Re: [hlds] [hlds_linux] Valve TF2 servers no longer have quickplay advantage
I can confirm that you should not freak out. I can also confirm that I've got it on my list to review the scoring system and reporting messages to see if they are providing incorrect feedback. I do think there could be a problem with the "trend" portion of the message. The score calculation we use is very similar in spirit (but different in a few minor details) to this blog post: http://www.teamfortress.com/post.php?id=2338 And if it's any consolation --- if we're screwing things up for your reputation score, we're screwing them up for our own servers just exactly the same. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Thursday, July 28, 2011 5:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Valve TF2 servers no longer have quickplay advantage I had set up a quickplay server from scratch recently. The following is conjecture and not fact. Confirmation or denial from those with authoritative information would be appreciated: I am under the impression that Valve starts you off with an abnormally high score, and you have nowhere to go but down from there. Therefore, starting your new server off with a good status and trending "downwards fast" is perfectly normal. You should level off at some point before you get to a less-than-good ranking. Valve just needs to make the log message be more happy-talky for the inexperienced admins who take things literally and freak out. I've never seen anything in my console logs other than "Downward Fast" and "Slightly Upward". Actually, my server just cycles between the two. Here's a little logging from my system. This is pretty much what my server does all day; jmomo@parts-->egrep "Game server auth" tf/console.log | cut -f 2 -d \! Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Slightly Upward Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast Standing: Good. Trend: Downward Fast In summary, don't freak out. Patrick Lahni wrote: > it has me started off as Downward Fast. > Guess I'm one of the unlucky ones that can't benefit from the system. -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Is there any update on why item drop/trade notifications no longer show in a servers chat and if it may be resolved in the near future (assuming it was not deliberately removed)? Kind Regards, Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
This sounds like good news for garrysmod, too! Thanks Valve guys! :D 2011/7/28 Fletcher Dunn : > It was not a gcc bug, it was just gcc behaving differently (properly?) from > VC on some very iffy code. This caused bad damage calculations. We believe > that this then resulted in bad forces being calculated, and then physics > code exploding the stack, a type of crash that is notorious for leaving > little or misleading forensic evidence behind, and preventing all the usual > error reporting from working. Plus, the code worked as intended on VC. We > also fixed a problem at a global level to prevent NaNs or any numbers way > out of expected range getting into the physics engine to begin with. I am > hopeful, but not 100% confident, that this same issue was affecting the Dr. > G weapons. > > > > - Fletch > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison > Sent: Thursday, July 28, 2011 1:15 PM > > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 update coming this afternoon > > > > Good job all glad you fixed the problem. > > What was the GCC error by the way? It'd be interesting to share with us > developers! > > On Thursday, 28 July 2011, Fletcher Dunn > wrote: >> We have fixed the crash related to the mantreads. (We also found a >> problem with the damage calculation.) The problem was gcc-specific and thus >> only affected Linux servers. We are mostly sure (though not 100% sure) that >> a similar problem was happening with the Dr. G weapons. >> >> >> >> This update will probably be an optional update, since it isn't critical >> for clients. But of course all the server operators will want to make sure >> and get it. >> >> >> >> Further bulletins as events warrant. >> >> >> >> Your humble servant, >> >> Fletch >> >> > > -- > > > > > > Kind regards, > > Saul Rennison > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Thanks for all your hard work on this. On Thu, 28 Jul 2011 20:29:27 +, Fletcher Dunn wrote: > It was not a gcc bug, it was just gcc behaving differently (properly?) > from VC on some very iffy code. This caused bad damage calculations. We > believe that this then resulted in bad forces being calculated, and then > physics code exploding the stack, a type of crash that is notorious for > leaving little or misleading forensic evidence behind, and preventing all > the usual error reporting from working. Plus, the code worked as intended > on VC. We also fixed a problem at a global level to prevent NaNs or any > numbers way out of expected range getting into the physics engine to > begin with. I am hopeful, but not 100% confident, that this same issue > was affecting the Dr. G weapons. > > - Fletch > > FROM: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saul Rennison > SENT: Thursday, July 28, 2011 1:15 PM > TO: Half-Life dedicated Win32 server mailing list > SUBJECT: Re: [hlds] TF2 update coming this afternoon > > Good job all glad you fixed the problem. > > What was the GCC error by the way? It'd be interesting to share with us > developers! > > On Thursday, 28 July 2011, Fletcher Dunn wrote: >> We have fixed the crash related to the mantreads. (We also found a > problem with the damage calculation.) The problem was gcc-specific and > thus only affected Linux servers. We are mostly sure (though not 100% > sure) that a similar problem was happening with the Dr. G weapons. >> >> >> >> This update will probably be an optional update, since it isn't > critical for clients. But of course all the server operators will want to > make sure and get it. >> >> >> >> Further bulletins as events warrant. >> >> >> >> Your humble servant, >> >> Fletch >> >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
It was not a gcc bug, it was just gcc behaving differently (properly?) from VC on some very iffy code. This caused bad damage calculations. We believe that this then resulted in bad forces being calculated, and then physics code exploding the stack, a type of crash that is notorious for leaving little or misleading forensic evidence behind, and preventing all the usual error reporting from working. Plus, the code worked as intended on VC. We also fixed a problem at a global level to prevent NaNs or any numbers way out of expected range getting into the physics engine to begin with. I am hopeful, but not 100% confident, that this same issue was affecting the Dr. G weapons. - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Thursday, July 28, 2011 1:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update coming this afternoon Good job all glad you fixed the problem. What was the GCC error by the way? It'd be interesting to share with us developers! On Thursday, 28 July 2011, Fletcher Dunn mailto:fletch...@valvesoftware.com>> wrote: > We have fixed the crash related to the mantreads. (We also found a problem > with the damage calculation.) The problem was gcc-specific and thus only > affected Linux servers. We are mostly sure (though not 100% sure) that a > similar problem was happening with the Dr. G weapons. > > > > This update will probably be an optional update, since it isn't critical for > clients. But of course all the server operators will want to make sure and > get it. > > > > Further bulletins as events warrant. > > > > Your humble servant, > > Fletch > > -- Kind regards, Saul Rennison ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Good job all glad you fixed the problem. What was the GCC error by the way? It'd be interesting to share with us developers! On Thursday, 28 July 2011, Fletcher Dunn wrote: > We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. > > > > This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. > > > > Further bulletins as events warrant. > > > > Your humble servant, > > Fletch > > -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Let's save the back-handed compliments until AFTER we confirm that this release did, in fact, fix all the bugs we think it fixed. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! Sent: Thursday, July 28, 2011 12:50 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 update coming this afternoon "something right for once" I'm sure that makes him feel so much better now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Thursday, July 28, 2011 2:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 update coming this afternoon I'd like to thank Valve for doing something right for once ;). From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
"something right for once" I'm sure that makes him feel so much better now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Thursday, July 28, 2011 2:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 update coming this afternoon I'd like to thank Valve for doing something right for once ;). _ From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
I'd like to thank Valve for doing something right for once ;). From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant,Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve TF2 servers no longer have quickplay advantage
Could we get some further detail on exactly what the scoring/trend stuff in the console output means? A couple of my servers are generally reporting as "Slightly Downwards" and yet they're full most of the day. I'm assuming this just means they're near the top of the list where things are constantly being shuffled, and that "downwards" does not translate to "your server's score sucks". Could we expect to see more tools to determine our servers' rankings in the future? I don't mean a command to tell us "Ranked / " or something in those sort of terms, but just some way of letting us know if we're doing things right with our server to retain players and keep a high score. Is there any plans to add anything to the server's registered Steam ID's community page? A "TF2 server op" badge or something? On Thu, Jul 28, 2011 at 12:19 PM, Fletcher Dunn wrote: > Hello all. > > > > An update earlier this week contained an adjustment to the scoring bonus we > give to Valve servers for quickplay servers. There is still a bonus when > inexperienced players are searching. However, the bonus decreases as they > gain play hours, and it drops to zero at around 20 hours of play time. > (Don't take the specific numbers too literally, all the details are subject > to tweaking, of course.) > > > > Our goals with these changes are: > > * Ensure that new players have the "vanilla" TF2 experience. > > * Integrate experienced players into the regular community, help them > discover the diversity, and let them find the experience they want. > > > > Your servers are competing with Valve servers on an equal footing for > quickplay customers. In fact, my guess --- although I don't really have any > data to back this up --- is that directing the noobs towards the Valve > servers actually gives them a disadvantage. > > > > Your humble servant, > > Fletch > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve TF2 servers no longer have quickplay advantage
I remember the greatness that was discovering the humour and gameplay that is TF2 vanilla. It's not for everyone, but I think exposing newcomers to the baseline of TF2 (arguably of course) is perfectly acceptable, especially when they probably don't even realize that the quips their characters say are reactionary. Oh boy the laughs I've had. My only concern with this quickplay situation is I run a server which is more competitively oriented using legitimate cvars; things like disable damage spread, crits off, static shotgun spread, etc. As such my server is disqualified, yet servers with plugins which could potentially do the same thing are not. I hope soon that my server can qualify for the quickplay feature, as it sounds really cool and would probably help our population. Is there any plans about this Fletch? -BloodyIron - Original Message - From: Fletcher Dunn Date: Thursday, July 28, 2011 10:19 am Subject: [hlds] Valve TF2 servers no longer have quickplay advantage To: "hlds_li...@list.valvesoftware.com" , "'hlds@list.valvesoftware.com'" > Hello all. > > An update earlier this week contained an adjustment to the > scoring bonus we give to Valve servers for quickplay > servers. There is still a bonus when inexperienced players > are searching. However, the bonus decreases as they gain > play hours, and it drops to zero at around 20 hours of play > time. (Don't take the specific numbers too literally, all > the details are subject to tweaking, of course.) > > Our goals with these changes are: > * Ensure that new players have the "vanilla" TF2 experience. > * Integrate experienced players into the regular community, help > them discover the diversity, and let them find the experience > they want. > > Your servers are competing with Valve servers on an equal > footing for quickplay customers. In fact, my guess --- > although I don't really have any data to back this up --- is > that directing the noobs towards the Valve servers actually > gives them a disadvantage. > > Your humble servant, > Fletch > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Valve TF2 servers no longer have quickplay advantage
Hello all. An update earlier this week contained an adjustment to the scoring bonus we give to Valve servers for quickplay servers. There is still a bonus when inexperienced players are searching. However, the bonus decreases as they gain play hours, and it drops to zero at around 20 hours of play time. (Don't take the specific numbers too literally, all the details are subject to tweaking, of course.) Our goals with these changes are: * Ensure that new players have the "vanilla" TF2 experience. * Integrate experienced players into the regular community, help them discover the diversity, and let them find the experience they want. Your servers are competing with Valve servers on an equal footing for quickplay customers. In fact, my guess --- although I don't really have any data to back this up --- is that directing the noobs towards the Valve servers actually gives them a disadvantage. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
<3 Kind Regards annarack From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 28 July 2011 16:55 To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 update coming this afternoon
We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds