Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
It's pretty much hit or miss.. I got one server 24/7 that runs great..  I
got a vanilla server that runs valve maps that crash.. And I got another
24/7 that crashes once every couple hours..

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes
Sent: Friday, December 18, 2009 1:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I use

 SourceMod Version Information:
 SourceMod Version: 1.3.0-dev
 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
 SourcePawn API: v1 = 4, v2 = 3
 Compiled on: Sep  8 2009 00:38:11
 Build ID: 2798:6dd90eaa0593-dev
 http://www.sourcemod.net/

No crashes.

Mike Kurfis wrote:
> The only crashes I have seen so far on my server have happened on
> ctf_doublecross. Dunno if it's a coincidence or not.
>
> On Thu, Dec 17, 2009 at 10:31 PM, Don Williams  wrote:
>
>   
>> Hopefully tomorrow early, well TODAY..
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
>> Sent: Friday, December 18, 2009 1:15 AM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> I sent a dump to robin and he said he will be able to prevent the crash.
I
>> assume that means we will have a fix next patch.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
>> Sent: Thursday, December 17, 2009 9:52 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> same here, too
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
>> Sent: Friday, December 18, 2009 6:45 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> I started to notice that too.. No mods or anything on a 8v8 server on
>> map changes.
>>
>> Sent from my iPhone
>>
>> On Dec 18, 2009, at 12:39 AM, Drew LaPour  wrote:
>>
>> 
>>> Doesn't seem to be entirely SM. I have verified game files and still
>>> am
>>> getting random crashed on a vanilla server. :-/
>>>
>>> On Thu, Dec 17, 2009 at 10:39 PM, Don Williams 
>>> wrote:
>>>
>>>   
 Yeah, SM just needs updating.. For now I disabled it and all is
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
 voo...@voogru.com> wrote:

 
> Whenever an update happens you should disable all plug-ins. Run the
>   
 server
 
> for an hour (no crashes), then turn plug-ins on one at a time.
>
> When we get big updates, this is what happens. Plug-ins need
> updating.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
> Sent: Thursday, December 17, 2009 10:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>
>   
>> yea ours seem to crash on the map changes aswell.
>> 
> Same, just changed one of mine to gorge and came back to it 2mins
> later
>   
 and
 
> its back on its start up map dustbowl.
>
> No dump file though.
>
> --
> Matt Lyons
> Content Administrator, games.on.net
> Email: m...@games.on.net
> Web: http://games.on.net
> "In theory, there is no difference between theory and practice; In
> practice,
> there is."
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
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>
>   
 __

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Violent Crimes
I use

 SourceMod Version Information:
 SourceMod Version: 1.3.0-dev
 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
 SourcePawn API: v1 = 4, v2 = 3
 Compiled on: Sep  8 2009 00:38:11
 Build ID: 2798:6dd90eaa0593-dev
 http://www.sourcemod.net/

No crashes.

Mike Kurfis wrote:
> The only crashes I have seen so far on my server have happened on
> ctf_doublecross. Dunno if it's a coincidence or not.
>
> On Thu, Dec 17, 2009 at 10:31 PM, Don Williams  wrote:
>
>   
>> Hopefully tomorrow early, well TODAY..
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
>> Sent: Friday, December 18, 2009 1:15 AM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> I sent a dump to robin and he said he will be able to prevent the crash. I
>> assume that means we will have a fix next patch.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
>> Sent: Thursday, December 17, 2009 9:52 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> same here, too
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
>> Sent: Friday, December 18, 2009 6:45 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> I started to notice that too.. No mods or anything on a 8v8 server on
>> map changes.
>>
>> Sent from my iPhone
>>
>> On Dec 18, 2009, at 12:39 AM, Drew LaPour  wrote:
>>
>> 
>>> Doesn't seem to be entirely SM. I have verified game files and still
>>> am
>>> getting random crashed on a vanilla server. :-/
>>>
>>> On Thu, Dec 17, 2009 at 10:39 PM, Don Williams 
>>> wrote:
>>>
>>>   
 Yeah, SM just needs updating.. For now I disabled it and all is
 well..
 I'll
 check tomorrow for a new snapshot!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
 Sent: Thursday, December 17, 2009 11:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Sadly, SM is still going to crash without any plugins or
 extensions.But you
 can prologue it without running any!

 On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
 voo...@voogru.com> wrote:

 
> Whenever an update happens you should disable all plug-ins. Run the
>   
 server
 
> for an hour (no crashes), then turn plug-ins on one at a time.
>
> When we get big updates, this is what happens. Plug-ins need
> updating.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
> Sent: Thursday, December 17, 2009 10:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>
>   
>> yea ours seem to crash on the map changes aswell.
>> 
> Same, just changed one of mine to gorge and came back to it 2mins
> later
>   
 and
 
> its back on its start up map dustbowl.
>
> No dump file though.
>
> --
> Matt Lyons
> Content Administrator, games.on.net
> Email: m...@games.on.net
> Web: http://games.on.net
> "In theory, there is no difference between theory and practice; In
> practice,
> there is."
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
>>> ___
>>> To u

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Mike Kurfis
The only crashes I have seen so far on my server have happened on
ctf_doublecross. Dunno if it's a coincidence or not.

On Thu, Dec 17, 2009 at 10:31 PM, Don Williams  wrote:

> Hopefully tomorrow early, well TODAY..
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> Sent: Friday, December 18, 2009 1:15 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> I sent a dump to robin and he said he will be able to prevent the crash. I
> assume that means we will have a fix next patch.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
> Sent: Thursday, December 17, 2009 9:52 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> same here, too
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
> Sent: Friday, December 18, 2009 6:45 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> I started to notice that too.. No mods or anything on a 8v8 server on
> map changes.
>
> Sent from my iPhone
>
> On Dec 18, 2009, at 12:39 AM, Drew LaPour  wrote:
>
> > Doesn't seem to be entirely SM. I have verified game files and still
> > am
> > getting random crashed on a vanilla server. :-/
> >
> > On Thu, Dec 17, 2009 at 10:39 PM, Don Williams 
> > wrote:
> >
> >> Yeah, SM just needs updating.. For now I disabled it and all is
> >> well..
> >> I'll
> >> check tomorrow for a new snapshot!
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> >> DontWannaName!
> >> Sent: Thursday, December 17, 2009 11:35 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>
> >> Sadly, SM is still going to crash without any plugins or
> >> extensions.But you
> >> can prologue it without running any!
> >>
> >> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
> >> voo...@voogru.com> wrote:
> >>
> >>> Whenever an update happens you should disable all plug-ins. Run the
> >> server
> >>> for an hour (no crashes), then turn plug-ins on one at a time.
> >>>
> >>> When we get big updates, this is what happens. Plug-ins need
> >>> updating.
> >>>
> >>> - voogru.
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
> >>> Sent: Thursday, December 17, 2009 10:36 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>>
> >>> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
> >>>
>  yea ours seem to crash on the map changes aswell.
> >>>
> >>> Same, just changed one of mine to gorge and came back to it 2mins
> >>> later
> >> and
> >>> its back on its start up map dustbowl.
> >>>
> >>> No dump file though.
> >>>
> >>> --
> >>> Matt Lyons
> >>> Content Administrator, games.on.net
> >>> Email: m...@games.on.net
> >>> Web: http://games.on.net
> >>> "In theory, there is no difference between theory and practice; In
> >>> practice,
> >>> there is."
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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>
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> _

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
Hopefully tomorrow early, well TODAY..  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Friday, December 18, 2009 1:15 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

I sent a dump to robin and he said he will be able to prevent the crash. I
assume that means we will have a fix next patch.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Thursday, December 17, 2009 9:52 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

same here, too

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Friday, December 18, 2009 6:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour  wrote:

> Doesn't seem to be entirely SM. I have verified game files and still  
> am
> getting random crashed on a vanilla server. :-/
>
> On Thu, Dec 17, 2009 at 10:39 PM, Don Williams   
> wrote:
>
>> Yeah, SM just needs updating.. For now I disabled it and all is  
>> well..
>> I'll
>> check tomorrow for a new snapshot!
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
>> DontWannaName!
>> Sent: Thursday, December 17, 2009 11:35 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> Sadly, SM is still going to crash without any plugins or  
>> extensions.But you
>> can prologue it without running any!
>>
>> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>>> Whenever an update happens you should disable all plug-ins. Run the
>> server
>>> for an hour (no crashes), then turn plug-ins on one at a time.
>>>
>>> When we get big updates, this is what happens. Plug-ins need  
>>> updating.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
>>> Sent: Thursday, December 17, 2009 10:36 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>>>
 yea ours seem to crash on the map changes aswell.
>>>
>>> Same, just changed one of mine to gorge and came back to it 2mins  
>>> later
>> and
>>> its back on its start up map dustbowl.
>>>
>>> No dump file though.
>>>
>>> --
>>> Matt Lyons
>>> Content Administrator, games.on.net
>>> Email: m...@games.on.net
>>> Web: http://games.on.net
>>> "In theory, there is no difference between theory and practice; In
>>> practice,
>>> there is."
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Hutch
Not pissy at all turb0z... Adding some lightheartedness to the 
anticipation of the server dl to kick in... :)
Thanks for the info you folks that informed me of being able to be a 
content provider... I did not know you could do that! Maybe my 
contribution will allow you not to have to wait 45 mins next time turb0z!

hutch


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Tony Paloma
I sent a dump to robin and he said he will be able to prevent the crash. I
assume that means we will have a fix next patch.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Thursday, December 17, 2009 9:52 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

same here, too

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Friday, December 18, 2009 6:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour  wrote:

> Doesn't seem to be entirely SM. I have verified game files and still  
> am
> getting random crashed on a vanilla server. :-/
>
> On Thu, Dec 17, 2009 at 10:39 PM, Don Williams   
> wrote:
>
>> Yeah, SM just needs updating.. For now I disabled it and all is  
>> well..
>> I'll
>> check tomorrow for a new snapshot!
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
>> DontWannaName!
>> Sent: Thursday, December 17, 2009 11:35 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> Sadly, SM is still going to crash without any plugins or  
>> extensions.But you
>> can prologue it without running any!
>>
>> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>>> Whenever an update happens you should disable all plug-ins. Run the
>> server
>>> for an hour (no crashes), then turn plug-ins on one at a time.
>>>
>>> When we get big updates, this is what happens. Plug-ins need  
>>> updating.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
>>> Sent: Thursday, December 17, 2009 10:36 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>>>
 yea ours seem to crash on the map changes aswell.
>>>
>>> Same, just changed one of mine to gorge and came back to it 2mins  
>>> later
>> and
>>> its back on its start up map dustbowl.
>>>
>>> No dump file though.
>>>
>>> --
>>> Matt Lyons
>>> Content Administrator, games.on.net
>>> Email: m...@games.on.net
>>> Web: http://games.on.net
>>> "In theory, there is no difference between theory and practice; In
>>> practice,
>>> there is."
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Andreas Grimm
same here, too

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Friday, December 18, 2009 6:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour  wrote:

> Doesn't seem to be entirely SM. I have verified game files and still  
> am
> getting random crashed on a vanilla server. :-/
>
> On Thu, Dec 17, 2009 at 10:39 PM, Don Williams   
> wrote:
>
>> Yeah, SM just needs updating.. For now I disabled it and all is  
>> well..
>> I'll
>> check tomorrow for a new snapshot!
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
>> DontWannaName!
>> Sent: Thursday, December 17, 2009 11:35 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> Sadly, SM is still going to crash without any plugins or  
>> extensions.But you
>> can prologue it without running any!
>>
>> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>>> Whenever an update happens you should disable all plug-ins. Run the
>> server
>>> for an hour (no crashes), then turn plug-ins on one at a time.
>>>
>>> When we get big updates, this is what happens. Plug-ins need  
>>> updating.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
>>> Sent: Thursday, December 17, 2009 10:36 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>>>
 yea ours seem to crash on the map changes aswell.
>>>
>>> Same, just changed one of mine to gorge and came back to it 2mins  
>>> later
>> and
>>> its back on its start up map dustbowl.
>>>
>>> No dump file though.
>>>
>>> --
>>> Matt Lyons
>>> Content Administrator, games.on.net
>>> Email: m...@games.on.net
>>> Web: http://games.on.net
>>> "In theory, there is no difference between theory and practice; In
>>> practice,
>>> there is."
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
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>>>
>>>
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>>> archives,
>>> please visit:
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>>>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
I started to notice that too.. No mods or anything on a 8v8 server on  
map changes.

Sent from my iPhone

On Dec 18, 2009, at 12:39 AM, Drew LaPour  wrote:

> Doesn't seem to be entirely SM. I have verified game files and still  
> am
> getting random crashed on a vanilla server. :-/
>
> On Thu, Dec 17, 2009 at 10:39 PM, Don Williams   
> wrote:
>
>> Yeah, SM just needs updating.. For now I disabled it and all is  
>> well..
>> I'll
>> check tomorrow for a new snapshot!
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
>> DontWannaName!
>> Sent: Thursday, December 17, 2009 11:35 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>
>> Sadly, SM is still going to crash without any plugins or  
>> extensions.But you
>> can prologue it without running any!
>>
>> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>>
>>> Whenever an update happens you should disable all plug-ins. Run the
>> server
>>> for an hour (no crashes), then turn plug-ins on one at a time.
>>>
>>> When we get big updates, this is what happens. Plug-ins need  
>>> updating.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
>>> Sent: Thursday, December 17, 2009 10:36 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>>>
 yea ours seem to crash on the map changes aswell.
>>>
>>> Same, just changed one of mine to gorge and came back to it 2mins  
>>> later
>> and
>>> its back on its start up map dustbowl.
>>>
>>> No dump file though.
>>>
>>> --
>>> Matt Lyons
>>> Content Administrator, games.on.net
>>> Email: m...@games.on.net
>>> Web: http://games.on.net
>>> "In theory, there is no difference between theory and practice; In
>>> practice,
>>> there is."
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
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>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> ___
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>> archives,
>> please visit:
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>>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
Doesn't seem to be entirely SM. I have verified game files and still am
getting random crashed on a vanilla server. :-/

On Thu, Dec 17, 2009 at 10:39 PM, Don Williams  wrote:

> Yeah, SM just needs updating.. For now I disabled it and all is well..
>  I'll
> check tomorrow for a new snapshot!
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
>  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Thursday, December 17, 2009 11:35 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Sadly, SM is still going to crash without any plugins or extensions.But you
> can prologue it without running any!
>
> On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > Whenever an update happens you should disable all plug-ins. Run the
> server
> > for an hour (no crashes), then turn plug-ins on one at a time.
> >
> > When we get big updates, this is what happens. Plug-ins need updating.
> >
> > - voogru.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
> > Sent: Thursday, December 17, 2009 10:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
> >
> > > yea ours seem to crash on the map changes aswell.
> >
> > Same, just changed one of mine to gorge and came back to it 2mins later
> and
> > its back on its start up map dustbowl.
> >
> > No dump file though.
> >
> > --
> > Matt Lyons
> > Content Administrator, games.on.net
> > Email: m...@games.on.net
> > Web: http://games.on.net
> > "In theory, there is no difference between theory and practice; In
> > practice,
> > there is."
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
Yeah, SM just needs updating.. For now I disabled it and all is well..  I'll
check tomorrow for a new snapshot!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Thursday, December 17, 2009 11:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Sadly, SM is still going to crash without any plugins or extensions.But you
can prologue it without running any!

On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> Whenever an update happens you should disable all plug-ins. Run the server
> for an hour (no crashes), then turn plug-ins on one at a time.
>
> When we get big updates, this is what happens. Plug-ins need updating.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
> Sent: Thursday, December 17, 2009 10:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>
> > yea ours seem to crash on the map changes aswell.
>
> Same, just changed one of mine to gorge and came back to it 2mins later
and
> its back on its start up map dustbowl.
>
> No dump file though.
>
> --
> Matt Lyons
> Content Administrator, games.on.net
> Email: m...@games.on.net
> Web: http://games.on.net
> "In theory, there is no difference between theory and practice; In
> practice,
> there is."
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread DontWannaName!
Sadly, SM is still going to crash without any plugins or extensions.But you
can prologue it without running any!

On Thu, Dec 17, 2009 at 8:31 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> Whenever an update happens you should disable all plug-ins. Run the server
> for an hour (no crashes), then turn plug-ins on one at a time.
>
> When we get big updates, this is what happens. Plug-ins need updating.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
> Sent: Thursday, December 17, 2009 10:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:
>
> > yea ours seem to crash on the map changes aswell.
>
> Same, just changed one of mine to gorge and came back to it 2mins later and
> its back on its start up map dustbowl.
>
> No dump file though.
>
> --
> Matt Lyons
> Content Administrator, games.on.net
> Email: m...@games.on.net
> Web: http://games.on.net
> "In theory, there is no difference between theory and practice; In
> practice,
> there is."
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
QFT!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, December 17, 2009 11:31 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

Whenever an update happens you should disable all plug-ins. Run the server
for an hour (no crashes), then turn plug-ins on one at a time.

When we get big updates, this is what happens. Plug-ins need updating.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
Sent: Thursday, December 17, 2009 10:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

> yea ours seem to crash on the map changes aswell.

Same, just changed one of mine to gorge and came back to it 2mins later and
its back on its start up map dustbowl.

No dump file though.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
"In theory, there is no difference between theory and practice; In practice,
there is."



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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread turb0z
Well since they more than DOUBLED their throughput from 75gbits to 160+gbits
through their content management servers, I'm guessing you're just pissy
that you have to wait like everyone else.  Yeah, it took about 45 minutes,
not too bad for 250 megs when everyone in the TF2 community is downloading
content.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch
Sent: Thursday, December 17, 2009 7:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Dear Saxton Hale

Dear Valve and Saxton Hale,

Where do I send money to donate to upgrade your DSL modem that I 
along with 50,000 other community owners are having to download your 
server updates from. It is slower than dialup... At least update your 
Linksys firmware on your 10/100 router ( that we know is a hub and 
not a switch). May be a QOS update that may speed things along a tad more.

Also, please go ahead and send the patch for this update that we know 
will come out in a few hrs from now.

Love
Hutch


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Spencer 'voogru' MacDonald
Whenever an update happens you should disable all plug-ins. Run the server
for an hour (no crashes), then turn plug-ins on one at a time.

When we get big updates, this is what happens. Plug-ins need updating.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
Sent: Thursday, December 17, 2009 10:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

> yea ours seem to crash on the map changes aswell.

Same, just changed one of mine to gorge and came back to it 2mins later and
its back on its start up map dustbowl.

No dump file though.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
"In theory, there is no difference between theory and practice; In practice,
there is."



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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Ook
Heh - when you get to be my age, sleep isn't the only thing that is over 
rated :-)

- Original Message - 
From: "Scott" 
To: "Andrew Leach" ; "Half-Life dedicated Win32 server 
mailing list" 
Sent: Thursday, December 17, 2009 4:26 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming


> Heh... I disagree with you on more issues than just sleep
>


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Matt Lyons
On 18/12/2009, at 1:55 PM, Shizzle Nizzle wrote:

> yea ours seem to crash on the map changes aswell.

Same, just changed one of mine to gorge and came back to it 2mins later and its 
back on its start up map dustbowl.

No dump file though.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
"In theory, there is no difference between theory and practice; In practice, 
there is."



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
My win servers seem to be crashing on map changes too. I dont think my linux
servers have the same issue.

Win2k3
Protocol version 15
Exe version 1.0.7.6 (tf)
Exe build: 13:51:40 Dec 16 2009 (4057) (440)
MetaMod:Source v1.7.1V, SourceMod v1.2.5-dev


On Thu, Dec 17, 2009 at 9:25 PM, Shizzle Nizzle  wrote:

> yea ours seem to crash on the map changes aswell.
>
> On Thu, Dec 17, 2009 at 9:14 PM, Shawn Somers  >wrote:
>
> > windows servers with version 122 are crashing on map change...
> >
> > Shawn
> >
> >
> > ___
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
yea ours seem to crash on the map changes aswell.

On Thu, Dec 17, 2009 at 9:14 PM, Shawn Somers wrote:

> windows servers with version 122 are crashing on map change...
>
> Shawn
>
>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shane Arnold
Version 122 of what?

Tried disabling plugins?

Cuttting the message body out really doesn't help.

On 18/12/2009 11:14 AM, Shawn Somers wrote:
> windows servers with version 122 are crashing on map change...
>
> Shawn
>
>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shawn Somers
windows servers with version 122 are crashing on map change...

Shawn


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Kornelijus Survila
all servers work here fine, had to disable medipacks plugins also.

-k

On Thu, Dec 17, 2009 at 9:09 PM, Shizzle Nizzle  wrote:

> looks like they fixed it or something. finally started working after the
> 4th
> update lol. for us.
>
> On Thu, Dec 17, 2009 at 8:55 PM, Don Williams  wrote:
>
> > I'm on 1.7.1 for windows.
> > And I re-checked for updates.
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dog
> > Sent: Thursday, December 17, 2009 9:54 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > 1.7.1 works with Windows
> > 1.8.0 works with Linux
> >
> > -Dog
> > TheVille.Org
> >
> > -
> > Sent from my Sinclair ZX80
> > -
> > ___
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> > please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
looks like they fixed it or something. finally started working after the 4th
update lol. for us.

On Thu, Dec 17, 2009 at 8:55 PM, Don Williams  wrote:

> I'm on 1.7.1 for windows.
> And I re-checked for updates.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dog
> Sent: Thursday, December 17, 2009 9:54 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> 1.7.1 works with Windows
> 1.8.0 works with Linux
>
> -Dog
> TheVille.Org
>
> -
> Sent from my Sinclair ZX80
> -
> ___
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> please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
I'm on 1.7.1 for windows.
And I re-checked for updates.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dog
Sent: Thursday, December 17, 2009 9:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

1.7.1 works with Windows
1.8.0 works with Linux

-Dog
TheVille.Org

-
Sent from my Sinclair ZX80
-
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Dog
1.7.1 works with Windows
1.8.0 works with Linux

-Dog
TheVille.Org

-
Sent from my Sinclair ZX80
-
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
This is even weirder... I got 2 other servers that are working PERFECTLY
fine!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
Sent: Thursday, December 17, 2009 9:45 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

Yeah I re-checked my updates and im on 1.7.1 too same thing.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kornholijo Survila
Sent: Thursday, December 17, 2009 9:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

crashes even with meta 1.7.1 :/

#0  0xf769123c in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#1  0x098a3eb4 in ?? ()
#2  0x0876cdfc in ?? ()
#3  0xffb9b948 in ?? ()
#4  0xf7836444 in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#5  0xf5e338d8 in ?? () from
/home/srcds/dustbowl/orangebox/tf/bin/server_i486.so
#6  0xf76d6b60 in Map_VisMark () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#7  0x786f in ?? ()
#8  0x in ?? ()

-k

On Thu, Dec 17, 2009 at 8:23 PM, Dog  wrote:

> Run the updater again.
> If you have any addons like MetaMod Source then make sure you are running
> 1.7.1
>
> -Dog
> TheVille.Org
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Don Williams
Yeah I re-checked my updates and im on 1.7.1 too same thing.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kornholijo Survila
Sent: Thursday, December 17, 2009 9:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

crashes even with meta 1.7.1 :/

#0  0xf769123c in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#1  0x098a3eb4 in ?? ()
#2  0x0876cdfc in ?? ()
#3  0xffb9b948 in ?? ()
#4  0xf7836444 in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#5  0xf5e338d8 in ?? () from
/home/srcds/dustbowl/orangebox/tf/bin/server_i486.so
#6  0xf76d6b60 in Map_VisMark () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#7  0x786f in ?? ()
#8  0x in ?? ()

-k

On Thu, Dec 17, 2009 at 8:23 PM, Dog  wrote:

> Run the updater again.
> If you have any addons like MetaMod Source then make sure you are running
> 1.7.1
>
> -Dog
> TheVille.Org
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Kornholijo Survila
crashes even with meta 1.7.1 :/

#0  0xf769123c in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#1  0x098a3eb4 in ?? ()
#2  0x0876cdfc in ?? ()
#3  0xffb9b948 in ?? ()
#4  0xf7836444 in ?? () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#5  0xf5e338d8 in ?? () from
/home/srcds/dustbowl/orangebox/tf/bin/server_i486.so
#6  0xf76d6b60 in Map_VisMark () from
/home/srcds/dustbowl/orangebox/bin/engine_i486.so
#7  0x786f in ?? ()
#8  0x in ?? ()

-k

On Thu, Dec 17, 2009 at 8:23 PM, Dog  wrote:

> Run the updater again.
> If you have any addons like MetaMod Source then make sure you are running
> 1.7.1
>
> -Dog
> TheVille.Org
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Dog
Run the updater again.
If you have any addons like MetaMod Source then make sure you are running
1.7.1

-Dog
TheVille.Org
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
My win boxes are running just un-joinable. I'm running the hldsupdatetool a
second time though. :-/

On Thu, Dec 17, 2009 at 8:14 PM, Shizzle Nizzle  wrote:

> do your 4 windows servers work? mine dont :(
>
> On Thu, Dec 17, 2009 at 8:09 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > I did for 4 Windows servers. Still have 4 linux servers attempting to
> > update
> > in Chicago area.
> >
> > On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle 
> wrote:
> >
> > > anyone complete the update successfully for windows servers? mine no
> > longer
> > > even boots up. even with addons folder disabled. tried it on 3 windows
> > > servers so far.
> > >
> > > On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow 
> > wrote:
> > >
> > > > The steam servers are always busy -.- i live in NYC and i had to set
> my
> > > > download location to china for it to  start downloading -.-
> > > >
> > > > On Thu, Dec 17, 2009 at 8:35 PM, Scott 
> > wrote:
> > > >
> > > > > yay i can now go to bed!
> > > > >
> > > > > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy 
> > wrote:
> > > > >
> > > > > > OMG YES!
> > > > > >
> > > > > > Thanks for making my day Valve!
> > > > > >
> > > > > > <3
> > > > > >
> > > > > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> > > > jas...@valvesoftware.com
> > > > > > >wrote:
> > > > > >
> > > > > > > A required update for Team Fortress 2 is now available.  Please
> > run
> > > > > > > hldsupdatetool to receive the update.  The specific changes
> > > include:
> > > > > > >
> > > > > > > New Content
> > > > > > >  - Added new control point map Gorge
> > > > > > >  - Added new capture the flag map Double Cross
> > > > > > >  - Added item crafting
> > > > > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps
> > > (blog
> > > > > > post
> > > > > > > coming with more info)
> > > > > > >  - Added headshot death animations
> > > > > > >  - Added more backstab animations
> > > > > > >
> > > > > > > Soldier
> > > > > > >  - Added 35 new Soldier achievements
> > > > > > >  - Added 4 new Soldier items
> > > > > > >  - Added new Soldier Domination lines
> > > > > > >
> > > > > > > Demoman
> > > > > > >  - Added 35 new Demoman achievements
> > > > > > >  - Added 3 new Demoman items
> > > > > > >  - Added new Demoman Domination lines
> > > > > > >
> > > > > > > Spy
> > > > > > >  - Now pretends to be carrying the weapons & wearables of the
> > > target
> > > > > he's
> > > > > > > disguised as
> > > > > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he
> > can
> > > > > equip
> > > > > > it
> > > > > > > with a hat
> > > > > > >
> > > > > > > Scout
> > > > > > >  - The Sandman now only stuns on a max range hit (when you hear
> > the
> > > > > > > cheering)
> > > > > > >  - All shorter hits now force the enemy into the thirdperson
> > > fleeing
> > > > > > state
> > > > > > > (also removed the damage reduction on them)
> > > > > > >
> > > > > > > Minor changes
> > > > > > > - Added new options to the Multiplayer->Advanced dialog:
> > > > > > >- Combat text, which displays damage amounts you do to
> > > > enemies.
> > > > > > >- Medic auto caller, which automatically shows you
> nearby
> > > > > friends
> > > > > > at
> > > > > > > low health.
> > > > > > >- Heal target marker, which better highlights the target
> > > your
> > > > > > > medigun is locked onto.
> > > > > > >- Alternative Spy disguise menu, which lets you choose
> > > > disguises
> > > > > > > using just the 1-3 keys.
> > > > > > >  - Fixed being able to affect friendly pipes with airblast
> (they
> > > > would
> > > > > > > unstick)
> > > > > > >  - Added recharge sound to abilities with a recharge bar
> > > > > > >  - Fixed attachable wearables not staying on ragdolls
> > > > > > >  - Players no longer see the wearables that are a part of a
> > > friendly
> > > > > > spy's
> > > > > > > disguise, fixing various graphical glitches
> > > > > > >  - Added jiggle bones for Pyro's chicken hat
> > > > > > >  - Added 2 new game startup songs
> > > > > > >
> > > > > > > Community Mapmaker requests:
> > > > > > >  - Implemented InputSetSetupTime() for team_round_timer (was in
> > the
> > > > > .fgd
> > > > > > > but never implemented)
> > > > > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or
> 3)
> > > > > > >
> > > > > > > Jason
> > > > > > >
> > > > > > >
> > > > > > > ___
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the 

Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Nick Turner
Heh, same here Matt.

4 TF2 hosting servers around the country.   One of them has gotten this far:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 120 to version 122

2.07%   ./orangebox\tf\bin\server.dll


I'm pretty excited.  If I was running windows servers that'd be progress.



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Lyons
Sent: Friday, December 18, 2009 10:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dear Saxton Hale

On 18/12/2009, at 12:27 PM, Kornholijo wrote:

> https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
>
> -k

I provide two of them already.

I ran the update command about 20s after the email announcement.  Still haven't 
moved past the "Updating Installation" line.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
"In theory, there is no difference between theory and practice; In practice, 
there is."



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
Yes they work.

On Thu, Dec 17, 2009 at 9:14 PM, Shizzle Nizzle  wrote:

> do your 4 windows servers work? mine dont :(
>
> On Thu, Dec 17, 2009 at 8:09 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > I did for 4 Windows servers. Still have 4 linux servers attempting to
> > update
> > in Chicago area.
> >
> > On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle 
> wrote:
> >
> > > anyone complete the update successfully for windows servers? mine no
> > longer
> > > even boots up. even with addons folder disabled. tried it on 3 windows
> > > servers so far.
> > >
> > > On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow 
> > wrote:
> > >
> > > > The steam servers are always busy -.- i live in NYC and i had to set
> my
> > > > download location to china for it to  start downloading -.-
> > > >
> > > > On Thu, Dec 17, 2009 at 8:35 PM, Scott 
> > wrote:
> > > >
> > > > > yay i can now go to bed!
> > > > >
> > > > > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy 
> > wrote:
> > > > >
> > > > > > OMG YES!
> > > > > >
> > > > > > Thanks for making my day Valve!
> > > > > >
> > > > > > <3
> > > > > >
> > > > > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> > > > jas...@valvesoftware.com
> > > > > > >wrote:
> > > > > >
> > > > > > > A required update for Team Fortress 2 is now available.  Please
> > run
> > > > > > > hldsupdatetool to receive the update.  The specific changes
> > > include:
> > > > > > >
> > > > > > > New Content
> > > > > > >  - Added new control point map Gorge
> > > > > > >  - Added new capture the flag map Double Cross
> > > > > > >  - Added item crafting
> > > > > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps
> > > (blog
> > > > > > post
> > > > > > > coming with more info)
> > > > > > >  - Added headshot death animations
> > > > > > >  - Added more backstab animations
> > > > > > >
> > > > > > > Soldier
> > > > > > >  - Added 35 new Soldier achievements
> > > > > > >  - Added 4 new Soldier items
> > > > > > >  - Added new Soldier Domination lines
> > > > > > >
> > > > > > > Demoman
> > > > > > >  - Added 35 new Demoman achievements
> > > > > > >  - Added 3 new Demoman items
> > > > > > >  - Added new Demoman Domination lines
> > > > > > >
> > > > > > > Spy
> > > > > > >  - Now pretends to be carrying the weapons & wearables of the
> > > target
> > > > > he's
> > > > > > > disguised as
> > > > > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he
> > can
> > > > > equip
> > > > > > it
> > > > > > > with a hat
> > > > > > >
> > > > > > > Scout
> > > > > > >  - The Sandman now only stuns on a max range hit (when you hear
> > the
> > > > > > > cheering)
> > > > > > >  - All shorter hits now force the enemy into the thirdperson
> > > fleeing
> > > > > > state
> > > > > > > (also removed the damage reduction on them)
> > > > > > >
> > > > > > > Minor changes
> > > > > > > - Added new options to the Multiplayer->Advanced dialog:
> > > > > > >- Combat text, which displays damage amounts you do to
> > > > enemies.
> > > > > > >- Medic auto caller, which automatically shows you
> nearby
> > > > > friends
> > > > > > at
> > > > > > > low health.
> > > > > > >- Heal target marker, which better highlights the target
> > > your
> > > > > > > medigun is locked onto.
> > > > > > >- Alternative Spy disguise menu, which lets you choose
> > > > disguises
> > > > > > > using just the 1-3 keys.
> > > > > > >  - Fixed being able to affect friendly pipes with airblast
> (they
> > > > would
> > > > > > > unstick)
> > > > > > >  - Added recharge sound to abilities with a recharge bar
> > > > > > >  - Fixed attachable wearables not staying on ragdolls
> > > > > > >  - Players no longer see the wearables that are a part of a
> > > friendly
> > > > > > spy's
> > > > > > > disguise, fixing various graphical glitches
> > > > > > >  - Added jiggle bones for Pyro's chicken hat
> > > > > > >  - Added 2 new game startup songs
> > > > > > >
> > > > > > > Community Mapmaker requests:
> > > > > > >  - Implemented InputSetSetupTime() for team_round_timer (was in
> > the
> > > > > .fgd
> > > > > > > but never implemented)
> > > > > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or
> 3)
> > > > > > >
> > > > > > > Jason
> > > > > > >
> > > > > > >
> > > > > > > ___
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/ma

Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Kornholijo
same here in Chicago

-k

On Thu, Dec 17, 2009 at 8:11 PM, Matt Lyons  wrote:

> On 18/12/2009, at 12:27 PM, Kornholijo wrote:
>
> > https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
> >
> > -k
>
> I provide two of them already.
>
> I ran the update command about 20s after the email announcement.  Still
> haven't moved past the "Updating Installation" line.
>
> --
> Matt Lyons
> Content Administrator, games.on.net
> Email: m...@games.on.net
> Web: http://games.on.net
> "In theory, there is no difference between theory and practice; In
> practice, there is."
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Yours,
Kornholijo
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
do your 4 windows servers work? mine dont :(

On Thu, Dec 17, 2009 at 8:09 PM, 1nsane <1nsane...@gmail.com> wrote:

> I did for 4 Windows servers. Still have 4 linux servers attempting to
> update
> in Chicago area.
>
> On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle  wrote:
>
> > anyone complete the update successfully for windows servers? mine no
> longer
> > even boots up. even with addons folder disabled. tried it on 3 windows
> > servers so far.
> >
> > On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow 
> wrote:
> >
> > > The steam servers are always busy -.- i live in NYC and i had to set my
> > > download location to china for it to  start downloading -.-
> > >
> > > On Thu, Dec 17, 2009 at 8:35 PM, Scott 
> wrote:
> > >
> > > > yay i can now go to bed!
> > > >
> > > > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy 
> wrote:
> > > >
> > > > > OMG YES!
> > > > >
> > > > > Thanks for making my day Valve!
> > > > >
> > > > > <3
> > > > >
> > > > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> > > jas...@valvesoftware.com
> > > > > >wrote:
> > > > >
> > > > > > A required update for Team Fortress 2 is now available.  Please
> run
> > > > > > hldsupdatetool to receive the update.  The specific changes
> > include:
> > > > > >
> > > > > > New Content
> > > > > >  - Added new control point map Gorge
> > > > > >  - Added new capture the flag map Double Cross
> > > > > >  - Added item crafting
> > > > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps
> > (blog
> > > > > post
> > > > > > coming with more info)
> > > > > >  - Added headshot death animations
> > > > > >  - Added more backstab animations
> > > > > >
> > > > > > Soldier
> > > > > >  - Added 35 new Soldier achievements
> > > > > >  - Added 4 new Soldier items
> > > > > >  - Added new Soldier Domination lines
> > > > > >
> > > > > > Demoman
> > > > > >  - Added 35 new Demoman achievements
> > > > > >  - Added 3 new Demoman items
> > > > > >  - Added new Demoman Domination lines
> > > > > >
> > > > > > Spy
> > > > > >  - Now pretends to be carrying the weapons & wearables of the
> > target
> > > > he's
> > > > > > disguised as
> > > > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he
> can
> > > > equip
> > > > > it
> > > > > > with a hat
> > > > > >
> > > > > > Scout
> > > > > >  - The Sandman now only stuns on a max range hit (when you hear
> the
> > > > > > cheering)
> > > > > >  - All shorter hits now force the enemy into the thirdperson
> > fleeing
> > > > > state
> > > > > > (also removed the damage reduction on them)
> > > > > >
> > > > > > Minor changes
> > > > > > - Added new options to the Multiplayer->Advanced dialog:
> > > > > >- Combat text, which displays damage amounts you do to
> > > enemies.
> > > > > >- Medic auto caller, which automatically shows you nearby
> > > > friends
> > > > > at
> > > > > > low health.
> > > > > >- Heal target marker, which better highlights the target
> > your
> > > > > > medigun is locked onto.
> > > > > >- Alternative Spy disguise menu, which lets you choose
> > > disguises
> > > > > > using just the 1-3 keys.
> > > > > >  - Fixed being able to affect friendly pipes with airblast (they
> > > would
> > > > > > unstick)
> > > > > >  - Added recharge sound to abilities with a recharge bar
> > > > > >  - Fixed attachable wearables not staying on ragdolls
> > > > > >  - Players no longer see the wearables that are a part of a
> > friendly
> > > > > spy's
> > > > > > disguise, fixing various graphical glitches
> > > > > >  - Added jiggle bones for Pyro's chicken hat
> > > > > >  - Added 2 new game startup songs
> > > > > >
> > > > > > Community Mapmaker requests:
> > > > > >  - Implemented InputSetSetupTime() for team_round_timer (was in
> the
> > > > .fgd
> > > > > > but never implemented)
> > > > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> > > > > >
> > > > > > Jason
> > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the li

Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Matt Lyons
On 18/12/2009, at 12:27 PM, Kornholijo wrote:

> https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
> 
> -k

I provide two of them already.

I ran the update command about 20s after the email announcement.  Still haven't 
moved past the "Updating Installation" line.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
"In theory, there is no difference between theory and practice; In practice, 
there is."



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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
I did for 4 Windows servers. Still have 4 linux servers attempting to update
in Chicago area.

On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle  wrote:

> anyone complete the update successfully for windows servers? mine no longer
> even boots up. even with addons folder disabled. tried it on 3 windows
> servers so far.
>
> On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow  wrote:
>
> > The steam servers are always busy -.- i live in NYC and i had to set my
> > download location to china for it to  start downloading -.-
> >
> > On Thu, Dec 17, 2009 at 8:35 PM, Scott  wrote:
> >
> > > yay i can now go to bed!
> > >
> > > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:
> > >
> > > > OMG YES!
> > > >
> > > > Thanks for making my day Valve!
> > > >
> > > > <3
> > > >
> > > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> > jas...@valvesoftware.com
> > > > >wrote:
> > > >
> > > > > A required update for Team Fortress 2 is now available.  Please run
> > > > > hldsupdatetool to receive the update.  The specific changes
> include:
> > > > >
> > > > > New Content
> > > > >  - Added new control point map Gorge
> > > > >  - Added new capture the flag map Double Cross
> > > > >  - Added item crafting
> > > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps
> (blog
> > > > post
> > > > > coming with more info)
> > > > >  - Added headshot death animations
> > > > >  - Added more backstab animations
> > > > >
> > > > > Soldier
> > > > >  - Added 35 new Soldier achievements
> > > > >  - Added 4 new Soldier items
> > > > >  - Added new Soldier Domination lines
> > > > >
> > > > > Demoman
> > > > >  - Added 35 new Demoman achievements
> > > > >  - Added 3 new Demoman items
> > > > >  - Added new Demoman Domination lines
> > > > >
> > > > > Spy
> > > > >  - Now pretends to be carrying the weapons & wearables of the
> target
> > > he's
> > > > > disguised as
> > > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he can
> > > equip
> > > > it
> > > > > with a hat
> > > > >
> > > > > Scout
> > > > >  - The Sandman now only stuns on a max range hit (when you hear the
> > > > > cheering)
> > > > >  - All shorter hits now force the enemy into the thirdperson
> fleeing
> > > > state
> > > > > (also removed the damage reduction on them)
> > > > >
> > > > > Minor changes
> > > > > - Added new options to the Multiplayer->Advanced dialog:
> > > > >- Combat text, which displays damage amounts you do to
> > enemies.
> > > > >- Medic auto caller, which automatically shows you nearby
> > > friends
> > > > at
> > > > > low health.
> > > > >- Heal target marker, which better highlights the target
> your
> > > > > medigun is locked onto.
> > > > >- Alternative Spy disguise menu, which lets you choose
> > disguises
> > > > > using just the 1-3 keys.
> > > > >  - Fixed being able to affect friendly pipes with airblast (they
> > would
> > > > > unstick)
> > > > >  - Added recharge sound to abilities with a recharge bar
> > > > >  - Fixed attachable wearables not staying on ragdolls
> > > > >  - Players no longer see the wearables that are a part of a
> friendly
> > > > spy's
> > > > > disguise, fixing various graphical glitches
> > > > >  - Added jiggle bones for Pyro's chicken hat
> > > > >  - Added 2 new game startup songs
> > > > >
> > > > > Community Mapmaker requests:
> > > > >  - Implemented InputSetSetupTime() for team_round_timer (was in the
> > > .fgd
> > > > > but never implemented)
> > > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> > > > >
> > > > > Jason
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Drew LaPour
I performed the update and have the following info;

19:56:16 Protocol version 15
 Exe version 1.0.7.5 (tf)
 Exe build: 13:51:40 Dec 16 2009 (4057) (440)

Exe version didn't change but the date did. I noticed on the linux servers i
have the version was updated. When i try to join my win servers it says i
have different class tables as well.

On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow  wrote:

> The steam servers are always busy -.- i live in NYC and i had to set my
> download location to china for it to  start downloading -.-
>
> On Thu, Dec 17, 2009 at 8:35 PM, Scott  wrote:
>
> > yay i can now go to bed!
> >
> > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:
> >
> > > OMG YES!
> > >
> > > Thanks for making my day Valve!
> > >
> > > <3
> > >
> > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > > hldsupdatetool to receive the update.  The specific changes include:
> > > >
> > > > New Content
> > > >  - Added new control point map Gorge
> > > >  - Added new capture the flag map Double Cross
> > > >  - Added item crafting
> > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
> > > post
> > > > coming with more info)
> > > >  - Added headshot death animations
> > > >  - Added more backstab animations
> > > >
> > > > Soldier
> > > >  - Added 35 new Soldier achievements
> > > >  - Added 4 new Soldier items
> > > >  - Added new Soldier Domination lines
> > > >
> > > > Demoman
> > > >  - Added 35 new Demoman achievements
> > > >  - Added 3 new Demoman items
> > > >  - Added new Demoman Domination lines
> > > >
> > > > Spy
> > > >  - Now pretends to be carrying the weapons & wearables of the target
> > he's
> > > > disguised as
> > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he can
> > equip
> > > it
> > > > with a hat
> > > >
> > > > Scout
> > > >  - The Sandman now only stuns on a max range hit (when you hear the
> > > > cheering)
> > > >  - All shorter hits now force the enemy into the thirdperson fleeing
> > > state
> > > > (also removed the damage reduction on them)
> > > >
> > > > Minor changes
> > > > - Added new options to the Multiplayer->Advanced dialog:
> > > >- Combat text, which displays damage amounts you do to
> enemies.
> > > >- Medic auto caller, which automatically shows you nearby
> > friends
> > > at
> > > > low health.
> > > >- Heal target marker, which better highlights the target your
> > > > medigun is locked onto.
> > > >- Alternative Spy disguise menu, which lets you choose
> disguises
> > > > using just the 1-3 keys.
> > > >  - Fixed being able to affect friendly pipes with airblast (they
> would
> > > > unstick)
> > > >  - Added recharge sound to abilities with a recharge bar
> > > >  - Fixed attachable wearables not staying on ragdolls
> > > >  - Players no longer see the wearables that are a part of a friendly
> > > spy's
> > > > disguise, fixing various graphical glitches
> > > >  - Added jiggle bones for Pyro's chicken hat
> > > >  - Added 2 new game startup songs
> > > >
> > > > Community Mapmaker requests:
> > > >  - Implemented InputSetSetupTime() for team_round_timer (was in the
> > .fgd
> > > > but never implemented)
> > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> > > >
> > > > Jason
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
(though I live in NJ)

On Thu, Dec 17, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com> wrote:

> I am using Sweden.
>
>
> On Thu, Dec 17, 2009 at 8:46 PM, Michael Krasnow  wrote:
>
>> The steam servers are always busy -.- i live in NYC and i had to set my
>> download location to china for it to  start downloading -.-
>>
>> On Thu, Dec 17, 2009 at 8:35 PM, Scott  wrote:
>>
>> > yay i can now go to bed!
>> >
>> > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:
>> >
>> > > OMG YES!
>> > >
>> > > Thanks for making my day Valve!
>> > >
>> > > <3
>> > >
>> > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
>> jas...@valvesoftware.com
>> > > >wrote:
>> > >
>> > > > A required update for Team Fortress 2 is now available.  Please run
>> > > > hldsupdatetool to receive the update.  The specific changes include:
>> > > >
>> > > > New Content
>> > > >  - Added new control point map Gorge
>> > > >  - Added new capture the flag map Double Cross
>> > > >  - Added item crafting
>> > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps
>> (blog
>> > > post
>> > > > coming with more info)
>> > > >  - Added headshot death animations
>> > > >  - Added more backstab animations
>> > > >
>> > > > Soldier
>> > > >  - Added 35 new Soldier achievements
>> > > >  - Added 4 new Soldier items
>> > > >  - Added new Soldier Domination lines
>> > > >
>> > > > Demoman
>> > > >  - Added 35 new Demoman achievements
>> > > >  - Added 3 new Demoman items
>> > > >  - Added new Demoman Domination lines
>> > > >
>> > > > Spy
>> > > >  - Now pretends to be carrying the weapons & wearables of the target
>> > he's
>> > > > disguised as
>> > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he can
>> > equip
>> > > it
>> > > > with a hat
>> > > >
>> > > > Scout
>> > > >  - The Sandman now only stuns on a max range hit (when you hear the
>> > > > cheering)
>> > > >  - All shorter hits now force the enemy into the thirdperson fleeing
>> > > state
>> > > > (also removed the damage reduction on them)
>> > > >
>> > > > Minor changes
>> > > > - Added new options to the Multiplayer->Advanced dialog:
>> > > >- Combat text, which displays damage amounts you do to
>> enemies.
>> > > >- Medic auto caller, which automatically shows you nearby
>> > friends
>> > > at
>> > > > low health.
>> > > >- Heal target marker, which better highlights the target your
>> > > > medigun is locked onto.
>> > > >- Alternative Spy disguise menu, which lets you choose
>> disguises
>> > > > using just the 1-3 keys.
>> > > >  - Fixed being able to affect friendly pipes with airblast (they
>> would
>> > > > unstick)
>> > > >  - Added recharge sound to abilities with a recharge bar
>> > > >  - Fixed attachable wearables not staying on ragdolls
>> > > >  - Players no longer see the wearables that are a part of a friendly
>> > > spy's
>> > > > disguise, fixing various graphical glitches
>> > > >  - Added jiggle bones for Pyro's chicken hat
>> > > >  - Added 2 new game startup songs
>> > > >
>> > > > Community Mapmaker requests:
>> > > >  - Implemented InputSetSetupTime() for team_round_timer (was in the
>> > .fgd
>> > > > but never implemented)
>> > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
>> > > >
>> > > > Jason
>> > > >
>> > > >
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread 1nsane
I am using Sweden.

On Thu, Dec 17, 2009 at 8:46 PM, Michael Krasnow  wrote:

> The steam servers are always busy -.- i live in NYC and i had to set my
> download location to china for it to  start downloading -.-
>
> On Thu, Dec 17, 2009 at 8:35 PM, Scott  wrote:
>
> > yay i can now go to bed!
> >
> > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:
> >
> > > OMG YES!
> > >
> > > Thanks for making my day Valve!
> > >
> > > <3
> > >
> > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > > hldsupdatetool to receive the update.  The specific changes include:
> > > >
> > > > New Content
> > > >  - Added new control point map Gorge
> > > >  - Added new capture the flag map Double Cross
> > > >  - Added item crafting
> > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
> > > post
> > > > coming with more info)
> > > >  - Added headshot death animations
> > > >  - Added more backstab animations
> > > >
> > > > Soldier
> > > >  - Added 35 new Soldier achievements
> > > >  - Added 4 new Soldier items
> > > >  - Added new Soldier Domination lines
> > > >
> > > > Demoman
> > > >  - Added 35 new Demoman achievements
> > > >  - Added 3 new Demoman items
> > > >  - Added new Demoman Domination lines
> > > >
> > > > Spy
> > > >  - Now pretends to be carrying the weapons & wearables of the target
> > he's
> > > > disguised as
> > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he can
> > equip
> > > it
> > > > with a hat
> > > >
> > > > Scout
> > > >  - The Sandman now only stuns on a max range hit (when you hear the
> > > > cheering)
> > > >  - All shorter hits now force the enemy into the thirdperson fleeing
> > > state
> > > > (also removed the damage reduction on them)
> > > >
> > > > Minor changes
> > > > - Added new options to the Multiplayer->Advanced dialog:
> > > >- Combat text, which displays damage amounts you do to
> enemies.
> > > >- Medic auto caller, which automatically shows you nearby
> > friends
> > > at
> > > > low health.
> > > >- Heal target marker, which better highlights the target your
> > > > medigun is locked onto.
> > > >- Alternative Spy disguise menu, which lets you choose
> disguises
> > > > using just the 1-3 keys.
> > > >  - Fixed being able to affect friendly pipes with airblast (they
> would
> > > > unstick)
> > > >  - Added recharge sound to abilities with a recharge bar
> > > >  - Fixed attachable wearables not staying on ragdolls
> > > >  - Players no longer see the wearables that are a part of a friendly
> > > spy's
> > > > disguise, fixing various graphical glitches
> > > >  - Added jiggle bones for Pyro's chicken hat
> > > >  - Added 2 new game startup songs
> > > >
> > > > Community Mapmaker requests:
> > > >  - Implemented InputSetSetupTime() for team_round_timer (was in the
> > .fgd
> > > > but never implemented)
> > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> > > >
> > > > Jason
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Shizzle Nizzle
anyone complete the update successfully for windows servers? mine no longer
even boots up. even with addons folder disabled. tried it on 3 windows
servers so far.

On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow  wrote:

> The steam servers are always busy -.- i live in NYC and i had to set my
> download location to china for it to  start downloading -.-
>
> On Thu, Dec 17, 2009 at 8:35 PM, Scott  wrote:
>
> > yay i can now go to bed!
> >
> > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:
> >
> > > OMG YES!
> > >
> > > Thanks for making my day Valve!
> > >
> > > <3
> > >
> > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > > hldsupdatetool to receive the update.  The specific changes include:
> > > >
> > > > New Content
> > > >  - Added new control point map Gorge
> > > >  - Added new capture the flag map Double Cross
> > > >  - Added item crafting
> > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
> > > post
> > > > coming with more info)
> > > >  - Added headshot death animations
> > > >  - Added more backstab animations
> > > >
> > > > Soldier
> > > >  - Added 35 new Soldier achievements
> > > >  - Added 4 new Soldier items
> > > >  - Added new Soldier Domination lines
> > > >
> > > > Demoman
> > > >  - Added 35 new Demoman achievements
> > > >  - Added 3 new Demoman items
> > > >  - Added new Demoman Domination lines
> > > >
> > > > Spy
> > > >  - Now pretends to be carrying the weapons & wearables of the target
> > he's
> > > > disguised as
> > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he can
> > equip
> > > it
> > > > with a hat
> > > >
> > > > Scout
> > > >  - The Sandman now only stuns on a max range hit (when you hear the
> > > > cheering)
> > > >  - All shorter hits now force the enemy into the thirdperson fleeing
> > > state
> > > > (also removed the damage reduction on them)
> > > >
> > > > Minor changes
> > > > - Added new options to the Multiplayer->Advanced dialog:
> > > >- Combat text, which displays damage amounts you do to
> enemies.
> > > >- Medic auto caller, which automatically shows you nearby
> > friends
> > > at
> > > > low health.
> > > >- Heal target marker, which better highlights the target your
> > > > medigun is locked onto.
> > > >- Alternative Spy disguise menu, which lets you choose
> disguises
> > > > using just the 1-3 keys.
> > > >  - Fixed being able to affect friendly pipes with airblast (they
> would
> > > > unstick)
> > > >  - Added recharge sound to abilities with a recharge bar
> > > >  - Fixed attachable wearables not staying on ragdolls
> > > >  - Players no longer see the wearables that are a part of a friendly
> > > spy's
> > > > disguise, fixing various graphical glitches
> > > >  - Added jiggle bones for Pyro's chicken hat
> > > >  - Added 2 new game startup songs
> > > >
> > > > Community Mapmaker requests:
> > > >  - Implemented InputSetSetupTime() for team_round_timer (was in the
> > .fgd
> > > > but never implemented)
> > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> > > >
> > > > Jason
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Aj Collins
Jiggle bones!

On Thu, Dec 17, 2009 at 8:46 PM, Michael Krasnow  wrote:

> The steam servers are always busy -.- i live in NYC and i had to set my
> download location to china for it to  start downloading -.-
>
> On Thu, Dec 17, 2009 at 8:35 PM, Scott  wrote:
>
> > yay i can now go to bed!
> >
> > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:
> >
> > > OMG YES!
> > >
> > > Thanks for making my day Valve!
> > >
> > > <3
> > >
> > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > > hldsupdatetool to receive the update.  The specific changes include:
> > > >
> > > > New Content
> > > >  - Added new control point map Gorge
> > > >  - Added new capture the flag map Double Cross
> > > >  - Added item crafting
> > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
> > > post
> > > > coming with more info)
> > > >  - Added headshot death animations
> > > >  - Added more backstab animations
> > > >
> > > > Soldier
> > > >  - Added 35 new Soldier achievements
> > > >  - Added 4 new Soldier items
> > > >  - Added new Soldier Domination lines
> > > >
> > > > Demoman
> > > >  - Added 35 new Demoman achievements
> > > >  - Added 3 new Demoman items
> > > >  - Added new Demoman Domination lines
> > > >
> > > > Spy
> > > >  - Now pretends to be carrying the weapons & wearables of the target
> > he's
> > > > disguised as
> > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he can
> > equip
> > > it
> > > > with a hat
> > > >
> > > > Scout
> > > >  - The Sandman now only stuns on a max range hit (when you hear the
> > > > cheering)
> > > >  - All shorter hits now force the enemy into the thirdperson fleeing
> > > state
> > > > (also removed the damage reduction on them)
> > > >
> > > > Minor changes
> > > > - Added new options to the Multiplayer->Advanced dialog:
> > > >- Combat text, which displays damage amounts you do to
> enemies.
> > > >- Medic auto caller, which automatically shows you nearby
> > friends
> > > at
> > > > low health.
> > > >- Heal target marker, which better highlights the target your
> > > > medigun is locked onto.
> > > >- Alternative Spy disguise menu, which lets you choose
> disguises
> > > > using just the 1-3 keys.
> > > >  - Fixed being able to affect friendly pipes with airblast (they
> would
> > > > unstick)
> > > >  - Added recharge sound to abilities with a recharge bar
> > > >  - Fixed attachable wearables not staying on ragdolls
> > > >  - Players no longer see the wearables that are a part of a friendly
> > > spy's
> > > > disguise, fixing various graphical glitches
> > > >  - Added jiggle bones for Pyro's chicken hat
> > > >  - Added 2 new game startup songs
> > > >
> > > > Community Mapmaker requests:
> > > >  - Implemented InputSetSetupTime() for team_round_timer (was in the
> > .fgd
> > > > but never implemented)
> > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> > > >
> > > > Jason
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Kornholijo
https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603

-k

On Thu, Dec 17, 2009 at 7:48 PM, Hutch  wrote:

> Dear Valve and Saxton Hale,
>
> Where do I send money to donate to upgrade your DSL modem that I
> along with 50,000 other community owners are having to download your
> server updates from. It is slower than dialup... At least update your
> Linksys firmware on your 10/100 router ( that we know is a hub and
> not a switch). May be a QOS update that may speed things along a tad more.
>
> Also, please go ahead and send the patch for this update that we know
> will come out in a few hrs from now.
>
> Love
> Hutch
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Dear Saxton Hale

2009-12-17 Thread Hutch
Dear Valve and Saxton Hale,

Where do I send money to donate to upgrade your DSL modem that I 
along with 50,000 other community owners are having to download your 
server updates from. It is slower than dialup... At least update your 
Linksys firmware on your 10/100 router ( that we know is a hub and 
not a switch). May be a QOS update that may speed things along a tad more.

Also, please go ahead and send the patch for this update that we know 
will come out in a few hrs from now.

Love
Hutch


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Michael Krasnow
The steam servers are always busy -.- i live in NYC and i had to set my
download location to china for it to  start downloading -.-

On Thu, Dec 17, 2009 at 8:35 PM, Scott  wrote:

> yay i can now go to bed!
>
> On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:
>
> > OMG YES!
> >
> > Thanks for making my day Valve!
> >
> > <3
> >
> > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen  > >wrote:
> >
> > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > New Content
> > >  - Added new control point map Gorge
> > >  - Added new capture the flag map Double Cross
> > >  - Added item crafting
> > >  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
> > post
> > > coming with more info)
> > >  - Added headshot death animations
> > >  - Added more backstab animations
> > >
> > > Soldier
> > >  - Added 35 new Soldier achievements
> > >  - Added 4 new Soldier items
> > >  - Added new Soldier Domination lines
> > >
> > > Demoman
> > >  - Added 35 new Demoman achievements
> > >  - Added 3 new Demoman items
> > >  - Added new Demoman Domination lines
> > >
> > > Spy
> > >  - Now pretends to be carrying the weapons & wearables of the target
> he's
> > > disguised as
> > >  - Moved the Spy's camera-beard to the Misc loadout slot so he can
> equip
> > it
> > > with a hat
> > >
> > > Scout
> > >  - The Sandman now only stuns on a max range hit (when you hear the
> > > cheering)
> > >  - All shorter hits now force the enemy into the thirdperson fleeing
> > state
> > > (also removed the damage reduction on them)
> > >
> > > Minor changes
> > > - Added new options to the Multiplayer->Advanced dialog:
> > >- Combat text, which displays damage amounts you do to enemies.
> > >- Medic auto caller, which automatically shows you nearby
> friends
> > at
> > > low health.
> > >- Heal target marker, which better highlights the target your
> > > medigun is locked onto.
> > >- Alternative Spy disguise menu, which lets you choose disguises
> > > using just the 1-3 keys.
> > >  - Fixed being able to affect friendly pipes with airblast (they would
> > > unstick)
> > >  - Added recharge sound to abilities with a recharge bar
> > >  - Fixed attachable wearables not staying on ragdolls
> > >  - Players no longer see the wearables that are a part of a friendly
> > spy's
> > > disguise, fixing various graphical glitches
> > >  - Added jiggle bones for Pyro's chicken hat
> > >  - Added 2 new game startup songs
> > >
> > > Community Mapmaker requests:
> > >  - Implemented InputSetSetupTime() for team_round_timer (was in the
> .fgd
> > > but never implemented)
> > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> > >
> > > Jason
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Y Smith
sleeping

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis
Sent: Friday, 18 December 2009 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

Where was the update email? The actual one that says it's released?

On Thu, Dec 17, 2009 at 5:27 PM, 1nsane <1nsane...@gmail.com> wrote:

> Update out.
>
> On Thu, Dec 17, 2009 at 8:08 PM, Y Smith  wrote:
>
> > My bet is 1:30PM-3:00PM AEDT
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
> > Sent: Friday, 18 December 2009 11:28 AM
> > To: Andrew Leach; Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > My bet is on 11pm PST.
> >
> > On Dec 18, 2009 12:23 AM, "Andrew Leach"  wrote:
> >
> > Sleep is overrated
> >
> > -- Sent from my Palm Prē
> >
> > Jake Eisenman wrote: Take a nap :-P Scott wrote: > they need to hurry
> > up
> > i want to go to b...
> >
> > > On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
> > > <flub...@gmail.com
> >
> >  <
> lt%253bflub...@gmail.com >>>
> > wrote: > > >> GIVE US DODGEB...
> > >> 2009/12/18 Spencer 'voogru' MacDonald 
> > >> <voo...@voogru.com
> >
> >  <
> lt%253bvoo...@voogru.com >>
> > >
> >
> > >> >> >>> Update will be released at 1:30 PM VST >>> >>> -Original
> > Message- >>> F...
> >
> > >>> On Thu, Dec 17, 2009 at 3:44 PM, 
> > >>> <arreo...@gmail.com
> >
> >  <
> lt%253barreo...@gmail.com >>>
> > wrote: >>> >>> >>>> Absolutel...
> > >>>> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal &
> > lt;naslund.fan...@gmail.com  <
> lt%3bnaslund.fan...@gmail.com > <
> > lt%3bnaslund.fan...@gmail.com  <
> lt%253bnaslund.fan...@gmail.com >>
> >
> > >>>> >>>>> wrote: >>>>> >>>>> Yes, but it's nice to get announcements
> sent
> > t...
> > >>>>> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan &
> lt;mahzorim...@gmail.com <
> lt%3bmahzorim...@gmail.com >
> >  <
> lt%253bmahzorim...@gmail.com >>
> > >
> >
> > >>>>> >>> wrote: >>> >>>>>> We already know this a la the TF2 blog.
> >>>>>>
> > >>>>>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> >
> > >>>>>> >>>> jas...@valvesoftware.com >>>> >>>>>>> wrote: >>>>>>> ...
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4697 (20091217) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4697 (20091217) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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__ Information from ESET Smart Security, version of virus signature 
database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature 
database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Scott
yay i can now go to bed!

On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy  wrote:

> OMG YES!
>
> Thanks for making my day Valve!
>
> <3
>
> On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > New Content
> >  - Added new control point map Gorge
> >  - Added new capture the flag map Double Cross
> >  - Added item crafting
> >  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog
> post
> > coming with more info)
> >  - Added headshot death animations
> >  - Added more backstab animations
> >
> > Soldier
> >  - Added 35 new Soldier achievements
> >  - Added 4 new Soldier items
> >  - Added new Soldier Domination lines
> >
> > Demoman
> >  - Added 35 new Demoman achievements
> >  - Added 3 new Demoman items
> >  - Added new Demoman Domination lines
> >
> > Spy
> >  - Now pretends to be carrying the weapons & wearables of the target he's
> > disguised as
> >  - Moved the Spy's camera-beard to the Misc loadout slot so he can equip
> it
> > with a hat
> >
> > Scout
> >  - The Sandman now only stuns on a max range hit (when you hear the
> > cheering)
> >  - All shorter hits now force the enemy into the thirdperson fleeing
> state
> > (also removed the damage reduction on them)
> >
> > Minor changes
> > - Added new options to the Multiplayer->Advanced dialog:
> >- Combat text, which displays damage amounts you do to enemies.
> >- Medic auto caller, which automatically shows you nearby friends
> at
> > low health.
> >- Heal target marker, which better highlights the target your
> > medigun is locked onto.
> >- Alternative Spy disguise menu, which lets you choose disguises
> > using just the 1-3 keys.
> >  - Fixed being able to affect friendly pipes with airblast (they would
> > unstick)
> >  - Added recharge sound to abilities with a recharge bar
> >  - Fixed attachable wearables not staying on ragdolls
> >  - Players no longer see the wearables that are a part of a friendly
> spy's
> > disguise, fixing various graphical glitches
> >  - Added jiggle bones for Pyro's chicken hat
> >  - Added 2 new game startup songs
> >
> > Community Mapmaker requests:
> >  - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd
> > but never implemented)
> >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread KrAzYeTy
OMG YES!

Thanks for making my day Valve!

<3

On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen wrote:

> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> New Content
>  - Added new control point map Gorge
>  - Added new capture the flag map Double Cross
>  - Added item crafting
>  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post
> coming with more info)
>  - Added headshot death animations
>  - Added more backstab animations
>
> Soldier
>  - Added 35 new Soldier achievements
>  - Added 4 new Soldier items
>  - Added new Soldier Domination lines
>
> Demoman
>  - Added 35 new Demoman achievements
>  - Added 3 new Demoman items
>  - Added new Demoman Domination lines
>
> Spy
>  - Now pretends to be carrying the weapons & wearables of the target he's
> disguised as
>  - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it
> with a hat
>
> Scout
>  - The Sandman now only stuns on a max range hit (when you hear the
> cheering)
>  - All shorter hits now force the enemy into the thirdperson fleeing state
> (also removed the damage reduction on them)
>
> Minor changes
> - Added new options to the Multiplayer->Advanced dialog:
>- Combat text, which displays damage amounts you do to enemies.
>- Medic auto caller, which automatically shows you nearby friends at
> low health.
>- Heal target marker, which better highlights the target your
> medigun is locked onto.
>- Alternative Spy disguise menu, which lets you choose disguises
> using just the 1-3 keys.
>  - Fixed being able to affect friendly pipes with airblast (they would
> unstick)
>  - Added recharge sound to abilities with a recharge bar
>  - Fixed attachable wearables not staying on ragdolls
>  - Players no longer see the wearables that are a part of a friendly spy's
> disguise, fixing various graphical glitches
>  - Added jiggle bones for Pyro's chicken hat
>  - Added 2 new game startup songs
>
> Community Mapmaker requests:
>  - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd
> but never implemented)
>  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Mike Kurfis
Where was the update email? The actual one that says it's released?

On Thu, Dec 17, 2009 at 5:27 PM, 1nsane <1nsane...@gmail.com> wrote:

> Update out.
>
> On Thu, Dec 17, 2009 at 8:08 PM, Y Smith  wrote:
>
> > My bet is 1:30PM-3:00PM AEDT
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
> > Sent: Friday, 18 December 2009 11:28 AM
> > To: Andrew Leach; Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > My bet is on 11pm PST.
> >
> > On Dec 18, 2009 12:23 AM, "Andrew Leach"  wrote:
> >
> > Sleep is overrated
> >
> > -- Sent from my Palm Prē
> >
> > Jake Eisenman wrote: Take a nap :-P Scott wrote: > they need to hurry
> > up
> > i want to go to b...
> >
> > > On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
> > > <flub...@gmail.com
> >
> >  <
> lt%253bflub...@gmail.com >>>
> > wrote: > > >> GIVE US DODGEB...
> > >> 2009/12/18 Spencer 'voogru' MacDonald 
> > >> <voo...@voogru.com
> >
> >  <
> lt%253bvoo...@voogru.com >>
> > >
> >
> > >> >> >>> Update will be released at 1:30 PM VST >>> >>> -Original
> > Message- >>> F...
> >
> > >>> On Thu, Dec 17, 2009 at 3:44 PM, 
> > >>> <arreo...@gmail.com
> >
> >  <
> lt%253barreo...@gmail.com >>>
> > wrote: >>> >>> >>>> Absolutel...
> > >>>> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal &
> > lt;naslund.fan...@gmail.com  <
> lt%3bnaslund.fan...@gmail.com > <
> > lt%3bnaslund.fan...@gmail.com  <
> lt%253bnaslund.fan...@gmail.com >>
> >
> > >>>> >>>>> wrote: >>>>> >>>>> Yes, but it's nice to get announcements
> sent
> > t...
> > >>>>> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan &
> lt;mahzorim...@gmail.com <
> lt%3bmahzorim...@gmail.com >
> >  <
> lt%253bmahzorim...@gmail.com >>
> > >
> >
> > >>>>> >>> wrote: >>> >>>>>> We already know this a la the TF2 blog.
> >>>>>>
> > >>>>>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> >
> > >>>>>> >>>> jas...@valvesoftware.com >>>> >>>>>>> wrote: >>>>>>> ...
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> > The message was checked by ESET Smart Security.
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Jeff Sugar
Seems it just dropped


On Thu, Dec 17, 2009 at 5:08 PM, Y Smith  wrote:

> My bet is 1:30PM-3:00PM AEDT
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
> Sent: Friday, 18 December 2009 11:28 AM
> To: Andrew Leach; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> My bet is on 11pm PST.
>
> On Dec 18, 2009 12:23 AM, "Andrew Leach"  wrote:
>
> Sleep is overrated
>
> -- Sent from my Palm Prē
>
> Jake Eisenman wrote: Take a nap :-P Scott wrote: > they need to hurry
> up
> i want to go to b...
>
> > On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
> > <flub...@gmail.com
> >>
> wrote: > > >> GIVE US DODGEB...
> >> 2009/12/18 Spencer 'voogru' MacDonald 
> >> <voo...@voogru.com
> >
> >
>
> >> >> >>> Update will be released at 1:30 PM VST >>> >>> -Original
> Message- >>> F...
>
> >>> On Thu, Dec 17, 2009 at 3:44 PM, 
> >>> <arreo...@gmail.com
> >>
> wrote: >>> >>> >>>> Absolutel...
> >>>> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal &
> lt;naslund.fan...@gmail.com  <
> lt%3bnaslund.fan...@gmail.com >
>
> >>>> >>>>> wrote: >>>>> >>>>> Yes, but it's nice to get announcements sent
> t...
> >>>>> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
> >>>>> <mahzorim...@gmail.com
> >
> >
>
> >>>>> >>> wrote: >>> >>>>>> We already know this a la the TF2 blog. >>>>>>
> >>>>>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
>
> >>>>>> >>>> jas...@valvesoftware.com >>>> >>>>>>> wrote: >>>>>>> ...
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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> database 4697 (20091217) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4697 (20091217) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
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[hlds] Team Fortress 2 Update Available

2009-12-17 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

New Content
 - Added new control point map Gorge
 - Added new capture the flag map Double Cross
 - Added item crafting
 - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post 
coming with more info)
 - Added headshot death animations
 - Added more backstab animations
 
Soldier
 - Added 35 new Soldier achievements
 - Added 4 new Soldier items
 - Added new Soldier Domination lines 
 
Demoman
 - Added 35 new Demoman achievements
 - Added 3 new Demoman items
 - Added new Demoman Domination lines 

Spy
 - Now pretends to be carrying the weapons & wearables of the target he's 
disguised as
 - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it 
with a hat

Scout
 - The Sandman now only stuns on a max range hit (when you hear the cheering)
 - All shorter hits now force the enemy into the thirdperson fleeing state 
(also removed the damage reduction on them)
 
Minor changes
- Added new options to the Multiplayer->Advanced dialog:
- Combat text, which displays damage amounts you do to enemies.
- Medic auto caller, which automatically shows you nearby friends at 
low health.
- Heal target marker, which better highlights the target your medigun 
is locked onto.
- Alternative Spy disguise menu, which lets you choose disguises using 
just the 1-3 keys.
 - Fixed being able to affect friendly pipes with airblast (they would unstick)
 - Added recharge sound to abilities with a recharge bar
 - Fixed attachable wearables not staying on ragdolls
 - Players no longer see the wearables that are a part of a friendly spy's 
disguise, fixing various graphical glitches
 - Added jiggle bones for Pyro's chicken hat
 - Added 2 new game startup songs

Community Mapmaker requests:
 - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but 
never implemented)
 - Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

Jason


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread matan nov
You all lose.

On Fri, Dec 18, 2009 at 3:08 AM, Y Smith  wrote:

> My bet is 1:30PM-3:00PM AEDT
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
> Sent: Friday, 18 December 2009 11:28 AM
> To: Andrew Leach; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> My bet is on 11pm PST.
>
> On Dec 18, 2009 12:23 AM, "Andrew Leach"  wrote:
>
> Sleep is overrated
>
> -- Sent from my Palm Prē
>
> Jake Eisenman wrote: Take a nap :-P Scott wrote: > they need to hurry
> up
> i want to go to b...
>
> > On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
> > <flub...@gmail.com
> >>
> wrote: > > >> GIVE US DODGEB...
> >> 2009/12/18 Spencer 'voogru' MacDonald 
> >> <voo...@voogru.com
> >
> >
>
> >> >> >>> Update will be released at 1:30 PM VST >>> >>> -Original
> Message- >>> F...
>
> >>> On Thu, Dec 17, 2009 at 3:44 PM, 
> >>> <arreo...@gmail.com
> >>
> wrote: >>> >>> >>>> Absolutel...
> >>>> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal &
> lt;naslund.fan...@gmail.com  <
> lt%3bnaslund.fan...@gmail.com >
>
> >>>> >>>>> wrote: >>>>> >>>>> Yes, but it's nice to get announcements sent
> t...
> >>>>> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
> >>>>> <mahzorim...@gmail.com
> >
> >
>
> >>>>> >>> wrote: >>> >>>>>> We already know this a la the TF2 blog. >>>>>>
> >>>>>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
>
> >>>>>> >>>> jas...@valvesoftware.com >>>> >>>>>>> wrote: >>>>>>> ...
> ___
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> please visit:
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>
> __ Information from ESET Smart Security, version of virus signature
> database 4697 (20091217) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4697 (20091217) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
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>
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread 1nsane
Update out.

On Thu, Dec 17, 2009 at 8:08 PM, Y Smith  wrote:

> My bet is 1:30PM-3:00PM AEDT
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
> Sent: Friday, 18 December 2009 11:28 AM
> To: Andrew Leach; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> My bet is on 11pm PST.
>
> On Dec 18, 2009 12:23 AM, "Andrew Leach"  wrote:
>
> Sleep is overrated
>
> -- Sent from my Palm Prē
>
> Jake Eisenman wrote: Take a nap :-P Scott wrote: > they need to hurry
> up
> i want to go to b...
>
> > On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
> > <flub...@gmail.com
> >>
> wrote: > > >> GIVE US DODGEB...
> >> 2009/12/18 Spencer 'voogru' MacDonald 
> >> <voo...@voogru.com
> >
> >
>
> >> >> >>> Update will be released at 1:30 PM VST >>> >>> -Original
> Message- >>> F...
>
> >>> On Thu, Dec 17, 2009 at 3:44 PM, 
> >>> <arreo...@gmail.com
> >>
> wrote: >>> >>> >>>> Absolutel...
> >>>> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal &
> lt;naslund.fan...@gmail.com  <
> lt%3bnaslund.fan...@gmail.com >
>
> >>>> >>>>> wrote: >>>>> >>>>> Yes, but it's nice to get announcements sent
> t...
> >>>>> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
> >>>>> <mahzorim...@gmail.com
> >
> >
>
> >>>>> >>> wrote: >>> >>>>>> We already know this a la the TF2 blog. >>>>>>
> >>>>>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
>
> >>>>>> >>>> jas...@valvesoftware.com >>>> >>>>>>> wrote: >>>>>>> ...
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
> __ Information from ESET Smart Security, version of virus signature
> database 4697 (20091217) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4697 (20091217) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Y Smith
My bet is 1:30PM-3:00PM AEDT

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Wong
Sent: Friday, 18 December 2009 11:28 AM
To: Andrew Leach; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

My bet is on 11pm PST.

On Dec 18, 2009 12:23 AM, "Andrew Leach"  wrote:

Sleep is overrated

-- Sent from my Palm Prē

Jake Eisenman wrote: Take a nap :-P Scott wrote: > they need to hurry up
i want to go to b...

> On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
> <flub...@gmail.com>
wrote: > > >> GIVE US DODGEB...
>> 2009/12/18 Spencer 'voogru' MacDonald 
>> <voo...@voogru.com
>

>> >> >>> Update will be released at 1:30 PM VST >>> >>> -Original
Message- >>> F...

>>> On Thu, Dec 17, 2009 at 3:44 PM, 
>>> <arreo...@gmail.com>
wrote: >>> >>> >>>> Absolutel...
>>>> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal &
lt;naslund.fan...@gmail.com 

>>>> >>>>> wrote: >>>>> >>>>> Yes, but it's nice to get announcements sent
t...
>>>>> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
>>>>> <mahzorim...@gmail.com
>

>>>>> >>> wrote: >>> >>>>>> We already know this a la the TF2 blog. >>>>>>
>>>>>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <

>>>>>> >>>> jas...@valvesoftware.com >>>> >>>>>>> wrote: >>>>>>> ...
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__ Information from ESET Smart Security, version of virus signature 
database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature 
database 4697 (20091217) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Nathan Wong
My bet is on 11pm PST.

On Dec 18, 2009 12:23 AM, "Andrew Leach"  wrote:

Sleep is overrated

-- Sent from my Palm Prē

Jake Eisenman wrote: Take a nap :-P Scott wrote: > they need to hurry up
i want to go to b...

> On Thu, Dec 17, 2009 at 4:01 PM, Flubber 
> 
wrote: > > >> GIVE US DODGEB...
>> 2009/12/18 Spencer 'voogru' MacDonald 
>> 

>> >> >>> Update will be released at 1:30 PM VST >>> >>> -Original
Message- >>> F...

>>> On Thu, Dec 17, 2009 at 3:44 PM, 
>>> 
wrote: >>> >>>  Absolutel...
 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal &
lt;naslund.fan...@gmail.com 

 > wrote: > > Yes, but it's nice to get announcements sent
t...
> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
> 

> >>> wrote: >>> >> We already know this a la the TF2 blog. >>
>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <

>>  jas...@valvesoftware.com  >>> wrote: >>> ...
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Scott
Heh... I disagree with you on more issues than just sleep

Sent from my iPhone

On Dec 17, 2009, at 7:21 PM, "Andrew Leach"  wrote:

> 

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Andrew Leach
Sleep is overrated

-- Sent from my Palm Prē
Jake Eisenman wrote:

Take a nap  :-P



Scott wrote:

> they need to hurry up i want to go to bed!

>

> On Thu, Dec 17, 2009 at 4:01 PM, Flubber  wrote:

>

>   

>> GIVE US DODGEBA 

>>

>> 2009/12/18 Spencer 'voogru' MacDonald 

>>

>> 

>>> Update will be released at 1:30 PM VST

>>>

>>> -Original Message-

>>> From: hlds-boun...@list.valvesoftware.com

>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy

>>> Sent: Thursday, December 17, 2009 6:48 PM

>>> To: Half-Life dedicated Win32 server mailing list

>>> Subject: Re: [hlds] Team Fortress 2 Update Coming

>>>

>>> The suspense is palpable :)

>>>

>>> /me is excited!

>>>

>>> On Thu, Dec 17, 2009 at 3:44 PM,  wrote:

>>>

>>>   

 Absolutely, I like getting the listserv notifications because the blog

 

>>> only

>>>   

 informs us of major major updates.  I just wish they would give an

 aproximate time. Even just "in the next 6 hours" would be good enough.



 And my bet for a time is 8:30 CST.





 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal  wrote:

>   

> Yes, but it's nice to get announcements sent to the list as well.

>

> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 

>   

>>> wrote:

>>>   

>> We already know this a la the TF2 blog.

>>

>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <

>> 

 jas...@valvesoftware.com

 

>>> wrote:

>>>   

>>> A required update for Team Fortress 2 is coming later today.

>>>

>>> Jason

>>>

>>> ___

>>> To unsubscribe, edit your list preferences, or view the list

>>>   

 archives,

 

>>> please visit:

>>> http://list.valvesoftware.com/mailman/listinfo/hlds

>>>

>>>   

>> ___

>> To unsubscribe, edit your list preferences, or view the list

>> 

>>> archives,

>>>   

>> please visit:

>> http://list.valvesoftware.com/mailman/listinfo/hlds

>>

>> 

> ___

> To unsubscribe, edit your list preferences, or view the list

>   

>> archives,

>> 

> please visit:

> http://list.valvesoftware.com/mailman/listinfo/hlds

>

>   

 ___

 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



 

>>> ___

>>> To unsubscribe, edit your list preferences, or view the list archives,

>>> please visit:

>>> http://list.valvesoftware.com/mailman/listinfo/hlds

>>>

>>>

>>> ___

>>> To unsubscribe, edit your list preferences, or view the list archives,

>>> please visit:

>>> http://list.valvesoftware.com/mailman/listinfo/hlds

>>>

>>>   

>> ___

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>> please visit:

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>>

>> 

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>   



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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Scott
but but i need TF2 first!

On Thu, Dec 17, 2009 at 4:15 PM, Jake Eisenman wrote:

> Take a nap  :-P
>
> Scott wrote:
> > they need to hurry up i want to go to bed!
> >
> > On Thu, Dec 17, 2009 at 4:01 PM, Flubber  wrote:
> >
> >
> >> GIVE US DODGEBA 
> >>
> >> 2009/12/18 Spencer 'voogru' MacDonald 
> >>
> >>
> >>> Update will be released at 1:30 PM VST
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
> >>> Sent: Thursday, December 17, 2009 6:48 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Team Fortress 2 Update Coming
> >>>
> >>> The suspense is palpable :)
> >>>
> >>> /me is excited!
> >>>
> >>> On Thu, Dec 17, 2009 at 3:44 PM,  wrote:
> >>>
> >>>
>  Absolutely, I like getting the listserv notifications because the blog
> 
> >>> only
> >>>
>  informs us of major major updates.  I just wish they would give an
>  aproximate time. Even just "in the next 6 hours" would be good enough.
> 
>  And my bet for a time is 8:30 CST.
> 
> 
>  On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal  
> > wrote:
> >
> > Yes, but it's nice to get announcements sent to the list as well.
> >
> > On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
> >
> >>> wrote:
> >>>
> >> We already know this a la the TF2 blog.
> >>
> >> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> >>
>  jas...@valvesoftware.com
> 
> >>> wrote:
> >>>
> >>> A required update for Team Fortress 2 is coming later today.
> >>>
> >>> Jason
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
>  archives,
> 
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >>
> >>> archives,
> >>>
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> >
> >> archives,
> >>
> > please visit:
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> >
> >
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
>  please visit:
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> 
> >>> ___
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> >>> please visit:
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> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
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> >>>
> >>>
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread 1nsane
9:00 PM EST or later.

On Thu, Dec 17, 2009 at 6:39 PM, Zack Slota  wrote:

> Friendly bet on the release time chaps?
>
> On Thu, Dec 17, 2009 at 6:34 PM, Eric Pan  wrote:
>
> > We already know this a la the TF2 blog.
> >
> > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen  > >wrote:
> >
> > > A required update for Team Fortress 2 is coming later today.
> > >
> > > Jason
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
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> > please visit:
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> >
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Jake Eisenman
Take a nap  :-P

Scott wrote:
> they need to hurry up i want to go to bed!
>
> On Thu, Dec 17, 2009 at 4:01 PM, Flubber  wrote:
>
>   
>> GIVE US DODGEBA 
>>
>> 2009/12/18 Spencer 'voogru' MacDonald 
>>
>> 
>>> Update will be released at 1:30 PM VST
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
>>> Sent: Thursday, December 17, 2009 6:48 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Coming
>>>
>>> The suspense is palpable :)
>>>
>>> /me is excited!
>>>
>>> On Thu, Dec 17, 2009 at 3:44 PM,  wrote:
>>>
>>>   
 Absolutely, I like getting the listserv notifications because the blog
 
>>> only
>>>   
 informs us of major major updates.  I just wish they would give an
 aproximate time. Even just "in the next 6 hours" would be good enough.

 And my bet for a time is 8:30 CST.


 On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal >>> 
> wrote:
>   
> Yes, but it's nice to get announcements sent to the list as well.
>
> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
>   
>>> wrote:
>>>   
>> We already know this a la the TF2 blog.
>>
>> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
>> 
 jas...@valvesoftware.com
 
>>> wrote:
>>>   
>>> A required update for Team Fortress 2 is coming later today.
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>>   
 archives,
 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> 
>>> archives,
>>>   
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list
>   
>> archives,
>> 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
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>>> please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Matt Lyons
I'm just thankful its today and not tomorrow when I start my holidays!

Would be fun trying to update 20odd servers from an airport lounge between 
flights :)

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
"In theory, there is no difference between theory and practice; In practice, 
there is."



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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Scott
they need to hurry up i want to go to bed!

On Thu, Dec 17, 2009 at 4:01 PM, Flubber  wrote:

> GIVE US DODGEBA 
>
> 2009/12/18 Spencer 'voogru' MacDonald 
>
> > Update will be released at 1:30 PM VST
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
> > Sent: Thursday, December 17, 2009 6:48 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > The suspense is palpable :)
> >
> > /me is excited!
> >
> > On Thu, Dec 17, 2009 at 3:44 PM,  wrote:
> >
> > > Absolutely, I like getting the listserv notifications because the blog
> > only
> > > informs us of major major updates.  I just wish they would give an
> > > aproximate time. Even just "in the next 6 hours" would be good enough.
> > >
> > > And my bet for a time is 8:30 CST.
> > >
> > >
> > > On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal  > > >wrote:
> > >
> > > > Yes, but it's nice to get announcements sent to the list as well.
> > > >
> > > > On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
> > wrote:
> > > >
> > > > > We already know this a la the TF2 blog.
> > > > >
> > > > > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> > > jas...@valvesoftware.com
> > > > > >wrote:
> > > > >
> > > > > > A required update for Team Fortress 2 is coming later today.
> > > > > >
> > > > > > Jason
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > ___
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> > ___
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> > please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Flubber
GIVE US DODGEBA 

2009/12/18 Spencer 'voogru' MacDonald 

> Update will be released at 1:30 PM VST
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
> Sent: Thursday, December 17, 2009 6:48 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> The suspense is palpable :)
>
> /me is excited!
>
> On Thu, Dec 17, 2009 at 3:44 PM,  wrote:
>
> > Absolutely, I like getting the listserv notifications because the blog
> only
> > informs us of major major updates.  I just wish they would give an
> > aproximate time. Even just "in the next 6 hours" would be good enough.
> >
> > And my bet for a time is 8:30 CST.
> >
> >
> > On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal  > >wrote:
> >
> > > Yes, but it's nice to get announcements sent to the list as well.
> > >
> > > On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan 
> wrote:
> > >
> > > > We already know this a la the TF2 blog.
> > > >
> > > > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> > jas...@valvesoftware.com
> > > > >wrote:
> > > >
> > > > > A required update for Team Fortress 2 is coming later today.
> > > > >
> > > > > Jason
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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> please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Spencer 'voogru' MacDonald
Update will be released at 1:30 PM VST

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
Sent: Thursday, December 17, 2009 6:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

The suspense is palpable :)

/me is excited!

On Thu, Dec 17, 2009 at 3:44 PM,  wrote:

> Absolutely, I like getting the listserv notifications because the blog
only
> informs us of major major updates.  I just wish they would give an
> aproximate time. Even just "in the next 6 hours" would be good enough.
>
> And my bet for a time is 8:30 CST.
>
>
> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal  >wrote:
>
> > Yes, but it's nice to get announcements sent to the list as well.
> >
> > On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan  wrote:
> >
> > > We already know this a la the TF2 blog.
> > >
> > > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is coming later today.
> > > >
> > > > Jason
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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> please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread CAIN
When exactly ??  ;-) 



- Original Message 
From: Jason Ruymen 
To: "hlds@list.valvesoftware.com" ; Half-Life 
dedicated Linux server mailing list 
Sent: Thu, December 17, 2009 6:32:23 PM
Subject: [hlds] Team Fortress 2 Update Coming

A required update for Team Fortress 2 is coming later today.

Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread KrAzYeTy
The suspense is palpable :)

/me is excited!

On Thu, Dec 17, 2009 at 3:44 PM,  wrote:

> Absolutely, I like getting the listserv notifications because the blog only
> informs us of major major updates.  I just wish they would give an
> aproximate time. Even just "in the next 6 hours" would be good enough.
>
> And my bet for a time is 8:30 CST.
>
>
> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal  >wrote:
>
> > Yes, but it's nice to get announcements sent to the list as well.
> >
> > On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan  wrote:
> >
> > > We already know this a la the TF2 blog.
> > >
> > > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is coming later today.
> > > >
> > > > Jason
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Eric Pan
Robin already told us later today, and here's Jason reiterating that fact,
lmao.

On Thu, Dec 17, 2009 at 5:44 PM,  wrote:

> Absolutely, I like getting the listserv notifications because the blog only
> informs us of major major updates.  I just wish they would give an
> aproximate time. Even just "in the next 6 hours" would be good enough.
>
> And my bet for a time is 8:30 CST.
>
>
> On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal  >wrote:
>
> > Yes, but it's nice to get announcements sent to the list as well.
> >
> > On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan  wrote:
> >
> > > We already know this a la the TF2 blog.
> > >
> > > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is coming later today.
> > > >
> > > > Jason
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread syates20
Thanks for the heads up!
--Original Message--
From: Jason Ruymen
Sender: hlds-boun...@list.valvesoftware.com
To: Half-Life Dedicated Win32 server mailing list
To: 'Half-Lifededicated Linux server mailing list'
ReplyTo: Half-Life Dedicated Win32 server mailing list
Subject: [hlds] Team Fortress 2 Update Coming
Sent: Dec 17, 2009 18:32

A required update for Team Fortress 2 is coming later today.

Jason

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Sent via BlackBerry from T-Mobile

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread arreottp
Absolutely, I like getting the listserv notifications because the blog only
informs us of major major updates.  I just wish they would give an
aproximate time. Even just "in the next 6 hours" would be good enough.

And my bet for a time is 8:30 CST.


On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal wrote:

> Yes, but it's nice to get announcements sent to the list as well.
>
> On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan  wrote:
>
> > We already know this a la the TF2 blog.
> >
> > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen  > >wrote:
> >
> > > A required update for Team Fortress 2 is coming later today.
> > >
> > > Jason
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Zack Slota
8PM eastern is my guess..you can all witness the HLDS oracle call it.

On Thu, Dec 17, 2009 at 6:40 PM, Arg!  wrote:

> I cant find the valve time equivalent for later today
>
> On Fri, Dec 18, 2009 at 10:34 AM, Eric Pan  wrote:
>
> > We already know this a la the TF2 blog.
> >
> > On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen  > >wrote:
> >
> > > A required update for Team Fortress 2 is coming later today.
> > >
> > > Jason
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Mike Kurfis
"Later"? LOL. Like what, 6pm PST?

On Thu, Dec 17, 2009 at 3:38 PM, Andrew Leach (luaduck) 
wrote:

> Have I ever said how much I love you, jason?
>
> -luaduck
>
> On 17/12/2009 23:32, Jason Ruymen wrote:
> > A required update for Team Fortress 2 is coming later today.
> >
> > Jason
> >
> >
>
>
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Arg!
I cant find the valve time equivalent for later today

On Fri, Dec 18, 2009 at 10:34 AM, Eric Pan  wrote:

> We already know this a la the TF2 blog.
>
> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2 is coming later today.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Zack Slota
Friendly bet on the release time chaps?

On Thu, Dec 17, 2009 at 6:34 PM, Eric Pan  wrote:

> We already know this a la the TF2 blog.
>
> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2 is coming later today.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Brent Veal
Yes, but it's nice to get announcements sent to the list as well.

On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan  wrote:

> We already know this a la the TF2 blog.
>
> On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2 is coming later today.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Andrew Leach (luaduck)
Have I ever said how much I love you, jason?

-luaduck

On 17/12/2009 23:32, Jason Ruymen wrote:
> A required update for Team Fortress 2 is coming later today.
>
> Jason
>
>


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Eric Pan
We already know this a la the TF2 blog.

On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen wrote:

> A required update for Team Fortress 2 is coming later today.
>
> Jason
>
> ___
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[hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Jason Ruymen
A required update for Team Fortress 2 is coming later today.

Jason

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Re: [hlds] More Hacking Groups

2009-12-17 Thread f0rkz
I always knew that bastard was a hacker!

On Thu, 2009-12-17 at 12:52 -0500, Keeper wrote:
> Nope.  It's Mr. Peanut.
> 
> -Original Message-
> From: f0rkz [mailto:h...@f0rkznet.net] 
> Sent: Thursday, December 17, 2009 12:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] More Hacking Groups
> 
> I prefer them to have an English accent with a monocle in the right eye.
> 
> Can't forget the top hat and suit either... Wait, or is that the
> monopoly guy?
> 
> 
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Re: [hlds] More Hacking Groups

2009-12-17 Thread Keeper
Nope.  It's Mr. Peanut.

-Original Message-
From: f0rkz [mailto:h...@f0rkznet.net] 
Sent: Thursday, December 17, 2009 12:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] More Hacking Groups

I prefer them to have an English accent with a monocle in the right eye.

Can't forget the top hat and suit either... Wait, or is that the
monopoly guy?


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Re: [hlds] More Hacking Groups

2009-12-17 Thread f0rkz
I prefer them to have an English accent with a monocle in the right eye.

Can't forget the top hat and suit either... Wait, or is that the
monopoly guy?

On Thu, 2009-12-17 at 11:25 -0600, Hutch wrote:
> I prefer my Aimbotters to be refined and civilized...
> 
> Hutch
> Sent from your Iphone
> 
> 
> >Message: 9
> >Date: Thu, 17 Dec 2009 08:00:41 +0100
> >From: "Ronny Schedel" 
> >Subject: Re: [hlds] More Hacking Groups
> >To: "Half-Life dedicated Win32 server mailing list"
> > 
> >Message-ID: 
> >Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> > reply-type=original
> >
> >
> >Do you prefer non-racist hacking groups?
> 
> 
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Re: [hlds] More Hacking Groups

2009-12-17 Thread Hutch

I prefer my Aimbotters to be refined and civilized...

Hutch
Sent from your Iphone


>Message: 9
>Date: Thu, 17 Dec 2009 08:00:41 +0100
>From: "Ronny Schedel" 
>Subject: Re: [hlds] More Hacking Groups
>To: "Half-Life dedicated Win32 server mailing list"
> 
>Message-ID: 
>Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> reply-type=original
>
>
>Do you prefer non-racist hacking groups?


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Re: [hlds] More Hacking Groups

2009-12-17 Thread Shawn Somers
Seriously interested in how you have your filter set up. Can you share 
specifics?

Shawn

Matt Stanton wrote:
> Haha.  I'd be surprised if several of these people weren't already 
> banned from our servers already.  We put a word filter in place that 
> basically permbans people for using a certain specific group of racist 
> words from our servers automatically.  We don't ban for cursing, as our 
> community is far from G-rated, but we will absolutely not stand for this 
> racist crap that many of the dregs of the gaming community seem to be a 
> part of.  Oddly enough, when we get ban protests from people regarding 
> the use of racist terms, when we go back through the chat logs in our 
> stats database, we find that the person was being a royal douche, and 
> the ban stands.  We have only ever overturned one ban that was 
> automatically posted for this reason, and we fully research every ban 
> protest.
>
>   

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