Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-22 Thread Tony Paloma
http://steamcommunity.com/profiles/76561197969629969

STEAM_0:1:4682120

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, July 22, 2009 7:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash

The player's name is Nowayz and I know he is subscribed to this list as 90%
of all exploiters are so Hi to you. When I mean a second after he joins the
server crashes I mean a second. It isn't even long enough for him to be
ingame or anything, his entry isn't even logged. This is starting to look
like that physics_select exploit.

Kyle.

On Wed, Jul 22, 2009 at 7:08 PM, msleeper  wrote:

> Post their name/SteamID for the benefit of the rest of us.
>
>
> On Wed, 2009-07-22 at 19:00 -0700, Kyle Sanderson wrote:
> > Someone is deliberately crashing my Linux Installation of SRCDS (I am
> aware
> > this is the Windows discussion but this is happening to a whole set of
> > servers both running Windows and Linux, mine just happens to be Linux),
> I'm
> > with a GSP so I cannot grab any mdmp files sadly. However it is being
> > deliberately done as this one player always joins then the server
> > instantaneously crashes. Usually when the server crashes it obviously
> comes
> > back up as there are scripts set in place to do so, however in this
case,
> it
> > does not come back automatically.
> >
> > I hope I'm making sense to at least a few of you,
> > Kyle.
> >
> >
> > On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma  >wrote:
> >
> > > Do you mean srcds crashes and you don't have anything to automatically
> > > restart it? If so, it could be what I've been experiencing.
> > >
> > > If you mean srcds is locking up, I've seen that too, but I think it's
> > > because of a rarely occurring bug.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle
> Sanderson
> > > Sent: Wednesday, July 22, 2009 1:01 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> > >
> > > My server/s at the moment are just getting attacked/crashed non stop
at
> the
> > > moment. They've moved off from the timeleft/nextmap spamming but I'm
> not
> > > sure what is causing it now. These arn't soft crashes either where
> SRCDS is
> > > able to come back up, they are actually shut down and cannot
> automatically
> > > come back.
> > >
> > > If anyone has any information at all, please contact me.
> > > Kyle.
> > >
> > > On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma  > > >wrote:
> > >
> > > > Happened three times in five minutes on one of my servers last
night.
> > > > Definitely an exploit.
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony
> Paloma
> > > > Sent: Sunday, July 19, 2009 6:33 PM
> > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > Cc: 'Eric Smith'
> > > > Subject: [hlds] ClipRayToVPhysics crash and other related crash
> > > >
> > > > Lately, I've been getting crashes in the ClipRayToVPhysics function
> and
> > > > other physics related functions. It's been occurring on more than
one
> > > > server
> > > > and seems to happen more often recently. The increasing frequency
> leads
> > > me
> > > > to believe that it could be some kind of exploit. I do not run
> SourceMod.
> > > > Here are some sample stack traces.
> > > >
> > > > #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
> > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
> > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > #2  0xf7715005 in CEngineTrace::TraceRay ()
> > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #7  0xf57aeef8 in CBasePlayer::PostThink ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #8  0xf5ae1dba in CTFPlayer::PostThink ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #9  0xf57c6872 in CPlayerMove::RunPostThink ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #10 0xf57c83ba in CPlayerMove::RunCommand ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > >

Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-22 Thread Kyle Sanderson
The player's name is Nowayz and I know he is subscribed to this list as 90%
of all exploiters are so Hi to you. When I mean a second after he joins the
server crashes I mean a second. It isn't even long enough for him to be
ingame or anything, his entry isn't even logged. This is starting to look
like that physics_select exploit.

Kyle.

On Wed, Jul 22, 2009 at 7:08 PM, msleeper  wrote:

> Post their name/SteamID for the benefit of the rest of us.
>
>
> On Wed, 2009-07-22 at 19:00 -0700, Kyle Sanderson wrote:
> > Someone is deliberately crashing my Linux Installation of SRCDS (I am
> aware
> > this is the Windows discussion but this is happening to a whole set of
> > servers both running Windows and Linux, mine just happens to be Linux),
> I'm
> > with a GSP so I cannot grab any mdmp files sadly. However it is being
> > deliberately done as this one player always joins then the server
> > instantaneously crashes. Usually when the server crashes it obviously
> comes
> > back up as there are scripts set in place to do so, however in this case,
> it
> > does not come back automatically.
> >
> > I hope I'm making sense to at least a few of you,
> > Kyle.
> >
> >
> > On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma  >wrote:
> >
> > > Do you mean srcds crashes and you don't have anything to automatically
> > > restart it? If so, it could be what I've been experiencing.
> > >
> > > If you mean srcds is locking up, I've seen that too, but I think it's
> > > because of a rarely occurring bug.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle
> Sanderson
> > > Sent: Wednesday, July 22, 2009 1:01 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> > >
> > > My server/s at the moment are just getting attacked/crashed non stop at
> the
> > > moment. They've moved off from the timeleft/nextmap spamming but I'm
> not
> > > sure what is causing it now. These arn't soft crashes either where
> SRCDS is
> > > able to come back up, they are actually shut down and cannot
> automatically
> > > come back.
> > >
> > > If anyone has any information at all, please contact me.
> > > Kyle.
> > >
> > > On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma  > > >wrote:
> > >
> > > > Happened three times in five minutes on one of my servers last night.
> > > > Definitely an exploit.
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony
> Paloma
> > > > Sent: Sunday, July 19, 2009 6:33 PM
> > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > Cc: 'Eric Smith'
> > > > Subject: [hlds] ClipRayToVPhysics crash and other related crash
> > > >
> > > > Lately, I've been getting crashes in the ClipRayToVPhysics function
> and
> > > > other physics related functions. It's been occurring on more than one
> > > > server
> > > > and seems to happen more often recently. The increasing frequency
> leads
> > > me
> > > > to believe that it could be some kind of exploit. I do not run
> SourceMod.
> > > > Here are some sample stack traces.
> > > >
> > > > #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
> > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
> > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > #2  0xf7715005 in CEngineTrace::TraceRay ()
> > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #7  0xf57aeef8 in CBasePlayer::PostThink ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #8  0xf5ae1dba in CTFPlayer::PostThink ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #9  0xf57c6872 in CPlayerMove::RunPostThink ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #10 0xf57c83ba in CPlayerMove::RunCommand ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > ...
> > > >
> > > >
> > > > #0  0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #1  0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget ()
> > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > #2  0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch ()
> > > >   from /home

Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-22 Thread msleeper
Post their name/SteamID for the benefit of the rest of us.


On Wed, 2009-07-22 at 19:00 -0700, Kyle Sanderson wrote:
> Someone is deliberately crashing my Linux Installation of SRCDS (I am aware
> this is the Windows discussion but this is happening to a whole set of
> servers both running Windows and Linux, mine just happens to be Linux), I'm
> with a GSP so I cannot grab any mdmp files sadly. However it is being
> deliberately done as this one player always joins then the server
> instantaneously crashes. Usually when the server crashes it obviously comes
> back up as there are scripts set in place to do so, however in this case, it
> does not come back automatically.
> 
> I hope I'm making sense to at least a few of you,
> Kyle.
> 
> 
> On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma wrote:
> 
> > Do you mean srcds crashes and you don't have anything to automatically
> > restart it? If so, it could be what I've been experiencing.
> >
> > If you mean srcds is locking up, I've seen that too, but I think it's
> > because of a rarely occurring bug.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> > Sent: Wednesday, July 22, 2009 1:01 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > My server/s at the moment are just getting attacked/crashed non stop at the
> > moment. They've moved off from the timeleft/nextmap spamming but I'm not
> > sure what is causing it now. These arn't soft crashes either where SRCDS is
> > able to come back up, they are actually shut down and cannot automatically
> > come back.
> >
> > If anyone has any information at all, please contact me.
> > Kyle.
> >
> > On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma  > >wrote:
> >
> > > Happened three times in five minutes on one of my servers last night.
> > > Definitely an exploit.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > > Sent: Sunday, July 19, 2009 6:33 PM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Cc: 'Eric Smith'
> > > Subject: [hlds] ClipRayToVPhysics crash and other related crash
> > >
> > > Lately, I've been getting crashes in the ClipRayToVPhysics function and
> > > other physics related functions. It's been occurring on more than one
> > > server
> > > and seems to happen more often recently. The increasing frequency leads
> > me
> > > to believe that it could be some kind of exploit. I do not run SourceMod.
> > > Here are some sample stack traces.
> > >
> > > #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
> > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
> > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > #2  0xf7715005 in CEngineTrace::TraceRay ()
> > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #7  0xf57aeef8 in CBasePlayer::PostThink ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #8  0xf5ae1dba in CTFPlayer::PostThink ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #9  0xf57c6872 in CPlayerMove::RunPostThink ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #10 0xf57c83ba in CPlayerMove::RunCommand ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > ...
> > >
> > >
> > > #0  0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #1  0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #2  0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #3  0xf5511062 in CBaseEntity::Touch ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #4  0xf574d8be in CBaseEntity::PhysicsStartTouch ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #5  0xf574f80f in CBaseEntity::PhysicsMarkEntityAsTouched ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #6  0xf574fb7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #7  0xf574fbe4 in CBaseEntity::Physic

Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-22 Thread Kyle Sanderson
Someone is deliberately crashing my Linux Installation of SRCDS (I am aware
this is the Windows discussion but this is happening to a whole set of
servers both running Windows and Linux, mine just happens to be Linux), I'm
with a GSP so I cannot grab any mdmp files sadly. However it is being
deliberately done as this one player always joins then the server
instantaneously crashes. Usually when the server crashes it obviously comes
back up as there are scripts set in place to do so, however in this case, it
does not come back automatically.

I hope I'm making sense to at least a few of you,
Kyle.


On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma wrote:

> Do you mean srcds crashes and you don't have anything to automatically
> restart it? If so, it could be what I've been experiencing.
>
> If you mean srcds is locking up, I've seen that too, but I think it's
> because of a rarely occurring bug.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Wednesday, July 22, 2009 1:01 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
>
> My server/s at the moment are just getting attacked/crashed non stop at the
> moment. They've moved off from the timeleft/nextmap spamming but I'm not
> sure what is causing it now. These arn't soft crashes either where SRCDS is
> able to come back up, they are actually shut down and cannot automatically
> come back.
>
> If anyone has any information at all, please contact me.
> Kyle.
>
> On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma  >wrote:
>
> > Happened three times in five minutes on one of my servers last night.
> > Definitely an exploit.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Sunday, July 19, 2009 6:33 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Cc: 'Eric Smith'
> > Subject: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > Lately, I've been getting crashes in the ClipRayToVPhysics function and
> > other physics related functions. It's been occurring on more than one
> > server
> > and seems to happen more often recently. The increasing frequency leads
> me
> > to believe that it could be some kind of exploit. I do not run SourceMod.
> > Here are some sample stack traces.
> >
> > #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
> >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
> >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > #2  0xf7715005 in CEngineTrace::TraceRay ()
> >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #7  0xf57aeef8 in CBasePlayer::PostThink ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #8  0xf5ae1dba in CTFPlayer::PostThink ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #9  0xf57c6872 in CPlayerMove::RunPostThink ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #10 0xf57c83ba in CPlayerMove::RunCommand ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > ...
> >
> >
> > #0  0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #1  0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #2  0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #3  0xf5511062 in CBaseEntity::Touch ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #4  0xf574d8be in CBaseEntity::PhysicsStartTouch ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #5  0xf574f80f in CBaseEntity::PhysicsMarkEntityAsTouched ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #6  0xf574fb7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #7  0xf574fbe4 in CBaseEntity::PhysicsImpact ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #8  0xf574729e in CBaseEntity::PhysicsPushEntity ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #9  0xf575546e in CBaseEntity::PhysicsToss ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > 

Re: [hlds] Left 4 Dead Update Available

2009-07-22 Thread Robert Whelan
Quote:- For L4D, It was never confirmed whether or not stats uploading was the 
timeout issue. I recompiled my plugin for L4D at the request of many, 
but valve maintains stats uploading is asynchronous in L4D and hence not 
broken. Since they looked into it and fixed it for TF2, I'm guessing 
that it isn't the issue on L4D either, sodon't rely too much on my 
plugin. If it doesn't seem to do anything, it probably isn't.

- Neph







From: Dan Offord 
To: Half-Life dedicated Win32 server mailing list 
Sent: Wednesday, July 22, 2009 5:58:10 PM
Subject: Re: [hlds] Left 4 Dead Update Available

The bug is not OS related & does happen on Windows and to save us issues
with this bug from new customers, we add in Neph's DSU for l4d & it works
great. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: 22 July 2009 22:14
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

I actually left one GSP because the L4D server was Linux and kept requiring
a restart for me to be able to connect to it. Now I have Windows and it
works great. 

- Original Message - 
From: "Midnight"  
To: "Half-Life dedicated Win32 server mailing list"
 
Sent: Tuesday, July 21, 2009 9:23:26 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Left 4 Dead Update Available 

Tell that to all the whining customers whom we provided servers for. A 
lot of people quit the game because of this issue. I have many support 
tickets backing that up. Since a majority of people on the valve admin 
list are running on Linux, including Valve themselves, this isn't seen 
as a big issue even though it is. 


msleeper wrote: 
> The only consistent attribute of this bug is the same 2 or 3 people who 
> keep bringing it up. 
> 
> 
> On Tue, 2009-07-21 at 20:40 -0400, 1nsane wrote: 
> 
>> Therefor the bug clearly does not exist. 
>> 
>> On Tue, Jul 21, 2009 at 8:31 PM,  wrote: 
>> 
>> 
>>> That doesn't happen to me... 
>>> 
>>> - Original Message - 
>>> From: "Midnight"  
>>> To: "Half-Life dedicated Win32 server mailing list" < 
>>> hlds@list.valvesoftware.com> 
>>> Sent: Tuesday, July 21, 2009 5:10:27 PM GMT -05:00 US/Canada Eastern 
>>> Subject: Re: [hlds] Left 4 Dead Update Available 
>>> 
>>> Except that they haven't fixed the timeout on map change bug. 
>>> 
>>> 
>>> 
>>> Saul Rennison wrote: 
>>> 
 Yay for fixing VPK! You do read the mailing list :D 
 
 Nice update as usual Jason, keep up the good work Valve! 
 
 Thanks, 
 - Saul. 
 
 
 2009/7/21 Jason Ruymen  
 
 
 
> An optional update for Left 4 Dead is now available. Please run 
> hldsupdatetool to receive it. The specific changes include: 
> 
> - Lobbies and games you've recently joined and left will be ignored
for 
> 
>>> two 
>>> 
> minutes. This will prevent a player from ending up in the same lobby
or 
> game when quickly searching for another. 
> - Restored Find a Game Lobby/Find a Game in Progress to the Create
Lobby 
> screen available from the Lobby Browser. 
> - Updated localization text. 
> - Fixed an issue where VPK.EXE would not extract all files. 
> 
> Jason 
> 
> 
> ___ 
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: 
> http://list.valvesoftware.com/mailman/listinfo/hlds 
> 
> 
> 
 ___ 
 To unsubscribe, edit your list preferences, or view the list archives, 
 
>>> please visit: 
>>> 
 http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
>>> ___ 
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit: 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>>> ___ 
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit: 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>>> 
>>> 
>> ___ 
>> To unsubscribe, edit your list preferences, or view the list archives,
please visit: 
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Re: [hlds] Left 4 Dead Update Available

2009-07-22 Thread Dan Offord
The bug is not OS related & does happen on Windows and to save us issues
with this bug from new customers, we add in Neph's DSU for l4d & it works
great. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: 22 July 2009 22:14
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

I actually left one GSP because the L4D server was Linux and kept requiring
a restart for me to be able to connect to it. Now I have Windows and it
works great. 

- Original Message - 
From: "Midnight"  
To: "Half-Life dedicated Win32 server mailing list"
 
Sent: Tuesday, July 21, 2009 9:23:26 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Left 4 Dead Update Available 

Tell that to all the whining customers whom we provided servers for. A 
lot of people quit the game because of this issue. I have many support 
tickets backing that up. Since a majority of people on the valve admin 
list are running on Linux, including Valve themselves, this isn't seen 
as a big issue even though it is. 


msleeper wrote: 
> The only consistent attribute of this bug is the same 2 or 3 people who 
> keep bringing it up. 
> 
> 
> On Tue, 2009-07-21 at 20:40 -0400, 1nsane wrote: 
> 
>> Therefor the bug clearly does not exist. 
>> 
>> On Tue, Jul 21, 2009 at 8:31 PM,  wrote: 
>> 
>> 
>>> That doesn't happen to me... 
>>> 
>>> - Original Message - 
>>> From: "Midnight"  
>>> To: "Half-Life dedicated Win32 server mailing list" < 
>>> hlds@list.valvesoftware.com> 
>>> Sent: Tuesday, July 21, 2009 5:10:27 PM GMT -05:00 US/Canada Eastern 
>>> Subject: Re: [hlds] Left 4 Dead Update Available 
>>> 
>>> Except that they haven't fixed the timeout on map change bug. 
>>> 
>>> 
>>> 
>>> Saul Rennison wrote: 
>>> 
 Yay for fixing VPK! You do read the mailing list :D 
 
 Nice update as usual Jason, keep up the good work Valve! 
 
 Thanks, 
 - Saul. 
 
 
 2009/7/21 Jason Ruymen  
 
 
 
> An optional update for Left 4 Dead is now available. Please run 
> hldsupdatetool to receive it. The specific changes include: 
> 
> - Lobbies and games you've recently joined and left will be ignored
for 
> 
>>> two 
>>> 
> minutes. This will prevent a player from ending up in the same lobby
or 
> game when quickly searching for another. 
> - Restored Find a Game Lobby/Find a Game in Progress to the Create
Lobby 
> screen available from the Lobby Browser. 
> - Updated localization text. 
> - Fixed an issue where VPK.EXE would not extract all files. 
> 
> Jason 
> 
> 
> ___ 
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit: 
> http://list.valvesoftware.com/mailman/listinfo/hlds 
> 
> 
> 
 ___ 
 To unsubscribe, edit your list preferences, or view the list archives, 
 
>>> please visit: 
>>> 
 http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
>>> ___ 
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit: 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>>> ___ 
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit: 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>>> 
>>> 
>> ___ 
>> To unsubscribe, edit your list preferences, or view the list archives,
please visit: 
>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>> 
> 
> 
> ___ 
> To unsubscribe, edit your list preferences, or view the list archives,
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> 
> 
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Re: [hlds] Left 4 Dead Update Available

2009-07-22 Thread ShoreCogs
I actually left one GSP because the L4D server was Linux and kept requiring a 
restart for me to be able to connect to it. Now I have Windows and it works 
great. 

- Original Message - 
From: "Midnight"  
To: "Half-Life dedicated Win32 server mailing list" 
 
Sent: Tuesday, July 21, 2009 9:23:26 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Left 4 Dead Update Available 

Tell that to all the whining customers whom we provided servers for. A 
lot of people quit the game because of this issue. I have many support 
tickets backing that up. Since a majority of people on the valve admin 
list are running on Linux, including Valve themselves, this isn't seen 
as a big issue even though it is. 


msleeper wrote: 
> The only consistent attribute of this bug is the same 2 or 3 people who 
> keep bringing it up. 
> 
> 
> On Tue, 2009-07-21 at 20:40 -0400, 1nsane wrote: 
> 
>> Therefor the bug clearly does not exist. 
>> 
>> On Tue, Jul 21, 2009 at 8:31 PM,  wrote: 
>> 
>> 
>>> That doesn't happen to me... 
>>> 
>>> - Original Message - 
>>> From: "Midnight"  
>>> To: "Half-Life dedicated Win32 server mailing list" < 
>>> hlds@list.valvesoftware.com> 
>>> Sent: Tuesday, July 21, 2009 5:10:27 PM GMT -05:00 US/Canada Eastern 
>>> Subject: Re: [hlds] Left 4 Dead Update Available 
>>> 
>>> Except that they haven't fixed the timeout on map change bug. 
>>> 
>>> 
>>> 
>>> Saul Rennison wrote: 
>>> 
 Yay for fixing VPK! You do read the mailing list :D 
 
 Nice update as usual Jason, keep up the good work Valve! 
 
 Thanks, 
 - Saul. 
 
 
 2009/7/21 Jason Ruymen  
 
 
 
> An optional update for Left 4 Dead is now available. Please run 
> hldsupdatetool to receive it. The specific changes include: 
> 
> - Lobbies and games you've recently joined and left will be ignored for 
> 
>>> two 
>>> 
> minutes. This will prevent a player from ending up in the same lobby or 
> game when quickly searching for another. 
> - Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby 
> screen available from the Lobby Browser. 
> - Updated localization text. 
> - Fixed an issue where VPK.EXE would not extract all files. 
> 
> Jason 
> 
> 
> ___ 
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit: 
> http://list.valvesoftware.com/mailman/listinfo/hlds 
> 
> 
> 
 ___ 
 To unsubscribe, edit your list preferences, or view the list archives, 
 
>>> please visit: 
>>> 
 http://list.valvesoftware.com/mailman/listinfo/hlds 
 
 
 
>>> ___ 
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit: 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>>> ___ 
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit: 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>>> 
>>> 
>> ___ 
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit: 
>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>> 
> 
> 
> ___ 
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> visit: 
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Re: [hlds] Left 4 Dead Update Available

2009-07-22 Thread ShoreCogs
My three L4D servers are all Windows and I haven't seen that happen in a long 
time. 

- Original Message - 
From: "Midnight"  
To: "Half-Life dedicated Win32 server mailing list" 
 
Sent: Tuesday, July 21, 2009 9:05:16 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Left 4 Dead Update Available 

Seems to be a Windows only problem as far as I can tell. 

We ran about 50 servers at one point, now thanks to this bug (and maybe 
general lack of interest) we host about 8 servers. 


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Re: [hlds] Left 4 Dead Update Available

2009-07-22 Thread ShoreCogs
I guess not. :) 

- Original Message - 
From: "1nsane" <1nsane...@gmail.com> 
To: "Half-Life dedicated Win32 server mailing list" 
 
Sent: Tuesday, July 21, 2009 8:40:42 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Left 4 Dead Update Available 

Therefor the bug clearly does not exist. 

On Tue, Jul 21, 2009 at 8:31 PM,  wrote: 

> That doesn't happen to me... 
> 
> - Original Message - 
> From: "Midnight"  
> To: "Half-Life dedicated Win32 server mailing list" < 
> hlds@list.valvesoftware.com> 
> Sent: Tuesday, July 21, 2009 5:10:27 PM GMT -05:00 US/Canada Eastern 
> Subject: Re: [hlds] Left 4 Dead Update Available 
> 
> Except that they haven't fixed the timeout on map change bug. 
> 
> 
> 
> Saul Rennison wrote: 
> > Yay for fixing VPK! You do read the mailing list :D 
> > 
> > Nice update as usual Jason, keep up the good work Valve! 
> > 
> > Thanks, 
> > - Saul. 
> > 
> > 
> > 2009/7/21 Jason Ruymen  
> > 
> > 
> >> An optional update for Left 4 Dead is now available. Please run 
> >> hldsupdatetool to receive it. The specific changes include: 
> >> 
> >> - Lobbies and games you've recently joined and left will be ignored for 
> two 
> >> minutes. This will prevent a player from ending up in the same lobby or 
> >> game when quickly searching for another. 
> >> - Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby 
> >> screen available from the Lobby Browser. 
> >> - Updated localization text. 
> >> - Fixed an issue where VPK.EXE would not extract all files. 
> >> 
> >> Jason 
> >> 
> >> 
> >> ___ 
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit: 
> >> http://list.valvesoftware.com/mailman/listinfo/hlds 
> >> 
> >> 
> > ___ 
> > To unsubscribe, edit your list preferences, or view the list archives, 
> please visit: 
> > http://list.valvesoftware.com/mailman/listinfo/hlds 
> > 
> > 
> ___ 
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> please visit: 
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Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-22 Thread Tony Paloma
Do you mean srcds crashes and you don't have anything to automatically
restart it? If so, it could be what I've been experiencing.

If you mean srcds is locking up, I've seen that too, but I think it's
because of a rarely occurring bug.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, July 22, 2009 1:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash

My server/s at the moment are just getting attacked/crashed non stop at the
moment. They've moved off from the timeleft/nextmap spamming but I'm not
sure what is causing it now. These arn't soft crashes either where SRCDS is
able to come back up, they are actually shut down and cannot automatically
come back.

If anyone has any information at all, please contact me.
Kyle.

On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma wrote:

> Happened three times in five minutes on one of my servers last night.
> Definitely an exploit.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> Sent: Sunday, July 19, 2009 6:33 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Cc: 'Eric Smith'
> Subject: [hlds] ClipRayToVPhysics crash and other related crash
>
> Lately, I've been getting crashes in the ClipRayToVPhysics function and
> other physics related functions. It's been occurring on more than one
> server
> and seems to happen more often recently. The increasing frequency leads me
> to believe that it could be some kind of exploit. I do not run SourceMod.
> Here are some sample stack traces.
>
> #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> #2  0xf7715005 in CEngineTrace::TraceRay ()
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #7  0xf57aeef8 in CBasePlayer::PostThink ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #8  0xf5ae1dba in CTFPlayer::PostThink ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #9  0xf57c6872 in CPlayerMove::RunPostThink ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #10 0xf57c83ba in CPlayerMove::RunCommand ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> ...
>
>
> #0  0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #1  0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #2  0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #3  0xf5511062 in CBaseEntity::Touch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #4  0xf574d8be in CBaseEntity::PhysicsStartTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #5  0xf574f80f in CBaseEntity::PhysicsMarkEntityAsTouched ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #6  0xf574fb7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #7  0xf574fbe4 in CBaseEntity::PhysicsImpact ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #8  0xf574729e in CBaseEntity::PhysicsPushEntity ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #9  0xf575546e in CBaseEntity::PhysicsToss ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #10 0xf5755da2 in CBaseEntity::PhysicsSimulate ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #11 0xf5748b29 in Physics_SimulateEntity ()
> ...
>
> This one doesn't make it to PositionArrowOnBone:
> #0  0xf5b55901 in CTFProjectile_Arrow::StrikeTarget ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #1  0xf5b54c0b in CTFProjectile_Arrow::ArrowTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #2  0xf54e5062 in CBaseEntity::Touch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #3  0xf57218be in CBaseEntity::PhysicsStartTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #4  0xf572380f in CBaseEntity::PhysicsMarkEntityAsTouched ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #5  0xf5723b7a in CBaseEnt

Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-22 Thread Kyle Sanderson
My server/s at the moment are just getting attacked/crashed non stop at the
moment. They've moved off from the timeleft/nextmap spamming but I'm not
sure what is causing it now. These arn't soft crashes either where SRCDS is
able to come back up, they are actually shut down and cannot automatically
come back.

If anyone has any information at all, please contact me.
Kyle.

On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma wrote:

> Happened three times in five minutes on one of my servers last night.
> Definitely an exploit.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> Sent: Sunday, July 19, 2009 6:33 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Cc: 'Eric Smith'
> Subject: [hlds] ClipRayToVPhysics crash and other related crash
>
> Lately, I've been getting crashes in the ClipRayToVPhysics function and
> other physics related functions. It's been occurring on more than one
> server
> and seems to happen more often recently. The increasing frequency leads me
> to believe that it could be some kind of exploit. I do not run SourceMod.
> Here are some sample stack traces.
>
> #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> #2  0xf7715005 in CEngineTrace::TraceRay ()
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #7  0xf57aeef8 in CBasePlayer::PostThink ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #8  0xf5ae1dba in CTFPlayer::PostThink ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #9  0xf57c6872 in CPlayerMove::RunPostThink ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #10 0xf57c83ba in CPlayerMove::RunCommand ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> ...
>
>
> #0  0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #1  0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #2  0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #3  0xf5511062 in CBaseEntity::Touch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #4  0xf574d8be in CBaseEntity::PhysicsStartTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #5  0xf574f80f in CBaseEntity::PhysicsMarkEntityAsTouched ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #6  0xf574fb7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #7  0xf574fbe4 in CBaseEntity::PhysicsImpact ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #8  0xf574729e in CBaseEntity::PhysicsPushEntity ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #9  0xf575546e in CBaseEntity::PhysicsToss ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #10 0xf5755da2 in CBaseEntity::PhysicsSimulate ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #11 0xf5748b29 in Physics_SimulateEntity ()
> ...
>
> This one doesn't make it to PositionArrowOnBone:
> #0  0xf5b55901 in CTFProjectile_Arrow::StrikeTarget ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #1  0xf5b54c0b in CTFProjectile_Arrow::ArrowTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #2  0xf54e5062 in CBaseEntity::Touch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #3  0xf57218be in CBaseEntity::PhysicsStartTouch ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #4  0xf572380f in CBaseEntity::PhysicsMarkEntityAsTouched ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #5  0xf5723b7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #6  0xf5723be4 in CBaseEntity::PhysicsImpact ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #7  0xf571b29e in CBaseEntity::PhysicsPushEntity ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #8  0xf572946e in CBaseEntity::PhysicsToss ()
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> #9  0xf5729da2 in CBaseEntity::PhysicsSimulate ()
>   from /home/srcds/tf2server/orangebox/tf/

Re: [hlds] ClipRayToVPhysics crash and other related crash

2009-07-22 Thread Tony Paloma
Happened three times in five minutes on one of my servers last night.
Definitely an exploit.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Sunday, July 19, 2009 6:33 PM
To: 'Half-Life dedicated Win32 server mailing list'
Cc: 'Eric Smith'
Subject: [hlds] ClipRayToVPhysics crash and other related crash

Lately, I've been getting crashes in the ClipRayToVPhysics function and
other physics related functions. It's been occurring on more than one server
and seems to happen more often recently. The increasing frequency leads me
to believe that it could be some kind of exploit. I do not run SourceMod.
Here are some sample stack traces.

#0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#2  0xf7715005 in CEngineTrace::TraceRay ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf55735ce in CBasePlayer::ItemPostFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0xf5af971c in CTFPlayer::ItemPostFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0xf57aeef8 in CBasePlayer::PostThink ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0xf5ae1dba in CTFPlayer::PostThink ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0xf57c6872 in CPlayerMove::RunPostThink ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0xf57c83ba in CPlayerMove::RunCommand ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
...


#0  0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0xf5511062 in CBaseEntity::Touch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf574d8be in CBaseEntity::PhysicsStartTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf574f80f in CBaseEntity::PhysicsMarkEntityAsTouched ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0xf574fb7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0xf574fbe4 in CBaseEntity::PhysicsImpact ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0xf574729e in CBaseEntity::PhysicsPushEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0xf575546e in CBaseEntity::PhysicsToss ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0xf5755da2 in CBaseEntity::PhysicsSimulate ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#11 0xf5748b29 in Physics_SimulateEntity ()
...

This one doesn't make it to PositionArrowOnBone:
#0  0xf5b55901 in CTFProjectile_Arrow::StrikeTarget ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0xf5b54c0b in CTFProjectile_Arrow::ArrowTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0xf54e5062 in CBaseEntity::Touch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0xf57218be in CBaseEntity::PhysicsStartTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf572380f in CBaseEntity::PhysicsMarkEntityAsTouched ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf5723b7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0xf5723be4 in CBaseEntity::PhysicsImpact ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0xf571b29e in CBaseEntity::PhysicsPushEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0xf572946e in CBaseEntity::PhysicsToss ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0xf5729da2 in CBaseEntity::PhysicsSimulate ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0xf571cb29 in Physics_SimulateEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#11 0xf571d0a6 in Physics_RunThinkFunctions ()
...
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[hlds] Killing Floor Linux Dedicated Server Update

2009-07-22 Thread Dayle Flowers
An optional update for Killing Floor has been released for Linux 
Dedicated Servers. This update addresses the crash that was bringing 
down many Linux Dedicated Servers every few hours.

-- 
Thanks,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.



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