Re: [hlds] CS:GO app ID for updater?

2012-08-20 Thread Kush Mahajani
Also, you should probably use the csgo_servers mailing list for questions
dealing with CS:GO.

On Mon, Aug 20, 2012 at 8:02 PM, Kush Mahajani wrote:

> 740 is the appid for the dedicated server. 730 is the appid for the game
> itself.
>
>
> On Mon, Aug 20, 2012 at 7:26 PM, Ross Bemrose  wrote:
>
>> Up until today, we've been instructed to use app_update 740 validate to
>> update CS:GO Beta servers.
>>
>> However, I noticed that CS:GO has an app id of 730 (
>> http://store.steampowered.**com//app/730)
>>  rather than 740.  Which are we supposed to use for server updating?
>>
>> __**_
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>> please visit:
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>>
>
>
>
> --
> -
> Kush Mahajani
>
>


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Re: [hlds] CS:GO app ID for updater?

2012-08-20 Thread Kush Mahajani
740 is the appid for the dedicated server. 730 is the appid for the game
itself.

On Mon, Aug 20, 2012 at 7:26 PM, Ross Bemrose  wrote:

> Up until today, we've been instructed to use app_update 740 validate to
> update CS:GO Beta servers.
>
> However, I noticed that CS:GO has an app id of 730 (
> http://store.steampowered.**com//app/730)
>  rather than 740.  Which are we supposed to use for server updating?
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>



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Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-20 Thread Yuki

...first thing tomorrow?

On 21/08/2012 03:52, ozgamingdot...@gmail.com wrote:
This is the first TF2 update I can remember that is MASSIVELY 
overdue.. Server lag spikes, crashes, clients not able to connect, ugh...


So what is the ETA of this way overdue TF2 update?


On 8/20/2012 10:21 PM, Daniel Barreiro wrote:

At least they found the bug instead of releasing it with the bug.


On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:


We found a problem that will prevent us from releasing this
update tonight.

We should have it ready first thing tomorrow.

My apologies.

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com
] *On Behalf Of *Kush
Mahajani
*Sent:* Monday, August 20, 2012 6:55 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming later today

I doubt the update will be any later than 7PM (PST)

On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas
mailto:lswa...@gmail.com>> wrote:

I know it's not high priority for you guys, but in North America
the competitive TF2 season is back on and we're trying to get
matches streamed/casted tonight... so any ETA on this update
would be great.

On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn
mailto:fletch...@valvesoftware.com>> wrote:

We're preparing an update that addresses the most important
problems people are experiencing:

·String table overflow

·Player counts in the server browser useless / meaningless in MvM

·Server and client crash on map change when player was being
healed by dispenser

·Matchmaking connecting players to out-of-date servers

·General improvements to matchmaking throughput and match
quality.

This will be a mandatory update.

Apologies for the late release.

- Fletch

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Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-20 Thread Lance Waidzunas
It's tomorrow dude.
On Aug 20, 2012 9:52 PM, "ozgamingdot...@gmail.com" <
ozgamingdot...@gmail.com> wrote:

>  This is the first TF2 update I can remember that is MASSIVELY overdue..
> Server lag spikes, crashes, clients not able to connect, ugh...
>
> So what is the ETA of this way overdue TF2 update?
>
>
> On 8/20/2012 10:21 PM, Daniel Barreiro wrote:
>
> At least they found the bug instead of releasing it with the bug.
>
>
> On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  We found a problem that will prevent us from releasing this update
>> tonight.
>>
>>
>>
>> We should have it ready first thing tomorrow.
>>
>>
>>
>> My apologies.
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kush Mahajani
>> *Sent:* Monday, August 20, 2012 6:55 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update coming later today
>>
>>
>>
>> I doubt the update will be any later than 7PM (PST)
>>
>> On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas 
>> wrote:
>>
>> I know it's not high priority for you guys, but in North America the
>> competitive TF2 season is back on and we're trying to get matches
>> streamed/casted tonight... so any ETA on this update would be great.
>>
>> On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>   We’re preparing an update that addresses the most important problems
>> people are experiencing:
>>
>>
>>
>> · String table overflow
>>
>> · Player counts in the server browser useless / meaningless in
>> MvM
>>
>> · Server and client crash on map change when player was being
>> healed by dispenser
>>
>> · Matchmaking connecting players to out-of-date servers
>>
>> · General improvements to matchmaking throughput and match
>> quality.
>>
>>
>>
>> This will be a mandatory update.
>>
>>
>>
>> Apologies for the late release.
>>
>>
>>
>> - Fletch
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
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>> please visit:
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>>
>>
>>
>>
>>
>> --
>>
>> -
>>
>> Kush Mahajani
>>
>>
>>
>> ___
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>> please visit:
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>>
>>
>
>
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Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-20 Thread ozgamingdot...@gmail.com
This is the first TF2 update I can remember that is MASSIVELY overdue.. 
Server lag spikes, crashes, clients not able to connect, ugh...


So what is the ETA of this way overdue TF2 update?


On 8/20/2012 10:21 PM, Daniel Barreiro wrote:

At least they found the bug instead of releasing it with the bug.


On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:


We found a problem that will prevent us from releasing this update
tonight.

We should have it ready first thing tomorrow.

My apologies.

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com
] *On Behalf Of *Kush
Mahajani
*Sent:* Monday, August 20, 2012 6:55 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming later today

I doubt the update will be any later than 7PM (PST)

On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas
mailto:lswa...@gmail.com>> wrote:

I know it's not high priority for you guys, but in North America
the competitive TF2 season is back on and we're trying to get
matches streamed/casted tonight... so any ETA on this update would
be great.

On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn
mailto:fletch...@valvesoftware.com>>
wrote:

We're preparing an update that addresses the most important
problems people are experiencing:

·String table overflow

·Player counts in the server browser useless / meaningless in MvM

·Server and client crash on map change when player was being
healed by dispenser

·Matchmaking connecting players to out-of-date servers

·General improvements to matchmaking throughput and match quality.

This will be a mandatory update.

Apologies for the late release.

- Fletch

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Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-20 Thread Sampson Rogers
So 12:00:01 AM?

Looking forward to it.
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[hlds] CS:GO app ID for updater?

2012-08-20 Thread Ross Bemrose
Up until today, we've been instructed to use app_update 740 validate to 
update CS:GO Beta servers.


However, I noticed that CS:GO has an app id of 730 
(http://store.steampowered.com//app/730)  rather than 740.  Which are we 
supposed to use for server updating?


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Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-20 Thread Daniel Barreiro
At least they found the bug instead of releasing it with the bug.


On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn  wrote:

>  We found a problem that will prevent us from releasing this update
> tonight.
>
> ** **
>
> We should have it ready first thing tomorrow.
>
> ** **
>
> My apologies.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kush Mahajani
> *Sent:* Monday, August 20, 2012 6:55 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming later today
>
> ** **
>
> I doubt the update will be any later than 7PM (PST)
>
> On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas 
> wrote:
>
> I know it's not high priority for you guys, but in North America the
> competitive TF2 season is back on and we're trying to get matches
> streamed/casted tonight... so any ETA on this update would be great.
>
> On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>   We’re preparing an update that addresses the most important problems
> people are experiencing:
>
>  
>
> · String table overflow
>
> · Player counts in the server browser useless / meaningless in MvM
> 
>
> · Server and client crash on map change when player was being
> healed by dispenser
>
> · Matchmaking connecting players to out-of-date servers
>
> · General improvements to matchmaking throughput and match
> quality.
>
>  
>
> This will be a mandatory update.
>
>  
>
> Apologies for the late release.
>
>  
>
> - Fletch
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> 
>
> ** **
>
> -- 
>
> -
>
> Kush Mahajani
>
> ** **
>
> ___
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> please visit:
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[hlds] Mandatory TF2 update coming later TOMORROW

2012-08-20 Thread Fletcher Dunn
We found a problem that will prevent us from releasing this update tonight.

We should have it ready first thing tomorrow.

My apologies.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kush Mahajani
Sent: Monday, August 20, 2012 6:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming later today

I doubt the update will be any later than 7PM (PST)
On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas 
mailto:lswa...@gmail.com>> wrote:
I know it's not high priority for you guys, but in North America the 
competitive TF2 season is back on and we're trying to get matches 
streamed/casted tonight... so any ETA on this update would be great.
On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
We're preparing an update that addresses the most important problems people are 
experiencing:


* String table overflow

* Player counts in the server browser useless / meaningless in MvM

* Server and client crash on map change when player was being healed by 
dispenser

* Matchmaking connecting players to out-of-date servers

* General improvements to matchmaking throughput and match quality.

This will be a mandatory update.

Apologies for the late release.

- Fletch

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Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Kush Mahajani
I doubt the update will be any later than 7PM (PST)

On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas  wrote:

> I know it's not high priority for you guys, but in North America the
> competitive TF2 season is back on and we're trying to get matches
> streamed/casted tonight... so any ETA on this update would be great.
>
> On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>   We’re preparing an update that addresses the most important problems
>> people are experiencing:
>>
>> ** **
>>
>> **· **String table overflow
>>
>> **· **Player counts in the server browser useless / meaningless
>> in MvM
>>
>> **· **Server and client crash on map change when player was
>> being healed by dispenser
>>
>> **· **Matchmaking connecting players to out-of-date servers
>>
>> **· **General improvements to matchmaking throughput and match
>> quality.
>>
>> ** **
>>
>> This will be a mandatory update.
>>
>> ** **
>>
>> Apologies for the late release.
>>
>> ** **
>>
>> - Fletch
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


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-
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Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Lance Waidzunas
I know it's not high priority for you guys, but in North America the
competitive TF2 season is back on and we're trying to get matches
streamed/casted tonight... so any ETA on this update would be great.

On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn
wrote:

>  We’re preparing an update that addresses the most important problems
> people are experiencing:
>
> ** **
>
> **· **String table overflow
>
> **· **Player counts in the server browser useless / meaningless
> in MvM
>
> **· **Server and client crash on map change when player was being
> healed by dispenser
>
> **· **Matchmaking connecting players to out-of-date servers
>
> **· **General improvements to matchmaking throughput and match
> quality.
>
> ** **
>
> This will be a mandatory update.
>
> ** **
>
> Apologies for the late release.
>
> ** **
>
> - Fletch
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Devin O'Malley
Any ETA on it?

On Mon, Aug 20, 2012 at 9:18 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> THANK YOU
>
> On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  We’re preparing an update that addresses the most important problems
>> people are experiencing:
>>
>> ** **
>>
>> **· **String table overflow
>>
>> **· **Player counts in the server browser useless / meaningless
>> in MvM
>>
>> **· **Server and client crash on map change when player was
>> being healed by dispenser
>>
>> **· **Matchmaking connecting players to out-of-date servers
>>
>> **· **General improvements to matchmaking throughput and match
>> quality.
>>
>> ** **
>>
>> This will be a mandatory update.
>>
>> ** **
>>
>> Apologies for the late release.
>>
>> ** **
>>
>> - Fletch
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Todd Pettit
Anyone got a way to get this to work with nemrun??

- Original Message -
From: "pilger" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Monday, August 20, 2012 6:48:13 PM
Subject: Re: [hlds] SteamCMD alternative


A working alternative to SteamCMD and HLDSUpdateTool that can do that trick to 
download a version designed for another SO would immensely appreciated. 

Let me know if I can help in any way to make that possible. :) 


On 20 August 2012 19:39, Didrole < didr...@gmail.com > wrote: 


I think it should be able to, but I didn't try (yet). 




2012/8/21 pilger < pilger...@gmail.com > 


Very interesting, Didrole. 

Would it be able to download a Windows version on a Linux environment? 

I'm not a moron, despite of the odd question. I simply intent to install a 
Windows version on a Linux machine and keep it updated in order to update my 
other Windows SRCDS servers easier and in an automatic distribution fashion. 

Would you think it can be done with your tool? Or could be, eventually? 

Thanks! 




On 20 August 2012 18:50, Ryan Becerra < b...@me.com > wrote: 



Whats difficult about typing app_update 740 validate 





On Aug 20, 2012, at 4:49 PM, Didrole < didr...@gmail.com > wrote: 


Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool to 
it. 
I think some of you might be interested by it so here is its URL: 
http://didrole.com/UpdateTool/ 
I haven't tested it that much, so it may have bugs. 

Sincerely, 
Didrole 
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Re: [hlds] Setting Missions in MvM

2012-08-20 Thread Brendan Cosman
Hi,

I've checked for any answers and I wasn't able to find them, so I'll repeat the 
questions in the hope of getting a reply. The previous replies that included an 
edited tf_mvm_missioncycle.res did not work. These questions come from the 
point of view of a server administrator with multiple MvM servers launching 
from a single install directory. (I have 40 MvM servers up for the Australian 
community at the moment, and I'd like to bring up at least another 10-15 
running advanced missions).

1: How can we launch a server that only rotates through the six advanced 
missions with no rcon or other intervention? (I can do anything to the command 
line or config files, but I can't rely on rcon or votes).

2: How can we launch multiple servers that rotate through different mission 
profiles from the same install directory? (Depending on the answer to 1. the 
question could read "How can I set a different missioncycle file per server 
instance?").

Thanks for anyone's help on this.

Regards,
Brendan.


- Original Message -
From: "Shon Myles" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Sunday, 19 August, 2012 6:49:59 AM GMT +10:00 Brisbane
Subject: Re: [hlds] Setting Missions in MvM


Has anyone had any luck setting a MvM server to run only the advanced missions? 
If so, how did you configure you missioncycle.res file/server? 


On Sat, Aug 18, 2012 at 12:55 AM, Brendan Cosman < 
brendan.cos...@mammothmedia.com.au > wrote: 


This is odd, because I'm running all my normal rotation servers with timelimit 
0, and they don't get stuck on a map. (Also, I saw the same behaviour - using 
that file caused the server not to launch in advanced mode, and then to get 
stuck at the end of the round. 



- Original Message - 
From: "Mark Steele" < m...@dahou.se > 
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com > 

Sent: Saturday, 18 August, 2012 2:16:05 PM GMT +10:00 Brisbane 
Subject: Re: [hlds] Setting Missions in MvM 



Chances are your mp_timelimit is still set to the default (0), which will just 
have the map on permanently. If you set mp_timelimit 20 or something along 
those lines, when the mission has been completed, that time should be up, and 
it'll move onto the next map in the rotation. Unfortunately, map votes still 
break servers (as far as I know), and so this is the only real way to change 
map without doing it manually (changelevel foo_bar) 


If the players want to change difficulty, they'll have to do that by calling a 
difficulty vote from the game menu, right now I don't think there's a way to 
automatically change to a different difficulty automatically. 


On 18 August 2012 05:08, Alan Kennedy < kenne...@3dgames.com.ar > wrote: 







I've tried this, but my players report that the game got stuck at mvm_coaltown, 
even though they defeated all the waves. Mmm... bogus report or someone had the 
same issue? I think the servers where started on mvm_coaltown, maybe that's the 
issue? 

-- 
Libertad 41, 5to Piso - Capital Federal 
Tel: 4-332-4709 







From: "Mark Steele" < m...@dahou.se > 
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com > 
Sent: Friday, August 17, 2012 11:25:52 PM 


Subject: Re: [hlds] Setting Missions in MvM 


"tf_mvm_missioncycle.res" 
{ 
"categories" "1" 
"1" 
{ 
"count" "6" 


"1" 
{ 
"map" "mvm_decoy" 
"popfile" "mvm_decoy_advanced" 
} 
"2" 
{ 
"map" "mvm_coaltown" 
"popfile" "mvm_coaltown_advanced" 
} 
"3" 
{ 
"map" "mvm_mannworks" 
"popfile" "mvm_mannworks_advanced" 
} 
"4" 
{ 
"map" "mvm_decoy" 
"popfile" "mvm_decoy_advanced2" 
} 
"5" 
{ 
"map" "mvm_coaltown" 
"popfile" "mvm_coaltown_advanced2" 
} 
"6" 
{ 
"map" "mvm_mannworks" 

"popfile" "mvm_mannworks_ironman" 
} 
} 
} 

Should do what you need. If it doesn't, then you'd need to ask someone more 
knowledgeable than myself :-P 


On 18 August 2012 02:51, Brendan Cosman < brendan.cos...@mammothmedia.com.au > 
wrote: 


Hi, 

Sorry, I must be dense today, but I can't get a server launching with only 
advanced missions. Can you (or someone) provide an example of a 
tf_mvm_missioncycle.res and any other changes necessary for that to happen? 

Thanks, 

Brendan. 
- Original Message - 
From: "Mark Steele" < m...@dahou.se > 
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com > 


Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane 
Subject: Re: [hlds] Setting Missions in MvM 


You can edit tf_mvm_missioncycle.res to remove the Normal missions. 


On 18 August 2012 00:08, Brendan Cosman < brendan.cos...@mammothmedia.com.au > 
wrote: 


On this topic - does anyone have a quick overview of how to start and keep an 
MvM server rotating through only the advanced missions, or even both the 
standard and advanced missions? I've got around 40 MvM servers up for the 
Australian community, but I'd like to be able to run some more with the 
a

Re: [hlds] [hlds_linux] Mandatory TF2 update coming later today

2012-08-20 Thread Asher Baker
Yes, that was a side-effect of the stringtables overflowing.


On Tue, Aug 21, 2012 at 1:27 AM, Essay Tew Phaun  wrote:
> Does this resolve clients getting stuck when connecting with "Retrieving
> Server Info" and then a net_convar error?
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Re: [hlds] [hlds_linux] Mandatory TF2 update coming later today

2012-08-20 Thread Brian Simon
It should, yes.

On Mon, Aug 20, 2012 at 8:27 PM, Essay Tew Phaun  wrote:

> Does this resolve clients getting stuck when connecting with "Retrieving
> Server Info" and then a net_convar error?
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Re: [hlds] [hlds_linux] Mandatory TF2 update coming later today

2012-08-20 Thread Essay Tew Phaun
Does this resolve clients getting stuck when connecting with "Retrieving
Server Info" and then a net_convar error?
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Re: [hlds] [hlds_linux] Mandatory TF2 update coming later today

2012-08-20 Thread Daniel Barreiro
All right, thanks.

On Mon, Aug 20, 2012 at 8:25 PM, Fletcher Dunn
wrote:

> The sounds will only be cached if the server is running an MvM map.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Monday, August 20, 2012 5:21 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life Linux
> dedicated server mailing list
> Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming later today
>
> Will this also apply to the nearly-full soundprecache table?  At the
> moment, it only has 320 free entries, which means some plugins will
> overflow it.
>
> On 8/20/2012 8:18 PM, Fletcher Dunn wrote:
> >
> > We're preparing an update that addresses the most important problems
> > people are experiencing:
> >
> > *String table overflow
> >
> > *Player counts in the server browser useless / meaningless in MvM
> >
> > *Server and client crash on map change when player was being healed by
> > dispenser
> >
> > *Matchmaking connecting players to out-of-date servers
> >
> > *General improvements to matchmaking throughput and match quality.
> >
> > This will be a mandatory update.
> >
> > Apologies for the late release.
> >
> > - Fletch
> >
> >
> >
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Re: [hlds] [hlds_linux] Mandatory TF2 update coming later today

2012-08-20 Thread Fletcher Dunn
The sounds will only be cached if the server is running an MvM map.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Monday, August 20, 2012 5:21 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life Linux dedicated 
server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming later today

Will this also apply to the nearly-full soundprecache table?  At the moment, it 
only has 320 free entries, which means some plugins will overflow it.

On 8/20/2012 8:18 PM, Fletcher Dunn wrote:
>
> We're preparing an update that addresses the most important problems 
> people are experiencing:
>
> *String table overflow
>
> *Player counts in the server browser useless / meaningless in MvM
>
> *Server and client crash on map change when player was being healed by 
> dispenser
>
> *Matchmaking connecting players to out-of-date servers
>
> *General improvements to matchmaking throughput and match quality.
>
> This will be a mandatory update.
>
> Apologies for the late release.
>
> - Fletch
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Ross Bemrose
Will this also apply to the nearly-full soundprecache table?  At the 
moment, it only has 320 free entries, which means some plugins will 
overflow it.


On 8/20/2012 8:18 PM, Fletcher Dunn wrote:


We're preparing an update that addresses the most important problems 
people are experiencing:


·String table overflow

·Player counts in the server browser useless / meaningless in MvM

·Server and client crash on map change when player was being healed by 
dispenser


·Matchmaking connecting players to out-of-date servers

·General improvements to matchmaking throughput and match quality.

This will be a mandatory update.

Apologies for the late release.

- Fletch



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Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Lambda
HELL YES, thanks, i was thinking that we would not get the crashes fixed
today.

2012/8/21 Daniel Barreiro 

> THANK YOU
>
> On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  We’re preparing an update that addresses the most important problems
>> people are experiencing:
>>
>> ** **
>>
>> **· **String table overflow
>>
>> **· **Player counts in the server browser useless / meaningless
>> in MvM
>>
>> **· **Server and client crash on map change when player was
>> being healed by dispenser
>>
>> **· **Matchmaking connecting players to out-of-date servers
>>
>> **· **General improvements to matchmaking throughput and match
>> quality.
>>
>> ** **
>>
>> This will be a mandatory update.
>>
>> ** **
>>
>> Apologies for the late release.
>>
>> ** **
>>
>> - Fletch
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Daniel Barreiro
THANK YOU

On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn
wrote:

>  We’re preparing an update that addresses the most important problems
> people are experiencing:
>
> ** **
>
> **· **String table overflow
>
> **· **Player counts in the server browser useless / meaningless
> in MvM
>
> **· **Server and client crash on map change when player was being
> healed by dispenser
>
> **· **Matchmaking connecting players to out-of-date servers
>
> **· **General improvements to matchmaking throughput and match
> quality.
>
> ** **
>
> This will be a mandatory update.
>
> ** **
>
> Apologies for the late release.
>
> ** **
>
> - Fletch
>
> ___
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[hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Fletcher Dunn
We're preparing an update that addresses the most important problems people are 
experiencing:


* String table overflow

* Player counts in the server browser useless / meaningless in MvM

* Server and client crash on map change when player was being healed by 
dispenser

* Matchmaking connecting players to out-of-date servers

* General improvements to matchmaking throughput and match quality.

This will be a mandatory update.

Apologies for the late release.

- Fletch
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread pilger
A working alternative to SteamCMD and HLDSUpdateTool that can do that trick
to download a version designed for another SO would immensely appreciated.

Let me know if I can help in any way to make that possible. :)

On 20 August 2012 19:39, Didrole  wrote:

> I think it should be able to, but I didn't try (yet).
>
>
> 2012/8/21 pilger 
>
>> Very interesting, Didrole.
>>
>> Would it be able to download a Windows version on a Linux environment?
>>
>> I'm not a moron, despite of the odd question. I simply intent to install
>> a Windows version on a Linux machine and keep it updated in order to update
>> my other Windows SRCDS servers easier and in an automatic distribution
>> fashion.
>>
>> Would you think it can be done with your tool? Or could be, eventually?
>>
>> Thanks!
>>
>>
>> On 20 August 2012 18:50, Ryan Becerra  wrote:
>>
>>> Whats difficult about typing app_update 740 validate
>>>
>>> On Aug 20, 2012, at 4:49 PM, Didrole  wrote:
>>>
>>> Hi guys, I wasn't happy with how SteamCMD works and made an alternative
>>> tool to it.
>>> I think some of you might be interested by it so here is its URL:
>>> http://didrole.com/UpdateTool/
>>> I haven't tested it that much, so it may have bugs.
>>>
>>> Sincerely,
>>> Didrole
>>> ___
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>>> please visit:
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>>>
>>>
>>>
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Didrole
I think it should be able to, but I didn't try (yet).

2012/8/21 pilger 

> Very interesting, Didrole.
>
> Would it be able to download a Windows version on a Linux environment?
>
> I'm not a moron, despite of the odd question. I simply intent to install a
> Windows version on a Linux machine and keep it updated in order to update
> my other Windows SRCDS servers easier and in an automatic distribution
> fashion.
>
> Would you think it can be done with your tool? Or could be, eventually?
>
> Thanks!
>
>
> On 20 August 2012 18:50, Ryan Becerra  wrote:
>
>> Whats difficult about typing app_update 740 validate
>>
>> On Aug 20, 2012, at 4:49 PM, Didrole  wrote:
>>
>> Hi guys, I wasn't happy with how SteamCMD works and made an alternative
>> tool to it.
>> I think some of you might be interested by it so here is its URL:
>> http://didrole.com/UpdateTool/
>> I haven't tested it that much, so it may have bugs.
>>
>> Sincerely,
>> Didrole
>> ___
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>>
>>
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>>
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread pilger
Very interesting, Didrole.

Would it be able to download a Windows version on a Linux environment?

I'm not a moron, despite of the odd question. I simply intent to install a
Windows version on a Linux machine and keep it updated in order to update
my other Windows SRCDS servers easier and in an automatic distribution
fashion.

Would you think it can be done with your tool? Or could be, eventually?

Thanks!

On 20 August 2012 18:50, Ryan Becerra  wrote:

> Whats difficult about typing app_update 740 validate
>
> On Aug 20, 2012, at 4:49 PM, Didrole  wrote:
>
> Hi guys, I wasn't happy with how SteamCMD works and made an alternative
> tool to it.
> I think some of you might be interested by it so here is its URL:
> http://didrole.com/UpdateTool/
> I haven't tested it that much, so it may have bugs.
>
> Sincerely,
> Didrole
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>
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread ics

Before doing app_update, you need to set force_install_dir to make it work.

https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Downloading_Counter-Strike:_Global_Offensive

-ics

21.8.2012 0:55, Ross Bemrose kirjoitti:

"app_update 740 validate
Steam> Initial App state (0x2) update required
 App state (0x10102) reconfiguring, progress: -nan (0 / 0)
Error! App '740' state is 0x1 after update job."

You were saying?

P.S. This happens on any Linux machine where you have hldsupdatetool's 
steam command installed in your home directory.  They both use 
directories named Steam and their contents are apparently incompatible 
with each other.


On 8/20/2012 5:50 PM, Ryan Becerra wrote:

Whats difficult about typing app_update 740 validate

On Aug 20, 2012, at 4:49 PM, Didrole > wrote:


Hi guys, I wasn't happy with how SteamCMD works and made an 
alternative tool to it.
I think some of you might be interested by it so here is its URL: 
http://didrole.com/UpdateTool/

I haven't tested it that much, so it may have bugs.

Sincerely,
Didrole
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Mark Wagner
I agree with Kyle, I will be replacing steamCMD with this until valve get's
their head out of their ass. Nothing is wrong with SteamCMD. Just the
fucking limits on it.

On Mon, Aug 20, 2012 at 4:56 PM, Kyle Sanderson  wrote:

> The world
>
> Thanks a lot Didrole, This is definitely replacing steamcmd on my machines.
>
> Thanks,
> Kyle.
>
> On Mon, Aug 20, 2012 at 2:50 PM, Ryan Becerra  wrote:
> > Whats difficult about typing app_update 740 validate
> >
> > On Aug 20, 2012, at 4:49 PM, Didrole  wrote:
> >
> > Hi guys, I wasn't happy with how SteamCMD works and made an alternative
> tool
> > to it.
> > I think some of you might be interested by it so here is its URL:
> > http://didrole.com/UpdateTool/
> > I haven't tested it that much, so it may have bugs.
> >
> > Sincerely,
> > Didrole
> > ___
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> > please visit:
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> >
> >
> >
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Kyle Sanderson
The world

Thanks a lot Didrole, This is definitely replacing steamcmd on my machines.

Thanks,
Kyle.

On Mon, Aug 20, 2012 at 2:50 PM, Ryan Becerra  wrote:
> Whats difficult about typing app_update 740 validate
>
> On Aug 20, 2012, at 4:49 PM, Didrole  wrote:
>
> Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool
> to it.
> I think some of you might be interested by it so here is its URL:
> http://didrole.com/UpdateTool/
> I haven't tested it that much, so it may have bugs.
>
> Sincerely,
> Didrole
> ___
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>
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Ross Bemrose

"app_update 740 validate
Steam> Initial App state (0x2) update required
 App state (0x10102) reconfiguring, progress: -nan (0 / 0)
Error! App '740' state is 0x1 after update job."

You were saying?

P.S. This happens on any Linux machine where you have hldsupdatetool's 
steam command installed in your home directory. They both use 
directories named Steam and their contents are apparently incompatible 
with each other.


On 8/20/2012 5:50 PM, Ryan Becerra wrote:

Whats difficult about typing app_update 740 validate

On Aug 20, 2012, at 4:49 PM, Didrole > wrote:


Hi guys, I wasn't happy with how SteamCMD works and made an 
alternative tool to it.
I think some of you might be interested by it so here is its URL: 
http://didrole.com/UpdateTool/

I haven't tested it that much, so it may have bugs.

Sincerely,
Didrole
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Ryan Becerra
Whats difficult about typing app_update 740 validate

On Aug 20, 2012, at 4:49 PM, Didrole  wrote:

> Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool 
> to it.
> I think some of you might be interested by it so here is its URL: 
> http://didrole.com/UpdateTool/
> I haven't tested it that much, so it may have bugs.
> 
> Sincerely,
> Didrole
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[hlds] SteamCMD alternative

2012-08-20 Thread Didrole
Hi guys, I wasn't happy with how SteamCMD works and made an alternative
tool to it.
I think some of you might be interested by it so here is its URL:
http://didrole.com/UpdateTool/
I haven't tested it that much, so it may have bugs.

Sincerely,
Didrole
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread SneakySnow
In the past 30 minutes one of our (Whatthefrag) servers have crashed 5
times, all with the same error. I'm getting quite fed up with it.
Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM

On 20 August 2012 19:27, Game-Over  wrote:

>
> Cheers EHG. I also only run PVP servers and I'm willing to try anything
> after the weekend
> we've had. I'm on Server 2008 R2, but It's going on the next server that
> goes down and I'll
> report back here on the results. Thanks again sir!
>
>
> On 20/08/2012 19:21, EHG wrote:
>
> Give this a try until next update. Has been working for me on linux. I did
> not test on windows. I also run only pvp servers so this might break mvm or
> the sounds at least.
> https://forums.alliedmods.net/showthread.php?t=193515
>
> --EHG
>
> On 8/20/2012 2:11 PM, Game-Over wrote:
>
>
> I've had 4 servers go down in the last 30 minutes, nearly 100 players
> wiped out in just the last half an
> hour. I've lost count of the total crashes today so far. Please let us
> know you are still working on this Valve.
>
> On 20/08/2012 14:18, Essay Tew Phaun wrote:
>
> The coffee pot in their offices shouldn not even drip the first drop
> before they post in response to what they've left us to deal with the past
> few days.
>
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread Game-Over


Cheers EHG. I also only run PVP servers and I'm willing to try anything 
after the weekend
we've had. I'm on Server 2008 R2, but It's going on the next server that 
goes down and I'll

report back here on the results. Thanks again sir!

On 20/08/2012 19:21, EHG wrote:
Give this a try until next update. Has been working for me on linux. I 
did not test on windows. I also run only pvp servers so this might 
break mvm or the sounds at least.

https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100 players 
wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please let 
us know you are still working on this Valve.


On 20/08/2012 14:18, Essay Tew Phaun wrote:
The coffee pot in their offices shouldn not even drip the first drop 
before they post in response to what they've left us to deal with 
the past few days.



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread EHG
Give this a try until next update. Has been working for me on linux. I 
did not test on windows. I also run only pvp servers so this might break 
mvm or the sounds at least.

https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100 players 
wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please let us 
know you are still working on this Valve.


On 20/08/2012 14:18, Essay Tew Phaun wrote:
The coffee pot in their offices shouldn not even drip the first drop 
before they post in response to what they've left us to deal with the 
past few days.



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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread Game-Over


I've had 4 servers go down in the last 30 minutes, nearly 100 players 
wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please let us 
know you are still working on this Valve.


On 20/08/2012 14:18, Essay Tew Phaun wrote:
The coffee pot in their offices shouldn not even drip the first drop 
before they post in response to what they've left us to deal with the 
past few days.



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Re: [hlds] CS:GO Map Voting?

2012-08-20 Thread James Ives
I shall do that, and thanks.

■ James Ives ■ ja...@jimo.co.uk




On 20 August 2012 08:20, Travis Brown  wrote:

> Gamemodes_server.txt you should subscribe to csgo_servers mailing list.
> On Aug 20, 2012 11:28 AM, "James Ives"  wrote:
>
>> Which file does it use then? And how can I have both defuse and hostage
>> missions in my mapcycle/vote menu?
>>
>> ■ James Ives ■ ja...@jimo.co.uk
>>
>>
>>
>>
>> On 20 August 2012 00:38, Steven Hartland  wrote:
>>
>>> **
>>> CS:GO doesn't use maplist.txt
>>>
>>> - Original Message -
>>> *From:* James Ives 
>>> *To:* Half-Life dedicated Win32 server mailing 
>>> list
>>> *Sent:* Monday, August 20, 2012 9:00 AM
>>> *Subject:* [hlds] CS:GO Map Voting?
>>>
>>> How do I add other maps to my servers vote menu in csgo? I have
>>> everything in the maplist.txt and mapcycle.txt but all it shows is the
>>> default defuse mission map.
>>>
>>> ■ James Ives ■ ja...@jimo.co.uk
>>>
>>>
>>>  --
>>>
>>> ___
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Re: [hlds] CS:GO Map Voting?

2012-08-20 Thread Travis Brown
Gamemodes_server.txt you should subscribe to csgo_servers mailing list.
On Aug 20, 2012 11:28 AM, "James Ives"  wrote:

> Which file does it use then? And how can I have both defuse and hostage
> missions in my mapcycle/vote menu?
>
> ■ James Ives ■ ja...@jimo.co.uk
>
>
>
>
> On 20 August 2012 00:38, Steven Hartland  wrote:
>
>> **
>> CS:GO doesn't use maplist.txt
>>
>> - Original Message -
>> *From:* James Ives 
>> *To:* Half-Life dedicated Win32 server mailing 
>> list
>> *Sent:* Monday, August 20, 2012 9:00 AM
>> *Subject:* [hlds] CS:GO Map Voting?
>>
>> How do I add other maps to my servers vote menu in csgo? I have
>> everything in the maplist.txt and mapcycle.txt but all it shows is the
>> default defuse mission map.
>>
>> ■ James Ives ■ ja...@jimo.co.uk
>>
>>
>>  --
>>
>> ___
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>> please visit:
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Re: [hlds] CS:GO Map Voting?

2012-08-20 Thread James Ives
Which file does it use then? And how can I have both defuse and hostage
missions in my mapcycle/vote menu?

■ James Ives ■ ja...@jimo.co.uk




On 20 August 2012 00:38, Steven Hartland  wrote:

> **
> CS:GO doesn't use maplist.txt
>
> - Original Message -
> *From:* James Ives 
> *To:* Half-Life dedicated Win32 server mailing 
> list
> *Sent:* Monday, August 20, 2012 9:00 AM
> *Subject:* [hlds] CS:GO Map Voting?
>
> How do I add other maps to my servers vote menu in csgo? I have everything
> in the maplist.txt and mapcycle.txt but all it shows is the default defuse
> mission map.
>
> ■ James Ives ■ ja...@jimo.co.uk
>
>
>  --
>
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread Essay Tew Phaun
The coffee pot in their offices shouldn not even drip the first drop before
they post in response to what they've left us to deal with the past few
days.
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread E. Olsen
It's only 4am or so at Valve HQ at the moment - so it will probably be
another 12-14 hours at least. Honestly, I'm doubtful we'll see a fix until
tomorrow considering they thought they had already fixed these issues in
the last patch. It's kind of comedic at this point - we've had more crashes
in the last 72 hours than we've had in the last 24 months ;-)



On Mon, Aug 20, 2012 at 7:10 AM, AeroliteGaming.com <
ad...@aerolitegaming.co.uk> wrote:

>  Fix all of these issues today please ASAP.
>
> It's been long enough.
>
>
>
> On 19/08/2012 18:50, 1nsane wrote:
>
> It's not the same ghost players as with the previous update.
>
> This time its actually players connecting (those who get the net_setconvar
> error take up a slot until they disconnect) but never getting there.
>
> On Sun, Aug 19, 2012 at 1:26 PM, Lambda  wrote:
>
>> Well if you try to join via the server browser the server shows as full
>> when there's nobody inside, and if you connect via the console you end with
>> the ConVar bug.
>>
>>
>>  2012/8/19 T Marler 
>>
>>> How are you guys determining a ghost client is there? The 3 servers I've
>>> been running solid (as in round the clock) since MvM came out has not seem
>>> to be affected by it, but I could be wrong.
>>>
>>>
>>> - Original Message -
>>> From: "AeroliteGaming.com" 
>>> Date: Sunday, August 19, 2012 10:19 am
>>> Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
>>>  To: Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>>
>>> >
>>> > Is there any way to make the engine errors "ok" themselves
>>> > without manually doing it?
>>> >
>>> > Sun is not shining in the UK here today.
>>> >
>>> > On 19/08/2012 16:48, Lambda wrote:
>>> > >Same, i experience three bugs.
>>> > >
>>> > >1.- Ghost clients (Still even after optional update, probably
>>> > related with the SetConVar bug)
>>> > >2.- Stringtable crashes.
>>> > >3.- net_SetConVar bug.
>>> > >
>>> > >Sun is shining in Spain too :)
>>> > >
>>>  > >2012/8/19 Andreas Grimm mailto:l...@gmx.net>>
>>>
>>> > >
>>> > >most of my servers are stucked with ghost
>>> > clients (nobody can
>>> > >connect or hl2.exe crashes)..
>>> > >
>>> > >...or they crash with overflows ...
>>> > >
>>> > >...at least the sun is shining here in
>>> > Germany ...
>>> > >
>>>  > >*From:*hlds-boun...@list.valvesoftware.com
>>> > >
>>> > >[mailto:hlds-boun...@list.valvesoftware.com
>>> > >>> > boun...@list.valvesoftware.com>] *On Behalf Of
>>> > >*AeroliteGaming.com
>>> > >*Sent:* Sunday, August 19, 2012 5:40 PM
>>> > >
>>> > >
>>> > >*To:* Half-Life dedicated Win32 server
>>> > mailing list
>>> > >*Subject:* Re: [hlds] Engine Error:
>>>  > Host_Error: Overflow... still
>>> > >present
>>> > >
>>> > >This is beyond a joke.
>>> > >
>>> > >
>>> > >
>>> > >Fix this god damn problem. Servers are
>>> > losing players and probably
>>> > >lowering scores.
>>> > >
>>> > >On 19/08/2012 04:06, Sampson Rogers wrote:
>>> > >
>>> > >I'm kind of shocked
>>> > this wasn't addressed today, it's killing
>>> > >off servers not long
>>> > after they're open. These crashes
>>> > >combined with the
>>> > inability for clients to connect is sure to
>>> > >be a great thing for
>>> > our server scores.
>>> > >
>>> > >
>>> > >
>>> > ___>
>>> > >To unsubscribe, edit
>>> > your list preferences, or view the list archives, please visit:
>>> > >
>>> > >
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> > >
>>> > >
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>>> > bin/mailman/listinfo/hlds>
>>> > >
>>> > >
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>>> > archives, please visit:
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>>> >
>>> >
>>>
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread AeroliteGaming.com

Fix all of these issues today please ASAP.

It's been long enough.


On 19/08/2012 18:50, 1nsane wrote:

It's not the same ghost players as with the previous update.

This time its actually players connecting (those who get the 
net_setconvar error take up a slot until they disconnect) but never 
getting there.


On Sun, Aug 19, 2012 at 1:26 PM, Lambda > wrote:


Well if you try to join via the server browser the server shows as
full when there's nobody inside, and if you connect via the
console you end with the ConVar bug.


2012/8/19 T Marler mailto:bloodyi...@shaw.ca>>

How are you guys determining a ghost client is there? The 3
servers I've been running solid (as in round the clock) since
MvM came out has not seem to be affected by it, but I could be
wrong.


- Original Message -
From: "AeroliteGaming.com" mailto:ad...@aerolitegaming.co.uk>>
Date: Sunday, August 19, 2012 10:19 am
Subject: Re: [hlds] Engine Error: Host_Error: Overflow...
still present
To: Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com>>

>
> Is there any way to make the engine errors "ok" themselves
> without manually doing it?
>
> Sun is not shining in the UK here today.
>
> On 19/08/2012 16:48, Lambda wrote:
> >Same, i experience three bugs.
> >
> >1.- Ghost clients (Still even after optional update, probably
> related with the SetConVar bug)
> >2.- Stringtable crashes.
> >3.- net_SetConVar bug.
> >
> >Sun is shining in Spain too :)
> >
> >2012/8/19 Andreas Grimm mailto:l...@gmx.net>
>>

> >
> >most of my servers are stucked with ghost
> clients (nobody can
> >connect or hl2.exe crashes)..
> >
> >...or they crash with overflows ...
> >
> >...at least the sun is shining here in
> Germany ...
> >
> >*From:*hlds-boun...@list.valvesoftware.com

> >>
> >[mailto:hlds-boun...@list.valvesoftware.com

> >
> boun...@list.valvesoftware.com
>] *On Behalf Of
> >*AeroliteGaming.com
> >*Sent:* Sunday, August 19, 2012 5:40 PM
> >
> >
> >*To:* Half-Life dedicated Win32 server
> mailing list
> >*Subject:* Re: [hlds] Engine Error:
> Host_Error: Overflow... still
> >present
> >
> >This is beyond a joke.
> >
> >
> >
> >Fix this god damn problem. Servers are
> losing players and probably
> >lowering scores.
> >
> >On 19/08/2012 04:06, Sampson Rogers wrote:
> >
> >I'm kind of shocked
> this wasn't addressed today, it's killing
> >off servers not long
> after they're open. These crashes
> >combined with the
> inability for clients to connect is sure to
> >be a great thing for
> our server scores.
> >
> >
> >
> ___>
> >To unsubscribe, edit
> your list preferences, or view the list archives, please visit:
> >
> >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> > ___
> >To unsubscribe, edit your list preferences,
> or view the list
> >archives, please visit:
> > https://list.valvesoftware.com/cgi-
> bin/mailman/listinfo/hlds>
> >
> >
> >
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Re: [hlds] CS:GO Map Voting?

2012-08-20 Thread Steven Hartland
CS:GO doesn't use maplist.txt
  - Original Message - 
  From: James Ives 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Monday, August 20, 2012 9:00 AM
  Subject: [hlds] CS:GO Map Voting?


  How do I add other maps to my servers vote menu in csgo? I have everything in 
the maplist.txt and mapcycle.txt but all it shows is the default defuse mission 
map. 


  ■ James Ives ■ ja...@jimo.co.uk






--


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[hlds] CS:GO Map Voting?

2012-08-20 Thread James Ives
How do I add other maps to my servers vote menu in csgo? I have everything
in the maplist.txt and mapcycle.txt but all it shows is the default defuse
mission map.

■ James Ives ■ ja...@jimo.co.uk
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Re: [hlds] Retrieving Server Info....

2012-08-20 Thread Philipp Preß
2nded.

2012/8/20 ozgamingdot...@gmail.com :
> this is unreal.. all my traffic is going else where..
>
> valve please help! lol
>
>
> On 8/19/2012 10:29 PM, 1nsane wrote:
>
> Yes its still there.
>
> On Sun, Aug 19, 2012 at 6:09 PM, ozgamingdot...@gmail.com
>  wrote:
>>
>> Weird, after yesterdays server update I was getting right in no problem.
>> Today it's back with a vengeance. Retrieving Server Info Retrieving
>> Server Info
>>
>> Anyone else?
>>
>>
>> On 8/19/2012 2:52 PM, Violent Crimes wrote:
>>>
>>> You don't have to restart it I found changing the map works. I would
>>> recommend lowering down your map time as it should help.
>>>
>>>
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