Hi,

I've checked for any answers and I wasn't able to find them, so I'll repeat the 
questions in the hope of getting a reply. The previous replies that included an 
edited tf_mvm_missioncycle.res did not work. These questions come from the 
point of view of a server administrator with multiple MvM servers launching 
from a single install directory. (I have 40 MvM servers up for the Australian 
community at the moment, and I'd like to bring up at least another 10-15 
running advanced missions).

1: How can we launch a server that only rotates through the six advanced 
missions with no rcon or other intervention? (I can do anything to the command 
line or config files, but I can't rely on rcon or votes).

2: How can we launch multiple servers that rotate through different mission 
profiles from the same install directory? (Depending on the answer to 1. the 
question could read "How can I set a different missioncycle file per server 
instance?").

Thanks for anyone's help on this.

Regards,
Brendan.


----- Original Message -----
From: "Shon Myles" <shonte.my...@gmail.com>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Sunday, 19 August, 2012 6:49:59 AM GMT +10:00 Brisbane
Subject: Re: [hlds] Setting Missions in MvM


Has anyone had any luck setting a MvM server to run only the advanced missions? 
If so, how did you configure you missioncycle.res file/server? 


On Sat, Aug 18, 2012 at 12:55 AM, Brendan Cosman < 
brendan.cos...@mammothmedia.com.au > wrote: 


This is odd, because I'm running all my normal rotation servers with timelimit 
0, and they don't get stuck on a map. (Also, I saw the same behaviour - using 
that file caused the server not to launch in advanced mode, and then to get 
stuck at the end of the round. 



----- Original Message ----- 
From: "Mark Steele" < m...@dahou.se > 
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com > 

Sent: Saturday, 18 August, 2012 2:16:05 PM GMT +10:00 Brisbane 
Subject: Re: [hlds] Setting Missions in MvM 



Chances are your mp_timelimit is still set to the default (0), which will just 
have the map on permanently. If you set mp_timelimit 20 or something along 
those lines, when the mission has been completed, that time should be up, and 
it'll move onto the next map in the rotation. Unfortunately, map votes still 
break servers (as far as I know), and so this is the only real way to change 
map without doing it manually (changelevel foo_bar) 


If the players want to change difficulty, they'll have to do that by calling a 
difficulty vote from the game menu, right now I don't think there's a way to 
automatically change to a different difficulty automatically. 


On 18 August 2012 05:08, Alan Kennedy < kenne...@3dgames.com.ar > wrote: 







I've tried this, but my players report that the game got stuck at mvm_coaltown, 
even though they defeated all the waves. Mmm... bogus report or someone had the 
same issue? I think the servers where started on mvm_coaltown, maybe that's the 
issue? 

---------------------------------------------- 
Libertad 41, 5to Piso - Capital Federal 
Tel: 4-332-4709 







From: "Mark Steele" < m...@dahou.se > 
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com > 
Sent: Friday, August 17, 2012 11:25:52 PM 


Subject: Re: [hlds] Setting Missions in MvM 


"tf_mvm_missioncycle.res" 
{ 
"categories" "1" 
"1" 
{ 
"count" "6" 


"1" 
{ 
"map" "mvm_decoy" 
"popfile" "mvm_decoy_advanced" 
} 
"2" 
{ 
"map" "mvm_coaltown" 
"popfile" "mvm_coaltown_advanced" 
} 
"3" 
{ 
"map" "mvm_mannworks" 
"popfile" "mvm_mannworks_advanced" 
} 
"4" 
{ 
"map" "mvm_decoy" 
"popfile" "mvm_decoy_advanced2" 
} 
"5" 
{ 
"map" "mvm_coaltown" 
"popfile" "mvm_coaltown_advanced2" 
} 
"6" 
{ 
"map" "mvm_mannworks" 

"popfile" "mvm_mannworks_ironman" 
} 
} 
} 

Should do what you need. If it doesn't, then you'd need to ask someone more 
knowledgeable than myself :-P 


On 18 August 2012 02:51, Brendan Cosman < brendan.cos...@mammothmedia.com.au > 
wrote: 


Hi, 

Sorry, I must be dense today, but I can't get a server launching with only 
advanced missions. Can you (or someone) provide an example of a 
tf_mvm_missioncycle.res and any other changes necessary for that to happen? 

Thanks, 

Brendan. 
----- Original Message ----- 
From: "Mark Steele" < m...@dahou.se > 
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com > 


Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane 
Subject: Re: [hlds] Setting Missions in MvM 


You can edit tf_mvm_missioncycle.res to remove the Normal missions. 


On 18 August 2012 00:08, Brendan Cosman < brendan.cos...@mammothmedia.com.au > 
wrote: 


On this topic - does anyone have a quick overview of how to start and keep an 
MvM server rotating through only the advanced missions, or even both the 
standard and advanced missions? I've got around 40 MvM servers up for the 
Australian community, but I'd like to be able to run some more with the 
advanced rotations. 

Regards, 
Brendan. 



----- Original Message ----- 
From: "Mark Steele" < m...@dahou.se > 
To: "Half-Life dedicated Win32 server mailing list" < 
hlds@list.valvesoftware.com > 
Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane 
Subject: Re: [hlds] Setting Missions in MvM 



I knew I'd find it somehow! 

You can use tf_mvm_popfile to select the appropriate mission file. The popfiles 
are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This 
can probably also be used to load missions that belong to different maps, but I 
wouldn't recommend it. Who knows how horribly it could break things. 




On 17 August 2012 00:08, Maavrik < maav...@maavrik.com > wrote: 




I'd love a command for this, it really is annoying to have to vote to change to 
something else. 

Don't votes run commands after they are won? Maybe we could steal the command 
from there. 



On 8/16/2012 5:53 AM, Mark Steele wrote: 




The only real way I've found so far is to call a ChangeMission vote once in 
game. Still trying to find the command to do it otherwise. 


On 16 August 2012 12:06, < dray...@me.com > wrote: 




Hey, maybe I missed some sort of memo, but as a server owner, how should I be 
able to change the missions my server runs? I was playing on my private server 
with some friends earlier but we noticed in matchmaking we could select these 
different missions here: http://puu.sh/VQAn 


When playing on my server, it seemed to just rotate between the 3 maps on the 
'normal' difficulty maps, but I had no idea how to set a map to be on a mission 
such as "Data Demolition" on Decoy or whatever else. I did a bit of looking 
around but I think I really missed something here. 
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