RE: [hlds] What is this message?

2006-10-03 Thread Paladin82
Any help at all?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Paladin82
Sent: Monday, October 02, 2006 2:47 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] What is this message?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Does anyone know what is causing this message?



  _

From: Paladin82 [mailto:[EMAIL PROTECTED]
Sent: Saturday, September 30, 2006 10:01 PM
To: 'hlds@list.valvesoftware.com'
Subject: [hlds] What is this message?



What is this message and why am I seeing it so much recently on my server?



Console: Authentication Failed SteamidX





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Re: [hlds] Server hosting

2006-10-03 Thread Chris Bass

Dallas? That's easy, either www.servermatrix.com theplanet.com or
insomnia365.com (all the same company) www.softlayer.com is where I have
a box. In almost all of those, you can get Windows for the same price as
Linux.

Jason O. Washburn wrote:

The box really doesn't matter as long as it can host a 32 person DOD 1.3
and have low pings.  I am better with Windows but I could probably make
it work on a Linux box.  I'm looking for a midwest location such as
Dallas or Oklahoma City.  Thanks for the help guys. I really appreciate
the info:-)


Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Tuesday, October 03, 2006 4:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server hosting


--
[ Picked text/plain from multipart/alternative ]
What type of box are you needing to lease Jason.

Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig
with a gig of ram.
You want to run linux or windows.What location do you need also.
Cost doesn't mean that much to me.   I really like my provider from LA
CA.
 www.gizzmos.net
Nothing but linux fedora core 3,4 & 5 boxes.

---Original Message---

From: Jason O. Washburn
Date: 10/03/06 00:32:44
To: hlds@list.valvesoftware.com
Subject: [hlds] Server hosting

Guys I was considering renting a couple more 32 player DOD 1.3 servers.
What I was wondering is who has the best deals out there right now and
also the different prices everyone is paying for them monthly.


 Thanks,

   Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Monday, October 02, 2006 1:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Remove Player Limits


--
[ Picked text/plain from multipart/alternative ]
You don't need to decompile the map to add spawn points. You can add
entities to a map file, and only the server needs to have the changes.
The map version won't differ. I used that method to add a chicken model,
feathers, and sound to cs_italy with no problems.



On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:


It is possible to add spawn points using mani admin plugin. There is a





file you can edit in order to create new ones at set points in the
map. Plus, decompiling the map is illegal, and also clients would get
an error that their version of the map differs from the server.

Jason wrote:


I'm trying to make a zombie server (bots only join a team with
knives) but it wont allow more then 20 players on a certain
team...is there a way to remove this limit.

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RE: [hlds] Airboats and Jeeps Problem

2006-10-03 Thread Timothy Lambert
--
[ Picked text/plain from multipart/alternative ]
hey i have a problem actually enabling my vehicles atm , are you running a 
listen server if not can i have the code to enable my vechiles

many thanks



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Airboats and Jeeps Problem> Date: Tue, 3 Oct 2006 12:05:00 -0600> > --> [ 
> Picked text/plain from multipart/alternative ]> I don't think Valve supports 
> vehicles in HL2DM maps. Any maps or scripts> that make use of vehicles are 
> likely to be "buggy" and you probably> shouldn't expect any problems with 
> vehicles to be fixed. In fact, they will> probably only get worse as new 
> updates are released.> > Duke> > > On 10/3/06, House Of Rock Email <[EMAIL 
> PROTECTED]> wrote:> >> > This is a multi-part message in MIME format.> > --> 
> > [ Picked text/plain from multipart/alternative ]> > I am surprised that no 
> one has mentioned this before but, starting with an> > update a couple of 
> months back, any map containing airboats or jeeps has> > developed a very 
> strange, irritating quirk in HL2DM:> >> > Every time a player gets into an 
> airboat or car, every player is> > immediately> > rotated 90 degrees to the 
> right. This is regardless of what the player is> > doing – including standing 
> still, walking, running, jumping or falling in> > regular gravity and in low 
> gravity as well. Imagine lining up an enemy in> > your sights who has been 
> moving around a lot and finally stood still for 3> > seconds and then WHAM 
> --- BAMMM – you are suddenly twisted 90 degrees to> > your right and you end 
> up shooting nothing! Very irritating.> >> > None of the subsequent fixes have 
> alleviated this problem and no others> > seem> > to have acknowledged it 
> other than some fellow server administrators who> > are> > experiencing the 
> same problem. We have had to resort to not running maps> > with cars and/or 
> jeeps or, in my case, totally removing cars and jeeps by> > deleting their 
> scripts. This makes for a pretty boring airboatsv10 map and> > totally ruins 
> WackyRaces for me.> >> > Can anyone else acknowledge that they are seeing 
> this problem? Can Valve> > acknowledge that the problem exists and tell us if 
> they will fix it? Or is> > there already a fix or workaround?> >> > > > 
> --> >> >> > ___> > To 
> unsubscribe, edit your list preferences, or view the list archives,> > please 
> visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > 
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Re: [hlds] Server hosting

2006-10-03 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
your best of testing some servers first off befor you buy. and remember some
locations are better then other's, also some networks work better under
different isp's and internet connection. make sure u can try a server befor
you do go and rent one else it could leave u with problems

On 03/10/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
>
> The box really doesn't matter as long as it can host a 32 person DOD 1.3
> and have low pings.  I am better with Windows but I could probably make
> it work on a Linux box.  I'm looking for a midwest location such as
> Dallas or Oklahoma City.  Thanks for the help guys. I really appreciate
> the info:-)
>
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> Sent: Tuesday, October 03, 2006 4:29 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server hosting
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> What type of box are you needing to lease Jason.
>
> Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig
> with a gig of ram.
> You want to run linux or windows.What location do you need also.
> Cost doesn't mean that much to me.   I really like my provider from LA
> CA.
> www.gizzmos.net
> Nothing but linux fedora core 3,4 & 5 boxes.
>
> ---Original Message---
>
> From: Jason O. Washburn
> Date: 10/03/06 00:32:44
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Server hosting
>
> Guys I was considering renting a couple more 32 player DOD 1.3 servers.
> What I was wondering is who has the best deals out there right now and
> also the different prices everyone is paying for them monthly.
>
>
>  Thanks,
>
>Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Monday, October 02, 2006 1:36 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Remove Player Limits
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> You don't need to decompile the map to add spawn points. You can add
> entities to a map file, and only the server needs to have the changes.
> The map version won't differ. I used that method to add a chicken model,
> feathers, and sound to cs_italy with no problems.
>
>
>
> On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
> >
> > It is possible to add spawn points using mani admin plugin. There is a
>
> > file you can edit in order to create new ones at set points in the
> > map. Plus, decompiling the map is illegal, and also clients would get
> > an error that their version of the map differs from the server.
> >
> > Jason wrote:
> > > I'm trying to make a zombie server (bots only join a team with
> > > knives) but it wont allow more then 20 players on a certain
> > > team...is there a way to remove this limit.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> --
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
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Re: [hlds] Airboats and Jeeps Problem

2006-10-03 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I don't think Valve supports vehicles in HL2DM maps. Any maps or scripts
that make use of vehicles are likely to be "buggy" and you probably
shouldn't expect any problems with vehicles to be fixed. In fact, they will
probably only get worse as new updates are released.

Duke


On 10/3/06, House Of Rock Email <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I am surprised that no one has mentioned this before but, starting with an
> update a couple of months back, any map containing airboats or jeeps has
> developed a very strange, irritating quirk in HL2DM:
>
> Every time a player gets into an airboat or car, every player is
> immediately
> rotated 90 degrees to the right. This is regardless of what the player is
> doing – including standing still, walking, running, jumping or falling in
> regular gravity and in low gravity as well. Imagine lining up an enemy in
> your sights who has been moving around a lot and finally stood still for 3
> seconds and then WHAM --- BAMMM – you are suddenly twisted 90 degrees to
> your right and you end up shooting nothing! Very irritating.
>
> None of the subsequent fixes have alleviated this problem and no others
> seem
> to have acknowledged it other than some fellow server administrators who
> are
> experiencing the same problem. We have had to resort to not running maps
> with cars and/or jeeps or, in my case, totally removing cars and jeeps by
> deleting their scripts. This makes for a pretty boring airboatsv10 map and
> totally ruins WackyRaces for me.
>
> Can anyone else acknowledge that they are seeing this problem? Can Valve
> acknowledge that the problem exists and tell us if they will fix it? Or is
> there already a fix or workaround?
>
> 
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] Airboats and Jeeps Problem

2006-10-03 Thread House Of Rock Email
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I am surprised that no one has mentioned this before but, starting with an
update a couple of months back, any map containing airboats or jeeps has
developed a very strange, irritating quirk in HL2DM:

Every time a player gets into an airboat or car, every player is immediately
rotated 90 degrees to the right. This is regardless of what the player is
doing – including standing still, walking, running, jumping or falling in
regular gravity and in low gravity as well. Imagine lining up an enemy in
your sights who has been moving around a lot and finally stood still for 3
seconds and then WHAM --- BAMMM – you are suddenly twisted 90 degrees to
your right and you end up shooting nothing! Very irritating.

None of the subsequent fixes have alleviated this problem and no others seem
to have acknowledged it other than some fellow server administrators who are
experiencing the same problem. We have had to resort to not running maps
with cars and/or jeeps or, in my case, totally removing cars and jeeps by
deleting their scripts. This makes for a pretty boring airboatsv10 map and
totally ruins WackyRaces for me.

Can anyone else acknowledge that they are seeing this problem? Can Valve
acknowledge that the problem exists and tell us if they will fix it? Or is
there already a fix or workaround?


--


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RE: [hlds] Server hosting

2006-10-03 Thread Jason O. Washburn
The box really doesn't matter as long as it can host a 32 person DOD 1.3
and have low pings.  I am better with Windows but I could probably make
it work on a Linux box.  I'm looking for a midwest location such as
Dallas or Oklahoma City.  Thanks for the help guys. I really appreciate
the info:-)


Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Tuesday, October 03, 2006 4:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server hosting


--
[ Picked text/plain from multipart/alternative ]
What type of box are you needing to lease Jason.

Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig
with a gig of ram.
You want to run linux or windows.What location do you need also.
Cost doesn't mean that much to me.   I really like my provider from LA
CA.
 www.gizzmos.net
Nothing but linux fedora core 3,4 & 5 boxes.

---Original Message---

From: Jason O. Washburn
Date: 10/03/06 00:32:44
To: hlds@list.valvesoftware.com
Subject: [hlds] Server hosting

Guys I was considering renting a couple more 32 player DOD 1.3 servers.
What I was wondering is who has the best deals out there right now and
also the different prices everyone is paying for them monthly.


 Thanks,

   Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Monday, October 02, 2006 1:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Remove Player Limits


--
[ Picked text/plain from multipart/alternative ]
You don't need to decompile the map to add spawn points. You can add
entities to a map file, and only the server needs to have the changes.
The map version won't differ. I used that method to add a chicken model,
feathers, and sound to cs_italy with no problems.



On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
>
> It is possible to add spawn points using mani admin plugin. There is a

> file you can edit in order to create new ones at set points in the
> map. Plus, decompiling the map is illegal, and also clients would get
> an error that their version of the map differs from the server.
>
> Jason wrote:
> > I'm trying to make a zombie server (bots only join a team with
> > knives) but it wont allow more then 20 players on a certain
> > team...is there a way to remove this limit.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
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RE: [hlds] Server hosting

2006-10-03 Thread [DumB]TeXas
Where are you from Jason? If you are looking for a server in England,
killercreation (http://killercreation.co.uk/) is a very good choice imo.
Good prices, good pings, good servers and good support. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: 3. oktober 2006 09:33
To: hlds@list.valvesoftware.com
Subject: [hlds] Server hosting

Guys I was considering renting a couple more 32 player DOD 1.3 servers.
What I was wondering is who has the best deals out there right now and
also the different prices everyone is paying for them monthly.


Thanks,

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Monday, October 02, 2006 1:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Remove Player Limits


--
[ Picked text/plain from multipart/alternative ]
You don't need to decompile the map to add spawn points. You can add
entities to a map file, and only the server needs to have the changes.
The map version won't differ. I used that method to add a chicken model,
feathers, and sound to cs_italy with no problems.



On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
>
> It is possible to add spawn points using mani admin plugin. There is a

> file you can edit in order to create new ones at set points in the
> map. Plus, decompiling the map is illegal, and also clients would get
> an error that their version of the map differs from the server.
>
> Jason wrote:
> > I'm trying to make a zombie server (bots only join a team with
> > knives) but it wont allow more then 20 players on a certain
> > team...is there a way to remove this limit.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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Re: [hlds] Server hosting

2006-10-03 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
What type of box are you needing to lease Jason.

Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig with a
gig of ram.
You want to run linux or windows.What location do you need also.
Cost doesn't mean that much to me.   I really like my provider from LA CA.
 www.gizzmos.net
Nothing but linux fedora core 3,4 & 5 boxes.

---Original Message---

From: Jason O. Washburn
Date: 10/03/06 00:32:44
To: hlds@list.valvesoftware.com
Subject: [hlds] Server hosting

Guys I was considering renting a couple more 32 player DOD 1.3 servers.
What I was wondering is who has the best deals out there right now and
also the different prices everyone is paying for them monthly.


 Thanks,

   Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Monday, October 02, 2006 1:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Remove Player Limits


--
[ Picked text/plain from multipart/alternative ]
You don't need to decompile the map to add spawn points. You can add
entities to a map file, and only the server needs to have the changes.
The map version won't differ. I used that method to add a chicken model,
feathers, and sound to cs_italy with no problems.



On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
>
> It is possible to add spawn points using mani admin plugin. There is a

> file you can edit in order to create new ones at set points in the
> map. Plus, decompiling the map is illegal, and also clients would get
> an error that their version of the map differs from the server.
>
> Jason wrote:
> > I'm trying to make a zombie server (bots only join a team with
> > knives) but it wont allow more then 20 players on a certain
> > team...is there a way to remove this limit.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Server hosting

2006-10-03 Thread Graham Robinson

I'm going back a while but that option in steam where it asks you what
your internet connection is is best set to your upload speed. That
setting is used when pinging the servers around you to ensure that not
too many are pingged at the same time if your connection cannot handle
it.

What happens however is that most people set it to 2MB+ when
(certainly in the UK) their upload speed is more likely to be 256K.
Therefore too many servers get pinged and the reply back takes longer
than it would if that server would have been pinged individually.

So what I suggest is to put that setting down to 256K and then let the
server browser fill up.

On 03/10/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:

Not sure what you mean by "selecting the right upload speed and then let
it find servers."  Are you meaning latency?

Jason



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Re: [hlds] Server hosting

2006-10-03 Thread Graham Robinson

Sorry for the immediate re-post. Finding it was easier than I thought...

Alfred Reynolds to hlds  More options 25/05/05
The upload speed is the important value. Specifically, we assume your
upload speed be the same as the value you selected in that drop down (as
does the game, it does NOT take into account any asymmetry in your
bandwidth).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs Sent:
Tuesday, May 24, 2005 4:23 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Listings


I have a 4.4Mb/s connection, on which i can consistently download
500kB/s, so i have my client set to 'Lan/T1 > 1M'. And i see many
server's who's pings are 20-50 show up in the main server list
between 200 and 500.

Do clients need to also take into account their upload speed when
setting the Steam-->Internet setting? I only have 368kb/s upload so
could that be part of the problem?




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RE: [hlds] Server hosting

2006-10-03 Thread Jason O. Washburn
Not sure what you mean by "selecting the right upload speed and then let
it find servers."  Are you meaning latency?

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Tuesday, October 03, 2006 2:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server hosting


I agree with Ian. You'll find 15 replies of
'I think servers4u will be perfect for what you are asking for, thanks
[EMAIL PROTECTED]'

I found my original host by opening up steam, selecting the right upload
speed and then let it find servers. The ones constantly at the top were
the ones I wanted to go with.

I chose my current server however on the fact that the support was so
amazing that it was worth an extra 10% ping.

On 03/10/06, Ian mu <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Best deal is one thats close to you, plays well, and you can afford.
> There will be too many slanted replies here otherwise, as many have
> vested interests :). Find one in a near location though is key.
>
> On 10/3/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
> >
> > Guys I was considering renting a couple more 32 player DOD 1.3
> > servers. What I was wondering is who has the best deals out there
> > right now and also the different prices everyone is paying for them
> > monthly.
> >
> >
> >Thanks,
> >
> >Jason
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> > Sent: Monday, October 02, 2006 1:36 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Remove Player Limits
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You don't need to decompile the map to add spawn points. You can add

> > entities to a map file, and only the server needs to have the
> > changes. The map version won't differ. I used that method to add a
> > chicken model, feathers, and sound to cs_italy with no problems.
> >
> >
> >
> > On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
> > >
> > > It is possible to add spawn points using mani admin plugin. There
> > > is a
> >
> > > file you can edit in order to create new ones at set points in the

> > > map. Plus, decompiling the map is illegal, and also clients would
> > > get an error that their version of the map differs from the
> > > server.
> > >
> > > Jason wrote:
> > > > I'm trying to make a zombie server (bots only join a team with
> > > > knives) but it wont allow more then 20 players on a certain
> > > > team...is there a way to remove this limit.
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> >
> > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
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> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Server hosting

2006-10-03 Thread Graham Robinson

I agree with Ian. You'll find 15 replies of
'I think servers4u will be perfect for what you are asking for, thanks
[EMAIL PROTECTED]'

I found my original host by opening up steam, selecting the right
upload speed and then let it find servers. The ones constantly at the
top were the ones I wanted to go with.

I chose my current server however on the fact that the support was so
amazing that it was worth an extra 10% ping.

On 03/10/06, Ian mu <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Best deal is one thats close to you, plays well, and you can afford. There
will be too many slanted replies here otherwise, as many have vested
interests :). Find one in a near location though is key.

On 10/3/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
>
> Guys I was considering renting a couple more 32 player DOD 1.3 servers.
> What I was wondering is who has the best deals out there right now and
> also the different prices everyone is paying for them monthly.
>
>
>Thanks,
>
>Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Monday, October 02, 2006 1:36 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Remove Player Limits
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> You don't need to decompile the map to add spawn points. You can add
> entities to a map file, and only the server needs to have the changes.
> The map version won't differ. I used that method to add a chicken model,
> feathers, and sound to cs_italy with no problems.
>
>
>
> On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
> >
> > It is possible to add spawn points using mani admin plugin. There is a
>
> > file you can edit in order to create new ones at set points in the
> > map. Plus, decompiling the map is illegal, and also clients would get
> > an error that their version of the map differs from the server.
> >
> > Jason wrote:
> > > I'm trying to make a zombie server (bots only join a team with
> > > knives) but it wont allow more then 20 players on a certain
> > > team...is there a way to remove this limit.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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Re: [hlds] Server hosting

2006-10-03 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Best deal is one thats close to you, plays well, and you can afford. There
will be too many slanted replies here otherwise, as many have vested
interests :). Find one in a near location though is key.

On 10/3/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
>
> Guys I was considering renting a couple more 32 player DOD 1.3 servers.
> What I was wondering is who has the best deals out there right now and
> also the different prices everyone is paying for them monthly.
>
>
>Thanks,
>
>Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Monday, October 02, 2006 1:36 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Remove Player Limits
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> You don't need to decompile the map to add spawn points. You can add
> entities to a map file, and only the server needs to have the changes.
> The map version won't differ. I used that method to add a chicken model,
> feathers, and sound to cs_italy with no problems.
>
>
>
> On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
> >
> > It is possible to add spawn points using mani admin plugin. There is a
>
> > file you can edit in order to create new ones at set points in the
> > map. Plus, decompiling the map is illegal, and also clients would get
> > an error that their version of the map differs from the server.
> >
> > Jason wrote:
> > > I'm trying to make a zombie server (bots only join a team with
> > > knives) but it wont allow more then 20 players on a certain
> > > team...is there a way to remove this limit.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] Server hosting

2006-10-03 Thread Jason O. Washburn
Guys I was considering renting a couple more 32 player DOD 1.3 servers.
What I was wondering is who has the best deals out there right now and
also the different prices everyone is paying for them monthly.


Thanks,

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Monday, October 02, 2006 1:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Remove Player Limits


--
[ Picked text/plain from multipart/alternative ]
You don't need to decompile the map to add spawn points. You can add
entities to a map file, and only the server needs to have the changes.
The map version won't differ. I used that method to add a chicken model,
feathers, and sound to cs_italy with no problems.



On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
>
> It is possible to add spawn points using mani admin plugin. There is a

> file you can edit in order to create new ones at set points in the
> map. Plus, decompiling the map is illegal, and also clients would get
> an error that their version of the map differs from the server.
>
> Jason wrote:
> > I'm trying to make a zombie server (bots only join a team with
> > knives) but it wont allow more then 20 players on a certain
> > team...is there a way to remove this limit.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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