[hlds] [L4D] Log lines truncated
I'm seeing some odd behaviour in my l4d log files. Lines involving people using pills get truncated, and then the \n to end the line doesn't get printed so we get two lines merged together. Example: L 12/09/2008 - 23:39:29: Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used pills on Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact 12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed infected220InfectedinfectedDEAD-5setpos_exact 12627.97 8094.58 16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols That's one line. Anyone else seeing this? Paul Bowsher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] MOTD hang for Mobile GPUs
Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD hang for Mobile GPUs
Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD hang for Mobile GPUs
Nope, no IDM. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD hang for Mobile GPUs Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD hang for Mobile GPUs
Any other download managers? Regards Yatin On 10 Dec 2008, at 18:55, Karl Weckstrom [EMAIL PROTECTED] wrote: Nope, no IDM. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD hang for Mobile GPUs Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD hang for Mobile GPUs
Nope. I've even tested it with a vanilla build (no other software installed but the OS and drivers, steam tf2). Same result. I'd say it's around 50/50 (the chance for it to hang on the MOTD). Sometimes you can catch it by clicking continue before the page renders, but more often than not, if it's going to hang, it's going to hang. Sometimes letting it sit there for 10 minutes or so will work and it will finally render. Other times it will eventually just crash out and throw an exception on hl2.exe. Sometimes it will render right away. It almost makes it look like a network issue, but I know it's not that. The only common link I have found thus far is that it all seems to be mobile GPU's based on 8200, 8400 and 8600 nvidia chips (it could be elsewhere, those are just the ones I've seen first hand). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 2:15 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MOTD hang for Mobile GPUs Any other download managers? Regards Yatin On 10 Dec 2008, at 18:55, Karl Weckstrom [EMAIL PROTECTED] wrote: Nope, no IDM. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD hang for Mobile GPUs Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MOTD hang for Mobile GPUs
No problems with nVidia 8700M GT. Nope. I've even tested it with a vanilla build (no other software installed but the OS and drivers, steam tf2). Same result. I'd say it's around 50/50 (the chance for it to hang on the MOTD). Sometimes you can catch it by clicking continue before the page renders, but more often than not, if it's going to hang, it's going to hang. Sometimes letting it sit there for 10 minutes or so will work and it will finally render. Other times it will eventually just crash out and throw an exception on hl2.exe. Sometimes it will render right away. It almost makes it look like a network issue, but I know it's not that. The only common link I have found thus far is that it all seems to be mobile GPU's based on 8200, 8400 and 8600 nvidia chips (it could be elsewhere, those are just the ones I've seen first hand). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 2:15 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MOTD hang for Mobile GPUs Any other download managers? Regards Yatin On 10 Dec 2008, at 18:55, Karl Weckstrom [EMAIL PROTECTED] wrote: Nope, no IDM. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD hang for Mobile GPUs Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's based on 8200M's, 8400GS's or 8600GT's varying from 128MB to 256MB of video memory. My own notebook (a Dell m1330) exhibits this behavior regardless of what driver I use. I've used Dell's Vista64 driver as well as standard nvidia drivers using custom INF's from Laptopvideo2go.com... The problem remains no matter what I do. Anyone know of a fix for this besides going with a straight text MOTD (which does indeed fix it, but looks butt ugly)? Thanks in advance, -Karl www.TrashedGamers.comhttp://www.TrashedGamers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [L4D] Proper manual changelevel from Coop to Vs
What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Log lines truncated
My logs look fine. What OS are you running? Example: L 12/10/2008 - 06:55:07: Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact 4827.30 3482.02 -180.04; setang 12.60 161.77 0.00Area 32486 used pills on Caragen7STEAM_1:1:786881SurvivorNamVetALIVE38+50setpos_exact 4827.30 3482.02 -180.04; sL 12/10/2008 - 06:55:08: (DEATH)Vash Stampede5STEAM_1:1:16582621SurvivorTeenGirlALIVE72+0setpos_exact 6051.94 3208.77 -273.97; setang 6.33 60.81 0.00Area 43037 killed infected311InfectedinfectedDEAD-15setpos_exact 6123.90 3359.55 -312.27; setang -0.00 -126.49 0.00Area 34870 with rifle 2008/12/10 Paul Bowsher [EMAIL PROTECTED] I'm seeing some odd behaviour in my l4d log files. Lines involving people using pills get truncated, and then the \n to end the line doesn't get printed so we get two lines merged together. Example: L 12/09/2008 - 23:39:29: Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182.46 222.03; setang 18.06 30.96 0.00Area 28527 used pills on Ŕobtronic7756STEAM_1:0:10912946SurvivorBikerALIVE50+50setpos_exact 10672.54 8182L 12/09/2008 - 23:39:29: (DEATH)Jester (Tank Rapage)7758STEAM_1:0:6286577SurvivorTeenGirlALIVE83+0setpos_exact 12140.50 8185.27 78.03; setang 2.60 -11.86 0.00Area 50911 killed infected220InfectedinfectedDEAD-5setpos_exact 12627.97 8094.58 16.03; setang -0.00 -139.77 0.00Area 4 with dual_pistols That's one line. Anyone else seeing this? Paul Bowsher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
yes please someone answer this. i have been wondering the same thing myself. maybe put a vote function to switch to switch to vs or campaign? msleeper wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientmax 4. For what it's worth, I've both changelevel and map commands. Both methods have never given me any trouble. Do you have any mods installed? Maybe posting your launch line and your server.cfg might help. -Richard Eid On Wed, Dec 10, 2008 at 3:48 PM, msleeper [EMAIL PROTECTED] wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Same here, I just change the map and the game modes changes accordingly. 2008/12/10 Richard Eid [EMAIL PROTECTED] Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientmax 4. For what it's worth, I've both changelevel and map commands. Both methods have never given me any trouble. Do you have any mods installed? Maybe posting your launch line and your server.cfg might help. -Richard Eid On Wed, Dec 10, 2008 at 3:48 PM, msleeper [EMAIL PROTECTED] wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
I just did it through HLSW and I can see the max players is 8, but the server is empty though so I'm not sure if that has any effect. I have this trouble when I do it through rcon though while I am in-game, trying to invite friends into a private server. I have posted my server.cfg before if you think it is really relevant, but there is nothing related to player count or anything like that. On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote: Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientmax 4. For what it's worth, I've both changelevel and map commands. Both methods have never given me any trouble. Do you have any mods installed? Maybe posting your launch line and your server.cfg might help. -Richard Eid On Wed, Dec 10, 2008 at 3:48 PM, msleeper [EMAIL PROTECTED] wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
It looks like L4D supports execution of map config files in /maps/cfg/map_name.cfg, so I am going to put these values in map configs and see if that does the trick. There are no other settings that need to be set that you're aware of? On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote: You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your install dir): infected.cfg infected_off.cfg In infected.cfg: director_no_human_zombies 0 In infected_off.cfg director_no_human_zombies 1 The default files have a few other commands (mine were missing, too), but I believe those are the only necessary ones to change the max player size. msleeper wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Oddly enough, just as soon as a versus campaign with 8 players finished on my server, the map reset to l4d_vs_hospital01_apartment with a clientmax of 4. I couldn't change it by using map or changelevel commands. I had to restart my server, but it looks OK for now. I'll keep my eyes peeled to see if I can find a pattern. As far as map configs...can you set player counts in configs? I thought this was dictated by either the command line or the map. And in L4D, do we even really have that control? No matter if the server is on a co-op or versus map, the srcds console still reports a max of 14 players. Bah...I'm just talking out loud now. -Richard Eid On Wed, Dec 10, 2008 at 5:05 PM, msleeper [EMAIL PROTECTED] wrote: It looks like L4D supports execution of map config files in /maps/cfg/map_name.cfg, so I am going to put these values in map configs and see if that does the trick. There are no other settings that need to be set that you're aware of? On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote: You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your install dir): infected.cfg infected_off.cfg In infected.cfg: director_no_human_zombies 0 In infected_off.cfg director_no_human_zombies 1 The default files have a few other commands (mine were missing, too), but I believe those are the only necessary ones to change the max player size. msleeper wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
I can't find the thread, but that's because I'm too lazy. Yeah, I said it, I'll be honest. Anyways, as I stated before, you only do need infected.cfg and infected_off.cfg What's supposed to happen is that when the map is changed to a vs map, infected.cfg is executed. When a map changes to a non vs map, infected_off.cfg is executed. It's alot easier than configs per map, since that will get confusion once more maps are released. You can actually run 'director_no_human_zombies 0' on a non-vs map, which will change the max players to 8. You can join the game, but you can't change teams to the infected. msleeper wrote: I just did it through HLSW and I can see the max players is 8, but the server is empty though so I'm not sure if that has any effect. I have this trouble when I do it through rcon though while I am in-game, trying to invite friends into a private server. I have posted my server.cfg before if you think it is really relevant, but there is nothing related to player count or anything like that. On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote: Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientmax 4. For what it's worth, I've both changelevel and map commands. Both methods have never given me any trouble. Do you have any mods installed? Maybe posting your launch line and your server.cfg might help. -Richard Eid On Wed, Dec 10, 2008 at 3:48 PM, msleeper [EMAIL PROTECTED] wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Seems to be working fine for us, the map dictates whats loaded and what files are getting executed. If I load a verses map the slots increase and the director is updated. Not sure what your looking to do with a map config that isn't already being done automatically. 16:38:50 changelevel l4d_vs_hospital01_apartment 16:39:06 director_no_human_zombies 16:39:07 director_no_human_zombies = 0 ( def. 1 ) game replicated - Prevents humans from joining the zombie team 16:39:37 changelevel l4d_hospital01_apartment 16:39:43 director_no_human_zombies 16:39:44 director_no_human_zombies = 1 game replicated - Prevents humans from joining the zombie team From: msleeper [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, December 10, 2008 4:05:56 PM Subject: Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs It looks like L4D supports execution of map config files in /maps/cfg/map_name.cfg, so I am going to put these values in map configs and see if that does the trick. There are no other settings that need to be set that you're aware of? On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote: You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your install dir): infected.cfg infected_off.cfg In infected.cfg: director_no_human_zombies 0 In infected_off.cfg director_no_human_zombies 1 The default files have a few other commands (mine were missing, too), but I believe those are the only necessary ones to change the max player size. msleeper wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server not using CPU properly
Hello all, I'm trying to host my first source server using a home machine (specs below) and I'm trying to figure out why it is not running as smooth as it seems it should. The server is a Left4Dead server Specs Athlon 64 X2 Dual-Core 3800+ 1Gb of DDR2 800 Ram Windows XP Corp The problem is that it appears to be struggling with enough power to run the server, averaging only 22 FPS, but in the resource manager it shows its only using a small amount of the CPU power available to it. Ram seems to be steady at 180MB to 240MB of the 1GB. I've tried boosting the priority of the server process, switching from GUI to console mode, but doesn't seem to make a difference. If anyone knows why it shows such low CPU usage, but remains at such a low framerate, please let me know. ~Ed [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not using CPU properly
Have you tried boosting the FPS by running srcdsfpsboost.exe in the background or windows media player? On Wed, Dec 10, 2008 at 8:36 PM, [EMAIL PROTECTED] wrote: Hello all, I'm trying to host my first source server using a home machine (specs below) and I'm trying to figure out why it is not running as smooth as it seems it should. The server is a Left4Dead server Specs Athlon 64 X2 Dual-Core 3800+ 1Gb of DDR2 800 Ram Windows XP Corp The problem is that it appears to be struggling with enough power to run the server, averaging only 22 FPS, but in the resource manager it shows its only using a small amount of the CPU power available to it. Ram seems to be steady at 180MB to 240MB of the 1GB. I've tried boosting the priority of the server process, switching from GUI to console mode, but doesn't seem to make a difference. If anyone knows why it shows such low CPU usage, but remains at such a low framerate, please let me know. ~Ed [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not using CPU properly
You'll need to run the multimedia timer in order to get the best performance out of the server. Either... 1.) Run Windows Media Player in the background. 2.) Run Internet Explorer with a flash in the background. 3.) Run a tidy little service. http://www.brainless.us/downloads.aspx?cid=9 Also, make sure you have the AMD driver for their CPU's, since you have a dual core X2. There are known problems without the driver for Windows. (If you don't know what that is, you don't have it installed.) On Wed, Dec 10, 2008 at 7:36 PM, [EMAIL PROTECTED] wrote: Hello all, I'm trying to host my first source server using a home machine (specs below) and I'm trying to figure out why it is not running as smooth as it seems it should. The server is a Left4Dead server Specs Athlon 64 X2 Dual-Core 3800+ 1Gb of DDR2 800 Ram Windows XP Corp The problem is that it appears to be struggling with enough power to run the server, averaging only 22 FPS, but in the resource manager it shows its only using a small amount of the CPU power available to it. Ram seems to be steady at 180MB to 240MB of the 1GB. I've tried boosting the priority of the server process, switching from GUI to console mode, but doesn't seem to make a difference. If anyone knows why it shows such low CPU usage, but remains at such a low framerate, please let me know. ~Ed [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not using CPU properly
And just to follow up on these helpful comments...after running any of these methods, you'll still only see a max of ~30.0fps from the server. Left 4 Dead is locked that way, so you won't be obtaining any higher value. My Windows server hovers at about 28.4fps with very few drops below that. You should see similar results. I've noticed that Linux L4D servers seem to get a little closer to 30.0, but 1fps in the whole scheme of things will not make a bit of difference.(Don't tell anybody that plays Counter-Strike I said that.) -Richard Eid On Wed, Dec 10, 2008 at 9:03 PM, Cc2iscooL [EMAIL PROTECTED] wrote: You'll need to run the multimedia timer in order to get the best performance out of the server. Either... 1.) Run Windows Media Player in the background. 2.) Run Internet Explorer with a flash in the background. 3.) Run a tidy little service. http://www.brainless.us/downloads.aspx?cid=9 Also, make sure you have the AMD driver for their CPU's, since you have a dual core X2. There are known problems without the driver for Windows. (If you don't know what that is, you don't have it installed.) On Wed, Dec 10, 2008 at 7:36 PM, [EMAIL PROTECTED] wrote: Hello all, I'm trying to host my first source server using a home machine (specs below) and I'm trying to figure out why it is not running as smooth as it seems it should. The server is a Left4Dead server Specs Athlon 64 X2 Dual-Core 3800+ 1Gb of DDR2 800 Ram Windows XP Corp The problem is that it appears to be struggling with enough power to run the server, averaging only 22 FPS, but in the resource manager it shows its only using a small amount of the CPU power available to it. Ram seems to be steady at 180MB to 240MB of the 1GB. I've tried boosting the priority of the server process, switching from GUI to console mode, but doesn't seem to make a difference. If anyone knows why it shows such low CPU usage, but remains at such a low framerate, please let me know. ~Ed [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] any idea what this is?
he showed up as ninth player on server according to HLSW. showed 9/8 playing,he was listed as bot in HLSW too. wasnt sure what it was so i kicked him. # 1145 5 Kevin_HairyBALLSACK_Quinn BOT 03:29 0 0 active 5000 0.0.0.0:0 21:37:52 kick Kevin_HairyBALLSACK_Quinn 21:37:52 L 12/10/2008 - 21:37:47: Kevin_HairyBALLSACK_Quinn1145BOTSurvivor disconnected (reason leaving splitscreen) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not using CPU properly
Shhhthe counter-strike kiddies are around every corner! *puts on his spy mask* I must have 30,000 FPS on the server in order to feel good about myself. *backstabs counter-strike player* Yay. On Wed, Dec 10, 2008 at 8:37 PM, Richard Eid [EMAIL PROTECTED] wrote: And just to follow up on these helpful comments...after running any of these methods, you'll still only see a max of ~30.0fps from the server. Left 4 Dead is locked that way, so you won't be obtaining any higher value. My Windows server hovers at about 28.4fps with very few drops below that. You should see similar results. I've noticed that Linux L4D servers seem to get a little closer to 30.0, but 1fps in the whole scheme of things will not make a bit of difference.(Don't tell anybody that plays Counter-Strike I said that.) -Richard Eid On Wed, Dec 10, 2008 at 9:03 PM, Cc2iscooL [EMAIL PROTECTED] wrote: You'll need to run the multimedia timer in order to get the best performance out of the server. Either... 1.) Run Windows Media Player in the background. 2.) Run Internet Explorer with a flash in the background. 3.) Run a tidy little service. http://www.brainless.us/downloads.aspx?cid=9 Also, make sure you have the AMD driver for their CPU's, since you have a dual core X2. There are known problems without the driver for Windows. (If you don't know what that is, you don't have it installed.) On Wed, Dec 10, 2008 at 7:36 PM, [EMAIL PROTECTED] wrote: Hello all, I'm trying to host my first source server using a home machine (specs below) and I'm trying to figure out why it is not running as smooth as it seems it should. The server is a Left4Dead server Specs Athlon 64 X2 Dual-Core 3800+ 1Gb of DDR2 800 Ram Windows XP Corp The problem is that it appears to be struggling with enough power to run the server, averaging only 22 FPS, but in the resource manager it shows its only using a small amount of the CPU power available to it. Ram seems to be steady at 180MB to 240MB of the 1GB. I've tried boosting the priority of the server process, switching from GUI to console mode, but doesn't seem to make a difference. If anyone knows why it shows such low CPU usage, but remains at such a low framerate, please let me know. ~Ed [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] any idea what this is?
Sounds like someone figured out how to use splitscreen on multiplayer servers. Oops. On Wed, Dec 10, 2008 at 8:51 PM, george crocker [EMAIL PROTECTED] wrote: he showed up as ninth player on server according to HLSW. showed 9/8 playing,he was listed as bot in HLSW too. wasnt sure what it was so i kicked him. # 1145 5 Kevin_HairyBALLSACK_Quinn BOT 03:29 0 0 active 5000 0.0.0.0:0 21:37:52 kick Kevin_HairyBALLSACK_Quinn 21:37:52 L 12/10/2008 - 21:37:47: Kevin_HairyBALLSACK_Quinn1145BOTSurvivor disconnected (reason leaving splitscreen) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] any idea what this is?
More like awesome. I need this config! On Wed, 2008-12-10 at 22:05 -0600, Cc2iscooL wrote: Sounds like someone figured out how to use splitscreen on multiplayer servers. Oops. On Wed, Dec 10, 2008 at 8:51 PM, george crocker [EMAIL PROTECTED] wrote: he showed up as ninth player on server according to HLSW. showed 9/8 playing,he was listed as bot in HLSW too. wasnt sure what it was so i kicked him. # 1145 5 Kevin_HairyBALLSACK_Quinn BOT 03:29 0 0 active 5000 0.0.0.0:0 21:37:52 kick Kevin_HairyBALLSACK_Quinn 21:37:52 L 12/10/2008 - 21:37:47: Kevin_HairyBALLSACK_Quinn1145BOTSurvivor disconnected (reason leaving splitscreen) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] any idea what this is?
Saw this the other night too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper Sent: Wednesday, December 10, 2008 10:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] any idea what this is? More like awesome. I need this config! On Wed, 2008-12-10 at 22:05 -0600, Cc2iscooL wrote: Sounds like someone figured out how to use splitscreen on multiplayer servers. Oops. On Wed, Dec 10, 2008 at 8:51 PM, george crocker [EMAIL PROTECTED] wrote: he showed up as ninth player on server according to HLSW. showed 9/8 playing,he was listed as bot in HLSW too. wasnt sure what it was so i kicked him. # 1145 5 Kevin_HairyBALLSACK_Quinn BOT 03:29 0 0 active 5000 0.0.0.0:0 21:37:52 kick Kevin_HairyBALLSACK_Quinn 21:37:52 L 12/10/2008 - 21:37:47: Kevin_HairyBALLSACK_Quinn1145BOTSurvivor disconnected (reason leaving splitscreen) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Well I have those files on my linux server, and I often have to do a changelevel with hlsw to reset the maxplayers to 8 Cold On Wed, Dec 10, 2008 at 11:41 PM, Anthal [EMAIL PROTECTED] wrote: I can't find the thread, but that's because I'm too lazy. Yeah, I said it, I'll be honest. Anyways, as I stated before, you only do need infected.cfg and infected_off.cfg What's supposed to happen is that when the map is changed to a vs map, infected.cfg is executed. When a map changes to a non vs map, infected_off.cfg is executed. It's alot easier than configs per map, since that will get confusion once more maps are released. You can actually run 'director_no_human_zombies 0' on a non-vs map, which will change the max players to 8. You can join the game, but you can't change teams to the infected. msleeper wrote: I just did it through HLSW and I can see the max players is 8, but the server is empty though so I'm not sure if that has any effect. I have this trouble when I do it through rcon though while I am in-game, trying to invite friends into a private server. I have posted my server.cfg before if you think it is really relevant, but there is nothing related to player count or anything like that. On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote: Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientmax 4. For what it's worth, I've both changelevel and map commands. Both methods have never given me any trouble. Do you have any mods installed? Maybe posting your launch line and your server.cfg might help. -Richard Eid On Wed, Dec 10, 2008 at 3:48 PM, msleeper [EMAIL PROTECTED] wrote: What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds