Re: [hlds] Mandatory TF2 update coming Wednesday
Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com mailto:mrrjwhe...@yahoo.com wrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? *From:* Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Tuesday, October 11, 2011 1:50 PM *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com mailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com mailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com mailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu mailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com mailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.commailto:to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Frequent synchronized client crashes
Synchronized crashes as well here, but not crashing the clients to desktop. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. --- -- Ron / CrazeD On 10/14/2011 12:55 AM, pilger wrote: Since my entry on the other thread got swept away by other problems, i figured i should create another thread. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Valve, THANK YOU THANK YOU THANK YOU This is the best update in years. Maps? Sure they're fun, but these perf enhancements have changed the behavior of the game for me. Tracking targets in melee and navigating through the area in and out of windows and ledges with a scout is so much more intuitive and enjoyable now. Thank you. Mike On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.comwrote: ** Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.comwrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? *From:* Tony Paloma to...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Tuesday, October 11, 2011 1:50 PM *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Mandatory TF2 update coming Wednesday
I second this. I used to stutter a LOT while playing tf2, sometimes it was almost unbearable. Today I played for 2 hours straight without any stuttering, and it's amazing. Thankyou Valve. -Cameron Date: Fri, 14 Oct 2011 08:35:04 -0400 From: molaugh...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Valve, THANK YOU THANK YOU THANK YOU This is the best update in years. Maps? Sure they're fun, but these perf enhancements have changed the behavior of the game for me. Tracking targets in melee and navigating through the area in and out of windows and ledges with a scout is so much more intuitive and enjoyable now. Thank you. Mike On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? From: Tony Paloma to...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 11, 2011 1:50 PM Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's
Re: [hlds] Mandatory TF2 update coming Wednesday
Hopping on the Thanks SO much bandwagon. Plus, this should finaly put a stop to Insanely-High-FPS price gouging for OB servers. It's also been great to see people come out of the woodworks with gratitude, showing that people are capable of being thankful in contrast to the massive hate shown when Valve fucks up sometimes. On Oct 14, 2011 6:20 AM, Cameron Lefcourt camel_le...@hotmail.com wrote: I second this. I used to stutter a LOT while playing tf2, sometimes it was almost unbearable. Today I played for 2 hours straight without any stuttering, and it's amazing. Thankyou Valve. -Cameron Date: Fri, 14 Oct 2011 08:35:04 -0400 From: molaugh...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Valve, THANK YOU THANK YOU THANK YOU This is the best update in years. Maps? Sure they're fun, but these perf enhancements have changed the behavior of the game for me. Tracking targets in melee and navigating through the area in and out of windows and ledges with a scout is so much more intuitive and enjoyable now. Thank you. Mike On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? From: Tony Paloma to...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 11, 2011 1:50 PM Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com ] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so
[hlds] (no subject)
The update is totally great. Thanks, Valve. Played without a single lag today. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
This did not need a mail and this isn't a message board. http://forums.steampowered.com/forums/ is where you want to be. On Fri, Oct 14, 2011 at 10:06 AM, Ссомов Роман romario1...@gmail.comwrote: The update is totally great. Thanks, Valve. Played without a single lag today. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
You lucky! Our servers are not even updated yet! TC admin is not configured to handle css directory. :( On 10/14/2011 7:36 PM, ?? ? wrote: totally great. Thanks, Valve. Played without a single lag today. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
It may not be a message board, but instead of the emails people post about how their stuff isn't working, I would like to think the valve guys on this list appreciate an occasional pat on the backit definitely isn't the norm, and who knows how many of them actually are on the forums On Fri, Oct 14, 2011 at 10:08 AM, Administrator ad...@crazyfreakgamers.comwrote: You lucky! Our servers are not even updated yet! TC admin is not configured to handle css directory. :( On 10/14/2011 7:36 PM, Ссомов Роман wrote: totally great. Thanks, Valve. Played without a single lag today. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
We were in the middle of an online tourney which just completed 14 days today and quater finals were about to start. Thanks Valve! Can you confirm is any of your match server working? Like warmod, sourcemod and zblock combination? On 10/14/2011 7:42 PM, Jason wrote: It may not be a message board, but instead of the emails people post about how their stuff isn't working, I would like to think the valve guys on this list appreciate an occasional pat on the backit definitely isn't the norm, and who knows how many of them actually are on the forums On Fri, Oct 14, 2011 at 10:08 AM, Administrator ad...@crazyfreakgamers.com mailto:ad...@crazyfreakgamers.com wrote: You lucky! Our servers are not even updated yet! TC admin is not configured to handle css directory. :( On 10/14/2011 7:36 PM, ?? ? wrote: totally great. Thanks, Valve. Played without a single lag today. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Hello, Zblocks not working, predmod appears to be working (Linux) Regards Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Frequent synchronized client crashes
This happened on my servers last night -- in once case, the people getting kicked off were entirely on the blue team. It wound up being 12 vs 1 after everyone was finished. In each case, it was a case of no steam logon before the mass exodus occurred. On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman bsr.crazedgun...@gmail.comwrote: ** Synchronized crashes as well here, but not crashing the clients to desktop. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. --- -- Ron / CrazeD On 10/14/2011 12:55 AM, pilger wrote: Since my entry on the other thread got swept away by other problems, i figured i should create another thread. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Ah, bummer! I admire your effort. But my stuff isn't working, so i'll reserve my praising to sometime in the future, hopefully. On Fri, Oct 14, 2011 at 11:16 AM, Administrator ad...@crazyfreakgamers.comwrote: We were in the middle of an online tourney which just completed 14 days today and quater finals were about to start. Thanks Valve! Can you confirm is any of your match server working? Like warmod, sourcemod and zblock combination? On 10/14/2011 7:42 PM, Jason wrote: It may not be a message board, but instead of the emails people post about how their stuff isn't working, I would like to think the valve guys on this list appreciate an occasional pat on the backit definitely isn't the norm, and who knows how many of them actually are on the forums On Fri, Oct 14, 2011 at 10:08 AM, Administrator ad...@crazyfreakgamers.com wrote: You lucky! Our servers are not even updated yet! TC admin is not configured to handle css directory. :( On 10/14/2011 7:36 PM, Ссомов Роман wrote: totally great. Thanks, Valve. Played without a single lag today. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
I just wanted to say thank you valve for the update- this is the first time since the hatless update that my servers have been running so smooth. On Fri, Oct 14, 2011 at 10:28 AM, RTL-Servers | Lee l...@rtl-servers.co.ukwrote: Hello, Zblocks not working, predmod appears to be working (Linux) Regards Lee Gardiner __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds -- *JP Meneide* Web Developer/3D Designer/Animator http://www.artfact.com http://www.JPtheDesigner.com http://www.roflgaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Frequent synchronized client crashes
Happening alot today as well. Every time we get a server full, 6-12 players will get dumped with a No Steam Logon error. Methinks the backend improvements are not quite ready for prime time. On Fri, Oct 14, 2011 at 10:35 AM, Jesse Porter reacherg...@gmail.comwrote: This happened on my servers last night -- in once case, the people getting kicked off were entirely on the blue team. It wound up being 12 vs 1 after everyone was finished. In each case, it was a case of no steam logon before the mass exodus occurred. On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: ** Synchronized crashes as well here, but not crashing the clients to desktop. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. --- -- Ron / CrazeD On 10/14/2011 12:55 AM, pilger wrote: Since my entry on the other thread got swept away by other problems, i figured i should create another thread. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CSS Bot Help
I currently have the following commands running on my server: bot_quota 4 bot_quota_mode: fill bot_auto_vacate 1 The bots are in the server 24/7 with or without the players. I want the bots to leave when a players joins, for example if 1 player joins 1 bot leaves, if 2 players join 2 bots leave and so on. If the player leaves the bots rejoin maintaining the bot quota. Thanks for any help you guys can provide. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS Bot Help
bot_quota 4 bot_quota_mode fill bot_auto_vacate 1 bot_join_after_player 0 Should yield the described behavior. On 2011/10/14 21:17, RSS List User wrote: I currently have the following commands running on my server: bot_quota 4 bot_quota_mode: fill bot_auto_vacate 1 The bots are in the server 24/7 with or without the players. I want the bots to leave when a players joins, for example if 1 player joins 1 bot leaves, if 2 players join 2 bots leave and so on. If the player leaves the bots rejoin maintaining the bot quota. Thanks for any help you guys can provide. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Frequent synchronized client crashes
Same issue. No steam logon error to at least 12 clients at once not even 3 minutes ago. On Fri, Oct 14, 2011 at 11:58 AM, E. Olsen ceo.eol...@gmail.com wrote: Happening alot today as well. Every time we get a server full, 6-12 players will get dumped with a No Steam Logon error. Methinks the backend improvements are not quite ready for prime time. On Fri, Oct 14, 2011 at 10:35 AM, Jesse Porter reacherg...@gmail.comwrote: This happened on my servers last night -- in once case, the people getting kicked off were entirely on the blue team. It wound up being 12 vs 1 after everyone was finished. In each case, it was a case of no steam logon before the mass exodus occurred. On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: ** Synchronized crashes as well here, but not crashing the clients to desktop. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. --- -- Ron / CrazeD On 10/14/2011 12:55 AM, pilger wrote: Since my entry on the other thread got swept away by other problems, i figured i should create another thread. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Frequent synchronized client crashes
Probably because the item servers have been down and they're trying to restore services. Same thing happens when Steam goes down. On Oct 14, 2011 5:58 PM, Tyler Davies tyler.k.dav...@gmail.com wrote: Same issue. No steam logon error to at least 12 clients at once not even 3 minutes ago. On Fri, Oct 14, 2011 at 11:58 AM, E. Olsen ceo.eol...@gmail.com wrote: Happening alot today as well. Every time we get a server full, 6-12 players will get dumped with a No Steam Logon error. Methinks the backend improvements are not quite ready for prime time. On Fri, Oct 14, 2011 at 10:35 AM, Jesse Porter reacherg...@gmail.comwrote: This happened on my servers last night -- in once case, the people getting kicked off were entirely on the blue team. It wound up being 12 vs 1 after everyone was finished. In each case, it was a case of no steam logon before the mass exodus occurred. On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: ** Synchronized crashes as well here, but not crashing the clients to desktop. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. --- -- Ron / CrazeD On 10/14/2011 12:55 AM, pilger wrote: Since my entry on the other thread got swept away by other problems, i figured i should create another thread. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] STV No Longer Showing
Has anyone else come across a problem with the STV bot since the last update? This is in relation to DODS, not sure about other games. It shows it as connecting, joining spec, demo starts recording but no bot is visible at all. The STV is not listed in the Spectator menu of the servers list either. It can be joined by manually adding the connect command in console though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds