Re: [hlds] Rethinking the community quickplay ban
I agree also with Supreet. Same with with the American society. Everyone bitches but do not unit when there is a problem. Well said Supreet Sent from my T-Mobile 4G LTE Device Original message From: Supreet Sahni Date:02/06/2015 12:34 (GMT-05:00) To: hlds@list.valvesoftware.com Cc: Subject: [hlds] Rethinking the community quickplay ban Valve only reacts to actions, not facts and im not disagreeing with OP. There are still large communities that have their servers populated almost 24/7 and that's because of the large community base they built over the years - it's not easy work. There are only TWO options here: Play the game by the rules made be Valve, adapt and invent. OR Community operators like the ones petitioning in this mailing list need to create a dynamic or change as a whole that will force Valve to revert or mutate the quickplay change. This is what created the problem in the first place - custom servers that did not enhance player experience were on quickplay and kids bitching on the forums made them create this change. So if we want Valve to be forced to change the rule again - we as community servers need to create a drastic change that forces Valve to do something. Petition on the list hasn't got a single response from Valve in a long time. THE PROPOSITION: The only thing that I can think of is abuse the quickplay system as much as you can, put your custom mods servers on there with all the fucked up crazy custom plugins and game modes on a quickplay map, and when the quickplay list starts to become a cesspool (in words of players bitching on the forums), Valve will be forced to make a change and that change might help us as community ops. From: hlds-requ...@list.valvesoftware.com Sent: 2/6/2015 10:16 AM To: hlds@list.valvesoftware.com Subject: hlds Digest, Vol 46, Issue 9 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: Rethinking the community quickplay ban (Anthony James Duncan) -- Message: 1 Date: Fri, 6 Feb 2015 17:14:28 - From: "Anthony James Duncan" To: "'Half-Life dedicated Win32 server mailing list'" Subject: Re: [hlds] Rethinking the community quickplay ban Message-ID: <000901d04230$5dbb8c20$1932a460$@kinevonetwork.com> Content-Type: text/plain; charset="utf-8" Hopefully Valve would then use that opportunity to restore a little more power the Valve Community ?Moderators? and a system that?s similar to upward/downward fast. So if you receive enough negative reports you?d lose 20-30% of the quickplay traffic instead of someone with positive feedback getting 5-10% priority. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 2xcombatvet Sent: 06 February 2015 16:49 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Rethinking the community quickplay ban Olsen, I agree with the blacklisting servers. But there are soo many scammers and hackers out there that if you are running a really good server. Some A holes could just come along and blacklist your server and negatively effect ur server that u worked so hard on... And trust me there are a lot Of people who go around and just ruin servers just for fun. Sent from my T-Mobile 4G LTE Device Original message From: "E. Olsen" Date:02/06/2015 11:39 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Rethinking the community quickplay ban That's my point, though. Even if there are servers who break the rules (there always will be), putting the power back into the hands of the players by making their personal blacklist work with both the server browser AND quickplay solves that problem all together. If the server IS breaking the rules, and that rule-breaking also detracts from the game environment, then more and more players will blacklist those servers, they will lose traffic, etc. etc. Let's keep in mind, some of those rules are now even being (technically) broken by Valve themselves. I asked on this very list a few months ago if the quickplay policy against class limits was still in effect, since Valve added the ability to do so via vote to their own servers, but got no reply. Does that mean every time a class limit vote passes on a Valve server, that they are technically in violation of the
Re: [hlds] Rethinking the community quickplay ban
r's server browser OR quickplay destinations). That small change alone would do what should have been done in the first place - put the decision(s) about the quality of a server back in the player's hands. Truly bad servers would naturally lose traffic over time, and the good ones would rise to the top. Doing that would allow players to once again discover custom maps & game modes that are currently effectively hidden from them, AND give them the power to prevent themselves from ever being connected to a server they didn't like. The problem with any kind of automated system is that there are always those folks who will figure out a way to game them - but players know a good gaming environment when they see it, and that's where the judgment should lie - with the players where it belongs. On Thu, Feb 5, 2015 at 7:04 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: I started cs go maybe a month ago after serving sometime in the military. I didn't enjoy matching making seemed pointless when u can get sounds and crates through PvP servers. So I got a server running 5v5 cevo config and my community has grown to 60+ people with regulars always on server. So I had to buy two servers now. Both are always full for the most part. I played a lot of cs 1.6 and TF1 didn't really get into tf2 Sent from my T-Mobile 4G LTE Device Original message From: wickedplayer494 Date:02/05/2015 18:42 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Rethinking the community quickplay ban I fully agree. I've seen some of my favorite servers drop like flies over the past few months (and by extension the last 2 years), and the assimilation of players into Valve-hosted servers is downright alarming. Having a Valve-dominated server ecosystem only makes sense for three things: Dota 2, CS:GO competitive matchmaking, and TF2 MvM Mann Up. It doesn't make sense for PvP. Truth be told, people are somewhat right about the game "dying", but only in some very, very specific components of the game, one of those being community-run servers. Here's an example: TrashedGamers' Chicago server. A few months ago, it would fill up every night with players. Now? You're lucky to find even 4 people playing on a good night. This is illustrated very well by the HLStatsX graphs for the server, found at http://stats.trashedgamers.org. Here's an image for people browsing very, very far into the future: http://i.imgur.com/u8FCWMJ.png What happened to the days of picking a server yourself through the browser? Is it really that hard for the community? I think at this point the only real solution is having to make people go through hoops to get to quickplay. All it has done is open a can of worms, which Valve has tried to clean up after (with the Policy of Truth memo long ago from Fletcher and other measures), but people were still trying to cheat the system, which forced the hand of Valve. Reducing its exposure would make it not worthwhile for people to keep trying to cheat the system. There should be a better emphasis placed on the server browser. To make it as usable, make scores visible in the browser, and let users decide for themselves (unless they go through those hoops to get to quickplay). That way people can pick a server that they believe looks good to them, instead of chancing that the server they get placed on looks good. While we're at it, add server grouping to the browser, so say if someone wants to view all the servers "Organization A" has, because they look better than "Organization B", they can pop open all of A's servers instead of needing to scroll through all of B's servers, leaving them hidden. Similar named servers that aren't grouped together by the server operator would be given a score penalty. On 2/5/2015 3:11 PM, Tim Anderson wrote: To the TF2 team, It has now been over a year since the decision to essentially ban community servers from quickplay by defaulting to official ones. Here are some facts of what has happened since then. - Player gain dropped 4% from the year before. - UGC highlander teams dropped 17% - Highly reduced map variety from community servers. - Even top non-quickplay servers have drastically fewer players than in 2013. You may have guaranteed new players a vanilla experience, but this is ruining the experience for the rest. Maybe nothing is being done because you do not see enough complaints about this from reddit or spuf. This is because the problem is obvious when someone connects to a pay to win server while it is not as obvious when a server is dying over the span of several months because official ones are getting all the new players. Most of the people that I talked to even knew about this change so the th
Re: [hlds] Rethinking the community quickplay ban
I started cs go maybe a month ago after serving sometime in the military. I didn't enjoy matching making seemed pointless when u can get sounds and crates through PvP servers. So I got a server running 5v5 cevo config and my community has grown to 60+ people with regulars always on server. So I had to buy two servers now. Both are always full for the most part. I played a lot of cs 1.6 and TF1 didn't really get into tf2 Sent from my T-Mobile 4G LTE Device Original message From: wickedplayer494 Date:02/05/2015 18:42 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Rethinking the community quickplay ban I fully agree. I've seen some of my favorite servers drop like flies over the past few months (and by extension the last 2 years), and the assimilation of players into Valve-hosted servers is downright alarming. Having a Valve-dominated server ecosystem only makes sense for three things: Dota 2, CS:GO competitive matchmaking, and TF2 MvM Mann Up. It doesn't make sense for PvP. Truth be told, people are somewhat right about the game "dying", but only in some very, very specific components of the game, one of those being community-run servers. Here's an example: TrashedGamers' Chicago server. A few months ago, it would fill up every night with players. Now? You're lucky to find even 4 people playing on a good night. This is illustrated very well by the HLStatsX graphs for the server, found at http://stats.trashedgamers.org. Here's an image for people browsing very, very far into the future: http://i.imgur.com/u8FCWMJ.png What happened to the days of picking a server yourself through the browser? Is it really that hard for the community? I think at this point the only real solution is having to make people go through hoops to get to quickplay. All it has done is open a can of worms, which Valve has tried to clean up after (with the Policy of Truth memo long ago from Fletcher and other measures), but people were still trying to cheat the system, which forced the hand of Valve. Reducing its exposure would make it not worthwhile for people to keep trying to cheat the system. There should be a better emphasis placed on the server browser. To make it as usable, make scores visible in the browser, and let users decide for themselves (unless they go through those hoops to get to quickplay). That way people can pick a server that they believe looks good to them, instead of chancing that the server they get placed on looks good. While we're at it, add server grouping to the browser, so say if someone wants to view all the servers "Organization A" has, because they look better than "Organization B", they can pop open all of A's servers instead of needing to scroll through all of B's servers, leaving them hidden. Similar named servers that aren't grouped together by the server operator would be given a score penalty. On 2/5/2015 3:11 PM, Tim Anderson wrote: To the TF2 team, It has now been over a year since the decision to essentially ban community servers from quickplay by defaulting to official ones. Here are some facts of what has happened since then. - Player gain dropped 4% from the year before. - UGC highlander teams dropped 17% - Highly reduced map variety from community servers. - Even top non-quickplay servers have drastically fewer players than in 2013. You may have guaranteed new players a vanilla experience, but this is ruining the experience for the rest. Maybe nothing is being done because you do not see enough complaints about this from reddit or spuf. This is because the problem is obvious when someone connects to a pay to win server while it is not as obvious when a server is dying over the span of several months because official ones are getting all the new players. Most of the people that I talked to even knew about this change so the thought about complaining about it never crossed their minds. But just because they never knew about it doesn't mean it wasn't a problem. I hope you realize that this change is doing more harm than good. It may have stopped some complaints but this is hurting TF2 in the long run. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Client disconnected (reason "Client left game (Steam auth ticket has been canceled)
I was having same issue. Server timed out after 2 to 3 rounds. Seems to be Ok now Sent from my T-Mobile 4G LTE Device Original message From: Weasels Lair Date:01/29/2015 16:11 (GMT-05:00) To: Half-Life dedicated Linux server mailing list , Half-Life dedicated Win32 server mailing list Cc: Subject: [hlds] Client disconnected (reason "Client left game (Steam auth ticket has been canceled) Today, I got multiple reports from my players about everyone on the server getting suddenly dropped from the server. I checked the server-side, I see in the logs a message like this for every player that was on the server: disconnected (reason "Client left game (Steam auth ticket has been canceled) The players seem to be able to (manually) reconnect afterwards. Just not sure why these are taking-place. The server does not show anything in the logs about getting disconnected from Steam or anything like that. Just the messages about every player's "auth ticket". Anybody else seeing a lot of this today? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Vote kicking admin
Thanks guys. Found a great votekick manager on sourcemod. Sent from my T-Mobile 4G LTE Device Original message From: Herover Date:01/24/2015 12:25 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Vote kicking admin You might have more success finding answers on forums related to your admin mod, I know Sourcemod is able to do what you want with immunity I think. 2015-01-24 14:46 GMT+01:00 2xcombatvet <2xcombat...@gmail.com>: The problem is I haven't found a clear instructions on downloading sourceban. Its very confusing at this point. I was wondering if anyone knows of a plugin or a certain confog file that let's me adjust the voting settings so people can't spam votekick ??? Sent from my T-Mobile 4G LTE Device Original message From: William Pickard Date:01/24/2015 07:47 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Vote kicking admin if you got access to the server console, ban them from there, or if the server is using sourcebans and you can add bans from webpanel, do it there. On Fri, Jan 23, 2015 at 11:34 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: > Game CSGo > Steam desktop > > My problem is that every time my server is about to be full a couple of "not > so good people" come on and start vote kicking people and kicking me while I > have full admin access. Is there a plugin for this solution? I have sv allow > votes turned off until I find a solution. I have tried using a plugin to > stop voting while admin is on server but didn't keep it on long enough. > I also can't find the config file that adjust sourcemod voting options. > > I have researched this with no luck. > That's why I am here asking. > Thanks everyone. > > > Sent from my T-Mobile 4G LTE Device > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Vote kicking admin
The problem is I haven't found a clear instructions on downloading sourceban. Its very confusing at this point. I was wondering if anyone knows of a plugin or a certain confog file that let's me adjust the voting settings so people can't spam votekick ??? Sent from my T-Mobile 4G LTE Device Original message From: William Pickard Date:01/24/2015 07:47 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Vote kicking admin if you got access to the server console, ban them from there, or if the server is using sourcebans and you can add bans from webpanel, do it there. On Fri, Jan 23, 2015 at 11:34 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: > Game CSGo > Steam desktop > > My problem is that every time my server is about to be full a couple of "not > so good people" come on and start vote kicking people and kicking me while I > have full admin access. Is there a plugin for this solution? I have sv allow > votes turned off until I find a solution. I have tried using a plugin to > stop voting while admin is on server but didn't keep it on long enough. > I also can't find the config file that adjust sourcemod voting options. > > I have researched this with no luck. > That's why I am here asking. > Thanks everyone. > > > Sent from my T-Mobile 4G LTE Device > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Vote kicking admin
Game CSGo Steam desktop My problem is that every time my server is about to be full a couple of "not so good people" come on and start vote kicking people and kicking me while I have full admin access. Is there a plugin for this solution? I have sv allow votes turned off until I find a solution. I have tried using a plugin to stop voting while admin is on server but didn't keep it on long enough. I also can't find the config file that adjust sourcemod voting options. I have researched this with no luck. That's why I am here asking. Thanks everyone. Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
And write know I don't know how to properly use or install sourceban. Sent from my T-Mobile 4G LTE Device Original message From: Kevin C Date:01/23/2015 21:16 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server That's good for you, but some communities need it. RCON is fine if used properly, like issuing IP bans for failed attempts etc. In CS:GO sv_allowdownload and sv_allowupload can be set to 0 anyway to fix any download exploits since it doesn't support sprays and you should be used workshop/fastdl anyway. On 1/23/2015 9:12 PM, Weasels Lair wrote: I run hlstats and sourcebans without rcon and do without the rcon integration. On Jan 23, 2015 4:20 PM, "William Pickard" wrote: As already stated by Crazed Gunman, things like Source Query, SourceBans, Gameme/HLStatsX:CE require the engine's rcon to run commands on the server. On Fri, Jan 23, 2015 at 4:14 PM, Weasels Lair wrote: > I don't understand why people even enable RCON any more. That's what > SourceMod and AMX-Mod-X are for. Just use those to lock it down to which > players SteamID's will be your "admins". > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
I have tried to ban people but the steam I'd doesn't stay in the file it disappears after use banid 0 "steam_###" then writeid. Didn't work Sent from my T-Mobile 4G LTE Device Original message From: Kevin C Date:01/23/2015 21:16 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server That's good for you, but some communities need it. RCON is fine if used properly, like issuing IP bans for failed attempts etc. In CS:GO sv_allowdownload and sv_allowupload can be set to 0 anyway to fix any download exploits since it doesn't support sprays and you should be used workshop/fastdl anyway. On 1/23/2015 9:12 PM, Weasels Lair wrote: I run hlstats and sourcebans without rcon and do without the rcon integration. On Jan 23, 2015 4:20 PM, "William Pickard" wrote: As already stated by Crazed Gunman, things like Source Query, SourceBans, Gameme/HLStatsX:CE require the engine's rcon to run commands on the server. On Fri, Jan 23, 2015 at 4:14 PM, Weasels Lair wrote: > I don't understand why people even enable RCON any more. That's what > SourceMod and AMX-Mod-X are for. Just use those to lock it down to which > players SteamID's will be your "admins". > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Thanks everyone! Much love. Been a big help Sent from my T-Mobile 4G LTE Device Original message From: ics Date:01/23/2015 16:05 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server It does. By default, your server will accept any map to be ran on it unless you set sv_workshop_allow_other_maps to 0. -ics 2xcombatvet kirjoitti: > Does it matter if ur not running a workshop server > > > Sent from my T-Mobile 4G LTE Device > > > Original message > From: Jesse Oak > Date:01/23/2015 12:24 (GMT-05:00) > To: Half-Life dedicated Win32 server mailing list > > Cc: > Subject: Re: [hlds] Someone took over server > > Make sure you also have sv_workshop_allow_other_maps 0 otherwise > someone may be able to load a malicious map onto the server. > > On Jan 23, 2015 10:12 AM, "Nomaan Ahmad" <mailto:n0man@gmail.com>> wrote: > > OP mentioned about allowing gameme's rcon connection, so this > plugin will help him. > TCP can be spoofed? I thought that was true for UDP. > > I have had similar server hijackings in the past, this plugin > helped. Blocking off rcon by using rcon_password "" or disabling > TCP altogether might have same effects but you cant use sourcebans > or gameme/hlstatsx after that. > > On 23 January 2015 at 08:23, Korrey Moore <mailto:ajac...@gmail.com>> wrote: > > > You should use SMAC's RCON Locker and whitelist IP that you want to > allow. > > > > http://smac.sx/ > > Whitelisting home connections is rather pointless since the > majority have dynamic IP addresses that constantly change. > Then there's the problem that IP addresses can be easily spoofed. > > > It's a TCP block, dunno why he said HTTP explicitly because > it isn't HTTP. > > Yeah excuse me on that, I work with all sorts of routers that > use HTTP and TCP interchangeably in the firmware and wasn't > thinking. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Does it matter if ur not running a workshop server Sent from my T-Mobile 4G LTE Device Original message From: Jesse Oak Date:01/23/2015 12:24 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server Make sure you also have sv_workshop_allow_other_maps 0 otherwise someone may be able to load a malicious map onto the server. On Jan 23, 2015 10:12 AM, "Nomaan Ahmad" wrote: OP mentioned about allowing gameme's rcon connection, so this plugin will help him. TCP can be spoofed? I thought that was true for UDP. I have had similar server hijackings in the past, this plugin helped. Blocking off rcon by using rcon_password "" or disabling TCP altogether might have same effects but you cant use sourcebans or gameme/hlstatsx after that. On 23 January 2015 at 08:23, Korrey Moore wrote: > You should use SMAC's RCON Locker and whitelist IP that you want to allow. > > http://smac.sx/ Whitelisting home connections is rather pointless since the majority have dynamic IP addresses that constantly change. Then there's the problem that IP addresses can be easily spoofed. > It's a TCP block, dunno why he said HTTP explicitly because it isn't HTTP. Yeah excuse me on that, I work with all sorts of routers that use HTTP and TCP interchangeably in the firmware and wasn't thinking. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Ok so I am using SMAC and added my IP to the whitelist. Not sure if its working but we will see. Thanks everyone Sent from my T-Mobile 4G LTE Device Original message From: Kit Parenteau Date:01/23/2015 08:54 (GMT-05:00) To: hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Someone took over server > Whitelisting home connections is rather pointless since the majority > have dynamic IP addresses that constantly change. Then there's the > problem that IP addresses can be easily spoofed. > The inbound packets can be source-spoofed, but full TCP links and return UDP will not reach the spoofer unless ARP poisoning or something similar enough is used. In cases of UDP being listened to without caring whether the reply gets to where it's supposed to go, spoofing will work. TCP? Not so much unless you can get into the network between the source and the destination and even then it's a pain. Home IP addresses changing is a challenge though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Ok so TCP block. How is this accomplished Sent from my T-Mobile 4G LTE Device Original message From: Stephen Swires Date:01/22/2015 23:06 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server It's a TCP block, dunno why he said HTTP explicitly because it isn't HTTP. On 23 Jan 2015 04:04, "2xcombatvet" <2xcombat...@gmail.com> wrote: Ok so I understand everything. So how do I do this HTTP block thing? And what about programs that need your econ password like GameME stats? Sent from my T-Mobile 4G LTE Device Original message From: Tom Weir Date:01/22/2015 22:50 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server +1 on using source mod where possible If you set the rcon password on the command line, it cannot be changed at runtime. > On Jan 22, 2015, at 7:06 PM, Korrey Moore wrote: > > You should not be using RCON when other alternatives for server > administration exist like Source Mod. RCON is basically root access to your > server and has almost nil security protection against all sorts of attacks. > > There have been innumerable RCON exploits exposed over the years on pretty > much every Valve game that has had it available, so you can pretty much > assume that there is never a password protecting it. Malicious maps can also > easily change the RCON password to allow an attacker to take control of your > server. > > I would highly recommend you immediately disable RCON by setting the > rcon_password cvar to blank ( rcon_password "" ) and prohibit external access > by blocking HTTP traffic to the port the server is running on (by default > this is 27015 or 27016.) The game uses the UDP protocol for client traffic so > disabling HTTP will only block connections to RCON. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Ok so I understand everything. So how do I do this HTTP block thing? And what about programs that need your econ password like GameME stats? Sent from my T-Mobile 4G LTE Device Original message From: Tom Weir Date:01/22/2015 22:50 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server +1 on using source mod where possible If you set the rcon password on the command line, it cannot be changed at runtime. > On Jan 22, 2015, at 7:06 PM, Korrey Moore wrote: > > You should not be using RCON when other alternatives for server > administration exist like Source Mod. RCON is basically root access to your > server and has almost nil security protection against all sorts of attacks. > > There have been innumerable RCON exploits exposed over the years on pretty > much every Valve game that has had it available, so you can pretty much > assume that there is never a password protecting it. Malicious maps can also > easily change the RCON password to allow an attacker to take control of your > server. > > I would highly recommend you immediately disable RCON by setting the > rcon_password cvar to blank ( rcon_password "" ) and prohibit external access > by blocking HTTP traffic to the port the server is running on (by default > this is 27015 or 27016.) The game uses the UDP protocol for client traffic so > disabling HTTP will only block connections to RCON. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
I don't really know how to block stuff with firewalls and all that. Sorry Sent from my T-Mobile 4G LTE Device Original message From: Cody Woodson Date:01/22/2015 21:47 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server Upload/download exploit possibly. Are you listing your rcon password in your server.cfg? For my community I just block TCP packets to the port 27015 with my firewall and whitelist my IP Sent from my iPhone On Jan 22, 2015, at 6:24 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: Cs go server. And yes wondering if there is another way they could get in or did they just really hack my rcon password? And if so is their protection from this happening again Sent from my T-Mobile 4G LTE Device Original message From: Daemon Umbra Date:01/22/2015 20:35 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server Your question is a bit confusing. Are you asking if there is a way to stop someone learning your RCON password or are you asking if there is another way they got into your server's console? — Sent from Mailbox On Thu, Jan 22, 2015 at 8:33 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: I was getting people to join the server to fill it up and before I joined someone was on my server banning people. He even banned me as I joined. He must have gained access to my econ somehow. I have never gave my econ to no one and no one is set to have access but me. So my question is how do I prevent this from happening again besides changing my passwords, which I will do and already doing. Thank you for your answers ahead of time. Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Yes my password is in my server cfg. Where else would it be? The command list? Sent from my T-Mobile 4G LTE Device Original message From: Cody Woodson Date:01/22/2015 21:47 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server Upload/download exploit possibly. Are you listing your rcon password in your server.cfg? For my community I just block TCP packets to the port 27015 with my firewall and whitelist my IP Sent from my iPhone On Jan 22, 2015, at 6:24 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: Cs go server. And yes wondering if there is another way they could get in or did they just really hack my rcon password? And if so is their protection from this happening again Sent from my T-Mobile 4G LTE Device Original message From: Daemon Umbra Date:01/22/2015 20:35 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server Your question is a bit confusing. Are you asking if there is a way to stop someone learning your RCON password or are you asking if there is another way they got into your server's console? — Sent from Mailbox On Thu, Jan 22, 2015 at 8:33 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: I was getting people to join the server to fill it up and before I joined someone was on my server banning people. He even banned me as I joined. He must have gained access to my econ somehow. I have never gave my econ to no one and no one is set to have access but me. So my question is how do I prevent this from happening again besides changing my passwords, which I will do and already doing. Thank you for your answers ahead of time. Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Its a new server no one has anything just me and one other person Sent from my T-Mobile 4G LTE Device Original message From: William Pickard Date:01/22/2015 21:31 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server How do you give your admins admin? By steamid I hope On 2015-01-22 9:01 PM, "2xcombatvet" <2xcombat...@gmail.com> wrote: > > Sorry this is for cs go. Ya someone came in and took my server over and even > banned my IP address. Had to remove it from the ban file. I will check logs. > And what do u mean a non game way to access server? Ftp? > > > Sent from my T-Mobile 4G LTE Device > > > Original message > From: Peter Jerde > Date:01/22/2015 20:49 (GMT-05:00) > To: Half-Life dedicated Win32 server mailing list > > Cc: > Subject: Re: [hlds] Someone took over server > > What game? > > Check your logs. It might indicate if there were a bunch of "bad rcon > password" attempts before the successful ones came through, or whether the > attacker was using some authority granted by one of your plugins (sourcemod > or whatnot). > > Also consider other non-game avenues of connecting to your server: are all > *those* passwords secure? > > - Peter > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Yes by steam I'd in admin.cfg Sent from my T-Mobile 4G LTE Device Original message From: William Pickard Date:01/22/2015 21:31 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server How do you give your admins admin? By steamid I hope On 2015-01-22 9:01 PM, "2xcombatvet" <2xcombat...@gmail.com> wrote: > > Sorry this is for cs go. Ya someone came in and took my server over and even > banned my IP address. Had to remove it from the ban file. I will check logs. > And what do u mean a non game way to access server? Ftp? > > > Sent from my T-Mobile 4G LTE Device > > > Original message > From: Peter Jerde > Date:01/22/2015 20:49 (GMT-05:00) > To: Half-Life dedicated Win32 server mailing list > > Cc: > Subject: Re: [hlds] Someone took over server > > What game? > > Check your logs. It might indicate if there were a bunch of "bad rcon > password" attempts before the successful ones came through, or whether the > attacker was using some authority granted by one of your plugins (sourcemod > or whatnot). > > Also consider other non-game avenues of connecting to your server: are all > *those* passwords secure? > > - Peter > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Cs go server. And yes wondering if there is another way they could get in or did they just really hack my rcon password? And if so is their protection from this happening again Sent from my T-Mobile 4G LTE Device Original message From: Daemon Umbra Date:01/22/2015 20:35 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server Your question is a bit confusing. Are you asking if there is a way to stop someone learning your RCON password or are you asking if there is another way they got into your server's console? — Sent from Mailbox On Thu, Jan 22, 2015 at 8:33 PM, 2xcombatvet <2xcombat...@gmail.com> wrote: I was getting people to join the server to fill it up and before I joined someone was on my server banning people. He even banned me as I joined. He must have gained access to my econ somehow. I have never gave my econ to no one and no one is set to have access but me. So my question is how do I prevent this from happening again besides changing my passwords, which I will do and already doing. Thank you for your answers ahead of time. Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someone took over server
Sorry this is for cs go. Ya someone came in and took my server over and even banned my IP address. Had to remove it from the ban file. I will check logs. And what do u mean a non game way to access server? Ftp? Sent from my T-Mobile 4G LTE Device Original message From: Peter Jerde Date:01/22/2015 20:49 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Someone took over server What game? Check your logs. It might indicate if there were a bunch of "bad rcon password" attempts before the successful ones came through, or whether the attacker was using some authority granted by one of your plugins (sourcemod or whatnot). Also consider other non-game avenues of connecting to your server: are all *those* passwords secure? - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Someone took over server
I was getting people to join the server to fill it up and before I joined someone was on my server banning people. He even banned me as I joined. He must have gained access to my econ somehow. I have never gave my econ to no one and no one is set to have access but me. So my question is how do I prevent this from happening again besides changing my passwords, which I will do and already doing. Thank you for your answers ahead of time. Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots affecting Server Count.
Wow Kevin you are a life saver. It worked. Those commands made my server register 1/15 now if I'm in there playing with three bots. Thank u soo much!!! Sent from my T-Mobile 4G LTE Device Original message From: Kevin C Date:01/19/2015 19:28 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Bots affecting Server Count. Ok I see what you mean now. I just tested in one of my CS:GO servers with 3 bots and it properly showed 1/61(64 slot server) in the browser. Try using these in the bottom of your server.cfg: host_players_show 2 host_info_show 2 On 1/19/2015 7:22 PM, 2xcombatvet wrote: When I have 3 bots and just me it shows 0/14 on the in-game server browser. So there for when I'm playing with bots to get activity in my server it will show up as 0/14 for everyone But if a user searches in the desktop view of server browser they will fond me with 1/18 players. Sent from my T-Mobile 4G LTE Device Original message From: Kevin C Date:01/19/2015 19:07 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Bots affecting Server Count. Bots subtract from the total slot count of the server. sv_visiblemaxplayers won't help here. I don't think there is a command to fix this behavior, and it shouldn't effect your server browser listings. On 1/19/2015 7:00 PM, evourr wrote: Try toying around with sv_visiblemaxplayers. - Original Message - From: 2xcombatvet To: hlds@list.valvesoftware.com Sent: Monday, January 19, 2015 6:55 PM Subject: [hlds] Bots affecting Server Count. i have researched for many days now and have not come to a conclusion yet. Problem (short version) CSGO 18 man server Example : if my bot qouta is 4 and fill then I join server I will have 3 bots and myself. While still in the server I press "ESC" then click "community servers" to look at my server info. It shows up 0/14 on my 18 man server. So I switch to desktop and look at my community server list and it reads 1/18 which is to be expected. My problem is the 0/14 when I'm ingame community server list. This is causing people not to be able to find me of they are searching for community servers while they are in-game. I have had people verify and it comes up the same way for them. Is there a command that is stopping the server from reading my player count when I play with bots? Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots affecting Server Count.
Ok thanks I will when I get back home. Also. My server provider tried the bots on a fresh server and the problem still happened. Maybe it could be my server provider cfgs? Maybe missing something on there side? They are clueless about it. But I will try those commands soon and get back to you Kevin thanks Sent from my T-Mobile 4G LTE Device Original message From: Kevin C Date:01/19/2015 19:28 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Bots affecting Server Count. Ok I see what you mean now. I just tested in one of my CS:GO servers with 3 bots and it properly showed 1/61(64 slot server) in the browser. Try using these in the bottom of your server.cfg: host_players_show 2 host_info_show 2 On 1/19/2015 7:22 PM, 2xcombatvet wrote: When I have 3 bots and just me it shows 0/14 on the in-game server browser. So there for when I'm playing with bots to get activity in my server it will show up as 0/14 for everyone But if a user searches in the desktop view of server browser they will fond me with 1/18 players. Sent from my T-Mobile 4G LTE Device Original message From: Kevin C Date:01/19/2015 19:07 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Bots affecting Server Count. Bots subtract from the total slot count of the server. sv_visiblemaxplayers won't help here. I don't think there is a command to fix this behavior, and it shouldn't effect your server browser listings. On 1/19/2015 7:00 PM, evourr wrote: Try toying around with sv_visiblemaxplayers. - Original Message ----- From: 2xcombatvet To: hlds@list.valvesoftware.com Sent: Monday, January 19, 2015 6:55 PM Subject: [hlds] Bots affecting Server Count. i have researched for many days now and have not come to a conclusion yet. Problem (short version) CSGO 18 man server Example : if my bot qouta is 4 and fill then I join server I will have 3 bots and myself. While still in the server I press "ESC" then click "community servers" to look at my server info. It shows up 0/14 on my 18 man server. So I switch to desktop and look at my community server list and it reads 1/18 which is to be expected. My problem is the 0/14 when I'm ingame community server list. This is causing people not to be able to find me of they are searching for community servers while they are in-game. I have had people verify and it comes up the same way for them. Is there a command that is stopping the server from reading my player count when I play with bots? Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bots affecting Server Count.
When I have 3 bots and just me it shows 0/14 on the in-game server browser. So there for when I'm playing with bots to get activity in my server it will show up as 0/14 for everyone But if a user searches in the desktop view of server browser they will fond me with 1/18 players. Sent from my T-Mobile 4G LTE Device Original message From: Kevin C Date:01/19/2015 19:07 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Cc: Subject: Re: [hlds] Bots affecting Server Count. Bots subtract from the total slot count of the server. sv_visiblemaxplayers won't help here. I don't think there is a command to fix this behavior, and it shouldn't effect your server browser listings. On 1/19/2015 7:00 PM, evourr wrote: Try toying around with sv_visiblemaxplayers. - Original Message ----- From: 2xcombatvet To: hlds@list.valvesoftware.com Sent: Monday, January 19, 2015 6:55 PM Subject: [hlds] Bots affecting Server Count. i have researched for many days now and have not come to a conclusion yet. Problem (short version) CSGO 18 man server Example : if my bot qouta is 4 and fill then I join server I will have 3 bots and myself. While still in the server I press "ESC" then click "community servers" to look at my server info. It shows up 0/14 on my 18 man server. So I switch to desktop and look at my community server list and it reads 1/18 which is to be expected. My problem is the 0/14 when I'm ingame community server list. This is causing people not to be able to find me of they are searching for community servers while they are in-game. I have had people verify and it comes up the same way for them. Is there a command that is stopping the server from reading my player count when I play with bots? Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Bots affecting Server Count.
i have researched for many days now and have not come to a conclusion yet. Problem (short version) CSGO 18 man server Example : if my bot qouta is 4 and fill then I join server I will have 3 bots and myself. While still in the server I press "ESC" then click "community servers" to look at my server info. It shows up 0/14 on my 18 man server. So I switch to desktop and look at my community server list and it reads 1/18 which is to be expected. My problem is the 0/14 when I'm ingame community server list. This is causing people not to be able to find me of they are searching for community servers while they are in-game. I have had people verify and it comes up the same way for them. Is there a command that is stopping the server from reading my player count when I play with bots? Sent from my T-Mobile 4G LTE Device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds