Re: [hlds] CS:S update and custom maps
-- [ Picked text/plain from multipart/alternative ] It seems to be the nav files that are causing the problem. I turned off bots, backed up all my navs, then deleted all of them except for the ones for cs_ maps. As far as I know, all my custom maps are running fine now. Hope that helps!!! tHe LaW www.lawgiver.us -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
Thanks. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 5:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Enclose it in xml comment tags, thus: Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 2:09 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS I do... I do... But, please look into restoring the tag... I would save me money on my next hardware upgrade. :) One more question... how do I differentiate between commands and comments in the config file. I thought I understood how but for some reason I can't eliminate the password cvar. I could just delete the line but I want to comment it out instead. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 11:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Sadly no - had too much trouble figuring out the Windows Miraculous Behavior API and had to remove the tag from the configs. Glad you like it though. ;-) Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 12:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Am I crazy or does ogsWatcher actually make your server run better? How can that be? I installed ogsWatcher this morning... followed the setup instructions... started the service... and everything worked perfectly. The server runs better than ever. I'm waiting for the other shoe to drop. lol. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
[ Converted text/html to text/plain ] fyi metamod wasn't running beacuse the game_info.txt file got updated. also zblock does use the specified valve plugin api and that [zblock] is certainly broken. bush we have had an argument before and i don't want another but i feel valve do have a responsibility to make sure that their plugin api works ok if they are going to complain that plugin devs are lazy for not using it [srcds plugin api] and should. See this quote The problem is that these plugins are hacking into hard coded offsets in the game server, one tiny code change from us and the plugin blows up. The solution is for them to use the plugin API we provide which doesn't have this problem. If you don't like fragile plugins that crash your game server then please don't use them. - Alfred so you see, i think valve need to go back and check THEIR code and makes the changes that are needed so THEIR api is usable and thenthat would give them something to support their, frankly limp, argument. until then i'd rather use metamod :-P Bush wrote: Not valves problem that people who build off of their code and it breaks when the code is changed. -Original Message- From: Dave Williams [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 6:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Counter-Strike: Source update released i haven't finished catching up yet but my server is reporting metamod is not running. and it was before the update. Also my copy of zblock is not loaded either. FFS valve sort yourselves out. Adam Sando wrote: I'm finding my server only seems to bite the bullet when it tries to load "some" non-valve maps. I'm just going through some maps during my lunch break to try work out what the trigger is. If its occurring on vanilla servers with no 3rd party mods, I'd assume people on this list have already tried disabling Metamod, etc? Regards, Adam "fLAiL" Sando. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, 25 August 2006 12:00 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain from multipart/alternative ] Mani is fixed afaik Its just a changed gametypes.txt http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t[6] xt Cheers On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]>[7] wrote: actually, we're running a naked server (disabled /addons) with no customs in rotation on windows. it crashes, oh, every other map. rented from nuclearfallout for those keeping score at home. On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]>[8] wrote: Well 1.1.0zi does 'work', as in; it will start and everything will appear to be working - admin menu works and most admin commands (not slay) works from what I could see. However, the second a player dies the server dies with it. So in other words, its not exactly of much use... :P The new update was not too bad; the new radar is kind of nice if you ask me... I would however not say that a new and fancy radar is worth breaking just about any 3rd party plugin running at any server out there though... Surely you know by now that probably the majority of counter-strike:source servers out there is running the mani admin plugin for an example. Has it not occurred to you that it might be worth putting a bit extra time into making sure that at least the major ones will be working with your new updates? You could for an example have a dev section at your forums, where registered developers for the major 3rd party plugins could get access to new updates and information a few days in advance so that they could debug and update their plugins before the update was released to the general public. Just throwing an idea out there, Imo _something_ should be done to improve this either way. (The issue with updates breaking everything happens just about every time) It wouldn't kill you to postpone the full release a few extra days, nor would it kill you to take better care of your customers and the people that is actually developing for your games and running the servers making your games the success they are! Remember that in the end valve wouldn't be this great if there were no people interested in running game servers out there and coding plugins and mods. Spending some extra time, effort and money to make life a bit easier for those could be a good idea. ;) My 2 cents... TeX. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: 25. august 2006 01:52 To: [EMAIL PROTECTED] Subject: Re: [hlds] Counter-Strike: Source update released rumor is 1.1.0zi works, but the beta series is having trouble. i'm running 1.2betaN rc2, and it's definitely having trouble. On 8/24/06, Link Pankratz <[EMAIL PROTECTED]>[12] wrote: Does Mani have a fix out yet? Link Matt Albinia
[hlds] zblock and the new cs:s update.
It may just be me but. Has anyone noticed that zblock doesn't work with the new update for cs:s. i have fixed all the other problems i mentioned earlier in the update thread. I would like a confirmation and a solution, if there is one, quick. Simply becasue my server see's alot of ppl trying to cheat and i need a way of keeping the numbers of hackers down and i found zblock very effective when run along side steam bans and ace rates. cheers for the info, if any, you can give. Meph (ignore the authors name. i recently changed from Dave to Meph) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Not valves problem that people who build off of their code and it breaks when the code is changed. -Original Message- From: Dave Williams [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 6:27 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released i haven't finished catching up yet but my server is reporting metamod is not running. and it was before the update. Also my copy of zblock is not loaded either. FFS valve sort yourselves out. Adam Sando wrote: > I'm finding my server only seems to bite the bullet when it tries to > load "some" non-valve maps. > > I'm just going through some maps during my lunch break to try work out > what the trigger is. If its occurring on vanilla servers with no 3rd > party mods, I'd assume people on this list have already tried disabling > Metamod, etc? > > Regards, > Adam "fLAiL" Sando. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Friday, 25 August 2006 12:00 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Counter-Strike: Source update released > > -- > [ Picked text/plain from multipart/alternative ] Mani is fixed afaik > > Its just a changed gametypes.txt > > http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t > xt > > Cheers > > On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote: > >> actually, we're running a naked server (disabled /addons) with no >> customs in rotation on windows. it crashes, oh, every other map. >> rented from nuclearfallout for those keeping score at home. >> >> On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote: >> >>> Well 1.1.0zi does 'work', as in; it will start and everything will >>> >> appear to >> >>> be working - admin menu works and most admin commands (not slay) >>> works >>> >> from >> >>> what I could see. However, the second a player dies the server dies >>> with >>> >> it. >> >>> So in other words, its not exactly of much use... :P >>> >>> The new update was not too bad; the new radar is kind of nice if you >>> > > >>> ask me... I would however not say that a new and fancy radar is >>> worth >>> >> breaking >> >>> just about any 3rd party plugin running at any server out there >>> >> though... >> >>> Surely you know by now that probably the majority of >>> >> counter-strike:source >> >>> servers out there is running the mani admin plugin for an example. >>> Has >>> >> it >> >>> not occurred to you that it might be worth putting a bit extra time >>> into making sure that at least the major ones will be working with >>> your new updates? >>> >>> You could for an example have a dev section at your forums, where >>> >> registered >> >>> developers for the major 3rd party plugins could get access to new >>> >> updates >> >>> and information a few days in advance so that they could debug and >>> >> update >> >>> their plugins before the update was released to the general public. >>> Just throwing an idea out there, Imo _something_ should be done to >>> improve >>> >> this >> >>> either way. (The issue with updates breaking everything happens just >>> >> about >> >>> every time) >>> >>> It wouldn't kill you to postpone the full release a few extra days, >>> nor would it kill you to take better care of your customers and the >>> people >>> >> that >> >>> is actually developing for your games and running the servers making >>> >> your >> >>> games the success they are! Remember that in the end valve wouldn't >>> be >>> >> this >> >>> great if there were no people interested in running game servers out >>> >> there >> >>> and coding plugins and mods. Spending some extra time, effort and >>> money >>> >> to >> >>> make life a bit easier for those could be a good idea. ;) >>> >>> My 2 cents... >>> >>> TeX. >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt >>> Albiniak >>> Sent: 25. august 2006 01:52 >>> To: hlds@list.valvesoftware.com >>> Subject: Re: [hlds] Counter-Strike: Source update released >>> >>> rumor is 1.1.0zi works, but the beta series is having trouble. i'm >>> running 1.2betaN rc2, and it's definitely having trouble. >>> >>> On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote: >>> Does Mani have a fix out yet? Link Matt Albiniak wrote: > fyi - breaks mani-admin-plugin. please keep your hands and feet > >> inside >> > the car at all times.. > > On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] My 1 man >> campaign paid off >> >> Thanks guys >> >> On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> >>> Updates to Counter-Strike: Source have been released. Unless >>> >> your >> >>> are >>> >>> running a Linux server that auto-updates, please >>> hldsupdatetool >>> >> to >> >>> get >>> >>> the update. The changes are: >>> >>> Counter-Strik
Re: [hlds] Counter-Strike: Source update released
i haven't finished catching up yet but my server is reporting metamod is not running. and it was before the update. Also my copy of zblock is not loaded either. FFS valve sort yourselves out. Adam Sando wrote: > I'm finding my server only seems to bite the bullet when it tries to > load "some" non-valve maps. > > I'm just going through some maps during my lunch break to try work out > what the trigger is. If its occurring on vanilla servers with no 3rd > party mods, I'd assume people on this list have already tried disabling > Metamod, etc? > > Regards, > Adam "fLAiL" Sando. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Friday, 25 August 2006 12:00 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Counter-Strike: Source update released > > -- > [ Picked text/plain from multipart/alternative ] Mani is fixed afaik > > Its just a changed gametypes.txt > > http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t > xt > > Cheers > > On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote: > >> actually, we're running a naked server (disabled /addons) with no >> customs in rotation on windows. it crashes, oh, every other map. >> rented from nuclearfallout for those keeping score at home. >> >> On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote: >> >>> Well 1.1.0zi does 'work', as in; it will start and everything will >>> >> appear to >> >>> be working - admin menu works and most admin commands (not slay) >>> works >>> >> from >> >>> what I could see. However, the second a player dies the server dies >>> with >>> >> it. >> >>> So in other words, its not exactly of much use... :P >>> >>> The new update was not too bad; the new radar is kind of nice if you >>> > > >>> ask me... I would however not say that a new and fancy radar is >>> worth >>> >> breaking >> >>> just about any 3rd party plugin running at any server out there >>> >> though... >> >>> Surely you know by now that probably the majority of >>> >> counter-strike:source >> >>> servers out there is running the mani admin plugin for an example. >>> Has >>> >> it >> >>> not occurred to you that it might be worth putting a bit extra time >>> into making sure that at least the major ones will be working with >>> your new updates? >>> >>> You could for an example have a dev section at your forums, where >>> >> registered >> >>> developers for the major 3rd party plugins could get access to new >>> >> updates >> >>> and information a few days in advance so that they could debug and >>> >> update >> >>> their plugins before the update was released to the general public. >>> Just throwing an idea out there, Imo _something_ should be done to >>> improve >>> >> this >> >>> either way. (The issue with updates breaking everything happens just >>> >> about >> >>> every time) >>> >>> It wouldn't kill you to postpone the full release a few extra days, >>> nor would it kill you to take better care of your customers and the >>> people >>> >> that >> >>> is actually developing for your games and running the servers making >>> >> your >> >>> games the success they are! Remember that in the end valve wouldn't >>> be >>> >> this >> >>> great if there were no people interested in running game servers out >>> >> there >> >>> and coding plugins and mods. Spending some extra time, effort and >>> money >>> >> to >> >>> make life a bit easier for those could be a good idea. ;) >>> >>> My 2 cents... >>> >>> TeX. >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt >>> Albiniak >>> Sent: 25. august 2006 01:52 >>> To: hlds@list.valvesoftware.com >>> Subject: Re: [hlds] Counter-Strike: Source update released >>> >>> rumor is 1.1.0zi works, but the beta series is having trouble. i'm >>> running 1.2betaN rc2, and it's definitely having trouble. >>> >>> On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote: >>> Does Mani have a fix out yet? Link Matt Albiniak wrote: > fyi - breaks mani-admin-plugin. please keep your hands and feet > >> inside >> > the car at all times.. > > On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] My 1 man >> campaign paid off >> >> Thanks guys >> >> On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> >>> Updates to Counter-Strike: Source have been released. Unless >>> >> your >> >>> are >>> >>> running a Linux server that auto-updates, please >>> hldsupdatetool >>> >> to >> >>> get >>> >>> the update. The changes are: >>> >>> Counter-Strike: Source: >>> * The radar display has been enhanced >>> * de_train has received a High Dynamic Range (HDR) >>> > lighting > >>> treatment, as well as some bug fixes and layout tweaks >>> * The player's eye height while crouching now matches >>> > their > >
RE: [hlds] ogsWatcher now Supports HLDS
Enclose it in xml comment tags, thus: Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 2:09 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS I do... I do... But, please look into restoring the tag... I would save me money on my next hardware upgrade. :) One more question... how do I differentiate between commands and comments in the config file. I thought I understood how but for some reason I can't eliminate the password cvar. I could just delete the line but I want to comment it out instead. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 11:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Sadly no - had too much trouble figuring out the Windows Miraculous Behavior API and had to remove the tag from the configs. Glad you like it though. ;-) Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 12:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Am I crazy or does ogsWatcher actually make your server run better? How can that be? I installed ogsWatcher this morning... followed the setup instructions... started the service... and everything worked perfectly. The server runs better than ever. I'm waiting for the other shoe to drop. lol. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Map configs Withou 3rd party Plugin
Hello THis there any way to do map configs without a plugin installed? I think I have read that HLDS can do it so I would assume that srcds could do it. I am just not sure were to put them?? cfg/map_conf??? or maps/cfg?? Thanks Munra www.anbservers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S update and custom maps
-- [ Picked text/plain from multipart/alternative ] same problems here. normal maps runs fine then change and server is down and restarts. hope the problem is fixed soon On 8/25/06, ]FUSION[ Gray Death <[EMAIL PROTECTED]> wrote: > > Hello everyone, > > I wonder why neither here, nor in the Steam forums, I read about trouble > with custom maps. Our server runs fine with the standard maps but if > vote ends with a custom, it runs for a very short time, then stops > loging in the configuration phase and restarts. I tried it locally, > without a dedicated server. Steam just hangs up. Nobody else? > > With kind regards, > Gray Death > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
I do... I do... But, please look into restoring the tag... I would save me money on my next hardware upgrade. :) One more question... how do I differentiate between commands and comments in the config file. I thought I understood how but for some reason I can't eliminate the password cvar. I could just delete the line but I want to comment it out instead. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 11:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Sadly no - had too much trouble figuring out the Windows Miraculous Behavior API and had to remove the tag from the configs. Glad you like it though. ;-) Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 12:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Am I crazy or does ogsWatcher actually make your server run better? How can that be? I installed ogsWatcher this morning... followed the setup instructions... started the service... and everything worked perfectly. The server runs better than ever. I'm waiting for the other shoe to drop. lol. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
Sadly no - had too much trouble figuring out the Windows Miraculous Behavior API and had to remove the tag from the configs. Glad you like it though. ;-) Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 12:51 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Am I crazy or does ogsWatcher actually make your server run better? How can that be? I installed ogsWatcher this morning... followed the setup instructions... started the service... and everything worked perfectly. The server runs better than ever. I'm waiting for the other shoe to drop. lol. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
Am I crazy or does ogsWatcher actually make your server run better? How can that be? I installed ogsWatcher this morning... followed the setup instructions... started the service... and everything worked perfectly. The server runs better than ever. I'm waiting for the other shoe to drop. lol. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
Yup and thanks to all - and thanks for the fishing lesson, versus the fish :-) F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 11:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Yeah thats the one On 8/26/06, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] > and I think this is the thread you were looking for? > http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > HP > Frazer wrote: > > Thanks Whisper - > > Not quite sure how to search for old threads - pointers appreciated. > > F. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Friday, August 25, 2006 10:39 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Rcon Stats > > -- > [ Picked text/plain from multipart/alternative ] Frazer we had a > thread about this a while ago. > > One of the numbers is not what you think it is. > > I started it iirc, so have a look, I think I asked the same question > you did and we did get and answer from Alfred > > On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: > > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: [EMAIL PROTECTED] > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx[12] > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > [13] > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[14] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[15] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[16] > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[17] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[18] > > > ===References:=== > 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ > 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > 3. mailto:[EMAIL PROTECTED] > 4. mailto:[EMAIL PROTECTED] > 5. mailto:hlds@list.valvesoftware.com > 6. mailto:[EMAIL PROTECTED] > 7. mailto:[EMAIL PROTECTED] > 8. mailto:[EMAIL PROTECTED] > 9. mailto:hlds@list.valvesoftware.com > 10. mailto:[EMAIL PROTECTED] > 11. mailto:hlds@list.valvesoftware.com > 12. http://gearbox.oathill.com/cbb/files/default.aspx > 13. > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > 14. http://list.valvesoftware.com/mailman/listinfo/hlds > 15. http://list.valvesoftware.com/mailman/listinfo/hlds > 16. http://list.valvesoftware.com/mailman/listinfo/hlds > 17. http://list.valvesoftware.com/mailman/listinfo/hlds > 18. http://list.valvesoftware.com
Re: [hlds] Counter-Strike: Source update released
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] If this is a negative comment then I object - NuclearFallout is great. They pro-actively went out and got all 3 of my AwpaholicA servers up and running without me having to ask them. That was amazing since I was at work and unable to spend time debugging the servers until many hours after the release. At least my community was able to play in the meantime. Thanks NFO! Matt Albiniak wrote: > actually, we're running a naked server (disabled /addons) with no > customs in rotation on windows. it crashes, oh, every other map. > rented from nuclearfallout for those keeping score at home. > > On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote: >> Well 1.1.0zi does 'work', as in; it will start and everything will >> appear to >> be working - admin menu works and most admin commands (not slay) >> works from >> what I could see. However, the second a player dies the server dies >> with it. >> So in other words, its not exactly of much use... :P >> >> The new update was not too bad; the new radar is kind of nice if you ask >> me... I would however not say that a new and fancy radar is worth >> breaking >> just about any 3rd party plugin running at any server out there >> though... >> >> Surely you know by now that probably the majority of >> counter-strike:source >> servers out there is running the mani admin plugin for an example. >> Has it >> not occurred to you that it might be worth putting a bit extra time into >> making sure that at least the major ones will be working with your new >> updates? >> >> You could for an example have a dev section at your forums, where >> registered >> developers for the major 3rd party plugins could get access to new >> updates >> and information a few days in advance so that they could debug and >> update >> their plugins before the update was released to the general public. Just >> throwing an idea out there, Imo _something_ should be done to improve >> this >> either way. (The issue with updates breaking everything happens just >> about >> every time) >> >> It wouldn't kill you to postpone the full release a few extra days, nor >> would it kill you to take better care of your customers and the >> people that >> is actually developing for your games and running the servers making >> your >> games the success they are! Remember that in the end valve wouldn't >> be this >> great if there were no people interested in running game servers out >> there >> and coding plugins and mods. Spending some extra time, effort and >> money to >> make life a bit easier for those could be a good idea. ;) >> >> My 2 cents... >> >> TeX. >> >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak >> Sent: 25. august 2006 01:52 >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Counter-Strike: Source update released >> >> rumor is 1.1.0zi works, but the beta series is having trouble. i'm >> running 1.2betaN rc2, and it's definitely having trouble. >> >> On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote: >> > Does Mani have a fix out yet? >> > >> > Link >> > >> > Matt Albiniak wrote: >> > > fyi - breaks mani-admin-plugin. please keep your hands and feet >> inside >> > > the car at all times.. >> > > >> > > On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote: >> > >> -- >> > >> [ Picked text/plain from multipart/alternative ] >> > >> My 1 man campaign paid off >> > >> >> > >> Thanks guys >> > >> >> > >> On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> > >> > >> > >> > Updates to Counter-Strike: Source have been released. Unless >> your >> are >> > >> > running a Linux server that auto-updates, please >> hldsupdatetool to >> get >> > >> > the update. The changes are: >> > >> > >> > >> > Counter-Strike: Source: >> > >> > * The radar display has been enhanced >> > >> > * de_train has received a High Dynamic Range (HDR) lighting >> > >> > treatment, as well as some bug fixes and layout tweaks >> > >> > * The player's eye height while crouching now matches their >> > >> > in-game player model eye position more closely >> > >> > * SourceTV now shows the weapon in first-person view >> > >> > * SourceTV supports the tv_transmitall command >> > >> > * Assorted exploit fixes >> > >> > >> > >> > Jason >> > >> > >> > >> > ___ >> > >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> > >> > please visit: >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > >> -- >> > >> >> > >> ___ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> > > >> > > >> > > -- >> > > Matt Albiniak >> > > [EMAIL PROTECTED] >> > > >> > >
RE: [hlds] Counter-Strike: Source update released
Well I don't think we can expect valve to cooperate with these on new releases as that would, as someone said previously, take a lot of extra time. Why not do like I suggested - give them the possibility to download the update a few days before it goes official so that the developers them self can do the work and make sure its working? They could for an example use a parameter like -downloadbeta or something with the hlds updatetool to get it - I think that could work quite well. What you said Alfred, that they "hack into hard coded offsets" and thus breaks every time u do an update - is all fair and square - no one is blaming you guys for that. All I am saying is that I think you could do more to help these developers correct the errors before you release an update so that the transition can be a bit smoother for all the people running game servers out there. I'm afraid it's not as simple as "Just don't use them", a lot of people rely on plugins such as mani in order to administrate their servers - all the fancy futures are less important. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 25. august 2006 15:33 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released This is a tough issue, on both sides. Both Adam and Alfred make good points, in defense of Valve - however, it would be interesting to hear from the developers of such mods as Mani as to why they chose not to use the documented SDK in the development of some features within their applications. It's clear to me, for example, that the author of the Mani mod has his wits about him - so simply attributing his design decisions to laziness or bad practice might be a bit facile. Is there something he needed to do that forced him to use hard-coded offsets? Do the features he developed pre-date the implementation of better support in a subsequent SDK update? One thing I completely agree with is that there is a very important, if unconscious, symbiotic relationship between Valve and the developers of tools such as Mani. The wide acceptance and use of these tools speaks to a need in the gaming community that is not fulfilled by Valve directly. This is not a criticism, Valve does what they do quite well. But for thousands of players, Mani Mod makes the game more enjoyable and helps control unwelcome behaviour. Nevertheless, a bit of coordination with major admin-mod developers (of which there are probably very few) leading up to the release of an update might go a ways to making the upgrade transition smoother. To the credit of admin-mod developers like Mani, they are very quick to test and adjust to problems. I am curious - to what extent and how do most admins go about testing Valve updates before turning them up on their "production" server(s)? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 10:07 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Agreed. -Original Message- From: [DumB]TeXas [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 12:27 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released I don't think you have read what I said though Adam, I haven't said they have any legal obligations and I haven't said that _they_ should make sure things works with their updates. What I suggested was that they do more of an effort to help the developers to debug their own plugins before updates go official - by for an example providing a test environment such as an update they can apply a few days before the release. This way the _developers of the 3rd party plugins_ can do their job and get it working with the new updates. This should only mean extending the time before a new update by a few days which doesn't matter when it comes to cosmetic updates such as this one. If anything, this goes under a moral obligation, to help all the people out there putting time, money and effort into running their games on servers and developing 3rd party plugins that makes their games playable - such as proper admin tools. TeX. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 25. august 2006 05:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Just remember Tex, Valve have no legal or moral obligations to provide support or compatibility with any 3rd party plugins not written by Valve. Valve try to make their updates as flawless as possible, however they are not able to make sure that every infinite combination of plugins work together. Not unless you want 1 update per year perhaps? ;) Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Friday, 25 August 2006 1:03 PM To: hlds@list.valvesoftware.com
Re: [hlds] Rcon Stats
-- [ Picked text/plain from multipart/alternative ] Yeah thats the one On 8/26/06, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] > and I think this is the thread you were looking for? > http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > HP > Frazer wrote: > > Thanks Whisper - > > Not quite sure how to search for old threads - pointers appreciated. > > F. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Friday, August 25, 2006 10:39 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Rcon Stats > > -- > [ Picked text/plain from multipart/alternative ] Frazer we had a thread > about this a while ago. > > One of the numbers is not what you think it is. > > I started it iirc, so have a look, I think I asked the same question you > did > and we did get and answer from Alfred > > On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: > > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: [EMAIL PROTECTED] > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx[12] > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74[13] > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[14] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[15] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[16] > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[17] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[18] > > > ===References:=== > 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ > 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html > 3. mailto:[EMAIL PROTECTED] > 4. mailto:[EMAIL PROTECTED] > 5. mailto:hlds@list.valvesoftware.com > 6. mailto:[EMAIL PROTECTED] > 7. mailto:[EMAIL PROTECTED] > 8. mailto:[EMAIL PROTECTED] > 9. mailto:hlds@list.valvesoftware.com > 10. mailto:[EMAIL PROTECTED] > 11. mailto:hlds@list.valvesoftware.com > 12. http://gearbox.oathill.com/cbb/files/default.aspx > 13. http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > 14. http://list.valvesoftware.com/mailman/listinfo/hlds > 15. http://list.valvesoftware.com/mailman/listinfo/hlds > 16. http://list.valvesoftware.com/mailman/listinfo/hlds > 17. http://list.valvesoftware.com/mailman/listinfo/hlds > 18. http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe,
Re: [hlds] Rcon Stats
stupid html to text conversion...Here are the real URL's http://www.mail-archive.com/hlds@list.valvesoftware.com/ http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html HP Hell Phoenix wrote: [ Converted text/html to text/plain ] http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] and I think this is the thread you were looking for? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html[2] HP Frazer wrote: Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: [EMAIL PROTECTED] Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx[12] You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74[13] .a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[14] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[15] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[16] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[17] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[18] ===References:=== 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. mailto:hlds@list.valvesoftware.com 6. mailto:[EMAIL PROTECTED] 7. mailto:[EMAIL PROTECTED] 8. mailto:[EMAIL PROTECTED] 9. mailto:hlds@list.valvesoftware.com 10. mailto:[EMAIL PROTECTED] 11. mailto:hlds@list.valvesoftware.com 12. http://gearbox.oathill.com/cbb/files/default.aspx 13. http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 14. http://list.valvesoftware.com/mailman/listinfo/hlds 15. http://list.valvesoftware.com/mailman/listinfo/hlds 16. http://list.valvesoftware.com/mailman/listinfo/hlds 17. http://list.valvesoftware.com/mailman/listinfo/hlds 18. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Stats
[ Converted text/html to text/plain ] http://www.mail-archive.com/hlds@list.valvesoftware.com/[1] and I think this is the thread you were looking for? http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html[2] HP Frazer wrote: Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]>[6] wrote: I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: [EMAIL PROTECTED] Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx[12] You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74[13] .a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[14] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[15] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[16] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[17] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[18] ===References:=== 1. http://www.mail-archive.com/hlds@list.valvesoftware.com/ 2. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg15606.html 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. mailto:hlds@list.valvesoftware.com 6. mailto:[EMAIL PROTECTED] 7. mailto:[EMAIL PROTECTED] 8. mailto:[EMAIL PROTECTED] 9. mailto:hlds@list.valvesoftware.com 10. mailto:[EMAIL PROTECTED] 11. mailto:hlds@list.valvesoftware.com 12. http://gearbox.oathill.com/cbb/files/default.aspx 13. http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 14. http://list.valvesoftware.com/mailman/listinfo/hlds 15. http://list.valvesoftware.com/mailman/listinfo/hlds 16. http://list.valvesoftware.com/mailman/listinfo/hlds 17. http://list.valvesoftware.com/mailman/listinfo/hlds 18. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
I found this thread and Alfred's response - so I understand CPU now: RE: [hlds] Re: What does RCON STATS CPU Really mean? Still uncertain of the others. Was there a thread that explained these? Frazer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]> wrote: > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rcon Stats
Thanks Whisper - Not quite sure how to search for old threads - pointers appreciated. F. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, August 25, 2006 10:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Rcon Stats -- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]> wrote: > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was > a thread on this a long time ago where Whisper was questioning what > this datum really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on > the server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I > just realized something I should have thought of before I started... > My server runs two instances of hl... one DoD Src and one standard hl1 > Valve. Will this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is > available for download. > > http://gearbox.oathill.com/cbb/files/default.aspx > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74 > .a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
No problem. As well - there is a support forum at http://gearbox.oathill.com/cbb For direct mail questions: gearbox(at)oathill(dot)com is better than the hotmail account that I use for this list. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 10:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Thanks... I guess it's wise to take any further questions I may have directly to you rather than this list. I've sent you an email. Thanks again for all your efforts. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani and Matties and MetaMod Plugins
-- [ Picked text/plain from multipart/alternative ] Thanks LDuke I've got it now. Now all I have to do is find some documentation on the issue regarding Matties Event Scripts On 8/25/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Mani's plugin is available from > http://forums.alliedmods.net/showthread.php?t=39448 as a Metamod plugin. > > > > On 8/24/06, Adam Sando <[EMAIL PROTECTED]> wrote: > > > > I think Mani releases his plug-in as both Metamod and SRCDS doesn't he? > > > > Might be something to take up on either the Matties or Metamod forums > > perhaps? > > > > Not sure about Matties... > > > > Regards, > > Adam. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > > Sent: Friday, 25 August 2006 1:10 PM > > To: HLDS > > Subject: [hlds] Mani and Matties and MetaMod Plugins > > > > -- > > [ Picked text/plain from multipart/alternative ] Can you make Mani and > > Matties MetaMod Plugins instead of SRCDS direct plugins? > > > > If so, how? > > > > Metamod does a lot better job of controlling plugins than SRCDS does > > which is why I want to do it. > > > > Thanks > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Rcon Stats
-- [ Picked text/plain from multipart/alternative ] Frazer we had a thread about this a while ago. One of the numbers is not what you think it is. I started it iirc, so have a look, I think I asked the same question you did and we did get and answer from Alfred On 8/25/06, Frazer <[EMAIL PROTECTED]> wrote: > > I am trying to nail down the exact meaning of the rcon stats response. > > If someone knows where this might be documented, a link would be > appreciated. > > Here's what I have gathered so far - please correct my assumptions, if > wrong: > > CPU: snap shot of current total CPU utilization on system. There was a > thread on this a long time ago where Whisper was questioning what this > datum > really means. Was that ever resolved? > > In: total number of inbound packets (?) since start up > > Out: total number of outbound packets(?) since start up > > Uptime: running time, in minutes(?) since start up > > Users: I have no idea > > FPS: snapshot of server FPS > > Players: snapshot of number of players, including specs and bots, on the > server > > > Any guidance would be appreciated. > > > Frazer > > > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna > Sent: Friday, August 25, 2006 8:50 AM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] ogsWatcher now Supports HLDS > > Frazer, > I've dnloaded ogsWatcher and I've installing it on my server but I just > realized something I should have thought of before I started... My server > runs two instances of hl... one DoD Src and one standard hl1 Valve. Will > this present a problem? > > -Original Message- > From: Frazer [mailto:[EMAIL PROTECTED] > Sent: Wednesday, August 23, 2006 6:49 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] ogsWatcher now Supports HLDS > > > ogsWatcher 1.0.7, now with support for the hlds game engine, is available > for download. > > http://gearbox.oathill.com/cbb/files/default.aspx > > You can read more about it here: > > http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a > spx > > > Frazer > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
This is a tough issue, on both sides. Both Adam and Alfred make good points, in defense of Valve - however, it would be interesting to hear from the developers of such mods as Mani as to why they chose not to use the documented SDK in the development of some features within their applications. It's clear to me, for example, that the author of the Mani mod has his wits about him - so simply attributing his design decisions to laziness or bad practice might be a bit facile. Is there something he needed to do that forced him to use hard-coded offsets? Do the features he developed pre-date the implementation of better support in a subsequent SDK update? One thing I completely agree with is that there is a very important, if unconscious, symbiotic relationship between Valve and the developers of tools such as Mani. The wide acceptance and use of these tools speaks to a need in the gaming community that is not fulfilled by Valve directly. This is not a criticism, Valve does what they do quite well. But for thousands of players, Mani Mod makes the game more enjoyable and helps control unwelcome behaviour. Nevertheless, a bit of coordination with major admin-mod developers (of which there are probably very few) leading up to the release of an update might go a ways to making the upgrade transition smoother. To the credit of admin-mod developers like Mani, they are very quick to test and adjust to problems. I am curious - to what extent and how do most admins go about testing Valve updates before turning them up on their "production" server(s)? Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 10:07 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Agreed. -Original Message- From: [DumB]TeXas [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 12:27 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released I don't think you have read what I said though Adam, I haven't said they have any legal obligations and I haven't said that _they_ should make sure things works with their updates. What I suggested was that they do more of an effort to help the developers to debug their own plugins before updates go official - by for an example providing a test environment such as an update they can apply a few days before the release. This way the _developers of the 3rd party plugins_ can do their job and get it working with the new updates. This should only mean extending the time before a new update by a few days which doesn't matter when it comes to cosmetic updates such as this one. If anything, this goes under a moral obligation, to help all the people out there putting time, money and effort into running their games on servers and developing 3rd party plugins that makes their games playable - such as proper admin tools. TeX. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 25. august 2006 05:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Just remember Tex, Valve have no legal or moral obligations to provide support or compatibility with any 3rd party plugins not written by Valve. Valve try to make their updates as flawless as possible, however they are not able to make sure that every infinite combination of plugins work together. Not unless you want 1 update per year perhaps? ;) Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Friday, 25 August 2006 1:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Some of the metamod plugis appears not to be working - and my little rant there still stands regardless. Not that anyone cares about it. I just don't think I am the only one that is a 'tad' sick of updates breaking everything from a to z - and tbh there could be more effort to prevent it than there is today. Oh well... Server with v1.2 beta and the new gametypes.txt, on a windows 2003 server machine seems to work like a charm though. Cheers! :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: 25. august 2006 04:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released link- please let me know if your server stays up without a crash for more than 2 rounds or 60 minutes. ours isn't, even without mani. :( On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote: > Just as an addendum to my last post, the slay command *does* work with > the new gametypes.txt but I have *not* tested everything else. I have > also not experienced the server dying with the player. > > Link > > [DumB]TeXas wrote: > > Well 1.1.0zi does 'work', as in; it will start and everything will appear to > > be working - admin menu works
Re: [hlds] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] You have to measure the tradeoff. Do you want a plugin that can record stats and maybe do map votes (using an ESC menu that no one sees to use for voting)? Or do you want a plugin that does all the things you're used to using in Mani at the price of sometimes needing an update when srcds is updated? Each server operator has to decide that for themselves. Grant (L. Duke) On 8/24/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > The problem is that these plugins are hacking into hard coded offsets in > the game server, one tiny code change from us and the plugin blows up. > The solution is for them to use the plugin API we provide which doesn't > have this problem. If you don't like fragile plugins that crash your > game server then please don't use them. > > - Alfred > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani and Matties and MetaMod Plugins
-- [ Picked text/plain from multipart/alternative ] Mani's plugin is available from http://forums.alliedmods.net/showthread.php?t=39448 as a Metamod plugin. On 8/24/06, Adam Sando <[EMAIL PROTECTED]> wrote: > > I think Mani releases his plug-in as both Metamod and SRCDS doesn't he? > > Might be something to take up on either the Matties or Metamod forums > perhaps? > > Not sure about Matties... > > Regards, > Adam. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Friday, 25 August 2006 1:10 PM > To: HLDS > Subject: [hlds] Mani and Matties and MetaMod Plugins > > -- > [ Picked text/plain from multipart/alternative ] Can you make Mani and > Matties MetaMod Plugins instead of SRCDS direct plugins? > > If so, how? > > Metamod does a lot better job of controlling plugins than SRCDS does > which is why I want to do it. > > Thanks > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
Thanks... I guess it's wise to take any further questions I may have directly to you rather than this list. I've sent you an email. Thanks again for all your efforts. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 9:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Agreed. -Original Message- From: [DumB]TeXas [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 12:27 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released I don't think you have read what I said though Adam, I haven't said they have any legal obligations and I haven't said that _they_ should make sure things works with their updates. What I suggested was that they do more of an effort to help the developers to debug their own plugins before updates go official - by for an example providing a test environment such as an update they can apply a few days before the release. This way the _developers of the 3rd party plugins_ can do their job and get it working with the new updates. This should only mean extending the time before a new update by a few days which doesn't matter when it comes to cosmetic updates such as this one. If anything, this goes under a moral obligation, to help all the people out there putting time, money and effort into running their games on servers and developing 3rd party plugins that makes their games playable - such as proper admin tools. TeX. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 25. august 2006 05:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Just remember Tex, Valve have no legal or moral obligations to provide support or compatibility with any 3rd party plugins not written by Valve. Valve try to make their updates as flawless as possible, however they are not able to make sure that every infinite combination of plugins work together. Not unless you want 1 update per year perhaps? ;) Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Friday, 25 August 2006 1:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Some of the metamod plugis appears not to be working - and my little rant there still stands regardless. Not that anyone cares about it. I just don't think I am the only one that is a 'tad' sick of updates breaking everything from a to z - and tbh there could be more effort to prevent it than there is today. Oh well... Server with v1.2 beta and the new gametypes.txt, on a windows 2003 server machine seems to work like a charm though. Cheers! :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: 25. august 2006 04:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released link- please let me know if your server stays up without a crash for more than 2 rounds or 60 minutes. ours isn't, even without mani. :( On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote: > Just as an addendum to my last post, the slay command *does* work with > the new gametypes.txt but I have *not* tested everything else. I have > also not experienced the server dying with the player. > > Link > > [DumB]TeXas wrote: > > Well 1.1.0zi does 'work', as in; it will start and everything will appear to > > be working - admin menu works and most admin commands (not slay) > > works from > > what I could see. However, the second a player dies the server dies > > with it. > > So in other words, its not exactly of much use... :P > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Matt Albiniak [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.5/426 - Release Date: 8/23/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.5/426 - Release Date: 8/23/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Rcon Stats
I am trying to nail down the exact meaning of the rcon stats response. If someone knows where this might be documented, a link would be appreciated. Here's what I have gathered so far - please correct my assumptions, if wrong: CPU: snap shot of current total CPU utilization on system. There was a thread on this a long time ago where Whisper was questioning what this datum really means. Was that ever resolved? In: total number of inbound packets (?) since start up Out: total number of outbound packets(?) since start up Uptime: running time, in minutes(?) since start up Users: I have no idea FPS: snapshot of server FPS Players: snapshot of number of players, including specs and bots, on the server Any guidance would be appreciated. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
No problem. ogsWatcher allows you to configure and run as many games as your machine can handle. You can mix both mods and engines. The sample config in the install shows exactly that scenario - the first GameConfig is for DOD Source, and the second one is for CS 1.6, on the hlds engine. Cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Friday, August 25, 2006 8:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] ogsWatcher now Supports HLDS Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ogsWatcher now Supports HLDS
Frazer, I've dnloaded ogsWatcher and I've installing it on my server but I just realized something I should have thought of before I started... My server runs two instances of hl... one DoD Src and one standard hl1 Valve. Will this present a problem? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 23, 2006 6:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] ogsWatcher now Supports HLDS ogsWatcher 1.0.7, now with support for the hlds game engine, is available for download. http://gearbox.oathill.com/cbb/files/default.aspx You can read more about it here: http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/08/23/74.a spx Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CS:S update and custom maps
Hello everyone, I wonder why neither here, nor in the Steam forums, I read about trouble with custom maps. Our server runs fine with the standard maps but if vote ends with a custom, it runs for a very short time, then stops loging in the configuration phase and restarts. I tried it locally, without a dedicated server. Steam just hangs up. Nobody else? With kind regards, Gray Death ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CS:S Update - All/Most custom de_ maps crashes CS:S-servers
Seems like any custom de_ map I start on my servers results in an immidiate crash after load. Only custom de_, not cs_ Any one to confirm my findings? Alfred, are Valve aware of this? Does this relate in any way to the new radar?? Regards, Sgt.Rock ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds