Re: [hlds] My Tf2 servers ar nearly empty

2014-01-25 Thread Dill Bates
Agreed 

Sent from my iPhone

> On Jan 25, 2014, at 12:36 PM, Logan Thomas  wrote:
> 
> Starting to regret subscribing to the list, personally
> 
>> On Jan 25, 2014 3:22 PM, "AnAkIn"  wrote:
>> I guess we didn't have enough threads about this...
>> 
>> 
>> 2014-01-25 Mtvnoob 
>>> No.
>>> 
>>> 
 On Sat, Jan 25, 2014 at 11:35 AM,  wrote:
 Hello Valve,
 
 I run about 6 Tf2 servers with a Vanilla Taste. Sadly to say i notiched 
 that 2 servers ar dead atm.
 
 Normally full atleast for a couple of hours in the evening. Atm 3 or 4 
 people ar playing.
 
 Can we please change this back again and change the rules for Quickplay. 
 No Premium Mods and shit like that.?
 
 Becos personlly i think this will destroy more then it will do good.
 
 Eric.
 
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 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
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>>> 
>>> 
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-25 Thread ics
Yes lets think about the end user that has been enjoying community 
servers and the care we take of our players, keeping cheaters out and 
other troublemaking trollers and especially offering a place to play on. 
For over 6 years our communities have helped TF2 grow. Only after game 
went Free to Play, Valve added their own servers. Do you even know where 
the players played before that? On our community servers only. It was 
decided that when game goes free to play, they will add extra servers to 
get new players to get on and get familiar to the game. Thats what they 
have been doing all along and they did thought the end user. Now grip 
tightens for unknown reason.


The existing players will keep playing on our servers but due to severe 
lack of new ones ever finding our servers, it will get our servers 
emptied. The decision that was made is absolutely horrible and one 
sided. Yes, it's their game and they can do whatever they want but 
simply forgetting every server owner contribution to this game in the 
past, especially the ones that have been here since TF2 release and 
before, it's really sad to see it was made without atleast warning us 
ahead of the change and telling why it has to be like this.


-ics

Jon Just kirjoitti:
Until valve can get rid of premium servers, ad farms, and server 
chains that monopolize the quick play system, I think that this change 
should stay. I feel bad that community servers have to be punished as 
well, but you need to think of the average tf2 player before the 
server owner.


Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet > wrote:



Hello,

I think it is very wrong to accuse certain communities and players 
who may or may not be exploiting the quick play system.


Saigns or NightTeam is famous because there's a considerable amount 
of population that loves the customized gameplay. On the other hand, 
Skial I believe runs the best vanilla servers along with Lotus being 
one of the first largest TF2 communities who is still alive.


You have to be understanding and give every community member credit 
and a pat on the back for their hard work. If it weren't for them, a 
lot of the TF2 population would be undecided in terms of their server 
preference.


The problem at hand:
New players are uneducated or lazy about unchecking a box that might 
be irrelevant to them.


We cannot do much to fix it. By bickering and repeatedly complaining, 
Valve will not be interested in reading our comments. Let's keep our 
thoughts and ideas organized in a thread and make a kind request for 
Valve to tweak the change they have made.


Someone mentioned an excellent point here about being able to create 
a new quick play account to quickly regain traffic. That is correct. 
That is also however part of the problem. A server should be able to 
build a score and reputation upon how long its been up. New servers 
should not get the same advantage as the servers that have been up 
for months or years.


It is not the community's fault that Valve is making this change. The 
problem is the fact that Valve doesn't care much or supports about 
user made communities. If they do not want to aid us, we will have to 
help ourselves. There are a lot of communities who relied on quick 
play and quick play ALONE to fill their servers. That whole idea is 
wrong and biased towards communities that work really hard to 
organize giveaways, contests, make their own plugins to enhance the 
user experience.


Valve - we understand you would like to keep a controlled population 
of TF2 going to your vanilla no plugins, no ad mins servers. Either 
you should remove all non valve servers from quick play and give all 
server ops the fair advantage or not pool us in the same system as 
your official servers and get rid of them or completely remove them 
from quick play.


The idea of Valve servers are nice, but they seem to be the culprit 
of all problems.


I kindly request a Valve employee to please provide some feedback and 
let us know if you are thinking about making any changes or keeping 
it then way it is.


If you don't plan on making any changes, then please: we kindly 
request you to add another check box saying "Community Servers" and 
keep it unchecked by default - that shall make you happy and give 
users some insight and choice as well.


Thanks for reading.

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Re: [hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Emil Larsson
I don't think people oppose that you can search for Valve servers only, but
mainly that it's the default as that winds up punishing servers who did
play by the rules. If it was off by default, but could be turned on by
players that prefers to play on official valve servers, I wouldn't mind.


On Sun, Jan 26, 2014 at 2:48 AM, Jon Just  wrote:

> Until valve can get rid of premium servers, ad farms, and server chains
> that monopolize the quick play system, I think that this change should
> stay. I feel bad that community servers have to be punished as well, but
> you need to think of the average tf2 player before the server owner.
>
> Sent from my iPod
>
> On Jan 25, 2014, at 2:32 PM, Supreet  wrote:
>
> Hello,
>
> I think it is very wrong to accuse certain communities and players who may
> or may not be exploiting the quick play system.
>
> Saigns or NightTeam is famous because there's a considerable amount of
> population that loves the customized gameplay. On the other hand, Skial I
> believe runs the best vanilla servers along with Lotus being one of the
> first largest TF2 communities who is still alive.
>
> You have to be understanding and give every community member credit and a
> pat on the back for their hard work. If it weren't for them, a lot of the
> TF2 population would be undecided in terms of their server preference.
>
> The problem at hand:
> New players are uneducated or lazy about unchecking a box that might be
> irrelevant to them.
>
> We cannot do much to fix it. By bickering and repeatedly complaining,
> Valve will not be interested in reading our comments. Let's keep our
> thoughts and ideas organized in a thread and make a kind request for Valve
> to tweak the change they have made.
>
> Someone mentioned an excellent point here about being able to create a new
> quick play account to quickly regain traffic. That is correct. That is also
> however part of the problem. A server should be able to build a score and
> reputation upon how long its been up. New servers should not get the same
> advantage as the servers that have been up for months or years.
>
> It is not the community's fault that Valve is making this change. The
> problem is the fact that Valve doesn't care much or supports about user
> made communities. If they do not want to aid us, we will have to help
> ourselves. There are a lot of communities who relied on quick play and
> quick play ALONE to fill their servers. That whole idea is wrong and biased
> towards communities that work really hard to organize giveaways, contests,
> make their own plugins to enhance the user experience.
>
> Valve - we understand you would like to keep a controlled population of
> TF2 going to your vanilla no plugins, no ad mins servers. Either you should
> remove all non valve servers from quick play and give all server ops the
> fair advantage or not pool us in the same system as your official servers
> and get rid of them or completely remove them from quick play.
>
> The idea of Valve servers are nice, but they seem to be the culprit of all
> problems.
>
> I kindly request a Valve employee to please provide some feedback and let
> us know if you are thinking about making any changes or keeping it then way
> it is.
>
> If you don't plan on making any changes, then please: we kindly request
> you to add another check box saying "Community Servers" and keep it
> unchecked by default - that shall make you happy and give users some
> insight and choice as well.
>
> Thanks for reading.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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>
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Jon Just
Until valve can get rid of premium servers, ad farms, and server chains that 
monopolize the quick play system, I think that this change should stay. I feel 
bad that community servers have to be punished as well, but you need to think 
of the average tf2 player before the server owner.

Sent from my iPod

> On Jan 25, 2014, at 2:32 PM, Supreet  wrote:
> 
> Hello,
> 
> I think it is very wrong to accuse certain communities and players who may or 
> may not be exploiting the quick play system.
> 
> Saigns or NightTeam is famous because there's a considerable amount of 
> population that loves the customized gameplay. On the other hand, Skial I 
> believe runs the best vanilla servers along with Lotus being one of the first 
> largest TF2 communities who is still alive.
> 
> You have to be understanding and give every community member credit and a pat 
> on the back for their hard work. If it weren't for them, a lot of the TF2 
> population would be undecided in terms of their server preference.
> 
> The problem at hand:
> New players are uneducated or lazy about unchecking a box that might be 
> irrelevant to them.
> 
> We cannot do much to fix it. By bickering and repeatedly complaining, Valve 
> will not be interested in reading our comments. Let's keep our thoughts and 
> ideas organized in a thread and make a kind request for Valve to tweak the 
> change they have made.
> 
> Someone mentioned an excellent point here about being able to create a new 
> quick play account to quickly regain traffic. That is correct. That is also 
> however part of the problem. A server should be able to build a score and 
> reputation upon how long its been up. New servers should not get the same 
> advantage as the servers that have been up for months or years.
> 
> It is not the community's fault that Valve is making this change. The problem 
> is the fact that Valve doesn't care much or supports about user made 
> communities. If they do not want to aid us, we will have to help ourselves. 
> There are a lot of communities who relied on quick play and quick play ALONE 
> to fill their servers. That whole idea is wrong and biased towards 
> communities that work really hard to organize giveaways, contests, make their 
> own plugins to enhance the user experience.
> 
> Valve - we understand you would like to keep a controlled population of TF2 
> going to your vanilla no plugins, no ad mins servers. Either you should 
> remove all non valve servers from quick play and give all server ops the fair 
> advantage or not pool us in the same system as your official servers and get 
> rid of them or completely remove them from quick play.
> 
> The idea of Valve servers are nice, but they seem to be the culprit of all 
> problems.
> 
> I kindly request a Valve employee to please provide some feedback and let us 
> know if you are thinking about making any changes or keeping it then way it 
> is.
> 
> If you don't plan on making any changes, then please: we kindly request you 
> to add another check box saying "Community Servers" and keep it unchecked by 
> default - that shall make you happy and give users some insight and choice as 
> well.
> 
> Thanks for reading.
> 
> ___
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Re: [hlds] My Tf2 servers ar nearly empty

2014-01-25 Thread Logan Thomas
Starting to regret subscribing to the list, personally
On Jan 25, 2014 3:22 PM, "AnAkIn"  wrote:

> I guess we didn't have enough threads about this...
>
>
> 2014-01-25 Mtvnoob 
>
>> No.
>>
>>
>> On Sat, Jan 25, 2014 at 11:35 AM,  wrote:
>>
>>> Hello Valve,
>>>
>>> I run about 6 Tf2 servers with a Vanilla Taste. Sadly to say i notiched
>>> that 2 servers ar dead atm.
>>>
>>> Normally full atleast for a couple of hours in the evening. Atm 3 or 4
>>> people ar playing.
>>>
>>> Can we please change this back again and change the rules for Quickplay.
>>> No Premium Mods and shit like that.?
>>>
>>> Becos personlly i think this will destroy more then it will do good.
>>>
>>> Eric.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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>>
>
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Re: [hlds] My Tf2 servers ar nearly empty

2014-01-25 Thread AnAkIn
I guess we didn't have enough threads about this...


2014-01-25 Mtvnoob 

> No.
>
>
> On Sat, Jan 25, 2014 at 11:35 AM,  wrote:
>
>> Hello Valve,
>>
>> I run about 6 Tf2 servers with a Vanilla Taste. Sadly to say i notiched
>> that 2 servers ar dead atm.
>>
>> Normally full atleast for a couple of hours in the evening. Atm 3 or 4
>> people ar playing.
>>
>> Can we please change this back again and change the rules for Quickplay.
>> No Premium Mods and shit like that.?
>>
>> Becos personlly i think this will destroy more then it will do good.
>>
>> Eric.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] My Tf2 servers ar nearly empty

2014-01-25 Thread Mtvnoob
No.


On Sat, Jan 25, 2014 at 11:35 AM,  wrote:

> Hello Valve,
>
> I run about 6 Tf2 servers with a Vanilla Taste. Sadly to say i notiched
> that 2 servers ar dead atm.
>
> Normally full atleast for a couple of hours in the evening. Atm 3 or 4
> people ar playing.
>
> Can we please change this back again and change the rules for Quickplay.
> No Premium Mods and shit like that.?
>
> Becos personlly i think this will destroy more then it will do good.
>
> Eric.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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[hlds] My Tf2 servers ar nearly empty

2014-01-25 Thread ericvanhengel

Hello Valve,

I run about 6 Tf2 servers with a Vanilla Taste. Sadly to say i notiched 
that 2 servers ar dead atm.


Normally full atleast for a couple of hours in the evening. Atm 3 or 4 
people ar playing.


Can we please change this back again and change the rules for 
Quickplay. No Premium Mods and shit like that.?


Becos personlly i think this will destroy more then it will do good.

Eric.

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[hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Supreet
Hello,

I think it is very wrong to accuse certain communities and players who may
or may not be exploiting the quick play system.

Saigns or NightTeam is famous because there's a considerable amount of
population that loves the customized gameplay. On the other hand, Skial I
believe runs the best vanilla servers along with Lotus being one of the
first largest TF2 communities who is still alive.

You have to be understanding and give every community member credit and a
pat on the back for their hard work. If it weren't for them, a lot of the
TF2 population would be undecided in terms of their server preference.

The problem at hand:
New players are uneducated or lazy about unchecking a box that might be
irrelevant to them.

We cannot do much to fix it. By bickering and repeatedly complaining, Valve
will not be interested in reading our comments. Let's keep our thoughts and
ideas organized in a thread and make a kind request for Valve to tweak the
change they have made.

Someone mentioned an excellent point here about being able to create a new
quick play account to quickly regain traffic. That is correct. That is also
however part of the problem. A server should be able to build a score and
reputation upon how long its been up. New servers should not get the same
advantage as the servers that have been up for months or years.

It is not the community's fault that Valve is making this change. The
problem is the fact that Valve doesn't care much or supports about user
made communities. If they do not want to aid us, we will have to help
ourselves. There are a lot of communities who relied on quick play and
quick play ALONE to fill their servers. That whole idea is wrong and biased
towards communities that work really hard to organize giveaways, contests,
make their own plugins to enhance the user experience.

Valve - we understand you would like to keep a controlled population of TF2
going to your vanilla no plugins, no ad mins servers. Either you should
remove all non valve servers from quick play and give all server ops the
fair advantage or not pool us in the same system as your official servers
and get rid of them or completely remove them from quick play.

The idea of Valve servers are nice, but they seem to be the culprit of all
problems.

I kindly request a Valve employee to please provide some feedback and let
us know if you are thinking about making any changes or keeping it then way
it is.

If you don't plan on making any changes, then please: we kindly request you
to add another check box saying "Community Servers" and keep it unchecked
by default - that shall make you happy and give users some insight and
choice as well.

Thanks for reading.
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Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread John Irwin
Quickplay isn't actually designed to fill servers, community or otherwise.
It's designed to provide a fun experience for new players who just want to
play the game they've spent hours downloading. If you look at QP from the
perspective of a brand new user this change is the right thing to do. They
will get to see a very vanilla version of TF2 but it'll give them a base
understanding of that experience. When they grow more confident that TF2 is
something they want to explore they may uncheck the "valve only" box and
find one of our servers.

This move also holds the door open for other things that could happen in
quickplay to benefit the community. I speak of a check box for standard or
custom map servers. Could it be that there are other binary choices in
quickplay that would help the community too?

John
-- 
So long as there is TF2 there will be KritzKast.


On 25 January 2014 15:52, ics  wrote:

> He didn't redirect hate against those communities, i assume you run saigns
> of them but you have to admit that plugins that they use modify gameplay.
> They don't break the rules of quickplay but for some reason, Valve saw it
> fit to separate community servers from the rest of the servers. We can only
> guess the reasons since they stay quiet about it.
>
> Gabe once said to me, these are his exact words from the mail: "we
> understand very clearly that we are part of and not separate from the
> community, and that that entails a bunch of responsibilities."
>
> It does seem that we as server operators and community builders are no
> longer part of that service model that Valve wants to provide. We can have
> our own communities but no longer in the way as before.
>
> I'm really not happy about this because i've been here since i bought HL2
> back in 2004 and running servers, community, creating maps and such since
> to this day. Spending thousands of euros money on their games and server
> costs while dedicating free time to do all these extra things to the
> players and helping them to build up their playerbase.
>
> -ics
>
>
> Andreas Grimm kirjoitti:
>
>>
>> Hello,
>>
>> why are you directing your fingers against NighTeam or Saigns?
>>
>> To quote the Quickplay FAQ:
>>
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>> /Q: Are there any server side mods that will disqualify me from Quickplay
>> since some do not change sv_tags?/
>>
>> /A: No, we are not automatically disqualifying servers for server side
>> mods. If the mods results in a better or worse player experience, that will
>> be reflected in the back-end server score./
>>
>>
>> Server side mods are officially allowed and these communties don't break
>> any rules from valve.
>>
>> There were x other groups which still hide server tags (fast respawn),
>> used fake clients or exploits to get more player traffic from quickplay.
>>
>> Maybe you should think about that, before you start to judge others
>>
>> *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.
>> valvesoftware.com] *On Behalf Of *Ivan Oštric
>> *Sent:* Saturday, January 25, 2014 3:31 PM
>> *To:* hlds@list.valvesoftware.com
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>> Hello,
>>
>> sorry if I'm not writing this correctly, this is my first message here,
>> and hopefully it'll be long before I have to address a similar topic again.
>>
>> I'm one of the staff members and administrators on a group with over 100
>> TF2 servers. We have the capacity to host around 3 - 4% of all people
>> currently playing TF2 according to the Steam stats page. On a regular day,
>> that's just what we do - each server of the 100 in the list has 10 - 15
>> regulars, and the rest is filled with quickplay users.
>>
>> At this moment we have 35 people in our administrative team. That's 35
>> people who take time out of their days to do Valve's job - removing trolls,
>> banning hackers and doing things like that. They do that for $0. They get
>> shouted at by the hackers and trolls on a daily basis and some of them
>> endured that for years at this point.
>>
>> At this moment we have 7 people running this whole operation, of which
>> one of them is me. Our community manager spent hundreds of hours writing
>> plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own
>> dollars on servers, he spent thousands of hours making our community what
>> it is today. The rest of us also invested a significant amount of time to
>> make this operation a success. We end our months in red. We aren't using
>> the money we get from donations to buy ourselves golden monocles and then
>> give our users privileges which are borderline hacks.
>>
>> I love my community. We have over 110 members. They all enjoy playing the
>> game Valve made, and they all pay regularly for tickets, items, use market,
>> whatnot. It's just a drop in the ocean, but it counts for something. With
>> this change, it's a matter of months, if not weeks, before we won't be able
>> to cont

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Ivan Oštrić
Hello Andreas,

as I understand, you are the owner of Saigns.de. I'm sorry but by making
your original message you have already alienated a part of the community (
http://www.reddit.com/r/tf2/comments/1w3z7e/saigns_owner_doesnt_like_the_quickplay_change_lol/).
I'm sorry to notify you that your servers are widely regarded as very poor,
and by opening your donation privileges website, we can see why is that the
case: https://www.saigns.de/premium/. To mention some of the "privileges"
that your donators get: +50 health on kill, +25 health on kill assist, +4
health regen, +30% increased jump height, etc etc.

It is my firm belief that due to servers like yours, we are currently in
the situation where even the legitimate servers have to suffer. Your
"balancing" of the vanilla game, only available to those who pay for it,
has impacted the community to the point where Valve felt obliged to make
changes like these.

Granted, it's also Valve's fault that they didn't automatically disqualify
your servers (as well as other servers who do things like that) from
quickplay, and let the legitimate servers who provide completely vanilla
and Valve intended experience to continue their lives like usual.

I'd rather not continue this conversation here. I've provided my Steam
account name, and I am easily reached by email, so if you wish, I'm
prepared to take it there.

-- Ivan

2014-01-25 

>
> Message: 1
> Date: Sat, 25 Jan 2014 16:14:43 +0100
> From: "Andreas Grimm" 
> To: "'Half-Life dedicated Win32 server mailing list'"
> 
> Subject: Re: [hlds] Mandatory TF2 update released
> Message-ID: <004501cf19e0$2d410bc0$87c32340$@net>
> Content-Type: text/plain; charset="utf-8"
>
> Hello,
>
>
>
> why are you directing your fingers against NighTeam or Saigns?
>
>
>
> To quote the Quickplay FAQ:
>
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>
>
>
> Q: Are there any server side mods that will disqualify me from Quickplay
> since some do not change sv_tags?
>
> A: No, we are not automatically disqualifying servers for server side
> mods. If the mods results in a better or worse player experience, that will
> be reflected in the back-end server score.
>
>
>
> Server side mods are officially allowed and these communties don't break
> any rules from valve.
>
> There were x other groups which still hide server tags (fast respawn),
> used fake clients or exploits to get more player traffic from quickplay.
>
>
>
> Maybe you should think about that, before you start to judge others
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Marty Scherr
Game-modifying mods may not have broken the letter of the rule, but they
probably broke the spirit and certainly managed to rile up enough
hatethat
many players are celebrating this change.


Marty Scherr


On Sat, Jan 25, 2014 at 10:52 AM, ics  wrote:

> He didn't redirect hate against those communities, i assume you run saigns
> of them but you have to admit that plugins that they use modify gameplay.
> They don't break the rules of quickplay but for some reason, Valve saw it
> fit to separate community servers from the rest of the servers. We can only
> guess the reasons since they stay quiet about it.
>
> Gabe once said to me, these are his exact words from the mail: "we
> understand very clearly that we are part of and not separate from the
> community, and that that entails a bunch of responsibilities."
>
> It does seem that we as server operators and community builders are no
> longer part of that service model that Valve wants to provide. We can have
> our own communities but no longer in the way as before.
>
> I'm really not happy about this because i've been here since i bought HL2
> back in 2004 and running servers, community, creating maps and such since
> to this day. Spending thousands of euros money on their games and server
> costs while dedicating free time to do all these extra things to the
> players and helping them to build up their playerbase.
>
> -ics
>
>
> Andreas Grimm kirjoitti:
>
>>
>> Hello,
>>
>> why are you directing your fingers against NighTeam or Saigns?
>>
>> To quote the Quickplay FAQ:
>>
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>> /Q: Are there any server side mods that will disqualify me from Quickplay
>> since some do not change sv_tags?/
>>
>> /A: No, we are not automatically disqualifying servers for server side
>> mods. If the mods results in a better or worse player experience, that will
>> be reflected in the back-end server score./
>>
>>
>> Server side mods are officially allowed and these communties don't break
>> any rules from valve.
>>
>> There were x other groups which still hide server tags (fast respawn),
>> used fake clients or exploits to get more player traffic from quickplay.
>>
>> Maybe you should think about that, before you start to judge others
>>
>> *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.
>> valvesoftware.com] *On Behalf Of *Ivan Oštric
>> *Sent:* Saturday, January 25, 2014 3:31 PM
>> *To:* hlds@list.valvesoftware.com
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>
>> Hello,
>>
>> sorry if I'm not writing this correctly, this is my first message here,
>> and hopefully it'll be long before I have to address a similar topic again.
>>
>> I'm one of the staff members and administrators on a group with over 100
>> TF2 servers. We have the capacity to host around 3 - 4% of all people
>> currently playing TF2 according to the Steam stats page. On a regular day,
>> that's just what we do - each server of the 100 in the list has 10 - 15
>> regulars, and the rest is filled with quickplay users.
>>
>> At this moment we have 35 people in our administrative team. That's 35
>> people who take time out of their days to do Valve's job - removing trolls,
>> banning hackers and doing things like that. They do that for $0. They get
>> shouted at by the hackers and trolls on a daily basis and some of them
>> endured that for years at this point.
>>
>> At this moment we have 7 people running this whole operation, of which
>> one of them is me. Our community manager spent hundreds of hours writing
>> plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own
>> dollars on servers, he spent thousands of hours making our community what
>> it is today. The rest of us also invested a significant amount of time to
>> make this operation a success. We end our months in red. We aren't using
>> the money we get from donations to buy ourselves golden monocles and then
>> give our users privileges which are borderline hacks.
>>
>> I love my community. We have over 110 members. They all enjoy playing the
>> game Valve made, and they all pay regularly for tickets, items, use market,
>> whatnot. It's just a drop in the ocean, but it counts for something. With
>> this change, it's a matter of months, if not weeks, before we won't be able
>> to continue what we're doing and provide great service for thousands of our
>> players daily, as well as a friendly and welcoming community which became a
>> second family to many of us. It's a bit silly, but it's how it is.
>>
>> I understand this change. But damn it Valve, if you don't want your new
>> users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME.
>> Don't make us, legitimate server hosts, who never did and never will sell
>> "privileges" which are virtually hacks suffer from your poor design
>> choices. Make Quickplay take into account server changes like that, an

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread ics
He didn't redirect hate against those communities, i assume you run 
saigns of them but you have to admit that plugins that they use modify 
gameplay. They don't break the rules of quickplay but for some reason, 
Valve saw it fit to separate community servers from the rest of the 
servers. We can only guess the reasons since they stay quiet about it.


Gabe once said to me, these are his exact words from the mail: "we 
understand very clearly that we are part of and not separate from the 
community, and that that entails a bunch of responsibilities."


It does seem that we as server operators and community builders are no 
longer part of that service model that Valve wants to provide. We can 
have our own communities but no longer in the way as before.


I'm really not happy about this because i've been here since i bought 
HL2 back in 2004 and running servers, community, creating maps and such 
since to this day. Spending thousands of euros money on their games and 
server costs while dedicating free time to do all these extra things to 
the players and helping them to build up their playerbase.


-ics


Andreas Grimm kirjoitti:


Hello,

why are you directing your fingers against NighTeam or Saigns?

To quote the Quickplay FAQ:

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

/Q: Are there any server side mods that will disqualify me from 
Quickplay since some do not change sv_tags?/


/A: No, we are not automatically disqualifying servers for server side 
mods. If the mods results in a better or worse player experience, that 
will be reflected in the back-end server score./


Server side mods are officially allowed and these communties don't 
break any rules from valve.


There were x other groups which still hide server tags (fast respawn), 
used fake clients or exploits to get more player traffic from quickplay.


Maybe you should think about that, before you start to judge others

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ivan Oštric

*Sent:* Saturday, January 25, 2014 3:31 PM
*To:* hlds@list.valvesoftware.com
*Subject:* Re: [hlds] Mandatory TF2 update released

Hello,

sorry if I'm not writing this correctly, this is my first message 
here, and hopefully it'll be long before I have to address a similar 
topic again.


I'm one of the staff members and administrators on a group with over 
100 TF2 servers. We have the capacity to host around 3 - 4% of all 
people currently playing TF2 according to the Steam stats page. On a 
regular day, that's just what we do - each server of the 100 in the 
list has 10 - 15 regulars, and the rest is filled with quickplay users.


At this moment we have 35 people in our administrative team. That's 35 
people who take time out of their days to do Valve's job - removing 
trolls, banning hackers and doing things like that. They do that for 
$0. They get shouted at by the hackers and trolls on a daily basis and 
some of them endured that for years at this point.


At this moment we have 7 people running this whole operation, of which 
one of them is me. Our community manager spent hundreds of hours 
writing plugins to fix Valve's bugs - again, for $0 - he spent 
thousands of his own dollars on servers, he spent thousands of hours 
making our community what it is today. The rest of us also invested a 
significant amount of time to make this operation a success. We end 
our months in red. We aren't using the money we get from donations to 
buy ourselves golden monocles and then give our users privileges which 
are borderline hacks.


I love my community. We have over 110 members. They all enjoy playing 
the game Valve made, and they all pay regularly for tickets, items, 
use market, whatnot. It's just a drop in the ocean, but it counts for 
something. With this change, it's a matter of months, if not weeks, 
before we won't be able to continue what we're doing and provide great 
service for thousands of our players daily, as well as a friendly and 
welcoming community which became a second family to many of us. It's a 
bit silly, but it's how it is.


I understand this change. But damn it Valve, if you don't want your 
new users playing on servers like NightTeam or Saigns, then FIX. YOUR. 
GAME. Don't make us, legitimate server hosts, who never did and never 
will sell "privileges" which are virtually hacks suffer from your poor 
design choices. Make Quickplay take into account server changes like 
that, and block those servers from Quickplay.


TF2 is a community oriented game. I don't know why is Valve trying to 
hide that fact so much. Update after update, game after game (point in 
case: CS:GO), communities have been thrown away and disregarded in 
favor of mad consumerism. I've always thought of Valve as a company 
who cared about its players and people who support their game. Maybe 
that time has came to an end. But I'd like to be proven otherwise.


Cheers,

-- Ivan (Steam: Darwin the P

Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. "0" ) == Valve Servers Only

2014-01-25 Thread 1nsane
New players were getting valve servers in the beginning anyway. That was
the advantage that valve servers always had.


On Sat, Jan 25, 2014 at 7:41 AM, Phillip Vector wrote:

> New players, should for their first experience with the game, play it
> vanilla. If they want to enable "32 player fast respawn no crits
> koth_nippletwister", then they are intelligent to uncheck a box. But by
> default, it should be the game the way Valve intends for it to played.
>
> When was the last time you bought a game and even before playing it, you
> installed so many mods that it didn't resemble the game anymore?
>
> As for those people who run Vanilla servers that are saying they put in
> the proper tags, as we have seen, the tags can be manipulated and are not
> trustworthy.
>
>
> On Sat, Jan 25, 2014 at 12:40 AM, Andreas Grimm  wrote:
>
>>  Hello,
>>
>>
>>
>> I am not an english native speaker, so I keep it short just give a
>> feedback about the new client convar tf_quickplay_pref_community_servers.
>>
>>
>>
>> "tf_quickplay_pref_community_servers" = "0" ( def. "0" )
>>
>>  - 0=Valve only, 1=Community only, 2=Either
>>
>>
>>
>> This convar decides, if our client's quickplay searches for valve
>> servers, community servers or for both.
>>
>>
>>
>> In general, I think it was a good idea to add that "offical servers only"
>> option to the quickplay menu.
>>
>> I guess, that there were a lot of people requestion that.
>>
>>
>>
>> But I think, that this option shoudln't be enabled by default.
>>
>>
>>
>> People can disable custom download content, when they don't like it (
>> cl_downloadfilter ), people can disable html motds, when they don't like it
>> ( cl_disablehtmlmod ) it and they should be able to disable community
>> servers in quickplay, when they don't like it.
>>
>>
>>
>> It just feels wrong, that this convar is set to "0" by default. It's like
>> a punch against all community members who try to create something or spend
>> a lot of time and work to keep the TF2 playerbase and creativity alive. It
>> also creates the false impression, that community servers are bad and
>> shouldn't be used anymore.
>>
>>
>>
>> All I can say is, that I would appreciate it very much, when you@Valvechange 
>> the default value of "tf_quickplay_pref_community_servers" from "0"
>> back to "2".
>>
>> The offical Valve servers are back and the option to disable community
>> servers is there too, isn't that enough for the moment?
>>
>>
>>
>> Thanks for reading & regards
>>
>>  - Andreas
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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visit:
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Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Andreas Grimm
Hello,

 

why are you directing your fingers against NighTeam or Saigns?

 

To quote the Quickplay FAQ:

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 

Q: Are there any server side mods that will disqualify me from Quickplay since 
some do not change sv_tags?

A: No, we are not automatically disqualifying servers for server side mods. If 
the mods results in a better or worse player experience, that will be reflected 
in the back-end server score.

 

Server side mods are officially allowed and these communties don't break any 
rules from valve.

There were x other groups which still hide server tags (fast respawn), used 
fake clients or exploits to get more player traffic from quickplay.

 

Maybe you should think about that, before you start to judge others

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ivan Oštric
Sent: Saturday, January 25, 2014 3:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released

 

Hello,

 

sorry if I'm not writing this correctly, this is my first message here, and 
hopefully it'll be long before I have to address a similar topic again.

 

I'm one of the staff members and administrators on a group with over 100 TF2 
servers. We have the capacity to host around 3 - 4% of all people currently 
playing TF2 according to the Steam stats page. On a regular day, that's just 
what we do - each server of the 100 in the list has 10 - 15 regulars, and the 
rest is filled with quickplay users.

 

At this moment we have 35 people in our administrative team. That's 35 people 
who take time out of their days to do Valve's job - removing trolls, banning 
hackers and doing things like that. They do that for $0. They get shouted at by 
the hackers and trolls on a daily basis and some of them endured that for years 
at this point.

 

At this moment we have 7 people running this whole operation, of which one of 
them is me. Our community manager spent hundreds of hours writing plugins to 
fix Valve's bugs - again, for $0 - he spent thousands of his own dollars on 
servers, he spent thousands of hours making our community what it is today. The 
rest of us also invested a significant amount of time to make this operation a 
success. We end our months in red. We aren't using the money we get from 
donations to buy ourselves golden monocles and then give our users privileges 
which are borderline hacks. 

 

I love my community. We have over 110 members. They all enjoy playing the game 
Valve made, and they all pay regularly for tickets, items, use market, whatnot. 
It's just a drop in the ocean, but it counts for something. With this change, 
it's a matter of months, if not weeks, before we won't be able to continue what 
we're doing and provide great service for thousands of our players daily, as 
well as a friendly and welcoming community which became a second family to many 
of us. It's a bit silly, but it's how it is.

 

I understand this change. But damn it Valve, if you don't want your new users 
playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME. Don't make 
us, legitimate server hosts, who never did and never will sell "privileges" 
which are virtually hacks suffer from your poor design choices. Make Quickplay 
take into account server changes like that, and block those servers from 
Quickplay.

 

TF2 is a community oriented game. I don't know why is Valve trying to hide that 
fact so much. Update after update, game after game (point in case: CS:GO), 
communities have been thrown away and disregarded in favor of mad consumerism. 
I've always thought of Valve as a company who cared about its players and 
people who support their game. Maybe that time has came to an end. But I'd like 
to be proven otherwise.

 

Cheers,

 

-- Ivan (Steam: Darwin the Paranoid Android).

 

2014-01-25 

On 25/01/2014 5:24 AM, lemon superman wrote:
> With all this talk about how Valve no longer cares and evidence of that
> being quite clear, what is keeping all of you in the game? What is
> keeping you all hosting servers?
>
> Serious question.
>
> It is clear from what I've read that this game is no longer fun and no
> longer worth supporting. Every update that is added is not one that
> favors any of you and normally punishes all of you who feel they are
> legit server owners/communities, worked hard to stay on the straight and
> narrow, followed all the rules and didn't abuse anyone playing on your
> servers intentionally. All of your hard work, time, money, effort,
> stress, and anything else ends up going to waste and you are constantly
> getting screwed. You can't run the maps you want to run because your
> communities would die with them and when you run only the stock maps in
> the most vanilla way possible and by the rules Valve has imposed to keep
> the community afloat, you end up hating to play because it really isn't
> even that fun at all. You're tired of 2fort, t

Re: [hlds] Mandatory TF2 update released

2014-01-25 Thread Ivan Oštrić
Hello,

sorry if I'm not writing this correctly, this is my first message here, and
hopefully it'll be long before I have to address a similar topic again.

I'm one of the staff members and administrators on a group with over 100
TF2 servers. We have the capacity to host around 3 - 4% of all people
currently playing TF2 according to the Steam stats page. On a regular day,
that's just what we do - each server of the 100 in the list has 10 - 15
regulars, and the rest is filled with quickplay users.

At this moment we have 35 people in our administrative team. That's 35
people who take time out of their days to do Valve's job - removing trolls,
banning hackers and doing things like that. They do that for $0. They get
shouted at by the hackers and trolls on a daily basis and some of them
endured that for years at this point.

At this moment we have 7 people running this whole operation, of which one
of them is me. Our community manager spent hundreds of hours writing
plugins to fix Valve's bugs - again, for $0 - he spent thousands of his own
dollars on servers, he spent thousands of hours making our community what
it is today. The rest of us also invested a significant amount of time to
make this operation a success. We end our months in red. We aren't using
the money we get from donations to buy ourselves golden monocles and then
give our users privileges which are borderline hacks.

I love my community. We have over 110 members. They all enjoy playing the
game Valve made, and they all pay regularly for tickets, items, use market,
whatnot. It's just a drop in the ocean, but it counts for something. With
this change, it's a matter of months, if not weeks, before we won't be able
to continue what we're doing and provide great service for thousands of our
players daily, as well as a friendly and welcoming community which became a
second family to many of us. It's a bit silly, but it's how it is.

I understand this change. But damn it Valve, if you don't want your new
users playing on servers like NightTeam or Saigns, then FIX. YOUR. GAME.
Don't make us, legitimate server hosts, who never did and never will sell
"privileges" which are virtually hacks suffer from your poor design
choices. Make Quickplay take into account server changes like that, and
block those servers from Quickplay.

TF2 is a community oriented game. I don't know why is Valve trying to hide
that fact so much. Update after update, game after game (point in case:
CS:GO), communities have been thrown away and disregarded in favor of mad
consumerism. I've always thought of Valve as a company who cared about its
players and people who support their game. Maybe that time has came to an
end. But I'd like to be proven otherwise.

Cheers,

-- Ivan (Steam: Darwin the Paranoid Android).

2014-01-25 
>
> On 25/01/2014 5:24 AM, lemon superman wrote:
> > With all this talk about how Valve no longer cares and evidence of that
> > being quite clear, what is keeping all of you in the game? What is
> > keeping you all hosting servers?
> >
> > Serious question.
> >
> > It is clear from what I've read that this game is no longer fun and no
> > longer worth supporting. Every update that is added is not one that
> > favors any of you and normally punishes all of you who feel they are
> > legit server owners/communities, worked hard to stay on the straight and
> > narrow, followed all the rules and didn't abuse anyone playing on your
> > servers intentionally. All of your hard work, time, money, effort,
> > stress, and anything else ends up going to waste and you are constantly
> > getting screwed. You can't run the maps you want to run because your
> > communities would die with them and when you run only the stock maps in
> > the most vanilla way possible and by the rules Valve has imposed to keep
> > the community afloat, you end up hating to play because it really isn't
> > even that fun at all. You're tired of 2fort, tired of badlands, tired of
> > dustbowl, turbine, goldrush/badwater. Tired of 20 second spawn times,
> > tired of having to keep on to of whether or not your server is
> > registered to quickplay, tired of keeping in compliance with rules and
> > policies that Valve clearly does not enforce and uses just as a scare
> > tactic. Tired of the free publicity that these maverick servers who
> > shouldn't be in Quickplay, that break all the rules, and abuse the
> > community get due to dumb things like ads, quickplay placing them on
> > their servers, and how little effort they actually put in to building
> > their servers. What about you? You didn't do that at all to the player
> > base yet you get no mention at all!
> >
> > You're tired of all of it. Tired of each and every update putting this
> > game closer and closer to other games that you hate because you knew
> > that this game was once so much more. It offered so much without being
> > so restricting and the playerbase gave back to it when Valve wasn't busy
> > adding things to help hurt EVERYTH

Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. "0" ) == Valve Servers Only

2014-01-25 Thread Phillip Vector
It's gotten me to not only that kind of server, but also several Pion
servers. Not exactly the first experience a new customer should have with
unstoppable ads playing as you are trying to learn the game.


On Sat, Jan 25, 2014 at 4:50 AM, Valentin G.  wrote:

> Implying quickplay could even get you onto a 32 slot, fast respawn,
> non-vanilla map server...
>
> On Sat, Jan 25, 2014 at 1:41 PM, Phillip Vector 
> wrote:
> > New players, should for their first experience with the game, play it
> > vanilla. If they want to enable "32 player fast respawn no crits
> > koth_nippletwister", then they are intelligent to uncheck a box. But by
> > default, it should be the game the way Valve intends for it to played.
> >
> > When was the last time you bought a game and even before playing it, you
> > installed so many mods that it didn't resemble the game anymore?
> >
> > As for those people who run Vanilla servers that are saying they put in
> the
> > proper tags, as we have seen, the tags can be manipulated and are not
> > trustworthy.
> >
> >
> > On Sat, Jan 25, 2014 at 12:40 AM, Andreas Grimm  wrote:
> >>
> >> Hello,
> >>
> >>
> >>
> >> I am not an english native speaker, so I keep it short just give a
> >> feedback about the new client convar
> tf_quickplay_pref_community_servers.
> >>
> >>
> >>
> >> "tf_quickplay_pref_community_servers" = "0" ( def. "0" )
> >>
> >>  - 0=Valve only, 1=Community only, 2=Either
> >>
> >>
> >>
> >> This convar decides, if our client's quickplay searches for valve
> servers,
> >> community servers or for both.
> >>
> >>
> >>
> >> In general, I think it was a good idea to add that "offical servers
> only"
> >> option to the quickplay menu.
> >>
> >> I guess, that there were a lot of people requestion that.
> >>
> >>
> >>
> >> But I think, that this option shoudln't be enabled by default.
> >>
> >>
> >>
> >> People can disable custom download content, when they don't like it (
> >> cl_downloadfilter ), people can disable html motds, when they don't
> like it
> >> ( cl_disablehtmlmod ) it and they should be able to disable community
> >> servers in quickplay, when they don't like it.
> >>
> >>
> >>
> >> It just feels wrong, that this convar is set to "0" by default. It's
> like
> >> a punch against all community members who try to create something or
> spend a
> >> lot of time and work to keep the TF2 playerbase and creativity alive. It
> >> also creates the false impression, that community servers are bad and
> >> shouldn't be used anymore.
> >>
> >>
> >>
> >> All I can say is, that I would appreciate it very much, when you@Valve
> >> change the default value of "tf_quickplay_pref_community_servers" from
> "0"
> >> back to "2".
> >>
> >> The offical Valve servers are back and the option to disable community
> >> servers is there too, isn't that enough for the moment?
> >>
> >>
> >>
> >> Thanks for reading & regards
> >>
> >>  - Andreas
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
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Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. "0" ) == Valve Servers Only

2014-01-25 Thread Charlie Skog
Didn't he imply the opposite?
On Jan 25, 2014 1:52 PM, "Valentin G."  wrote:

> Implying quickplay could even get you onto a 32 slot, fast respawn,
> non-vanilla map server...
>
> On Sat, Jan 25, 2014 at 1:41 PM, Phillip Vector 
> wrote:
> > New players, should for their first experience with the game, play it
> > vanilla. If they want to enable "32 player fast respawn no crits
> > koth_nippletwister", then they are intelligent to uncheck a box. But by
> > default, it should be the game the way Valve intends for it to played.
> >
> > When was the last time you bought a game and even before playing it, you
> > installed so many mods that it didn't resemble the game anymore?
> >
> > As for those people who run Vanilla servers that are saying they put in
> the
> > proper tags, as we have seen, the tags can be manipulated and are not
> > trustworthy.
> >
> >
> > On Sat, Jan 25, 2014 at 12:40 AM, Andreas Grimm  wrote:
> >>
> >> Hello,
> >>
> >>
> >>
> >> I am not an english native speaker, so I keep it short just give a
> >> feedback about the new client convar
> tf_quickplay_pref_community_servers.
> >>
> >>
> >>
> >> "tf_quickplay_pref_community_servers" = "0" ( def. "0" )
> >>
> >>  - 0=Valve only, 1=Community only, 2=Either
> >>
> >>
> >>
> >> This convar decides, if our client's quickplay searches for valve
> servers,
> >> community servers or for both.
> >>
> >>
> >>
> >> In general, I think it was a good idea to add that "offical servers
> only"
> >> option to the quickplay menu.
> >>
> >> I guess, that there were a lot of people requestion that.
> >>
> >>
> >>
> >> But I think, that this option shoudln't be enabled by default.
> >>
> >>
> >>
> >> People can disable custom download content, when they don't like it (
> >> cl_downloadfilter ), people can disable html motds, when they don't
> like it
> >> ( cl_disablehtmlmod ) it and they should be able to disable community
> >> servers in quickplay, when they don't like it.
> >>
> >>
> >>
> >> It just feels wrong, that this convar is set to "0" by default. It's
> like
> >> a punch against all community members who try to create something or
> spend a
> >> lot of time and work to keep the TF2 playerbase and creativity alive. It
> >> also creates the false impression, that community servers are bad and
> >> shouldn't be used anymore.
> >>
> >>
> >>
> >> All I can say is, that I would appreciate it very much, when you@Valve
> >> change the default value of "tf_quickplay_pref_community_servers" from
> "0"
> >> back to "2".
> >>
> >> The offical Valve servers are back and the option to disable community
> >> servers is there too, isn't that enough for the moment?
> >>
> >>
> >>
> >> Thanks for reading & regards
> >>
> >>  - Andreas
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
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Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. "0" ) == Valve Servers Only

2014-01-25 Thread Valentin G.
Implying quickplay could even get you onto a 32 slot, fast respawn,
non-vanilla map server...

On Sat, Jan 25, 2014 at 1:41 PM, Phillip Vector  wrote:
> New players, should for their first experience with the game, play it
> vanilla. If they want to enable "32 player fast respawn no crits
> koth_nippletwister", then they are intelligent to uncheck a box. But by
> default, it should be the game the way Valve intends for it to played.
>
> When was the last time you bought a game and even before playing it, you
> installed so many mods that it didn't resemble the game anymore?
>
> As for those people who run Vanilla servers that are saying they put in the
> proper tags, as we have seen, the tags can be manipulated and are not
> trustworthy.
>
>
> On Sat, Jan 25, 2014 at 12:40 AM, Andreas Grimm  wrote:
>>
>> Hello,
>>
>>
>>
>> I am not an english native speaker, so I keep it short just give a
>> feedback about the new client convar tf_quickplay_pref_community_servers.
>>
>>
>>
>> "tf_quickplay_pref_community_servers" = "0" ( def. "0" )
>>
>>  - 0=Valve only, 1=Community only, 2=Either
>>
>>
>>
>> This convar decides, if our client's quickplay searches for valve servers,
>> community servers or for both.
>>
>>
>>
>> In general, I think it was a good idea to add that "offical servers only"
>> option to the quickplay menu.
>>
>> I guess, that there were a lot of people requestion that.
>>
>>
>>
>> But I think, that this option shoudln't be enabled by default.
>>
>>
>>
>> People can disable custom download content, when they don't like it (
>> cl_downloadfilter ), people can disable html motds, when they don't like it
>> ( cl_disablehtmlmod ) it and they should be able to disable community
>> servers in quickplay, when they don't like it.
>>
>>
>>
>> It just feels wrong, that this convar is set to "0" by default. It's like
>> a punch against all community members who try to create something or spend a
>> lot of time and work to keep the TF2 playerbase and creativity alive. It
>> also creates the false impression, that community servers are bad and
>> shouldn't be used anymore.
>>
>>
>>
>> All I can say is, that I would appreciate it very much, when you@Valve
>> change the default value of "tf_quickplay_pref_community_servers" from "0"
>> back to "2".
>>
>> The offical Valve servers are back and the option to disable community
>> servers is there too, isn't that enough for the moment?
>>
>>
>>
>> Thanks for reading & regards
>>
>>  - Andreas
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

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Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. "0" ) == Valve Servers Only

2014-01-25 Thread Phillip Vector
New players, should for their first experience with the game, play it
vanilla. If they want to enable "32 player fast respawn no crits
koth_nippletwister", then they are intelligent to uncheck a box. But by
default, it should be the game the way Valve intends for it to played.

When was the last time you bought a game and even before playing it, you
installed so many mods that it didn't resemble the game anymore?

As for those people who run Vanilla servers that are saying they put in the
proper tags, as we have seen, the tags can be manipulated and are not
trustworthy.


On Sat, Jan 25, 2014 at 12:40 AM, Andreas Grimm  wrote:

>  Hello,
>
>
>
> I am not an english native speaker, so I keep it short just give a
> feedback about the new client convar tf_quickplay_pref_community_servers.
>
>
>
> "tf_quickplay_pref_community_servers" = "0" ( def. "0" )
>
>  - 0=Valve only, 1=Community only, 2=Either
>
>
>
> This convar decides, if our client's quickplay searches for valve servers,
> community servers or for both.
>
>
>
> In general, I think it was a good idea to add that "offical servers only"
> option to the quickplay menu.
>
> I guess, that there were a lot of people requestion that.
>
>
>
> But I think, that this option shoudln't be enabled by default.
>
>
>
> People can disable custom download content, when they don't like it (
> cl_downloadfilter ), people can disable html motds, when they don't like it
> ( cl_disablehtmlmod ) it and they should be able to disable community
> servers in quickplay, when they don't like it.
>
>
>
> It just feels wrong, that this convar is set to "0" by default. It's like
> a punch against all community members who try to create something or spend
> a lot of time and work to keep the TF2 playerbase and creativity alive. It
> also creates the false impression, that community servers are bad and
> shouldn't be used anymore.
>
>
>
> All I can say is, that I would appreciate it very much, when you@Valvechange 
> the default value of "tf_quickplay_pref_community_servers" from "0"
> back to "2".
>
> The offical Valve servers are back and the option to disable community
> servers is there too, isn't that enough for the moment?
>
>
>
> Thanks for reading & regards
>
>  - Andreas
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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[hlds] Feedback: tf_quickplay_pref_community_servers ( def. "0" ) == Valve Servers Only

2014-01-25 Thread Andreas Grimm
Hello,

 

I am not an english native speaker, so I keep it short just give a feedback 
about the new client convar tf_quickplay_pref_community_servers.

 

"tf_quickplay_pref_community_servers" = "0" ( def. "0" )

 - 0=Valve only, 1=Community only, 2=Either

 

This convar decides, if our client's quickplay searches for valve servers, 
community servers or for both.

 

In general, I think it was a good idea to add that "offical servers only" 
option to the quickplay menu.

I guess, that there were a lot of people requestion that.

 

But I think, that this option shoudln't be enabled by default.

 

People can disable custom download content, when they don't like it ( 
cl_downloadfilter ), people can disable html motds, when they don't like it ( 
cl_disablehtmlmod ) it and they should be able to disable community servers in 
quickplay, when they don't like it.

 

It just feels wrong, that this convar is set to "0" by default. It's like a 
punch against all community members who try to create something or spend a lot 
of time and work to keep the TF2 playerbase and creativity alive. It also 
creates the false impression, that community servers are bad and shouldn't be 
used anymore.

 

All I can say is, that I would appreciate it very much, when you@Valve change 
the default value of "tf_quickplay_pref_community_servers" from "0" back to "2".

The offical Valve servers are back and the option to disable community servers 
is there too, isn't that enough for the moment?

 

Thanks for reading & regards

 - Andreas

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