[hlds] Source Engine Updates Release
Updates to the Source Engine/Dedicated Server have been released. Previously these were under the community beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Updates Release
The version numbers for this update appear to be the same as with the -beta community but remember to remove that switch from your hldsupdatetool command line if you used it. Win32 server versions after update (linux might be slightly different): hldsupdatetool -command version Bootstrapper version: 18 Versions installed in 'SourceServer': Source Dedicated Server: 92 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Counter-Strike Source Shared Content: 67 Day of Defeat Source Base Content: 23 Half-Life 2 Deathmatch: 33 - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 1:34 PM Subject: [hlds] Source Engine Updates Release Updates to the Source Engine/Dedicated Server have been released. Previously these were under the community beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Updates Release
-- [ Picked text/plain from multipart/alternative ] Thanks for the update :) Th On 9/12/07, Kevin Ottalini [EMAIL PROTECTED] wrote: The version numbers for this update appear to be the same as with the -beta community but remember to remove that switch from your hldsupdatetool command line if you used it. Win32 server versions after update (linux might be slightly different): hldsupdatetool -command version Bootstrapper version: 18 Versions installed in 'SourceServer': Source Dedicated Server: 92 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Counter-Strike Source Shared Content: 67 Day of Defeat Source Base Content: 23 Half-Life 2 Deathmatch: 33 - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 1:34 PM Subject: [hlds] Source Engine Updates Release Updates to the Source Engine/Dedicated Server have been released. Previously these were under the community beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
24 for PC version and 16 for Xbox as far as I remember. On 13/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is 24 correct? Search is my friend. :) Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brandon R. Miller To: hlds@list.valvesoftware.com Sent: Wednesday, September 12, 2007 4:59 PM Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
-- [ Picked text/plain from multipart/alternative ] 24 isn't many?! I would have expected at least 32... Like some of the good ol' TFC servers, 32 on dustbowl :) On 12/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is 24 correct? Search is my friend. :) Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brandon R. Miller To: hlds@list.valvesoftware.com Sent: Wednesday, September 12, 2007 4:59 PM Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server
30 players and more would be cool and funny :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: Thursday, September 13, 2007 12:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is 24 correct? Search is my friend. :) Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brandon R. Miller To: hlds@list.valvesoftware.com Sent: Wednesday, September 12, 2007 4:59 PM Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Updates Release
Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Updates Release
Never mind Windows users ... chat is working here :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 7:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Updates Release Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Updates Release
I just updated, and chat is working on Hl2mp (Windows), but there is still no color for the player names :( . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 4:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Updates Release Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Updates Release
I updated my Linux box and tried it out there and it looks like chat isn't working. As a side note, before this update color player names was working in Linux but not on Windows (I think). Now, chat doesn't work at all on Linux servers and colored player names is still broken on Windows. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, September 12, 2007 5:56 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Updates Release I just updated, and chat is working on Hl2mp (Windows), but there is still no color for the player names :( . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 4:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Updates Release Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds