RE: [hlds] Amuck, amuck, amuck
Thanks for your advice Dan (and the other reasonable people). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Thursday, February 16, 2006 3:55 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Amuck, amuck, amuck At 11:11 PM 2/15/2006 -0800, you wrote: >Its more of a general question about who is admin on given servers. Is >there a list someplace? I am admin on my server, FOR EXAMPLE. There is not. In the future Valve may choose to provide a server-side variable like sv_admin_url to point people to the server admins or a complaint page like they have with the _Mod_URL variable, but otherwise it's pretty much a case of remember which server you were on, do a google search for forums, and go from there. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: [HLDS-OT]Server firewall recomendations?
At 03:57 PM 2/16/2006 -0700, you wrote: >Wow, that is a ton of information in one message and very insightful. 18 years of grief distilled into a few paragraphs. :-) >have a hardware firewall attached that is a NAT device that I can access >via a web interface through my hosts web control panel. The only problem >is that it is somewhat restrictive regarding the rules that can be set >up. It uses rule sets similar to ipSec but is limited in how many can be >set up and as with ipSec only one port at a time. You're in trouble. HLDS is going to require a few inbound ports, but a basic NAT rule should cover the return traffic. If it's not working for you, I'd contact the ISP and see what can be done. >My capacity to set up another Hardware firewall being somewhat limited >by my situation I was hoping for another option. I really do not like >the idea of a software firewall but if it could do the job I could live >with it. It won't, I'm afraid. If I've a hardware firewall it's between you and the internet, and it's protecting multiple hosts. I'm not about to do an any-any rule for your host and hope your software firewall handles an attack and poke one major hole in my security. Rather, I'd suggest you open up a trouble ticket with your ISP, explain you're wanting to run a HL2 engine, and let them write up an appropriate rule-set to allow, say, 20715-20779udp inbound and have the outbound NAT rule cover the server send portion. Web has no need for UDP packets so this would be a separate issue. It's only if you want multiple things listening on, say, port 80 that you'll require the 1-1 NATs. From what you're telling me, it's not a firewall problem so much as a lack of knowledge as to how to set the rule-base up in the firewall to give you what you need. You're paying for this service. Insist that they abide by their end of the deal, monitor, and adjust. Compared to h.323 and netmeeting traffic, HLDS is a breeze for a firewall admin. Good luck. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Amuck, amuck, amuck
At 11:11 PM 2/15/2006 -0800, you wrote: >Its more of a general question about who is admin on given servers. Is >there a list someplace? I am admin on my server, FOR EXAMPLE. There is not. In the future Valve may choose to provide a server-side variable like sv_admin_url to point people to the server admins or a complaint page like they have with the _Mod_URL variable, but otherwise it's pretty much a case of remember which server you were on, do a google search for forums, and go from there. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Bzip maps+resources on Windows server
-- [ Picked text/plain from multipart/alternative ] http://www.clan-beef.net/wally3k/guides/bzip.php That should help, but you only need to Bzip each map up seperatly. If you do the custom resources, I find they tend to bugger up and not download, even with a proper RES file. I'm also assuming you have a properly set up webserver for this. :) To save time when doing multiple maps, you can make a BAT file with the following - -Copy from here- @echo off cd \ bzip2 \bzip2\*.* -Stop copy from here- Bat files can be made using the method explained here - http://whisper.ausgamers.com/wiki/index.php/Fps_problems#Process_Prioritys Hope that helps. Message: 5 Subject: [hlds] Bzip maps+resources on Windows server Date: Fri, 17 Feb 2006 13:17:25 +1030 From: "Adam Sando" <[EMAIL PROTECTED]> To: Reply-To: hlds@list.valvesoftware.com Hi guys, I've read some sites and articles about how you can bZip a map up to make the download process for end users a lot quicker. I have followed a series of guides on how to do this, however whenever I try to connect to my server when it has a bzipped map, it doesn't seem to work and just spits out some error to the client about the map file not being found (I don't have the exact error as I was getting a friend to test for me). Does anyone know any good places for guides on how to set this up, as I am trying to cut down on bandwidth, as well as speed up the map/resource download process for my users. Do I need to bzip every single file separately? Can I bZip everything up into a single archive? How do I have to configure sv_downloadURL to point to the files? Any help would be appreciated :) Regards, Adam -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bzip maps+resources on Windows server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Here's another one: http://www.awpaholica.com/index.php?option=com_content&task=view&id=66&Itemid=76 Regards, Fred Adam Sando wrote: > Thanks mate, I'll read through it tonight and give it a go. > > Adam Sando > Technical Account Manager > Hostworks > Direct:+61 8 8461 4868 > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: > Bush > Sent: Friday, 17 February 2006 13:51 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Bzip maps+resources on Windows server > > Check this post. > > http://www.mani-admin-plugin.com/forums/viewtopic.php?t=16098&highlight= > res > > - Original Message - > From: "Adam Sando" <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 16, 2006 9:47 PM > Subject: [hlds] Bzip maps+resources on Windows server > > > >> Hi guys, >> >> I've read some sites and articles about how you can bZip a map up to >> make the download process for end users a lot quicker. I have followed >> > > >> a series of guides on how to do this, however whenever I try to >> connect to my server when it has a bzipped map, it doesn't seem to >> work and just spits out some error to the client about the map file >> not being found (I don't have the exact error as I was getting a >> > friend to test for me). > >> Does anyone know any good places for guides on how to set this up, as >> I am trying to cut down on bandwidth, as well as speed up the >> map/resource download process for my users. >> >> Do I need to bzip every single file separately? Can I bZip everything >> up into a single archive? >> How do I have to configure sv_downloadURL to point to the files? >> >> Any help would be appreciated :) >> >> Regards, >> Adam >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> > > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > This e-mail has been scanned for viruses by Hostworks Message Scanning > Services - powered by MessageLabs. For further information contact > Hostworks on 1300 30 4848. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Error Boxes
Hey LDuke, This probably won't answer your actual question, however is interesting as a side note: It appears that ServerChecker can detect when an exception is thrown in SRCDS to a degree, as if the host becomes unresponsive on the TCP port SRCDS is running on, ServerChecker spawns a new process. When I was using ServerChecker, I would login to my server to sometimes find up to 3 or 4 instances of exception dialogs up however ServerChecker would continue to spawn instances of SRCDS, and my server would continue to work. Not ideal, but it is working to a degree. As I said, not a solution, however if you got desperate to find a workaround, you could potentially use a port monitor of some sort that could re-start the service if the TCP port was closed? Maybe... Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Friday, 17 February 2006 14:45 PM To: hlds@list.valvesoftware.com Subject: [hlds] Error Boxes -- [ Picked text/plain from multipart/alternative ] Someone asked me this, but I didn't know the answer. Anyone know the solution to this: On a side note, Homer and I have been trying desperately on our Win2K3 server box to somehow disable the error reporting on srcds.exe when it encounters a runtime error and displays that horrible dialogue pop-up where the user must click "OK" to get rid of the error. We don't see these too often, maybe once a day across 3 CSS servers on the same host. We have disabled all native Win error reporting via GUI controls on the OS and have even changed some registry values, but still to no avail, we keep getting these error pop-ups. Since we use MeanServerLoader (prolly know this one as it goes way back with older CS 1.X server admins) and it essentially creates an NT service which will restart srcds.exe but only if the pid/process is killed or goes away which circles back around to that dreaded pop-up and when it's active, so is srcds.exe, only in an invalid non-working state. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e-mail has been scanned for viruses by Hostworks Message Scanning Services - powered by MessageLabs. For further information contact Hostworks on 1300 30 4848. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
-- [ Picked text/plain from multipart/alternative ] I don't subscribe to any pay to play service that Valve has. The life blood as you are talking are the people and companies that host Valve's free HLDS server program. These people and Companies profit directly from the game. Valve gets a meaningful supply of money from Business that pay for there cyber cafe' program and game sales, other than that... companies pay to release games on the Steam service. That is direction that Valve is headed into online game streaming. If you remember back when they first parted ways with Vivendu and started Steam. Of course they will continue to release HL related stuff but I believe there biggest source of revenue is going to be from the Streaming of software from the Steam program. ---Original Message--- From: Frazer Date: 02/16/06 15:30:59 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- "Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule." - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Error Boxes
-- [ Picked text/plain from multipart/alternative ] I think the anwser to your question is adding "-nocrashdialog" to your command line, that is if I entirely understand your problem. On 2/17/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Someone asked me this, but I didn't know the answer. Anyone know the > solution to this: > > On a side note, Homer and I have been trying desperately on our Win2K3 > server box to somehow disable the error reporting on srcds.exe when it > encounters a runtime error and displays that horrible dialogue pop-up > where > the user must click "OK" to get rid of the error. We don't see these too > often, maybe once a day across 3 CSS servers on the same host. We have > disabled all native Win error reporting via GUI controls on the OS and > have > even changed some registry values, but still to no avail, we keep getting > these error pop-ups. Since we use MeanServerLoader (prolly know this one > as > it goes way back with older CS 1.X server admins) and it essentially > creates > an NT service which will restart srcds.exe but only if the pid/process is > killed or goes away which circles back around to that dreaded pop-up and > when it's active, so is srcds.exe, only in an invalid non-working state. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Error Boxes
-- [ Picked text/plain from multipart/alternative ] Someone asked me this, but I didn't know the answer. Anyone know the solution to this: On a side note, Homer and I have been trying desperately on our Win2K3 server box to somehow disable the error reporting on srcds.exe when it encounters a runtime error and displays that horrible dialogue pop-up where the user must click "OK" to get rid of the error. We don't see these too often, maybe once a day across 3 CSS servers on the same host. We have disabled all native Win error reporting via GUI controls on the OS and have even changed some registry values, but still to no avail, we keep getting these error pop-ups. Since we use MeanServerLoader (prolly know this one as it goes way back with older CS 1.X server admins) and it essentially creates an NT service which will restart srcds.exe but only if the pid/process is killed or goes away which circles back around to that dreaded pop-up and when it's active, so is srcds.exe, only in an invalid non-working state. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Bzip maps+resources on Windows server
Thanks mate, I'll read through it tonight and give it a go. Adam Sando Technical Account Manager Hostworks Direct:+61 8 8461 4868 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush Sent: Friday, 17 February 2006 13:51 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bzip maps+resources on Windows server Check this post. http://www.mani-admin-plugin.com/forums/viewtopic.php?t=16098&highlight= res - Original Message - From: "Adam Sando" <[EMAIL PROTECTED]> To: Sent: Thursday, February 16, 2006 9:47 PM Subject: [hlds] Bzip maps+resources on Windows server > Hi guys, > > I've read some sites and articles about how you can bZip a map up to > make the download process for end users a lot quicker. I have followed > a series of guides on how to do this, however whenever I try to > connect to my server when it has a bzipped map, it doesn't seem to > work and just spits out some error to the client about the map file > not being found (I don't have the exact error as I was getting a friend to test for me). > > Does anyone know any good places for guides on how to set this up, as > I am trying to cut down on bandwidth, as well as speed up the > map/resource download process for my users. > > Do I need to bzip every single file separately? Can I bZip everything > up into a single archive? > How do I have to configure sv_downloadURL to point to the files? > > Any help would be appreciated :) > > Regards, > Adam > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e-mail has been scanned for viruses by Hostworks Message Scanning Services - powered by MessageLabs. For further information contact Hostworks on 1300 30 4848. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.
Snice the Windows Box is inactive I am moving this to the Linux list Thanks for all your help - Original Message - From: "Munra -hlds" <[EMAIL PROTECTED]> To: Sent: Thursday, February 16, 2006 9:51 PM Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. Not over clocking the CPUs - Original Message - From: "Robert Dodd" <[EMAIL PROTECTED]> To: Sent: Thursday, February 16, 2006 9:27 PM Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. And if the files all match, so are not actually corrupted, then the routine that checks the MD5 values is failing. Overclocked CPU? On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote: Irv, The next time this starts to happen, run the updatetool with - verify_all and save the log, then grep "Downloading" and post the list of downloaded files here. The question this will answer is "are only the BSPs changing or is other game content also changing" Scenario 1: Various game content on disk is changing over time in spite of never being written. (implies that O/S and other on-disk content is also getting corrupted as well) Possible Causes: 1. disk problem 2. cable problem 3. power supply problem or intermittent power cables 4. bad cooling causing overheating 5. bad disk controller electronics 6. some other motherboard problem 7. malicious activity Scenario 2: only the map BSPs are changing on disk (including stock maps) Possible Causes 1. malicious activity - Original Message - From: "irv carlson" To: Sent: Tuesday, February 14, 2006 4:59 PM Subject: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. The Famous "Your Map de_dust differs from the server" ERROR. It happens with all stock or at one time or another any custom map we run in no recognizable pattern. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal
Well we run 32, yes that's thirty-two not a typo, servers where I volunteer server Admin @ http://www.gamearena.com.au/pc/games/title/counterstrike-source/servers.php which is the premier gaming provider for Australia. We wish that VALVe would listen to us [David Harrison, Andrew Armstrong, Whisper, WaLLy3K and myself of course ;-) who are regular subscribers to this list], when we tell them [VALVe] that part X of CSS is not up to par and is holding the game back from over taking CS1.6 in playability. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Friday, 17 February 2006 7:48 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal Append the following suffix to the "hostname" for all of the Steam games that you are currently hosting: **VAYL?** (stands for "Valve are you listening?") And see how many show up on the Steam server list over a period of time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Thursday, February 16, 2006 4:29 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- "Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule." - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bzip maps+resources on Windows server
Check this post. http://www.mani-admin-plugin.com/forums/viewtopic.php?t=16098&highlight=res - Original Message - From: "Adam Sando" <[EMAIL PROTECTED]> To: Sent: Thursday, February 16, 2006 9:47 PM Subject: [hlds] Bzip maps+resources on Windows server Hi guys, I've read some sites and articles about how you can bZip a map up to make the download process for end users a lot quicker. I have followed a series of guides on how to do this, however whenever I try to connect to my server when it has a bzipped map, it doesn't seem to work and just spits out some error to the client about the map file not being found (I don't have the exact error as I was getting a friend to test for me). Does anyone know any good places for guides on how to set this up, as I am trying to cut down on bandwidth, as well as speed up the map/resource download process for my users. Do I need to bzip every single file separately? Can I bZip everything up into a single archive? How do I have to configure sv_downloadURL to point to the files? Any help would be appreciated :) Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.
Not over clocking the CPUs - Original Message - From: "Robert Dodd" <[EMAIL PROTECTED]> To: Sent: Thursday, February 16, 2006 9:27 PM Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. And if the files all match, so are not actually corrupted, then the routine that checks the MD5 values is failing. Overclocked CPU? On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote: Irv, The next time this starts to happen, run the updatetool with - verify_all and save the log, then grep "Downloading" and post the list of downloaded files here. The question this will answer is "are only the BSPs changing or is other game content also changing" Scenario 1: Various game content on disk is changing over time in spite of never being written. (implies that O/S and other on-disk content is also getting corrupted as well) Possible Causes: 1. disk problem 2. cable problem 3. power supply problem or intermittent power cables 4. bad cooling causing overheating 5. bad disk controller electronics 6. some other motherboard problem 7. malicious activity Scenario 2: only the map BSPs are changing on disk (including stock maps) Possible Causes 1. malicious activity - Original Message - From: "irv carlson" To: Sent: Tuesday, February 14, 2006 4:59 PM Subject: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. The Famous "Your Map de_dust differs from the server" ERROR. It happens with all stock or at one time or another any custom map we run in no recognizable pattern. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Bzip maps+resources on Windows server
Hi guys, I've read some sites and articles about how you can bZip a map up to make the download process for end users a lot quicker. I have followed a series of guides on how to do this, however whenever I try to connect to my server when it has a bzipped map, it doesn't seem to work and just spits out some error to the client about the map file not being found (I don't have the exact error as I was getting a friend to test for me). Does anyone know any good places for guides on how to set this up, as I am trying to cut down on bandwidth, as well as speed up the map/resource download process for my users. Do I need to bzip every single file separately? Can I bZip everything up into a single archive? How do I have to configure sv_downloadURL to point to the files? Any help would be appreciated :) Regards, Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.
And if the files all match, so are not actually corrupted, then the routine that checks the MD5 values is failing. Overclocked CPU? On Feb 16, 2006, at 3:59 PM, Kevin Ottalini wrote: Irv, The next time this starts to happen, run the updatetool with - verify_all and save the log, then grep "Downloading" and post the list of downloaded files here. The question this will answer is "are only the BSPs changing or is other game content also changing" Scenario 1: Various game content on disk is changing over time in spite of never being written. (implies that O/S and other on-disk content is also getting corrupted as well) Possible Causes: 1. disk problem 2. cable problem 3. power supply problem or intermittent power cables 4. bad cooling causing overheating 5. bad disk controller electronics 6. some other motherboard problem 7. malicious activity Scenario 2: only the map BSPs are changing on disk (including stock maps) Possible Causes 1. malicious activity - Original Message - From: "irv carlson" To: Sent: Tuesday, February 14, 2006 4:59 PM Subject: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. The Famous "Your Map de_dust differs from the server" ERROR. It happens with all stock or at one time or another any custom map we run in no recognizable pattern. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.
Irv, The next time this starts to happen, run the updatetool with -verify_all and save the log, then grep "Downloading" and post the list of downloaded files here. The question this will answer is "are only the BSPs changing or is other game content also changing" Scenario 1: Various game content on disk is changing over time in spite of never being written. (implies that O/S and other on-disk content is also getting corrupted as well) Possible Causes: 1. disk problem 2. cable problem 3. power supply problem or intermittent power cables 4. bad cooling causing overheating 5. bad disk controller electronics 6. some other motherboard problem 7. malicious activity Scenario 2: only the map BSPs are changing on disk (including stock maps) Possible Causes 1. malicious activity - Original Message - From: "irv carlson" To: Sent: Tuesday, February 14, 2006 4:59 PM Subject: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. The Famous "Your Map de_dust differs from the server" ERROR. It happens with all stock or at one time or another any custom map we run in no recognizable pattern. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [HLDS-OT]Server firewall recomendations?
If the firewall (I'm assuming one of the integrated NICs like theplanet uses) allows outbound by default, or has a canned ruleset for this scenario, all you need to forward back in is UDP on whatever port your server runs. Other communication is initiated at the server and outbound. - Original Message - From: <[EMAIL PROTECTED]> To: ; Sent: Thursday, February 16, 2006 4:57 PM Subject: Re: [hlds] [HLDS-OT]Server firewall recomendations? Dan Sorenson wrote: So, first draw out your topology. That's going to determine exactly what piece of kit will be necessary. Next, forwarding a range of udp ports for HL is not much of a security risk, and any of the above can handle it. If you need to open ports at random, you're looking at higher-end units. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Wow, that is a ton of information in one message and very insightful. Unfortunately I feel I should have been a little more specific in my request or at least clearer regarding my current situation. My current box is a Leased dedicated server in a data center in Texas. It does have a hardware firewall attached that is a NAT device that I can access via a web interface through my hosts web control panel. The only problem is that it is somewhat restrictive regarding the rules that can be set up. It uses rule sets similar to ipSec but is limited in how many can be set up and as with ipSec only one port at a time. Very time consuming. If it was just a matter of opening a range of ports it wouldn't be a problem. It does work though. If I turn on one of the pre-written rules sets it locks things up tight as a drum. My capacity to set up another Hardware firewall being somewhat limited by my situation I was hoping for another option. I really do not like the idea of a software firewall but if it could do the job I could live with it. Frankly I am very seriously looking into the possibility of moving all of the web sites currently on this particular box to a Linux box (I am growing ever less fond of web hosting on Winders) and leasing another box with a host that encourages Gaming which would possible improve my situation. I do appreciate the info though. Always nice to learn something. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [HLDS-OT]Server firewall recomendations?
Dan Sorenson wrote: So, first draw out your topology. That's going to determine exactly what piece of kit will be necessary. Next, forwarding a range of udp ports for HL is not much of a security risk, and any of the above can handle it. If you need to open ports at random, you're looking at higher-end units. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Wow, that is a ton of information in one message and very insightful. Unfortunately I feel I should have been a little more specific in my request or at least clearer regarding my current situation. My current box is a Leased dedicated server in a data center in Texas. It does have a hardware firewall attached that is a NAT device that I can access via a web interface through my hosts web control panel. The only problem is that it is somewhat restrictive regarding the rules that can be set up. It uses rule sets similar to ipSec but is limited in how many can be set up and as with ipSec only one port at a time. Very time consuming. If it was just a matter of opening a range of ports it wouldn't be a problem. It does work though. If I turn on one of the pre-written rules sets it locks things up tight as a drum. My capacity to set up another Hardware firewall being somewhat limited by my situation I was hoping for another option. I really do not like the idea of a software firewall but if it could do the job I could live with it. Frankly I am very seriously looking into the possibility of moving all of the web sites currently on this particular box to a Linux box (I am growing ever less fond of web hosting on Winders) and leasing another box with a host that encourages Gaming which would possible improve my situation. I do appreciate the info though. Always nice to learn something. Rob... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening? - A Modest and Gentle Proposal
Append the following suffix to the "hostname" for all of the Steam games that you are currently hosting: **VAYL?** (stands for "Valve are you listening?") And see how many show up on the Steam server list over a period of time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Thursday, February 16, 2006 4:29 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve are you listening? It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- "Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule." - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve are you listening?
It occurred to me that many of the subscribers to this list represent a large number of commercial and non-commercial game hosting providers. It seems to me that the means to get Valve's attention is self-evident, if not a bit tricky to organize. Imagine if a large percentage of the very best game servers went offline for 24 hours? I wonder if Valve might put a bit more emphasis on the issues presented and discussed here. Valve's life-blood is the revenue from game client subscribers. If their online gameplay experience is jeopardized - well... Just sayin' --- "Listen to others thoughtfully and reflect on what is said. Concede mistakes gracefully and correct others with humility, not ridicule." - Japanese Proverb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.
about 4 or 5 hours From: "Stuart Stegall" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. Date: Wed, 15 Feb 2006 23:17:19 -0600 Does this problem occur immediately or does it take days or week? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds Sent: Wednesday, February 15, 2006 11:00 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. Don;t listen to irv is very upset about this problem. We will run memtest again. Also I can't tell if the memory help We installed a control server tonight "Fresh install" And When one of us gets to chicago we'll take the box out and run memtest and prime95 on it. - Original Message - From: "Stuart Stegall" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 11:20 PM Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. > Is the "new" ram approved by Tyan? (memtest86 run it now) > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson > Sent: Wednesday, February 15, 2006 10:08 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" > ERROR. > > i did not build the system appro did and we changed the HD and RAM > > >>From: David Williams <[EMAIL PROTECTED]> >>Reply-To: hlds@list.valvesoftware.com >>To: hlds@list.valvesoftware.com >>Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" >>ERROR. >>Date: Thu, 16 Feb 2006 01:38:55 + >> >>irv i reread your system specs and your running a dual processor >>systems. and a 350W psu. ARE YOU MAD i'm surprised your system even >>boot's as (without checking) each cpu draws about 80 - 100 watts, yes >>i did say EACH. I'm even more surprised that no-one else picked this >>up as a potential problem, as it does have to be faulty memory or hdd. >>I know this seems to have nothing to do with your problem but you may >>find the lack of power is causing memory errors that you diag progs >>aren't picking up. if it's not that then check for file corruption >>that is the only other thing it could be >> >>irv carlson wrote: >> >>>the only thing we have left to change is the tyan 2469ng motherboard >>>and duel 2400MP'S yes updates are up to date before doing anything >>>like loading the server >>> >>> From: "Stuart Stegall" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. Date: Wed, 15 Feb 2006 15:36:08 -0600 Did you say this was Windows 2000 Server? I hope you have it fully patched before you bring it online. Quite a few of the Win2k "security" issues can hit you in under 6min. I've actually tested a similar thing with Win2k3 w/o SP1 ... Some files got replace mysteriously in under about 10mins. But honestly the issue sounds like it is either a bad router or some type of hardware problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: Wednesday, February 15, 2006 3:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. yes on the firewall yes on the anti-virus >From: "Alexander Kobbevik" <[EMAIL PROTECTED]> >Reply-To: hlds@list.valvesoftware.com >To: >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server" >ERROR. >Date: Wed, 15 Feb 2006 20:18:13 +0100 > >Do you know how long it takes for a virus to infect a computer >these days? >And you didn't say if you had a firewall. No need to know your IP >to get "hacked". > > > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of irv >carlson >Sent: 15. februar 2006 19:44 >To: hlds@list.valvesoftware.com >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the >server" ERROR. > >alot of people say it is a virus it is not it was a fresh install >of server2000 5 hours in and new ip's so we know we were not >hacked and we also know there is no virus! > > > >From: "Alexander Kobbevik" <[EMAIL PROTECTED]> > >Reply-To: hlds@list.valvesoftware.com > >To: > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from > >the >server" > >ERROR. > >Date: Wed, 15 Feb 2006 17:46:13 +0100 > > > >Then start answering some of the questions people are asking you. > > > > > >-Original Message- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of irv > >carlson
RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR.
yes it is From: "Stuart Stegall" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: RE: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. Date: Wed, 15 Feb 2006 22:20:29 -0600 Is the "new" ram approved by Tyan? (memtest86 run it now) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of irv carlson Sent: Wednesday, February 15, 2006 10:08 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" ERROR. i did not build the system appro did and we changed the HD and RAM >From: David Williams <[EMAIL PROTECTED]> >Reply-To: hlds@list.valvesoftware.com >To: hlds@list.valvesoftware.com >Subject: Re: [hlds] The Famous "Your Map de_dust differs from the server" >ERROR. >Date: Thu, 16 Feb 2006 01:38:55 + > >irv i reread your system specs and your running a dual processor >systems. and a 350W psu. ARE YOU MAD i'm surprised your system even >boot's as (without checking) each cpu draws about 80 - 100 watts, yes i >did say EACH. I'm even more surprised that no-one else picked this up >as a potential problem, as it does have to be faulty memory or hdd. I >know this seems to have nothing to do with your problem but you may >find the lack of power is causing memory errors that you diag progs >aren't picking up. if it's not that then check for file corruption that >is the only other thing it could be > >irv carlson wrote: > >>the only thing we have left to change is the tyan 2469ng motherboard >>and duel 2400MP'S yes updates are up to date before doing anything >>like loading the server >> >> >>>From: "Stuart Stegall" <[EMAIL PROTECTED]> >>>Reply-To: hlds@list.valvesoftware.com >>>To: >>>Subject: RE: [hlds] The Famous "Your Map de_dust differs from the >>>server" >>>ERROR. >>>Date: Wed, 15 Feb 2006 15:36:08 -0600 >>> >>>Did you say this was Windows 2000 Server? I hope you have it fully >>>patched before you bring it online. Quite a few of the Win2k >>>"security" >>>issues can >>>hit you in under 6min. I've actually tested a similar thing with >>>Win2k3 w/o >>>SP1 ... Some files got replace mysteriously in under about 10mins. >>> >>>But honestly the issue sounds like it is either a bad router or some >>>type of hardware problem. >>> >>>-Original Message- >>>From: [EMAIL PROTECTED] >>>[mailto:[EMAIL PROTECTED] On Behalf Of irv carlson >>>Sent: Wednesday, February 15, 2006 3:06 PM >>>To: hlds@list.valvesoftware.com >>>Subject: RE: [hlds] The Famous "Your Map de_dust differs from the >>>server" >>>ERROR. >>> >>>yes on the firewall >>>yes on the anti-virus >>> >>> >>> >From: "Alexander Kobbevik" <[EMAIL PROTECTED]> >>> >Reply-To: hlds@list.valvesoftware.com >>> >To: >>> >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the >>>server" >>> >ERROR. >>> >Date: Wed, 15 Feb 2006 20:18:13 +0100 >>> > >>> >Do you know how long it takes for a virus to infect a computer >>> >these days? >>> >And you didn't say if you had a firewall. No need to know your IP >>> >to get "hacked". >>> > >>> > >>> > >>> >-Original Message- >>> >From: [EMAIL PROTECTED] >>> >[mailto:[EMAIL PROTECTED] On Behalf Of irv carlson >>> >Sent: 15. februar 2006 19:44 >>> >To: hlds@list.valvesoftware.com >>> >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the >>> >server" ERROR. >>> > >>> >alot of people say it is a virus it is not it was a fresh install >>> >of server2000 5 hours in and new ip's so we know we were not hacked >>> >and we also know there is no virus! >>> > >>> > >>> > >From: "Alexander Kobbevik" <[EMAIL PROTECTED]> >>> > >Reply-To: hlds@list.valvesoftware.com >>> > >To: >>> > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the >>> >server" >>> > >ERROR. >>> > >Date: Wed, 15 Feb 2006 17:46:13 +0100 >>> > > >>> > >Then start answering some of the questions people are asking you. >>> > > >>> > > >>> > >-Original Message- >>> > >From: [EMAIL PROTECTED] >>> > >[mailto:[EMAIL PROTECTED] On Behalf Of irv >>> > >carlson >>> > >Sent: 15. februar 2006 17:02 >>> > >To: hlds@list.valvesoftware.com >>> > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from the >>> > >server" ERROR. >>> > > >>> > >the main thing this is for our clan servers not to make money we >>> > >would just like to fix this issue >>> > > >>> > > >>> > > >From: "Alexander Kobbevik" <[EMAIL PROTECTED]> >>> > > >Reply-To: hlds@list.valvesoftware.com >>> > > >To: >>> > > >Subject: RE: [hlds] The Famous "Your Map de_dust differs from >>> > > >the >>> > >server" >>> > > >ERROR. >>> > > >Date: Wed, 15 Feb 2006 07:45:19 +0100 >>> > > > >>> > > >Just to clear something up for you :) >>> > > > >>> > > >The server is free and people "sell" servers for their own >>> > > >profit, not Valves. >>> > > >Why files on your server is getting currupted is not really >>> > > >something >>> > >>> > > >Alfred should worry about unless it's the engine or >>> > > >updateservers who >>> > >>> > > >curr
Re: [hlds] Amuck, amuck, amuck
Or be mature about it and see if you cant uncover an email address, website or other forms of contacting the server admins and asking why. Perhaps it was a mistake. Jason [EMAIL PROTECTED] wrote: It's a legitimate question, I've asked questions like this before. Some people here like to piss and moan about just about anything. However, we are a very small percentage of server ops, and you are not likely to find an answer to your question here. And there is no list of admins anywhere. Piss on them, go find another server to play on. - Original Message - From: "Visitor Rodgers" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 11:11 PM Subject: RE: [hlds] Amuck, amuck, amuck Its more of a general question about who is admin on given servers. Is there a list someplace? I am admin on my server, FOR EXAMPLE. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, February 15, 2006 10:07 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Amuck, amuck, amuck You're really using the hlds mailing list to find someone over a ban from a cs server? As if you can't find others? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Amuck, amuck, amuck
It's a legitimate question, I've asked questions like this before. Some people here like to piss and moan about just about anything. However, we are a very small percentage of server ops, and you are not likely to find an answer to your question here. And there is no list of admins anywhere. Piss on them, go find another server to play on. - Original Message - From: "Visitor Rodgers" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 11:11 PM Subject: RE: [hlds] Amuck, amuck, amuck Its more of a general question about who is admin on given servers. Is there a list someplace? I am admin on my server, FOR EXAMPLE. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, February 15, 2006 10:07 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Amuck, amuck, amuck You're really using the hlds mailing list to find someone over a ban from a cs server? As if you can't find others? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Amuck, amuck, amuck
Seriously Im part of an admin team of a growing CS/CSS community and if there was a full distinct list of Server Admins, it'd just be a pain in the arse with every Adam and Eve who gets banned wanting to make a scene, it's already bad enough with a forum. Perhaps you were banned for having a bad attitude or something, God knows we get enough of those. Graham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Amuck, amuck, amuck
Being banned is a client issue... --> Steam forums :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers Sent: 16. februar 2006 10:10 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Amuck, amuck, amuck Wow, I don't want this to be yet another long boring thread on this highly dramatic group. I DID sign up for this list, so if I am not understanding all of the ins and outs of this community, it is not for lack of trying. Have a nice day. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Thursday, February 16, 2006 12:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Amuck, amuck, amuck Did you add your name to a list at any given time? Seems like that would answer your question right there. For example, I am an admin on all of my servers. I don't recal putting my name on a list incase someone was upset over a ban. If they want you to find them, they'll make that information available, otherwise find another server. There's only what... 30 CS servers? One's bound to fit your fancy. - Original Message - From: "Visitor Rodgers" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 11:11 PM Subject: RE: [hlds] Amuck, amuck, amuck > Its more of a general question about who is admin on given servers. > Is there a list someplace? I am admin on my server, FOR EXAMPLE. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna > Sent: Wednesday, February 15, 2006 10:07 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Amuck, amuck, amuck > > You're really using the hlds mailing list to find someone over a ban > from a cs server? As if you can't find others? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Amuck, amuck, amuck
Wow, I don't want this to be yet another long boring thread on this highly dramatic group. I DID sign up for this list, so if I am not understanding all of the ins and outs of this community, it is not for lack of trying. Have a nice day. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Thursday, February 16, 2006 12:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Amuck, amuck, amuck Did you add your name to a list at any given time? Seems like that would answer your question right there. For example, I am an admin on all of my servers. I don't recal putting my name on a list incase someone was upset over a ban. If they want you to find them, they'll make that information available, otherwise find another server. There's only what... 30 CS servers? One's bound to fit your fancy. - Original Message - From: "Visitor Rodgers" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 11:11 PM Subject: RE: [hlds] Amuck, amuck, amuck > Its more of a general question about who is admin on given servers. > Is there a list someplace? I am admin on my server, FOR EXAMPLE. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna > Sent: Wednesday, February 15, 2006 10:07 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Amuck, amuck, amuck > > You're really using the hlds mailing list to find someone over a ban > from a cs server? As if you can't find others? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: SV: [hlds_linux] Source and HL1 dedicated server Beta available
The problem here is that we currently have 2 choices. 1. Run non-beta update server, and lose VAC the whole time (NOT an option looking at the amount of cheaters who invade the server then). 2. Run the beta update on the servers, and have the bug that people cant connect alot of times I mean how the heck should we choose between this??? Saint K. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Cc: Sent: Thursday, February 16, 2006 12:21 AM Subject: [hlds] RE: SV: [hlds_linux] Source and HL1 dedicated server Beta available If the bug has too large an impact then you should stop using the beta for now. I am going to be out of the office until late February and the beta won't be able to be updated until after that. The Beta has been extremely useful to me in debugging some long standing problems we have had under certain linux installations, I really want to thank everyone that helped us track those down. I expect to continue using this Beta format for dedicated server engine style updates in the future. I am had hoped that the iteration time on the Beta would have been quicker but other projects took prominence. - Alfred Saint K. wrote: Not to sound rude, but could you hurry a bit on the steam validation bug? Cause servers are now staying totally empty cause of that bug, and we need to give them hard resets in order for people to be able to play again. Normally we have around 10.000 connections a day to our servers, with this bug it has dropped to 6000. Saint K. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 7:27 PM Subject: RE: SV: [hlds_linux] Source and HL1 dedicated server Beta available Yup, we have all the information we need about this beta bug. Other work items have pulled me away from the beta, I don't know when I will be able to next update it. On a happy note, once this bug if fixes all the major issued for the beta have been resolved and it would be time to make it public for everyone. - Alfred Saint K. wrote: I was about to mail Alfred asking what the status was on this bug. We already supplied all the info to him what he needed, so i expect they are working on a fix. Saint K. - Original Message - From: "Ari Iivari" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 3:14 PM Subject: SV: SV: [hlds_linux] Source and HL1 dedicated server Beta available Albert Do you have any solution on this problem we have ?? //Ari -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Dan E Skickat: den 15 februari 2006 14:14 Till: hlds_linux@list.valvesoftware.com Ämne: Re: SV: [hlds_linux] Source and HL1 dedicated server Beta available I also am getting these errors, causing my servers to randomly empty out. Rolling back :( --- Ari Iivari <[EMAIL PROTECTED]> wrote: Ey all !! Need little info abouth the beta update, it seems to work a while But after server been running a time people get steam Validation error! Are there any info abouth this ?? //Ari -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Alfred Reynolds Skickat: den 10 februari 2006 01:38 Till: hlds_linux@list.valvesoftware.com Ämne: RE: [hlds_linux] Source and HL1 dedicated server Beta available We have released an update for the beta. This release fixes the secure/insecure problems people have been having on AMD CPU's and attempts to fix the CPU usage spikes some people have seen (feedback on this please). Run the hldsupdatetool with the "-beta swapbeta" parameter to get it. - Alfred Alfred Reynolds wrote: We have released an update for the beta. It addresses the high CPU usage some people are seeing after applying the last update (in particular users with mutli-core machines). Run the hldsupdatetool with the "-beta swapbeta" parameter to get it. - Alfred Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool again with the "-beta swapbeta" parameter to get it. The update fixes the pipes assert, a crash on startup for dual-proc machines and some in game stalls. Thanks to everyone that gave us feedback, it really helps track down these problems. - Alfred Alfred Reynolds wrote: We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding "-beta swapbeta" to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Amuck, amuck, amuck
Did you add your name to a list at any given time? Seems like that would answer your question right there. For example, I am an admin on all of my servers. I don't recal putting my name on a list incase someone was upset over a ban. If they want you to find them, they'll make that information available, otherwise find another server. There's only what... 30 CS servers? One's bound to fit your fancy. - Original Message - From: "Visitor Rodgers" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 15, 2006 11:11 PM Subject: RE: [hlds] Amuck, amuck, amuck Its more of a general question about who is admin on given servers. Is there a list someplace? I am admin on my server, FOR EXAMPLE. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, February 15, 2006 10:07 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Amuck, amuck, amuck You're really using the hlds mailing list to find someone over a ban from a cs server? As if you can't find others? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds