[hlds] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2539198. -Eric - - Fixed a client crash related to the main menu - Fixed the Engineer PDA being stored as the last weapon used - Fixed the Objective leaderboard not updating for Objective ducks - Updated the equip_region and bodygroup settings for some of the new cosmetic items ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
SM is usually fixed within hours. No point. On Dec 10, 2014 10:13 AM, "Albert Davis" wrote: > It may not be Valves responsibility to SM, but considering it's the > biggest tool people use on servers, IMO, it should be worked with them to > make sure it doesn't get broken with every other update. > > On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis > wrote: > >> Updates may keep some games alive, but I know many people who have quit >> playing TF2 BECAUSE of the updates, they flat out refuse. >> >> On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald < >> voo...@voogru.com> wrote: >> >>> “The constant updates breaking shit like SM” >>> >>> Not valves responsibility. >>> >>> >>> >>> *From:* hlds-boun...@list.valvesoftware.com [mailto: >>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis >>> *Sent:* Wednesday, December 10, 2014 9:21 AM >>> *To:* Half-Life dedicated Win32 server mailing list >>> *Subject:* Re: [hlds] Optional TF2 dedicated server update released >>> >>> >>> >>> It is server related since I run one, and I have played tf2 since the >>> beginning. The constant updates breaking shit like SM and the like, it's >>> getting rather tiresome. >>> >>> >>> >>> On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan < >>> anth...@kinevonetwork.com> wrote: >>> >>> You could always 'not' play the game. Also not server related so you >>> should probably use the community forums to vent instead. >>> >>> >>> >>> On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis >>> wrote: >>> >>> Can't you guys just STOP with all these updates? It's getting >>> ridiculous. You are ruining the game. What's even worse, is that shit tons >>> of people paid for this game originally, you then make itf F2P, and just >>> keep killing it more week by week with these silly updates. Fix broken >>> stuff, sure, but adding all these additional stuff, it's justugh >>> >>> >>> >>> >>> >>> On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: >>> >>> And when quickplay doesn't find any valve servers it just tells players >>> to try again later. Nothing about using the server browser or community >>> quickplay. >>> >>> >>> >>> Seems they would rather have new players not play at all than play on >>> community servers. >>> >>> >>> >>> Would be nice if they edited that message. Eh valve? Please? Pretty >>> please? :D >>> >>> >>> >>> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 < >>> wickedplayer...@gmail.com> wrote: >>> >>> If Valve wanted to do that, they'd just outright say "yeah hey we're >>> done with this game, see ya" and/or shut off all their servers leaving only >>> community ones running. >>> >>> >>> >>> On 12/9/2014 5:09 PM, Paul wrote: >>> >>> A wild theory, but erhaps Valve are intentionally wanting players to >>> slowly lose interest in Team Fortress 2 for some reason? >>> >>> >>> >>> On 9 December 2014 at 23:01, Robert Paulson >>> wrote: >>> >>> I would argue that it is related to third party dedicated servers. >>> >>> >>> >>> The people left in charge of TF2 have been out of touch with players for >>> a while and only now is it becoming more obvious. We face the brunt of >>> these bad policies because we don't have a stream of new mann co store >>> fodder from quickplay. A few years ago the thought of making a major patch >>> locked behind an uncraftable purchase would not even have crossed their >>> minds. >>> >>> >>> >>> Despite 3 major non-MvM patches, global player counts are again on their >>> way to declining back to beginning of the year levels. With the amount of >>> developer time spent on the game, TF2 should not be 1/5th the size of CS. >>> I've seen many quality servers die out this year. Custom servers are also >>> dying because new players aren't being exposed enough to the fact that >>> custom servers exist. >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> >>> ___ >>> >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> ___
Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released
They added VPK signing, allowing communities to whitelist specific mods, but of course you'd have to get players into community servers in the first place. On Dec 9, 2014 7:38 PM, "Mortimer Stroodle" wrote: > This is basically what they did with sv_pure too, killing the modding > community because they couldn't be bothered to fix an exploit. > > On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson > wrote: > >> They removed all official servers last December and there were more >> players than ever. >> >> Unfortunately the existence of a few bad servers led them to practically >> cutting off all access to new players. >> >> This was the biggest copout. Instead of facing the problem they decided >> to screw everyone for their convenience. If they were truly in touch with >> players this would NEVER have been considered an option. >> >> But as we can all see from this update, TF2 seems to be more about >> squeezing every last bit of money with minimum effort. >> >> On Tuesday, December 9, 2014, Jordan Olling >> wrote: >> >>> They want to keep making money from the game, so they leave it up. But >>> if there's any grain of truth to Paul's theory, that would be the secret >>> way to suck life from the game. >>> >>> On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 < >>> wickedplayer...@gmail.com> wrote: >>> If Valve wanted to do that, they'd just outright say "yeah hey we're done with this game, see ya" and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson wrote: > I would argue that it is related to third party dedicated servers. > > The people left in charge of TF2 have been out of touch with players > for a while and only now is it becoming more obvious. We face the brunt of > these bad policies because we don't have a stream of new mann co store > fodder from quickplay. A few years ago the thought of making a major patch > locked behind an uncraftable purchase would not even have crossed their > minds. > > Despite 3 major non-MvM patches, global player counts are again on > their way to declining back to beginning of the year levels. With the > amount of developer time spent on the game, TF2 should not be 1/5th the > size of CS. I've seen many quality servers die out this year. Custom > servers are also dying because new players aren't being exposed enough to > the fact that custom servers exist. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
It may not be Valves responsibility to SM, but considering it's the biggest tool people use on servers, IMO, it should be worked with them to make sure it doesn't get broken with every other update. On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis wrote: > Updates may keep some games alive, but I know many people who have quit > playing TF2 BECAUSE of the updates, they flat out refuse. > > On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald < > voo...@voogru.com> wrote: > >> “The constant updates breaking shit like SM” >> >> Not valves responsibility. >> >> >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis >> *Sent:* Wednesday, December 10, 2014 9:21 AM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Optional TF2 dedicated server update released >> >> >> >> It is server related since I run one, and I have played tf2 since the >> beginning. The constant updates breaking shit like SM and the like, it's >> getting rather tiresome. >> >> >> >> On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan < >> anth...@kinevonetwork.com> wrote: >> >> You could always 'not' play the game. Also not server related so you >> should probably use the community forums to vent instead. >> >> >> >> On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis >> wrote: >> >> Can't you guys just STOP with all these updates? It's getting ridiculous. >> You are ruining the game. What's even worse, is that shit tons of people >> paid for this game originally, you then make itf F2P, and just keep killing >> it more week by week with these silly updates. Fix broken stuff, sure, but >> adding all these additional stuff, it's justugh >> >> >> >> >> >> On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: >> >> And when quickplay doesn't find any valve servers it just tells players >> to try again later. Nothing about using the server browser or community >> quickplay. >> >> >> >> Seems they would rather have new players not play at all than play on >> community servers. >> >> >> >> Would be nice if they edited that message. Eh valve? Please? Pretty >> please? :D >> >> >> >> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 < >> wickedplayer...@gmail.com> wrote: >> >> If Valve wanted to do that, they'd just outright say "yeah hey we're done >> with this game, see ya" and/or shut off all their servers leaving only >> community ones running. >> >> >> >> On 12/9/2014 5:09 PM, Paul wrote: >> >> A wild theory, but erhaps Valve are intentionally wanting players to >> slowly lose interest in Team Fortress 2 for some reason? >> >> >> >> On 9 December 2014 at 23:01, Robert Paulson >> wrote: >> >> I would argue that it is related to third party dedicated servers. >> >> >> >> The people left in charge of TF2 have been out of touch with players for >> a while and only now is it becoming more obvious. We face the brunt of >> these bad policies because we don't have a stream of new mann co store >> fodder from quickplay. A few years ago the thought of making a major patch >> locked behind an uncraftable purchase would not even have crossed their >> minds. >> >> >> >> Despite 3 major non-MvM patches, global player counts are again on their >> way to declining back to beginning of the year levels. With the amount of >> developer time spent on the game, TF2 should not be 1/5th the size of CS. >> I've seen many quality servers die out this year. Custom servers are also >> dying because new players aren't being exposed enough to the fact that >> custom servers exist. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list pref
Re: [hlds] Optional TF2 dedicated server update released
Updates may keep some games alive, but I know many people who have quit playing TF2 BECAUSE of the updates, they flat out refuse. On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald < voo...@voogru.com> wrote: > “The constant updates breaking shit like SM” > > Not valves responsibility. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis > *Sent:* Wednesday, December 10, 2014 9:21 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional TF2 dedicated server update released > > > > It is server related since I run one, and I have played tf2 since the > beginning. The constant updates breaking shit like SM and the like, it's > getting rather tiresome. > > > > On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan > wrote: > > You could always 'not' play the game. Also not server related so you > should probably use the community forums to vent instead. > > > > On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis > wrote: > > Can't you guys just STOP with all these updates? It's getting ridiculous. > You are ruining the game. What's even worse, is that shit tons of people > paid for this game originally, you then make itf F2P, and just keep killing > it more week by week with these silly updates. Fix broken stuff, sure, but > adding all these additional stuff, it's justugh > > > > > > On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: > > And when quickplay doesn't find any valve servers it just tells players to > try again later. Nothing about using the server browser or community > quickplay. > > > > Seems they would rather have new players not play at all than play on > community servers. > > > > Would be nice if they edited that message. Eh valve? Please? Pretty > please? :D > > > > On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 > wrote: > > If Valve wanted to do that, they'd just outright say "yeah hey we're done > with this game, see ya" and/or shut off all their servers leaving only > community ones running. > > > > On 12/9/2014 5:09 PM, Paul wrote: > > A wild theory, but erhaps Valve are intentionally wanting players to > slowly lose interest in Team Fortress 2 for some reason? > > > > On 9 December 2014 at 23:01, Robert Paulson wrote: > > I would argue that it is related to third party dedicated servers. > > > > The people left in charge of TF2 have been out of touch with players for a > while and only now is it becoming more obvious. We face the brunt of these > bad policies because we don't have a stream of new mann co store fodder > from quickplay. A few years ago the thought of making a major patch locked > behind an uncraftable purchase would not even have crossed their minds. > > > > Despite 3 major non-MvM patches, global player counts are again on their > way to declining back to beginning of the year levels. With the amount of > developer time spent on the game, TF2 should not be 1/5th the size of CS. > I've seen many quality servers die out this year. Custom servers are also > dying because new players aren't being exposed enough to the fact that > custom servers exist. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
“The constant updates breaking shit like SM” Not valves responsibility. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis Sent: Wednesday, December 10, 2014 9:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan wrote: You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis wrote: Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 wrote: If Valve wanted to do that, they'd just outright say "yeah hey we're done with this game, see ya" and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
Not sure what OS you're running or if you're running stable or snapshot but I've not seen any SM 'Breaks' since the Halloween Update. It's more likely the plugins you are using. On Wed, Dec 10, 2014 at 2:21 PM, Albert Davis wrote: > It is server related since I run one, and I have played tf2 since the > beginning. The constant updates breaking shit like SM and the like, it's > getting rather tiresome. > > On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan > wrote: > >> You could always 'not' play the game. Also not server related so you >> should probably use the community forums to vent instead. >> >> On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis >> wrote: >> >>> Can't you guys just STOP with all these updates? It's getting >>> ridiculous. You are ruining the game. What's even worse, is that shit tons >>> of people paid for this game originally, you then make itf F2P, and just >>> keep killing it more week by week with these silly updates. Fix broken >>> stuff, sure, but adding all these additional stuff, it's justugh >>> >>> >>> On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: >>> And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve? Please? Pretty please? :D On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 < wickedplayer...@gmail.com> wrote: > If Valve wanted to do that, they'd just outright say "yeah hey we're > done with this game, see ya" and/or shut off all their servers leaving > only > community ones running. > > > On 12/9/2014 5:09 PM, Paul wrote: > > A wild theory, but erhaps Valve are intentionally wanting players to > slowly lose interest in Team Fortress 2 for some reason? > > On 9 December 2014 at 23:01, Robert Paulson > wrote: > >> I would argue that it is related to third party dedicated servers. >> >> The people left in charge of TF2 have been out of touch with >> players for a while and only now is it becoming more obvious. We face the >> brunt of these bad policies because we don't have a stream of new mann co >> store fodder from quickplay. A few years ago the thought of making a >> major >> patch locked behind an uncraftable purchase would not even have crossed >> their minds. >> >> Despite 3 major non-MvM patches, global player counts are again on >> their way to declining back to beginning of the year levels. With the >> amount of developer time spent on the game, TF2 should not be 1/5th the >> size of CS. I've seen many quality servers die out this year. Custom >> servers are also dying because new players aren't being exposed enough to >> the fact that custom servers exist. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- next part -- An HTML attachment was scrubbed... URL: <https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20141210/0eac1c10/attachment-0001.html> -- Message: 2 Date: Wed, 10 Dec 2014 13:59:57 + From: Anthony Duncan To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 dedicated server update released Message-ID: Content-Type: text/plain; charset="utf-8" You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis wrote: > Can't you guys just STOP with all these updates? It's getting ridiculous. > You are ruining the game. What's even worse, is that shit tons of people > paid for this game originally, you then make itf F2P, and just keep killing > it more week by week with these silly updates. Fix broken stuff, sure, but > adding all these additional stuff, it's justugh > > > On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: > >> And when quickplay doesn't find any valve servers it just tells players >> to try again later. Nothing about using the server browser or community >> quickplay. >> >> Seems they would rather have new players not play at all than play on >> community servers. >> >> Would be nice if they edited that message. Eh valve? Please? Pretty >> please? :D >> >> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 < >> wickedplayer...@gmail.com> wrote: >> >>> If Valve wanted to do that, they'd just outright say "yeah hey we're >>> done with this game, see ya" and/or shut off all their servers leaving only >>> community ones running. >>> >>> >>> On 12/9/2014 5:09 PM, Paul wrote: >>> >>> A wild theory, but erhaps Valve are intentionally wanting players to >>> slowly lose interest in Team Fortress 2 for some reason? >>> >>> On 9 December 2014 at 23:01, Robert Paulson >>> wrote: >>> >>>> I would argue that it is related to third party dedicated servers. >>>> >>>> The people left in charge of TF2 have been out of touch with players >>>> for a while and only now is it becoming more obvious. We face the brunt of >>>> these bad policies because we don't have a stream of new mann co store >>>> fodder from quickplay. A few years ago the thought of making a major patch >>>> locked behind an uncraftable purchase would not even have crossed their >>>> minds. >>>> >>>> Despite 3 major non-MvM patches, global player counts are again on >>>> their way to declining back to beginning of the year levels. With the >>>> amount of developer time spent on the game, TF2 should not be 1/5th the >>>> size of CS. I've seen many quality servers die out this year. Custom >>>> servers are also dying because new players aren't being exposed enough to >>>> the fact that custom servers exist. >>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your
Re: [hlds] Optional TF2 dedicated server update released
It is server related since I run one, and I have played tf2 since the beginning. The constant updates breaking shit like SM and the like, it's getting rather tiresome. On Wed, Dec 10, 2014 at 8:59 AM, Anthony Duncan wrote: > You could always 'not' play the game. Also not server related so you > should probably use the community forums to vent instead. > > On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis > wrote: > >> Can't you guys just STOP with all these updates? It's getting ridiculous. >> You are ruining the game. What's even worse, is that shit tons of people >> paid for this game originally, you then make itf F2P, and just keep killing >> it more week by week with these silly updates. Fix broken stuff, sure, but >> adding all these additional stuff, it's justugh >> >> >> On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: >> >>> And when quickplay doesn't find any valve servers it just tells players >>> to try again later. Nothing about using the server browser or community >>> quickplay. >>> >>> Seems they would rather have new players not play at all than play on >>> community servers. >>> >>> Would be nice if they edited that message. Eh valve? Please? Pretty >>> please? :D >>> >>> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 < >>> wickedplayer...@gmail.com> wrote: >>> If Valve wanted to do that, they'd just outright say "yeah hey we're done with this game, see ya" and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson wrote: > I would argue that it is related to third party dedicated servers. > > The people left in charge of TF2 have been out of touch with players > for a while and only now is it becoming more obvious. We face the brunt of > these bad policies because we don't have a stream of new mann co store > fodder from quickplay. A few years ago the thought of making a major patch > locked behind an uncraftable purchase would not even have crossed their > minds. > > Despite 3 major non-MvM patches, global player counts are again on > their way to declining back to beginning of the year levels. With the > amount of developer time spent on the game, TF2 should not be 1/5th the > size of CS. I've seen many quality servers die out this year. Custom > servers are also dying because new players aren't being exposed enough to > the fact that custom servers exist. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
You could always 'not' play the game. Also not server related so you should probably use the community forums to vent instead. On Wed, Dec 10, 2014 at 1:52 PM, Albert Davis wrote: > Can't you guys just STOP with all these updates? It's getting ridiculous. > You are ruining the game. What's even worse, is that shit tons of people > paid for this game originally, you then make itf F2P, and just keep killing > it more week by week with these silly updates. Fix broken stuff, sure, but > adding all these additional stuff, it's justugh > > > On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: > >> And when quickplay doesn't find any valve servers it just tells players >> to try again later. Nothing about using the server browser or community >> quickplay. >> >> Seems they would rather have new players not play at all than play on >> community servers. >> >> Would be nice if they edited that message. Eh valve? Please? Pretty >> please? :D >> >> On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 < >> wickedplayer...@gmail.com> wrote: >> >>> If Valve wanted to do that, they'd just outright say "yeah hey we're >>> done with this game, see ya" and/or shut off all their servers leaving only >>> community ones running. >>> >>> >>> On 12/9/2014 5:09 PM, Paul wrote: >>> >>> A wild theory, but erhaps Valve are intentionally wanting players to >>> slowly lose interest in Team Fortress 2 for some reason? >>> >>> On 9 December 2014 at 23:01, Robert Paulson >>> wrote: >>> I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 dedicated server update released
Can't you guys just STOP with all these updates? It's getting ridiculous. You are ruining the game. What's even worse, is that shit tons of people paid for this game originally, you then make itf F2P, and just keep killing it more week by week with these silly updates. Fix broken stuff, sure, but adding all these additional stuff, it's justugh On Tue, Dec 9, 2014 at 8:21 PM, 1nsane <1nsane...@gmail.com> wrote: > And when quickplay doesn't find any valve servers it just tells players to > try again later. Nothing about using the server browser or community > quickplay. > > Seems they would rather have new players not play at all than play on > community servers. > > Would be nice if they edited that message. Eh valve? Please? Pretty > please? :D > > On Tue, Dec 9, 2014 at 6:13 PM, wickedplayer494 > wrote: > >> If Valve wanted to do that, they'd just outright say "yeah hey we're >> done with this game, see ya" and/or shut off all their servers leaving only >> community ones running. >> >> >> On 12/9/2014 5:09 PM, Paul wrote: >> >> A wild theory, but erhaps Valve are intentionally wanting players to >> slowly lose interest in Team Fortress 2 for some reason? >> >> On 9 December 2014 at 23:01, Robert Paulson >> wrote: >> >>> I would argue that it is related to third party dedicated servers. >>> >>> The people left in charge of TF2 have been out of touch with players >>> for a while and only now is it becoming more obvious. We face the brunt of >>> these bad policies because we don't have a stream of new mann co store >>> fodder from quickplay. A few years ago the thought of making a major patch >>> locked behind an uncraftable purchase would not even have crossed their >>> minds. >>> >>> Despite 3 major non-MvM patches, global player counts are again on >>> their way to declining back to beginning of the year levels. With the >>> amount of developer time spent on the game, TF2 should not be 1/5th the >>> size of CS. I've seen many quality servers die out this year. Custom >>> servers are also dying because new players aren't being exposed enough to >>> the fact that custom servers exist. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds