RE: [hlds] High Ping Players Lag Server?
That may be. I think anything below 100 is a great ping. I usually am at 30-60 ping. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Thursday, May 04, 2006 1:02 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] High Ping Players Lag Server? -- [ Picked text/plain from multipart/alternative ] You know what is really funny, the guy with 20 ping bitching and moaning when he reaches a 30 ping. It seems WAY too many players are putting too much stock in a few numbers. 95% of the time it is all in their heads. On 5/3/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote: > > I've always been told that they don't lag a server but on my servers > it appears they do by players all of a sudden complaining about lag. > You can't tell by the ping that their lagging just their complaints. > > > Jason > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve Dawson > Sent: Wednesday, May 03, 2006 5:22 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] High Ping Players Lag Server? > > > -- > [ Picked text/plain from multipart/alternative ] > Hi, do hi pinging players lag a cs 1.6 server. It would make sense to > me. This is what i heard: Laggers DO Lag the Server: Because of the > way hlds deals with lag compensation, players that are lagging on the > server actually really do lag the entire server. This is because if > the server has to wait for data from all players on the server before > it can calculate each frame. So if everyone on the server has under 50 > ping except 1 person with 200 ping, the server has to wait an extra > 150 ms per frame it calculates. This is why I highly reccomend a high > ping kicker set to kick anybody with over 100 ping. > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] High Ping Players Lag Server?
-- [ Picked text/plain from multipart/alternative ] You know what is really funny, the guy with 20 ping bitching and moaning when he reaches a 30 ping. It seems WAY too many players are putting too much stock in a few numbers. 95% of the time it is all in their heads. On 5/3/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote: > > I've always been told that they don't lag a server but on my servers it > appears they do by players all of a sudden complaining about lag. You > can't tell by the ping that their lagging just their complaints. > > > Jason > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve Dawson > Sent: Wednesday, May 03, 2006 5:22 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] High Ping Players Lag Server? > > > -- > [ Picked text/plain from multipart/alternative ] > Hi, do hi pinging players lag a cs 1.6 server. It would make sense to > me. This is what i heard: Laggers DO Lag the Server: Because of the way > hlds deals with lag compensation, players that are lagging on the server > actually really do lag the entire server. This is because if the server > has to wait for data from all players on the server before it can > calculate each frame. So if everyone on the server has under 50 ping > except 1 person with 200 ping, the server has to wait an extra 150 ms > per frame it calculates. This is why I highly reccomend a high ping > kicker set to kick anybody with over 100 ping. > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] <-- doesn't this imply HL1?
Then it should probably be [EMAIL PROTECTED] Newbie - Original Message - From: "Jason O. Washburn" <[EMAIL PROTECTED]> To: Sent: Thursday, May 04, 2006 8:47 AM Subject: RE: [hlds] <-- doesn't this imply HL1? I think that would be a good idea also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet Sent: Wednesday, May 03, 2006 11:39 PM To: hlds@list.valvesoftware.com Subject: [hlds] <-- doesn't this imply HL1? Not to shake the boat too much, as I know most of the list readers would rather blaze than actually help anyone, but shouldn't valve create a separate mailing list for Source? Plenty of us have been unnecessarily confused by bogus advise from *experts* who were actually talking about one system or the other. Alfred, can valve create [EMAIL PROTECTED] It is hard enough to find pure hlds information on the valve website; no so with Source. Of course, I understand the company wants to move forward and supporting the past is a painful endeavor. Still, this would go along way. Thanks, Chorizo Omelet Come and play! http://gs1.ender.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] <-- doesn't this imply HL1?
I think that would be a good idea also. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet Sent: Wednesday, May 03, 2006 11:39 PM To: hlds@list.valvesoftware.com Subject: [hlds] <-- doesn't this imply HL1? Not to shake the boat too much, as I know most of the list readers would rather blaze than actually help anyone, but shouldn't valve create a separate mailing list for Source? Plenty of us have been unnecessarily confused by bogus advise from *experts* who were actually talking about one system or the other. Alfred, can valve create [EMAIL PROTECTED] It is hard enough to find pure hlds information on the valve website; no so with Source. Of course, I understand the company wants to move forward and supporting the past is a painful endeavor. Still, this would go along way. Thanks, Chorizo Omelet Come and play! http://gs1.ender.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server Hangs on World triggered "Round_Start"
It does... Fresh copy, no mani, no bots, etc... But still, when running 3-4 busy servers on single Windows box, one of them will eventually hang... Problem is that it's really hard to reproduce, as stated by original poster, they may run well for a week or hang every one or two hours... May be it really has something to do with simultaneous Round Start events as pointed by Stuart... Need to test it a bit... Newbie - Original Message - From: "Adam Sando" <[EMAIL PROTECTED]> To: Sent: Thursday, May 04, 2006 4:21 AM Subject: RE: [hlds] CS:S Server Hangs on World triggered "Round_Start" Do you run any cmdline parameters other than -tickrate, +maxplayers, etc? Are you running bots at all? If so, have you tried disabling bots? Have you tried removing all files relating to Mani-admin (including config dirs, etc) and trying again? Have you tried running HLDSUpdateTool and creating a fresh default SRCDS file structure? I suggest creating a brand new copy of the source content from scratch, using the HLDSUpdateTool, and see if that exhibits the same problems. Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, 3 May 2006 23:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] CS:S Server Hangs on World triggered "Round_Start" Here is the problem which is haunting me for last few months (starting January I think). I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. Occasionally one of them hangs consuming as much CPU as it can grab. Can't see any pattern - servers may work for few days without this problem and then may start dying every hour or two. The only common sign is that last line in the console always says World triggered "Round_Start" I verified installation with hldsupdatetool, tried to disable StatsMe and Mani - still no luck. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e-mail has been scanned for viruses by Hostworks Message Scanning Services - powered by MessageLabs. For further information contact Hostworks on 1300 30 4848. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] <-- doesn't this imply HL1?
Not to shake the boat too much, as I know most of the list readers would rather blaze than actually help anyone, but shouldn't valve create a separate mailing list for Source? Plenty of us have been unnecessarily confused by bogus advise from *experts* who were actually talking about one system or the other. Alfred, can valve create [EMAIL PROTECTED] It is hard enough to find pure hlds information on the valve website; no so with Source. Of course, I understand the company wants to move forward and supporting the past is a painful endeavor. Still, this would go along way. Thanks, Chorizo Omelet Come and play! http://gs1.ender.us ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] High Ping Players Lag Server?
I've always been told that they don't lag a server but on my servers it appears they do by players all of a sudden complaining about lag. You can't tell by the ping that their lagging just their complaints. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Dawson Sent: Wednesday, May 03, 2006 5:22 PM To: hlds@list.valvesoftware.com Subject: [hlds] High Ping Players Lag Server? -- [ Picked text/plain from multipart/alternative ] Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me. This is what i heard: Laggers DO Lag the Server: Because of the way hlds deals with lag compensation, players that are lagging on the server actually really do lag the entire server. This is because if the server has to wait for data from all players on the server before it can calculate each frame. So if everyone on the server has under 50 ping except 1 person with 200 ping, the server has to wait an extra 150 ms per frame it calculates. This is why I highly reccomend a high ping kicker set to kick anybody with over 100 ping. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Maps for HL1DM:SOURCE
OH, BTW...it looks swet. Crossfire never looked this good :) - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 8:49 PM Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE Thanks - I saw that post after I posted my "help me help me" message. So I preordered it - I was going to do it anyhow, this gave me a reason to stop putting it off LOL. Hmm...looks like there is only one server - and it crashes a lot :(. I'd fire up a server but don't have time right now. Maybe this weekend. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 8:15 PM Subject: RE: [hlds] OT: Maps for HL1DM:SOURCE Half-Life 1: Source Deathmatch (HL1DM:S) is only available to people who have preordered Half-Life 2: Episode 1 currently. We will be releasing it via hldsupdatetool at a later date. - Alfred Ook wrote: Help me out here, guys. Is this something new? Is this running now? Why is it not in the games list or the servers list? - Original Message - From: "Stuart Stegall" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 3:52 PM Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE This is the Multiplay Deathmatch version of Half-Life:Source not the Half-Life 2: DeathMatch [EMAIL PROTECTED] wrote: Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: "Doug Crabtree" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] High Ping Players Lag Server?
HL got it because HL started out as mostly Q1 code, IIRC, with just a few lines of Q2 code. Back in the good old days. - Original Message - From: "Stuart Stegall" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 3:55 PM Subject: Re: [hlds] High Ping Players Lag Server? At one point in time they would cause the whole server to lag, but this has been fixed (I'm not sure what version fixed it.) Quake1 still suffers from it, but Quake2 did not. So I am not sure how HL got the bug in the first place. L.o.D. wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Maps for HL1DM:SOURCE
Thanks - I saw that post after I posted my "help me help me" message. So I preordered it - I was going to do it anyhow, this gave me a reason to stop putting it off LOL. Hmm...looks like there is only one server - and it crashes a lot :(. I'd fire up a server but don't have time right now. Maybe this weekend. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 8:15 PM Subject: RE: [hlds] OT: Maps for HL1DM:SOURCE Half-Life 1: Source Deathmatch (HL1DM:S) is only available to people who have preordered Half-Life 2: Episode 1 currently. We will be releasing it via hldsupdatetool at a later date. - Alfred Ook wrote: Help me out here, guys. Is this something new? Is this running now? Why is it not in the games list or the servers list? - Original Message - From: "Stuart Stegall" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 3:52 PM Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE This is the Multiplay Deathmatch version of Half-Life:Source not the Half-Life 2: DeathMatch [EMAIL PROTECTED] wrote: Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: "Doug Crabtree" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Maps for HL1DM:SOURCE
OK, never mind, had a brief moment of stupidity.doh... - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 8:07 PM Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE Help me out here, guys. Is this something new? Is this running now? Why is it not in the games list or the servers list? - Original Message - From: "Stuart Stegall" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 3:52 PM Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE This is the Multiplay Deathmatch version of Half-Life:Source not the Half-Life 2: DeathMatch [EMAIL PROTECTED] wrote: Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: "Doug Crabtree" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: Maps for HL1DM:SOURCE
Half-Life 1: Source Deathmatch (HL1DM:S) is only available to people who have preordered Half-Life 2: Episode 1 currently. We will be releasing it via hldsupdatetool at a later date. - Alfred Ook wrote: > Help me out here, guys. Is this something new? Is this running now? > Why is > it not in the games list or the servers list? > > > - Original Message - > From: "Stuart Stegall" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, May 03, 2006 3:52 PM > Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE > > >> This is the Multiplay Deathmatch version of Half-Life:Source not the >> Half-Life 2: DeathMatch >> >> [EMAIL PROTECTED] wrote: >>> Am I missing something? Is Are we talking about HL2 DM, or is this >>> actually Half-Life (Not HL2) death match - source, instead of the >>> old non-source Half-Life multiplayer? >>> >>> And if this is what is going on, is the non-source HLDM going to be >>> turned off sometime soon? Have I been living under a rock lately? >>> >>> >>> - Original Message - >>> From: "Doug Crabtree" <[EMAIL PROTECTED]> >>> To: >>> Sent: Wednesday, May 03, 2006 1:13 PM >>> Subject: [hlds] OT: Maps for HL1DM:SOURCE >>> >>> As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Maps for HL1DM:SOURCE
Help me out here, guys. Is this something new? Is this running now? Why is it not in the games list or the servers list? - Original Message - From: "Stuart Stegall" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 3:52 PM Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE This is the Multiplay Deathmatch version of Half-Life:Source not the Half-Life 2: DeathMatch [EMAIL PROTECTED] wrote: Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: "Doug Crabtree" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CS:S Server Hangs on World triggered "Round_Start"
Do you run any cmdline parameters other than -tickrate, +maxplayers, etc? Are you running bots at all? If so, have you tried disabling bots? Have you tried removing all files relating to Mani-admin (including config dirs, etc) and trying again? Have you tried running HLDSUpdateTool and creating a fresh default SRCDS file structure? I suggest creating a brand new copy of the source content from scratch, using the HLDSUpdateTool, and see if that exhibits the same problems. Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, 3 May 2006 23:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] CS:S Server Hangs on World triggered "Round_Start" Here is the problem which is haunting me for last few months (starting January I think). I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. Occasionally one of them hangs consuming as much CPU as it can grab. Can't see any pattern - servers may work for few days without this problem and then may start dying every hour or two. The only common sign is that last line in the console always says World triggered "Round_Start" I verified installation with hldsupdatetool, tried to disable StatsMe and Mani - still no luck. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e-mail has been scanned for viruses by Hostworks Message Scanning Services - powered by MessageLabs. For further information contact Hostworks on 1300 30 4848. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] High Ping Players Lag Server?
At one point in time they would cause the whole server to lag, but this has been fixed (I'm not sure what version fixed it.) Quake1 still suffers from it, but Quake2 did not. So I am not sure how HL got the bug in the first place. L.o.D. wrote: -- -- [ Picked text/plain from multipart/alternative ] I recently was in a tfc server, not same game but same engine, and there was a player with a constant 3000+ ping & the server never lagged once. I believe that to be a farce that laggers lag a server. ---Original Message--- From: Steve Dawson Date: 05/03/06 18:27:43 To: hlds@list.valvesoftware.com Subject: [hlds] High Ping Players Lag Server? -- [ Picked text/plain from multipart/alternative ] Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me. This is what i heard: Laggers DO Lag the Server: Because of the way hlds deals with lag compensation, players that are lagging on the server actually really do lag the entire server. This is because if the server has to wait for data from all players on the server before it can calculate each frame. So if everyone on the server has under 50 ping except 1 person with 200 ping, the server has to wait an extra 150 ms per frame it calculates. This is why I highly reccomend a high ping kicker set to kick anybody with over 100 ping. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1518 (20060503) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- [ 04.jpg of type image/jpeg deleted ] -- [ 04_footer.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server Hangs on World triggered "Round_Start"
I have ... If I start 3-4 servers on the same server with same settings, one will hang or something like that. Roman Hatsiev wrote: No clue here.. Have you ever tried to reproduce this problem? On 04/05/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: Nothing is shared. I've seen too many problems with sharing any of the files. The customers always end up doing weird stuff. Roman Hatsiev wrote: > I'm curious whether your servers have shared directories - maps, > configs, etc? > > On 03/05/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: >> I've had problems where if more than 2-3 servers round change at the >> same time, one of them would hang. And oddly on my system it is NOT >> related to disc throughput as I have a fully FC2Gbps channel going to >> each server from the SAN. >> >> Roman Hatsiev wrote: >> > Here is the problem which is haunting me for last few months (starting >> > January I think). >> > I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, >> > mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. >> > Occasionally one of them hangs consuming as much CPU as it can grab. >> > Can't see any pattern - servers may work for few days without this >> > problem and then may start dying every hour or two. The only common >> > sign is that last line in the console always says World triggered >> > "Round_Start" >> > I verified installation with hldsupdatetool, tried to disable StatsMe >> > and Mani - still no luck. Any suggestions? >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Maps for HL1DM:SOURCE
This is the Multiplay Deathmatch version of Half-Life:Source not the Half-Life 2: DeathMatch [EMAIL PROTECTED] wrote: Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: "Doug Crabtree" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] High Ping Players Lag Server?
-- [ Picked text/plain from multipart/alternative ] I play on dial-up all the time, no lag caused by me being there. Someone is feeding you a line. Now I will say that people who have serious lag do cause issues. They hop all over and are almost impossible to hit but that is someone with a +500 ping. I get around 2-300 and when I am lucky it is in the 100's. On 5/3/06, L.o.D. <[EMAIL PROTECTED]> wrote: > > -- > -- > [ Picked text/plain from multipart/alternative ] > I recently was in a tfc server, not same game but same engine, and there > was > a player with a constant 3000+ ping & the server never lagged once. > I believe that to be a farce that laggers lag a server. > > ---Original Message--- > > From: Steve Dawson > Date: 05/03/06 18:27:43 > To: hlds@list.valvesoftware.com > Subject: [hlds] High Ping Players Lag Server? > > -- > [ Picked text/plain from multipart/alternative ] > Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me. > This is what i heard: > Laggers DO Lag the Server: > Because of the way hlds deals with lag compensation, players that are > lagging on the server actually really do lag the entire server. This is > because if the server has to wait for data from all players on the server > before it can calculate each frame. So if everyone on the server has under > 50 ping except 1 person with 200 ping, the server has to wait an extra 150 > ms per frame it calculates. This is why I highly reccomend a high ping > kicker set to kick anybody with over 100 ping. > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ NOD32 1.1518 (20060503) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > -- > [ 04.jpg of type image/jpeg deleted ] > -- > [ 04_footer.gif of type image/gif deleted ] > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: Maps for HL1DM:SOURCE
We (I) am asking about HL1DM:Source. Not the HL1:source that has been out for a while. The DM:Source is supposed to be HL1DM redone in HL2DM Source Engine. I've played it and it's pretty ugly compared to regular HL1. I hope if they do plan on phasing out the older version that they get this one fixed first. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 03, 2006 5:34 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: "Doug Crabtree" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE > As this is released, I wanted to convert an old map to the new system. > Does > anybody know when the Hammer config will be included to use this game? > > Doug Crabtree > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Maps for HL1DM:SOURCE
Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: "Doug Crabtree" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] High Ping Players Lag Server?
-- -- [ Picked text/plain from multipart/alternative ] I recently was in a tfc server, not same game but same engine, and there was a player with a constant 3000+ ping & the server never lagged once. I believe that to be a farce that laggers lag a server. ---Original Message--- From: Steve Dawson Date: 05/03/06 18:27:43 To: hlds@list.valvesoftware.com Subject: [hlds] High Ping Players Lag Server? -- [ Picked text/plain from multipart/alternative ] Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me. This is what i heard: Laggers DO Lag the Server: Because of the way hlds deals with lag compensation, players that are lagging on the server actually really do lag the entire server. This is because if the server has to wait for data from all players on the server before it can calculate each frame. So if everyone on the server has under 50 ping except 1 person with 200 ping, the server has to wait an extra 150 ms per frame it calculates. This is why I highly reccomend a high ping kicker set to kick anybody with over 100 ping. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1518 (20060503) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- [ 04.jpg of type image/jpeg deleted ] -- [ 04_footer.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] High Ping Players Lag Server?
-- [ Picked text/plain from multipart/alternative ] Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me. This is what i heard: Laggers DO Lag the Server: Because of the way hlds deals with lag compensation, players that are lagging on the server actually really do lag the entire server. This is because if the server has to wait for data from all players on the server before it can calculate each frame. So if everyone on the server has under 50 ping except 1 person with 200 ping, the server has to wait an extra 150 ms per frame it calculates. This is why I highly reccomend a high ping kicker set to kick anybody with over 100 ping. Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server Hangs on World triggered "Round_Start"
No clue here.. Have you ever tried to reproduce this problem? On 04/05/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: Nothing is shared. I've seen too many problems with sharing any of the files. The customers always end up doing weird stuff. Roman Hatsiev wrote: > I'm curious whether your servers have shared directories - maps, > configs, etc? > > On 03/05/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: >> I've had problems where if more than 2-3 servers round change at the >> same time, one of them would hang. And oddly on my system it is NOT >> related to disc throughput as I have a fully FC2Gbps channel going to >> each server from the SAN. >> >> Roman Hatsiev wrote: >> > Here is the problem which is haunting me for last few months (starting >> > January I think). >> > I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, >> > mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. >> > Occasionally one of them hangs consuming as much CPU as it can grab. >> > Can't see any pattern - servers may work for few days without this >> > problem and then may start dying every hour or two. The only common >> > sign is that last line in the console always says World triggered >> > "Round_Start" >> > I verified installation with hldsupdatetool, tried to disable StatsMe >> > and Mani - still no luck. Any suggestions? >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server Hangs on World triggered "Round_Start"
Nothing is shared. I've seen too many problems with sharing any of the files. The customers always end up doing weird stuff. Roman Hatsiev wrote: I'm curious whether your servers have shared directories - maps, configs, etc? On 03/05/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: I've had problems where if more than 2-3 servers round change at the same time, one of them would hang. And oddly on my system it is NOT related to disc throughput as I have a fully FC2Gbps channel going to each server from the SAN. Roman Hatsiev wrote: > Here is the problem which is haunting me for last few months (starting > January I think). > I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, > mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. > Occasionally one of them hangs consuming as much CPU as it can grab. > Can't see any pattern - servers may work for few days without this > problem and then may start dying every hour or two. The only common > sign is that last line in the console always says World triggered > "Round_Start" > I verified installation with hldsupdatetool, tried to disable StatsMe > and Mani - still no luck. Any suggestions? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Maps for HL1DM:SOURCE
DoD:S is barely supported honestly. Expect it to be officially supported by the SDK in about a year. No seriously. Doug Crabtree wrote: As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OT: Maps for HL1DM:SOURCE
As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
If you pre-purchase EP1 it also includes (for immediate use) HL2DM and HLDM:Source Multiplayer. Only Clients with EP1 pre-purchased on the account can run HLDM:Source multiplayer servers/clients right now from the Steam Games menu (what Alfred said). - Original Message - From: "Alfred Reynolds" To: Sent: Wednesday, May 03, 2006 11:28 AM Subject: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? HL1MP isn't available via the hldsupdatetool at the moment, you need to run it from Steam directly. - Alfred Andreas Grimm wrote: hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
Alfred, it turns out he was looking for the Source version that isn't available til June 1st. Graham - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 7:28 PM Subject: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? HL1MP isn't available via the hldsupdatetool at the moment, you need to run it from Steam directly. - Alfred Andreas Grimm wrote: hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
HL1MP isn't available via the hldsupdatetool at the moment, you need to run it from Steam directly. - Alfred Andreas Grimm wrote: > hello, > > does someone know the command to install a dedicated server of hl1mp > source ? > or isnt that possible yet ? > > hldsupdatetool -game "?" > > thx for help > > - Andi > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server Hangs on World triggered "Round_Start"
I'm curious whether your servers have shared directories - maps, configs, etc? On 03/05/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: I've had problems where if more than 2-3 servers round change at the same time, one of them would hang. And oddly on my system it is NOT related to disc throughput as I have a fully FC2Gbps channel going to each server from the SAN. Roman Hatsiev wrote: > Here is the problem which is haunting me for last few months (starting > January I think). > I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, > mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. > Occasionally one of them hangs consuming as much CPU as it can grab. > Can't see any pattern - servers may work for few days without this > problem and then may start dying every hour or two. The only common > sign is that last line in the console always says World triggered > "Round_Start" > I verified installation with hldsupdatetool, tried to disable StatsMe > and Mani - still no luck. Any suggestions? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
-- [ Picked text/plain from multipart/alternative ] The subject says hl1mp. Is there a WIKI somewhere with a list of games, how to download each one, and how to start each one in dedicated server mode? - Original Message From: Doug Crabtree <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 10:45:05 AM Subject: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? No, this is the regular classic deathmatch. We are talking about the new HLDM: Source. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 03, 2006 12:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? -- [ Picked text/plain from multipart/alternative ] Have a look at 204.107.103.165:27015 If this is what you are looking for, it is downloaded and started using -game valve - Original Message From: Andreas Grimm <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 8:47:29 AM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
No, this is the regular classic deathmatch. We are talking about the new HLDM: Source. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 03, 2006 12:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? -- [ Picked text/plain from multipart/alternative ] Have a look at 204.107.103.165:27015 If this is what you are looking for, it is downloaded and started using -game valve - Original Message From: Andreas Grimm <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 8:47:29 AM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
And there's your answer :) Graham - Original Message - From: "Andreas Grimm" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 6:30 PM *snip* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server Hangs on World triggered "Round_Start"
I've had problems where if more than 2-3 servers round change at the same time, one of them would hang. And oddly on my system it is NOT related to disc throughput as I have a fully FC2Gbps channel going to each server from the SAN. Roman Hatsiev wrote: Here is the problem which is haunting me for last few months (starting January I think). I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. Occasionally one of them hangs consuming as much CPU as it can grab. Can't see any pattern - servers may work for few days without this problem and then may start dying every hour or two. The only common sign is that last line in the console always says World triggered "Round_Start" I verified installation with hldsupdatetool, tried to disable StatsMe and Mani - still no luck. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
read the last update news: http://www.steampowered.com/index.php?area=news read the package details of EP1: http://storefront.steampowered.com/v2/index.php?area=package&SubId=79&; -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Graham Gesendet: Mittwoch, 3. Mai 2006 19:20 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? There is no HLMP: Source at the moment, I havent heard of any plans to make it? And I think Deathmatch Classic and HLMp are the same game? I could of course be wrong Graham. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 5:34 PM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? -- [ Picked text/plain from multipart/alternative ] OK, the rookie is ready for education. What's the difference between Half-Life multiplayer and Deathmatch Classic? Guess I should spend a few hours playing each of them and learn. I've been enjoying CS, CS:Source, and HL2:Deathmatch so much, I've barely touched the other games. I've been sending instructions for STEAM half-life multiplayer, but not SOURCE. I see a SOURCE version of single-player Half-life, but not multiplayer. hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 8:47:29 AM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Doug Crabtree Gesendet: Mittwoch, 3. Mai 2006 16:32 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? It's my understanding that the HLMP:SOURCE will be available June 1, 2006 along with the HL2:Episode 1. Unless I'm wrong on this, the update tool will not be updated for HLMP until then. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, May 03, 2006 8:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
There is no HLMP: Source at the moment, I havent heard of any plans to make it? And I think Deathmatch Classic and HLMp are the same game? I could of course be wrong Graham. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 5:34 PM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? -- [ Picked text/plain from multipart/alternative ] OK, the rookie is ready for education. What's the difference between Half-Life multiplayer and Deathmatch Classic? Guess I should spend a few hours playing each of them and learn. I've been enjoying CS, CS:Source, and HL2:Deathmatch so much, I've barely touched the other games. I've been sending instructions for STEAM half-life multiplayer, but not SOURCE. I see a SOURCE version of single-player Half-life, but not multiplayer. hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 8:47:29 AM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Doug Crabtree Gesendet: Mittwoch, 3. Mai 2006 16:32 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? It's my understanding that the HLMP:SOURCE will be available June 1, 2006 along with the HL2:Episode 1. Unless I'm wrong on this, the update tool will not be updated for HLMP until then. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, May 03, 2006 8:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
-- [ Picked text/plain from multipart/alternative ] OK, the rookie is ready for education. What's the difference between Half-Life multiplayer and Deathmatch Classic? Guess I should spend a few hours playing each of them and learn. I've been enjoying CS, CS:Source, and HL2:Deathmatch so much, I've barely touched the other games. I've been sending instructions for STEAM half-life multiplayer, but not SOURCE. I see a SOURCE version of single-player Half-life, but not multiplayer. hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 8:47:29 AM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Doug Crabtree Gesendet: Mittwoch, 3. Mai 2006 16:32 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? It's my understanding that the HLMP:SOURCE will be available June 1, 2006 along with the HL2:Episode 1. Unless I'm wrong on this, the update tool will not be updated for HLMP until then. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, May 03, 2006 8:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
It's already available for anyone who pre-purchased HL2: E1... Newbie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Doug Crabtree Sent: Wednesday, May 03, 2006 06:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? It's my understanding that the HLMP:SOURCE will be available June 1, 2006 along with the HL2:Episode 1. Unless I'm wrong on this, the update tool will not be updated for HLMP until then. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, May 03, 2006 8:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
-- [ Picked text/plain from multipart/alternative ] Have a look at 204.107.103.165:27015 If this is what you are looking for, it is downloaded and started using -game valve - Original Message From: Andreas Grimm <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 8:47:29 AM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Doug Crabtree Gesendet: Mittwoch, 3. Mai 2006 16:32 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? It's my understanding that the HLMP:SOURCE will be available June 1, 2006 along with the HL2:Episode 1. Unless I'm wrong on this, the update tool will not be updated for HLMP until then. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, May 03, 2006 8:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Doug Crabtree Gesendet: Mittwoch, 3. Mai 2006 16:32 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ? It's my understanding that the HLMP:SOURCE will be available June 1, 2006 along with the HL2:Episode 1. Unless I'm wrong on this, the update tool will not be updated for HLMP until then. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, May 03, 2006 8:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
It's my understanding that the HLMP:SOURCE will be available June 1, 2006 along with the HL2:Episode 1. Unless I'm wrong on this, the update tool will not be updated for HLMP until then. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, May 03, 2006 8:14 AM To: hlds@list.valvesoftware.com Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CS:S Server Hangs on World triggered "Round_Start"
Here is the problem which is haunting me for last few months (starting January I think). I've got six pretty busy CS:S public servers, Windows 2003, 16 slots, mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum. Occasionally one of them hangs consuming as much CPU as it can grab. Can't see any pattern - servers may work for few days without this problem and then may start dying every hour or two. The only common sign is that last line in the console always says World triggered "Round_Start" I verified installation with hldsupdatetool, tried to disable StatsMe and Mani - still no luck. Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
It updates automatically upon launch... This is the current version in fact (version 17)... Newbie - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 4:40 PM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? -- [ Picked text/plain from multipart/alternative ] Maybe you need to update HLDSUpdatetool.exe? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
i already updated the hldsupdatetool :P yes i mean "Half-Life:DeathMatch Source" ... i want to install a dedicated server for it ... but i dont know the command for the updatetool ... -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Mittwoch, 3. Mai 2006 14:39 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? -- [ Picked text/plain from multipart/alternative ] He wants Half-Life 1 but on Source as there is a Single Player Source version of the original Half-Life But if you launch the single player version of Half-Life:Source you will see that there is no multiplayer option, so I get the impression there is no Server for it. There is a Half-Life:DeathMatch Source, could that be what you want? On 5/3/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > i know, but hl1mp source isnt in the list > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Roman > Hatsiev > Gesendet: Mittwoch, 3. Mai 2006 14:20 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? > > hldsupdatetool -command list > > On 03/05/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > hello, > > > > does someone know the command to install a dedicated server of hl1mp > > source ? > > or isnt that possible yet ? > > > > hldsupdatetool -game "?" > > > > thx for help > > > > - Andi > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
-- [ Picked text/plain from multipart/alternative ] He wants Half-Life 1 but on Source as there is a Single Player Source version of the original Half-Life But if you launch the single player version of Half-Life:Source you will see that there is no multiplayer option, so I get the impression there is no Server for it. There is a Half-Life:DeathMatch Source, could that be what you want? On 5/3/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > i know, but hl1mp source isnt in the list > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Roman Hatsiev > Gesendet: Mittwoch, 3. Mai 2006 14:20 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? > > hldsupdatetool -command list > > On 03/05/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > hello, > > > > does someone know the command to install a dedicated server of hl1mp > > source ? > > or isnt that possible yet ? > > > > hldsupdatetool -game "?" > > > > thx for help > > > > - Andi > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
-- [ Picked text/plain from multipart/alternative ] Maybe you need to update HLDSUpdatetool.exe? :) On 5/3/06, Nashalife | Newbie <[EMAIL PROTECTED]> wrote: > > It looks like hldsupdatetool is not updated yet... At least > "hldsupdatetool -command list" returns no value for HLS: DM... > > ** 'game' options for Source DS Install: > > "Counter-Strike Source" > "dods" > "hl2mp" > > ** 'game' options for HL1 DS Install: > > "cstrike" > "czero" > "dmc" > "dod" > "gearbox" > "ricochet" > "tfc" > "valve" > > ** 'game' options for Third-Party game servers: > > "redorchestra" > "sin" > > Cheers, > Newbie > > - Original Message - > From: "Andreas Grimm" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, May 03, 2006 4:13 PM > Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? > > > > hello, > > > > does someone know the command to install a dedicated server of hl1mp > > source > > ? > > or isnt that possible yet ? > > > > hldsupdatetool -game "?" > > > > thx for help > > > > - Andi > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
It looks like hldsupdatetool is not updated yet... At least "hldsupdatetool -command list" returns no value for HLS: DM... ** 'game' options for Source DS Install: "Counter-Strike Source" "dods" "hl2mp" ** 'game' options for HL1 DS Install: "cstrike" "czero" "dmc" "dod" "gearbox" "ricochet" "tfc" "valve" ** 'game' options for Third-Party game servers: "redorchestra" "sin" Cheers, Newbie - Original Message - From: "Andreas Grimm" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 03, 2006 4:13 PM Subject: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
i know, but hl1mp source isnt in the list -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Roman Hatsiev Gesendet: Mittwoch, 3. Mai 2006 14:20 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? hldsupdatetool -command list On 03/05/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > hello, > > does someone know the command to install a dedicated server of hl1mp > source ? > or isnt that possible yet ? > > hldsupdatetool -game "?" > > thx for help > > - Andi > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
hldsupdatetool -command list On 03/05/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS will not run
On 27/04/06, Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] The maximum sv_maxrate of 3 was told to me directly by Alfred that it is currently hard coded into SRCDS, so that is where I get my authority on that subject. Ask Alfred off list for confirmation if you want. Who knows, maybe this value will change. Interesting. There have been suggestions in the past that source packets can reach 560 Bytes. If this is the case, then we can't reall support over 60 packets per second without potential choke issues. I cannot provide solid confirmation of this packet size however. On a side note, I do remember the Valve Developer Site notes for SRCDS once saying it could support up to 255 players or some fancilful number like that, but this has now disappeared. Maybe there are others out there who can testify to witnessing the same value for the supposed original online multiplayer limit that was envisaged for SRCDS? I remember that too, given the round start load currently present, I am genuinely quite worried if the engine is hardcoded to 30KBps. cl_updaterate has a hard limit of 100 (from memory), cl_cmdrate does not seem to have a hard limit other than the clients fps, but due to the nature of SRCDS client/server communications, all you end up doing is sending the same amount of data after a certain point no matter how high the cl_cmdrate is. They both have a limit. Just go to console and type "cl_cmdrate" and "cl_updaterate" it's all there similarly type "rate" and on a server "sv_maxrate" notice the cl_*rate cvars have documented limits. I have been at Valve to provide a SRCDS Netcode explanation on how things should be setup in optimal circumstances, rather than the 20/30/56Kbitsps with 33% packet loss explanation they currently have. Me too. the best solution is to look at what we know about the packets and to attempt to craft the highest bandwidth situations we can, to find the theoretical limits. There are alot of caps and limiters in source, these don't make life overly easy. One of the things I'd almost like more, is just for the server to advertise sv_maxrate, sv_minrate, sv_maxupdaterate, sv_minupdaterate, sv_maxunlag, etc. so that we can use tools to actively rate remote servers by settings. BTW, its a wiki, create an account and fix it yourself :p ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hldsupdatetool: how to install ds of hl1mp source ?
hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game "?" thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds