Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Dustin Wyatt
I own the server.

On Sat, Nov 29, 2008 at 12:37 PM, Tom Richardson
<[EMAIL PROTECTED]> wrote:
> Who's your hosting with, could they be limiting it? Or is it your own?
>
> 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>
>
>> That's the thing, I don't set director_no_human_zombies anywhere. Any
>> of the four people on the server can switch to zombie.  It's just that
>> no more than four people can connect.
>>
>>
>>
>> On Sat, Nov 29, 2008 at 11:35 AM, Tom Richardson
>> <[EMAIL PROTECTED]> wrote:
>> > It should switch to 8 when you load a vs map. You may have
>> > director_no_human_zombies set to 1. This prevents people choosing
>> infected.
>> > If you do try setting it to 0.
>> >
>> > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>
>> >
>> >> So, as far as I can tell there's not a way to do this.
>> >>
>> >> Since you connect right to the server instead of using the lobby, the
>> >> closest thing you can do is do something like "changelevel
>> >> l4d_vs."
>> >>
>> >> The problem with that is that only four people can still connect.
>> >>
>> >> What's the appropriate way to handle this situation?
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
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Re: [hlds] Enabling Tracking of Rank and Number of Players?

2008-11-29 Thread Philip Bembridge
When I join my servers for the first time (in a session) they display 0 and
0, after I have exited the MOTD, it displays my banner and the correct
stats, if I then go back to the MOTD, the correct stats are displayed there

2008/11/29 Tom Richardson <[EMAIL PROTECTED]>

> My stats are now working. I'll see if they survive a restart.
>
> 2008/11/29 Patrick Shelley <[EMAIL PROTECTED]>
>
> > I went to be and my l4d server world rank was 3500 approx having served
> 105
> > players.
> >
> > I woke up and it was 805 and served 450 players!
> >
> > That was in 8 hours sleep so im sure the stats are buggy or wrong.
> > ___
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> > please visit:
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Flubber
I've noticed another bug of sourcemod, slap i sowrking but when i tried a
"sm_slap @aim 0" the server crash pretty fast, i guess it doesn't support
@aim.

2008/11/29 Kahos <[EMAIL PROTECTED]>

> I got Sourcemod and Metamod installed on 2 of my servers, and no major
> break
> downs just yet. The only thing that was screwing it up was the Nextmap.smx;
> it was changing the map from DeadAir to No mercy, instead of Deadair01 to
> Deadair02. But deleting that plugin rememdied that issue.
>
> On Sat, Nov 29, 2008 at 9:31 AM, <[EMAIL PROTECTED]> wrote:
>
> > Let's not oversell things, fellas.  SourceMod's website /clearly/ states
> > that the development branch that supports L4D is still considered to be
> > alpha code.  That means major features haven't been coded yet.  Complete
> > crashes and/or data corruption are to be expected even with features that
> > are implemented.  Therefore, I would strongly recommend not rolling it
> out
> > unless you are volunteering to help the dev team debug their codebase.
> >
> > If you are in a position to help them out, by all means feel free.  Just
> > don't get pissed if there is major breakage.  :)
> >
> >
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Kitteny Berk
I've had that problem occasionally, seemed to happen if people are 
connected to the server when you change from coop to vs mode.  I just 
ended up putting another 2 servers up with the default map set to a vs one.

Dustin Wyatt wrote:
> That's the thing, I don't set director_no_human_zombies anywhere. Any
> of the four people on the server can switch to zombie.  It's just that
> no more than four people can connect.
>
>
>
> On Sat, Nov 29, 2008 at 11:35 AM, Tom Richardson
> <[EMAIL PROTECTED]> wrote:
>   
>> It should switch to 8 when you load a vs map. You may have
>> director_no_human_zombies set to 1. This prevents people choosing infected.
>> If you do try setting it to 0.
>>
>> 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>
>>
>> 
>>> So, as far as I can tell there's not a way to do this.
>>>
>>> Since you connect right to the server instead of using the lobby, the
>>> closest thing you can do is do something like "changelevel
>>> l4d_vs."
>>>
>>> The problem with that is that only four people can still connect.
>>>
>>> What's the appropriate way to handle this situation?
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
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>> 
>
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> __ Information from ESET NOD32 Antivirus, version of virus signature 
> database 3650 (20081128) __
>
> The message was checked by ESET NOD32 Antivirus.
>
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Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Tom Richardson
Who's your hosting with, could they be limiting it? Or is it your own?

2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>

> That's the thing, I don't set director_no_human_zombies anywhere. Any
> of the four people on the server can switch to zombie.  It's just that
> no more than four people can connect.
>
>
>
> On Sat, Nov 29, 2008 at 11:35 AM, Tom Richardson
> <[EMAIL PROTECTED]> wrote:
> > It should switch to 8 when you load a vs map. You may have
> > director_no_human_zombies set to 1. This prevents people choosing
> infected.
> > If you do try setting it to 0.
> >
> > 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>
> >
> >> So, as far as I can tell there's not a way to do this.
> >>
> >> Since you connect right to the server instead of using the lobby, the
> >> closest thing you can do is do something like "changelevel
> >> l4d_vs."
> >>
> >> The problem with that is that only four people can still connect.
> >>
> >> What's the appropriate way to handle this situation?
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
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> >
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Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Dustin Wyatt
That's the thing, I don't set director_no_human_zombies anywhere. Any
of the four people on the server can switch to zombie.  It's just that
no more than four people can connect.



On Sat, Nov 29, 2008 at 11:35 AM, Tom Richardson
<[EMAIL PROTECTED]> wrote:
> It should switch to 8 when you load a vs map. You may have
> director_no_human_zombies set to 1. This prevents people choosing infected.
> If you do try setting it to 0.
>
> 2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>
>
>> So, as far as I can tell there's not a way to do this.
>>
>> Since you connect right to the server instead of using the lobby, the
>> closest thing you can do is do something like "changelevel
>> l4d_vs."
>>
>> The problem with that is that only four people can still connect.
>>
>> What's the appropriate way to handle this situation?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
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Re: [hlds] To all you Turkeys

2008-11-29 Thread Ook
Been there done that - WAY too much work! Definitely the grocery store next 
year LOL.

Gotta admit - turning it loose and hunting it down and killing it is a lot 
of fun - it's just that once you kill it, it's a pain in the butt to 
prepare.

- Original Message - 

> lol well looking back at the message it was poorly worded :D We did indeed
> execute our Turkey for dinner this year and then consumed its remains.
>


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Re: [hlds] L4D Dedicated server behind NAT problems?

2008-11-29 Thread AnAkIn .
Yahn Bernier (VALVe) posted on the Steam Forums that a fix for this would
come in the next update (but there was already an update after he said this,
so it might be for the next update).

2008/11/29 Formologic23 <[EMAIL PROTECTED]>

> I still have an issue behind NAT and sv_steamgroup_exclusive "0". No
> members
> from my steam community can join the server.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of William
> Stillwell
> Sent: Monday, November 24, 2008 9:11 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] L4D Dedicated server behind NAT problems?
>
> This bug only appears when you run the following in server.cfg
>
> sv_steamgroup "xx"
> sv_steamgroup_exclusive "1"
>
> otherwise, l4d behind nat works fine.
>
> Again, l4d using above, doesn't allow remote clients to connect via public
> nat'd ip.
> Setting exclusive to "1" works fine if your server has a public ip assigned
> to it.
> Setting exclusive to "0" works but your server is not at all restricted to
> the steamgroup, any user can connect and whim.
>
>
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: Monday, November 24, 2008 11:34 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Dedicated server behind NAT problems?
>
> I have a Netgear router in between that computer and the cable modem.  I've
> set up port forwarding for that computer's IP for ports 27000-27050
> TCP/UDP.  Here's my startup command:
>
> *srcds.exe -console -game left4dead +ip myinternalip -port 27015 +map
> l4d_hospital01_apartment.bsp +sv_lan 0 +sv_pure 2*
>
> I've also used that same command line without +ip and -port.  SRCDS is good
> about detecting the IP and it works just as well without those two
> variables
> in the command line.  It defaults to port 27015 without a -port defined,
> but
> that's what I want it on, so I'm good with that.
>
> I'm not really doing anything special with my server.cfg.  I've used
> sv_allow_lobby_connections_only 0 and 1 and I get just as much traffic
> either way.  This command was removed and re-added(I think), but the
> functionality of it remains unclear.
>
> Are you hosting the server on the same machine that you're playing Left 4
> Dead on?
>
>-Richard Eid
>
>
> On Mon, Nov 24, 2008 at 11:00 PM, William Stillwell
> <[EMAIL PROTECTED]>wrote:
>
> >
> > > To William - you can solve the connecting problem by using +ip
> > > ... and +hostport x in the startup line. This is
> > > what I have to do to allow friends to connect,  but this doesn't solve
> > > the problem of it not being detected by matchmaking.
> >
> > Already have that, :-)
> >
> > I want the matchmaking to work as well... I and just about everyone else
> > will have to wait :-)
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Tom Richardson
It should switch to 8 when you load a vs map. You may have
director_no_human_zombies set to 1. This prevents people choosing infected.
If you do try setting it to 0.

2008/11/29 Dustin Wyatt <[EMAIL PROTECTED]>

> So, as far as I can tell there's not a way to do this.
>
> Since you connect right to the server instead of using the lobby, the
> closest thing you can do is do something like "changelevel
> l4d_vs."
>
> The problem with that is that only four people can still connect.
>
> What's the appropriate way to handle this situation?
>
> ___
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> please visit:
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Re: [hlds] Enabling Tracking of Rank and Number of Players?

2008-11-29 Thread Tom Richardson
My stats are now working. I'll see if they survive a restart.

2008/11/29 Patrick Shelley <[EMAIL PROTECTED]>

> I went to be and my l4d server world rank was 3500 approx having served 105
> players.
>
> I woke up and it was 805 and served 450 players!
>
> That was in 8 hours sleep so im sure the stats are buggy or wrong.
> ___
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Re: [hlds] [L4D]Achievement enable only when coming from lobby

2008-11-29 Thread Tom Richardson
The problem with achievement as far as I'm aware are that for anything like
completing a movie, or stuff like not disturbing the with or using only
pistols, etc. is you have to be in for the whole of the movie from the very
beginning,so if you client loads in a bit slow and everyone else has started
it doesn't count. Best to do a vote restart once everyone's in.

2008/11/29 Flubber <[EMAIL PROTECTED]>

> After testing a few things, it seems that achievements are buggy like hell,
> i wonder if achievement are given only when coming from a lobby or when
> being the first on a steam communty reserved server.
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Re: [hlds] L4D Dedicated server behind NAT problems?

2008-11-29 Thread Formologic23
I still have an issue behind NAT and sv_steamgroup_exclusive "0". No members
from my steam community can join the server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of William Stillwell
Sent: Monday, November 24, 2008 9:11 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] L4D Dedicated server behind NAT problems?

This bug only appears when you run the following in server.cfg

sv_steamgroup "xx"
sv_steamgroup_exclusive "1"

otherwise, l4d behind nat works fine.

Again, l4d using above, doesn't allow remote clients to connect via public
nat'd ip.
Setting exclusive to "1" works fine if your server has a public ip assigned
to it.
Setting exclusive to "0" works but your server is not at all restricted to
the steamgroup, any user can connect and whim.






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Monday, November 24, 2008 11:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Dedicated server behind NAT problems?

I have a Netgear router in between that computer and the cable modem.  I've
set up port forwarding for that computer's IP for ports 27000-27050
TCP/UDP.  Here's my startup command:

*srcds.exe -console -game left4dead +ip myinternalip -port 27015 +map
l4d_hospital01_apartment.bsp +sv_lan 0 +sv_pure 2*

I've also used that same command line without +ip and -port.  SRCDS is good
about detecting the IP and it works just as well without those two variables
in the command line.  It defaults to port 27015 without a -port defined, but
that's what I want it on, so I'm good with that.

I'm not really doing anything special with my server.cfg.  I've used
sv_allow_lobby_connections_only 0 and 1 and I get just as much traffic
either way.  This command was removed and re-added(I think), but the
functionality of it remains unclear.

Are you hosting the server on the same machine that you're playing Left 4
Dead on?

-Richard Eid


On Mon, Nov 24, 2008 at 11:00 PM, William Stillwell
<[EMAIL PROTECTED]>wrote:

>
> > To William - you can solve the connecting problem by using +ip
> > ... and +hostport x in the startup line. This is
> > what I have to do to allow friends to connect,  but this doesn't solve
> > the problem of it not being detected by matchmaking.
>
> Already have that, :-)
>
> I want the matchmaking to work as well... I and just about everyone else
> will have to wait :-)
>
>
> ___
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Kahos
I got Sourcemod and Metamod installed on 2 of my servers, and no major break
downs just yet. The only thing that was screwing it up was the Nextmap.smx;
it was changing the map from DeadAir to No mercy, instead of Deadair01 to
Deadair02. But deleting that plugin rememdied that issue.

On Sat, Nov 29, 2008 at 9:31 AM, <[EMAIL PROTECTED]> wrote:

> Let's not oversell things, fellas.  SourceMod's website /clearly/ states
> that the development branch that supports L4D is still considered to be
> alpha code.  That means major features haven't been coded yet.  Complete
> crashes and/or data corruption are to be expected even with features that
> are implemented.  Therefore, I would strongly recommend not rolling it out
> unless you are volunteering to help the dev team debug their codebase.
>
> If you are in a position to help them out, by all means feel free.  Just
> don't get pissed if there is major breakage.  :)
>
>
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread jps . sgtrock
Let's not oversell things, fellas.  SourceMod's website /clearly/ states
that the development branch that supports L4D is still considered to be
alpha code.  That means major features haven't been coded yet.  Complete
crashes and/or data corruption are to be expected even with features that
are implemented.  Therefore, I would strongly recommend not rolling it out
unless you are volunteering to help the dev team debug their codebase.

If you are in a position to help them out, by all means feel free.  Just
don't get pissed if there is major breakage.  :)

> Message: 8
> Date: Sat, 29 Nov 2008 15:53:45 +0100
> From: "Johan Andersson" <[EMAIL PROTECTED]>
>
> Yes.
>
> http://www.sourcemod.net/
>
> --
>
> Message: 9
> Date: Sat, 29 Nov 2008 15:54:23 +0100
> From: "Saint K." <[EMAIL PROTECTED]>
>
> Yes it has. www.sourcemod.net
>
> > --
> > From: "Philip Bembridge" <[EMAIL PROTECTED]>
> > Sent: Saturday, November 29, 2008 3:44 PM
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Subject: Re: [hlds] Advert plugin for L4D?
> >
> > Has sourcemod been ported to left 4 dead yet?
> >
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Ferenc Kovacs
On Sat, Nov 29, 2008 at 3:54 PM, Saint K. <[EMAIL PROTECTED]> wrote:

> Yes it has. www.sourcemod.net
>
> wow,. 3 days ago.
that was really fast.

Tyrael
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Saint K.
Yes it has. www.sourcemod.net

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge
Sent: Saturday, November 29, 2008 3:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Advert plugin for L4D?

Has sourcemod been ported to left 4 dead yet?

2008/11/29 Jake E <[EMAIL PROTECTED]>

> Ok, thanks. I'll look at sourcemod.
>
> On Fri, Nov 28, 2008 at 10:33 PM, Justin <[EMAIL PROTECTED]>
> wrote:
>
> > That's what i meant. you could do it with rcon too but its a lot harder
> > cause you would bet better off using a host PC to send out the cmd's
> > instead
> > of your own.
> >
> > On Fri, Nov 28, 2008 at 9:42 PM, Jake E <[EMAIL PROTECTED]> wrote:
> >
> > > 'its annoying as hell'
> > > I just meant something that prints in the chat box.
> > >
> > > 'remote desktop to the server'
> > > I have FTP and RCON access only. Pity.
> > >
> > >
> > > On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky <
> > > [EMAIL PROTECTED]
> > > > wrote:
> > >
> > > > You could use a scripting language like AutoIT to print what you
> want,
> > > but
> > > > that would only work if you got remote desktop to the server.
> > > >
> > > > On Fri, Nov 28, 2008 at 8:40 PM, Jake E <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > Is there any script I can run on Left 4 Dead that can make the
> > console
> > > > > print
> > > > > messages every minute or so?
> > > > >
> > > > > ZomB
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Johan Andersson
Yes.

http://www.sourcemod.net/

--
From: "Philip Bembridge" <[EMAIL PROTECTED]>
Sent: Saturday, November 29, 2008 3:44 PM
To: "Half-Life dedicated Win32 server mailing list" 

Subject: Re: [hlds] Advert plugin for L4D?

> Has sourcemod been ported to left 4 dead yet?
>
> 2008/11/29 Jake E <[EMAIL PROTECTED]>
>
>> Ok, thanks. I'll look at sourcemod.
>>
>> On Fri, Nov 28, 2008 at 10:33 PM, Justin <[EMAIL PROTECTED]>
>> wrote:
>>
>> > That's what i meant. you could do it with rcon too but its a lot harder
>> > cause you would bet better off using a host PC to send out the cmd's
>> > instead
>> > of your own.
>> >
>> > On Fri, Nov 28, 2008 at 9:42 PM, Jake E <[EMAIL PROTECTED]> wrote:
>> >
>> > > 'its annoying as hell'
>> > > I just meant something that prints in the chat box.
>> > >
>> > > 'remote desktop to the server'
>> > > I have FTP and RCON access only. Pity.
>> > >
>> > >
>> > > On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky <
>> > > [EMAIL PROTECTED]
>> > > > wrote:
>> > >
>> > > > You could use a scripting language like AutoIT to print what you
>> want,
>> > > but
>> > > > that would only work if you got remote desktop to the server.
>> > > >
>> > > > On Fri, Nov 28, 2008 at 8:40 PM, Jake E <[EMAIL PROTECTED]> 
>> > > > wrote:
>> > > >
>> > > > > Is there any script I can run on Left 4 Dead that can make the
>> > console
>> > > > > print
>> > > > > messages every minute or so?
>> > > > >
>> > > > > ZomB
>> > > > > ___
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>> > archives,
>> > > > > please visit:
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Ferenc Kovacs
On Sat, Nov 29, 2008 at 3:44 PM, Philip Bembridge <[EMAIL PROTECTED]
> wrote:

> Has sourcemod been ported to left 4 dead yet?
>
> 2008/11/29 Jake E <[EMAIL PROTECTED]>
>
> > Ok, thanks. I'll look at sourcemod.
> >
> > On Fri, Nov 28, 2008 at 10:33 PM, Justin <[EMAIL PROTECTED]>
> > wrote:
> >
> > > That's what i meant. you could do it with rcon too but its a lot harder
> > > cause you would bet better off using a host PC to send out the cmd's
> > > instead
> > > of your own.
> > >
> > > On Fri, Nov 28, 2008 at 9:42 PM, Jake E <[EMAIL PROTECTED]> wrote:
> > >
> > > > 'its annoying as hell'
> > > > I just meant something that prints in the chat box.
> > > >
> > > > 'remote desktop to the server'
> > > > I have FTP and RCON access only. Pity.
> > > >
> > > >
> > > > On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky <
> > > > [EMAIL PROTECTED]
> > > > > wrote:
> > > >
> > > > > You could use a scripting language like AutoIT to print what you
> > want,
> > > > but
> > > > > that would only work if you got remote desktop to the server.
> > > > >
> > > > > On Fri, Nov 28, 2008 at 8:40 PM, Jake E <[EMAIL PROTECTED]>
> wrote:
> > > > >
> > > > > > Is there any script I can run on Left 4 Dead that can make the
> > > console
> > > > > > print
> > > > > > messages every minute or so?
> > > > > >
> > > > > > ZomB
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
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> > archives,
> > > > > please visit:
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> > > > >
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I dont think so.

Tyrael
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Re: [hlds] Advert plugin for L4D?

2008-11-29 Thread Philip Bembridge
Has sourcemod been ported to left 4 dead yet?

2008/11/29 Jake E <[EMAIL PROTECTED]>

> Ok, thanks. I'll look at sourcemod.
>
> On Fri, Nov 28, 2008 at 10:33 PM, Justin <[EMAIL PROTECTED]>
> wrote:
>
> > That's what i meant. you could do it with rcon too but its a lot harder
> > cause you would bet better off using a host PC to send out the cmd's
> > instead
> > of your own.
> >
> > On Fri, Nov 28, 2008 at 9:42 PM, Jake E <[EMAIL PROTECTED]> wrote:
> >
> > > 'its annoying as hell'
> > > I just meant something that prints in the chat box.
> > >
> > > 'remote desktop to the server'
> > > I have FTP and RCON access only. Pity.
> > >
> > >
> > > On Fri, Nov 28, 2008 at 9:22 PM, Justin Sandusky <
> > > [EMAIL PROTECTED]
> > > > wrote:
> > >
> > > > You could use a scripting language like AutoIT to print what you
> want,
> > > but
> > > > that would only work if you got remote desktop to the server.
> > > >
> > > > On Fri, Nov 28, 2008 at 8:40 PM, Jake E <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > Is there any script I can run on Left 4 Dead that can make the
> > console
> > > > > print
> > > > > messages every minute or so?
> > > > >
> > > > > ZomB
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
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Re: [hlds] [L4D]Achievement enable only when coming from lobby

2008-11-29 Thread Flubber
I 've unlocked some to, but only if you connect as th first players.
Yesterday we start dead air, i connect 3 friends join before i leave the
safe zone, we restart the campaign to be sure, finished the campaign and
only i get the achievement no friendly fire.

2008/11/29 Coldorak <[EMAIL PROTECTED]>

> Nope, I'm quite sure they work with steam group servers too
> I'm sure I've unlocked some achievements on my steam group servers
>
> Cold
>
> On Sat, Nov 29, 2008 at 3:20 AM, Flubber <[EMAIL PROTECTED]> wrote:
>
> > After testing a few things, it seems that achievements are buggy like
> hell,
> > i wonder if achievement are given only when coming from a lobby or when
> > being the first on a steam communty reserved server.
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Re: [hlds] [L4D]Achievement enable only when coming from lobby

2008-11-29 Thread Coldorak
Nope, I'm quite sure they work with steam group servers too
I'm sure I've unlocked some achievements on my steam group servers

Cold

On Sat, Nov 29, 2008 at 3:20 AM, Flubber <[EMAIL PROTECTED]> wrote:

> After testing a few things, it seems that achievements are buggy like hell,
> i wonder if achievement are given only when coming from a lobby or when
> being the first on a steam communty reserved server.
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