Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Clyde cide
On Fri, Aug 22, 2008 at 7:49 PM, Arg! <[EMAIL PROTECTED]> wrote:

> Sourcemod comes thru again, nice work.
>
> As for setting maxplayers to 32 and visible players to 24, i tried this but
> the server crashed when player 25 tried to connect. Cannot confirm, but it
> may have something to do with sourcemod running on the server.
>
> On Sat, Aug 23, 2008 at 4:59 AM, DontWannaName!
> <[EMAIL PROTECTED]>wrote:
>
> > Devicenull has released a basic plugin to get rid of the "waiting to play
> > team" so its 12 on 12 and 16 on 16 (crazy) or w/e your maxplayers is.
> > http://forums.alliedmods.net/showthread.php?t=76336
> >
> >
> >
> >
> > ___
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> > please visit:
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> >
>
>
>
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Clyde cide
This works perfectly fine "On Fri, Aug 22, 2008 at 10:15 AM, Arg! <
[EMAIL PROTECTED]> wrote:
thanks so much, tournament mode works brilliantly!

just enable it in the arena config and disable it in server config and you
have 12v12!" The SM plugin for it works ok but some one lese is building a
MM extension that will be cleaner



On Fri, Aug 22, 2008 at 10:15 AM, Arg! <[EMAIL PROTECTED]> wrote:

> thanks so much, tournament mode works brilliantly!
>
> just enable it in the arena config and disable it in server config and you
> have 12v12!
>
>
>
> On Fri, Aug 22, 2008 at 11:45 PM, Erik Minekus <
> [EMAIL PROTECTED]> wrote:
>
> > It only dies because of a bug in SourceMod. But then again, all the
> players
> > above 24 will probably be spectators in the third team too.
> >
> > -Oorspronkelijk bericht-
> > Van: Arg! [mailto:[EMAIL PROTECTED]
> > Verzonden: vrijdag 22 augustus 2008 6:32
> > Aan: Half-Life dedicated Win32 server mailing list
> > Onderwerp: Re: [hlds] Arena 24 man 12 v 12 config
> >
> > i had some success (sort of...) by increasing maxplayers to 32, managed
> to
> > get 11v11. Only problem with this is that its not a 32 players server,
> only
> > 24, so when player 25 tries to join, server dies.
> >
> > Anyone else had any more progress on this yet?
> >
> > On Thu, Aug 21, 2008 at 3:47 PM, Arg! <[EMAIL PROTECTED]> wrote:
> >
> > > Im just trying to work out how to get the 12v12 that was promised prior
> > to
> > > the update.
> > >
> > >
> > > On Thu, Aug 21, 2008 at 3:41 PM, Nephyrin Zey
> > <[EMAIL PROTECTED]>wrote:
> > >
> > >> > link for plugins that allow for all players?
> > >> >
> > >>
> > >> It's not public. I suggest you give three team mode a chance before
> > >> anyone publicly releases one, valve implemented it for a reason. It
> > >> really should be cvar togglable, but nobody would give it a chance!
> > >>
> > >> - Neph
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > >
> > >
> > > --
> > > 
> > > Chillidog Systems - Re-inventing the wheel for the sake of all
> humanity!
> > > 
> > >
> >
> >
> >
> > --
> > 
> > Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
> > 
> >
> >
> >
> > ___
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> > please visit:
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> >
>
>
>
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Arg!
Sourcemod comes thru again, nice work.

As for setting maxplayers to 32 and visible players to 24, i tried this but
the server crashed when player 25 tried to connect. Cannot confirm, but it
may have something to do with sourcemod running on the server.

On Sat, Aug 23, 2008 at 4:59 AM, DontWannaName!
<[EMAIL PROTECTED]>wrote:

> Devicenull has released a basic plugin to get rid of the "waiting to play
> team" so its 12 on 12 and 16 on 16 (crazy) or w/e your maxplayers is.
> http://forums.alliedmods.net/showthread.php?t=76336
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread DontWannaName!
Devicenull has released a basic plugin to get rid of the "waiting to play team" 
so its 12 on 12 and 16 on 16 (crazy) or w/e your maxplayers is. 
http://forums.alliedmods.net/showthread.php?t=76336



  
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Flubber
It hasn't crash beacuse no one try a connect on your server while it's full,
I just try  with those settings with a full server, then i connect via
console and i crash the server.

2008/8/22 Clyde cide <[EMAIL PROTECTED]>

> This will make a 12 v12 with no spectators?
>
> On Fri, Aug 22, 2008 at 10:15 AM, Arg! <[EMAIL PROTECTED]> wrote:
>
> > thanks so much, tournament mode works brilliantly!
> >
> > just enable it in the arena config and disable it in server config and
> you
> > have 12v12!
> >
> >
> >
> > On Fri, Aug 22, 2008 at 11:45 PM, Erik Minekus <
> > [EMAIL PROTECTED]> wrote:
> >
> > > It only dies because of a bug in SourceMod. But then again, all the
> > players
> > > above 24 will probably be spectators in the third team too.
> > >
> > > -Oorspronkelijk bericht-
> > > Van: Arg! [mailto:[EMAIL PROTECTED]
> > > Verzonden: vrijdag 22 augustus 2008 6:32
> > > Aan: Half-Life dedicated Win32 server mailing list
> > > Onderwerp: Re: [hlds] Arena 24 man 12 v 12 config
> > >
> > > i had some success (sort of...) by increasing maxplayers to 32, managed
> > to
> > > get 11v11. Only problem with this is that its not a 32 players server,
> > only
> > > 24, so when player 25 tries to join, server dies.
> > >
> > > Anyone else had any more progress on this yet?
> > >
> > > On Thu, Aug 21, 2008 at 3:47 PM, Arg! <[EMAIL PROTECTED]> wrote:
> > >
> > > > Im just trying to work out how to get the 12v12 that was promised
> prior
> > > to
> > > > the update.
> > > >
> > > >
> > > > On Thu, Aug 21, 2008 at 3:41 PM, Nephyrin Zey
> > > <[EMAIL PROTECTED]>wrote:
> > > >
> > > >> > link for plugins that allow for all players?
> > > >> >
> > > >>
> > > >> It's not public. I suggest you give three team mode a chance before
> > > >> anyone publicly releases one, valve implemented it for a reason. It
> > > >> really should be cvar togglable, but nobody would give it a chance!
> > > >>
> > > >> - Neph
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > > 
> > > > Chillidog Systems - Re-inventing the wheel for the sake of all
> > humanity!
> > > > 
> > > >
> > >
> > >
> > >
> > > --
> > > 
> > > Chillidog Systems - Re-inventing the wheel for the sake of all
> humanity!
> > > 
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > 
> > Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Clyde cide
This will make a 12 v12 with no spectators?

On Fri, Aug 22, 2008 at 10:15 AM, Arg! <[EMAIL PROTECTED]> wrote:

> thanks so much, tournament mode works brilliantly!
>
> just enable it in the arena config and disable it in server config and you
> have 12v12!
>
>
>
> On Fri, Aug 22, 2008 at 11:45 PM, Erik Minekus <
> [EMAIL PROTECTED]> wrote:
>
> > It only dies because of a bug in SourceMod. But then again, all the
> players
> > above 24 will probably be spectators in the third team too.
> >
> > -Oorspronkelijk bericht-
> > Van: Arg! [mailto:[EMAIL PROTECTED]
> > Verzonden: vrijdag 22 augustus 2008 6:32
> > Aan: Half-Life dedicated Win32 server mailing list
> > Onderwerp: Re: [hlds] Arena 24 man 12 v 12 config
> >
> > i had some success (sort of...) by increasing maxplayers to 32, managed
> to
> > get 11v11. Only problem with this is that its not a 32 players server,
> only
> > 24, so when player 25 tries to join, server dies.
> >
> > Anyone else had any more progress on this yet?
> >
> > On Thu, Aug 21, 2008 at 3:47 PM, Arg! <[EMAIL PROTECTED]> wrote:
> >
> > > Im just trying to work out how to get the 12v12 that was promised prior
> > to
> > > the update.
> > >
> > >
> > > On Thu, Aug 21, 2008 at 3:41 PM, Nephyrin Zey
> > <[EMAIL PROTECTED]>wrote:
> > >
> > >> > link for plugins that allow for all players?
> > >> >
> > >>
> > >> It's not public. I suggest you give three team mode a chance before
> > >> anyone publicly releases one, valve implemented it for a reason. It
> > >> really should be cvar togglable, but nobody would give it a chance!
> > >>
> > >> - Neph
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > >
> > >
> > > --
> > > 
> > > Chillidog Systems - Re-inventing the wheel for the sake of all
> humanity!
> > > 
> > >
> >
> >
> >
> > --
> > 
> > Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
> > 
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> 
> Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
> 
> ___
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Re: [hlds] TF2 update

2008-08-22 Thread Robert Whelan
I agree though shouldn't we consider the free weekend and perhaps many are 
pre-loading or as of today... downloading?



- Original Message 
From: "[??R] The-/
To: Half-Life dedicated Win32 server mailing list 
Sent: Friday, August 22, 2008 10:32:18 AM
Subject: Re: [hlds] TF2 update

Something definitely did change, even the day after the update its still 
taking a good 2-5min just to start the update, so its not the load on 
the update servers?

Nephyrin Zey wrote:
> I've had longer DLs too, their servers might just be getting hammered a lot.
>
> On Wed, Aug 20, 2008 at 6:45 PM, Aaron Rapp <[EMAIL PROTECTED]> wrote:
>  
>> Is it meor are the downloads taking longer and longer to start. I've
>> never had a problem before last night's update.
>>
>> Aaron
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
>> Sent: Wednesday, August 20, 2008 6:38 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] TF2 update
>>
>> Beats me last 2 updates I've had to fully re-install TF2 it will not launch
>> nor does it show an error message.
>>
>>
>>
>>
>> ___
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>> please visit:
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>>
>>    
>
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Re: [hlds] TF2 update

2008-08-22 Thread [??R] The-/
Something definitely did change, even the day after the update its still 
taking a good 2-5min just to start the update, so its not the load on 
the update servers?

Nephyrin Zey wrote:
> I've had longer DLs too, their servers might just be getting hammered a lot.
>
> On Wed, Aug 20, 2008 at 6:45 PM, Aaron Rapp <[EMAIL PROTECTED]> wrote:
>   
>> Is it meor are the downloads taking longer and longer to start. I've
>> never had a problem before last night's update.
>>
>> Aaron
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
>> Sent: Wednesday, August 20, 2008 6:38 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] TF2 update
>>
>> Beats me last 2 updates I've had to fully re-install TF2 it will not launch
>> nor does it show an error message.
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Matthew Crain
I was able to get 11v11v2 on a 24 slot server by setting +maxplayers 24,
then in the config_arena.cfg set maxplayers 32 & sv_visiblemaxplayers
24.  Hasn't crashed on me yet.

 

-matt

 

 

 

Date: Fri, 22 Aug 2008 00:34:13 -0700

From: "Nephyrin Zey" <[EMAIL PROTECTED]>

Subject: Re: [hlds] Arena 24 man 12 v 12 config

To: "Half-Life dedicated Win32 server mailing list"

  

Message-ID:

  <[EMAIL PROTECTED]>

Content-Type: text/plain; charset=UTF-8

 

On Thu, Aug 21, 2008 at 9:31 PM, Arg! <[EMAIL PROTECTED]> wrote:

> i had some success (sort of...) by increasing maxplayers to 32, 

> managed to get 11v11. Only problem with this is that its not a 32 

> players server, only 24, so when player 25 tries to join, server dies.

> 

 

There's three teams! 32/3 = 10.6 == 11v11v10. You need a plugin to
override this behavior, unless I'm terribly misinformed. the 12v12 thing
valve mentioned was a mistake.

 

- Neph

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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Arg!
thanks so much, tournament mode works brilliantly!

just enable it in the arena config and disable it in server config and you
have 12v12!



On Fri, Aug 22, 2008 at 11:45 PM, Erik Minekus <
[EMAIL PROTECTED]> wrote:

> It only dies because of a bug in SourceMod. But then again, all the players
> above 24 will probably be spectators in the third team too.
>
> -Oorspronkelijk bericht-
> Van: Arg! [mailto:[EMAIL PROTECTED]
> Verzonden: vrijdag 22 augustus 2008 6:32
> Aan: Half-Life dedicated Win32 server mailing list
> Onderwerp: Re: [hlds] Arena 24 man 12 v 12 config
>
> i had some success (sort of...) by increasing maxplayers to 32, managed to
> get 11v11. Only problem with this is that its not a 32 players server, only
> 24, so when player 25 tries to join, server dies.
>
> Anyone else had any more progress on this yet?
>
> On Thu, Aug 21, 2008 at 3:47 PM, Arg! <[EMAIL PROTECTED]> wrote:
>
> > Im just trying to work out how to get the 12v12 that was promised prior
> to
> > the update.
> >
> >
> > On Thu, Aug 21, 2008 at 3:41 PM, Nephyrin Zey
> <[EMAIL PROTECTED]>wrote:
> >
> >> > link for plugins that allow for all players?
> >> >
> >>
> >> It's not public. I suggest you give three team mode a chance before
> >> anyone publicly releases one, valve implemented it for a reason. It
> >> really should be cvar togglable, but nobody would give it a chance!
> >>
> >> - Neph
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --
> > 
> > Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
> > 
> >
>
>
>
> --
> 
> Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
> 
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Erik Minekus
It only dies because of a bug in SourceMod. But then again, all the players
above 24 will probably be spectators in the third team too.

-Oorspronkelijk bericht-
Van: Arg! [mailto:[EMAIL PROTECTED] 
Verzonden: vrijdag 22 augustus 2008 6:32
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Arena 24 man 12 v 12 config

i had some success (sort of...) by increasing maxplayers to 32, managed to
get 11v11. Only problem with this is that its not a 32 players server, only
24, so when player 25 tries to join, server dies.

Anyone else had any more progress on this yet?

On Thu, Aug 21, 2008 at 3:47 PM, Arg! <[EMAIL PROTECTED]> wrote:

> Im just trying to work out how to get the 12v12 that was promised prior to
> the update.
>
>
> On Thu, Aug 21, 2008 at 3:41 PM, Nephyrin Zey
<[EMAIL PROTECTED]>wrote:
>
>> > link for plugins that allow for all players?
>> >
>>
>> It's not public. I suggest you give three team mode a chance before
>> anyone publicly releases one, valve implemented it for a reason. It
>> really should be cvar togglable, but nobody would give it a chance!
>>
>> - Neph
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> 
> Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
> 
>



-- 

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Re: [hlds] arena config

2008-08-22 Thread Patrick Shelley
Thats ace - thank you!

I also use BM so this will come in so handy!

Thanks again!


On 8/22/08, george crocker <[EMAIL PROTECTED]> wrote:
>
> here are the cfgs i got to work for me,they are for 24 player server.
> i have BeetlesMod set for fast respawn,next map is random and class limits.
> when an arena map gets played,fast respawn and class limits are off and
> next
> map is randomly selected from "mapcycle.txt"
> hope this helps.
>
> in cfg folder i have:
> config_arena.cfg:
> maxplayers 24 // Team sizes are derived from maxplayers. Each arena match
> has 3 teams, two playing and one waiting in the queue. So maxplayers 18
> will
> give you a max team size of 6 (18/3).
> //hostname "Team Fortress 2 Arena Server"
> mapcyclefile "mapcycle.txt"
>
> in cfg/beetlsmod folder i have:
> arenamaps.cfg:
> mapcyclefile "mapcycle.txt"
> mp_maxrounds 0
> mp_timelimit 20
> bm_FastRespawn 0
> SetClassLimit "random" "-1" "0.0"
> SetClassLimit "scout" "-1" "0.0"
> SetClassLimit "sniper" "-1" "0.0"
> SetClassLimit "heavyweapons" "-1" "0.0"
> SetClassLimit "soldier" "-1" "0.0"
> SetClassLimit "demoman" "-1" "0.0"
> SetClassLimit "spy" "-1" "0.0"
> SetClassLimit "medic" "-1" "0.0"
> SetClassLimit "pyro" "-1" "0.0"
> SetClassLimit "engineer" "-1" "0.0"
> - Original Message -
> From: "Patrick Shelley" <[EMAIL PROTECTED]>
> To: "HLDS Mail List" 
> Sent: Friday, August 22, 2008 8:12 AM
> Subject: [hlds] arena config
>
>
> > Can someone share a working arena config with me please?
> >
> > Patrick
> > ___
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread steve grout
if you set mp_tournament 1 then u can have a 24 man server with 12 each 
side i think.. bit of a pain though as the teams have to ready up but 
hey..it's doable.

Nephyrin Zey wrote:
> On Thu, Aug 21, 2008 at 9:31 PM, Arg! <[EMAIL PROTECTED]> wrote:
>   
>> i had some success (sort of...) by increasing maxplayers to 32, managed to
>> get 11v11. Only problem with this is that its not a 32 players server, only
>> 24, so when player 25 tries to join, server dies.
>>
>> 
>
> There's three teams! 32/3 = 10.6 == 11v11v10. You need a plugin to
> override this behavior, unless I'm terribly misinformed. the 12v12
> thing valve mentioned was a mistake.
>
> - Neph
>
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Re: [hlds] arena config

2008-08-22 Thread george crocker
here are the cfgs i got to work for me,they are for 24 player server.
i have BeetlesMod set for fast respawn,next map is random and class limits.
when an arena map gets played,fast respawn and class limits are off and next 
map is randomly selected from "mapcycle.txt"
hope this helps.

in cfg folder i have:
config_arena.cfg:
maxplayers 24 // Team sizes are derived from maxplayers. Each arena match 
has 3 teams, two playing and one waiting in the queue. So maxplayers 18 will 
give you a max team size of 6 (18/3).
//hostname "Team Fortress 2 Arena Server"
mapcyclefile "mapcycle.txt"

in cfg/beetlsmod folder i have:
arenamaps.cfg:
mapcyclefile "mapcycle.txt"
mp_maxrounds 0
mp_timelimit 20
bm_FastRespawn 0
SetClassLimit "random" "-1" "0.0"
SetClassLimit "scout" "-1" "0.0"
SetClassLimit "sniper" "-1" "0.0"
SetClassLimit "heavyweapons" "-1" "0.0"
SetClassLimit "soldier" "-1" "0.0"
SetClassLimit "demoman" "-1" "0.0"
SetClassLimit "spy" "-1" "0.0"
SetClassLimit "medic" "-1" "0.0"
SetClassLimit "pyro" "-1" "0.0"
SetClassLimit "engineer" "-1" "0.0"
- Original Message - 
From: "Patrick Shelley" <[EMAIL PROTECTED]>
To: "HLDS Mail List" 
Sent: Friday, August 22, 2008 8:12 AM
Subject: [hlds] arena config


> Can someone share a working arena config with me please?
>
> Patrick
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[hlds] arena config

2008-08-22 Thread Patrick Shelley
Can someone share a working arena config with me please?

Patrick
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Re: [hlds] (no subject)

2008-08-22 Thread andres
Well i did all that, rechecked my home server and checked the internet 
connection - results all ok except i can not find the mp game on the internet.
i am giving up sick of restarting the server.
there are more importent things in live the playing games.
i wanted to give more entertainment and a place to test new maps and models, 
but no luck.

thank you for the message you sent.



--- On Tue, 19/8/08, chillicane <[EMAIL PROTECTED]> wrote:

> From: chillicane <[EMAIL PROTECTED]>
> Subject: Re: [hlds] (no subject)
> To: "Half-Life dedicated Win32 server mailing list" 
> 
> Date: Tuesday, 19 August, 2008, 4:10 AM
> http://www.srcds.com/
> 
> http://www.serverwiki.org/index.php/Installing_SRCDS
> 
> oh and if all else fails
> 
> http://www.google.com
> 
> 
> On Tue, Aug 19, 2008 at 1:03 PM, andres
> <[EMAIL PROTECTED]> wrote:
> 
> >
> >
> > --- On Mon, 18/8/08, Blood Letter
> <[EMAIL PROTECTED]> wrote:
> >
> > From: Blood Letter <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] (no subject)
> > To: "Half-Life dedicated Win32 server mailing
> list" <
> > hlds@list.valvesoftware.com>
> > Date: Monday, 18 August, 2008, 8:19 PM
> >
> > It's not there because it's a LOCAL server, to
> you.
> > Others should be able to see it as long as you have it
> set up properly.
> > Tell someone your IP and have them check for you.
> >
> > regarding the above:::
> > I tested it over the internet and nothing.
> > i have a configation problem.
> > can you send me a email with config intructions and
> procedures.
> >
> >
> >
> >
> > Send instant messages to your online friends
> http://uk.messenger.yahoo.com
> >
> > ___
> > To unsubscribe, edit your list preferences, or view
> the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 
> -- 
> 
> Chillidog Systems - Re-inventing the wheel for the sake of
> all humanity!
> 
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Send instant messages to your online friends http://uk.messenger.yahoo.com 

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Re: [hlds] new server update again?

2008-08-22 Thread Jonah Hirsch
The -noborder is a lifesaver. I set it in my shortcut, and didn't even 
notice it was working until I had to switch to Ventrilo, and noticed 
that it didn't take forever to switch to/back.
Thanks Valve.

Wiktor Deresz wrote:
> Bah, it's kinda unlinkable so I'll quote:
>
> Updates to Team Fortress 2 have been released. The updates will be applied
> automatically when your Steam client is restarted. The specific changes
> include:
>
> *Team Fortress 2*
>
>- Fixed startup crash related to loading the tf2_playerstats.dmx file
>- Fixed material system crash
>- Added -noborder command line option to play windowed-mode with no
>border
>
>
>
> On Fri, Aug 22, 2008 at 9:44 AM, Wiktor Deresz <[EMAIL PROTECTED]> wrote:
>
>   
>> http://storefront.steampowered.com/platform/update_history/index.php
>>
>>
>> On Fri, Aug 22, 2008 at 8:31 AM, Zover Mirklo <[EMAIL PROTECTED]> wrote:
>>
>> 
>>> Does someone know what the newest update includes? We havent got any
>>> information about build 3575
>>>
>>> Exe version 1.0.4.0 (tf)
>>> Exe build: 09:56:39 Aug 21 2008 (3575) (440)
>>>
>>>
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>>> please visit:
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>> 
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Re: [hlds] new server update again?

2008-08-22 Thread Wiktor Deresz
Bah, it's kinda unlinkable so I'll quote:

Updates to Team Fortress 2 have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes
include:

*Team Fortress 2*

   - Fixed startup crash related to loading the tf2_playerstats.dmx file
   - Fixed material system crash
   - Added -noborder command line option to play windowed-mode with no
   border



On Fri, Aug 22, 2008 at 9:44 AM, Wiktor Deresz <[EMAIL PROTECTED]> wrote:

> http://storefront.steampowered.com/platform/update_history/index.php
>
>
> On Fri, Aug 22, 2008 at 8:31 AM, Zover Mirklo <[EMAIL PROTECTED]> wrote:
>
>> Does someone know what the newest update includes? We havent got any
>> information about build 3575
>>
>> Exe version 1.0.4.0 (tf)
>> Exe build: 09:56:39 Aug 21 2008 (3575) (440)
>>
>>
>> ___
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>> please visit:
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>
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Re: [hlds] new server update again?

2008-08-22 Thread Wiktor Deresz
http://storefront.steampowered.com/platform/update_history/index.php

On Fri, Aug 22, 2008 at 8:31 AM, Zover Mirklo <[EMAIL PROTECTED]> wrote:

> Does someone know what the newest update includes? We havent got any
> information about build 3575
>
> Exe version 1.0.4.0 (tf)
> Exe build: 09:56:39 Aug 21 2008 (3575) (440)
>
>
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-22 Thread Nephyrin Zey
On Thu, Aug 21, 2008 at 9:31 PM, Arg! <[EMAIL PROTECTED]> wrote:
> i had some success (sort of...) by increasing maxplayers to 32, managed to
> get 11v11. Only problem with this is that its not a 32 players server, only
> 24, so when player 25 tries to join, server dies.
>

There's three teams! 32/3 = 10.6 == 11v11v10. You need a plugin to
override this behavior, unless I'm terribly misinformed. the 12v12
thing valve mentioned was a mistake.

- Neph

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Re: [hlds] Multiple servers, same configs

2008-08-22 Thread Andrew Armstrong
Besides moving to some form of game server management system, an easier less
technical way may be to simply make an 'update configs' batch file that
allows you to copy a single config file to all servers at once.

Eg, create an 'update.bat' file and type the appropriate copy commands:
copy default.cfg ..\server1\tf2\server.cfg

.. etc

So then you just need to click that file after editing your config template.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Friday, 22 August 2008 3:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Multiple servers, same configs

A hard link to a file is indistinguishable from the original directory
entry;
any changes to a file are effectively independent of the name used to
reference
the file.  Hard links may not normally refer to directories and may not span
file systems.

A symbolic link contains the name of the file to which it is linked.  The
referenced file is used when an open(2) operation is performed on the
link.  A stat(2) on a symbolic link will return the linked-to file; an
lstat(2) must be done to obtain information about the link.  The
readlink(2) call may be used to read the contents of a symbolic link.
Symbolic links may span file systems and may refer to directories.

Junctions, the closest thing windows prior to 2008 has to links, is more
like a hardlink than a soft link but is only valid for directories.

Regards
Steve

- Original Message - 
From: "James McKenna" <[EMAIL PROTECTED]>


What's a hardlink?

I'm using Windows.


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