The only problem
>is that it is somewhat restrictive regarding the rules that can be set
>up. It uses rule sets similar to ipSec but is limited in how many can be
>set up and as with ipSec only one port at a time.

You're in trouble.  HLDS is going to require a few inbound
ports, but a basic NAT rule should cover the return traffic.  If it's
not working for you, I'd contact the ISP and see what can be done.

>My capacity to set up another Hardware firewall being somewhat limited
>by my situation I was hoping for another option. I really do not like
>the idea of a software firewall but if it could do the job I could live
>with it.

It won't, I'm afraid.  If I've a hardware firewall it's
between you and the internet, and it's protecting multiple hosts.
I'm not about to do an any-any rule for your host and hope your
software firewall handles an attack and poke one major hole in my
security.  Rather, I'd suggest you open up a trouble ticket with
your ISP, explain you're wanting to run a HL2 engine, and let them
write up an appropriate rule-set to allow, say, 20715-20779udp inbound
and have the outbound NAT rule cover the server send portion.  Web
has no need for UDP packets so this would be a separate issue.
It's only if you want multiple things listening on, say, port 80
that you'll require the 1-1 NATs.  From what you're telling me,
it's not a firewall problem so much as a lack of knowledge as to
how to set the rule-base up in the firewall to give you what you need.

You're paying for this service.  Insist that they abide
by their end of the deal, monitor, and adjust.  Compared to h.323
and netmeeting traffic, HLDS is a breeze for a firewall admin.

Good luck.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] Amuck, amuck, amuck

2006-02-16 Thread Dan Sorenson
At 11:11 PM 2/15/2006 -0800, you wrote:
>Its more of a general question about who is admin on given servers.  Is
>there a list someplace?  I am admin on my server, FOR EXAMPLE.

There is not.  In the future Valve may choose to provide a
server-side variable like sv_admin_url to point people to the server
admins or a complaint page like they have with the _Mod_URL variable,
but otherwise it's pretty much a case of remember which server you
were on, do a google search for forums, and go from there.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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[hlds] Re: Bzip maps+resources on Windows server

2006-02-16 Thread WaLLy3K
--
[ Picked text/plain from multipart/alternative ]
http://www.clan-beef.net/wally3k/guides/bzip.php

That should help, but you only need to Bzip each map up seperatly.
If you do the custom resources, I find they tend to bugger up and not
download, even with a proper RES file.

I'm also assuming you have a properly set up webserver for this. :)

To save time when doing multiple maps, you can make a BAT file with the
following -

-Copy from here-

@echo off
cd \
bzip2 \bzip2\*.*

-Stop copy from here-

Bat files can be made using the method explained here -
http://whisper.ausgamers.com/wiki/index.php/Fps_problems#Process_Prioritys

Hope that helps.

 Message: 5
Subject: [hlds] Bzip maps+resources on Windows server
Date: Fri, 17 Feb 2006 13:17:25 +1030
From: "Adam Sando" <[EMAIL PROTECTED]>
To: 
Reply-To: hlds@list.valvesoftware.com

Hi guys,

I've read some sites and articles about how you can bZip a map up to
make the download process for end users a lot quicker. I have followed a
series of guides on how to do this, however whenever I try to connect to
my server when it has a bzipped map, it doesn't seem to work and just
spits out some error to the client about the map file not being found (I
don't have the exact error as I was getting a friend to test for me).

Does anyone know any good places for guides on how to set this up, as I
am trying to cut down on bandwidth, as well as speed up the map/resource
download process for my users.

Do I need to bzip every single file separately? Can I bZip everything up
into a single archive?
How do I have to configure sv_downloadURL to point to the files?

Any help would be appreciated :)

Regards,
Adam
--

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Re: [hlds] Bzip maps+resources on Windows server

2006-02-16 Thread Ghost
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Here's another one:

http://www.awpaholica.com/index.php?option=com_content&task=view&id=66&Itemid=76

Regards,
Fred

Adam Sando wrote:
> Thanks mate, I'll read through it tonight and give it a go.
>
> Adam Sando
> Technical Account Manager
> Hostworks
> Direct:+61 8 8461 4868
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET ::
> Bush
> Sent: Friday, 17 February 2006 13:51 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bzip maps+resources on Windows server
>
> Check this post.
>
> http://www.mani-admin-plugin.com/forums/viewtopic.php?t=16098&highlight=
> res
>
> - Original Message -
> From: "Adam Sando" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, February 16, 2006 9:47 PM
> Subject: [hlds] Bzip maps+resources on Windows server
>
>
>
>> Hi guys,
>>
>> I've read some sites and articles about how you can bZip a map up to
>> make the download process for end users a lot quicker. I have followed
>>
>
>
>> a series of guides on how to do this, however whenever I try to
>> connect to my server when it has a bzipped map, it doesn't seem to
>> work and just spits out some error to the client about the map file
>> not being found (I don't have the exact error as I was getting a
>>
> friend to test for me).
>
>> Does anyone know any good places for guides on how to set this up, as
>> I am trying to cut down on bandwidth, as well as speed up the
>> map/resource download process for my users.
>>
>> Do I need to bzip every single file separately? Can I bZip everything
>> up into a single archive?
>> How do I have to configure sv_downloadURL to point to the files?
>>
>> Any help would be appreciated :)
>>
>> Regards,
>> Adam
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
>
>
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
>
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RE: [hlds] Error Boxes

2006-02-16 Thread Adam Sando
Hey LDuke,

This probably won't answer your actual question, however is interesting
as a side note:

It appears that ServerChecker can detect when an exception is thrown in
SRCDS to a degree, as if the host becomes unresponsive on the TCP port
SRCDS is running on, ServerChecker spawns a new process. When I was
using ServerChecker, I would login to my server to sometimes find up to
3 or 4 instances of exception dialogs up however ServerChecker would
continue to spawn instances of SRCDS, and my server would continue to
work. Not ideal, but it is working to a degree.

As I said, not a solution, however if you got desperate to find a
workaround, you could potentially use a port monitor of some sort that
could re-start the service if the TCP port was closed? Maybe...

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, 17 February 2006 14:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Error Boxes

--
[ Picked text/plain from multipart/alternative ] Someone asked me this,
but I didn't know the answer. Anyone know the solution to this:

On a side note, Homer and I have been trying desperately on our Win2K3
server box to somehow disable the error reporting on srcds.exe when it
encounters a runtime error and displays that horrible dialogue pop-up
where the user must click "OK" to get rid of the error.  We don't see
these too often, maybe once a day across 3 CSS servers on the same host.
We have disabled all native Win error reporting via GUI controls on the
OS and have even changed some registry values, but still to no avail, we
keep getting these error pop-ups.  Since we use MeanServerLoader (prolly
know this one as it goes way back with older CS 1.X server admins) and
it essentially creates an NT service which will restart srcds.exe but
only if the pid/process is killed or goes away which circles back around
to that dreaded pop-up and when it's active, so is srcds.exe, only in an
invalid non-working state.
--

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RE: [hlds] Valve are you listening?

2006-02-16 Thread Richard Welsh
--
[ Picked text/plain from multipart/alternative ]
I don't subscribe to any pay to play service that Valve has.  The life blood
as you are talking are the people and companies that host Valve's free HLDS
server program.  These people and Companies profit directly from the game.
Valve gets a meaningful supply of money from Business that pay for there
cyber cafe' program and game sales, other than that... companies pay to
release games on the Steam service.  That is direction that Valve is headed
into online game streaming.  If you remember back when they first parted
ways with Vivendu and started Steam.  Of course they will continue to
release HL related stuff but I believe there biggest source of revenue is
going to be from the Streaming of software from the Steam program.

---Original Message---

From: Frazer
Date: 02/16/06 15:30:59
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?

It occurred to me that many of the subscribers to this list represent a
large number of commercial and non-commercial game hosting providers.  It
seems to me that the means to get Valve's attention is self-evident, if not
a bit tricky to organize.  Imagine if a large percentage of the very best
game servers went offline for 24 hours?  I wonder if Valve might put a bit
more emphasis on the issues presented and discussed here.  Valve's
life-blood is the revenue from game client subscribers.  If their online
gameplay experience is jeopardized - well...

Just sayin'


---
"Listen to others thoughtfully and reflect on what is said.  Concede
mistakes gracefully and correct others with humility, not ridicule."  -
Japanese Proverb


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.
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Re: [hlds] Error Boxes

2006-02-16 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
I think the anwser to your question is adding "-nocrashdialog" to your
command line, that is if I entirely understand your problem.

On 2/17/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Someone asked me this, but I didn't know the answer. Anyone know the
> solution to this:
>
> On a side note, Homer and I have been trying desperately on our Win2K3
> server box to somehow disable the error reporting on srcds.exe when it
> encounters a runtime error and displays that horrible dialogue pop-up
> where
> the user must click "OK" to get rid of the error.  We don't see these too
> often, maybe once a day across 3 CSS servers on the same host.  We have
> disabled all native Win error reporting via GUI controls on the OS and
> have
> even changed some registry values, but still to no avail, we keep getting
> these error pop-ups.  Since we use MeanServerLoader (prolly know this one
> as
> it goes way back with older CS 1.X server admins) and it essentially
> creates
> an NT service which will restart srcds.exe but only if the pid/process is
> killed or goes away which circles back around to that dreaded pop-up and
> when it's active, so is srcds.exe, only in an invalid non-working state.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] Error Boxes

2006-02-16 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Someone asked me this, but I didn't know the answer. Anyone know the
solution to this:

On a side note, Homer and I have been trying desperately on our Win2K3
server box to somehow disable the error reporting on srcds.exe when it
encounters a runtime error and displays that horrible dialogue pop-up where
the user must click "OK" to get rid of the error.  We don't see these too
often, maybe once a day across 3 CSS servers on the same host.  We have
disabled all native Win error reporting via GUI controls on the OS and have
even changed some registry values, but still to no avail, we keep getting
these error pop-ups.  Since we use MeanServerLoader (prolly know this one as
it goes way back with older CS 1.X server admins) and it essentially creates
an NT service which will restart srcds.exe but only if the pid/process is
killed or goes away which circles back around to that dreaded pop-up and
when it's active, so is srcds.exe, only in an invalid non-working state.
--

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RE: [hlds] Bzip maps+resources on Windows server

2006-02-16 Thread Adam Sando
Thanks mate, I'll read through it tonight and give it a go.

Adam Sando
Technical Account Manager
Hostworks
Direct:+61 8 8461 4868

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET ::
Bush
Sent: Friday, 17 February 2006 13:51 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bzip maps+resources on Windows server

Check this post.

http://www.mani-admin-plugin.com/forums/viewtopic.php?t=16098&highlight=
res

- Original Message -
From: "Adam Sando" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 9:47 PM
Subject: [hlds] Bzip maps+resources on Windows server


> Hi guys,
>
> I've read some sites and articles about how you can bZip a map up to
> make the download process for end users a lot quicker. I have followed

> a series of guides on how to do this, however whenever I try to
> connect to my server when it has a bzipped map, it doesn't seem to
> work and just spits out some error to the client about the map file
> not being found (I don't have the exact error as I was getting a
friend to test for me).
>
> Does anyone know any good places for guides on how to set this up, as
> I am trying to cut down on bandwidth, as well as speed up the
> map/resource download process for my users.
>
> Do I need to bzip every single file separately? Can I bZip everything
> up into a single archive?
> How do I have to configure sv_downloadURL to point to the files?
>
> Any help would be appreciated :)
>
> Regards,
> Adam
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


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Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.

2006-02-16 Thread Munra -hlds

Snice the Windows Box is inactive I am moving this to the Linux list Thanks
for all your help
- Original Message -
From: "Munra -hlds" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 9:51 PM
Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.



Not over clocking the CPUs


- Original Message -
From: "Robert Dodd" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 9:27 PM
Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.



And if the files all match, so are not actually corrupted, then the
routine that checks the MD5 values is failing. Overclocked CPU?


On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote:


Irv,
   The next time this starts to happen, run the updatetool with -
verify_all
and save the log, then grep "Downloading" and post the list of
downloaded
files here.

The question this will answer is "are only the BSPs changing or is
other
game content also changing"

Scenario 1:
Various game content on disk is changing over time in spite of
never being
written.
(implies that O/S and other on-disk content is also getting
corrupted as
well)

Possible Causes:
1. disk problem
2. cable problem
3. power supply problem or intermittent power cables
4. bad cooling causing overheating
5. bad disk controller electronics
6. some other motherboard problem
7. malicious activity

Scenario 2:
only the map BSPs are changing on disk (including stock maps)

Possible Causes
1. malicious activity



- Original Message -
From: "irv carlson"
To: 
Sent: Tuesday, February 14, 2006 4:59 PM
Subject: [hlds] The Famous "Your Map de_dust differs from the
server" ERROR.


The Famous "Your Map de_dust differs from the server" ERROR.
It happens with all stock or at one time or another any custom map
we run in
no recognizable pattern.


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RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal

2006-02-16 Thread Desolate_One
Well we run 32, yes that's thirty-two not a typo, servers where I volunteer
server Admin @
http://www.gamearena.com.au/pc/games/title/counterstrike-source/servers.php
which is the premier gaming provider for Australia.

We wish that VALVe would listen to us [David Harrison, Andrew Armstrong,
Whisper, WaLLy3K and myself of course ;-) who are regular subscribers to
this list], when we tell them [VALVe] that part X of CSS is not up to par
and is holding the game back from over taking CS1.6 in playability.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Friday, 17 February 2006 7:48 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal

Append the following suffix to the "hostname" for all of the Steam games
that you are currently hosting:

**VAYL?**

(stands for "Valve are you listening?")

And see how many show up on the Steam server list over a period of time.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Thursday, February 16, 2006 4:29 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?


It occurred to me that many of the subscribers to this list represent a
large number of commercial and non-commercial game hosting providers.  It
seems to me that the means to get Valve's attention is self-evident, if not
a bit tricky to organize.  Imagine if a large percentage of the very best
game servers went offline for 24 hours?  I wonder if Valve might put a bit
more emphasis on the issues presented and discussed here.  Valve's
life-blood is the revenue from game client subscribers.  If their online
gameplay experience is jeopardized - well...

Just sayin'


---
"Listen to others thoughtfully and reflect on what is said.  Concede
mistakes gracefully and correct others with humility, not ridicule."  -
Japanese Proverb


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Re: [hlds] Bzip maps+resources on Windows server

2006-02-16 Thread MOFCLAN.NET :: Bush

Check this post.

http://www.mani-admin-plugin.com/forums/viewtopic.php?t=16098&highlight=res

- Original Message -
From: "Adam Sando" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 9:47 PM
Subject: [hlds] Bzip maps+resources on Windows server



Hi guys,

I've read some sites and articles about how you can bZip a map up to
make the download process for end users a lot quicker. I have followed a
series of guides on how to do this, however whenever I try to connect to
my server when it has a bzipped map, it doesn't seem to work and just
spits out some error to the client about the map file not being found (I
don't have the exact error as I was getting a friend to test for me).

Does anyone know any good places for guides on how to set this up, as I
am trying to cut down on bandwidth, as well as speed up the map/resource
download process for my users.

Do I need to bzip every single file separately? Can I bZip everything up
into a single archive?
How do I have to configure sv_downloadURL to point to the files?

Any help would be appreciated :)

Regards,
Adam

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Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.

2006-02-16 Thread Munra -hlds

Not over clocking the CPUs


- Original Message -
From: "Robert Dodd" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, February 16, 2006 9:27 PM
Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.



And if the files all match, so are not actually corrupted, then the
routine that checks the MD5 values is failing. Overclocked CPU?


On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote:


Irv,
   The next time this starts to happen, run the updatetool with -
verify_all
and save the log, then grep "Downloading" and post the list of
downloaded
files here.

The question this will answer is "are only the BSPs changing or is
other
game content also changing"

Scenario 1:
Various game content on disk is changing over time in spite of
never being
written.
(implies that O/S and other on-disk content is also getting
corrupted as
well)

Possible Causes:
1. disk problem
2. cable problem
3. power supply problem or intermittent power cables
4. bad cooling causing overheating
5. bad disk controller electronics
6. some other motherboard problem
7. malicious activity

Scenario 2:
only the map BSPs are changing on disk (including stock maps)

Possible Causes
1. malicious activity



- Original Message -
From: "irv carlson"
To: 
Sent: Tuesday, February 14, 2006 4:59 PM
Subject: [hlds] The Famous "Your Map de_dust differs from the
server" ERROR.


The Famous "Your Map de_dust differs from the server" ERROR.
It happens with all stock or at one time or another any custom map
we run in
no recognizable pattern.


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[hlds] Bzip maps+resources on Windows server

2006-02-16 Thread Adam Sando
Hi guys,

I've read some sites and articles about how you can bZip a map up to
make the download process for end users a lot quicker. I have followed a
series of guides on how to do this, however whenever I try to connect to
my server when it has a bzipped map, it doesn't seem to work and just
spits out some error to the client about the map file not being found (I
don't have the exact error as I was getting a friend to test for me).

Does anyone know any good places for guides on how to set this up, as I
am trying to cut down on bandwidth, as well as speed up the map/resource
download process for my users.

Do I need to bzip every single file separately? Can I bZip everything up
into a single archive?
How do I have to configure sv_downloadURL to point to the files?

Any help would be appreciated :)

Regards,
Adam

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Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.

2006-02-16 Thread Robert Dodd

And if the files all match, so are not actually corrupted, then the
routine that checks the MD5 values is failing. Overclocked CPU?


On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote:


Irv,
   The next time this starts to happen, run the updatetool with -
verify_all
and save the log, then grep "Downloading" and post the list of
downloaded
files here.

The question this will answer is "are only the BSPs changing or is
other
game content also changing"

Scenario 1:
Various game content on disk is changing over time in spite of
never being
written.
(implies that O/S and other on-disk content is also getting
corrupted as
well)

Possible Causes:
1. disk problem
2. cable problem
3. power supply problem or intermittent power cables
4. bad cooling causing overheating
5. bad disk controller electronics
6. some other motherboard problem
7. malicious activity

Scenario 2:
only the map BSPs are changing on disk (including stock maps)

Possible Causes
1. malicious activity



- Original Message -
From: "irv carlson"
To: 
Sent: Tuesday, February 14, 2006 4:59 PM
Subject: [hlds] The Famous "Your Map de_dust differs from the
server" ERROR.


The Famous "Your Map de_dust differs from the server" ERROR.
It happens with all stock or at one time or another any custom map
we run in
no recognizable pattern.


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Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.

2006-02-16 Thread Kevin Ottalini

Irv,
   The next time this starts to happen, run the updatetool with -verify_all
and save the log, then grep "Downloading" and post the list of downloaded
files here.

The question this will answer is "are only the BSPs changing or is other
game content also changing"

Scenario 1:
Various game content on disk is changing over time in spite of never being
written.
(implies that O/S and other on-disk content is also getting corrupted as
well)

Possible Causes:
1. disk problem
2. cable problem
3. power supply problem or intermittent power cables
4. bad cooling causing overheating
5. bad disk controller electronics
6. some other motherboard problem
7. malicious activity

Scenario 2:
only the map BSPs are changing on disk (including stock maps)

Possible Causes
1. malicious activity



- Original Message -
From: "irv carlson"
To: 
Sent: Tuesday, February 14, 2006 4:59 PM
Subject: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.


The Famous "Your Map de_dust differs from the server" ERROR.
It happens with all stock or at one time or another any custom map we run in
no recognizable pattern.


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Re: [hlds] [HLDS-OT]Server firewall recomendations?

2006-02-16 Thread DLinkOZ

If the firewall (I'm assuming one of the integrated NICs like theplanet
uses) allows outbound by default, or has a canned ruleset for this scenario,
all you need to forward back in is UDP on whatever port your server runs.
Other communication is initiated at the server and outbound.


- Original Message -
From: <[EMAIL PROTECTED]>
To: ; 
Sent: Thursday, February 16, 2006 4:57 PM
Subject: Re: [hlds] [HLDS-OT]Server firewall recomendations?



Dan Sorenson wrote:


So, first draw out your topology.  That's going to
determine exactly what piece of kit will be necessary.
Next, forwarding a range of udp ports for HL is not much of
a security risk, and any of the above can handle it.  If you
need to open ports at random, you're looking at higher-end units.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Wow, that is a ton of information in one message and very insightful.
Unfortunately I feel I should have been a little more specific in my
request or at least clearer regarding my current situation. My current
box is a Leased dedicated server in a data center in Texas.  It does
have a hardware firewall attached that is a NAT device that I can access
via a web interface through my hosts web control panel. The only problem
is that it is somewhat restrictive regarding the rules that can be set
up. It uses rule sets similar to ipSec but is limited in how many can be
set up and as with ipSec only one port at a time. Very time consuming.
If it was just a matter of opening a range of ports it wouldn't be a
problem. It does work though. If I turn on one of the pre-written rules
sets it locks things up tight as a drum.

My capacity to set up another Hardware firewall being somewhat limited
by my situation I was hoping for another option. I really do not like
the idea of a software firewall but if it could do the job I could live
with it. Frankly I am very seriously looking into the possibility of
moving all of the web sites currently on this particular box to a Linux
box (I am growing ever less fond of web hosting on Winders) and leasing
another box with a host that encourages Gaming which would possible
improve my situation. I do appreciate the info though. Always nice to
learn something.

Rob...

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Re: [hlds] [HLDS-OT]Server firewall recomendations?

2006-02-16 Thread [EMAIL PROTECTED]

Dan Sorenson wrote:


So, first draw out your topology.  That's going to
determine exactly what piece of kit will be necessary.
Next, forwarding a range of udp ports for HL is not much of
a security risk, and any of the above can handle it.  If you
need to open ports at random, you're looking at higher-end units.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Wow, that is a ton of information in one message and very insightful.
Unfortunately I feel I should have been a little more specific in my
request or at least clearer regarding my current situation. My current
box is a Leased dedicated server in a data center in Texas.  It does
have a hardware firewall attached that is a NAT device that I can access
via a web interface through my hosts web control panel. The only problem
is that it is somewhat restrictive regarding the rules that can be set
up. It uses rule sets similar to ipSec but is limited in how many can be
set up and as with ipSec only one port at a time. Very time consuming.
If it was just a matter of opening a range of ports it wouldn't be a
problem. It does work though. If I turn on one of the pre-written rules
sets it locks things up tight as a drum.

My capacity to set up another Hardware firewall being somewhat limited
by my situation I was hoping for another option. I really do not like
the idea of a software firewall but if it could do the job I could live
with it. Frankly I am very seriously looking into the possibility of
moving all of the web sites currently on this particular box to a Linux
box (I am growing ever less fond of web hosting on Winders) and leasing
another box with a host that encourages Gaming which would possible
improve my situation. I do appreciate the info though. Always nice to
learn something.

Rob...

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RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal

2006-02-16 Thread Frazer
Append the following suffix to the "hostname" for all of the Steam games
that you are currently hosting:

**VAYL?**

(stands for "Valve are you listening?")

And see how many show up on the Steam server list over a period of time.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Thursday, February 16, 2006 4:29 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve are you listening?


It occurred to me that many of the subscribers to this list represent a
large number of commercial and non-commercial game hosting providers.  It
seems to me that the means to get Valve's attention is self-evident, if not
a bit tricky to organize.  Imagine if a large percentage of the very best
game servers went offline for 24 hours?  I wonder if Valve might put a bit
more emphasis on the issues presented and discussed here.  Valve's
life-blood is the revenue from game client subscribers.  If their online
gameplay experience is jeopardized - well...

Just sayin'


---
"Listen to others thoughtfully and reflect on what is said.  Concede
mistakes gracefully and correct others with humility, not ridicule."  -
Japanese Proverb


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RE: [hlds] Valve are you listening?

2006-02-16 Thread Frazer

It occurred to me that many of the subscribers to this list represent a
large number of commercial and non-commercial game hosting providers.  It
seems to me that the means to get Valve's attention is self-evident, if not
a bit tricky to organize.  Imagine if a large percentage of the very best
game servers went offline for 24 hours?  I wonder if Valve might put a bit
more emphasis on the issues presented and discussed here.  Valve's
life-blood is the revenue from game client subscribers.  If their online
gameplay experience is jeopardized - well...

Just sayin'


---
"Listen to others thoughtfully and reflect on what is said.  Concede
mistakes gracefully and correct others with humility, not ridicule."  -
Japanese Proverb


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RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.

2006-02-16 Thread irv carlson

about 4 or 5 hours



From: "Stuart Stegall" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: 
Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.
Date: Wed, 15 Feb 2006 23:17:19 -0600

Does this problem occur immediately or does it take days or week?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
Sent: Wednesday, February 15, 2006 11:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.

Don;t listen to irv is very upset about this problem.  We will run memtest
again.  Also I can't tell if the memory help We installed a control server
tonight "Fresh install"  And When one of us gets to chicago we'll take the
box out and run memtest and prime95 on it.


- Original Message -
From: "Stuart Stegall" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 11:20 PM
Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.


> Is the "new" ram approved by Tyan? (memtest86 run it now)
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson
> Sent: Wednesday, February 15, 2006 10:08 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] The Famous "Your Map de_dust differs from the
server"
> ERROR.
>
> i did not build the system appro did and we changed the HD and RAM
>
>
>>From: David Williams <[EMAIL PROTECTED]>
>>Reply-To: hlds@list.valvesoftware.com
>>To: hlds@list.valvesoftware.com
>>Subject: Re: [hlds] The Famous "Your Map de_dust differs from the
server"
>>ERROR.
>>Date: Thu, 16 Feb 2006 01:38:55 +
>>
>>irv i reread your system specs and your running a dual processor
>>systems. and a 350W psu. ARE YOU MAD i'm surprised your system even
>>boot's as (without checking) each cpu draws about 80 - 100 watts, yes
>>i did say EACH. I'm even more surprised that no-one else picked this
>>up as a potential problem, as it does have to be faulty memory or hdd.
>>I know this seems to have nothing to do with your problem but you may
>>find the lack of power is causing memory errors that you diag progs
>>aren't picking up. if it's not that then check for file corruption
>>that is the only other thing it could be
>>
>>irv carlson wrote:
>>
>>>the only thing we have left to change is the tyan 2469ng motherboard
>>>and duel 2400MP'S yes updates are up to date before doing anything
>>>like loading the server
>>>
>>>
From: "Stuart Stegall" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: 
Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
server"
ERROR.
Date: Wed, 15 Feb 2006 15:36:08 -0600

Did you say this was Windows 2000 Server?  I hope you have it fully
patched before you bring it online.  Quite a few of the Win2k
"security"
issues can
hit you in under 6min.  I've actually tested a similar thing with
Win2k3 w/o
SP1 ... Some files got replace mysteriously in under about 10mins.

But honestly the issue sounds like it is either a bad router or some
type of hardware problem.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of irv carlson
Sent: Wednesday, February 15, 2006 3:06 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
server"
ERROR.

yes on the firewall
yes on the anti-virus


 >From: "Alexander Kobbevik" <[EMAIL PROTECTED]>
 >Reply-To: hlds@list.valvesoftware.com
 >To: 
 >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
server"
 >ERROR.
 >Date: Wed, 15 Feb 2006 20:18:13 +0100
 >
 >Do you know how long it takes for a virus to infect a computer
 >these days?
 >And you didn't say if you had a firewall. No need to know your IP
 >to get "hacked".
 >
 >
 >
 >-Original Message-
 >From: [EMAIL PROTECTED]
 >[mailto:[EMAIL PROTECTED] On Behalf Of irv
 >carlson
 >Sent: 15. februar 2006 19:44
 >To: hlds@list.valvesoftware.com
 >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
 >server" ERROR.
 >
 >alot of people say it is a virus it is not it was a fresh install
 >of server2000 5 hours in and new ip's so we know we were not
 >hacked and we also know there is no virus!
 >
 >
 > >From: "Alexander Kobbevik" <[EMAIL PROTECTED]>
 > >Reply-To: hlds@list.valvesoftware.com
 > >To: 
 > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from
 > >the
 >server"
 > >ERROR.
 > >Date: Wed, 15 Feb 2006 17:46:13 +0100
 > >
 > >Then start answering some of the questions people are asking you.
 > >
 > >
 > >-Original Message-
 > >From: [EMAIL PROTECTED]
 > >[mailto:[EMAIL PROTECTED] On Behalf Of irv
 > >carlson
 

RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.

2006-02-16 Thread irv carlson

yes it is



From: "Stuart Stegall" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: 
Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.
Date: Wed, 15 Feb 2006 22:20:29 -0600

Is the "new" ram approved by Tyan? (memtest86 run it now)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of irv carlson
Sent: Wednesday, February 15, 2006 10:08 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server"
ERROR.

i did not build the system appro did and we changed the HD and RAM


>From: David Williams <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server"
>ERROR.
>Date: Thu, 16 Feb 2006 01:38:55 +
>
>irv i reread your system specs and your running a dual processor
>systems. and a 350W psu. ARE YOU MAD i'm surprised your system even
>boot's as (without checking) each cpu draws about 80 - 100 watts, yes i
>did say EACH. I'm even more surprised that no-one else picked this up
>as a potential problem, as it does have to be faulty memory or hdd. I
>know this seems to have nothing to do with your problem but you may
>find the lack of power is causing memory errors that you diag progs
>aren't picking up. if it's not that then check for file corruption that
>is the only other thing it could be
>
>irv carlson wrote:
>
>>the only thing we have left to change is the tyan 2469ng motherboard
>>and duel 2400MP'S yes updates are up to date before doing anything
>>like loading the server
>>
>>
>>>From: "Stuart Stegall" <[EMAIL PROTECTED]>
>>>Reply-To: hlds@list.valvesoftware.com
>>>To: 
>>>Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
>>>server"
>>>ERROR.
>>>Date: Wed, 15 Feb 2006 15:36:08 -0600
>>>
>>>Did you say this was Windows 2000 Server?  I hope you have it fully
>>>patched before you bring it online.  Quite a few of the Win2k
>>>"security"
>>>issues can
>>>hit you in under 6min.  I've actually tested a similar thing with
>>>Win2k3 w/o
>>>SP1 ... Some files got replace mysteriously in under about 10mins.
>>>
>>>But honestly the issue sounds like it is either a bad router or some
>>>type of hardware problem.
>>>
>>>-Original Message-
>>>From: [EMAIL PROTECTED]
>>>[mailto:[EMAIL PROTECTED] On Behalf Of irv carlson
>>>Sent: Wednesday, February 15, 2006 3:06 PM
>>>To: hlds@list.valvesoftware.com
>>>Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
>>>server"
>>>ERROR.
>>>
>>>yes on the firewall
>>>yes on the anti-virus
>>>
>>>
>>> >From: "Alexander Kobbevik" <[EMAIL PROTECTED]>
>>> >Reply-To: hlds@list.valvesoftware.com
>>> >To: 
>>> >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
>>>server"
>>> >ERROR.
>>> >Date: Wed, 15 Feb 2006 20:18:13 +0100
>>> >
>>> >Do you know how long it takes for a virus to infect a computer
>>> >these days?
>>> >And you didn't say if you had a firewall. No need to know your IP
>>> >to get "hacked".
>>> >
>>> >
>>> >
>>> >-Original Message-
>>> >From: [EMAIL PROTECTED]
>>> >[mailto:[EMAIL PROTECTED] On Behalf Of irv carlson
>>> >Sent: 15. februar 2006 19:44
>>> >To: hlds@list.valvesoftware.com
>>> >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
>>> >server" ERROR.
>>> >
>>> >alot of people say it is a virus it is not it was a fresh install
>>> >of server2000 5 hours in and new ip's so we know we were not hacked
>>> >and we also know there is no virus!
>>> >
>>> >
>>> > >From: "Alexander Kobbevik" <[EMAIL PROTECTED]>
>>> > >Reply-To: hlds@list.valvesoftware.com
>>> > >To: 
>>> > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
>>> >server"
>>> > >ERROR.
>>> > >Date: Wed, 15 Feb 2006 17:46:13 +0100
>>> > >
>>> > >Then start answering some of the questions people are asking you.
>>> > >
>>> > >
>>> > >-Original Message-
>>> > >From: [EMAIL PROTECTED]
>>> > >[mailto:[EMAIL PROTECTED] On Behalf Of irv
>>> > >carlson
>>> > >Sent: 15. februar 2006 17:02
>>> > >To: hlds@list.valvesoftware.com
>>> > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the
>>> > >server" ERROR.
>>> > >
>>> > >the main thing this is for our clan servers not to make money we
>>> > >would just like to fix this issue
>>> > >
>>> > >
>>> > > >From: "Alexander Kobbevik" <[EMAIL PROTECTED]>
>>> > > >Reply-To: hlds@list.valvesoftware.com
>>> > > >To: 
>>> > > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from
>>> > > >the
>>> > >server"
>>> > > >ERROR.
>>> > > >Date: Wed, 15 Feb 2006 07:45:19 +0100
>>> > > >
>>> > > >Just to clear something up for you :)
>>> > > >
>>> > > >The server is free and people "sell" servers for their own
>>> > > >profit, not Valves.
>>> > > >Why files on your server is getting currupted is not really
>>> > > >something
>>> >
>>> > > >Alfred should worry about unless it's the engine or
>>> > > >updateservers who
>>> >
>>> > > >curr

Re: [hlds] Amuck, amuck, amuck

2006-02-16 Thread Jason

Or be mature about it and see if you cant uncover an email address,
website or other forms of contacting the server admins and asking why.
Perhaps it was a mistake.

Jason

[EMAIL PROTECTED] wrote:


It's a legitimate question, I've asked questions like this before. Some
people here like to piss and moan about just about anything. However,
we are
a very small percentage of server ops, and you are not likely to find an
answer to your question here. And there is no list of admins anywhere.
Piss
on them, go find another server to play on.

- Original Message -
From: "Visitor Rodgers" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 11:11 PM
Subject: RE: [hlds] Amuck, amuck, amuck



Its more of a general question about who is admin on given servers.  Is
there a list someplace?  I am admin on my server, FOR EXAMPLE.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Wednesday, February 15, 2006 10:07 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Amuck, amuck, amuck

You're really using the hlds mailing list to find someone over a ban
from a cs server? As if you can't find others?




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Re: [hlds] Amuck, amuck, amuck

2006-02-16 Thread ooksserver

It's a legitimate question, I've asked questions like this before. Some
people here like to piss and moan about just about anything. However, we are
a very small percentage of server ops, and you are not likely to find an
answer to your question here. And there is no list of admins anywhere. Piss
on them, go find another server to play on.

- Original Message -
From: "Visitor Rodgers" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 11:11 PM
Subject: RE: [hlds] Amuck, amuck, amuck



Its more of a general question about who is admin on given servers.  Is
there a list someplace?  I am admin on my server, FOR EXAMPLE.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Wednesday, February 15, 2006 10:07 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Amuck, amuck, amuck

You're really using the hlds mailing list to find someone over a ban
from a cs server? As if you can't find others?




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Re: [hlds] Amuck, amuck, amuck

2006-02-16 Thread Graham M.

Seriously Im part of an admin team of a growing CS/CSS community and if
there was a full distinct list of Server Admins, it'd just be a pain in
the arse with every Adam and Eve who gets banned wanting to make a
scene, it's already bad enough with a forum. Perhaps you were banned for
having a bad attitude or something, God knows we get enough of those.

Graham

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RE: [hlds] Amuck, amuck, amuck

2006-02-16 Thread Alexander Kobbevik
Being banned is a client issue...
--> Steam forums

:)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: 16. februar 2006 10:10
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Amuck, amuck, amuck

Wow, I don't want this to be yet another long boring thread on this
highly dramatic group.  I DID sign up for this list, so if I am not
understanding all of the ins and outs of this community, it is not for
lack of trying.

Have a nice day.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Thursday, February 16, 2006 12:43 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Amuck, amuck, amuck

Did you add your name to a list at any given time? Seems like that would
answer your question right there. For example, I am an admin on all of
my servers. I don't recal putting my name on a list incase someone was
upset over a ban.


If they want you to find them, they'll make that information available,
otherwise find another server. There's only what... 30 CS
servers?
One's bound to fit your fancy.
- Original Message -
From: "Visitor Rodgers" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 11:11 PM
Subject: RE: [hlds] Amuck, amuck, amuck


> Its more of a general question about who is admin on given servers.
> Is there a list someplace?  I am admin on my server, FOR EXAMPLE.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
> Sent: Wednesday, February 15, 2006 10:07 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Amuck, amuck, amuck
>
> You're really using the hlds mailing list to find someone over a ban
> from a cs server? As if you can't find others?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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RE: [hlds] Amuck, amuck, amuck

2006-02-16 Thread Visitor Rodgers
Wow, I don't want this to be yet another long boring thread on this
highly dramatic group.  I DID sign up for this list, so if I am not
understanding all of the ins and outs of this community, it is not for
lack of trying.

Have a nice day.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Thursday, February 16, 2006 12:43 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Amuck, amuck, amuck

Did you add your name to a list at any given time? Seems like that would
answer your question right there. For example, I am an admin on all of
my servers. I don't recal putting my name on a list incase someone was
upset over a ban.


If they want you to find them, they'll make that information available,
otherwise find another server. There's only what... 30 CS
servers?
One's bound to fit your fancy.
- Original Message -
From: "Visitor Rodgers" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 11:11 PM
Subject: RE: [hlds] Amuck, amuck, amuck


> Its more of a general question about who is admin on given servers.
> Is there a list someplace?  I am admin on my server, FOR EXAMPLE.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
> Sent: Wednesday, February 15, 2006 10:07 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Amuck, amuck, amuck
>
> You're really using the hlds mailing list to find someone over a ban
> from a cs server? As if you can't find others?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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Re: [hlds] RE: SV: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-16 Thread Saint K.

The problem here is that we currently have 2 choices.
1. Run non-beta update server, and lose VAC the whole time (NOT an option
looking at the amount of cheaters who invade the server then).
2. Run the beta update on the servers, and have the bug that people cant
connect alot of times

I mean how the heck should we choose between this???

Saint K.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Cc: 
Sent: Thursday, February 16, 2006 12:21 AM
Subject: [hlds] RE: SV: [hlds_linux] Source and HL1 dedicated server Beta
available


If the bug has too large an impact then you should stop using the beta for
now. I am going to be out of the office until late February and the beta
won't be able to be updated until after that.

The Beta has been extremely useful to me in debugging some long standing
problems we have had under certain linux installations, I really want to
thank everyone that helped us track those down. I expect to continue using
this Beta format for dedicated server engine style updates in the future. I
am had hoped that the iteration time on the Beta would have been quicker but
other projects took prominence.

- Alfred

Saint K. wrote:

Not to sound rude, but could you hurry a bit on the steam validation
bug?
Cause servers are now staying totally empty cause of that bug, and we
need
to give them hard resets in order for people to be able to play again.
Normally we have around 10.000 connections a day to our servers, with
this
bug it has dropped to 6000.

Saint K.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 7:27 PM
Subject: RE: SV: [hlds_linux] Source and HL1 dedicated server Beta
available


Yup, we have all the information we need about this beta bug. Other
work
items have pulled me away from the beta, I don't know when I will be
able to
next update it. On a happy note, once this bug if fixes all the major
issued
for the beta have been resolved and it would be time to make it
public for everyone.

- Alfred

Saint K. wrote:

I was about to mail Alfred asking what the status was on this bug. We
already supplied all the info to him what he needed, so i expect
they are working on a fix.

Saint K.
- Original Message -
From: "Ari Iivari" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 3:14 PM
Subject: SV: SV: [hlds_linux] Source and HL1 dedicated server Beta
available


Albert

Do you have any solution on this problem we have ??

//Ari

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Dan E
Skickat: den 15 februari 2006 14:14
Till: hlds_linux@list.valvesoftware.com
Ämne: Re: SV: [hlds_linux] Source and HL1 dedicated server Beta
available

I also am getting these errors, causing my servers to randomly empty
out. Rolling back :(

--- Ari Iivari <[EMAIL PROTECTED]> wrote:


Ey all !!
Need little info abouth the beta update, it seems to work a while
But after server been running a time people get steam Validation
error! Are there any info abouth this ??

//Ari


-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För Alfred Reynolds
Skickat: den 10 februari 2006 01:38
Till: hlds_linux@list.valvesoftware.com
Ämne: RE: [hlds_linux] Source and HL1 dedicated server Beta
available

We have released an update for the beta. This release fixes the
secure/insecure problems people have been having on AMD CPU's and
attempts to fix the CPU usage spikes some people have seen (feedback
on this please). Run the hldsupdatetool with the "-beta swapbeta"
parameter to get it.

- Alfred

Alfred Reynolds wrote:

We have released an update for the beta. It addresses the high CPU
usage some people are seeing after applying the last update (in
particular users with mutli-core machines). Run the hldsupdatetool
with the "-beta swapbeta" parameter to get it.

- Alfred

Alfred Reynolds wrote:

We have released an update to the beta, run the hldsupdatetool
again with the "-beta swapbeta" parameter to get it.

The update fixes the pipes assert, a crash on startup for
dual-proc machines and some in game stalls. Thanks to everyone
that gave us feedback, it really helps track down these problems.

- Alfred

Alfred Reynolds wrote:

We have a beta release available for both the Source and HL1
engine. This beta fixes the steam id swapping problem amongst
other small fixes. You can apply the beta by running the
hldsupdatetool and adding "-beta swapbeta" to the command line.

A couple of users in an initial test reported a server hang and
associated assert (pipes.cpp line 298), if you see this please
send me your OS configuration and hardware.

- Alfred

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Re: [hlds] Amuck, amuck, amuck

2006-02-16 Thread James McKenna

Did you add your name to a list at any given time? Seems like that would
answer your question right there. For example, I am an admin on all of my
servers. I don't recal putting my name on a list incase someone was upset
over a ban.


If they want you to find them, they'll make that information available,
otherwise find another server. There's only what... 30 CS servers?
One's bound to fit your fancy.
- Original Message -
From: "Visitor Rodgers" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, February 15, 2006 11:11 PM
Subject: RE: [hlds] Amuck, amuck, amuck



Its more of a general question about who is admin on given servers.  Is
there a list someplace?  I am admin on my server, FOR EXAMPLE.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Wednesday, February 15, 2006 10:07 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Amuck, amuck, amuck

You're really using the hlds mailing list to find someone over a ban
from a cs server? As if you can't find others?


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please visit:
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