[hlds] TF2 Event Log

2008-10-01 Thread Ricky Smith
Is there documentation anywhere that outlines the in-game events (change
class, player kills player, suicide, etc) and defines how they are logged in
the event log (via UDP)? I'm looking to parse the log and would like to be
as accurate as possible.

Thanks,
Ricky Smith
[EMAIL PROTECTED]
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Re: [hlds] Client crash question

2008-10-01 Thread Richard Eid
Give this a shot.

http://www.halflife2.net/forums/showthread.php?t=131328

It's been quite helpful to a lot of people.

By the way, with Vista, you would never have this problem. ;)

-Richard Eid


On Wed, Oct 1, 2008 at 1:44 AM, Ook [EMAIL PROTECTED] wrote:

 I've used XP64 for a long time, and it is rock solid. Very few things don't
 work with XP64.

 TF2 uses a ton of paged pool. It and Steam both use a lot of GDI objects.
 Tsk tsk tsk, Valve.

 Mirc and winamp and AVG don't use squat for resources. As much as resource
 pigs Steam and hl2.exe might be, they still don't use enough to cause
 problems. I can start TF2 with mirc, avg, and winamp running. And a slew of
 other things as well.

 Something else is wrong. I would suggest the OP open up task manager, add
 Paged Pool and non-paged pool to the sensor list, and see what is using
 resources.



 - Original Message -
 From: Anthal [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, September 30, 2008 11:07 AM
 Subject: Re: [hlds] Client crash question


  XP x64 is notoriously buggy. Most things just don't work well in it.
 
  The Paged Pool Memory error is a common bug. If it happens less with
  LESS RAM, I'd run error checks on your memory. It could be that some of
  the sticks are bad, or are going bad.
 
  You may also want to increase the size of your virtual memory, and close
  any programs that may be memory hogs (Firefox, IE, virus scanners, etc).
 
  Saint K. wrote:
  Your so god damn funny... I wish we had more people like you on this
  list.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Tuesday, September 30, 2008 6:09 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Client crash question
 
  dont run winamp!
 
  On 9/30/08, Saint K. [EMAIL PROTECTED] wrote:
 
  Anyone ells here experiencing the most utterly annoying bug that when
  you
  have winamp playing, and you try to join a TF2 game, you get 75% of the
 
  time
 
  a crash to desktop with some message 'running out of pool page memory'
 
  with
 
  some dodgy link to a steam website with a fix (which doesn't work).
 
  This only seems to happen on windows XP x64, on my 32bit install these
  problems are not present. Also when running on 2GB instead of 4GB the
 
  error
 
  happens a lot less.
 
  I've mailed VALVe about it a couple of times, but I get no response, so
  I
  thought I'd drop the question in here to see if anyone knows a fix
 other
  then the 'fix' on the steam page (some reg edit).
 
  Cheers,
 
 
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Re: [hlds] TF2 Event Log

2008-10-01 Thread Kveri
I recommend looking into psychostats (or another stats) code. And maybe 
on sourcemod wiki you'll find something.

Kveri

Ricky Smith  wrote / napĂ­sal(a):
 Is there documentation anywhere that outlines the in-game events (change
 class, player kills player, suicide, etc) and defines how they are logged in
 the event log (via UDP)? I'm looking to parse the log and would like to be
 as accurate as possible.

 Thanks,
 Ricky Smith
 [EMAIL PROTECTED]
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[hlds] Counter-Strike 1.6 Beta updated

2008-10-01 Thread Jason Ruymen
A required update to the Counter-Strike 1.6 Beta is now available.
Please run hldsupdatetool to receive it.  The specific changes include:
 
- Fixed crash on level change
- clamped certain client cvars to prevent exploits
- Made ducking only emit quieter footsteps if you duck for a reasonable
amount of time

Jason


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Re: [hlds] [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-01 Thread Alfred Reynolds
I took a crack at making Russian walking less useful in the most recent
beta update (along with some other exploits) so please check it out. I
also expect that this is close to the last beta update so these changes
will be rolling to the mainline cstrike soon, if you run a cstrike
server make sure you test the server on your setup.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Pawel
 Sent: Sunday, September 28, 2008 4:38 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
 
 yes, but rusian walking, no ;]
 
 On Sun, Sep 28, 2008 at 1:13 PM, Ronny Schedel [EMAIL PROTECTED]
 schedel.dewrote:
 
 
  Bunny hopping can be switched off by server cvars.
 
   Why?
  
   BunnyHopping is okey.
  
   But russian walking is stupid, looks horrible and is annoying.
 Worst than
   BH! :P
  
   On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
   [EMAIL PROTECTED]wrote:
  
   i cant agree more on the first question with the russian walk its
 pretty
   god damn annoying.
   and for the other bugs and exploits on maps and so forth i bet
the
   community would support and love them as much as we srv op does.
   bunny hopping is a third thing that would be needed to really be
 fixed.
   --
   //Rikard 'Zapy' Bremark
   [EMAIL PROTECTED]
   Warzone Short Valley - Warzone.nu
  
  
   Ferenc Kovacs wrote:
2008/9/28 fishy [EMAIL PROTECTED]
   
   
I almost hate to mention it, but there is one fix a majority
of
 1.6
players would support, which would encourage more server ops
to
 fire
up
beta servers, and help garner support for the new format you
 are
bringing to the staid counter-strike community. That would be
 if you
can
find a way to remove/limit the exploit known as Russian
 walking,
whereby a player taps crouch repeatedly to move at running
 speed with
very little noise. I am afraid that this exploit is becoming
 more
pervasive than bunnyhopping did, and ruins the flow of
gameplay
 in a
similar manner, this may not be the ideal place to mention it
 however
as
this is liable to be the last big update for cs 1.6 it would
be
 an
invaluable opportunity to fix this exploit.
   
cheers,
f|shy.
   
   
Message: 1
Date: Fri, 26 Sep 2008 16:22:42 -0700
From: Jason Ruymen [EMAIL PROTECTED]
Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com, 
   [EMAIL PROTECTED]
Message-ID:
  
   
   
 [EMAIL PROTECTED]
  
   
Content-Type: text/plain; charset=US-ASCII
   
A required update for the Counter-Strike 1.6 Beta has been
 released.
Please run hldsupdatetool to receive it.  The specific
changes
include:
   
- Fixed Steam validation rejected error on connect
- Added bannedcfgfile cvar so you can control the file
 written to
by
the writeid command
   
Jason
   
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Then maybe the following should be fixed:flashbugs in many
 places like
on
de_inferno, de_nuke, de_train
he damage through the walls
edgebug (you can survive any fall if you land on the 4 px wide
 edge of
   the
object)
silent defuse (if you press the use button rapidly, you can
 defuse the
   bomb
without making the defuse sound effect, mostly done via script)
you can see through some walls in the game (like on train from
 ct
  start
   you
can check the 6th rail)
I know, I'm asking too much. :/
   
Tyrael
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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-01 Thread Roman Hatsiev
Thank you, Jason. This is very helpful indeed!

On 10/2/08, Jason Ruymen [EMAIL PROTECTED] wrote:
 As most of you have probably heard, sometime tomorrow we'll be adding 5
 MODs to Steam for any user that owns a Source-based game.  If you would
 like to run a dedicated server for one or more of them, here are their
 game names:

 ageofchivalry
 diprip
 insurgency
 synergy
 zps

 If you have any issues running a dedicated server, just let us know.

 Jason

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Re: [hlds] Upcoming MOD Dedicated Servers

2008-10-01 Thread Arg!
came thru with the goods, yet again!


On Thu, Oct 2, 2008 at 3:41 PM, Roman Hatsiev [EMAIL PROTECTED] wrote:

 Thank you, Jason. This is very helpful indeed!

 On 10/2/08, Jason Ruymen [EMAIL PROTECTED] wrote:
  As most of you have probably heard, sometime tomorrow we'll be adding 5
  MODs to Steam for any user that owns a Source-based game.  If you would
  like to run a dedicated server for one or more of them, here are their
  game names:
 
  ageofchivalry
  diprip
  insurgency
  synergy
  zps
 
  If you have any issues running a dedicated server, just let us know.
 
  Jason
 
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