[hlds] Source Engine Updates Release

2007-09-12 Thread Jason Ruymen
Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the community beta.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

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Re: [hlds] Source Engine Updates Release

2007-09-12 Thread Kevin Ottalini

The version numbers for this update appear to be the same as with the -beta
community but remember to remove that switch from your hldsupdatetool
command line if you used it.

Win32 server versions after update (linux might be slightly different):

hldsupdatetool -command version
Bootstrapper version: 18
Versions installed in 'SourceServer':
   Source Dedicated Server: 92
   Base Source Shared Materials: 8
   Base Source Shared Models: 4
   Base Source Shared Sounds: 4
   Counter-Strike Source Shared Content: 67
   Day of Defeat Source Base Content: 23
   Half-Life 2 Deathmatch: 33



- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
Sent: Wednesday, September 12, 2007 1:34 PM
Subject: [hlds] Source Engine Updates Release



Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the community beta.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason



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Re: [hlds] Source Engine Updates Release

2007-09-12 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update :)
Th
On 9/12/07, Kevin Ottalini [EMAIL PROTECTED] wrote:

 The version numbers for this update appear to be the same as with the
 -beta
 community but remember to remove that switch from your hldsupdatetool
 command line if you used it.

 Win32 server versions after update (linux might be slightly different):

 hldsupdatetool -command version
 Bootstrapper version: 18
 Versions installed in 'SourceServer':
 Source Dedicated Server: 92
 Base Source Shared Materials: 8
 Base Source Shared Models: 4
 Base Source Shared Sounds: 4
 Counter-Strike Source Shared Content: 67
 Day of Defeat Source Base Content: 23
 Half-Life 2 Deathmatch: 33



 - Original Message -
 From: Jason Ruymen [EMAIL PROTECTED]
 Sent: Wednesday, September 12, 2007 1:34 PM
 Subject: [hlds] Source Engine Updates Release


  Updates to the Source Engine/Dedicated Server have been released.
  Previously these were under the community beta.  Please run
  hldsupdatetool to receive them.  The specific changes include:
 
  - Fixed custom level sound lists under sv_pure.
  - Remove friends details from player list.
  - Fixed occasional scrunched-up columns in the serverbrowser.
  - Fixed a Linux-only crash when loading certain custom maps.
  - Memory leak fixes.
  - Fixed an hl2mp bug where a spectator could freeze a live player when
  mp_forcerespawn was 0.
  - Fixed master server queries being truncated if too many players with
  long names.
  - Fixed hl2mp bug where if you +used a weapon it would not respawn
  anymore
  - Fixed a CS:S smoke grenade exploit
  - Added a way for server plugins to ask players if they'd like to
  connect to a different server
  - Made materials handle sv_pure correctly when they've included other
  materials
  - Fixed Windows dedicated server bug slowing down Steam updates
  - Fixed IVEngineServer::FadeClientVolume
  - Fixed certain models showing up all white when sv_pure flushed them
  - Made the server print a client's steam ID and show sv_pure warnings if
  sv_pure_kick_clients is 0
  - Fixed a bug preventing sv_pure CRCs from verifying correctly on
  certain custom maps
 
  Jason


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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Brandon R. Miller
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What will be the max players for this game?

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Keeper
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, September 11, 2007 9:49 PM
  Subject: RE: [hlds] Team Fortress 2 Server


  Plugin?!?!?!?

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ray
  Sent: Tuesday, September 11, 2007 10:17 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Server

  Yeah,
  Id like to check for issues in my plugin.


  Hello,
  
  With the 17th rapidly approaching I want to make sure that I'll have a
  TF2 server up and running for my community. When can we expect
  instructions for server operators? Thank you!



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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Roman Hatsiev
24 for PC version and 16 for Xbox as far as I remember.

On 13/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 What will be the max players for this game?
 
 Brandon R. Miller
 Branzone Incorporated
 http://www.branzone.com
  - Original Message -
  From: Keeper
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, September 11, 2007 9:49 PM
  Subject: RE: [hlds] Team Fortress 2 Server


  Plugin?!?!?!?

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ray
  Sent: Tuesday, September 11, 2007 10:17 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Server

  Yeah,
  Id like to check for issues in my plugin.


  Hello,
  
  With the 17th rapidly approaching I want to make sure that I'll have a
  TF2 server up and running for my community. When can we expect
  instructions for server operators? Thank you!



  ___
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Brandon R. Miller
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is 24 correct? Search is my friend. :)

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Brandon R. Miller
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, September 12, 2007 4:59 PM
  Subject: Re: [hlds] Team Fortress 2 Server


  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  What will be the max players for this game?
  
  Brandon R. Miller
  Branzone Incorporated
  http://www.branzone.com
- Original Message -
From: Keeper
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 11, 2007 9:49 PM
Subject: RE: [hlds] Team Fortress 2 Server


Plugin?!?!?!?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Tuesday, September 11, 2007 10:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server

Yeah,
Id like to check for issues in my plugin.


Hello,

With the 17th rapidly approaching I want to make sure that I'll have a
TF2 server up and running for my community. When can we expect
instructions for server operators? Thank you!



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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
24 isn't many?!
I would have expected at least 32... Like some of the good ol' TFC servers,
32 on dustbowl :)

On 12/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Is 24 correct? Search is my friend. :)
 
 Brandon R. Miller
 Branzone Incorporated
 http://www.branzone.com
   - Original Message -
   From: Brandon R. Miller
   To: hlds@list.valvesoftware.com
   Sent: Wednesday, September 12, 2007 4:59 PM
   Subject: Re: [hlds] Team Fortress 2 Server


   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   What will be the max players for this game?
   
   Brandon R. Miller
   Branzone Incorporated
   http://www.branzone.com
 - Original Message -
 From: Keeper
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, September 11, 2007 9:49 PM
 Subject: RE: [hlds] Team Fortress 2 Server


 Plugin?!?!?!?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ray
 Sent: Tuesday, September 11, 2007 10:17 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server

 Yeah,
 Id like to check for issues in my plugin.


 Hello,
 
 With the 17th rapidly approaching I want to make sure that I'll have
 a
 TF2 server up and running for my community. When can we expect
 instructions for server operators? Thank you!



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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RE: [hlds] Team Fortress 2 Server

2007-09-12 Thread Andreas Grimm
30 players and more would be cool and funny :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Brandon R. Miller
 Sent: Thursday, September 13, 2007 12:12 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] Is 24
 correct? Search is my friend. :)  Brandon
 R. Miller Branzone Incorporated http://www.branzone.com
   - Original Message -
   From: Brandon R. Miller
   To: hlds@list.valvesoftware.com
   Sent: Wednesday, September 12, 2007 4:59 PM
   Subject: Re: [hlds] Team Fortress 2 Server


   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   What will be the max players for this game?
   
   Brandon R. Miller
   Branzone Incorporated
   http://www.branzone.com
 - Original Message -
 From: Keeper
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, September 11, 2007 9:49 PM
 Subject: RE: [hlds] Team Fortress 2 Server


 Plugin?!?!?!?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ray
 Sent: Tuesday, September 11, 2007 10:17 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server

 Yeah,
 Id like to check for issues in my plugin.


 Hello,
 
 With the 17th rapidly approaching I want to make sure
 that I'll have a
 TF2 server up and running for my community. When can we expect
 instructions for server operators? Thank you!



 ___
 To unsubscribe, edit your list preferences, or view the
 list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Source Engine Updates Release

2007-09-12 Thread hl2lists

Chat seems to be broken again.  Does anybody else see this?

HL2MP...

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RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Keeper
Never mind Windows users ... chat is working here :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 12, 2007 7:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Updates Release

Chat seems to be broken again.  Does anybody else see this?

HL2MP...



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RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Tony Paloma
I just updated, and chat is working on Hl2mp (Windows), but there is still
no color for the player names :( .

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 12, 2007 4:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Updates Release

Chat seems to be broken again.  Does anybody else see this?

HL2MP...

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RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Tony Paloma
I updated my Linux box and tried it out there and it looks like chat isn't
working. As a side note, before this update color player names was working
in Linux but not on Windows (I think). Now, chat doesn't work at all on
Linux servers and colored player names is still broken on Windows.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Wednesday, September 12, 2007 5:56 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Updates Release

I just updated, and chat is working on Hl2mp (Windows), but there is still
no color for the player names :( .

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 12, 2007 4:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Updates Release

Chat seems to be broken again.  Does anybody else see this?

HL2MP...

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