Re: [hlds] OB Servers Dont Appear On Server List
Oh and neither of these are TF2 servers. Its a DODS server and a modification server (Module Combat Source) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] OB Servers Dont Appear On Server List
Some more info: Ive tried the following and it didnt fix it: sv_master_share_game_socket 0 sv_master_legacy_mode 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] OB Servers Dont Appear On Server List
I noticed that all my orangebox servers on my server box aren't displaying the servers on the server list. It worked fine a month ago and nothing has changed on them since then. On the same box, i have a HL1 server running and that one displays on the server list properly so it cant be a ports issue. Any idea what's happening? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SourceTV now ignores the tv_name variable?
This is a well-known caveat, nothing new and nothing to do with the update. When the replay bot first joins, replay is Replay All subsequent joins/maps, it comes back as replay Source: https://dl.dropbox.com/u/9948007/replayduck.png (Nicholas Hastings, Oct 12, 2011) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, 22 July 2012 7:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SourceTV now ignores the tv_name variable? I'm running my servers on Linux. My replay bot used to be named 'replay', now it is 'Replay'. On 7/21/2012 2:59 PM, ics wrote: > They did? Must be windows only because i still have replay as 'replay' > instead of 'REPLAY' > > -ics > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SourceTV now ignores the tv_name variable?
I'm running my servers on Linux. My replay bot used to be named 'replay', now it is 'Replay'. On 7/21/2012 2:59 PM, ics wrote: They did? Must be windows only because i still have replay as 'replay' instead of 'REPLAY' -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SourceTV now ignores the tv_name variable?
They did? Must be windows only because i still have replay as 'replay' instead of 'REPLAY' -ics 22.7.2012 0:09, Russell Smith kirjoitti: I noticed they capitalized the replay bot name this patch so they must have been dinking around with the replay/sourcetv bot naming code. On 7/21/2012 2:06 PM, Peter HLDS wrote: On both our TF2 and GMod servers, our source TV bot now shows up named "SourceTV" instead of our usual custom name, set with tv_name. The tv_name variable is still set and queryable, but seems to have no effect on the actual bot's name. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SourceTV now ignores the tv_name variable?
I noticed they capitalized the replay bot name this patch so they must have been dinking around with the replay/sourcetv bot naming code. On 7/21/2012 2:06 PM, Peter HLDS wrote: On both our TF2 and GMod servers, our source TV bot now shows up named "SourceTV" instead of our usual custom name, set with tv_name. The tv_name variable is still set and queryable, but seems to have no effect on the actual bot's name. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] SourceTV now ignores the tv_name variable?
On both our TF2 and GMod servers, our source TV bot now shows up named "SourceTV" instead of our usual custom name, set with tv_name. The tv_name variable is still set and queryable, but seems to have no effect on the actual bot's name. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
No, they told me back in April that they had a fix, but they never released it. 2012/7/21 Essay Tew Phaun > Has Valve fixed the crit exploit yet? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I just found out that the plugin was broken since an update about two weeks ago (it was not detecting anything anymore). I've fixed it and it should now be more resistant to future updates. 2012/4/14 AnAkIn > I updated it, it should now be fully compatible with CSS & DoD S. > > Le 12 avril 2012 18:55, AnAkIn a écrit : > > I forgot to mention there is an auto updater included. It'll download > > the new version automatically from the link you posted. > > > > Le 12 avril 2012 18:53, Stefan Giroux a écrit : > >> There is no need to obfuscate your strings. From what it looks like, > this > >> program downloads code from > >> http://tftrue.redline-utilities.net/TriggerBotDetector.dll > >> At least make it clear that your plugin goes out to the web to download > code > >> if it does. If it doesn't, there is no need for curl. > >> > >> > >> On Thu, Apr 12, 2012 at 9:40 AM, Crazed Gunman < > bsr.crazedgun...@gmail.com> > >> wrote: > >>> > >>> I don't think he's given anyone a reason not to trust him. I'd give it > a > >>> shot on his word. > >>> > >>> On 4/11/2012 5:17 PM, Asher Baker wrote: > > On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse > wrote: > > > > Sure, it's use at your own risk, but so is Sourcemod, Mani, etc. > > Names 2 things that are fully open source. > > But, joking aside, AnAkIn is pretty trustworthy. > > On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse > wrote: > > > > Anakin has been around on the list for a very long time, and has > > provided > > nothing but good advice, fixes, and insight. If his plugin is > anything > > malicious, which I doubt, I have full backups, and it's easy enough > to > > fix. > > > > Sure, it's use at your own risk, but so is Sourcemod, Mani, etc. > > > > > > On Wed, Apr 11, 2012 at 1:58 PM, Sebastian Iskra > > > wrote: > >> > >> Atleast I made a valid point Mr. Marbury. > >> > >> On Wed, Apr 11, 2012 at 12:55 PM, John Marbury< > barreltr...@gmail.com> > >> wrote: > >>> > >>> Said the random sea-bass. > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > > > > > > > > -- > > Best regards, > > AnAkIn > > > > -- > Best regards, > AnAkIn > -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Things like this need a larger playerbase to get good data I suppose. On Sat, Jul 21, 2012 at 4:04 PM, Brian Simon wrote: > So why isn't the TF2 Beta being used to test things like this before being > shipped into the main game? > > > On Fri, Jul 20, 2012 at 9:46 PM, Fletcher Dunn < > fletch...@valvesoftware.com> wrote: > >> Just to be clear, the this new feature is in beta status, but it has >> shipped in the regular game. >> >> It is not in the TF beta. >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn >> Sent: Friday, July 20, 2012 6:35 PM >> To: Half-Life dedicated Linux server mailing list ( >> hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server >> mailing list (hlds@list.valvesoftware.com) >> Subject: [hlds_linux] New TF quickplay in beta >> >> Today's update introduced a new version of quickplay. It is currently in >> beta. A small percentage of players will be asked if they want to try out >> the beta, when they press the "Start playing" button. >> >> Here's what you need to know as a server operator: >> >> * Eligibility rules, maps, etc. have not changed >> >> * The new system does not utilize the server browser. >> >> * You might see some extra console spam. >> >> * Your server must opt into this potential stream of traffic by >> setting "tf_mm_servermode 1" >> >> * Regular joins through through other means can coexist with >> joins through quickplay beta, with one significant shortcoming: If the >> first person to join your server joins outside of the new matchmaking >> system, the system will treat your server is "full". If the first person >> to join your server comes in through the matchmaking system, your server >> will accept players from either source. This shortcoming will be addressed >> soon. >> >> So, basically: >> >> * Set "tf_mm_servermode 1" to avoid missing out on any traffic >> from the beta matchmaking system. >> >> * If it causes any problems, then opt out! That's why it's >> called "beta!" >> >> From a player perspective, the new system offers two main features: >> >> * Form a search party with friends and find a server together. >> >> * Never get matched into an empty server by yourself. A server >> will always be seeded with at least N players. (Currently N = 2 since >> there will not be many players using the system, but we will increase that >> over time.) >> >> Thank you! >> >> Your humble servant, >> Fletch >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
So why isn't the TF2 Beta being used to test things like this before being shipped into the main game? On Fri, Jul 20, 2012 at 9:46 PM, Fletcher Dunn wrote: > Just to be clear, the this new feature is in beta status, but it has > shipped in the regular game. > > It is not in the TF beta. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Friday, July 20, 2012 6:35 PM > To: Half-Life dedicated Linux server mailing list ( > hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server > mailing list (hlds@list.valvesoftware.com) > Subject: [hlds_linux] New TF quickplay in beta > > Today's update introduced a new version of quickplay. It is currently in > beta. A small percentage of players will be asked if they want to try out > the beta, when they press the "Start playing" button. > > Here's what you need to know as a server operator: > > * Eligibility rules, maps, etc. have not changed > > * The new system does not utilize the server browser. > > * You might see some extra console spam. > > * Your server must opt into this potential stream of traffic by > setting "tf_mm_servermode 1" > > * Regular joins through through other means can coexist with joins > through quickplay beta, with one significant shortcoming: If the first > person to join your server joins outside of the new matchmaking system, the > system will treat your server is "full". If the first person to join your > server comes in through the matchmaking system, your server will accept > players from either source. This shortcoming will be addressed soon. > > So, basically: > > * Set "tf_mm_servermode 1" to avoid missing out on any traffic > from the beta matchmaking system. > > * If it causes any problems, then opt out! That's why it's called > "beta!" > > From a player perspective, the new system offers two main features: > > * Form a search party with friends and find a server together. > > * Never get matched into an empty server by yourself. A server > will always be seeded with at least N players. (Currently N = 2 since > there will not be many players using the system, but we will increase that > over time.) > > Thank you! > > Your humble servant, > Fletch > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New TF quickplay in beta
Sweet! Enabled the new beta and my weak server which has been empty for months just filled up with over 10 players in less than a minute! On 2012/07/21 03:35, Fletcher Dunn wrote: Today’s update introduced a new version of quickplay. It is currently in beta. A small percentage of players will be asked if they want to try out the beta, when they press the “Start playing” button. Here’s what you need to know as a server operator: ·Eligibility rules, maps, etc. have not changed ·The new system does not utilize the server browser. ·You might see some extra console spam. ·Your server must opt into this potential stream of traffic by setting “tf_mm_servermode 1” ·Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is “full”. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. So, basically: ·Set “tf_mm_servermode 1” to avoid missing out on any traffic from the beta matchmaking system. ·If it causes any problems, then opt out! That’s why it’s called “beta!” From a player perspective, the new system offers two main features: ·Form a search party with friends and find a server together. ·Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) Thank you! Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New TF quickplay in beta
If I'm getting it right, the new system won't put players in empty servers but now requires at least 2 players to join an empty server exclusively with the new system, otherwise the server will be considered full. Mindfuck? On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn wrote: > · Regular joins through through other means can coexist with > joins through quickplay beta, with one significant shortcoming: If the > first person to join your server joins outside of the new matchmaking > system, the system will treat your server is “full”. If the first person > to join your server comes in through the matchmaking system, your server > will accept players from either source. This shortcoming will be addressed > soon. > > · Never get matched into an empty server by yourself. A server > will always be seeded with at least N players. (Currently N = 2 since > there will not be many players using the system, but we will increase that > over time.) > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds