Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool
http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-On-Closure-Quickly-Silenced I'd say that product is done. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of P1cwh0r3 Sent: Friday, June 19, 2009 3:34 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool Well, I reached out... sent the email and am waiting. In the meantime I've been tinkering with the steam Dedicated server config files found in X:\Steam\steamapps\common\america's army 3 dedicated server\Binaries, and uploaded them to the host box (roughly 2Gb). Managed to get a server up and running. It recognised the map I was running and almost connected with my client but of course because the auth servers aren't working it wouldn't let me finish connecting. I even saw my connection attempt: -- DevNet: Login request: ui_bink_master?Name=?team=0?Face=0 DevNet: Join request: ui_bink_master?Name=?team=0?Face=0 ScriptLog: Incoming connection request Options: ?Name=?team=0?Face=0 ScriptLog: (AGP_GameInfo_0) AA_GameInfo::Login Failure in server join URL - no name found in options "?Name=?team=0?Face=0" Warning: Login failed: You must log into your account and select a soldier before trying to join a server. DevNet: Join failure: You must log into your account and select a soldier before trying to join a server. DevNet: NotifyAcceptingConnection: Server TheWorld accept -- Oh well... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Saturday, 20 June 2009 5:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool I would say reaching out to the AA3 team would be the best bet for this. It's also posible that they will release their own DS tool rather then using Valve's tool. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
Just so you're aware, requiring this means that its impossible to run an RO server and a DH server out of the same dir on the same host. That is quite a pain in the butt in our environment. Rob C. John Gibson wrote: > A small addition to my previous e-mail. After updating a Darkest Hour > dedicated server through HLDS you must set the number in the > steam_appid.txt in the base \System folder to 1280. > > Regards, > > John Gibson > President > Tripwire Interactive LLC > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson > Sent: Friday, June 19, 2009 7:17 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] Darkest Hour Server Update Released > > A required update for Darkest Hour has been released. All dedicated > servers must be updated to be compatible with the client version now on > Steam (and to show in the server browser). This update fixes many issues > with bugs and balance in the game's levels. > > Regards, > > John Gibson > President > Tripwire Interactive LLC > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
Even when running normal RO servers? There's only \redorchestra\System\steam_appid.txt, not \redorchestra\DarkestHour\System\steam_appid.txt Thanks, Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Saturday, 20 June 2009 9:36 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Darkest Hour Server Update Released A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Darkest Hour Server Update Released
A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Red Orchestra Required Dedicated Server Update
A required update for Red Orchestra has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update now makes mandatory the optional fix that was released some weeks ago that fixed player counts in the server browser. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
lol i used it as an example because tf2 visually in console says caching crcs On Fri, Jun 19, 2009 at 3:36 PM, AnAkIn . wrote: > But we're not talking about TF2 here...:/ > > 2009/6/19 Michael Krasnow > > > umm yea... if you check when starting up lets say a tf2 server it > caches > > the > > crcs of the server files against the crcs of the client files > > > > On Fri, Jun 19, 2009 at 3:14 PM, wrote: > > > > > Hex editing CAN change the CRC, but with a weak error-detection system > > > like CRC it's not hard to avoid that if you know what you're doing. If > > all > > > you're trying to do is corrupt data then it's trivial at best. > > > > > > The complete lack of integrity verification in CRC is one of the > reasons > > I > > > assumed VAC was using something like MD5 or SHA. > > > Is it REALLY using CRC? o_0 > > > > > > > yea plus hex edditing does not change the CRC i believe which is what > > VAC > > > > checks > > > > > > > > On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . > wrote: > > > > > > > >> No, it's not. > > > >> VAC never checks for textures/models/sounds modifications. > > > >> > > > >> 2009/6/19 Ook > > > >> > > > >> > That sounds too easy. I'm guessing it's not VAC detectable - does > > VAC > > > >> > validate the Valve wads? > > > >> > > > > >> > - Original Message - > > > >> > From: "AnAkIn ." > > > >> > To: "Half-Life dedicated Win32 server mailing list" > > > >> > > > > >> > Sent: Friday, June 19, 2009 9:06 AM > > > >> > Subject: Re: [hlds] Wallhack or legitimate glitch? > > > >> > > > > >> > > > > >> > > Well, you can edit the .wad of one map with a hex editor and > > change > > > >> the > > > >> > > textures names so the map can't find them. In OpenGL, you'll get > > > >> pink > > > >> > > textures, and in D3D, you won't get any textures = wallhack. > > > >> > > > > > >> > > 2009/6/19 Ook > > > >> > > > > > >> > >> So it sounds like the genreal consensus is that this could > indeed > > > >> be a > > > >> > >> legitimate glitch. I tend to favor that based on watching this > > > >> player > > > >> > >> play, > > > >> > >> and talking with them. I've got players that rack up 80-0 > scores > > > >> real > > > >> > >> fast, > > > >> > >> and while they are suspicisous I've only seen one exhibiting > > > >> knowledge > > > >> > of > > > >> > >> people behind solid walls. This particular case is different. > The > > > >> player > > > >> > >> is > > > >> > >> not rampaging through the server killing anything that moves, > so > > I > > > >> think > > > >> > >> I"ll give this kid the benefit of the doubt. > > > >> > >> > > > >> > >> - Original Message - > > > >> > >> From: "Ook" > > > >> > >> To: "Half-Life dedicated Win32 server mailing list" > > > >> > >> > > > >> > >> Sent: Thursday, June 18, 2009 4:06 PM > > > >> > >> Subject: [hlds] Wallhack or legitimate glitch? > > > >> > >> > > > >> > >> > > > >> > >> >I watched a player shoot people through a non-see through wall > > > >> today. > > > >> > >> >When > > > >> > >> > questioned, he said: > > > >> > >> > > > > >> > >> > "i can see through evry thing from here, evry thing thats > > > >> > >> > camuflaged..." > > > >> > >> > "i can see through things that are transparent" > > > >> > >> > "or that are camuflaged" > > > >> > >> > "idk it must be a glitch in my PC" > > > >> > >> > > > > >> > >> > Can anyone think of a reason not to ban his sorry arse? Are > > there > > > >> > known > > > >> > >> > "glitches" that can actually do this? This is a VAC secured > OP4 > > > >> > server. > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
But we're not talking about TF2 here...:/ 2009/6/19 Michael Krasnow > umm yea... if you check when starting up lets say a tf2 server it caches > the > crcs of the server files against the crcs of the client files > > On Fri, Jun 19, 2009 at 3:14 PM, wrote: > > > Hex editing CAN change the CRC, but with a weak error-detection system > > like CRC it's not hard to avoid that if you know what you're doing. If > all > > you're trying to do is corrupt data then it's trivial at best. > > > > The complete lack of integrity verification in CRC is one of the reasons > I > > assumed VAC was using something like MD5 or SHA. > > Is it REALLY using CRC? o_0 > > > > > yea plus hex edditing does not change the CRC i believe which is what > VAC > > > checks > > > > > > On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . wrote: > > > > > >> No, it's not. > > >> VAC never checks for textures/models/sounds modifications. > > >> > > >> 2009/6/19 Ook > > >> > > >> > That sounds too easy. I'm guessing it's not VAC detectable - does > VAC > > >> > validate the Valve wads? > > >> > > > >> > - Original Message - > > >> > From: "AnAkIn ." > > >> > To: "Half-Life dedicated Win32 server mailing list" > > >> > > > >> > Sent: Friday, June 19, 2009 9:06 AM > > >> > Subject: Re: [hlds] Wallhack or legitimate glitch? > > >> > > > >> > > > >> > > Well, you can edit the .wad of one map with a hex editor and > change > > >> the > > >> > > textures names so the map can't find them. In OpenGL, you'll get > > >> pink > > >> > > textures, and in D3D, you won't get any textures = wallhack. > > >> > > > > >> > > 2009/6/19 Ook > > >> > > > > >> > >> So it sounds like the genreal consensus is that this could indeed > > >> be a > > >> > >> legitimate glitch. I tend to favor that based on watching this > > >> player > > >> > >> play, > > >> > >> and talking with them. I've got players that rack up 80-0 scores > > >> real > > >> > >> fast, > > >> > >> and while they are suspicisous I've only seen one exhibiting > > >> knowledge > > >> > of > > >> > >> people behind solid walls. This particular case is different. The > > >> player > > >> > >> is > > >> > >> not rampaging through the server killing anything that moves, so > I > > >> think > > >> > >> I"ll give this kid the benefit of the doubt. > > >> > >> > > >> > >> - Original Message - > > >> > >> From: "Ook" > > >> > >> To: "Half-Life dedicated Win32 server mailing list" > > >> > >> > > >> > >> Sent: Thursday, June 18, 2009 4:06 PM > > >> > >> Subject: [hlds] Wallhack or legitimate glitch? > > >> > >> > > >> > >> > > >> > >> >I watched a player shoot people through a non-see through wall > > >> today. > > >> > >> >When > > >> > >> > questioned, he said: > > >> > >> > > > >> > >> > "i can see through evry thing from here, evry thing thats > > >> > >> > camuflaged..." > > >> > >> > "i can see through things that are transparent" > > >> > >> > "or that are camuflaged" > > >> > >> > "idk it must be a glitch in my PC" > > >> > >> > > > >> > >> > Can anyone think of a reason not to ban his sorry arse? Are > there > > >> > known > > >> > >> > "glitches" that can actually do this? This is a VAC secured OP4 > > >> > server. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool
Well, I reached out... sent the email and am waiting. In the meantime I've been tinkering with the steam Dedicated server config files found in X:\Steam\steamapps\common\america's army 3 dedicated server\Binaries, and uploaded them to the host box (roughly 2Gb). Managed to get a server up and running. It recognised the map I was running and almost connected with my client but of course because the auth servers aren't working it wouldn't let me finish connecting. I even saw my connection attempt: -- DevNet: Login request: ui_bink_master?Name=?team=0?Face=0 DevNet: Join request: ui_bink_master?Name=?team=0?Face=0 ScriptLog: Incoming connection request Options: ?Name=?team=0?Face=0 ScriptLog: (AGP_GameInfo_0) AA_GameInfo::Login Failure in server join URL - no name found in options "?Name=?team=0?Face=0" Warning: Login failed: You must log into your account and select a soldier before trying to join a server. DevNet: Join failure: You must log into your account and select a soldier before trying to join a server. DevNet: NotifyAcceptingConnection: Server TheWorld accept -- Oh well... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Saturday, 20 June 2009 5:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool I would say reaching out to the AA3 team would be the best bet for this. It's also posible that they will release their own DS tool rather then using Valve's tool. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
Of course hex editing changes the CRC. VAC only checks for cheats which modify the memory, it has nothing to do with wad, mdl, wav, mp3 or any other "legit" game files. VAC only checks for .exe and .dll. 2009/6/19 > Hex editing CAN change the CRC, but with a weak error-detection system > like CRC it's not hard to avoid that if you know what you're doing. If all > you're trying to do is corrupt data then it's trivial at best. > > The complete lack of integrity verification in CRC is one of the reasons I > assumed VAC was using something like MD5 or SHA. > Is it REALLY using CRC? o_0 > > > yea plus hex edditing does not change the CRC i believe which is what VAC > > checks > > > > On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . wrote: > > > >> No, it's not. > >> VAC never checks for textures/models/sounds modifications. > >> > >> 2009/6/19 Ook > >> > >> > That sounds too easy. I'm guessing it's not VAC detectable - does VAC > >> > validate the Valve wads? > >> > > >> > - Original Message - > >> > From: "AnAkIn ." > >> > To: "Half-Life dedicated Win32 server mailing list" > >> > > >> > Sent: Friday, June 19, 2009 9:06 AM > >> > Subject: Re: [hlds] Wallhack or legitimate glitch? > >> > > >> > > >> > > Well, you can edit the .wad of one map with a hex editor and change > >> the > >> > > textures names so the map can't find them. In OpenGL, you'll get > >> pink > >> > > textures, and in D3D, you won't get any textures = wallhack. > >> > > > >> > > 2009/6/19 Ook > >> > > > >> > >> So it sounds like the genreal consensus is that this could indeed > >> be a > >> > >> legitimate glitch. I tend to favor that based on watching this > >> player > >> > >> play, > >> > >> and talking with them. I've got players that rack up 80-0 scores > >> real > >> > >> fast, > >> > >> and while they are suspicisous I've only seen one exhibiting > >> knowledge > >> > of > >> > >> people behind solid walls. This particular case is different. The > >> player > >> > >> is > >> > >> not rampaging through the server killing anything that moves, so I > >> think > >> > >> I"ll give this kid the benefit of the doubt. > >> > >> > >> > >> - Original Message - > >> > >> From: "Ook" > >> > >> To: "Half-Life dedicated Win32 server mailing list" > >> > >> > >> > >> Sent: Thursday, June 18, 2009 4:06 PM > >> > >> Subject: [hlds] Wallhack or legitimate glitch? > >> > >> > >> > >> > >> > >> >I watched a player shoot people through a non-see through wall > >> today. > >> > >> >When > >> > >> > questioned, he said: > >> > >> > > >> > >> > "i can see through evry thing from here, evry thing thats > >> > >> > camuflaged..." > >> > >> > "i can see through things that are transparent" > >> > >> > "or that are camuflaged" > >> > >> > "idk it must be a glitch in my PC" > >> > >> > > >> > >> > Can anyone think of a reason not to ban his sorry arse? Are there > >> > known > >> > >> > "glitches" that can actually do this? This is a VAC secured OP4 > >> > server. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
umm yea... if you check when starting up lets say a tf2 server it caches the crcs of the server files against the crcs of the client files On Fri, Jun 19, 2009 at 3:14 PM, wrote: > Hex editing CAN change the CRC, but with a weak error-detection system > like CRC it's not hard to avoid that if you know what you're doing. If all > you're trying to do is corrupt data then it's trivial at best. > > The complete lack of integrity verification in CRC is one of the reasons I > assumed VAC was using something like MD5 or SHA. > Is it REALLY using CRC? o_0 > > > yea plus hex edditing does not change the CRC i believe which is what VAC > > checks > > > > On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . wrote: > > > >> No, it's not. > >> VAC never checks for textures/models/sounds modifications. > >> > >> 2009/6/19 Ook > >> > >> > That sounds too easy. I'm guessing it's not VAC detectable - does VAC > >> > validate the Valve wads? > >> > > >> > - Original Message - > >> > From: "AnAkIn ." > >> > To: "Half-Life dedicated Win32 server mailing list" > >> > > >> > Sent: Friday, June 19, 2009 9:06 AM > >> > Subject: Re: [hlds] Wallhack or legitimate glitch? > >> > > >> > > >> > > Well, you can edit the .wad of one map with a hex editor and change > >> the > >> > > textures names so the map can't find them. In OpenGL, you'll get > >> pink > >> > > textures, and in D3D, you won't get any textures = wallhack. > >> > > > >> > > 2009/6/19 Ook > >> > > > >> > >> So it sounds like the genreal consensus is that this could indeed > >> be a > >> > >> legitimate glitch. I tend to favor that based on watching this > >> player > >> > >> play, > >> > >> and talking with them. I've got players that rack up 80-0 scores > >> real > >> > >> fast, > >> > >> and while they are suspicisous I've only seen one exhibiting > >> knowledge > >> > of > >> > >> people behind solid walls. This particular case is different. The > >> player > >> > >> is > >> > >> not rampaging through the server killing anything that moves, so I > >> think > >> > >> I"ll give this kid the benefit of the doubt. > >> > >> > >> > >> - Original Message - > >> > >> From: "Ook" > >> > >> To: "Half-Life dedicated Win32 server mailing list" > >> > >> > >> > >> Sent: Thursday, June 18, 2009 4:06 PM > >> > >> Subject: [hlds] Wallhack or legitimate glitch? > >> > >> > >> > >> > >> > >> >I watched a player shoot people through a non-see through wall > >> today. > >> > >> >When > >> > >> > questioned, he said: > >> > >> > > >> > >> > "i can see through evry thing from here, evry thing thats > >> > >> > camuflaged..." > >> > >> > "i can see through things that are transparent" > >> > >> > "or that are camuflaged" > >> > >> > "idk it must be a glitch in my PC" > >> > >> > > >> > >> > Can anyone think of a reason not to ban his sorry arse? Are there > >> > known > >> > >> > "glitches" that can actually do this? This is a VAC secured OP4 > >> > server. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
Hex editing CAN change the CRC, but with a weak error-detection system like CRC it's not hard to avoid that if you know what you're doing. If all you're trying to do is corrupt data then it's trivial at best. The complete lack of integrity verification in CRC is one of the reasons I assumed VAC was using something like MD5 or SHA. Is it REALLY using CRC? o_0 > yea plus hex edditing does not change the CRC i believe which is what VAC > checks > > On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . wrote: > >> No, it's not. >> VAC never checks for textures/models/sounds modifications. >> >> 2009/6/19 Ook >> >> > That sounds too easy. I'm guessing it's not VAC detectable - does VAC >> > validate the Valve wads? >> > >> > - Original Message - >> > From: "AnAkIn ." >> > To: "Half-Life dedicated Win32 server mailing list" >> > >> > Sent: Friday, June 19, 2009 9:06 AM >> > Subject: Re: [hlds] Wallhack or legitimate glitch? >> > >> > >> > > Well, you can edit the .wad of one map with a hex editor and change >> the >> > > textures names so the map can't find them. In OpenGL, you'll get >> pink >> > > textures, and in D3D, you won't get any textures = wallhack. >> > > >> > > 2009/6/19 Ook >> > > >> > >> So it sounds like the genreal consensus is that this could indeed >> be a >> > >> legitimate glitch. I tend to favor that based on watching this >> player >> > >> play, >> > >> and talking with them. I've got players that rack up 80-0 scores >> real >> > >> fast, >> > >> and while they are suspicisous I've only seen one exhibiting >> knowledge >> > of >> > >> people behind solid walls. This particular case is different. The >> player >> > >> is >> > >> not rampaging through the server killing anything that moves, so I >> think >> > >> I"ll give this kid the benefit of the doubt. >> > >> >> > >> - Original Message - >> > >> From: "Ook" >> > >> To: "Half-Life dedicated Win32 server mailing list" >> > >> >> > >> Sent: Thursday, June 18, 2009 4:06 PM >> > >> Subject: [hlds] Wallhack or legitimate glitch? >> > >> >> > >> >> > >> >I watched a player shoot people through a non-see through wall >> today. >> > >> >When >> > >> > questioned, he said: >> > >> > >> > >> > "i can see through evry thing from here, evry thing thats >> > >> > camuflaged..." >> > >> > "i can see through things that are transparent" >> > >> > "or that are camuflaged" >> > >> > "idk it must be a glitch in my PC" >> > >> > >> > >> > Can anyone think of a reason not to ban his sorry arse? Are there >> > known >> > >> > "glitches" that can actually do this? This is a VAC secured OP4 >> > server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool
I would say reaching out to the AA3 team would be the best bet for this. It's also posible that they will release their own DS tool rather then using Valve's tool. On Fri, Jun 19, 2009 at 12:34 PM, P1cwh0r3 wrote: > I've asked on the AA3 forums about this but with all the crybabies going on > about the authentication servers being down it got buried before anything > was noticed. > > I asked on the steampowered AA3 forums ( > http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a > basic answer (albeit rather cryptic) and found some server related files in > "X:\Steam\steamapps\common\america's army 3\Binaries" > > But as mentioned in the forum we might need the AA3 team to authorise the > servers. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland > Sent: Thursday, 18 June 2009 9:57 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool > > That will likely be the case but talking about the windows > server here not the linux one. > > - Original Message - > From: "Adam Nowacki" >> >> With 2.x linux server usually lagged behind windows version, I guess its >> going to be the same with 3.x if they'll even release linux version :D > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to postmas...@multiplay.co.uk. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
yea plus hex edditing does not change the CRC i believe which is what VAC checks On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . wrote: > No, it's not. > VAC never checks for textures/models/sounds modifications. > > 2009/6/19 Ook > > > That sounds too easy. I'm guessing it's not VAC detectable - does VAC > > validate the Valve wads? > > > > - Original Message - > > From: "AnAkIn ." > > To: "Half-Life dedicated Win32 server mailing list" > > > > Sent: Friday, June 19, 2009 9:06 AM > > Subject: Re: [hlds] Wallhack or legitimate glitch? > > > > > > > Well, you can edit the .wad of one map with a hex editor and change the > > > textures names so the map can't find them. In OpenGL, you'll get pink > > > textures, and in D3D, you won't get any textures = wallhack. > > > > > > 2009/6/19 Ook > > > > > >> So it sounds like the genreal consensus is that this could indeed be a > > >> legitimate glitch. I tend to favor that based on watching this player > > >> play, > > >> and talking with them. I've got players that rack up 80-0 scores real > > >> fast, > > >> and while they are suspicisous I've only seen one exhibiting knowledge > > of > > >> people behind solid walls. This particular case is different. The > player > > >> is > > >> not rampaging through the server killing anything that moves, so I > think > > >> I"ll give this kid the benefit of the doubt. > > >> > > >> - Original Message - > > >> From: "Ook" > > >> To: "Half-Life dedicated Win32 server mailing list" > > >> > > >> Sent: Thursday, June 18, 2009 4:06 PM > > >> Subject: [hlds] Wallhack or legitimate glitch? > > >> > > >> > > >> >I watched a player shoot people through a non-see through wall today. > > >> >When > > >> > questioned, he said: > > >> > > > >> > "i can see through evry thing from here, evry thing thats > > >> > camuflaged..." > > >> > "i can see through things that are transparent" > > >> > "or that are camuflaged" > > >> > "idk it must be a glitch in my PC" > > >> > > > >> > Can anyone think of a reason not to ban his sorry arse? Are there > > known > > >> > "glitches" that can actually do this? This is a VAC secured OP4 > > server. > > >> > > > >> > > > >> > ___ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
No, it's not. VAC never checks for textures/models/sounds modifications. 2009/6/19 Ook > That sounds too easy. I'm guessing it's not VAC detectable - does VAC > validate the Valve wads? > > - Original Message - > From: "AnAkIn ." > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Friday, June 19, 2009 9:06 AM > Subject: Re: [hlds] Wallhack or legitimate glitch? > > > > Well, you can edit the .wad of one map with a hex editor and change the > > textures names so the map can't find them. In OpenGL, you'll get pink > > textures, and in D3D, you won't get any textures = wallhack. > > > > 2009/6/19 Ook > > > >> So it sounds like the genreal consensus is that this could indeed be a > >> legitimate glitch. I tend to favor that based on watching this player > >> play, > >> and talking with them. I've got players that rack up 80-0 scores real > >> fast, > >> and while they are suspicisous I've only seen one exhibiting knowledge > of > >> people behind solid walls. This particular case is different. The player > >> is > >> not rampaging through the server killing anything that moves, so I think > >> I"ll give this kid the benefit of the doubt. > >> > >> - Original Message - > >> From: "Ook" > >> To: "Half-Life dedicated Win32 server mailing list" > >> > >> Sent: Thursday, June 18, 2009 4:06 PM > >> Subject: [hlds] Wallhack or legitimate glitch? > >> > >> > >> >I watched a player shoot people through a non-see through wall today. > >> >When > >> > questioned, he said: > >> > > >> > "i can see through evry thing from here, evry thing thats > >> > camuflaged..." > >> > "i can see through things that are transparent" > >> > "or that are camuflaged" > >> > "idk it must be a glitch in my PC" > >> > > >> > Can anyone think of a reason not to ban his sorry arse? Are there > known > >> > "glitches" that can actually do this? This is a VAC secured OP4 > server. > >> > > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
That sounds too easy. I'm guessing it's not VAC detectable - does VAC validate the Valve wads? - Original Message - From: "AnAkIn ." To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, June 19, 2009 9:06 AM Subject: Re: [hlds] Wallhack or legitimate glitch? > Well, you can edit the .wad of one map with a hex editor and change the > textures names so the map can't find them. In OpenGL, you'll get pink > textures, and in D3D, you won't get any textures = wallhack. > > 2009/6/19 Ook > >> So it sounds like the genreal consensus is that this could indeed be a >> legitimate glitch. I tend to favor that based on watching this player >> play, >> and talking with them. I've got players that rack up 80-0 scores real >> fast, >> and while they are suspicisous I've only seen one exhibiting knowledge of >> people behind solid walls. This particular case is different. The player >> is >> not rampaging through the server killing anything that moves, so I think >> I"ll give this kid the benefit of the doubt. >> >> - Original Message - >> From: "Ook" >> To: "Half-Life dedicated Win32 server mailing list" >> >> Sent: Thursday, June 18, 2009 4:06 PM >> Subject: [hlds] Wallhack or legitimate glitch? >> >> >> >I watched a player shoot people through a non-see through wall today. >> >When >> > questioned, he said: >> > >> > "i can see through evry thing from here, evry thing thats >> > camuflaged..." >> > "i can see through things that are transparent" >> > "or that are camuflaged" >> > "idk it must be a glitch in my PC" >> > >> > Can anyone think of a reason not to ban his sorry arse? Are there known >> > "glitches" that can actually do this? This is a VAC secured OP4 server. >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool
I've asked on the AA3 forums about this but with all the crybabies going on about the authentication servers being down it got buried before anything was noticed. I asked on the steampowered AA3 forums ( http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a basic answer (albeit rather cryptic) and found some server related files in "X:\Steam\steamapps\common\america's army 3\Binaries" But as mentioned in the forum we might need the AA3 team to authorise the servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, 18 June 2009 9:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool That will likely be the case but talking about the windows server here not the linux one. - Original Message - From: "Adam Nowacki" > > With 2.x linux server usually lagged behind windows version, I guess its > going to be the same with 3.x if they'll even release linux version :D This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
Well, you can edit the .wad of one map with a hex editor and change the textures names so the map can't find them. In OpenGL, you'll get pink textures, and in D3D, you won't get any textures = wallhack. 2009/6/19 Ook > So it sounds like the genreal consensus is that this could indeed be a > legitimate glitch. I tend to favor that based on watching this player play, > and talking with them. I've got players that rack up 80-0 scores real fast, > and while they are suspicisous I've only seen one exhibiting knowledge of > people behind solid walls. This particular case is different. The player is > not rampaging through the server killing anything that moves, so I think > I"ll give this kid the benefit of the doubt. > > - Original Message - > From: "Ook" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Thursday, June 18, 2009 4:06 PM > Subject: [hlds] Wallhack or legitimate glitch? > > > >I watched a player shoot people through a non-see through wall today. When > > questioned, he said: > > > > "i can see through evry thing from here, evry thing thats camuflaged..." > > "i can see through things that are transparent" > > "or that are camuflaged" > > "idk it must be a glitch in my PC" > > > > Can anyone think of a reason not to ban his sorry arse? Are there known > > "glitches" that can actually do this? This is a VAC secured OP4 server. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
So it sounds like the genreal consensus is that this could indeed be a legitimate glitch. I tend to favor that based on watching this player play, and talking with them. I've got players that rack up 80-0 scores real fast, and while they are suspicisous I've only seen one exhibiting knowledge of people behind solid walls. This particular case is different. The player is not rampaging through the server killing anything that moves, so I think I"ll give this kid the benefit of the doubt. - Original Message - From: "Ook" To: "Half-Life dedicated Win32 server mailing list" Sent: Thursday, June 18, 2009 4:06 PM Subject: [hlds] Wallhack or legitimate glitch? >I watched a player shoot people through a non-see through wall today. When > questioned, he said: > > "i can see through evry thing from here, evry thing thats camuflaged..." > "i can see through things that are transparent" > "or that are camuflaged" > "idk it must be a glitch in my PC" > > Can anyone think of a reason not to ban his sorry arse? Are there known > "glitches" that can actually do this? This is a VAC secured OP4 server. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
He's talking about HL1 Engine, this has nothing to do with Source games. 2009/6/19 Michael Krasnow > As they said it happens its like alt+tab in source games that makes > reflective textures seem to have no texture (purple and black) > > On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn . wrote: > > > This is possible in D3D. With some drivers, but there is also a HL1 > engine > > exploit to be able to see through any walls. > > > > 2009/6/19 Alec Sanger > > > > > > > > that happened to me about a year ago. For whatever reason I could see > > > through pretty much any map texture. It happened after I restored the > > game > > > from a minimized state. After I restarted my game it went away > > > > > > Thank you, > > > Alec Sanger > > > P: 248.941.3813 > > > F: 313.286.8945 > > > > > > > > > > > > > Date: Thu, 18 Jun 2009 19:55:56 -0400 > > > > From: mnk...@gmail.com > > > > To: hlds@list.valvesoftware.com > > > > Subject: Re: [hlds] Wallhack or legitimate glitch? > > > > > > > > or a glitch on his... what map was this on and what game > > > > > > > > On Thu, Jun 18, 2009 at 7:06 PM, Ook wrote: > > > > > > > > > I watched a player shoot people through a non-see through wall > today. > > > When > > > > > questioned, he said: > > > > > > > > > > "i can see through evry thing from here, evry thing thats > > > camuflaged..." > > > > > "i can see through things that are transparent" > > > > > "or that are camuflaged" > > > > > "idk it must be a glitch in my PC" > > > > > > > > > > Can anyone think of a reason not to ban his sorry arse? Are there > > known > > > > > "glitches" that can actually do this? This is a VAC secured OP4 > > server. > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _ > > > Microsoft brings you a new way to search the web. Try Bing™ now > > > > > > > > > http://www.bing.com?form=MFEHPG&publ=WLHMTAG&crea=TEXT_MFEHPG_Core_tagline_trybing_1x1 > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
As they said it happens its like alt+tab in source games that makes reflective textures seem to have no texture (purple and black) On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn . wrote: > This is possible in D3D. With some drivers, but there is also a HL1 engine > exploit to be able to see through any walls. > > 2009/6/19 Alec Sanger > > > > > that happened to me about a year ago. For whatever reason I could see > > through pretty much any map texture. It happened after I restored the > game > > from a minimized state. After I restarted my game it went away > > > > Thank you, > > Alec Sanger > > P: 248.941.3813 > > F: 313.286.8945 > > > > > > > > > Date: Thu, 18 Jun 2009 19:55:56 -0400 > > > From: mnk...@gmail.com > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Wallhack or legitimate glitch? > > > > > > or a glitch on his... what map was this on and what game > > > > > > On Thu, Jun 18, 2009 at 7:06 PM, Ook wrote: > > > > > > > I watched a player shoot people through a non-see through wall today. > > When > > > > questioned, he said: > > > > > > > > "i can see through evry thing from here, evry thing thats > > camuflaged..." > > > > "i can see through things that are transparent" > > > > "or that are camuflaged" > > > > "idk it must be a glitch in my PC" > > > > > > > > Can anyone think of a reason not to ban his sorry arse? Are there > known > > > > "glitches" that can actually do this? This is a VAC secured OP4 > server. > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _ > > Microsoft brings you a new way to search the web. Try Bing™ now > > > > > http://www.bing.com?form=MFEHPG&publ=WLHMTAG&crea=TEXT_MFEHPG_Core_tagline_trybing_1x1 > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Wallhack or legitimate glitch?
This is possible in D3D. With some drivers, but there is also a HL1 engine exploit to be able to see through any walls. 2009/6/19 Alec Sanger > > that happened to me about a year ago. For whatever reason I could see > through pretty much any map texture. It happened after I restored the game > from a minimized state. After I restarted my game it went away > > Thank you, > Alec Sanger > P: 248.941.3813 > F: 313.286.8945 > > > > > Date: Thu, 18 Jun 2009 19:55:56 -0400 > > From: mnk...@gmail.com > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Wallhack or legitimate glitch? > > > > or a glitch on his... what map was this on and what game > > > > On Thu, Jun 18, 2009 at 7:06 PM, Ook wrote: > > > > > I watched a player shoot people through a non-see through wall today. > When > > > questioned, he said: > > > > > > "i can see through evry thing from here, evry thing thats > camuflaged..." > > > "i can see through things that are transparent" > > > "or that are camuflaged" > > > "idk it must be a glitch in my PC" > > > > > > Can anyone think of a reason not to ban his sorry arse? Are there known > > > "glitches" that can actually do this? This is a VAC secured OP4 server. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Microsoft brings you a new way to search the web. Try Bing™ now > > http://www.bing.com?form=MFEHPG&publ=WLHMTAG&crea=TEXT_MFEHPG_Core_tagline_trybing_1x1 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds