Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Andrew Armstrong
An important part of traditional dedicated servers and the client/server
model (pick a server to join, etc) I think is important as it also creates a
place for friends to gather and play together.

I can understand the L4D matchmaking process will be different because games
run for hours, and no one else can be playing during that time - unlike
other games such as TF2 were you can jump on at any time.

Interested to see how this works all the same though!

One other thing; would it be possible to host dedicated servers for xbox360
players of the game?

Cheers,
Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, 31 October 2008 4:12 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Eric Smith
Subject: Re: [hlds] Left 4 Dead dedicated servers

Oh noes. I read it, and thought it wasn't true... but it's true.

Can you at least put in a server browser for certain countries which have
excessive bandwidth constraints? I mean, when in Australian I like to play
on one of two gaming networks, this being due to them being not-counted
towards my small bandwidth limit...

 Eric Smith <[EMAIL PROTECTED]> wrote: 
2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
working with the server admin community to make sure the new system operates
as smoothly as possible. More details on this later.


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread doggunn
Oh noes. I read it, and thought it wasn't true... but it's true.

Can you at least put in a server browser for certain countries which have 
excessive bandwidth constraints? I mean, when in Australian I like to play on 
one of two gaming networks, this being due to them being not-counted towards my 
small bandwidth limit...

 Eric Smith <[EMAIL PROTECTED]> wrote: 
2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working 
with the server admin community to make sure the new system operates as 
smoothly as possible. More details on this later.


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Cc2iscooL
Going by his statement, I'd think he means "slot for slot, L4D will use 
more CPU than TF2 due to the AI." Honestly, I wouldn't doubt that it'd 
use a lot. Commonly, bots use about 1.5-2.0x the CPU per slot (as far as 
I've experienced) compared to a server with players only. Depending on 
the number of AI, the CPU usage will be quite high. I'd guess around an 
18-20 slot normal TF2 server when full.

Makes me wonder how the game server providers are gonna handle it. Maybe 
I'll just have to get another box. ;)

bl4nk wrote:
> I'm pretty sure he meant that an 8 player TF2 server would use less CPU 
> than an 8 player L4D server. Hopefully he's NOT saying that a 8 player 
> L4D server would require more CPU than a 32 player TF2 server.
>
> Tony Paloma wrote:
>   
>> If L4D uses more CPU than a TF2 server and holds substantially less players,
>> then hopefully somebody has a ton of cash to blow on tons of servers or
>> there are going to be lots of people unable to play (especially right after
>> release).
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
>> Sent: Thursday, October 30, 2008 12:59 PM
>> To: Half-Life dedicated Win32 server mailing list;
>> [EMAIL PROTECTED]
>> Subject: [hlds] Left 4 Dead dedicated servers
>>
>> We'll be releasing the Left 4 Dead dedicated server files prior to the Left
>> 4 Dead demo being released. More details will be sent to the mailing lists
>> when we have them.
>>
>> There are two things to keep in mind regarding running a Left 4 Dead server:
>>
>> 1) The CPU load for the Left 4 Dead server will be higher than you're used
>> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
>> etc., that games like TF2 don't have.
>>
>> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
>> working with the server admin community to make sure the new system operates
>> as smoothly as possible. More details on this later.
>>
>> -Eric
>>
>>
>> ___
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>> 
>
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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Richard Eid
It will once someone takes the time to make the 16 Survivors vs 16 Infected
mod.  Give it a week or two after release. ;)

-Richard Eid


On Thu, Oct 30, 2008 at 11:14 PM, "[ЯтR] The-/ wrote:

> I would guess 8slot l4d ~~ 20slot tf2.
> Unless L4D on pc will have more players? :( doubt it will
>
> bl4nk wrote:
> > I'm pretty sure he meant that an 8 player TF2 server would use less CPU
> > than an 8 player L4D server. Hopefully he's NOT saying that a 8 player
> > L4D server would require more CPU than a 32 player TF2 server.
> >
> > Tony Paloma wrote:
> >
> >> If L4D uses more CPU than a TF2 server and holds substantially less
> players,
> >> then hopefully somebody has a ton of cash to blow on tons of servers or
> >> there are going to be lots of people unable to play (especially right
> after
> >> release).
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> >> Sent: Thursday, October 30, 2008 12:59 PM
> >> To: Half-Life dedicated Win32 server mailing list;
> >> [EMAIL PROTECTED]
> >> Subject: [hlds] Left 4 Dead dedicated servers
> >>
> >> We'll be releasing the Left 4 Dead dedicated server files prior to the
> Left
> >> 4 Dead demo being released. More details will be sent to the mailing
> lists
> >> when we have them.
> >>
> >> There are two things to keep in mind regarding running a Left 4 Dead
> server:
> >>
> >> 1) The CPU load for the Left 4 Dead server will be higher than you're
> used
> >> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> >> etc., that games like TF2 don't have.
> >>
> >> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> >> working with the server admin community to make sure the new system
> operates
> >> as smoothly as possible. More details on this later.
> >>
> >> -Eric
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> ___
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> please visit:
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> >>
> >>
> >>
> >
> >
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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Tony Paloma
"Hopefully he's NOT saying that a 8 player L4D server would require more CPU
than a 32 player TF2 server."

I'd be willing to bet that's what he meant (or at least more than a 24
player server), but we won't know for sure unless he tells us himself.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of bl4nk
Sent: Thursday, October 30, 2008 8:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers

I'm pretty sure he meant that an 8 player TF2 server would use less CPU 
than an 8 player L4D server. Hopefully he's NOT saying that a 8 player 
L4D server would require more CPU than a 32 player TF2 server.

Tony Paloma wrote:
> If L4D uses more CPU than a TF2 server and holds substantially less
players,
> then hopefully somebody has a ton of cash to blow on tons of servers or
> there are going to be lots of people unable to play (especially right
after
> release).
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Thursday, October 30, 2008 12:59 PM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]
> Subject: [hlds] Left 4 Dead dedicated servers
>
> We'll be releasing the Left 4 Dead dedicated server files prior to the
Left
> 4 Dead demo being released. More details will be sent to the mailing lists
> when we have them.
>
> There are two things to keep in mind regarding running a Left 4 Dead
server:
>
> 1) The CPU load for the Left 4 Dead server will be higher than you're used
> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> etc., that games like TF2 don't have.
>
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system
operates
> as smoothly as possible. More details on this later.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread [ЯтR] The-/
I would guess 8slot l4d ~~ 20slot tf2.
Unless L4D on pc will have more players? :( doubt it will

bl4nk wrote:
> I'm pretty sure he meant that an 8 player TF2 server would use less CPU 
> than an 8 player L4D server. Hopefully he's NOT saying that a 8 player 
> L4D server would require more CPU than a 32 player TF2 server.
>
> Tony Paloma wrote:
>   
>> If L4D uses more CPU than a TF2 server and holds substantially less players,
>> then hopefully somebody has a ton of cash to blow on tons of servers or
>> there are going to be lots of people unable to play (especially right after
>> release).
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
>> Sent: Thursday, October 30, 2008 12:59 PM
>> To: Half-Life dedicated Win32 server mailing list;
>> [EMAIL PROTECTED]
>> Subject: [hlds] Left 4 Dead dedicated servers
>>
>> We'll be releasing the Left 4 Dead dedicated server files prior to the Left
>> 4 Dead demo being released. More details will be sent to the mailing lists
>> when we have them.
>>
>> There are two things to keep in mind regarding running a Left 4 Dead server:
>>
>> 1) The CPU load for the Left 4 Dead server will be higher than you're used
>> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
>> etc., that games like TF2 don't have.
>>
>> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
>> working with the server admin community to make sure the new system operates
>> as smoothly as possible. More details on this later.
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
>> 
>
>
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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread bl4nk
I'm pretty sure he meant that an 8 player TF2 server would use less CPU 
than an 8 player L4D server. Hopefully he's NOT saying that a 8 player 
L4D server would require more CPU than a 32 player TF2 server.

Tony Paloma wrote:
> If L4D uses more CPU than a TF2 server and holds substantially less players,
> then hopefully somebody has a ton of cash to blow on tons of servers or
> there are going to be lots of people unable to play (especially right after
> release).
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Thursday, October 30, 2008 12:59 PM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]
> Subject: [hlds] Left 4 Dead dedicated servers
>
> We'll be releasing the Left 4 Dead dedicated server files prior to the Left
> 4 Dead demo being released. More details will be sent to the mailing lists
> when we have them.
>
> There are two things to keep in mind regarding running a Left 4 Dead server:
>
> 1) The CPU load for the Left 4 Dead server will be higher than you're used
> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> etc., that games like TF2 don't have.
>
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system operates
> as smoothly as possible. More details on this later.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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> visit:
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>
>   


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Jake E
Maybe Valve will do the honors.

On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <[EMAIL PROTECTED]>wrote:

> If L4D uses more CPU than a TF2 server and holds substantially less
> players,
> then hopefully somebody has a ton of cash to blow on tons of servers or
> there are going to be lots of people unable to play (especially right after
> release).
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Thursday, October 30, 2008 12:59 PM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]
> Subject: [hlds] Left 4 Dead dedicated servers
>
> We'll be releasing the Left 4 Dead dedicated server files prior to the Left
> 4 Dead demo being released. More details will be sent to the mailing lists
> when we have them.
>
> There are two things to keep in mind regarding running a Left 4 Dead
> server:
>
> 1) The CPU load for the Left 4 Dead server will be higher than you're used
> to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> etc., that games like TF2 don't have.
>
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system
> operates
> as smoothly as possible. More details on this later.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Tony Paloma
If L4D uses more CPU than a TF2 server and holds substantially less players,
then hopefully somebody has a ton of cash to blow on tons of servers or
there are going to be lots of people unable to play (especially right after
release).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, October 30, 2008 12:59 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: [hlds] Left 4 Dead dedicated servers

We'll be releasing the Left 4 Dead dedicated server files prior to the Left
4 Dead demo being released. More details will be sent to the mailing lists
when we have them.

There are two things to keep in mind regarding running a Left 4 Dead server:

1) The CPU load for the Left 4 Dead server will be higher than you're used
to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
etc., that games like TF2 don't have.

2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
working with the server admin community to make sure the new system operates
as smoothly as possible. More details on this later.

-Eric


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Keeper
-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED] 
Sent: Thursday, October 30, 2008 3:59 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: [hlds] Left 4 Dead dedicated servers

...

2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
working with the server admin community to make sure the new system operates
as smoothly as possible. More details on this later.

Ooooh, VALVe version of e-Harmony?  :D

Looking forward to the details on this one.


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Jake E
SW33T!

On Thu, Oct 30, 2008 at 5:22 PM, Rick Payton <[EMAIL PROTECTED]> wrote:

> Woo hoo!
>
> I can't wait to check this one out.
>
> mauirixxx
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Thursday, October 30, 2008 9:59 AM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]
> Subject: [hlds] Left 4 Dead dedicated servers
>
> We'll be releasing the Left 4 Dead dedicated server files prior to the
> Left 4 Dead demo being released. More details will be sent to the
> mailing lists when we have them.
>
> There are two things to keep in mind regarding running a Left 4 Dead
> server:
>
> 1) The CPU load for the Left 4 Dead server will be higher than you're
> used to for games like TF2. Left 4 Dead has a bunch of A.I. for the
> zombies, etc., that games like TF2 don't have.
>
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system
> operates as smoothly as possible. More details on this later.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Rick Payton
Woo hoo!

I can't wait to check this one out.

mauirixxx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, October 30, 2008 9:59 AM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: [hlds] Left 4 Dead dedicated servers

We'll be releasing the Left 4 Dead dedicated server files prior to the
Left 4 Dead demo being released. More details will be sent to the
mailing lists when we have them.

There are two things to keep in mind regarding running a Left 4 Dead
server:

1) The CPU load for the Left 4 Dead server will be higher than you're
used to for games like TF2. Left 4 Dead has a bunch of A.I. for the
zombies, etc., that games like TF2 don't have.

2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
working with the server admin community to make sure the new system
operates as smoothly as possible. More details on this later.

-Eric


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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread James McKenna
Very excited about this!

On Thu, Oct 30, 2008 at 1:33 PM, "[??R] The-/ wrote:

> 2 words
> THANK YOU!
>
> Eric Smith wrote:
> > We'll be releasing the Left 4 Dead dedicated server files prior to the
> Left 4 Dead demo being released. More details will be sent to the mailing
> lists when we have them.
> >
> > There are two things to keep in mind regarding running a Left 4 Dead
> server:
> >
> > 1) The CPU load for the Left 4 Dead server will be higher than you're
> used to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> etc., that games like TF2 don't have.
> >
> > 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> working with the server admin community to make sure the new system operates
> as smoothly as possible. More details on this later.
> >
> > -Eric
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread [??R] The-/
2 words
THANK YOU!

Eric Smith wrote:
> We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 
> Dead demo being released. More details will be sent to the mailing lists when 
> we have them.
>
> There are two things to keep in mind regarding running a Left 4 Dead server:
>
> 1) The CPU load for the Left 4 Dead server will be higher than you're used to 
> for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies, etc., 
> that games like TF2 don't have.
>
> 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be 
> working with the server admin community to make sure the new system operates 
> as smoothly as possible. More details on this later.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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[hlds] Left 4 Dead dedicated servers

2008-10-30 Thread Eric Smith
We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 
Dead demo being released. More details will be sent to the mailing lists when 
we have them.

There are two things to keep in mind regarding running a Left 4 Dead server:

1) The CPU load for the Left 4 Dead server will be higher than you're used to 
for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies, etc., that 
games like TF2 don't have.

2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working 
with the server admin community to make sure the new system operates as 
smoothly as possible. More details on this later.

-Eric


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Re: [hlds] Is -nomaster disabling query protocol?

2008-10-30 Thread Kveri
Another option is that -nomaster is actually blocking all query-protocol 
communication, am I right?

Kveri

Kveri  wrote / napísal(a):
> Hello,
>
> My company is hosting clanwar counter-strike 1.6 servers with -nomaster 
> parameter, now after update it looks like when I run server with 
> -nomaster it can't be seen trought steam favorites explorer. Contacts 
> steam favorites explorer steam master server and not gameserver itself? 
> Before update, I was able to use -nomaster and view server info in steam 
> favorites explorer, now with -nomaster I can't see the server running 
> (my clients can't too).
>
> Kveri
>
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[hlds] Is -nomaster disabling query protocol?

2008-10-30 Thread Kveri
Hello,

My company is hosting clanwar counter-strike 1.6 servers with -nomaster 
parameter, now after update it looks like when I run server with 
-nomaster it can't be seen trought steam favorites explorer. Contacts 
steam favorites explorer steam master server and not gameserver itself? 
Before update, I was able to use -nomaster and view server info in steam 
favorites explorer, now with -nomaster I can't see the server running 
(my clients can't too).

Kveri

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Re: [hlds] Is -nomaster disabling query protocol?

2008-10-30 Thread Tony Paloma
This is probably related to the "setmaster" bug discussed earlier. I can't
remember if that was fixed or not though.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kveri
Sent: Thursday, October 30, 2008 11:58 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Is -nomaster disabling query protocol?

Another option is that -nomaster is actually blocking all query-protocol 
communication, am I right?

Kveri

Kveri  wrote / napísal(a):
> Hello,
>
> My company is hosting clanwar counter-strike 1.6 servers with -nomaster 
> parameter, now after update it looks like when I run server with 
> -nomaster it can't be seen trought steam favorites explorer. Contacts 
> steam favorites explorer steam master server and not gameserver itself? 
> Before update, I was able to use -nomaster and view server info in steam 
> favorites explorer, now with -nomaster I can't see the server running 
> (my clients can't too).
>
> Kveri
>
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Re: [hlds] server crashes during map change / last tf2 update

2008-10-30 Thread Eric Smith
You can send it to me.  Thanks.

-Eric


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Thursday, October 30, 2008 5:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] server crashes during map change / last tf2 update

You yourself can't really... if you open it in visual studio (Windows
server) it will just spit ASM at you.

The best option is to send it to valve and hope it gets fixed :P

Saint K. wrote:
> Hi,
>
> >From the last TF2 update we're experiencing a rare crash during map change.
> It happens only once a day or so. The server creates a mini dump file.
>
> Now my question is, how can I analyze this file?
>
> Cheers,
>
>
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Re: [hlds] server crashes during map change / last tf2 update

2008-10-30 Thread Tom Leighton
You yourself can't really... if you open it in visual studio (Windows 
server) it will just spit ASM at you.

The best option is to send it to valve and hope it gets fixed :P

Saint K. wrote:
> Hi,
>
> >From the last TF2 update we're experiencing a rare crash during map change.
> It happens only once a day or so. The server creates a mini dump file.
>
> Now my question is, how can I analyze this file?
>
> Cheers,
>
>
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[hlds] server crashes during map change / last tf2 update

2008-10-30 Thread Saint K.
Hi,

>From the last TF2 update we're experiencing a rare crash during map change.
It happens only once a day or so. The server creates a mini dump file.

Now my question is, how can I analyze this file?

Cheers,


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