Re: [hlds] Server Key

2009-11-21 Thread Steven Sumichrast
I personally don't want people connecting to my servers via IP's or
hostnames.  I would like to see search_key become a little more
friendly, but I think that is *the best* way to connect to steam
community servers.  I have 8 servers for our community, I don't want
them having to force_dedicated_server  because what if that's
full?  All 8 are configured identically, you should just have to
automatically pick an available one..  I think forcing people to
connect directly to one is bad -- let the computer do it, that's what
it's for.

On Fri, Nov 20, 2009 at 9:53 PM, Tony Paloma  wrote:
> I'm going to agree with msleeper here. I don't want to hear you whine about
> how search key and the force dedicated cvars aren't enough for you. I'll
> also agree with you that some integrated GUI stuff would be nice, but this
> really isn't the place for it.
>
> If people can't find your servers using them or if you don't know how to set
> them up on your server, fine, send email. This is for server discussions,
> not for OMG-VALVE-THIS-IS-WHY-YOUR-GAME-SUCKS discussions. Valve set up SPUF
> for that.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Friday, November 20, 2009 5:07 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Key
>
> I have only been actively posting since ~last year, but I appreciate it
> either way. But this also seems like a personal problem not suited for
> the list, and should be posted about on steampowered.
>
>
> On Fri, 2009-11-20 at 17:02 -0800, Blood Letter wrote:
>> Oh shut up, you've been posting your dumb crap here for years, and you're
> why I left.  Yes you, specifically.
>> I came here for help about my problem, and all of one person has had the
> decency to even respond - luckily it was someone with the same problem.
>>
>> > From: mslee...@ismsleeperwrong.com
>> > To: hlds@list.valvesoftware.com
>> > Date: Fri, 20 Nov 2009 20:00:09 -0500
>> > Subject: Re: [hlds] Server Key
>> >
>> > The point is that you're blowing hot air at a bunch of people that don't
>> > care. Get a blog or post your whining on steampowered.
>> >
>> >
>> > On Fri, 2009-11-20 at 16:56 -0800, Blood Letter wrote:
>> > > And telling me to not complain on this list isn't going to stop me
> from doing it.
>> > > What's your point?
>> > >
>> > >
>> > >
>> > > > Date: Fri, 20 Nov 2009 18:44:34 -0600
>> > > > From: gulf...@gmail.com
>> > > > To: hlds@list.valvesoftware.com
>> > > > Subject: Re: [hlds] Server Key
>> > > >
>> > > > They should be GUI options, but they aren't.  And complaining on
> this list
>> > > > isn't going to get valve to add it to L4D2.
>> > > >
>> > > > On Fri, Nov 20, 2009 at 6:40 PM, Blood Letter
> wrote:
>> > > >
>> > > > >
>> > > > > I've already posted about it, and someone else has the same issue.
>> > > > > I have the most basic of configs.  It should work, and I have run
> many
>> > > > > servers in the past with no issue.
>> > > > >
>> > > > > I don't get what you don't understand - these should all be GUI
> options -
>> > > > > not things I have to set in the console (which is inaccessible
> while in a
>> > > > > lobby) or bind to shortcut keys or to the startup options.
>> > > > >
>> > > > > The issues I'm having with getting the server to properly accept
> my lobby
>> > > > > reservation are separate.
>> > > > >
>> > > > > > From: mslee...@ismsleeperwrong.com
>> > > > > > To: hlds@list.valvesoftware.com
>> > > > > > Date: Fri, 20 Nov 2009 18:34:44 -0500
>> > > > > > Subject: Re: [hlds] Server Key
>> > > > > >
>> > > > > > This seems like a lot of user error then since all of that stuff
> works
>> > > > > > for everyone else, or at least works as much as it is supposed
> to. Why
>> > > > > > doesn't search key work for you? You should investigate that.
> Why can't
>> > > > > > you "actually connect" to the server? That also seems like
> something
>> > > > > > that should be important to figure out.
>> > > > > >
>> > > > > > The search key and force dedicated servers lets you, as lobby
> leader,
>> > > > > > specify what servers you want to preference to. If the servers
> are full
>> > > > > > then you'll go to another server, just like you normally would.
>> > > > > >
>> > > > > > I don't get what you're not understanding. "I should have the
> direct
>> > > > > > option of choosing a server (mine and my favorites) as well as
> the
>> > > > > > option of being matched to one." That's exactly what search key
> and/or
>> > > > > > force dedicated servers does. You specify a server to use, and
> if it is
>> > > > > > free then you go to it. Your little list of complains all work
> with
>> > > > > > minimal effort, except the first one which doesn't really make
> sense
>> > > > > > with the type of environment in L4D/L4D2.
>> > > > > >
>> > > > > > This isn't TF2 or CSS, you can't just join any server and start
> playing.
>> > > > > > If you want to do that, th

Re: [hlds] Left 4 Dead 2 Update Released

2009-11-21 Thread Craig McLure
Hi,

Was trying to restart my L4D2 server and it started downloading the l4d2
demo content.. Checked the srcds_run script and saw:

if test "$GAME" = "left4dead2"; then
DEPOT_NAME="left4dead2_demo";
fi

I changed that back to left2dead2 and it seems to all be working again, is
this intentional?

Thanks

2009/11/21 Y Smith 

> 25 minutes since "in about 20 minutes". Extremely impressive for Valve.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Sunday, 22 November 2009 7:05 AM
> To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
> mailing
> list'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds] Left 4 Dead 2 Update Released
>
> A required update for Left 4 Dead 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> - Fixed performance problem when rendering lots of decals, notably when
> fighting tanks with shotguns
> - Fixed rcon response not working on Linux dedicated servers
> - Fixed matchmaking problem matching into Advanced and Expert games
> - Fix bug that would cause other specials to try to pummel a player a
> Charger disconnects or reconnects
> - Fixed versus mode results panel being cut off in transition stats screen
> in non-english
> - Found games: fixed non-player entries drawing the wrong type of icon in
> the selected item name label
> - Game mode selector on main menu now takes keyboard input
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4627 (20091121) ______
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4627 (20091121) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
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* InspIRCd - http://www.inspircd.org
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Re: [hlds] Left 4 Dead 2 Update Released

2009-11-21 Thread Y Smith
25 minutes since "in about 20 minutes". Extremely impressive for Valve.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Sunday, 22 November 2009 7:05 AM
To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing
list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Left 4 Dead 2 Update Released

A required update for Left 4 Dead 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed performance problem when rendering lots of decals, notably when
fighting tanks with shotguns
- Fixed rcon response not working on Linux dedicated servers
- Fixed matchmaking problem matching into Advanced and Expert games
- Fix bug that would cause other specials to try to pummel a player a
Charger disconnects or reconnects
- Fixed versus mode results panel being cut off in transition stats screen
in non-english
- Found games: fixed non-player entries drawing the wrong type of icon in
the selected item name label
- Game mode selector on main menu now takes keyboard input

Jason


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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

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database 4627 (20091121) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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[hlds] Left 4 Dead 2 Update Released

2009-11-21 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed performance problem when rendering lots of decals, notably when 
fighting tanks with shotguns
- Fixed rcon response not working on Linux dedicated servers
- Fixed matchmaking problem matching into Advanced and Expert games
- Fix bug that would cause other specials to try to pummel a player a Charger 
disconnects or reconnects
- Fixed versus mode results panel being cut off in transition stats screen in 
non-english
- Found games: fixed non-player entries drawing the wrong type of icon in the 
selected item name label
- Game mode selector on main menu now takes keyboard input

Jason


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[hlds] Left 4 Dead 2 Update Coming

2009-11-21 Thread Jason Ruymen
A required update for Left 4 Dead 2 is on the way.  It should be live in about 
20 minutes.

Jason

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Re: [hlds] File download speeds

2009-11-21 Thread Kitteny Berk
Didn't Bram Cohen work for valve for a while?

Mike O'Laughlen wrote:
> Wouldn't it be cool if Steam supported torrents?
>
> On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail wrote:
>
>   
>> Hey Chris,
>>
>> Something to be aware of with regard to hosting maps on the typical shared
>> hosting services most people use for websites. Nearly every shared hosting
>> company has policies that don't allow you to host large quantities of files
>> that are downloaded frequently and strain the shared servers they are on.
>> Companies typically monitor this stuff with software tools they have and
>> will outright cancel you or limit your bandwidth if they catch you doing
>> it.
>> This is because your downloads will impact the other users on these shared
>> boxes, some of which will server hundreds of websites to keep their costs
>> down.
>>
>> I was unaware of this until I found out he hard way with Hostmonster.com.
>> After they found me sharing hundreds of maps, sounds, player models, etc,
>> they throttled my bandwidth way back and people started taking forever to
>> get their downloads. I spent days searching for a new host and chose
>> Justhost.com after speaking to their Live-chat to confirm I could host
>> files
>> for CSS. They said it would be fine but they too threatened to cancel me
>> after seeing the high volume of downloads I had.
>>
>> My community hosts a couple servers with lots of custom content and we get
>> a
>> couple hundred new players per day that have to download constantly for
>> Gungame. We have our own dedicated Windows 2008 server box with a ton of
>> bandwidth. What I ended up doing was moving all my CSS content files to the
>> same server box as my games and created my own http download site from the
>> same box my games are on using IIS. I no longer need to depend on a 3rd
>> party for my CSS http service, management of my stuff is now easier and
>> there are no limits to what I can host. As far as download speeds, they are
>> faster on my own box than the shared hosting I was using and the downloads
>> have absolutely no affect on the 6 gameservers I'm running on the box. I
>> encourage anyone to try it. It works great for us and I've been doing this
>> for over a year without a hitch.
>>
>> Take care,
>> Mike Vail
>>
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
>> Sent: Friday, November 20, 2009 7:27 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] File download speeds
>>
>>
>> Not that I know of, unfortunately.
>> Just about any http redirect will be better than serving through the server
>> - just grab some free/cheap hosting.
>> If you own the box, just throw up a free FTP server on it and point it to
>> the same dir as the server itself, and then give it it's own subdomain
>> (ftp.serverip).
>>
>> 
>>> Date: Sat, 21 Nov 2009 13:47:42 +1100
>>> From: chris_holma...@yahoo.com.au
>>> To: hlds@list.valvesoftware.com
>>> Subject: [hlds] File download speeds
>>>
>>> Hey all,
>>>
>>> As I'm sure we're all aware, by default SRCDS puts a speed limit on
>>> downloads when clients are downloading maps, mods, textures, whatever,
>>> from the server when they connect. I'm also sure we're all aware that
>>> we can use a HTTP/FTP redirect to allow fast downloads, but I'm
>>> curious if there is a way to get faster download speeds without having
>>> to set up a mirror - ie, can the artificial speed limit srcds imposes
>>> be bypassed by, say, a cvar or sourcemod plugin?
>>>
>>> Thanks
>>> -Chris
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>   
>> please visit:
>> 
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>   
>> _
>> Windows 7: I wanted simpler, now it's simpler. I'm a rock star.
>>
>> http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID247
>> 27::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
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> visit:
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>
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> database 4626 (20091120) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
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>   



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dat

Re: [hlds] File download speeds

2009-11-21 Thread Steven Sumichrast
Yeah, until we end up having no/few seeders and tons of leachers...

On Sat, Nov 21, 2009 at 9:58 AM, Mike O'Laughlen  wrote:
> Wouldn't it be cool if Steam supported torrents?
>
> On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail wrote:
>
>> Hey Chris,
>>
>> Something to be aware of with regard to hosting maps on the typical shared
>> hosting services most people use for websites. Nearly every shared hosting
>> company has policies that don't allow you to host large quantities of files
>> that are downloaded frequently and strain the shared servers they are on.
>> Companies typically monitor this stuff with software tools they have and
>> will outright cancel you or limit your bandwidth if they catch you doing
>> it.
>> This is because your downloads will impact the other users on these shared
>> boxes, some of which will server hundreds of websites to keep their costs
>> down.
>>
>> I was unaware of this until I found out he hard way with Hostmonster.com.
>> After they found me sharing hundreds of maps, sounds, player models, etc,
>> they throttled my bandwidth way back and people started taking forever to
>> get their downloads. I spent days searching for a new host and chose
>> Justhost.com after speaking to their Live-chat to confirm I could host
>> files
>> for CSS. They said it would be fine but they too threatened to cancel me
>> after seeing the high volume of downloads I had.
>>
>> My community hosts a couple servers with lots of custom content and we get
>> a
>> couple hundred new players per day that have to download constantly for
>> Gungame. We have our own dedicated Windows 2008 server box with a ton of
>> bandwidth. What I ended up doing was moving all my CSS content files to the
>> same server box as my games and created my own http download site from the
>> same box my games are on using IIS. I no longer need to depend on a 3rd
>> party for my CSS http service, management of my stuff is now easier and
>> there are no limits to what I can host. As far as download speeds, they are
>> faster on my own box than the shared hosting I was using and the downloads
>> have absolutely no affect on the 6 gameservers I'm running on the box. I
>> encourage anyone to try it. It works great for us and I've been doing this
>> for over a year without a hitch.
>>
>> Take care,
>> Mike Vail
>>
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
>> Sent: Friday, November 20, 2009 7:27 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] File download speeds
>>
>>
>> Not that I know of, unfortunately.
>> Just about any http redirect will be better than serving through the server
>> - just grab some free/cheap hosting.
>> If you own the box, just throw up a free FTP server on it and point it to
>> the same dir as the server itself, and then give it it's own subdomain
>> (ftp.serverip).
>>
>> > Date: Sat, 21 Nov 2009 13:47:42 +1100
>> > From: chris_holma...@yahoo.com.au
>> > To: hlds@list.valvesoftware.com
>> > Subject: [hlds] File download speeds
>> >
>> > Hey all,
>> >
>> > As I'm sure we're all aware, by default SRCDS puts a speed limit on
>> > downloads when clients are downloading maps, mods, textures, whatever,
>> > from the server when they connect. I'm also sure we're all aware that
>> > we can use a HTTP/FTP redirect to allow fast downloads, but I'm
>> > curious if there is a way to get faster download speeds without having
>> > to set up a mirror - ie, can the artificial speed limit srcds imposes
>> > be bypassed by, say, a cvar or sourcemod plugin?
>> >
>> > Thanks
>> > -Chris
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _
>> Windows 7: I wanted simpler, now it's simpler. I'm a rock star.
>>
>> http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID247
>> 27::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
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> visit:
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Re: [hlds] File download speeds

2009-11-21 Thread Mike O'Laughlen
Wouldn't it be cool if Steam supported torrents?

On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail wrote:

> Hey Chris,
>
> Something to be aware of with regard to hosting maps on the typical shared
> hosting services most people use for websites. Nearly every shared hosting
> company has policies that don't allow you to host large quantities of files
> that are downloaded frequently and strain the shared servers they are on.
> Companies typically monitor this stuff with software tools they have and
> will outright cancel you or limit your bandwidth if they catch you doing
> it.
> This is because your downloads will impact the other users on these shared
> boxes, some of which will server hundreds of websites to keep their costs
> down.
>
> I was unaware of this until I found out he hard way with Hostmonster.com.
> After they found me sharing hundreds of maps, sounds, player models, etc,
> they throttled my bandwidth way back and people started taking forever to
> get their downloads. I spent days searching for a new host and chose
> Justhost.com after speaking to their Live-chat to confirm I could host
> files
> for CSS. They said it would be fine but they too threatened to cancel me
> after seeing the high volume of downloads I had.
>
> My community hosts a couple servers with lots of custom content and we get
> a
> couple hundred new players per day that have to download constantly for
> Gungame. We have our own dedicated Windows 2008 server box with a ton of
> bandwidth. What I ended up doing was moving all my CSS content files to the
> same server box as my games and created my own http download site from the
> same box my games are on using IIS. I no longer need to depend on a 3rd
> party for my CSS http service, management of my stuff is now easier and
> there are no limits to what I can host. As far as download speeds, they are
> faster on my own box than the shared hosting I was using and the downloads
> have absolutely no affect on the 6 gameservers I'm running on the box. I
> encourage anyone to try it. It works great for us and I've been doing this
> for over a year without a hitch.
>
> Take care,
> Mike Vail
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> Sent: Friday, November 20, 2009 7:27 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] File download speeds
>
>
> Not that I know of, unfortunately.
> Just about any http redirect will be better than serving through the server
> - just grab some free/cheap hosting.
> If you own the box, just throw up a free FTP server on it and point it to
> the same dir as the server itself, and then give it it's own subdomain
> (ftp.serverip).
>
> > Date: Sat, 21 Nov 2009 13:47:42 +1100
> > From: chris_holma...@yahoo.com.au
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] File download speeds
> >
> > Hey all,
> >
> > As I'm sure we're all aware, by default SRCDS puts a speed limit on
> > downloads when clients are downloading maps, mods, textures, whatever,
> > from the server when they connect. I'm also sure we're all aware that
> > we can use a HTTP/FTP redirect to allow fast downloads, but I'm
> > curious if there is a way to get faster download speeds without having
> > to set up a mirror - ie, can the artificial speed limit srcds imposes
> > be bypassed by, say, a cvar or sourcemod plugin?
> >
> > Thanks
> > -Chris
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> Windows 7: I wanted simpler, now it's simpler. I'm a rock star.
>
> http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID247
> 27::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] (no subject)

2009-11-21 Thread Kaspars
It is said - "I'm in my own world - *link*"

just another spam message

2009/11/21 Alex 

> anyone speak russian here?
>
>
> Roman S wrote:
> > ??? indeed.
> > ___
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> please visit:
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> >
> >
> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature database 4625 (20091120) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4625 (20091120) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> ___
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