Re: [hlds] Mandatory TF2 update coming Wednesday
Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
The worst is when it happens during my lunch break, while I'm playing games! From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brian Simon Sent: Monday, October 10, 2011 10:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.commailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Am I right to assume that this will be mandatory for other games as well, in other words, an engine update? On 2011/10/11 03:32, Tony Paloma wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
.. and I didn't realize that I posted to the Windows list here. What I said applies to Linux; the server may behave differently on Windows. -John On 10/11/2011 11:20 AM, John wrote: On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Every frame, the engine will sleep until it's time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you're constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.commailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.commailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
Don't listen to him. On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com wrote: It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
Thanks for the garbage. Kyle. On Tue, Oct 11, 2011 at 1:49 PM, G. Hutchinson hu...@halsplayground.comwrote: It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
He was lying. It was release last week. Muhhahahahaha Kind regards, *Saul Rennison* On 11 October 2011 22:00, Richie Jones richiejonesisawes...@gmail.comwrote: Don't listen to him. On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com wrote: It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
That is a bug; the initial sleep is undershooting due to an integer rounding error. Will be addressed in another update. -henry -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 11, 2011 11:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o Kind regards, *Saul Rennison* On 11 October 2011 22:03, Henry Goffin hen...@valvesoftware.com wrote: That is a bug; the initial sleep is undershooting due to an integer rounding error. Will be addressed in another update. -henry -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 11, 2011 11:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
We shouldn't support fighting. On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
You see, when I was young we didn't have hats. We had custom skins, and you had to work hard to get them! Nowadays you kids with your hats and your miscs and your hula hoops and your pogo sticks... From: Richie Jones Sent: Tuesday, October 11, 2011 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) We shouldn't support fighting. On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
Doesn't read as insulting to me. Maybe a little condescending if you squint at it, but you'd have to rub your eyes hard first. I'm seeing someone thank Tony in a familiar and casual way for a heads up notice several days in advance (this used to be a rarity). On Tue, Oct 11, 2011 at 3:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
On 2011/10/11 23:05, Saul Rennison wrote: Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o There's a list somewhere on the Valve website with information about all of their employees, maybe you should check that out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
He's not on there, that's why I've asked him over email :p On Tuesday, 11 October 2011, Dominik Friedrichs d...@forlix.org wrote: On 2011/10/11 23:05, Saul Rennison wrote: Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o There's a list somewhere on the Valve website with information about all of their employees, maybe you should check that out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com ] On Behalf Of Rob Liu [ robl...@gmail.com ] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto: to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Does it still do that? 2011/10/12 h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
t, dont bring them to idea's, next thing we know we get the Heavvaiin (Heavy Hawaii) update( (c) @ me ). with actual flower bands for around your neck and straw skirts etc and Heavy forbid, a bra of coconut halves, new map cp_beachparty etc. I'd hate to see the heavy going to Hawaii and dance with the hula's etc in a meet the team on vacation vid along with it. From: Bradley beegee7...@hotmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 11 October 2011, 23:23 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) You see, when I was young we didn't have hats. We had custom skins, and you had to work hard to get them! Nowadays you kids with your hats and your miscs and your hula hoops and your pogo sticks... From: Richie Jones Sent: Tuesday, October 11, 2011 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) We shouldn't support fighting. On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Apparently not, I don't know for sure though. On Tue, Oct 11, 2011 at 5:10 PM, Drogen Viech drogenvi...@googlemail.comwrote: Does it still do that? 2011/10/12 h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Is this update planned to improve performance on game servers ? (for example, having 10 to 20 servers hosted in the same CPU) Or won't change the performance CPU related... On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech drogenvi...@googlemail.comwrote: Does it still do that? 2011/10/12 h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory TF2 update coming Wednesday
I think it will change CPU performance, not sure if it will improve or get crappy. Thanks, - Bubka3 On 10/11/2011 10:20 PM, Bruno Garcia wrote: Is this update planned to improve performance on game servers ? (for example, having 10 to 20 servers hosted in the same CPU) Or won't change the performance CPU related... On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech drogenvi...@googlemail.com mailto:drogenvi...@googlemail.com wrote: Does it still do that? 2011/10/12 h...@gmx.com mailto:h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it's time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you're constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com mailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com mailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com mailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu mailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com mailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.commailto:to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Mandatory TF2 update coming Wednesday
A TF2 server dies if it receives ~100 empty packets per second (Linux, i don't know if this is true for Windows). - Original Message - From: Kyle Sanderson Sent: 10/12/11 05:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Apparently not, I don't know for sure though. On Tue, Oct 11, 2011 at 5:10 PM, Drogen Viech drogenvi...@googlemail.com wrote: Does it still do that? 2011/10/12 h...@gmx.com : Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com ] On Behalf Of Rob Liu [ robl...@gmail.com ] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto: to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory TF2 update coming Wednesday
Last time I checked (2 or 3 months ago): Yes. Thus I'm still using a patch that covers this up. On 2011/10/12 02:10, Drogen Viech wrote: Does it still do that? 2011/10/12h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simonbluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
How did you check it, I want to try it on our Windows servers? Thanks, - Bubka3 On 10/12/2011 12:35 AM, Dominik Friedrichs wrote: Last time I checked (2 or 3 months ago): Yes. Thus I'm still using a patch that covers this up. On 2011/10/12 02:10, Drogen Viech wrote: Does it still do that? 2011/10/12h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simonbluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
I once got hold of some small server flood tool, and since I lost that I wrote a crude Perl script that just sends these empty UDP packets to a given address. I can mail it if its any use to you. When sending about 50 packets per second (probably something close to the tick frequency) it will introduce heavy lag on the server. But a good server admin usually has patched this up, for example via DoS Attack Fixer or something. On 2011/10/12 06:36, Bubka3 wrote: How did you check it, I want to try it on our Windows servers? Thanks, - Bubka3 On 10/12/2011 12:35 AM, Dominik Friedrichs wrote: Last time I checked (2 or 3 months ago): Yes. Thus I'm still using a patch that covers this up. On 2011/10/12 02:10, Drogen Viech wrote: Does it still do that? 2011/10/12h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simonbluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please