Re: [hlds] Extremely slow map loading on TF2 Server.
Those all look like missing cubemaps which are normally embedded in the BSP. I also see this on my regular (server2003) TF2 server so the problem is the current version of cp_dustbowl needs to have cubemaps rebuilt. Valve must do this and release the update, rebuilding cubemaps yourself will make the map incompatible with all client maps. This should not cause any functional problems on the server or clients other then the slightly longer load times (caused by searching for the missing textures) so best to just wait it out. - Original Message - From: Kitteny Berk To: hlds@list.valvesoftware.com Sent: Sunday, October 21, 2007 11:11 PM Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Just to help in tribbleshooting, http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt is the console output from changing my server to every map it has. Kitteny Berk wrote: I'm using E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg +map cp_well Also still get the same errors on the gui version. (srcds.exe -game tf +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg) Mike Holgate wrote: Here is my command line in console mode: C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate Also, I just realized that if I run in GUI mode with this command line, it doesn't have the problem: C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate - Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel CP_well lots of errors as above map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Class limits
-- [ Picked text/plain from multipart/alternative ] Hi, Is there any chance Valve will be introducing class limits in to TF2, like we had with TFC? Now, before you all flame me telling me class limits ruins the game, they don't, and for competition they are needed. Nothing is worse than a team complain that the match was unfair due to an 8man scout rush on a cp_ map, or even a loosing team all sat being heavys on there flag. While at the moment, we are using good sportsmanship to stop this kind of thing from happening, it would also benefit public servers as well, in the sense they won't have the same problems. Regards, Dan. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Class limits
-- [ Picked text/plain from multipart/alternative ] Beetlesmod allows to enforce class limits, you do need to disallow random class as well though On 10/22/07, Dan Offord [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, Is there any chance Valve will be introducing class limits in to TF2, like we had with TFC? Now, before you all flame me telling me class limits ruins the game, they don't, and for competition they are needed. Nothing is worse than a team complain that the match was unfair due to an 8man scout rush on a cp_ map, or even a loosing team all sat being heavys on there flag. While at the moment, we are using good sportsmanship to stop this kind of thing from happening, it would also benefit public servers as well, in the sense they won't have the same problems. Regards, Dan. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 Class limits
Isn't the whole idea behind the game, to choose a class which fits the needs of the moment? I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to setup some SG's at strategic points for a scoutproof defense. The others in your team then can aim at offense, at one point their scouts have to change class to be able to properly defend their flag, as your team is running off with it. If I'm being defeated by some sort of tactic, I always feel the urge to find a counter-tactic to prevent them from succeeding the next round with the same trick. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Dan Offord Verzonden: Monday, October 22, 2007 10:45 AM Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] TF2 Class limits -- [ Picked text/plain from multipart/alternative ] Hi, Is there any chance Valve will be introducing class limits in to TF2, like we had with TFC? Now, before you all flame me telling me class limits ruins the game, they don't, and for competition they are needed. Nothing is worse than a team complain that the match was unfair due to an 8man scout rush on a cp_ map, or even a loosing team all sat being heavys on there flag. While at the moment, we are using good sportsmanship to stop this kind of thing from happening, it would also benefit public servers as well, in the sense they won't have the same problems. Regards, Dan. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.15.5/1084 - Release Date: 10/21/2007 3:09 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Class limits
-- [ Picked text/plain from multipart/alternative ] Yes please VALVe make a class restriction ! Make it same as DODS 2007/10/22, Saint K. [EMAIL PROTECTED]: Isn't the whole idea behind the game, to choose a class which fits the needs of the moment? I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to setup some SG's at strategic points for a scoutproof defense. The others in your team then can aim at offense, at one point their scouts have to change class to be able to properly defend their flag, as your team is running off with it. If I'm being defeated by some sort of tactic, I always feel the urge to find a counter-tactic to prevent them from succeeding the next round with the same trick. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Dan Offord Verzonden: Monday, October 22, 2007 10:45 AM Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] TF2 Class limits -- [ Picked text/plain from multipart/alternative ] Hi, Is there any chance Valve will be introducing class limits in to TF2, like we had with TFC? Now, before you all flame me telling me class limits ruins the game, they don't, and for competition they are needed. Nothing is worse than a team complain that the match was unfair due to an 8man scout rush on a cp_ map, or even a loosing team all sat being heavys on there flag. While at the moment, we are using good sportsmanship to stop this kind of thing from happening, it would also benefit public servers as well, in the sense they won't have the same problems. Regards, Dan. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.15.5/1084 - Release Date: 10/21/2007 3:09 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Class limits
-- [ Picked text/plain from multipart/alternative ] Saint, While I agree with what you say, but you can get 8 good scouts which will ruin a game. I've not personally had a problem with being rush by 8 scouts, but then again, I've been playing on servers with cevo class limits, where everyone knows the rules if you do have too many of something, you change it quickly. On 22/10/2007, Saint K. [EMAIL PROTECTED] wrote: Isn't the whole idea behind the game, to choose a class which fits the needs of the moment? I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to setup some SG's at strategic points for a scoutproof defense. The others in your team then can aim at offense, at one point their scouts have to change class to be able to properly defend their flag, as your team is running off with it. If I'm being defeated by some sort of tactic, I always feel the urge to find a counter-tactic to prevent them from succeeding the next round with the same trick. Saint K. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] EventScripts 2.0 Public Beta released for Source games
That's great news Mattie, Python support = : We'll look to get this into testing here ASAP. I assume the forums are the best place for feedback? Regards Steve - Original Message - From: Mattie Casper [EMAIL PROTECTED] -- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Class limits
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] As TF2 relies heavily on teamwork to win the game, any team that tries to stack an entire team with just one class (like a scout rush on cp_well) is going to fail more often than not. Players find out real quick that if ya don't have at least a couple medics, an engineer, and a demoman/pyro to compliment your heavies/soldiers, you're gonna lose. Well. the smart players anyways ;) Besides, have you ever seen a 12 man spy rush, with all the spies disguised as one class, or just straight cloaked? It's funny as hell. You can't get those 'I'm crying because I am laughing so damn hard' moments with classes locked. I could see this option being useful for an official match if the organizations rules call for restrictions (I am all about having options), but seriously - you start restricting classes on a pub, watch your playerbase drop. - Keith Simpson - http://www.hardfought.org -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] EventScripts 2.0 Public Beta released for Source games
Beautiful Mattie! Thanks a million. Kerry - -Original Message- - From: [EMAIL PROTECTED] [mailto:hlds- - [EMAIL PROTECTED] On Behalf Of Mattie Casper - Sent: Sunday, October 21, 2007 9:24 PM - To: hlds@list.valvesoftware.com - Subject: [hlds] EventScripts 2.0 Public Beta released for Source games - - -- - [ Picked text/plain from multipart/alternative ] - October has been a stellar month for Source! Orange box releases, Mani - returns and SourceMod announced TF2 support and lots of new features. - - Just to keep the fun rolling here's some more news: - - I'm happy to announce that EventScripts 2.0 is ready for public beta. - - This new version of ES is a huge leap in features and performance over - ES - 1.x. The biggest change is that we've added full Python 2.5 scripting - support to Source. In addition, we will be introducing easy/automatic - addon - downloads, and a full eXtensible Admin addon coming standard with ES2. - Our - goal is to continue to make the lives of admins as easy as possible. - - Our latest public beta doesn't have TF2 support yet-- but we're - working on - that. (I love that game.) - - For more information visit the announcement thread: - http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 - - Or visit the ES Python homepage: - http://python.eventscripts.com - - Thanks for your time, - -Mattie - -- - - ___ - To unsubscribe, edit your list preferences, or view the list archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds win2k3 crash
-- [ Picked text/plain from multipart/alternative ] That's the latest DLL (SP2). Man, this thread caused me a little grief. It Looks like I haven't rebooted my box since my install of SP2 because I still have the SP1 version (5.2.3790.1830) in my windows/system directory. Regardless, HLDS (also a vanilla install) is running fine on the SP1 DLL. Can you backrev to that file, or do you want me to send you mine (which I will now be backing up before I reboot). - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 22, 2007 3:53:23 PM Subject: RE: [hlds] hlds win2k3 crash Is the fault address always the same? Make sure all your windows-updates (windowsupdate.microsoft.com) are done and run a memtest/swap out the ram. If you haven't, make sure it's virus/spyware free. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rikard Bremark Sent: Monday, October 22, 2007 1:28 PM To: hlds@list.valvesoftware.com Subject: [hlds] hlds win2k3 crash This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] this is new for me, i have never seen it before, the hlds.exe just crashed with almost at vanilla install. amxmodx, metamod and hlguard installed gave me this after some hours of running: The crash: --- Faulting application hlds.exe, version 4.1.1.1, faulting module ntdll.dll, version 5.2.3790.3959, fault address 0x0002a7ae. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. --- The information after the termination: --- The application, D:\hlds\cs1\hlds.exe, generated an application error The error occurred on 10/21/2007 @ 20:20:16.375 The exception generated was c005 at address 7C82A7AE (ntdll!wcslen) For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. --- anyone that have seen this problem before or should i just ignore it to the next time it happens if it happens? -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (P3Scan 2.2.1) AntiSpam: SpamAssassin 3.1.8 by Markus Madlener @ http://www.copfilter.org =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (ProxSMTP 1.6) by Markus Madlener @ http://www.copfilter.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds win2k3 crash
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] no thats fine, it hasnt crashed after that one. the hole win2k3 is a vanilla install and all the updates should be in place, i shall make sure of that asap. ill report back if it crashes again. -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] That's the latest DLL (SP2). Man, this thread caused me a little grief. It Looks like I haven't rebooted my box since my install of SP2 because I still have the SP1 version (5.2.3790.1830) in my windows/system directory. Regardless, HLDS (also a vanilla install) is running fine on the SP1 DLL. Can you backrev to that file, or do you want me to send you mine (which I will now be backing up before I reboot). - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 22, 2007 3:53:23 PM Subject: RE: [hlds] hlds win2k3 crash Is the fault address always the same? Make sure all your windows-updates (windowsupdate.microsoft.com) are done and run a memtest/swap out the ram. If you haven't, make sure it's virus/spyware free. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rikard Bremark Sent: Monday, October 22, 2007 1:28 PM To: hlds@list.valvesoftware.com Subject: [hlds] hlds win2k3 crash This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] this is new for me, i have never seen it before, the hlds.exe just crashed with almost at vanilla install. amxmodx, metamod and hlguard installed gave me this after some hours of running: The crash: --- Faulting application hlds.exe, version 4.1.1.1, faulting module ntdll.dll, version 5.2.3790.3959, fault address 0x0002a7ae. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. --- The information after the termination: --- The application, D:\hlds\cs1\hlds.exe, generated an application error The error occurred on 10/21/2007 @ 20:20:16.375 The exception generated was c005 at address 7C82A7AE (ntdll!wcslen) For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. --- anyone that have seen this problem before or should i just ignore it to the next time it happens if it happens? -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (P3Scan 2.2.1) AntiSpam: SpamAssassin 3.1.8 by Markus Madlener @ http://www.copfilter.org =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (ProxSMTP 1.6) by Markus Madlener @ http://www.copfilter.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] P4 vs. Celeron vs. AMD
Does anyone have, or could refer me to, any SRCDS specific performance comparisons between Celeron and P4 processors--or same for AMD? More specifically, how much better for how much more cache/bus and at what amount of cache/bus does the performance curve level? Would a (P4 3GHz 800MHz 2MB) outperform a (P4 3GHz 800MHz 1MB)? A (P4 3GHz 800MHz 1MB) outperform a (P4 3GHz 533MHz 256KB)? By how much? For example: What is average CPU% for (P4 3GHz 800MHz 1MB) vs. a (Celeron 3GHz 533MHz 256KB) given all other factors equal. Thanks!! Rick =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (ProxSMTP 1.6) by Markus Madlener @ http://www.copfilter.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] P4 vs. Celeron vs. AMD
For running one or two srcds, you probably won't see a big difference for 512K, 1MB or 2MB L2 cache or 533 / 800 MHz for that matter. 256K L2 cache will be noticeably slower though. If I had to rate value I would say: 1. P4 Northwood or newer (not Celeron) 2. higher cpu clock rate (higher clock rates demands a better cpu cooler like a zalman though) 3. matched performance memory (2 sticks in Dual channel mode) 4. more system memory (1GB minimum, 2GB best, no more then 2 sticks in either case, 4 stick of memory = slower) 5. 800MHz memory (PC3200 C2) Normal P4: 512K L2 cache (Northwood) is fine, no need to burn money on EE P4: 2MB L2 cache AMD 64 cpu running 32-bit OS is going to be pretty similar (forget 64-bit OS). Is an AMD 3200+ as good as an Intel 3.0 P4? IMO it's a toss up. I have both but prefer intel, Intel mobos seem to be a little more stable. A really good case and powersupply with good flow-through cooling is worth the extra expense as well as a good UPS. As a baseline comparison, a P4 3.0GHz / 800MHz / 512K L2 machine with 2GB memory can run 4ea SRCDS (no bots!, 300FPS) and see an average ~50% utilization peaking occasionally at 75% (map changes) with 50 to 64 players (hi-res timer enabled). CPU% is very dependent on the map and the mod though, so two or three TF2 sessions (or CSS with bots) might max the system out. I'm also talking pure vanilla SRCDS here, no addons. Win2K3 is going to be a little better then XP Pro but disabling unneeded services in both can make a big difference. If you're looking at a datacenter box, get the 3.0 P4/800/512K L2 with 2GB memory unless $ is a big problem, it's worth the extra pennies. If you need to run more then 4 SRCDS on one box look into a newer core2duo or dual AMD but be aware that 2 physical CPUs does not give you 2X the performance, and more servers means you will need more physical memory too ($ is going to be a lot more overall). - Original Message - From: taytrrs To: hlds@list.valvesoftware.com Sent: Monday, October 22, 2007 5:01 PM Subject: [hlds] P4 vs. Celeron vs. AMD Does anyone have, or could refer me to, any SRCDS specific performance comparisons between Celeron and P4 processors--or same for AMD? More specifically, how much better for how much more cache/bus and at what amount of cache/bus does the performance curve level? Would a (P4 3GHz 800MHz 2MB) outperform a (P4 3GHz 800MHz 1MB)? A (P4 3GHz 800MHz 1MB) outperform a (P4 3GHz 533MHz 256KB)? By how much? For example: What is average CPU% for (P4 3GHz 800MHz 1MB) vs. a (Celeron 3GHz 533MHz 256KB) given all other factors equal. Thanks!! Rick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] P4 vs. Celeron vs. AMD
but of course you have to factor in that Intel wants to put adds in our games (1.6) and AMD doesn't, which imho is a big deal and I will give more money to AMD than to Intel for a comparative product because of that among other things. [EMAIL PROTECTED] wrote: Does anyone have, or could refer me to, any SRCDS specific performance comparisons between Celeron and P4 processors--or same for AMD? More specifically, how much better for how much more cache/bus and at what amount of cache/bus does the performance curve level? Would a (P4 3GHz 800MHz 2MB) outperform a (P4 3GHz 800MHz 1MB)? A (P4 3GHz 800MHz 1MB) outperform a (P4 3GHz 533MHz 256KB)? By how much? For example: What is average CPU% for (P4 3GHz 800MHz 1MB) vs. a (Celeron 3GHz 533MHz 256KB) given all other factors equal. Thanks!! Rick =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (ProxSMTP 1.6) by Markus Madlener @ http://www.copfilter.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds *** This email has been stamped using Penny Post. Stamping email helps combat spam. Find out more about stamping your email at: http://pennypost.sourceforge.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds