Re: [hlds] The Ship updates released
Hmmm... Good point, thanks. One should not post messages before morning coffee... On 14/09/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: You should pop over to The Ship forums to ask this, they would know the answer. - Alfred Roman Hatsiev wrote: > Lovely update! Thanks! > > I have a question I don't really expected to be answered but you never > know unless you ask - I wonder if Russian localization means that this > game will be published in Russia and other Russian-speaking countries? > Or that was just a voluntary effort of someone on the development > team? > > Regards, > > Roman > > On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> Required updates to The Ship have been released. If your Linux server >> supports automatic updates, then you will be automatically updated. >> Otherwise please run hldsupdatetool to receive this update. The >> changes >> for this release are: >> >> The Ship: >> * New multiplayer map - Connemara >> * New multiplayer map - Cotopaxi >> * Existing multiplayer maps updated with various bug fixes >> * New Tutorial added (to allow new players to learn various aspects >> of >> the game) >> * Added new voice overs for various crew >> * Added new voice overs for player reactions >> * Crash fixed when player in trap leaves the game >> * Script names changed to load correctly with Linux dedicated server >> * Identity and Quarry portraits on HUD now look in the correct >> direction >> * Fixed 'infinite satchels' exploit >> * Fixed bug with Quarry location not updating after being healed or >> in >> jail >> * Fixed floating characters bug >> * Fixed bug when interacting with things whilst jumping >> * Improved performance of Bots >> * Changed end of round sequence so the round always finishes before >> changing to the next map >> * Fixed incorrect examine descriptions >> * Fixed secondary messages so words are not split for long messages >> * Added a small delay when scrolling through weapons to make sure >> only >> one is changed at a time >> * Improved peformance for security >> * In-game music volume can now be adjusted from audio options >> * Fixed possible Steam connection issues >> * Added 2 new columns to in-game server browser to show the game mode >> and witnesses settings for each server >> * Fixed sound for characters on-fire >> * Added sounds for players peeing and pooing themselves >> * Added an animation for the Psychiatrist once the player is finished >> being healed and when being healed >> * Added sound for elevator arriving at a floor >> * Changed witnessing another player in wrong-sex room to play a >> squeal >> sound for players witnessing them instead of playing an alarm sound >> * When players talk to crew they now continue to talk to the player >> until the player is finished talking >> * Changed voice sounds for Steward crew members >> * Fixed bug where you could be stuck standing in a bed when hit while >> sleeping >> * Added eat candy animation >> * Stopped creating a wallet or purse for players who are dead and >> disconnect >> * Fixed bug with Bots sometimes flying off after interacting with >> something >> * Added sounds when a player is arrested, charged for trespassing and >> charged in court room >> * Fixed changing clothes animation bug when in Inventory >> * Added shank weapon >> * Removed decals on characters >> * Added new male suit outfit >> * Improved quality of all user interface textures when running game >> using medium or low detail textures >> * Improved deckplans for all maps >> * Incresed overall volume of footstep sounds >> * Improved Shopkeeper, Nurse and Barman voice-over sounds >> * Improved pee and poo sounds >> * Fixed bug with hunger needs satisfiers >> * Fixed localization text for all languages >> * Added Russian localization of text >> * Improved layout of item information in Inventory, shops and >> containers >> to allow for longer localised text >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Ship updates released
-- [ Picked text/plain from multipart/alternative ] Sweet update - if only I could use it! Argh, damn slow internet connection. On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > Required updates to The Ship have been released. If your Linux server > supports automatic updates, then you will be automatically updated. > Otherwise please run hldsupdatetool to receive this update. The changes > for this release are: > > The Ship: > * New multiplayer map - Connemara > * New multiplayer map - Cotopaxi > * Existing multiplayer maps updated with various bug fixes > * New Tutorial added (to allow new players to learn various aspects of > the game) > * Added new voice overs for various crew > * Added new voice overs for player reactions > * Crash fixed when player in trap leaves the game > * Script names changed to load correctly with Linux dedicated server > * Identity and Quarry portraits on HUD now look in the correct direction > * Fixed 'infinite satchels' exploit > * Fixed bug with Quarry location not updating after being healed or in > jail > * Fixed floating characters bug > * Fixed bug when interacting with things whilst jumping > * Improved performance of Bots > * Changed end of round sequence so the round always finishes before > changing to the next map > * Fixed incorrect examine descriptions > * Fixed secondary messages so words are not split for long messages > * Added a small delay when scrolling through weapons to make sure only > one is changed at a time > * Improved peformance for security > * In-game music volume can now be adjusted from audio options > * Fixed possible Steam connection issues > * Added 2 new columns to in-game server browser to show the game mode > and witnesses settings for each server > * Fixed sound for characters on-fire > * Added sounds for players peeing and pooing themselves > * Added an animation for the Psychiatrist once the player is finished > being healed and when being healed > * Added sound for elevator arriving at a floor > * Changed witnessing another player in wrong-sex room to play a squeal > sound for players witnessing them instead of playing an alarm sound > * When players talk to crew they now continue to talk to the player > until the player is finished talking > * Changed voice sounds for Steward crew members > * Fixed bug where you could be stuck standing in a bed when hit while > sleeping > * Added eat candy animation > * Stopped creating a wallet or purse for players who are dead and > disconnect > * Fixed bug with Bots sometimes flying off after interacting with > something > * Added sounds when a player is arrested, charged for trespassing and > charged in court room > * Fixed changing clothes animation bug when in Inventory > * Added shank weapon > * Removed decals on characters > * Added new male suit outfit > * Improved quality of all user interface textures when running game > using medium or low detail textures > * Improved deckplans for all maps > * Incresed overall volume of footstep sounds > * Improved Shopkeeper, Nurse and Barman voice-over sounds > * Improved pee and poo sounds > * Fixed bug with hunger needs satisfiers > * Fixed localization text for all languages > * Added Russian localization of text > * Improved layout of item information in Inventory, shops and containers > to allow for longer localised text > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship updates released
You should pop over to The Ship forums to ask this, they would know the answer. - Alfred Roman Hatsiev wrote: > Lovely update! Thanks! > > I have a question I don't really expected to be answered but you never > know unless you ask - I wonder if Russian localization means that this > game will be published in Russia and other Russian-speaking countries? > Or that was just a voluntary effort of someone on the development > team? > > Regards, > > Roman > > On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> Required updates to The Ship have been released. If your Linux server >> supports automatic updates, then you will be automatically updated. >> Otherwise please run hldsupdatetool to receive this update. The >> changes >> for this release are: >> >> The Ship: >> * New multiplayer map - Connemara >> * New multiplayer map - Cotopaxi >> * Existing multiplayer maps updated with various bug fixes >> * New Tutorial added (to allow new players to learn various aspects >> of >> the game) >> * Added new voice overs for various crew >> * Added new voice overs for player reactions >> * Crash fixed when player in trap leaves the game >> * Script names changed to load correctly with Linux dedicated server >> * Identity and Quarry portraits on HUD now look in the correct >> direction >> * Fixed 'infinite satchels' exploit >> * Fixed bug with Quarry location not updating after being healed or >> in >> jail >> * Fixed floating characters bug >> * Fixed bug when interacting with things whilst jumping >> * Improved performance of Bots >> * Changed end of round sequence so the round always finishes before >> changing to the next map >> * Fixed incorrect examine descriptions >> * Fixed secondary messages so words are not split for long messages >> * Added a small delay when scrolling through weapons to make sure >> only >> one is changed at a time >> * Improved peformance for security >> * In-game music volume can now be adjusted from audio options >> * Fixed possible Steam connection issues >> * Added 2 new columns to in-game server browser to show the game mode >> and witnesses settings for each server >> * Fixed sound for characters on-fire >> * Added sounds for players peeing and pooing themselves >> * Added an animation for the Psychiatrist once the player is finished >> being healed and when being healed >> * Added sound for elevator arriving at a floor >> * Changed witnessing another player in wrong-sex room to play a >> squeal >> sound for players witnessing them instead of playing an alarm sound >> * When players talk to crew they now continue to talk to the player >> until the player is finished talking >> * Changed voice sounds for Steward crew members >> * Fixed bug where you could be stuck standing in a bed when hit while >> sleeping >> * Added eat candy animation >> * Stopped creating a wallet or purse for players who are dead and >> disconnect >> * Fixed bug with Bots sometimes flying off after interacting with >> something >> * Added sounds when a player is arrested, charged for trespassing and >> charged in court room >> * Fixed changing clothes animation bug when in Inventory >> * Added shank weapon >> * Removed decals on characters >> * Added new male suit outfit >> * Improved quality of all user interface textures when running game >> using medium or low detail textures >> * Improved deckplans for all maps >> * Incresed overall volume of footstep sounds >> * Improved Shopkeeper, Nurse and Barman voice-over sounds >> * Improved pee and poo sounds >> * Fixed bug with hunger needs satisfiers >> * Fixed localization text for all languages >> * Added Russian localization of text >> * Improved layout of item information in Inventory, shops and >> containers >> to allow for longer localised text >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Ship updates released
Lovely update! Thanks! I have a question I don't really expected to be answered but you never know unless you ask - I wonder if Russian localization means that this game will be published in Russia and other Russian-speaking countries? Or that was just a voluntary effort of someone on the development team? Regards, Roman On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam and Counter-strike Source Crashing on Team Change to T
-- [ Picked text/plain from multipart/alternative ] Its not the servers that crash, its the clients, and only when they change teams and its extremely intermitant. But, if you have a 5v5 war, then odds are at half time, when both teams change sides, it will happen to at least 1 of them, but its completely random. On 9/14/06, [xXx] con <[EMAIL PROTECTED]> wrote: > > i have 7 servers for my community and dont have this prob in any of them > dual xeon 2.8 > 100mb port > win 2003 web edition > oc48 connection > - Original Message - > From: "Dabosman" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, September 13, 2006 5:52 PM > Subject: [hlds] Steam and Counter-strike Source Crashing on Team Change to > T > > > > > > I just wanted to report that the 'crashing bug' when people join the > > Terrorist team seems to be back. We noticed then when playing some clan > > matches last night on our server. This is after the latest > update. This > > had been there two updates ago - but seemed to be fixed on the update on > > Aug. 30th. It is now back again - although I'm happy to report that the > > 'Dead Spectate' bug DOES seem to be fixed now. > > > > This entire crashing of CS Source happened in 3 different matches when > the > 5 > > members swapped from CT over to T. It doesn't seem to affect the CT > side > > though - oddly enough. > > > > Anyway, wanted to report - and hopefully it will be fixed soon. > > > > Let me know if any more information of logs are needed. > > > > Thanks, > > > > K. Russell > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam and Counter-strike Source Crashing on Team Change to T
i have 7 servers for my community and dont have this prob in any of them dual xeon 2.8 100mb port win 2003 web edition oc48 connection - Original Message - From: "Dabosman" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 13, 2006 5:52 PM Subject: [hlds] Steam and Counter-strike Source Crashing on Team Change to T > > I just wanted to report that the 'crashing bug' when people join the > Terrorist team seems to be back. We noticed then when playing some clan > matches last night on our server. This is after the latest update. This > had been there two updates ago - but seemed to be fixed on the update on > Aug. 30th. It is now back again - although I'm happy to report that the > 'Dead Spectate' bug DOES seem to be fixed now. > > This entire crashing of CS Source happened in 3 different matches when the 5 > members swapped from CT over to T. It doesn't seem to affect the CT side > though - oddly enough. > > Anyway, wanted to report - and hopefully it will be fixed soon. > > Let me know if any more information of logs are needed. > > Thanks, > > K. Russell > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam and Counter-strike Source Crashing on Team Change to T
-- [ Picked text/plain from multipart/alternative ] Martin its the strangest thing though Its not your typical crash and no minidump is created, all that happens is you find yourself back at your desktop just like you have alt-tabbed, but theres no CSS running and no HL.EXE process to be found anywhere. Is that what happens to everybody else? On 9/14/06, Martin Otten <[EMAIL PROTECTED]> wrote: > > If players experiencing that, can they please send in their minidumps > (*.mdmp) after they crashed. They find these files in: > > C:\Program Files\Steam\SteamApps\\counter-strike source\*.mdmp > > Send them to [EMAIL PROTECTED] > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dabosman > Sent: Wednesday, September 13, 2006 2:52 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] Steam and Counter-strike Source Crashing on Team Change > to T > > > I just wanted to report that the 'crashing bug' when people join the > Terrorist team seems to be back. We noticed then when playing some clan > matches last night on our server. This is after the latest update. > This had been there two updates ago - but seemed to be fixed on the > update on Aug. 30th. It is now back again - although I'm happy to > report that the 'Dead Spectate' bug DOES seem to be fixed now. > > This entire crashing of CS Source happened in 3 different matches when > the 5 members swapped from CT over to T. It doesn't seem to affect the > CT side though - oddly enough. > > Anyway, wanted to report - and hopefully it will be fixed soon. > > Let me know if any more information of logs are needed. > > Thanks, > > K. Russell > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Ship updates released
I also care...guys grow up. - Original Message - From: "Andrew Armstrong" <[EMAIL PROTECTED]> To: Sent: Thursday, September 14, 2006 8:23 AM Subject: RE: [hlds] The Ship updates released I care, we have Ship servers - Thanks for the update Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Megatron Sent: Thursday, 14 September 2006 8:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Ship updates released Who cares about The Ship? This is the HLDS list, isn't it? Put it on the "ship list" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, September 13, 2006 2:52 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] The Ship updates released Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship updates released
I care, we have Ship servers - Thanks for the update Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Megatron Sent: Thursday, 14 September 2006 8:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Ship updates released Who cares about The Ship? This is the HLDS list, isn't it? Put it on the "ship list" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, September 13, 2006 2:52 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] The Ship updates released Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam and Counter-strike Source Crashing on Team Change to T
If players experiencing that, can they please send in their minidumps (*.mdmp) after they crashed. They find these files in: C:\Program Files\Steam\SteamApps\\counter-strike source\*.mdmp Send them to [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dabosman Sent: Wednesday, September 13, 2006 2:52 PM To: hlds@list.valvesoftware.com Subject: [hlds] Steam and Counter-strike Source Crashing on Team Change to T I just wanted to report that the 'crashing bug' when people join the Terrorist team seems to be back. We noticed then when playing some clan matches last night on our server. This is after the latest update. This had been there two updates ago - but seemed to be fixed on the update on Aug. 30th. It is now back again - although I'm happy to report that the 'Dead Spectate' bug DOES seem to be fixed now. This entire crashing of CS Source happened in 3 different matches when the 5 members swapped from CT over to T. It doesn't seem to affect the CT side though - oddly enough. Anyway, wanted to report - and hopefully it will be fixed soon. Let me know if any more information of logs are needed. Thanks, K. Russell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship updates released
I think he goofed up. He sent it to their list for people wanting 64bit VAC2 (the sh!tlist) and not the shiplist. -Original Message- From: Megatron [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 13, 2006 6:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Ship updates released Who cares about The Ship? This is the HLDS list, isn't it? Put it on the "ship list" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, September 13, 2006 2:52 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] The Ship updates released Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship updates released
The Ship is offered by the hldsupdatetool, so it goes on the HLDS list. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Megatron Sent: Wednesday, September 13, 2006 3:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] The Ship updates released Who cares about The Ship? This is the HLDS list, isn't it? Put it on the "ship list" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, September 13, 2006 2:52 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] The Ship updates released Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The Ship updates released
Who cares about The Ship? This is the HLDS list, isn't it? Put it on the "ship list" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, September 13, 2006 2:52 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] The Ship updates released Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Steam and Counter-strike Source Crashing on Team Change to T
I just wanted to report that the 'crashing bug' when people join the Terrorist team seems to be back. We noticed then when playing some clan matches last night on our server. This is after the latest update. This had been there two updates ago - but seemed to be fixed on the update on Aug. 30th. It is now back again - although I'm happy to report that the 'Dead Spectate' bug DOES seem to be fixed now. This entire crashing of CS Source happened in 3 different matches when the 5 members swapped from CT over to T. It doesn't seem to affect the CT side though - oddly enough. Anyway, wanted to report - and hopefully it will be fixed soon. Let me know if any more information of logs are needed. Thanks, K. Russell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] The Ship updates released
Required updates to The Ship have been released. If your Linux server supports automatic updates, then you will be automatically updated. Otherwise please run hldsupdatetool to receive this update. The changes for this release are: The Ship: * New multiplayer map - Connemara * New multiplayer map - Cotopaxi * Existing multiplayer maps updated with various bug fixes * New Tutorial added (to allow new players to learn various aspects of the game) * Added new voice overs for various crew * Added new voice overs for player reactions * Crash fixed when player in trap leaves the game * Script names changed to load correctly with Linux dedicated server * Identity and Quarry portraits on HUD now look in the correct direction * Fixed 'infinite satchels' exploit * Fixed bug with Quarry location not updating after being healed or in jail * Fixed floating characters bug * Fixed bug when interacting with things whilst jumping * Improved performance of Bots * Changed end of round sequence so the round always finishes before changing to the next map * Fixed incorrect examine descriptions * Fixed secondary messages so words are not split for long messages * Added a small delay when scrolling through weapons to make sure only one is changed at a time * Improved peformance for security * In-game music volume can now be adjusted from audio options * Fixed possible Steam connection issues * Added 2 new columns to in-game server browser to show the game mode and witnesses settings for each server * Fixed sound for characters on-fire * Added sounds for players peeing and pooing themselves * Added an animation for the Psychiatrist once the player is finished being healed and when being healed * Added sound for elevator arriving at a floor * Changed witnessing another player in wrong-sex room to play a squeal sound for players witnessing them instead of playing an alarm sound * When players talk to crew they now continue to talk to the player until the player is finished talking * Changed voice sounds for Steward crew members * Fixed bug where you could be stuck standing in a bed when hit while sleeping * Added eat candy animation * Stopped creating a wallet or purse for players who are dead and disconnect * Fixed bug with Bots sometimes flying off after interacting with something * Added sounds when a player is arrested, charged for trespassing and charged in court room * Fixed changing clothes animation bug when in Inventory * Added shank weapon * Removed decals on characters * Added new male suit outfit * Improved quality of all user interface textures when running game using medium or low detail textures * Improved deckplans for all maps * Incresed overall volume of footstep sounds * Improved Shopkeeper, Nurse and Barman voice-over sounds * Improved pee and poo sounds * Fixed bug with hunger needs satisfiers * Fixed localization text for all languages * Added Russian localization of text * Improved layout of item information in Inventory, shops and containers to allow for longer localised text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] I forgot to mention that downloading those 3 files during the verification process kept my server's connection with the download server alive long enough to not result in the "connection reset" error. So, the temporary fix is to delete an official file or two or three so that the update tool requests them sometime during the verification process. On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > OK, I am confirming that it is definitely a timeout issue. > > I know this because I deleted 3 official files that were verified during > the previous existing install failed updates; a map, a model, and a sound. > When a file doesn't exist, the update tool is forced to download it. Anytime > a file is downloaded, the timeout timer is reset. Because files are verified > alphabetically, maps, models, and sounds are spread apart in time. The > update tool downloaded those files at 3 different points in time, which > reset the timeout timer 3 times during the verification process. > > Valve: There are many more files to verify now than there were two years > ago. Please increase the timeout timer. > > > On 9/12/06, Trizik < [EMAIL PROTECTED]> wrote: > > > > The reason I don't think this is an overloaded server issue is because a > > new, complete install does not result in this error. > > > > If a server is overloaded, why would a new install (which connects to > > the lowest pinged server) be successful while an existing install update > > (which also connects to the lowest pinged server) fails? For example, if I > > attempt to run a new install immediately after an existing install update > > fails, the new install will be successful. No matter how many times I try > > this and in any order, the result is always the same; existing install > > update is unsuccessful and new install is successful. > > > > The most noticeable difference between a new install and an existing > > install update is the time between the start of the update and the first > > actual file download. During a new install, downloading begins immediately. > > During an existing install update, many files must be verified before the > > first download actually begins. This brings us back to the timeout idea. If > > there is such a timeout, an update that spends too much time verifying files > > will result in a reset connection... > > > > > > On 9/12/06, Andrew Armstrong < [EMAIL PROTECTED]> wrote: > > > > > > This is another thought of mine, I was about to suggest it :) > > > > > > Yeah, your hldsupdate tool will attempt to connect to your lowest > > > ping'd > > > steam server - perhaps its overloaded. > > > > > > May I suggest you *firewall/block* that steam server from giving you > > > updates, and then try running the updater again, and you should get a > > > new > > > content server! > > > > > > - Andrew > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > > Sent: Wednesday, 13 September 2006 6:08 PM > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] issues (connection reset by peer errors) with > > > latest > > > updates > > > > > > In my experience 'connection reset by peer' is the common sign that > > > content server is too busy. Just keep trying. > > > > > > On 13/09/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > I have this exact same problem and like you mentioned it started 2 > > > or 3 > > > > updates ago. When I run the update, it connects fine and then starts > > > > verifying files. When it reaches a file that needs to be downloaded > > > ( > > > > gameinfo.txt is the first one) it spits out this error: > > > > > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > > > > > I wrote about this last month after the 08/30/06 update. You can > > > read my > > > > post here: > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > > > > > > > Like you suggested, I also think it is the result of some kind of > > > timeout. > > > I > > > > am running the server on an older machine so it takes a little > > > longer to > > > > verify files than modern hardware. And also like you mentioned, my > > > only > > > > solution is to do a new, complete full install. Big waste of > > > bandwidth and > > > > time. My server is running Windows XP. > > > > > > > > To summarize, yes - I am having the same problem. Someone mentioned > > > in my > > > > previous post that this was common back in the early days of Steam > > > because > > > > there wasn't enough bandwidth to supply all the connections and that > > > the > > > > solution was to just keep trying. I don't think that's the case here > > > because > > > > the new, complete full install NEVER times out. > > > > > > > > On 9/12/06, Keith Simpson < [EMAIL PROTECTED]> wrote: > > > > > > > > > > During the last three updates from
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] OK, I am confirming that it is definitely a timeout issue. I know this because I deleted 3 official files that were verified during the previous existing install failed updates; a map, a model, and a sound. When a file doesn't exist, the update tool is forced to download it. Anytime a file is downloaded, the timeout timer is reset. Because files are verified alphabetically, maps, models, and sounds are spread apart in time. The update tool downloaded those files at 3 different points in time, which reset the timeout timer 3 times during the verification process. Valve: There are many more files to verify now than there were two years ago. Please increase the timeout timer. On 9/12/06, Trizik <[EMAIL PROTECTED]> wrote: > > The reason I don't think this is an overloaded server issue is because a > new, complete install does not result in this error. > > If a server is overloaded, why would a new install (which connects to the > lowest pinged server) be successful while an existing install update (which > also connects to the lowest pinged server) fails? For example, if I attempt > to run a new install immediately after an existing install update fails, the > new install will be successful. No matter how many times I try this and in > any order, the result is always the same; existing install update is > unsuccessful and new install is successful. > > The most noticeable difference between a new install and an existing > install update is the time between the start of the update and the first > actual file download. During a new install, downloading begins immediately. > During an existing install update, many files must be verified before the > first download actually begins. This brings us back to the timeout idea. If > there is such a timeout, an update that spends too much time verifying files > will result in a reset connection... > > > On 9/12/06, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > > > This is another thought of mine, I was about to suggest it :) > > > > Yeah, your hldsupdate tool will attempt to connect to your lowest ping'd > > steam server - perhaps its overloaded. > > > > May I suggest you *firewall/block* that steam server from giving you > > updates, and then try running the updater again, and you should get a > > new > > content server! > > > > - Andrew > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: Wednesday, 13 September 2006 6:08 PM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] issues (connection reset by peer errors) with latest > > updates > > > > In my experience 'connection reset by peer' is the common sign that > > content server is too busy. Just keep trying. > > > > On 13/09/06, Trizik <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I have this exact same problem and like you mentioned it started 2 or > > 3 > > > updates ago. When I run the update, it connects fine and then starts > > > verifying files. When it reaches a file that needs to be downloaded ( > > > gameinfo.txt is the first one) it spits out this error: > > > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > > > I wrote about this last month after the 08/30/06 update. You can read > > my > > > post here: > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > > > > > Like you suggested, I also think it is the result of some kind of > > timeout. > > I > > > am running the server on an older machine so it takes a little longer > > to > > > verify files than modern hardware. And also like you mentioned, my > > only > > > solution is to do a new, complete full install. Big waste of bandwidth > > and > > > time. My server is running Windows XP. > > > > > > To summarize, yes - I am having the same problem. Someone mentioned in > > my > > > previous post that this was common back in the early days of Steam > > because > > > there wasn't enough bandwidth to supply all the connections and that > > the > > > solution was to just keep trying. I don't think that's the case here > > because > > > the new, complete full install NEVER times out. > > > > > > On 9/12/06, Keith Simpson < [EMAIL PROTECTED]> wrote: > > > > > > > > During the last three updates from Valve for CSS (including the > > latest > > one > > > > from earlier today) I have been unable to get an update to finish > > > > successfully. > > > > > > > > The update will start, hldsupdatetool will start verifying files, > > and as > > > > soon as it hits the first file that needs to be updated, I get the > > dreaded > > > > 'connection reset by peer' error. I've checked and dbl-checked file > > > > permissions, have killed .blob files... everything I can think of to > > > > prevent > > > > this from happening, to no avail. My only solution to date has been > > to > > do > > > > a > > > > complete full inst
RE: [hlds] issues (connection reset by peer errors) with latest updates
Only Valve can know the actual reason for the error, I have a novel idea... Alfred; is it a timeout issue? If not, what is causing this? -Original Message- From: Trizik [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 13, 2006 5:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] issues (connection reset by peer errors) with latest updates -- [ Picked text/plain from multipart/alternative ] The reason I don't think this is an overloaded server issue is because a new, complete install does not result in this error. If a server is overloaded, why would a new install (which connects to the lowest pinged server) be successful while an existing install update (which also connects to the lowest pinged server) fails? For example, if I attempt to run a new install immediately after an existing install update fails, the new install will be successful. No matter how many times I try this and in any order, the result is always the same; existing install update is unsuccessful and new install is successful. The most noticeable difference between a new install and an existing install update is the time between the start of the update and the first actual file download. During a new install, downloading begins immediately. During an existing install update, many files must be verified before the first download actually begins. This brings us back to the timeout idea. If there is such a timeout, an update that spends too much time verifying files will result in a reset connection... On 9/12/06, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > This is another thought of mine, I was about to suggest it :) > > Yeah, your hldsupdate tool will attempt to connect to your lowest ping'd > steam server - perhaps its overloaded. > > May I suggest you *firewall/block* that steam server from giving you > updates, and then try running the updater again, and you should get a new > content server! > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: Wednesday, 13 September 2006 6:08 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] issues (connection reset by peer errors) with latest > updates > > In my experience 'connection reset by peer' is the common sign that > content server is too busy. Just keep trying. > > On 13/09/06, Trizik <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I have this exact same problem and like you mentioned it started 2 or 3 > > updates ago. When I run the update, it connects fine and then starts > > verifying files. When it reaches a file that needs to be downloaded ( > > gameinfo.txt is the first one) it spits out this error: > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > I wrote about this last month after the 08/30/06 update. You can read my > > post here: > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.ht ml > > > > Like you suggested, I also think it is the result of some kind of > timeout. > I > > am running the server on an older machine so it takes a little longer to > > verify files than modern hardware. And also like you mentioned, my only > > solution is to do a new, complete full install. Big waste of bandwidth > and > > time. My server is running Windows XP. > > > > To summarize, yes - I am having the same problem. Someone mentioned in > my > > previous post that this was common back in the early days of Steam > because > > there wasn't enough bandwidth to supply all the connections and that the > > solution was to just keep trying. I don't think that's the case here > because > > the new, complete full install NEVER times out. > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > During the last three updates from Valve for CSS (including the latest > one > > > from earlier today) I have been unable to get an update to finish > > > successfully. > > > > > > The update will start, hldsupdatetool will start verifying files, and > as > > > soon as it hits the first file that needs to be updated, I get the > dreaded > > > 'connection reset by peer' error. I've checked and dbl-checked file > > > permissions, have killed .blob files... everything I can think of to > > > prevent > > > this from happening, to no avail. My only solution to date has been to > do > > > a > > > complete full install of all game content to a dummy temp folder, and > to > > > then copy/overwrite the content into my root game server install > folder. > > > > > > This is on w2k3 standard. > > > > > > I am thinking what may be happening, is that during the verifying > process, > > > it takes so long to verify the massive amount of files that don't need > to > > > be > > > updated, by the time it gets to one that's required to be updated, the > > > whole > > > process hits some sort of session timeout. I have no way to verify > this > of > > > course (hello Valve, please chime in). > > > > > >
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] The reason I don't think this is an overloaded server issue is because a new, complete install does not result in this error. If a server is overloaded, why would a new install (which connects to the lowest pinged server) be successful while an existing install update (which also connects to the lowest pinged server) fails? For example, if I attempt to run a new install immediately after an existing install update fails, the new install will be successful. No matter how many times I try this and in any order, the result is always the same; existing install update is unsuccessful and new install is successful. The most noticeable difference between a new install and an existing install update is the time between the start of the update and the first actual file download. During a new install, downloading begins immediately. During an existing install update, many files must be verified before the first download actually begins. This brings us back to the timeout idea. If there is such a timeout, an update that spends too much time verifying files will result in a reset connection... On 9/12/06, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > This is another thought of mine, I was about to suggest it :) > > Yeah, your hldsupdate tool will attempt to connect to your lowest ping'd > steam server - perhaps its overloaded. > > May I suggest you *firewall/block* that steam server from giving you > updates, and then try running the updater again, and you should get a new > content server! > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: Wednesday, 13 September 2006 6:08 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] issues (connection reset by peer errors) with latest > updates > > In my experience 'connection reset by peer' is the common sign that > content server is too busy. Just keep trying. > > On 13/09/06, Trizik <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I have this exact same problem and like you mentioned it started 2 or 3 > > updates ago. When I run the update, it connects fine and then starts > > verifying files. When it reaches a file that needs to be downloaded ( > > gameinfo.txt is the first one) it spits out this error: > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > I wrote about this last month after the 08/30/06 update. You can read my > > post here: > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > > > Like you suggested, I also think it is the result of some kind of > timeout. > I > > am running the server on an older machine so it takes a little longer to > > verify files than modern hardware. And also like you mentioned, my only > > solution is to do a new, complete full install. Big waste of bandwidth > and > > time. My server is running Windows XP. > > > > To summarize, yes - I am having the same problem. Someone mentioned in > my > > previous post that this was common back in the early days of Steam > because > > there wasn't enough bandwidth to supply all the connections and that the > > solution was to just keep trying. I don't think that's the case here > because > > the new, complete full install NEVER times out. > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > During the last three updates from Valve for CSS (including the latest > one > > > from earlier today) I have been unable to get an update to finish > > > successfully. > > > > > > The update will start, hldsupdatetool will start verifying files, and > as > > > soon as it hits the first file that needs to be updated, I get the > dreaded > > > 'connection reset by peer' error. I've checked and dbl-checked file > > > permissions, have killed .blob files... everything I can think of to > > > prevent > > > this from happening, to no avail. My only solution to date has been to > do > > > a > > > complete full install of all game content to a dummy temp folder, and > to > > > then copy/overwrite the content into my root game server install > folder. > > > > > > This is on w2k3 standard. > > > > > > I am thinking what may be happening, is that during the verifying > process, > > > it takes so long to verify the massive amount of files that don't need > to > > > be > > > updated, by the time it gets to one that's required to be updated, the > > > whole > > > process hits some sort of session timeout. I have no way to verify > this > of > > > course (hello Valve, please chime in). > > > > > > Have any of the rest of you been getting these problems lately? > > > > > > - K2 > > > - http://www.hardfought.org > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _
RE: [hlds] issues (connection reset by peer errors) with latest updates
This is another thought of mine, I was about to suggest it :) Yeah, your hldsupdate tool will attempt to connect to your lowest ping'd steam server - perhaps its overloaded. May I suggest you *firewall/block* that steam server from giving you updates, and then try running the updater again, and you should get a new content server! - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, 13 September 2006 6:08 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] issues (connection reset by peer errors) with latest updates In my experience 'connection reset by peer' is the common sign that content server is too busy. Just keep trying. On 13/09/06, Trizik <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I have this exact same problem and like you mentioned it started 2 or 3 > updates ago. When I run the update, it connects fine and then starts > verifying files. When it reaches a file that needs to be downloaded ( > gameinfo.txt is the first one) it spits out this error: > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > I wrote about this last month after the 08/30/06 update. You can read my > post here: > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > Like you suggested, I also think it is the result of some kind of timeout. I > am running the server on an older machine so it takes a little longer to > verify files than modern hardware. And also like you mentioned, my only > solution is to do a new, complete full install. Big waste of bandwidth and > time. My server is running Windows XP. > > To summarize, yes - I am having the same problem. Someone mentioned in my > previous post that this was common back in the early days of Steam because > there wasn't enough bandwidth to supply all the connections and that the > solution was to just keep trying. I don't think that's the case here because > the new, complete full install NEVER times out. > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > During the last three updates from Valve for CSS (including the latest one > > from earlier today) I have been unable to get an update to finish > > successfully. > > > > The update will start, hldsupdatetool will start verifying files, and as > > soon as it hits the first file that needs to be updated, I get the dreaded > > 'connection reset by peer' error. I've checked and dbl-checked file > > permissions, have killed .blob files... everything I can think of to > > prevent > > this from happening, to no avail. My only solution to date has been to do > > a > > complete full install of all game content to a dummy temp folder, and to > > then copy/overwrite the content into my root game server install folder. > > > > This is on w2k3 standard. > > > > I am thinking what may be happening, is that during the verifying process, > > it takes so long to verify the massive amount of files that don't need to > > be > > updated, by the time it gets to one that's required to be updated, the > > whole > > process hits some sort of session timeout. I have no way to verify this of > > course (hello Valve, please chime in). > > > > Have any of the rest of you been getting these problems lately? > > > > - K2 > > - http://www.hardfought.org > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] issues (connection reset by peer errors) with latest updates
In my experience 'connection reset by peer' is the common sign that content server is too busy. Just keep trying. On 13/09/06, Trizik <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] I have this exact same problem and like you mentioned it started 2 or 3 updates ago. When I run the update, it connects fine and then starts verifying files. When it reaches a file that needs to be downloaded ( gameinfo.txt is the first one) it spits out this error: Connection Reset, WinSock Error 10054 "Connection reset by peer" I wrote about this last month after the 08/30/06 update. You can read my post here: http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html Like you suggested, I also think it is the result of some kind of timeout. I am running the server on an older machine so it takes a little longer to verify files than modern hardware. And also like you mentioned, my only solution is to do a new, complete full install. Big waste of bandwidth and time. My server is running Windows XP. To summarize, yes - I am having the same problem. Someone mentioned in my previous post that this was common back in the early days of Steam because there wasn't enough bandwidth to supply all the connections and that the solution was to just keep trying. I don't think that's the case here because the new, complete full install NEVER times out. On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > During the last three updates from Valve for CSS (including the latest one > from earlier today) I have been unable to get an update to finish > successfully. > > The update will start, hldsupdatetool will start verifying files, and as > soon as it hits the first file that needs to be updated, I get the dreaded > 'connection reset by peer' error. I've checked and dbl-checked file > permissions, have killed .blob files... everything I can think of to > prevent > this from happening, to no avail. My only solution to date has been to do > a > complete full install of all game content to a dummy temp folder, and to > then copy/overwrite the content into my root game server install folder. > > This is on w2k3 standard. > > I am thinking what may be happening, is that during the verifying process, > it takes so long to verify the massive amount of files that don't need to > be > updated, by the time it gets to one that's required to be updated, the > whole > process hits some sort of session timeout. I have no way to verify this of > course (hello Valve, please chime in). > > Have any of the rest of you been getting these problems lately? > > - K2 > - http://www.hardfought.org > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] issues (connection reset by peer errors) with latest updates
I checked this page - http://www.steampowered.com/status/status.html - both today when I was trying to update, and the last time I tried to update, because initially I was thinking the same thing (I remember the issues Valve had with their content servers almost 2 yrs ago when CSS was first released). According to that stats page, there was more than enough bandwidth available to handle a multitude of servers at once, both this time and last. So it's a safe bet to say that the steam content servers were not overloaded at any point during today's update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet Sent: Tuesday, September 12, 2006 9:55 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] issues (connection reset by peer errors) with latest updates I suspect the Steam servers are more involved than previously stated. The ability (speed) of the client is very important to be sure, as a non-responsive client will more likely be ignored. Still, if the Steam servers are getting overloaded, they will drop connections ("connection reset by peer"). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, September 13, 2006 12:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] issues (connection reset by peer errors) with latest updates on my server is no firewall running ... other srcds updates worked fine, but on two servers i got that error ... > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Trizik > Gesendet: Mittwoch, 13. September 2006 09:32 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] issues (connection reset by peer errors) with > latest updates > > -- > [ Picked text/plain from multipart/alternative ] It's probably not a > firewall issue since a new, complete install works fine. > Wouldn't you agree? > > On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > got the same problem, too > > > > after a few tries to update it worked for me. > > but i dont know where the problem comes from > > > > > -Ursprüngliche Nachricht- > > > Von: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > > Gesendet: Mittwoch, 13. September 2006 09:19 > > > An: hlds@list.valvesoftware.com > > > Betreff: Re: [hlds] issues (connection reset by peer errors) with > > > latest updates > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Oh well, I tried > > > > > > All I can say is it works for me. > > > > > > This is the command line I use in my d:\srcds directory where > > > HldsUpdateTool.exe resides and I jut used a cmd file to run it. > > > > > > HldsUpdateTool.exe -command update -game "Counter-Strike Source" > > > -verify_all > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Unless the OS > > > > automatically does that, no. > > > > > > > > gameinfo.txt, for example, is not read-only and that is > the file > > > > it fails on. > > > > > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] Have > you guys > > > > > by any chance set certain files to read only? > > > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] I have > > > this exact > > > > > > same problem and like you mentioned it started 2 or > > > > 3 > > > > > > updates ago. When I run the update, it connects > fine and then > > > > > > starts verifying files. When it reaches a file that > needs to > > > > > > be downloaded ( gameinfo.txt is the first one) it spits > > > out this error: > > > > > > > > > > > > Connection Reset, WinSock Error 10054 "Connection > reset by peer" > > > > > > > > > > > > I wrote about this last month after the 08/30/06 > > > update. You can > > > > > > read > > > > my > > > > > > post here: > > > > > > > > > > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > > > html > > > > > > > > > > > > Like you suggested, I also think it is the result of > > > some kind of > > > > > timeout. > > > > > > I > > > > > > am running the server on an older machine so it > takes a little > > > > > > longer > > > > to > > > > > > verify files than modern hardware. And also like you > > > mentioned, my > > > > only > > > > > > solution is to do a new, complete full install. Big > waste of > > > > > > bandwidth > > > > > and > > > > > > time. My server is running Windows XP. > > > > > > > > > > > > To summarize, yes - I am having the same problem. Someone > > > > > > mentioned in > > > > > my > > > > > > previous post that this was common back in the early > > > days of Steam > > > > > because > > > > > > there wasn't enough bandwidth to supply all the connections > > > > > > and that > > > > the > >
Re: [hlds] issues (connection reset by peer errors) with latest updates
AMD Athlon64 3500+ 2048 GB RAM Windows 2003 64 bit WebEdition with a 100mbit connection to the internet > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Trizik > Gesendet: Mittwoch, 13. September 2006 09:49 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] issues (connection reset by peer errors) > with latest updates > > -- > [ Picked text/plain from multipart/alternative ] Andreas, > what kind of hardware do the servers that worked have and the > servers that didn't work have? > > On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > on my server is no firewall running ... other srcds updates worked > > fine, but on two servers i got that error ... > > > > > -Ursprüngliche Nachricht- > > > Von: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Im Auftrag von Trizik > > > Gesendet: Mittwoch, 13. September 2006 09:32 > > > An: hlds@list.valvesoftware.com > > > Betreff: Re: [hlds] issues (connection reset by peer errors) with > > > latest updates > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] It's > probably not a > > > firewall issue since a new, complete install works fine. > > > Wouldn't you agree? > > > > > > On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > > > > > got the same problem, too > > > > > > > > after a few tries to update it worked for me. > > > > but i dont know where the problem comes from > > > > > > > > > -Ursprüngliche Nachricht- > > > > > Von: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] Im Auftrag von > > > > > Whisper > > > > > Gesendet: Mittwoch, 13. September 2006 09:19 > > > > > An: hlds@list.valvesoftware.com > > > > > Betreff: Re: [hlds] issues (connection reset by peer errors) > > > > > with latest updates > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] Oh well, I > > > > > tried > > > > > > > > > > All I can say is it works for me. > > > > > > > > > > This is the command line I use in my d:\srcds directory where > > > > > HldsUpdateTool.exe resides and I jut used a cmd file > to run it. > > > > > > > > > > HldsUpdateTool.exe -command update -game > "Counter-Strike Source" > > > > > -verify_all > > > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] > Unless the OS > > > > > > automatically does that, no. > > > > > > > > > > > > gameinfo.txt, for example, is not read-only and that is > > > the file > > > > > > it fails on. > > > > > > > > > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > -- > > > > > > > [ Picked text/plain from multipart/alternative ] Have > > > you guys > > > > > > > by any chance set certain files to read only? > > > > > > > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > -- > > > > > > > > [ Picked text/plain from multipart/alternative ] I have > > > > > this exact > > > > > > > > same problem and like you mentioned it started 2 or > > > > > > 3 > > > > > > > > updates ago. When I run the update, it connects > > > fine and then > > > > > > > > starts verifying files. When it reaches a file that > > > needs to > > > > > > > > be downloaded ( gameinfo.txt is the first one) it spits > > > > > out this error: > > > > > > > > > > > > > > > > Connection Reset, WinSock Error 10054 "Connection > > > reset by peer" > > > > > > > > > > > > > > > > I wrote about this last month after the 08/30/06 > > > > > update. You can > > > > > > > > read > > > > > > my > > > > > > > > post here: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > > > > > html > > > > > > > > > > > > > > > > Like you suggested, I also think it is the result of > > > > > some kind of > > > > > > > timeout. > > > > > > > > I > > > > > > > > am running the server on an older machine so it > > > takes a little > > > > > > > > longer > > > > > > to > > > > > > > > verify files than modern hardware. And also like you > > > > > mentioned, my > > > > > > only > > > > > > > > solution is to do a new, complete full install. Big > > > waste of > > > > > > > > bandwidth > > > > > > > and > > > > > > > > time. My server is running Windows XP. > > > > > > > > > > > > > > > > To summarize, yes - I am having the same > problem. Someone > > > > > > > > mentioned in > > > > > > > my > > > > > > > > previous post that this was common back in the early > > > > > days of Steam > > > > > > > because > > > > > > > > there wasn't enough bandwidth to supply all the > > > > > > > > connections and that > > > > > > the > > > > > > > > solution was to just keep trying. I don't think > that's the > > > > > > > > case here because the new, complete full install > > > NEVER times out. > > > > > > > > > > > > > > > > On 9/12/06, Keith Simpson > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > > > During t
RE: [hlds] issues (connection reset by peer errors) with latest updates
Whisper - I haven't altered any permissions on any of the server file content. Nothing is set as read-only. Andrew - before posting, I moved my server from behind the firewall and put it directly on the 'net, no filters at all. Same problem, several times over. Trizik - I am getting the *exact* same error, on the exact same file (for this update). I've tried deleting the file altogether to see if the update tool will just download a fresh file instead of trying to overwrite the existing one - didnt work. I'm curious what the session timeout value is for this process. But something has definitely changed since the new de_train update (this is when this problem started happening for me). - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Trizik Sent: Tuesday, September 12, 2006 9:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] issues (connection reset by peer errors) with latest updates -- [ Picked text/plain from multipart/alternative ] It's probably not a firewall issue since a new, complete install works fine. Wouldn't you agree? On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > got the same problem, too > > after a few tries to update it worked for me. > but i dont know where the problem comes from > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > Gesendet: Mittwoch, 13. September 2006 09:19 > > An: hlds@list.valvesoftware.com > > Betreff: Re: [hlds] issues (connection reset by peer errors) > > with latest updates > > > > -- > > [ Picked text/plain from multipart/alternative ] Oh well, I tried > > > > All I can say is it works for me. > > > > This is the command line I use in my d:\srcds directory where > > HldsUpdateTool.exe resides and I jut used a cmd file to run it. > > > > HldsUpdateTool.exe -command update -game "Counter-Strike > > Source" -verify_all > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Unless the OS > > > automatically does that, no. > > > > > > gameinfo.txt, for example, is not read-only and that is the file it > > > fails on. > > > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Have you guys by > > > > any chance set certain files to read only? > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] I have > > this exact > > > > > same problem and like you mentioned it started 2 or > > > 3 > > > > > updates ago. When I run the update, it connects fine and then > > > > > starts verifying files. When it reaches a file that needs to be > > > > > downloaded ( gameinfo.txt is the first one) it spits > > out this error: > > > > > > > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > > > > > > > I wrote about this last month after the 08/30/06 > > update. You can > > > > > read > > > my > > > > > post here: > > > > > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > > html > > > > > > > > > > Like you suggested, I also think it is the result of > > some kind of > > > > timeout. > > > > > I > > > > > am running the server on an older machine so it takes a little > > > > > longer > > > to > > > > > verify files than modern hardware. And also like you > > mentioned, my > > > only > > > > > solution is to do a new, complete full install. Big waste of > > > > > bandwidth > > > > and > > > > > time. My server is running Windows XP. > > > > > > > > > > To summarize, yes - I am having the same problem. Someone > > > > > mentioned in > > > > my > > > > > previous post that this was common back in the early > > days of Steam > > > > because > > > > > there wasn't enough bandwidth to supply all the connections and > > > > > that > > > the > > > > > solution was to just keep trying. I don't think that's the case > > > > > here because the new, complete full install NEVER times out. > > > > > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > During the last three updates from Valve for CSS > > (including the > > > latest > > > > > one > > > > > > from earlier today) I have been unable to get an update to > > > > > > finish successfully. > > > > > > > > > > > > The update will start, hldsupdatetool will start verifying > > > > > > files, > > > and > > > > as > > > > > > soon as it hits the first file that needs to be > > updated, I get > > > > > > the > > > > > dreaded > > > > > > 'connection reset by peer' error. I've checked and > > dbl-checked > > > > > > file permissions, have killed .blob files... everything I can > > > > > > think of to prevent this from happening, to no avail. My only > > > > > > solution to date has been > > > to > > > > > do > > > > > > a > > > > > > complete full install of all game conten
RE: [hlds] issues (connection reset by peer errors) with latest updates
I suspect the Steam servers are more involved than previously stated. The ability (speed) of the client is very important to be sure, as a non-responsive client will more likely be ignored. Still, if the Steam servers are getting overloaded, they will drop connections ("connection reset by peer"). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, September 13, 2006 12:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] issues (connection reset by peer errors) with latest updates on my server is no firewall running ... other srcds updates worked fine, but on two servers i got that error ... > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Trizik > Gesendet: Mittwoch, 13. September 2006 09:32 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] issues (connection reset by peer errors) with > latest updates > > -- > [ Picked text/plain from multipart/alternative ] It's probably not a > firewall issue since a new, complete install works fine. > Wouldn't you agree? > > On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > got the same problem, too > > > > after a few tries to update it worked for me. > > but i dont know where the problem comes from > > > > > -Ursprüngliche Nachricht- > > > Von: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > > Gesendet: Mittwoch, 13. September 2006 09:19 > > > An: hlds@list.valvesoftware.com > > > Betreff: Re: [hlds] issues (connection reset by peer errors) with > > > latest updates > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Oh well, I tried > > > > > > All I can say is it works for me. > > > > > > This is the command line I use in my d:\srcds directory where > > > HldsUpdateTool.exe resides and I jut used a cmd file to run it. > > > > > > HldsUpdateTool.exe -command update -game "Counter-Strike Source" > > > -verify_all > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Unless the OS > > > > automatically does that, no. > > > > > > > > gameinfo.txt, for example, is not read-only and that is > the file > > > > it fails on. > > > > > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] Have > you guys > > > > > by any chance set certain files to read only? > > > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] I have > > > this exact > > > > > > same problem and like you mentioned it started 2 or > > > > 3 > > > > > > updates ago. When I run the update, it connects > fine and then > > > > > > starts verifying files. When it reaches a file that > needs to > > > > > > be downloaded ( gameinfo.txt is the first one) it spits > > > out this error: > > > > > > > > > > > > Connection Reset, WinSock Error 10054 "Connection > reset by peer" > > > > > > > > > > > > I wrote about this last month after the 08/30/06 > > > update. You can > > > > > > read > > > > my > > > > > > post here: > > > > > > > > > > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > > > html > > > > > > > > > > > > Like you suggested, I also think it is the result of > > > some kind of > > > > > timeout. > > > > > > I > > > > > > am running the server on an older machine so it > takes a little > > > > > > longer > > > > to > > > > > > verify files than modern hardware. And also like you > > > mentioned, my > > > > only > > > > > > solution is to do a new, complete full install. Big > waste of > > > > > > bandwidth > > > > > and > > > > > > time. My server is running Windows XP. > > > > > > > > > > > > To summarize, yes - I am having the same problem. Someone > > > > > > mentioned in > > > > > my > > > > > > previous post that this was common back in the early > > > days of Steam > > > > > because > > > > > > there wasn't enough bandwidth to supply all the connections > > > > > > and that > > > > the > > > > > > solution was to just keep trying. I don't think that's the > > > > > > case here because the new, complete full install > NEVER times out. > > > > > > > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > During the last three updates from Valve for CSS > > > (including the > > > > latest > > > > > > one > > > > > > > from earlier today) I have been unable to get an > update to > > > > > > > finish successfully. > > > > > > > > > > > > > > The update will start, hldsupdatetool will start > verifying > > > > > > > files, > > > > and > > > > > as > > > > > > > soon as it hits the first file that needs to be > > > updated, I get > > > > > > > the > > > > > > dreaded > > > > > > > 'connection reset by peer' error. I've checked and > > > dbl-checked > > > > > > > fi
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] Andreas, what kind of hardware do the servers that worked have and the servers that didn't work have? On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > on my server is no firewall running ... other srcds updates worked fine, > but > on two servers i got that error ... > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Trizik > > Gesendet: Mittwoch, 13. September 2006 09:32 > > An: hlds@list.valvesoftware.com > > Betreff: Re: [hlds] issues (connection reset by peer errors) > > with latest updates > > > > -- > > [ Picked text/plain from multipart/alternative ] It's > > probably not a firewall issue since a new, complete install > > works fine. > > Wouldn't you agree? > > > > On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > > > got the same problem, too > > > > > > after a few tries to update it worked for me. > > > but i dont know where the problem comes from > > > > > > > -Ursprüngliche Nachricht- > > > > Von: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > > > Gesendet: Mittwoch, 13. September 2006 09:19 > > > > An: hlds@list.valvesoftware.com > > > > Betreff: Re: [hlds] issues (connection reset by peer errors) with > > > > latest updates > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Oh well, I tried > > > > > > > > All I can say is it works for me. > > > > > > > > This is the command line I use in my d:\srcds directory where > > > > HldsUpdateTool.exe resides and I jut used a cmd file to run it. > > > > > > > > HldsUpdateTool.exe -command update -game "Counter-Strike Source" > > > > -verify_all > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] Unless the OS > > > > > automatically does that, no. > > > > > > > > > > gameinfo.txt, for example, is not read-only and that is > > the file > > > > > it fails on. > > > > > > > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] Have > > you guys > > > > > > by any chance set certain files to read only? > > > > > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > -- > > > > > > > [ Picked text/plain from multipart/alternative ] I have > > > > this exact > > > > > > > same problem and like you mentioned it started 2 or > > > > > 3 > > > > > > > updates ago. When I run the update, it connects > > fine and then > > > > > > > starts verifying files. When it reaches a file that > > needs to > > > > > > > be downloaded ( gameinfo.txt is the first one) it spits > > > > out this error: > > > > > > > > > > > > > > Connection Reset, WinSock Error 10054 "Connection > > reset by peer" > > > > > > > > > > > > > > I wrote about this last month after the 08/30/06 > > > > update. You can > > > > > > > read > > > > > my > > > > > > > post here: > > > > > > > > > > > > > > > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > > > > html > > > > > > > > > > > > > > Like you suggested, I also think it is the result of > > > > some kind of > > > > > > timeout. > > > > > > > I > > > > > > > am running the server on an older machine so it > > takes a little > > > > > > > longer > > > > > to > > > > > > > verify files than modern hardware. And also like you > > > > mentioned, my > > > > > only > > > > > > > solution is to do a new, complete full install. Big > > waste of > > > > > > > bandwidth > > > > > > and > > > > > > > time. My server is running Windows XP. > > > > > > > > > > > > > > To summarize, yes - I am having the same problem. Someone > > > > > > > mentioned in > > > > > > my > > > > > > > previous post that this was common back in the early > > > > days of Steam > > > > > > because > > > > > > > there wasn't enough bandwidth to supply all the connections > > > > > > > and that > > > > > the > > > > > > > solution was to just keep trying. I don't think that's the > > > > > > > case here because the new, complete full install > > NEVER times out. > > > > > > > > > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > During the last three updates from Valve for CSS > > > > (including the > > > > > latest > > > > > > > one > > > > > > > > from earlier today) I have been unable to get an > > update to > > > > > > > > finish successfully. > > > > > > > > > > > > > > > > The update will start, hldsupdatetool will start > > verifying > > > > > > > > files, > > > > > and > > > > > > as > > > > > > > > soon as it hits the first file that needs to be > > > > updated, I get > > > > > > > > the > > > > > > > dreaded > > > > > > > > 'connection reset by peer' error. I've checked and > > > > dbl-checked > > > > > > > > file permissions, have killed .blob files... everything I > > > > > > > > ca
Re: [hlds] issues (connection reset by peer errors) with latest updates
on my server is no firewall running ... other srcds updates worked fine, but on two servers i got that error ... > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Trizik > Gesendet: Mittwoch, 13. September 2006 09:32 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] issues (connection reset by peer errors) > with latest updates > > -- > [ Picked text/plain from multipart/alternative ] It's > probably not a firewall issue since a new, complete install > works fine. > Wouldn't you agree? > > On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > got the same problem, too > > > > after a few tries to update it worked for me. > > but i dont know where the problem comes from > > > > > -Ursprüngliche Nachricht- > > > Von: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > > Gesendet: Mittwoch, 13. September 2006 09:19 > > > An: hlds@list.valvesoftware.com > > > Betreff: Re: [hlds] issues (connection reset by peer errors) with > > > latest updates > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Oh well, I tried > > > > > > All I can say is it works for me. > > > > > > This is the command line I use in my d:\srcds directory where > > > HldsUpdateTool.exe resides and I jut used a cmd file to run it. > > > > > > HldsUpdateTool.exe -command update -game "Counter-Strike Source" > > > -verify_all > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Unless the OS > > > > automatically does that, no. > > > > > > > > gameinfo.txt, for example, is not read-only and that is > the file > > > > it fails on. > > > > > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] Have > you guys > > > > > by any chance set certain files to read only? > > > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] I have > > > this exact > > > > > > same problem and like you mentioned it started 2 or > > > > 3 > > > > > > updates ago. When I run the update, it connects > fine and then > > > > > > starts verifying files. When it reaches a file that > needs to > > > > > > be downloaded ( gameinfo.txt is the first one) it spits > > > out this error: > > > > > > > > > > > > Connection Reset, WinSock Error 10054 "Connection > reset by peer" > > > > > > > > > > > > I wrote about this last month after the 08/30/06 > > > update. You can > > > > > > read > > > > my > > > > > > post here: > > > > > > > > > > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > > > html > > > > > > > > > > > > Like you suggested, I also think it is the result of > > > some kind of > > > > > timeout. > > > > > > I > > > > > > am running the server on an older machine so it > takes a little > > > > > > longer > > > > to > > > > > > verify files than modern hardware. And also like you > > > mentioned, my > > > > only > > > > > > solution is to do a new, complete full install. Big > waste of > > > > > > bandwidth > > > > > and > > > > > > time. My server is running Windows XP. > > > > > > > > > > > > To summarize, yes - I am having the same problem. Someone > > > > > > mentioned in > > > > > my > > > > > > previous post that this was common back in the early > > > days of Steam > > > > > because > > > > > > there wasn't enough bandwidth to supply all the connections > > > > > > and that > > > > the > > > > > > solution was to just keep trying. I don't think that's the > > > > > > case here because the new, complete full install > NEVER times out. > > > > > > > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > During the last three updates from Valve for CSS > > > (including the > > > > latest > > > > > > one > > > > > > > from earlier today) I have been unable to get an > update to > > > > > > > finish successfully. > > > > > > > > > > > > > > The update will start, hldsupdatetool will start > verifying > > > > > > > files, > > > > and > > > > > as > > > > > > > soon as it hits the first file that needs to be > > > updated, I get > > > > > > > the > > > > > > dreaded > > > > > > > 'connection reset by peer' error. I've checked and > > > dbl-checked > > > > > > > file permissions, have killed .blob files... everything I > > > > > > > can think of to prevent this from happening, to > no avail. My > > > > > > > only solution to date has been > > > > to > > > > > > do > > > > > > > a > > > > > > > complete full install of all game content to a dummy temp > > > > > > > folder, > > > > and > > > > > to > > > > > > > then copy/overwrite the content into my root game > > > server install > > > > > folder. > > > > > > > > > > > > > > This is on w2k3 standard. > > > > > > > > > > > > > > I am thinking what may be happening, is tha
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] It's probably not a firewall issue since a new, complete install works fine. Wouldn't you agree? On 9/12/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > got the same problem, too > > after a few tries to update it worked for me. > but i dont know where the problem comes from > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > Gesendet: Mittwoch, 13. September 2006 09:19 > > An: hlds@list.valvesoftware.com > > Betreff: Re: [hlds] issues (connection reset by peer errors) > > with latest updates > > > > -- > > [ Picked text/plain from multipart/alternative ] Oh well, I tried > > > > All I can say is it works for me. > > > > This is the command line I use in my d:\srcds directory where > > HldsUpdateTool.exe resides and I jut used a cmd file to run it. > > > > HldsUpdateTool.exe -command update -game "Counter-Strike > > Source" -verify_all > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Unless the OS > > > automatically does that, no. > > > > > > gameinfo.txt, for example, is not read-only and that is the file it > > > fails on. > > > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] Have you guys by > > > > any chance set certain files to read only? > > > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] I have > > this exact > > > > > same problem and like you mentioned it started 2 or > > > 3 > > > > > updates ago. When I run the update, it connects fine and then > > > > > starts verifying files. When it reaches a file that needs to be > > > > > downloaded ( gameinfo.txt is the first one) it spits > > out this error: > > > > > > > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > > > > > > > I wrote about this last month after the 08/30/06 > > update. You can > > > > > read > > > my > > > > > post here: > > > > > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > > html > > > > > > > > > > Like you suggested, I also think it is the result of > > some kind of > > > > timeout. > > > > > I > > > > > am running the server on an older machine so it takes a little > > > > > longer > > > to > > > > > verify files than modern hardware. And also like you > > mentioned, my > > > only > > > > > solution is to do a new, complete full install. Big waste of > > > > > bandwidth > > > > and > > > > > time. My server is running Windows XP. > > > > > > > > > > To summarize, yes - I am having the same problem. Someone > > > > > mentioned in > > > > my > > > > > previous post that this was common back in the early > > days of Steam > > > > because > > > > > there wasn't enough bandwidth to supply all the connections and > > > > > that > > > the > > > > > solution was to just keep trying. I don't think that's the case > > > > > here because the new, complete full install NEVER times out. > > > > > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > During the last three updates from Valve for CSS > > (including the > > > latest > > > > > one > > > > > > from earlier today) I have been unable to get an update to > > > > > > finish successfully. > > > > > > > > > > > > The update will start, hldsupdatetool will start verifying > > > > > > files, > > > and > > > > as > > > > > > soon as it hits the first file that needs to be > > updated, I get > > > > > > the > > > > > dreaded > > > > > > 'connection reset by peer' error. I've checked and > > dbl-checked > > > > > > file permissions, have killed .blob files... everything I can > > > > > > think of to prevent this from happening, to no avail. My only > > > > > > solution to date has been > > > to > > > > > do > > > > > > a > > > > > > complete full install of all game content to a dummy temp > > > > > > folder, > > > and > > > > to > > > > > > then copy/overwrite the content into my root game > > server install > > > > folder. > > > > > > > > > > > > This is on w2k3 standard. > > > > > > > > > > > > I am thinking what may be happening, is that during the > > > > > > verifying > > > > > process, > > > > > > it takes so long to verify the massive amount of files that > > > > > > don't > > > need > > > > > to > > > > > > be > > > > > > updated, by the time it gets to one that's required to be > > > > > > updated, > > > the > > > > > > whole > > > > > > process hits some sort of session timeout. I have no way to > > > > > > verify > > > > this > > > > > of > > > > > > course (hello Valve, please chime in). > > > > > > > > > > > > Have any of the rest of you been getting these > > problems lately? > > > > > > > > > > > > - K2 > > > > > > - http://www.hardfought.org > > > > > > > > > > > > > > > > > > ___
Re: [hlds] issues (connection reset by peer errors) with latest updates
got the same problem, too after a few tries to update it worked for me. but i dont know where the problem comes from > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Mittwoch, 13. September 2006 09:19 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] issues (connection reset by peer errors) > with latest updates > > -- > [ Picked text/plain from multipart/alternative ] Oh well, I tried > > All I can say is it works for me. > > This is the command line I use in my d:\srcds directory where > HldsUpdateTool.exe resides and I jut used a cmd file to run it. > > HldsUpdateTool.exe -command update -game "Counter-Strike > Source" -verify_all > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] Unless the OS > > automatically does that, no. > > > > gameinfo.txt, for example, is not read-only and that is the file it > > fails on. > > > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] Have you guys by > > > any chance set certain files to read only? > > > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] I have > this exact > > > > same problem and like you mentioned it started 2 or > > 3 > > > > updates ago. When I run the update, it connects fine and then > > > > starts verifying files. When it reaches a file that needs to be > > > > downloaded ( gameinfo.txt is the first one) it spits > out this error: > > > > > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > > > > > I wrote about this last month after the 08/30/06 > update. You can > > > > read > > my > > > > post here: > > > > > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091. > > html > > > > > > > > Like you suggested, I also think it is the result of > some kind of > > > timeout. > > > > I > > > > am running the server on an older machine so it takes a little > > > > longer > > to > > > > verify files than modern hardware. And also like you > mentioned, my > > only > > > > solution is to do a new, complete full install. Big waste of > > > > bandwidth > > > and > > > > time. My server is running Windows XP. > > > > > > > > To summarize, yes - I am having the same problem. Someone > > > > mentioned in > > > my > > > > previous post that this was common back in the early > days of Steam > > > because > > > > there wasn't enough bandwidth to supply all the connections and > > > > that > > the > > > > solution was to just keep trying. I don't think that's the case > > > > here because the new, complete full install NEVER times out. > > > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > > > During the last three updates from Valve for CSS > (including the > > latest > > > > one > > > > > from earlier today) I have been unable to get an update to > > > > > finish successfully. > > > > > > > > > > The update will start, hldsupdatetool will start verifying > > > > > files, > > and > > > as > > > > > soon as it hits the first file that needs to be > updated, I get > > > > > the > > > > dreaded > > > > > 'connection reset by peer' error. I've checked and > dbl-checked > > > > > file permissions, have killed .blob files... everything I can > > > > > think of to prevent this from happening, to no avail. My only > > > > > solution to date has been > > to > > > > do > > > > > a > > > > > complete full install of all game content to a dummy temp > > > > > folder, > > and > > > to > > > > > then copy/overwrite the content into my root game > server install > > > folder. > > > > > > > > > > This is on w2k3 standard. > > > > > > > > > > I am thinking what may be happening, is that during the > > > > > verifying > > > > process, > > > > > it takes so long to verify the massive amount of files that > > > > > don't > > need > > > > to > > > > > be > > > > > updated, by the time it gets to one that's required to be > > > > > updated, > > the > > > > > whole > > > > > process hits some sort of session timeout. I have no way to > > > > > verify > > > this > > > > of > > > > > course (hello Valve, please chime in). > > > > > > > > > > Have any of the rest of you been getting these > problems lately? > > > > > > > > > > - K2 > > > > > - http://www.hardfought.org > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > -- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > >
RE: [hlds] issues (connection reset by peer errors) with latest updates
Reset by peer means the remote side closed the connection. Be sure your firewall etc is not blocking Steam. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, 13 September 2006 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] issues (connection reset by peer errors) with latest updates -- [ Picked text/plain from multipart/alternative ] Oh well, I tried All I can say is it works for me. This is the command line I use in my d:\srcds directory where HldsUpdateTool.exe resides and I jut used a cmd file to run it. HldsUpdateTool.exe -command update -game "Counter-Strike Source" -verify_all On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Unless the OS automatically does that, no. > > gameinfo.txt, for example, is not read-only and that is the file it fails > on. > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Have you guys by any chance set certain files to read only? > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I have this exact same problem and like you mentioned it started 2 or > 3 > > > updates ago. When I run the update, it connects fine and then starts > > > verifying files. When it reaches a file that needs to be downloaded ( > > > gameinfo.txt is the first one) it spits out this error: > > > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > > > I wrote about this last month after the 08/30/06 update. You can read > my > > > post here: > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > > > > > Like you suggested, I also think it is the result of some kind of > > timeout. > > > I > > > am running the server on an older machine so it takes a little longer > to > > > verify files than modern hardware. And also like you mentioned, my > only > > > solution is to do a new, complete full install. Big waste of bandwidth > > and > > > time. My server is running Windows XP. > > > > > > To summarize, yes - I am having the same problem. Someone mentioned in > > my > > > previous post that this was common back in the early days of Steam > > because > > > there wasn't enough bandwidth to supply all the connections and that > the > > > solution was to just keep trying. I don't think that's the case here > > > because > > > the new, complete full install NEVER times out. > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > During the last three updates from Valve for CSS (including the > latest > > > one > > > > from earlier today) I have been unable to get an update to finish > > > > successfully. > > > > > > > > The update will start, hldsupdatetool will start verifying files, > and > > as > > > > soon as it hits the first file that needs to be updated, I get the > > > dreaded > > > > 'connection reset by peer' error. I've checked and dbl-checked file > > > > permissions, have killed .blob files... everything I can think of to > > > > prevent > > > > this from happening, to no avail. My only solution to date has been > to > > > do > > > > a > > > > complete full install of all game content to a dummy temp folder, > and > > to > > > > then copy/overwrite the content into my root game server install > > folder. > > > > > > > > This is on w2k3 standard. > > > > > > > > I am thinking what may be happening, is that during the verifying > > > process, > > > > it takes so long to verify the massive amount of files that don't > need > > > to > > > > be > > > > updated, by the time it gets to one that's required to be updated, > the > > > > whole > > > > process hits some sort of session timeout. I have no way to verify > > this > > > of > > > > course (hello Valve, please chime in). > > > > > > > > Have any of the rest of you been getting these problems lately? > > > > > > > > - K2 > > > > - http://www.hardfought.org > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] Oh well, I tried All I can say is it works for me. This is the command line I use in my d:\srcds directory where HldsUpdateTool.exe resides and I jut used a cmd file to run it. HldsUpdateTool.exe -command update -game "Counter-Strike Source" -verify_all On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Unless the OS automatically does that, no. > > gameinfo.txt, for example, is not read-only and that is the file it fails > on. > > On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Have you guys by any chance set certain files to read only? > > > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I have this exact same problem and like you mentioned it started 2 or > 3 > > > updates ago. When I run the update, it connects fine and then starts > > > verifying files. When it reaches a file that needs to be downloaded ( > > > gameinfo.txt is the first one) it spits out this error: > > > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > > > I wrote about this last month after the 08/30/06 update. You can read > my > > > post here: > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > > > > > Like you suggested, I also think it is the result of some kind of > > timeout. > > > I > > > am running the server on an older machine so it takes a little longer > to > > > verify files than modern hardware. And also like you mentioned, my > only > > > solution is to do a new, complete full install. Big waste of bandwidth > > and > > > time. My server is running Windows XP. > > > > > > To summarize, yes - I am having the same problem. Someone mentioned in > > my > > > previous post that this was common back in the early days of Steam > > because > > > there wasn't enough bandwidth to supply all the connections and that > the > > > solution was to just keep trying. I don't think that's the case here > > > because > > > the new, complete full install NEVER times out. > > > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > > > During the last three updates from Valve for CSS (including the > latest > > > one > > > > from earlier today) I have been unable to get an update to finish > > > > successfully. > > > > > > > > The update will start, hldsupdatetool will start verifying files, > and > > as > > > > soon as it hits the first file that needs to be updated, I get the > > > dreaded > > > > 'connection reset by peer' error. I've checked and dbl-checked file > > > > permissions, have killed .blob files... everything I can think of to > > > > prevent > > > > this from happening, to no avail. My only solution to date has been > to > > > do > > > > a > > > > complete full install of all game content to a dummy temp folder, > and > > to > > > > then copy/overwrite the content into my root game server install > > folder. > > > > > > > > This is on w2k3 standard. > > > > > > > > I am thinking what may be happening, is that during the verifying > > > process, > > > > it takes so long to verify the massive amount of files that don't > need > > > to > > > > be > > > > updated, by the time it gets to one that's required to be updated, > the > > > > whole > > > > process hits some sort of session timeout. I have no way to verify > > this > > > of > > > > course (hello Valve, please chime in). > > > > > > > > Have any of the rest of you been getting these problems lately? > > > > > > > > - K2 > > > > - http://www.hardfought.org > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] Unless the OS automatically does that, no. gameinfo.txt, for example, is not read-only and that is the file it fails on. On 9/12/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Have you guys by any chance set certain files to read only? > > On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I have this exact same problem and like you mentioned it started 2 or 3 > > updates ago. When I run the update, it connects fine and then starts > > verifying files. When it reaches a file that needs to be downloaded ( > > gameinfo.txt is the first one) it spits out this error: > > > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > > > I wrote about this last month after the 08/30/06 update. You can read my > > post here: > > > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > > > Like you suggested, I also think it is the result of some kind of > timeout. > > I > > am running the server on an older machine so it takes a little longer to > > verify files than modern hardware. And also like you mentioned, my only > > solution is to do a new, complete full install. Big waste of bandwidth > and > > time. My server is running Windows XP. > > > > To summarize, yes - I am having the same problem. Someone mentioned in > my > > previous post that this was common back in the early days of Steam > because > > there wasn't enough bandwidth to supply all the connections and that the > > solution was to just keep trying. I don't think that's the case here > > because > > the new, complete full install NEVER times out. > > > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > > > During the last three updates from Valve for CSS (including the latest > > one > > > from earlier today) I have been unable to get an update to finish > > > successfully. > > > > > > The update will start, hldsupdatetool will start verifying files, and > as > > > soon as it hits the first file that needs to be updated, I get the > > dreaded > > > 'connection reset by peer' error. I've checked and dbl-checked file > > > permissions, have killed .blob files... everything I can think of to > > > prevent > > > this from happening, to no avail. My only solution to date has been to > > do > > > a > > > complete full install of all game content to a dummy temp folder, and > to > > > then copy/overwrite the content into my root game server install > folder. > > > > > > This is on w2k3 standard. > > > > > > I am thinking what may be happening, is that during the verifying > > process, > > > it takes so long to verify the massive amount of files that don't need > > to > > > be > > > updated, by the time it gets to one that's required to be updated, the > > > whole > > > process hits some sort of session timeout. I have no way to verify > this > > of > > > course (hello Valve, please chime in). > > > > > > Have any of the rest of you been getting these problems lately? > > > > > > - K2 > > > - http://www.hardfought.org > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] Have you guys by any chance set certain files to read only? On 9/13/06, Trizik <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I have this exact same problem and like you mentioned it started 2 or 3 > updates ago. When I run the update, it connects fine and then starts > verifying files. When it reaches a file that needs to be downloaded ( > gameinfo.txt is the first one) it spits out this error: > > Connection Reset, WinSock Error 10054 "Connection reset by peer" > > I wrote about this last month after the 08/30/06 update. You can read my > post here: > http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html > > Like you suggested, I also think it is the result of some kind of timeout. > I > am running the server on an older machine so it takes a little longer to > verify files than modern hardware. And also like you mentioned, my only > solution is to do a new, complete full install. Big waste of bandwidth and > time. My server is running Windows XP. > > To summarize, yes - I am having the same problem. Someone mentioned in my > previous post that this was common back in the early days of Steam because > there wasn't enough bandwidth to supply all the connections and that the > solution was to just keep trying. I don't think that's the case here > because > the new, complete full install NEVER times out. > > On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > > > During the last three updates from Valve for CSS (including the latest > one > > from earlier today) I have been unable to get an update to finish > > successfully. > > > > The update will start, hldsupdatetool will start verifying files, and as > > soon as it hits the first file that needs to be updated, I get the > dreaded > > 'connection reset by peer' error. I've checked and dbl-checked file > > permissions, have killed .blob files... everything I can think of to > > prevent > > this from happening, to no avail. My only solution to date has been to > do > > a > > complete full install of all game content to a dummy temp folder, and to > > then copy/overwrite the content into my root game server install folder. > > > > This is on w2k3 standard. > > > > I am thinking what may be happening, is that during the verifying > process, > > it takes so long to verify the massive amount of files that don't need > to > > be > > updated, by the time it gets to one that's required to be updated, the > > whole > > process hits some sort of session timeout. I have no way to verify this > of > > course (hello Valve, please chime in). > > > > Have any of the rest of you been getting these problems lately? > > > > - K2 > > - http://www.hardfought.org > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] issues (connection reset by peer errors) with latest updates
-- [ Picked text/plain from multipart/alternative ] I have this exact same problem and like you mentioned it started 2 or 3 updates ago. When I run the update, it connects fine and then starts verifying files. When it reaches a file that needs to be downloaded ( gameinfo.txt is the first one) it spits out this error: Connection Reset, WinSock Error 10054 "Connection reset by peer" I wrote about this last month after the 08/30/06 update. You can read my post here: http://list.valvesoftware.com/mailman/private/hlds/2006-August/042091.html Like you suggested, I also think it is the result of some kind of timeout. I am running the server on an older machine so it takes a little longer to verify files than modern hardware. And also like you mentioned, my only solution is to do a new, complete full install. Big waste of bandwidth and time. My server is running Windows XP. To summarize, yes - I am having the same problem. Someone mentioned in my previous post that this was common back in the early days of Steam because there wasn't enough bandwidth to supply all the connections and that the solution was to just keep trying. I don't think that's the case here because the new, complete full install NEVER times out. On 9/12/06, Keith Simpson <[EMAIL PROTECTED]> wrote: > > During the last three updates from Valve for CSS (including the latest one > from earlier today) I have been unable to get an update to finish > successfully. > > The update will start, hldsupdatetool will start verifying files, and as > soon as it hits the first file that needs to be updated, I get the dreaded > 'connection reset by peer' error. I've checked and dbl-checked file > permissions, have killed .blob files... everything I can think of to > prevent > this from happening, to no avail. My only solution to date has been to do > a > complete full install of all game content to a dummy temp folder, and to > then copy/overwrite the content into my root game server install folder. > > This is on w2k3 standard. > > I am thinking what may be happening, is that during the verifying process, > it takes so long to verify the massive amount of files that don't need to > be > updated, by the time it gets to one that's required to be updated, the > whole > process hits some sort of session timeout. I have no way to verify this of > course (hello Valve, please chime in). > > Have any of the rest of you been getting these problems lately? > > - K2 > - http://www.hardfought.org > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds